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Kingdoms of Amalur: Reckoning thread

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Zvenn3n
Profile Blog Joined July 2011
Sweden1196 Posts
Last Edited: 2012-02-09 08:33:56
January 19 2012 01:19 GMT
#1
Kingdoms of Amalur: Reckoning, is a 3rd-person RPG game with an interesting combat system, which is very timing-based. A lot of known faces are working on it such as the lead designer from TES Morrowind & Oblivion, Ken Rolston, as well as R.A Salvatore, a fantasy author and Todd Mcfarlane, a comic book artist, among others.

Have some trailers:




And of course, The Launch Trailer:


Check out the official site at http://www.reckoning.com

So the KoA:R demo just (like yesterday) went up on steam (as well as origin, I believe), and I must say I really like it. I especially like the combat systems, and the different amounts of attacks you can do with different weapons are really fun to do (although you only have 45 minutes to explore the game ). Alchemy, Blacksmithing and that one other thing (sagecrafting?) also seems fun to do.

Want to download the demo yourself? There's a link for that: http://store.steampowered.com/search/?snr=1_4_4__12&term=amalur

What are you guys thoughts on the demo? Discuss it in this thread .

Day[9] announces 8-hour Reckoning stream with LOTS of known faces on Feb. 7th. More details in this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=308033
Brett
Profile Blog Joined October 2002
Australia3820 Posts
January 19 2012 03:53 GMT
#2
Am currently downloading it on steam and will update with my thoughts once I've had a good play through...

This game caught my interest because of the battle system, which has been described as more akin to an action game than typical RPGs like Oblivion/Skyrim. I've always thought that a massive RPG with Devil May Cry styled combat would be sexy as hell... Oblivion style combat is tediousssssszzzzzZZZzzZZZZzz
holdthephone
Profile Blog Joined August 2010
United States523 Posts
January 19 2012 04:13 GMT
#3
Impressive demo. Dialogue and quest structure felt a bit cheap (but hey, so did Skyrim's), but other than that the combat is loads of fun and there's so many moves to unlock and skills to focus on, I imagine this game will do quite well. Wonderful looking too, was really surprised when I stepped outside.

I doubt the story will live up to the developer's hype -- pretty generic stuff they are working with here.
procyonlotor
Profile Blog Joined January 2011
Italy473 Posts
Last Edited: 2012-01-19 07:11:19
January 19 2012 05:45 GMT
#4
It surprises me that there was no thread for this game already.

It will be a day one purchase for me. I can tell the game is going to be a campfest as far as story and dialogue is concerned but that is alright so long as you are willing to embrace it. I was very impressed with the combat, which leaves a lot of room for personal skill. Numerous combos, the extent to which you can make use of intra and inter tree customization looks very promising. The animations are a wonderful thing to behold, providing movement and combat with a more dynamic edge. I was also pleased with its aesthetic, which, while not relying on Witcher 2 level graphics, is still satisfactory even if somewhat cartoonish. Also, I loved some of the moments that occur naturally in the game, such as a bear killing a boggart then quickly rolling onto its back and basking in the light. What I'm most excited about is the character customization. Stealth, magic, and pure brute force seem to work very well individually while offering great synergy to one another. You can sneak up on a group of enemies, cutting the throat of one before surprising the rest with volleys of arcane magic, and finishing off any survivors with some quick combos. It's a thing of beauty.

If that wasn't enough, Kingdoms of Amalur seems, like Skyrim, to be chock full of side quests, and the world, as far as I could tell from the map, is quite extensive. I can't wait to get my hands of the full version.
peeeky
Profile Joined September 2010
Canada631 Posts
January 19 2012 12:17 GMT
#5
Just played the demo yesterday (I stopped after getting out of the first area so I can enjoy it when the full game is out). The graphics may not be amazing, but they still seemed fine for me. The controls for combat were good, enemies were interesting, and I like the variation in the skill trees so far. Animations for the magic was also nice to see.

