• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:32
CEST 11:32
KST 18:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !12Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
vespene.gg — BW replays in browser BW General Discussion Data needed BGH Auto Balance -> http://bghmmr.eu/ Pros React to: TvT Masterclass in FlaSh vs Light
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread War of Dots, 2026 minimalst RTS Warcraft III: The Frozen Throne Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1470 users

Pillars of Eternity (Obsidian Isometric RPG Kickstarter) -…

Forum Index > General Games
Post a Reply
Prev 1 27 28 29 30 31 69 Next
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2015-03-26 13:49:37
March 26 2015 13:49 GMT
#561
This game is really really eying me.

How does it compare to an old RPG like Fallout, BG, BG2 or more modern DA1,DA3 etc... ? IS it D&D rules ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 26 2015 13:58 GMT
#562
The hype is real. Reviews have started to come out and they are all between 9 and 10
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 26 2015 14:00 GMT
#563
On March 26 2015 22:47 Sbrubbles wrote:
I have a question about PoE's kickstarter (and kickstarted games in a more general sense), sorry if this is off-topic.

How much of the project's funding comes from kickstater itself? 100%, or does someone (like, for example, obsidian itself) have a financial stake in the project? In general terms does the funding include everyone's salaries or does anyone's earnings, aside from obsidian's owners (or whoever else has actual equity in the project), depend on non-kickstarter game sales?

The idea is that KS money fully funds the game but multiple developers failed to do that (including Obsidian) so they needed to put more of their own money or find other ways to get more (Steam Early Access, additional investors and so on).

So those games that had to invest additional money of course need sales to cover that.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 26 2015 14:01 GMT
#564
On March 26 2015 22:49 FFW_Rude wrote:
This game is really really eying me.

How does it compare to an old RPG like Fallout, BG, BG2 or more modern DA1,DA3 etc... ? IS it D&D rules ?

It is basically BG3 we never got but using a ruleset similar to D&D but not D&D.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
March 26 2015 14:03 GMT
#565
On March 26 2015 23:01 -Archangel- wrote:
Show nested quote +
On March 26 2015 22:49 FFW_Rude wrote:
This game is really really eying me.

How does it compare to an old RPG like Fallout, BG, BG2 or more modern DA1,DA3 etc... ? IS it D&D rules ?

It is basically BG3 we never got but using a ruleset similar to D&D but not D&D.


So it's playing more BG than DA or NWN ? choose your words carefully. My credit card is listening.

How many playtime do you have right now ? (to see how much time you needed to say it's BG3).
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
March 26 2015 14:05 GMT
#566
oh god it seems like they really managed to deliver... why am i so busyyyy....

life of lively to live to life of full life thx to shield battery
fixed_point
Profile Joined June 2011
Germany4891 Posts
March 26 2015 14:06 GMT
#567
On March 26 2015 22:42 KillerSOS wrote:
wait how do we get our steam key if we are a KS backer? I can't figure it out

Should be under the "products" once you've signed in on their website.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
March 26 2015 14:11 GMT
#568
On March 26 2015 23:03 FFW_Rude wrote:
Show nested quote +
On March 26 2015 23:01 -Archangel- wrote:
On March 26 2015 22:49 FFW_Rude wrote:
This game is really really eying me.

How does it compare to an old RPG like Fallout, BG, BG2 or more modern DA1,DA3 etc... ? IS it D&D rules ?

It is basically BG3 we never got but using a ruleset similar to D&D but not D&D.


So it's playing more BG than DA or NWN ? choose your words carefully. My credit card is listening.

How many playtime do you have right now ? (to see how much time you needed to say it's BG3).

The game's releasing in like 2 hours, nobody's played it aside from the press. There's reviews out but there's story spoilers so I haven't read any, most of them are between 9-10 though. But take that for what you will, today's reviewers suck.

You should check some gameplay videos, perhaps the one from PAX that one doesn't spoil anything significant. Or just wait before the game comes out.

