Kingdoms of Amalur: Reckoning thread - Page 10
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Telcontar
United Kingdom16710 Posts
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True_Spike
Poland3414 Posts
On February 09 2012 06:22 Silidons wrote: I'm sure IGN is never biased at all or gets people to pay them for good ratings. *sarcasm* TB is absolutely right - IGN keeps giving mediocre games great marks, as long as they are a work of a huge developer. They are either corrupt or have no idea what makes a game good. It's not even about the high marks themselves, but how they are justified in the reviews. Look at DA2 review for god's sake - and there are many, many more examples. | ||
LorD_AreS
Canada208 Posts
I watched Day[9] stream yesterday and that made me get the game and i'm happy I did. | ||
Candadar
2049 Posts
On February 09 2012 06:35 True_Spike wrote: TB is absolutely right - IGN keeps giving mediocre games great marks, as long as they are a work of a huge developer. They are either corrupt or have no idea what makes a game good. It's not even about the high marks themselves, but how they are justified in the reviews. Look at DA2 review for god's sake - and there are many, many more examples. It's not that they're corrupt. It's illegal to bribe people like IGN to give good reviews, however, people like EA/Ubisoft/Activision/etc. have full rights to say "Well...we don't have to give you early access to any of our games at all..." and then leave it at that. So people give them those great reviews to sate the impending doom. | ||
Skilledblob
Germany3392 Posts
On February 09 2012 05:53 crms wrote: Thanks for putting to rest the ridiculous rumours that 'KoA QA testers are speed running the game and it's taking 200 hours!!!!!!!!!!!!!!!!!!!!!!!!!!!!!'. I can't believe anyone believed that. you might wanna reread the conversation in which the 200 hours number was stated. The developer clearly said that this big number comes together when you try to do every quest. | ||
crms
United States11933 Posts
On February 09 2012 07:17 Skilledblob wrote: you might wanna reread the conversation in which the 200 hours number was stated. The developer clearly said that this big number comes together when you try to do every quest. I maybe you have problems understanding what every quest means but it does not mean rushing through the main storyline I never read the source article because I don't think this game is particularly good. I only the ridiculous regurgitating of forum posters. | ||
Numy
South Africa35471 Posts
On February 09 2012 06:30 IntoTheWow wrote: Who cares, everyone knows IGN is biased/corrupt/whatever you want to call it. I'm just saying you don't bloat your opinion then shut down someone else's opinion. The very concept of a "score" is so pointless in reviews it's pathetic that people STILL act as if it's law. | ||
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Jibba
United States22883 Posts
If it's actually a 5, then there's essentially no games that would be a 10, including Morrowind and DA1. It's more like a 7-8, which is exactly what it's getting on Metacritic right now. Most of the gripes have already been covered, but just an additional one should be the price tag. Luckily I got it for $50 on Amazon (Origin version :|) but I think $60 is a bit steep for a first time developer, and while a lot of it seems great, it's not as polished as a normal AAA title would be. The armor, weapons and effects look cool but a lot of the NPC models are mediocre at best, and there's a lot of pop ups. The animations are pretty exceptional, though. And to be honest, I doubt most of us even paid $60 for Skyrim/Arkham City/DX3. Usually there's a pre-sale or something for like $40. TB is a bit harsh on the lore/story, but I think he's largely right that all the characters are lacking some personality and they don't invoke reactions the way some other games have. It's just too bland and generic at times, which is surprising given the depths at which Salvatore spoke about their situations last night. This, along with the inventory, is probably what needs the most work. As for the difficulty, I think it's a balancing issue with stuns and magic. Magic comes with a ton of mini-disables and huge AoE damage, which basically negates most of the enemies you'll face. At least with slow 2 handers, it takes some work and blocking precision to get to your AoE knockdown. And chakrams are just ridiculous. If you play as finesse though, you have to work a lot more to keep yourself alive. Your disables like smoke are fairly short and until your poison damage gets going, you're not going to kill people that quickly. Instead, you have to spend more time dodging attacks and projectiles ala Batman:AA/AC, which makes it a lot more fun. | ||
MrCon
France29748 Posts