The only complaints I have so far are strange slow downs when combat starts and some shaky camera movement while fighting.
Nightrain
Profile Joined August 2010
481 Posts
January 19 2012 13:17 GMT
#6
Game gives you a really bad first impression, but hooks you up after some time. I'll have to play the full game to comment more on gameplay and story.
Graphics are outdated for sure, doesn't look like an artistic style choice to me. Also bad optimization, slowdowns when you break boxes and whatnot on a high end PC.
If at first you don't succeed, you fail.
Elektrobear
Profile Blog Joined July 2010
108 Posts
January 19 2012 13:32 GMT
#7
It's a pretty interesting game in the skyrim vain but didn't quite hook me on the world like skyrim did at the start.
Mataru
Profile Joined June 2010
Norway356 Posts
January 19 2012 13:45 GMT
#8
Having been really hyped for this game since I saw the first video of it a few weeks back, I downloaded the demo and played it on both PC and PS3. I was a bit worried playing the PC version because I don't feel like mouse and keyboard lends itself well to this kind of gameplay, and the turning of the camera felt a bit weird. Luckily with a controller in my hand on PS3 everything felt much smoother. I highly recommend playing this game with a controller rather than keyboard/mouse if you have the chance, feel much more natural and the menus were easier to navigate as well (couldn't find out how to equip/replace items straight from the loot menu on the pc demo, on ps3 it was easy as hell. Also having to move your hand all the way over to enter every time you want equip something in the equipment menu was cumbersome.)

All in all, really looking forward to this game. Mostly because of the gameplay, as I am a little unsure whether the story will really hook me, though I certainly hope it will.
Proud citizen of ESPORTS
Bojas
Profile Joined December 2010
Netherlands2397 Posts
January 19 2012 15:16 GMT
#9
Tried it, the game feels a bit like Dragon Age with way different gameplay. I like the fact that they tried to implement dodging attacks and shiz, I think that's a really underused mechanic in RPGs.

I'll probably wait until the full game comes out and then buy it based of the reviews it gets. It has potential to become a good game.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2012-01-19 15:38:20
January 19 2012 15:32 GMT
#10
It looks and plays like it's from 2005 but I can't deny it's fun. I just wish the price was more in line with the bargain bin appearance. I'd definitely buy it for $30, definitely a wait for steam sale kind of game
Xinder
Profile Blog Joined January 2011
United States2269 Posts
Last Edited: 2012-01-19 15:37:13
January 19 2012 15:35 GMT
#11
I played it last night. I actually think I'll end up liking the story. I dunno maybe I'm just a sucker for a story in general. I found myself sad when they were like "you have to have the full game to continue this part of the story".

I am in love with the game. I dunno if any of you guys bought/found Chakrams....FUCKING AWESOME! The greatest weapons I think any game has ever come up with. I liked using them so much that I rarely ever used my spells. I'm thinking when the game comes out using Chakrams for primary and a scepter for secondary. The weapons are just so fun to use it makes me forget sometimes that I have magic too lol.
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
phanto
Profile Joined October 2010
Sweden708 Posts
January 19 2012 15:39 GMT
#12
It was an unplayable mess to me. Headache-inducing camera. Couldn't even finish the demo. Nice effort though.
biaxiong
Profile Joined March 2011
United States180 Posts
Last Edited: 2012-01-19 21:49:19
January 19 2012 21:47 GMT
#13
WOW this game is so hyped but I downloaded the demo, what a huge disappointment. Kind of like Dragon Age II, I guess EA ruins RPGs. I'm guessing Mass Effect 3 won't have the same affect, I hope.
WhiteRa: More GG, more skill.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
January 19 2012 23:55 GMT
#14
On January 20 2012 00:32 floor exercise wrote:
It looks and plays like it's from 2005 but I can't deny it's fun. I just wish the price was more in line with the bargain bin appearance. I'd definitely buy it for $30, definitely a wait for steam sale kind of game


Aye from an age when games weren't terrible. Don't know why you act like it's a bad thing.
holdthephone
Profile Blog Joined August 2010
United States523 Posts
Last Edited: 2012-01-20 00:09:18
January 20 2012 00:08 GMT
#15
The art direction is quite admirable, I think. It's cartoony and pretty.The beginning dungeon was rather dry but I don't see how the rest is "low-budget."