Myself I'm too hyped, just the character creation looks great. It seems race/background/culture all have some significance in dialogue. I always liked games where minor things influenced conversations. Like fallout's low int playthroughs or playing a malkavian in bloodlines(though that was a major change in dialogue).
You must gather your party before venturing forth.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
March 26 2015 14:29 GMT
#569
On March 26 2015 23:11 Andre wrote:
Show nested quote +
On March 26 2015 23:03 FFW_Rude wrote:
On March 26 2015 23:01 -Archangel- wrote:
On March 26 2015 22:49 FFW_Rude wrote:
This game is really really eying me.

How does it compare to an old RPG like Fallout, BG, BG2 or more modern DA1,DA3 etc... ? IS it D&D rules ?

It is basically BG3 we never got but using a ruleset similar to D&D but not D&D.


So it's playing more BG than DA or NWN ? choose your words carefully. My credit card is listening.

How many playtime do you have right now ? (to see how much time you needed to say it's BG3).

The game's releasing in like 2 hours, nobody's played it aside from the press. There's reviews out but there's story spoilers so I haven't read any, most of them are between 9-10 though. But take that for what you will, today's reviewers suck.

You should check some gameplay videos, perhaps the one from PAX that one doesn't spoil anything significant. Or just wait before the game comes out.

Myself I'm too hyped, just the character creation looks great. It seems race/background/culture all have some significance in dialogue. I always liked games where minor things influenced conversations. Like fallout's low int playthroughs or playing a malkavian in bloodlines(though that was a major change in dialogue).


OH ok i thought it was realeased today only for my country and that people in USA had it last week or something. I don't like press reviews. Most of them didn't finish half the game (for RPG) before realeasing a critic. AS you said. Reviews today SUCKS (you forgot the capital).

I'll wait a little, just to see how bugged it is. (no way i pay full price is the game is as bugged as EM5) :p.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2015-03-26 14:39:29
March 26 2015 14:32 GMT
#570
Rock, Paper, Shotgun has a practically spoiler free review. Nothing about the plot, only "spoilers" is talk about the features of the game really. Their completely spoiler free summary though:

It’s a triumph. A wonderful, enormous and spellbinding RPG, gloriously created in the image of BioWare’s Infinity classics, but distinctly its own. A classic in every sense.


They said it took them roughly 60 hours for their play thru and the difficulty was much harder than they expected relative to how watered down in difficulty most modern RPG's are.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
March 26 2015 14:44 GMT
#571
That's great to hear, and the reviewer was playing a mix of easy/normal. I assume it's easily 80hours+ if you play on higher difficulties and do everything. Around the same amount of hours it takes for a complete BG2 playthrough not including ToB.
You must gather your party before venturing forth.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 26 2015 15:31 GMT
#572
On March 26 2015 23:03 FFW_Rude wrote:
Show nested quote +
On March 26 2015 23:01 -Archangel- wrote:
On March 26 2015 22:49 FFW_Rude wrote:
This game is really really eying me.

How does it compare to an old RPG like Fallout, BG, BG2 or more modern DA1,DA3 etc... ? IS it D&D rules ?

It is basically BG3 we never got but using a ruleset similar to D&D but not D&D.


So it's playing more BG than DA or NWN ? choose your words carefully. My credit card is listening.

How many playtime do you have right now ? (to see how much time you needed to say it's BG3).

Well I been following the beta from the start (so for 6 months) and I have been watching people Stream the press version since Monday so I can assure you it is BG3.

I am too hyped to care about spoilers so by watching the streams which contain about 30h of content (streamers were only allowed to show until start of Act 2), the game is as good as the reviews are saying.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-03-26 15:34:13
March 26 2015 15:33 GMT
#573
It's an Obsidian game written by Avellone and McComb. Unless they really drop the ball, it should be everything I expect it to be.

The only question is how buggy the game is at release, because that's the only real consistent blot on Obsidian's track record (and if there were major game-breaking bugs still in the game, we'd probably already know about them from streams).
Moderator
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
Last Edited: 2015-03-26 15:36:23
March 26 2015 15:35 GMT
#574
I'm stuck at work another 4 hours so I'm consuming all the reviews and wiki entries and what I can find.

Reviews have been saying it's pretty much bug free, at least compared to their previous games.