On February 09 2012 04:14 Telcontar wrote: I know man. I finally finished Demon Soulds last month. I had to call professional cleaners to wipe off all the blood, sweat and tears. I guess I should move on to Dark Souls, but I'm a little daunted. Oh and I hope I don't have to wait until The Witcher 3 for the next good RPG on the PC. I guess I'll have to get by with modded Skyrim and the enhanced edition of The Witcher 2. I don't have much hope for ME3. I expect it to be closer to Uncharted with dialogue options rather than what ME1 was. Go for it omg, I would give my cat to be able to forget I played those game and discover them again TT Dark Souls isn't harder than Demon's Souls, the harder game is the one you begin with. I bought a PS3 for those 2 games, started with Dark souls, and Demon's Souls was "easy" for me. If you've played Demon's, you know the mechanics and you'll have an easy time. (easy as easy Dark souls can be xD) | ||
Jehct
New Zealand9115 Posts
On February 09 2012 07:42 crms wrote: I never read the source article because I don't think this game is particularly good. I only the ridiculous regurgitating of forum posters. If you don't like it then why the shit are you posting about it and further distorting information? Don't try to pass off the blame like you aren't being stupid and it's somehow still the dev's fault/random posters. Dislike the game all you want, but actually going out of the way to hate on it despite never/barely playing it or reading up on the things that you're referencing? That's just irritating. You're actually getting upset with people for being excited about something in a thread about that particular thing. | ||
Tula
Austria1544 Posts
E.g. The boxes thing, honestly yes it is a bit silly that the NPCs ignore it when you destroy boxes in their houses, but honestly I'd ignore that aspect pretty fast. I have no idea how catching the story will be, but so far (as in the Demo) it seemed like a pretty good game to me. Definitly better than Skyrim (which i played for nearly 60 hours) and that got 8.something on metacritics. Btw: I don't know anyone who even considers IGN reviews usefull. They simply give notes depending on how much the developers spent on the game (at least that is what it looks like to me). The text of the review is sometimes insightfull and usefull, but the rating on the bottom is absolutly useless. | ||
SinTio
Germany871 Posts
Now I understand why everybody said the game looks nice :D | ||
MrCon
France29748 Posts
On February 09 2012 09:14 Tula wrote: As far as i can see from the 2 hours i watched Totalbiscuit i wonder if he always plays games like this. It seems he absolutly refuses to become immersed in it, almost as if that was a conscious decision. E.g. The boxes thing, honestly yes it is a bit silly that the NPCs ignore it when you destroy boxes in their houses, but honestly I'd ignore that aspect pretty fast. I have no idea how catching the story will be, but so far (as in the Demo) it seemed like a pretty good game to me. Definitly better than Skyrim (which i played for nearly 60 hours) and that got 8.something on metacritics. Btw: I don't know anyone who even considers IGN reviews usefull. They simply give notes depending on how much the developers spent on the game (at least that is what it looks like to me). The text of the review is sometimes insightfull and usefull, but the rating on the bottom is absolutly useless. Yep, TB spent too much time on things he didn't like "Hahaha this is silly" *spends the next half hour to do it* then started a farming side quest (boring) when he should have just advanced in the main quest imo. | ||
EdSlyB
Portugal1621 Posts
Curt Shilling - Owner of 38 Studios Ken Rolston - Internacional Celebrated Game Designer (Executive game designer) R. A. Salvatore - Lead Lore Designer Todd McFarlane - Art Director | ||
superstartran
United States4013 Posts
On February 09 2012 09:02 Jibba wrote: I think TB was a bit sensational in the opposite direction in his review, mostly because he got caught up on minor things and refused to advance the story. The IGN review is ludicrous as well, but it's IGN and no one should take them seriously. If it's actually a 5, then there's essentially no games that would be a 10, including Morrowind and DA1. It's more like a 7-8, which is exactly what it's getting on Metacritic right now. Most of the gripes have already been covered, but just an additional one should be the price tag. Luckily I got it for $50 on Amazon (Origin version :|) but I think $60 is a bit steep for a first time developer, and while a lot of it seems great, it's not as polished as a normal AAA title would be. The armor, weapons and effects look cool but a lot of the NPC models are mediocre at best, and there's a lot of pop ups. The animations are pretty exceptional, though. And to be honest, I doubt most of us even paid $60 for Skyrim/Arkham City/DX3. Usually there's a pre-sale or something for like $40. TB is a bit harsh on the