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Kingdoms of Amalur: Reckoning thread - Page 10

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Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
February 08 2012 21:33 GMT
#181
Wow IGN gave this 9.0? No wonder TB is suspicious.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
True_Spike
Profile Joined July 2004
Poland3426 Posts
Last Edited: 2012-02-08 21:36:48
February 08 2012 21:35 GMT
#182
On February 09 2012 06:22 Silidons wrote:
Show nested quote +
On February 09 2012 04:22 Numy wrote:
On February 08 2012 20:24 Advocado wrote:
TB flips out when he had to destroy every grey manually. Too much of an character to judge the game from, watch another stream and make your impressions instead.


He even called IGN "corrupt" or that they know nothing about gaming to rate the game highly. To me that's pathetic for such a public figure to say even when he states it's just his opinion. Why would he slander other peoples opinions when stating his own?

Anyway I loved the demo and am definitely going to get this.

I'm sure IGN is never biased at all or gets people to pay them for good ratings. *sarcasm*



TB is absolutely right - IGN keeps giving mediocre games great marks, as long as they are a work of a huge developer. They are either corrupt or have no idea what makes a game good. It's not even about the high marks themselves, but how they are justified in the reviews. Look at DA2 review for god's sake - and there are many, many more examples.

LorD_AreS
Profile Joined April 2007
Canada208 Posts
February 08 2012 22:00 GMT
#183
Just got the game and played for like 4 hours, in general I love it. Combat system really kicks ass. Graphics are pretty I do like them, I do feel the characters in the game are missing something they are not appealing. But has you go along it does get better.
I watched Day[9] stream yesterday and that made me get the game and i'm happy I did.
Candadar
Profile Blog Joined July 2011
2049 Posts
February 08 2012 22:06 GMT
#184
On February 09 2012 06:35 True_Spike wrote:
Show nested quote +
On February 09 2012 06:22 Silidons wrote:
On February 09 2012 04:22 Numy wrote:
On February 08 2012 20:24 Advocado wrote:
TB flips out when he had to destroy every grey manually. Too much of an character to judge the game from, watch another stream and make your impressions instead.


He even called IGN "corrupt" or that they know nothing about gaming to rate the game highly. To me that's pathetic for such a public figure to say even when he states it's just his opinion. Why would he slander other peoples opinions when stating his own?

Anyway I loved the demo and am definitely going to get this.

I'm sure IGN is never biased at all or gets people to pay them for good ratings. *sarcasm*



TB is absolutely right - IGN keeps giving mediocre games great marks, as long as they are a work of a huge developer. They are either corrupt or have no idea what makes a game good. It's not even about the high marks themselves, but how they are justified in the reviews. Look at DA2 review for god's sake - and there are many, many more examples.



It's not that they're corrupt. It's illegal to bribe people like IGN to give good reviews, however, people like EA/Ubisoft/Activision/etc. have full rights to say "Well...we don't have to give you early access to any of our games at all..." and then leave it at that. So people give them those great reviews to sate the impending doom.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
Last Edited: 2012-02-08 22:42:12
February 08 2012 22:17 GMT
#185
On February 09 2012 05:53 crms wrote:
Show nested quote +
On February 09 2012 05:43 Runaground wrote:
Just finished the game, it took me about 20-25 hours. Wanted to share with some of my thoughts.



Thanks for putting to rest the ridiculous rumours that 'KoA QA testers are speed running the game and it's taking 200 hours!!!!!!!!!!!!!!!!!!!!!!!!!!!!!'. I can't believe anyone believed that.


you might wanna reread the conversation in which the 200 hours number was stated. The developer clearly said that this big number comes together when you try to do every quest.
crms
Profile Joined February 2010
United States11933 Posts
February 08 2012 22:42 GMT
#186
On February 09 2012 07:17 Skilledblob wrote:
Show nested quote +
On February 09 2012 05:53 crms wrote:
On February 09 2012 05:43 Runaground wrote:
Just finished the game, it took me about 20-25 hours. Wanted to share with some of my thoughts.



Thanks for putting to rest the ridiculous rumours that 'KoA QA testers are speed running the game and it's taking 200 hours!!!!!!!!!!!!!!!!!!!!!!!!!!!!!'. I can't believe anyone believed that.


you might wanna reread the conversation in which the 200 hours number was stated. The developer clearly said that this big number comes together when you try to do every quest. I maybe you have problems understanding what every quest means but it does not mean rushing through the main storyline


I never read the source article because I don't think this game is particularly good. I only the ridiculous regurgitating of forum posters.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2012-02-08 22:49:59
February 08 2012 22:44 GMT
#187
On February 09 2012 06:30 IntoTheWow wrote:
Show nested quote +
On February 09 2012 04:22 Numy wrote:
On February 08 2012 20:24 Advocado wrote:
TB flips out when he had to destroy every grey manually. Too much of an character to judge the game from, watch another stream and make your impressions instead.