"Or the surprising lack of bugs, which is something I never thought I’d say about an Obsidian game."
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2015-03-26 15:47:12
March 26 2015 15:42 GMT
#575
Some more plot spoiler free notes about the game system itself from The Escapist review:
Difficulty:
+ Show Spoiler +
Also, can I just take a moment to express my affection for how Pillars of Eternity handles difficulty. Only on the very highest difficulty setting are the actual stats adjusted. Changing the difficulty otherwise only affects the type and number of opponents present at the location, rather than just turning everything into a bucket of hit points and making those all hit like trucks. There's also a plethora of options in order to customize the experience further. Elite Mode removed many of the helpful UI elements, like AOE indicators, and Trial of Iron is an ironman mode that limits you to one save and deletes it if you die.


Stats:

+ Show Spoiler +
Where things start to get interesting is when you're asked to assign stats. Might, Constitution, Intellect, Dexterity, Perception, and Resolve are certainly similar to the tried and true D&D stats, but there are some key differences. The major overhaul is an attempt to make every stat matter. No more dump stats or idiot savants. Might, for instance, is not simply physical prowess. It affects damage across the board, and healing as well. Other stats are similarly useful for all character types. Dexterity increases action speed and Intellect makes all your areas of effect larger.


non-combat encounter options:

+ Show Spoiler +
During these decisions, Pillars of Eternity gives you a ton of options, but many of the more favorable interactions are locked behind skill checks. This ties back into it being worthwhile to have a diverse array of solid stats. Do you have enough Might to intimidate a drunken mob? Is your Intellect high enough to deduce what's really going on? This leads to a great connection with your characters as they are more likely to solve problems in line with how you'd expect them to. Your Barbarian isn't going to diplomatically talk the situation out; you're probably just going to punch someone really hard.

It's worth noting that there is no character experience gain for getting into every single fight. You're rewarded for exploring and engaging with the world and quests, not simply grinding monsters. There is still loot to be had, though. This harkens back to some of the original Dungeons and Dragons rulesets where you got very little experience for monsters. Sneaking past a nasty encounter and stealing all their treasure - along with the quest items - is just as valuable to advancing your character, once again reinforcing your player agency to tackle challenges in a variety of ways.


Combat:

+ Show Spoiler +
The combat is all built upon the notion of action speed and recovery. For instance, there isn't any arbitrary reason that any class can't wear certain armor. Heavier armor just means you're slower to make your next action. Maybe it's worth it for you for your wizard to be a little slower on subsequent fireball in order to survive melee combat. The combat is tactically fun, and you're rewarded for figuring out weaknesses and crafting an ideal party with a game plan. There are a number of characters to recruit in the world, but you're also free to hire, and custom character create, adventurers - akin to Icewind Dale, making it even easier to fill in the gaps of your perfect group.

The only time the combat really runs into problems are when occasionally a fight drags on to a stalemate. Usually what happens is all your other characters except your heavily armored fighter are unconscious and you've used up all the available skills. So you end up playing random number generator with an enemy or two into tedium. My only other gripe is that at times a big cluster of characters can get a little too busy, and it will be hard to make out who is attacking who and which characters are currently engaged. Though is a problem more inherent than Pillars of Eternity specifically. Engagement is important to have a handle on because it replicates the attack of opportunity of other tabletop games, so archers and magic-users can't just keep running away nor can melee rush past your defenders


healing and death:

+ Show Spoiler +
Once you've taken damage you'll start to get used to Pillars of Eternity health, and death, mechanics which is initially a little jarring and takes getting used to. Rather than just a health bar, characters have health and endurance. Endurance is a smaller pool of hit points that refills quickly out of combat, but if you're reduced to zero endurance you're knocked out. Most of the game's healing spells and potions refill endurance. Whenever you take endurance damage, however, you also take some health damage. Health represents a more permanent injury, and can only be recovered by resting or a few limited abilities. Depending on the difficulty and options, being reduced to zero health either kills or maims the character. A maimed character can still get up after the fight, but has severe penalties, and will die if damaged again. There is no raise dead, though - or at least that I've found - once a character is dead, they are gone.

This still means you need to make good choices in combat and not get in over your head when you're weak, but it avoids some of the awkward item juggling of older games when a characters goes down in a fight and you need to pick up all their crap, and then backtrack to town to revive them.


