How does it compare to an old RPG like Fallout, BG, BG2 or more modern DA1,DA3 etc... ? IS it D&D rules ?
Pillars of Eternity (Obsidian Isometric RPG Kickstarter) -…
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FFW_Rude
France10201 Posts
How does it compare to an old RPG like Fallout, BG, BG2 or more modern DA1,DA3 etc... ? IS it D&D rules ? | ||
-Archangel-
Croatia7457 Posts
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-Archangel-
Croatia7457 Posts
On March 26 2015 22:47 Sbrubbles wrote: I have a question about PoE's kickstarter (and kickstarted games in a more general sense), sorry if this is off-topic. How much of the project's funding comes from kickstater itself? 100%, or does someone (like, for example, obsidian itself) have a financial stake in the project? In general terms does the funding include everyone's salaries or does anyone's earnings, aside from obsidian's owners (or whoever else has actual equity in the project), depend on non-kickstarter game sales? The idea is that KS money fully funds the game but multiple developers failed to do that (including Obsidian) so they needed to put more of their own money or find other ways to get more (Steam Early Access, additional investors and so on). So those games that had to invest additional money of course need sales to cover that. | ||
-Archangel-
Croatia7457 Posts
On March 26 2015 22:49 FFW_Rude wrote: This game is really really eying me. How does it compare to an old RPG like Fallout, BG, BG2 or more modern DA1,DA3 etc... ? IS it D&D rules ? It is basically BG3 we never got but using a ruleset similar to D&D but not D&D. | ||
FFW_Rude
France10201 Posts
On March 26 2015 23:01 -Archangel- wrote: It is basically BG3 we never got but using a ruleset similar to D&D but not D&D. So it's playing more BG than DA or NWN ? choose your words carefully. My credit card is listening. How many playtime do you have right now ? (to see how much time you needed to say it's BG3). | ||
BeMannerDuPenner
Germany5638 Posts
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fixed_point
Germany4891 Posts
On March 26 2015 22:42 KillerSOS wrote: wait how do we get our steam key if we are a KS backer? I can't figure it out Should be under the "products" once you've signed in on their website. | ||
Andre
Slovenia3516 Posts
On March 26 2015 23:03 FFW_Rude wrote: So it's playing more BG than DA or NWN ? choose your words carefully. My credit card is listening. How many playtime do you have right now ? (to see how much time you needed to say it's BG3). The game's releasing in like 2 hours, nobody's played it aside from the press. There's reviews out but there's story spoilers so I haven't read any, most of them are between 9-10 though. But take that for what you will, today's reviewers suck. You should check some gameplay videos, perhaps the one from PAX that one doesn't spoil anything significant. Or just wait before the game comes out. Myself I'm too hyped, just the character creation looks great. It seems race/background/culture all have some significance in dialogue. I always liked games where minor things influenced conversations. Like fallout's low int playthroughs or playing a malkavian in bloodlines(though that was a major change in dialogue). | ||
FFW_Rude
France10201 Posts
On March 26 2015 23:11 Andre wrote: The game's releasing in like 2 hours, nobody's played it aside from the press. There's reviews out but there's story spoilers so I haven't read any, most of them are between 9-10 though. But take that for what you will, today's reviewers suck. You should check some gameplay videos, perhaps the one from PAX that one doesn't spoil anything significant. Or just wait before the game comes out. Myself I'm too hyped, just the character creation looks great. It seems race/background/culture all have some significance in dialogue. I always liked games where minor things influenced conversations. Like fallout's low int playthroughs or playing a malkavian in bloodlines(though that was a major change in dialogue). OH ok i thought it was realeased today only for my country and that people in USA had it last week or something. I don't like press reviews. Most of them didn't finish half the game (for RPG) before realeasing a critic. AS you said. Reviews today SUCKS (you forgot the capital). I'll wait a little, just to see how bugged it is. (no way i pay full price is the game is as bugged as EM5) :p. | ||
karazax
United States3737 Posts
It’s a triumph. A wonderful, enormous and spellbinding RPG, gloriously created in the image of BioWare’s Infinity classics, but distinctly its own. A classic in every sense. They said it took them roughly 60 hours for their play thru and the difficulty was much harder than they expected relative to how watered down in difficulty most modern RPG's are. | ||