He even called IGN "corrupt" or that they know nothing about gaming to rate the game highly. To me that's pathetic for such a public figure to say even when he states it's just his opinion. Why would he slander other peoples opinions when stating his own?


Who cares, everyone knows IGN is biased/corrupt/whatever you want to call it.


I'm just saying you don't bloat your opinion then shut down someone else's opinion. The very concept of a "score" is so pointless in reviews it's pathetic that people STILL act as if it's law.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2012-02-09 00:04:20
February 09 2012 00:02 GMT
#188
I think TB was a bit sensational in the opposite direction in his review, mostly because he got caught up on minor things and refused to advance the story. The IGN review is ludicrous as well, but it's IGN and no one should take them seriously.

If it's actually a 5, then there's essentially no games that would be a 10, including Morrowind and DA1. It's more like a 7-8, which is exactly what it's getting on Metacritic right now.

Most of the gripes have already been covered, but just an additional one should be the price tag. Luckily I got it for $50 on Amazon (Origin version :|) but I think $60 is a bit steep for a first time developer, and while a lot of it seems great, it's not as polished as a normal AAA title would be. The armor, weapons and effects look cool but a lot of the NPC models are mediocre at best, and there's a lot of pop ups. The animations are pretty exceptional, though. And to be honest, I doubt most of us even paid $60 for Skyrim/Arkham City/DX3. Usually there's a pre-sale or something for like $40.

TB is a bit harsh on the lore/story, but I think he's largely right that all the characters are lacking some personality and they don't invoke reactions the way some other games have. It's just too bland and generic at times, which is surprising given the depths at which Salvatore spoke about their situations last night. This, along with the inventory, is probably what needs the most work.

As for the difficulty, I think it's a balancing issue with stuns and magic. Magic comes with a ton of mini-disables and huge AoE damage, which basically negates most of the enemies you'll face. At least with slow 2 handers, it takes some work and blocking precision to get to your AoE knockdown. And chakrams are just ridiculous. If you play as finesse though, you have to work a lot more to keep yourself alive. Your disables like smoke are fairly short and until your poison damage gets going, you're not going to kill people that quickly. Instead, you have to spend more time dodging attacks and projectiles ala Batman:AA/AC, which makes it a lot more fun.
ModeratorNow I'm distant, dark in this anthrobeat
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2012-02-09 00:03:20
February 09 2012 00:03 GMT
#189
On February 09 2012 04:14 Telcontar wrote:
Show nested quote +
On February 08 2012 21:45 MrCon wrote:
On February 08 2012 20:09 Telcontar wrote:
I guess my fears were not unfounded. An action game masquerading as an RPG. I don't really know why I was so hopeful that Salvatore would flesh out an interesting world. He hasn't written anything good in a good long while. Plus, I knew the game would cater to the casual console gamers. Oh well.... another ship passes.

Reading the previews I was hoping it would be a little like Dark Souls or Demon's Souls. After playing those 2 games it's too hard to play another action rpg.

I know man. I finally finished Demon Soulds last month. I had to call professional cleaners to wipe off all the blood, sweat and tears. I guess I should move on to Dark Souls, but I'm a little daunted.

Oh and I hope I don't have to wait until The Witcher 3 for the next good RPG on the PC. I guess I'll have to get by with modded Skyrim and the enhanced edition of The Witcher 2. I don't have much hope for ME3. I expect it to be closer to Uncharted with dialogue options rather than what ME1 was.

Go for it omg, I would give my cat to be able to forget I played those game and discover them again TT
Dark Souls isn't harder than Demon's Souls, the harder game is the one you begin with. I bought a PS3 for those 2 games, started with Dark souls, and Demon's Souls was "easy" for me. If you've played Demon's, you know the mechanics and you'll have an easy time. (easy as easy Dark souls can be xD)
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
Last Edited: 2012-02-09 00:10:28
February 09 2012 00:08 GMT
#190
On February 09 2012 07:42 crms wrote:
Show nested quote +
On February 09 2012 07:17 Skilledblob wrote:
On February 09 2012 05:53 crms wrote:
On February 09 2012 05:43 Runaground wrote:
Just finished the game, it took me about 20-25 hours. Wanted to share with some of my thoughts.



Thanks for putting to rest the ridiculous rumours that 'KoA QA testers are speed running the game and it's taking 200 hours!!!!!!!!!!!!!!!!!!!!!!!!!!!!!'. I can't believe anyone believed that.


you might wanna reread the conversation in which the 200 hours number was stated. The developer clearly said that this big number comes together when you try to do every quest. I maybe you have problems understanding what every quest means but it does not mean rushing through the main storyline


I never read the source article because I don't think this game is particularly good. I only the ridiculous regurgitating of forum posters.

