Pillars of Eternity (Obsidian Isometric RPG Kickstarter) -…
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ZenithM
France15952 Posts
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Isualin
Germany1903 Posts
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Deleted User 3420
24492 Posts
On March 27 2015 03:45 Isualin wrote: I started playing it but there is a really annoying sound bug for me ![]() me too i was just coming here to ask wtf it is looks like need to start over with tutorial scrolls off | ||
-Archangel-
Croatia7457 Posts
On March 27 2015 03:45 Isualin wrote: I started playing it but there is a really annoying sound bug for me ![]() Reload a save and if that fails restart the game. | ||
0x64
Finland4534 Posts
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Steveling
Greece10806 Posts
Is the game holding up to our expectations? | ||
karazax
United States3737 Posts
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LaNague
Germany9118 Posts
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rezoacken
Canada2719 Posts
Here is my impression. This is pure excellence. Pillars of Excellence should be it's freaking title. This is THE successor we've been waiting for from BG1/2. I just love this game so much so far after encountering disapointment after disapointment from the AAA RPGs. I'll even make a bold claim and say it's better than the first baldur's gate (so far). Here I said it. The story is good (so far), the world/lore is interesting even though it has some classism to it, the writing is impressive for a game, the game is challenging (on hard for me), the combat are fun little puzzles... It's everything you could have hoped for from a successor but with: - FAR far better UI (some strealining for inventory management etc...). - Cute "Living story" elements when interacting with the world. Kickstarter project so no cinematics and instead you'll get drawings and texts. - Interesting combats right outside of the tutorial area. BG1 was really lacking with your level 1 characters and many classes having no special skills. Here I played a Cipher and quickly teamed up with a Wizard and a Fighter. I have a good amount of skills to play right at the beginning and on hard difficulty it's 100% needed. -The stat system is a lot more intuitive and explained through tooltips. Some may dislike the disengagement system (attacks of opportunity) but there are 0 reason for a fan of the old cRpg to skip that one. None. | ||
-Archangel-
Croatia7457 Posts
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Steveling
Greece10806 Posts
Can't wait to finish dl'ing. | ||
KillerSOS
United States4207 Posts
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trollbone
France1905 Posts
love the atmosphere and the replayability seems awesome with some hardcore difficulties ^^ | ||
ApocAlypsE007
Israel1007 Posts
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-Archangel-
Croatia7457 Posts
On March 27 2015 07:25 KillerSOS wrote: Game isn't working correctly with my dual monitors, the full screen still scrolls off the side... There is an option to lock mouse cursor inside the game screen | ||
-Archangel-
Croatia7457 Posts
On March 27 2015 08:02 ApocAlypsE007 wrote: I'm at the beginning and I'm struggling with the combat. I've got to the town with the hanging bodies from the tree and the temple, and everything in the temple kicks my ass, I can't keep agro on my warriors and my mage is getting slammed. Is there a way to manage agro in this game? Yes, you send the fighters first so they all target him. | ||
OsaX Nymloth
Poland3244 Posts
On March 27 2015 07:25 KillerSOS wrote: Game isn't working correctly with my dual monitors, the full screen still scrolls off the side... There's an option for blocking the cursor on one screen. But sometimes it stops working for me, not sure why. And yes, double monitor setup. So far I'm out of the few first areas - turorial I guess. Absolutely loving what I saw so far! | ||
ApocAlypsE007
Israel1007 Posts
On March 27 2015 08:04 -Archangel- wrote: Yes, you send the fighters first so they all target him. I'm at the lower level of the temple, even if I send the fighters 1st, the shadows just teleport to my mage and down him in 3 hits. I'm level 3 atm, is that temple is too high level for me? I don't have any indication... | ||
LaNague
Germany9118 Posts
On March 27 2015 08:02 ApocAlypsE007 wrote: I'm at the beginning and I'm struggling with the combat. I've got to the town with the hanging bodies from the tree and the temple, and everything in the temple kicks my ass, I can't keep agro on my warriors and my mage is getting slammed. Is there a way to manage agro in this game? there is no "agro". but there is engagements, fighters usually can engage 3 enemies and force them to not move or really suffer. You engage by standing STILL when enemy is in range. So a fighter between the mage and enemies will force them to not move away from the fighter or really get crushed. Then, i dont know how you play, but you probably dont value controlling abilities and status effects highly enough. Also, nooooooooo, i rested after the ruins and then the map was a cutscene with no combat and now im in a combat map and again exhausted after travel. | ||
ApocAlypsE007
Israel1007 Posts
On March 27 2015 08:18 LaNague wrote: there is no "agro". but there is engagements, fighters usually can engage 3 enemies and force them to not move or really suffer. You engage by standing STILL when enemy is in range. So a fighter between the mage and enemies will force them to not move away from the fighter or really get crushed. Then, i dont know how you play, but you probably dont value controlling abilities and status effects highly enough. Maybe, as usual for RPG's for me I start my 1st character as a tanky fighter and go as simple as possible to learn the game, and this game is tearing me a new asshole, I didn't play any Infinity Engine game, but I like the challenge. Just didn't expect it to come so quickly in Normal... Anyway thanks for the tips. | ||
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