Andre
Slovenia3516 Posts
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-Archangel-
Croatia7457 Posts
On March 26 2015 23:03 FFW_Rude wrote: So it's playing more BG than DA or NWN ? choose your words carefully. My credit card is listening. How many playtime do you have right now ? (to see how much time you needed to say it's BG3). Well I been following the beta from the start (so for 6 months) and I have been watching people Stream the press version since Monday so I can assure you it is BG3. I am too hyped to care about spoilers so by watching the streams which contain about 30h of content (streamers were only allowed to show until start of Act 2), the game is as good as the reviews are saying. | ||
TheYango
United States47024 Posts
The only question is how buggy the game is at release, because that's the only real consistent blot on Obsidian's track record (and if there were major game-breaking bugs still in the game, we'd probably already know about them from streams). | ||
Vaelone
Finland4400 Posts
Reviews have been saying it's pretty much bug free, at least compared to their previous games. "Or the surprising lack of bugs, which is something I never thought I’d say about an Obsidian game." | ||
karazax
United States3737 Posts
Difficulty: + Show Spoiler + Also, can I just take a moment to express my affection for how Pillars of Eternity handles difficulty. Only on the very highest difficulty setting are the actual stats adjusted. Changing the difficulty otherwise only affects the type and number of opponents present at the location, rather than just turning everything into a bucket of hit points and making those all hit like trucks. There's also a plethora of options in order to customize the experience further. Elite Mode removed many of the helpful UI elements, like AOE indicators, and Trial of Iron is an ironman mode that limits you to one save and deletes it if you die. Stats: + Show Spoiler + Where things start to get interesting is when you're asked to assign stats. Might, Constitution, Intellect, Dexterity, Perception, and Resolve are certainly similar to the tried and true D&D stats, but there are some key differences. The major overhaul is an attempt to make every stat matter. No more dump stats or idiot savants. Might, for instance, is not simply physical prowess. It affects damage across the board, and healing as well. Other stats are similarly useful for all character types. Dexterity increases action speed and Intellect makes all your areas of effect larger. non-combat encounter options: + Show Spoiler + During these decisions, Pillars of Eternity gives you a ton of options, but many of the more favorable interactions are locked behind skill checks. This ties back into it being worthwhile to have a diverse array of solid stats. Do you have enough Might to intimidate a drunken mob? Is your Intellect high enough to deduce what's really going on? This leads to a great connection with your characters as they are more likely to solve problems in line with how you'd expect them to. Your Barbarian isn't going to diplomatically talk the situation out; you're probably just going to punch someone really hard. It's worth noting that there is no character experience gain for getting into every single fight. You're rewarded for exploring and engaging with the world and quests, not simply grinding monsters. There is still loot to be had, though. This harkens back to some of the original Dungeons and Dragons rulesets where you got very little experience for monsters. Sneaking past a nasty encounter and stealing all their treasure - along with the quest items - is just as valuable to advancing your character, once again reinforcing your player agency to tackle challenges in a variety of ways. Combat: + Show Spoiler + The combat is all built upon the notion of action speed and recovery. For instance, there isn't any arbitrary reason that any class can't wear certain armor. Heavier armor just means you're slower to make your next action. Maybe it's worth it for you for your wizard to be a little slower on subsequent fireball in order to survive melee combat. The combat is tactically fun, and you're rewarded for figuring out weaknesses and crafting an ideal party with a game plan. There are a number of characters to recruit in the world, but you're also free to hire, and custom character create, adventurers - akin to Icewind Dale, making it even easier to fill in the gaps of your perfect group. The only time the combat really runs into problems are when occasionally a fight drags on to a stalemate. Usually what happens is all your other characters except your heavily armored fighter are unconscious and you've used up all the available skills. So you end up