If you don't like it then why the shit are you posting about it and further distorting information? Don't try to pass off the blame like you aren't being stupid and it's somehow still the dev's fault/random posters.

Dislike the game all you want, but actually going out of the way to hate on it despite never/barely playing it or reading up on the things that you're referencing? That's just irritating. You're actually getting upset with people for being excited about something in a thread about that particular thing.
"You seem to think about this game a lot"
Tula
Profile Joined December 2010
Austria1544 Posts
February 09 2012 00:14 GMT
#191
As far as i can see from the 2 hours i watched Totalbiscuit i wonder if he always plays games like this. It seems he absolutly refuses to become immersed in it, almost as if that was a conscious decision.

E.g. The boxes thing, honestly yes it is a bit silly that the NPCs ignore it when you destroy boxes in their houses, but honestly I'd ignore that aspect pretty fast.
I have no idea how catching the story will be, but so far (as in the Demo) it seemed like a pretty good game to me. Definitly better than Skyrim (which i played for nearly 60 hours) and that got 8.something on metacritics.

Btw: I don't know anyone who even considers IGN reviews usefull. They simply give notes depending on how much the developers spent on the game (at least that is what it looks like to me). The text of the review is sometimes insightfull and usefull, but the rating on the bottom is absolutly useless.
SinTio
Profile Joined April 2011
Germany871 Posts
February 09 2012 00:19 GMT
#192
Hah, I just noticed that I played the demo on a lower resolution than my monitor is capable of (and that always looks horrible). Had to edit an .ini file to get my 1920x1080 because the ingame option apparently didn't work.
Now I understand why everybody said the game looks nice :D
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2012-02-09 00:21:07
February 09 2012 00:20 GMT
#193
On February 09 2012 09:14 Tula wrote:
As far as i can see from the 2 hours i watched Totalbiscuit i wonder if he always plays games like this. It seems he absolutly refuses to become immersed in it, almost as if that was a conscious decision.

E.g. The boxes thing, honestly yes it is a bit silly that the NPCs ignore it when you destroy boxes in their houses, but honestly I'd ignore that aspect pretty fast.
I have no idea how catching the story will be, but so far (as in the Demo) it seemed like a pretty good game to me. Definitly better than Skyrim (which i played for nearly 60 hours) and that got 8.something on metacritics.

Btw: I don't know anyone who even considers IGN reviews usefull. They simply give notes depending on how much the developers spent on the game (at least that is what it looks like to me). The text of the review is sometimes insightfull and usefull, but the rating on the bottom is absolutly useless.

Yep, TB spent too much time on things he didn't like "Hahaha this is silly" *spends the next half hour to do it* then started a farming side quest (boring) when he should have just advanced in the main quest imo.
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
February 09 2012 00:23 GMT
#194
If you want some insight on the game directly from the game developers you have to see these interviews on Day9 tv, from Day9's Reckoning marathon. There are suberb. Even if you aren't interested in the game, you can really appreciate the work these guys have done.

Curt Shilling - Owner of 38 Studios
Ken Rolston - Internacional Celebrated Game Designer (Executive game designer)
R. A. Salvatore - Lead Lore Designer
Todd McFarlane - Art Director
aka Wardo
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2012-02-09 00:51:19
February 09 2012 00:42 GMT
#195
On February 09 2012 09:02 Jibba wrote:
I think TB was a bit sensational in the opposite direction in his review, mostly because he got caught up on minor things and refused to advance the story. The IGN review is ludicrous as well, but it's IGN and no one should take them seriously.

If it's actually a 5, then there's essentially no games that would be a 10, including Morrowind and DA1. It's more like a 7-8, which is exactly what it's getting on Metacritic right now.

Most of the gripes have already been covered, but just an additional one should be the price tag. Luckily I got it for $50 on Amazon (Origin version :|) but I think $60 is a bit steep for a first time developer, and while a lot of it seems great, it's not as polished as a normal AAA title would be. The armor, weapons and effects look cool but a lot of the NPC models are mediocre at best, and there's a lot of pop ups. The animations are pretty exceptional, though. And to be honest, I doubt most of us even paid $60 for Skyrim/Arkham City/DX3. Usually there's a pre-sale or something for like $40.

TB is a bit harsh on the lore/story, but I think he's largely right that all the characters are lacking some personality and they don't invoke reactions the way some other games have. It's just too bland and generic at times, which is surprising given the depths at which Salvatore spoke about their situations last night. This, along with the inventory, is probably what needs the most work.