lore/story, but I think he's largely right that all the characters are lacking some personality and they don't invoke reactions the way some other games have. It's just too bland and generic at times, which is surprising given the depths at which Salvatore spoke about their situations last night. This, along with the inventory, is probably what needs the most work. As for the difficulty, I think it's a balancing issue with stuns and magic. Magic comes with a ton of mini-disables and huge AoE damage, which basically negates most of the enemies you'll face. At least with slow 2 handers, it takes some work and blocking precision to get to your AoE knockdown. And chakrams are just ridiculous. If you play as finesse though, you have to work a lot more to keep yourself alive. Your disables like smoke are fairly short and until your poison damage gets going, you're not going to kill people that quickly. Instead, you have to spend more time dodging attacks and projectiles ala Batman:AA/AC, which makes it a lot more fun. The problem is that TB insists on being "non-biased" and yet absolutely refuses to advance through the game. The game is actually decent, if not good if you are considering the fact that it is a FIRST TIME development studio. For them to put a game of this scope out without any major or serious falls is a testament to other companies (*cough* Bethesda *cough*) as to how RPG type games can be built with large worlds, good performance, solid coding, and good combat. There was nothing absolutely gamebreaking I have encountered in KoA so far, and I've enjoyed the game for the most part (there are a few nitpicky things, but honestly for a first stab in the gaming world, I think they've done a great job). Not everything is perfect; no game is. But if you're rating this game as a 5, you better be pulling Skyrim way down to a 6-7 because Skyrim is honestly not that much better. I mean, I would consider myself a pretty strong critic of games, and even I believe that KoA isn't that bad of a game. 5 is reserved for games that are really atrociously bad. | ||
Tegin
United States840 Posts
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Jibba
United States22883 Posts
On the technical side, the game runs better than any of the games I've played from Ubisoft, Eidos, id, Blizzard, Valve, Rocksteady, Bethesda and Rockstar this past year. Of course this is a console port, but it doesn't have any of the problems that normally plagues them, besides some texture popping. | ||
superstartran
United States4013 Posts
On February 09 2012 09:48 Jibba wrote: I don't know if anyone has been having issues, but from my perspective they do deserve a lot of credit on the coding. I'm not sure if it's utilizing my SLI or not but I have had literally zero technical issues thus far, which is sadly a rare occurrence these days, even among AAA titles. The controller/mouse/keyboard switching works flawlessly and I have no problems alt tabbing back and forth between the game. On top of that, it's taking up just shy of 500mb of memory which, again, is superb for a modern game. On the technical side, the game runs better than any of the games I've played from Ubisoft, Eidos, id, Blizzard, Valve, Rocksteady, Bethesda and Rockstar this past year. Of course this is a console port, but it doesn't have any of the problems that normally plagues them, besides some texture popping. Part of it is because graphically the game isn't as intense as others, but yes, it runs buttery smooth because the coding is rock solid. I'm sure their next game will be even better, because unlike most other companies, this one is ran by a gamer himself (Curt Schilling is a notorious board/video gamer ^_^). I think they wanted to make a rock solid game with nothing too innovative, but alot of great ideas from other games put together into one. And I believe they've succeeded. It's not the most revolutionary thing in the world, but it is really good for their first game. | ||
LaNague
Germany9118 Posts
I have to say it plays better with a pad, but kayboard and mouse works fine as well, i just prefer the pad because of the analoge directions for dodging. The worst part for me right now is the camera, its not as bad as devil may cry 3, but i still actively think about the camera position when fighting. Its bothersome, i hope they fix something about it since they told everyone on day9s stream that they listen to their players and this is like the numbe 1-2 concern along with "game is too easy lategame" | ||
Tsagacity
United States2124 Posts
I haven't watched him for a while, but it sounds like (from my brother who watched it) for Amalur he did the tutorial, then dicked around (killing people in towns etc.) without making any progress for several hours and then gave it a bad review. It doesn't even sound like he was trying to play the game. | ||
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