playing random number generator with an enemy or two into tedium. My only other gripe is that at times a big cluster of characters can get a little too busy, and it will be hard to make out who is attacking who and which characters are currently engaged. Though is a problem more inherent than Pillars of Eternity specifically. Engagement is important to have a handle on because it replicates the attack of opportunity of other tabletop games, so archers and magic-users can't just keep running away nor can melee rush past your defenders healing and death: + Show Spoiler + Once you've taken damage you'll start to get used to Pillars of Eternity health, and death, mechanics which is initially a little jarring and takes getting used to. Rather than just a health bar, characters have health and endurance. Endurance is a smaller pool of hit points that refills quickly out of combat, but if you're reduced to zero endurance you're knocked out. Most of the game's healing spells and potions refill endurance. Whenever you take endurance damage, however, you also take some health damage. Health represents a more permanent injury, and can only be recovered by resting or a few limited abilities. Depending on the difficulty and options, being reduced to zero health either kills or maims the character. A maimed character can still get up after the fight, but has severe penalties, and will die if damaged again. There is no raise dead, though - or at least that I've found - once a character is dead, they are gone. This still means you need to make good choices in combat and not get in over your head when you're weak, but it avoids some of the awkward item juggling of older games when a characters goes down in a fight and you need to pick up all their crap, and then backtrack to town to revive them. Other game play tweaks and technical issues: + Show Spoiler + There are even further additional tweaks to specific gameplay elements, including what's likely to be the most contentious - the Stash. The Stash is a shared inventory space that depending on your options will even be available in the field. It's where your quest items and crafting materials will get dropped, but if you play with the Stash enabled you can put items in from the field. It basically unbalances a lot of the experience. There's already been some hand waving of merchant's available coinage to buy items and items only being slot based instead of having a weight, it's much too easy to make tons of money by simply vacuuming up every rusted sword with the Stash. Granted, Pillars of Eternity does counteract this a bit by having many of the items drops, like monster bits and gems, be necessary for crafting. Finally, on the technical side, I've run into almost no problems. I've hit one minor gameplay issue where a party member with an ability to second chance being knocked out will awkwardly stand up, and you'll still get the game over screen if he was the last one to go down, but otherwise everything has been smooth or they were something Obsidian is already aware of. The game runs well even with lots of spell effects occurring at once. Which you'll start to see gobs of them when they are multiple casters on both your team and the enemy and it's quite visually impressive. Graphically the character models are a nice improvement over traditional isometric RPGs, though the backgrounds don't quite stand up to some of the more picturesque older titles. Also here are some in depth video guides on the game mechanics: | ||
Andre
Slovenia3516 Posts
On March 27 2015 00:33 TheYango wrote: It's an Obsidian game written by Avellone and McComb. Unless they really drop the ball, it should be everything I expect it to be. The only question is how buggy the game is at release, because that's the only real consistent blot on Obsidian's track record (and if there were major game-breaking bugs still in the game, we'd probably already know about them from streams). I don't think McComb worked on Pillars, but there's Avellone of course, Sawyer, and George Ziets who worked on Mask of the Betrayer as the lead writer. I'm sure the story's going to be top notch, I hope gameplay holds up to. As for the bugs, I think Obsidian's recent games are pretty good. DS3 wasn't buggy at all(but i think another team worked on that project most of the time), Stick of Truth didn't have many bugs. But then again POE's a different kind of game. Probably too big for it to be completely bug free. | ||
TheYango
United States47024 Posts
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-Archangel-
Croatia7457 Posts
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Andre
Slovenia3516 Posts
Cya in a week guys. | ||
Immersion_
United Kingdom794 Posts
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