Other game play tweaks and technical issues:
+ Show Spoiler +

There are even further additional tweaks to specific gameplay elements, including what's likely to be the most contentious - the Stash. The Stash is a shared inventory space that depending on your options will even be available in the field. It's where your quest items and crafting materials will get dropped, but if you play with the Stash enabled you can put items in from the field. It basically unbalances a lot of the experience. There's already been some hand waving of merchant's available coinage to buy items and items only being slot based instead of having a weight, it's much too easy to make tons of money by simply vacuuming up every rusted sword with the Stash. Granted, Pillars of Eternity does counteract this a bit by having many of the items drops, like monster bits and gems, be necessary for crafting.

Finally, on the technical side, I've run into almost no problems. I've hit one minor gameplay issue where a party member with an ability to second chance being knocked out will awkwardly stand up, and you'll still get the game over screen if he was the last one to go down, but otherwise everything has been smooth or they were something Obsidian is already aware of. The game runs well even with lots of spell effects occurring at once. Which you'll start to see gobs of them when they are multiple casters on both your team and the enemy and it's quite visually impressive. Graphically the character models are a nice improvement over traditional isometric RPGs, though the backgrounds don't quite stand up to some of the more picturesque older titles.



Also here are some in depth video guides on the game mechanics:



Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
March 26 2015 15:45 GMT
#576
On March 27 2015 00:33 TheYango wrote:
It's an Obsidian game written by Avellone and McComb. Unless they really drop the ball, it should be everything I expect it to be.

The only question is how buggy the game is at release, because that's the only real consistent blot on Obsidian's track record (and if there were major game-breaking bugs still in the game, we'd probably already know about them from streams).

I don't think McComb worked on Pillars, but there's Avellone of course, Sawyer, and George Ziets who worked on Mask of the Betrayer as the lead writer.

I'm sure the story's going to be top notch, I hope gameplay holds up to. As for the bugs, I think Obsidian's recent games are pretty good. DS3 wasn't buggy at all(but i think another team worked on that project most of the time), Stick of Truth didn't have many bugs. But then again POE's a different kind of game. Probably too big for it to be completely bug free.
You must gather your party before venturing forth.
TheYango
Profile Joined September 2008
United States47024 Posts
March 26 2015 15:47 GMT
#577
Amusingly if the reviews keep up as they have, this will be both the first Paradox-published title AND the first Obsidian-developed title to run above a 90 on Metacritic, IIRC.
Moderator
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 26 2015 15:53 GMT
#578
It seems this game will make TW3 work extra hard to get many GotY 2015 awards
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
March 26 2015 16:00 GMT
#579
It's happening G_G.

Cya in a week guys.
You must gather your party before venturing forth.
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
March 26 2015 17:03 GMT
#580
Has the day 1 patch been applied on steam does anyone know? Any patch notes?
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
Prev 1 27 28 29 30 31 69 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech9
StarCraft: Brood War
Sea 5294
ToSsGirL 485
Hyuk 257
EffOrt 256
Larva 237
Zeus 149
Rush 131
firebathero 127
Mong 103
Jaedong 60
[ Show more ]
Backho 57
Light 39
ZerO 39
Sharp 38
NaDa 31
Sacsri 21
soO 17
Soulkey 15
GoRush 13
sorry 12
JulyZerg 8
League of Legends
JimRising 461
Counter-Strike
olofmeister2156
shoxiejesuss1371
allub306
Other Games
singsing955
Pyrionflax163
monkeys_forever129
ZerO(Twitch)6
Organizations
Counter-Strike
PGL660
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH252
• LUISG 44
• StrangeGG 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3491
Upcoming Events
Wardi Open
1h 28m
Monday Night Weeklies
6h 28m
Replay Cast
14h 28m
The PondCast
1d
Kung Fu Cup
1d 1h
GSL
1d 23h
Cure vs sOs
SHIN vs ByuN
Replay Cast
2 days
GSL
2 days
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
3 days
Replay Cast
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Replay Cast
4 days
RSL Revival
5 days
Classic vs SHIN
Rogue vs Bunny
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Flash vs Soma
RSL Revival
6 days
BSL
6 days
Patches Events
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.