As for the difficulty, I think it's a balancing issue with stuns and magic. Magic comes with a ton of mini-disables and huge AoE damage, which basically negates most of the enemies you'll face. At least with slow 2 handers, it takes some work and blocking precision to get to your AoE knockdown. And chakrams are just ridiculous. If you play as finesse though, you have to work a lot more to keep yourself alive. Your disables like smoke are fairly short and until your poison damage gets going, you're not going to kill people that quickly. Instead, you have to spend more time dodging attacks and projectiles ala Batman:AA/AC, which makes it a lot more fun.




The problem is that TB insists on being "non-biased" and yet absolutely refuses to advance through the game. The game is actually decent, if not good if you are considering the fact that it is a FIRST TIME development studio. For them to put a game of this scope out without any major or serious falls is a testament to other companies (*cough* Bethesda *cough*) as to how RPG type games can be built with large worlds, good performance, solid coding, and good combat. There was nothing absolutely gamebreaking I have encountered in KoA so far, and I've enjoyed the game for the most part (there are a few nitpicky things, but honestly for a first stab in the gaming world, I think they've done a great job).


Not everything is perfect; no game is. But if you're rating this game as a 5, you better be pulling Skyrim way down to a 6-7 because Skyrim is honestly not that much better.


I mean, I would consider myself a pretty strong critic of games, and even I believe that KoA isn't that bad of a game. 5 is reserved for games that are really atrociously bad.
Tegin
Profile Joined November 2010
United States840 Posts
February 09 2012 00:48 GMT
#196
Just picked the game up for the Xbox. I'll post later on what I like/dont like. Hoping this game kicks some Ass!
Pain is weakness leaving the body.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2012-02-09 00:49:43
February 09 2012 00:48 GMT
#197
I don't know if anyone has been having issues, but from my perspective they do deserve a lot of credit on the coding. I'm not sure if it's utilizing my SLI or not but I have had literally zero technical issues thus far, which is sadly a rare occurrence these days, even among AAA titles. The controller/mouse/keyboard switching works flawlessly and I have no problems alt tabbing back and forth between the game. On top of that, it's taking up just shy of 500mb of memory which, again, is superb for a modern game.

On the technical side, the game runs better than any of the games I've played from Ubisoft, Eidos, id, Blizzard, Valve, Rocksteady, Bethesda and Rockstar this past year.

Of course this is a console port, but it doesn't have any of the problems that normally plagues them, besides some texture popping.
ModeratorNow I'm distant, dark in this anthrobeat
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2012-02-09 00:54:53
February 09 2012 00:52 GMT
#198
On February 09 2012 09:48 Jibba wrote:
I don't know if anyone has been having issues, but from my perspective they do deserve a lot of credit on the coding. I'm not sure if it's utilizing my SLI or not but I have had literally zero technical issues thus far, which is sadly a rare occurrence these days, even among AAA titles. The controller/mouse/keyboard switching works flawlessly and I have no problems alt tabbing back and forth between the game. On top of that, it's taking up just shy of 500mb of memory which, again, is superb for a modern game.

On the technical side, the game runs better than any of the games I've played from Ubisoft, Eidos, id, Blizzard, Valve, Rocksteady, Bethesda and Rockstar this past year.

Of course this is a console port, but it doesn't have any of the problems that normally plagues them, besides some texture popping.


Part of it is because graphically the game isn't as intense as others, but yes, it runs buttery smooth because the coding is rock solid.



I'm sure their next game will be even better, because unlike most other companies, this one is ran by a gamer himself (Curt Schilling is a notorious board/video gamer ^_^). I think they wanted to make a rock solid game with nothing too innovative, but alot of great ideas from other games put together into one. And I believe they've succeeded. It's not the most revolutionary thing in the world, but it is really good for their first game.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
February 09 2012 00:54 GMT
#199
so, i just played 3 hours and i like it so far, the combat seems well done, i am a big fan of the korean style animations.

I have to say it plays better with a pad, but kayboard and mouse works fine as well, i just prefer the pad because of the analoge directions for dodging.
The worst part for me right now is the camera, its not as bad as devil may cry 3, but i still actively think about the camera position when fighting. Its bothersome, i hope they fix something about it since they told everyone on day9s stream that they listen to their players and this is like the numbe 1-2 concern along with "game is too easy lategame"
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2012-02-09 01:41:25
February 09 2012 01:41 GMT
#200
I can't believe people take TB's reviews seriously anymore. I remember when the RMAH news was out for D3 and he said it would work better for WoW.

I haven't watched him for a while, but it sounds like (from my brother who watched it) for Amalur he did the tutorial, then dicked around (killing people in towns etc.) without making any progress for several hours and then gave it a bad review. It doesn't even sound like he was trying to play the game.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
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