The quests just don't seem too impressively structured, and that goes double for the dialogue. These are probably the biggest issue the game faces, but only the full release will tell.
eluv
Profile Joined August 2010
United States1251 Posts
January 28 2012 05:56 GMT
#16
Just finished my trial period, and I thought the combat was insanely fun. In that respect it felt a lot like the Witcher, a game I thought was amazing. Obviously we can't know what the full story/world will be like, but at least from the media available, it certainly seems like there's a lot of content out there to see. My PC is pretty low end, so pretty graphics are never really a factor, simply because I never see them, so that wasn't a barrier for me.

The only thing keeping me from 100% buying is the pricetag. If anyone else is in the same position of enjoying the demo a lot, but questioning the price, I'd highly recommend that you go buy the Witcher 1.
"Yes I fucked my way to the GSL partnership" - Sundance
procyonlotor
Profile Blog Joined January 2011
Italy473 Posts
January 28 2012 06:07 GMT
#17
They originally designed this engine for an MMO, which is why it isn't top of the line. Frankly, I don't understand why people are complaining about the price tag. It's not about the graphics but the content and this one seems to have more of it than Dragon Age. What's the hitch?
Auru
Profile Joined April 2010
United Kingdom75 Posts
January 28 2012 06:31 GMT
#18
Played the demo, I wasn't impressed :/

The class system is inspired, I like that.. but the actual meat of the game seemed so simple and just plain boring, the combat reminds me of devil may cry... but so simplified that it's just not as rewarding and fun, perhaps it's stronger later in the game.

I'll wait and see, maybe a week after release.. see what peoples opinions are.
Majynx
Profile Joined October 2010
United States1431 Posts
January 31 2012 04:01 GMT
#19
Finished the demo and was quite surprised to find that I enjoyed it. Not sure if it's because I went in with low expectations. Still on the fence on whether or not I will pick it up on day one or wait a while.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
January 31 2012 04:28 GMT
#20
On January 28 2012 15:31 Auru wrote:
Played the demo, I wasn't impressed :/

The class system is inspired, I like that.. but the actual meat of the game seemed so simple and just plain boring, the combat reminds me of devil may cry... but so simplified that it's just not as rewarding and fun, perhaps it's stronger later in the game.


That's what the IGN review says.... in the beginning combat is really easy and button-mashey, but as you progress it gets more difficult and complex.


I'm really looking forward to this; they clearly put a ton of effort into the story and world. Also it's refreshing to have a tiered class system like some JRPGs did (Seiken Densetsu style, if you will). I'm pretty damn sick of this "no character classes become who you play" crap because it invariably ends in "hybrid or gtfo" or the playstyle between different classes isn't all that varied. I want a very distinct gameplay experience with different classes, and I hope that KOA:R will offer this.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
JohannesH
Profile Joined September 2009
Finland1364 Posts
January 31 2012 04:50 GMT
#21
On January 20 2012 09:08 holdthephone wrote:
The art direction is quite admirable, I think. It's cartoony and pretty.The beginning dungeon was rather dry but I don't see how the rest is "low-budget."

Swords that look more like planks, fuck yeah :D
If you have to ask, you don't know.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
January 31 2012 04:58 GMT
#22
Art direction is definitely pretty cool, but reminds me a lot of the Overlord series of games.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
January 31 2012 05:01 GMT
#23
Just finished playing through Witcher 1 & 2 again and I'm itching for a good RPG until ME3 comes out. I might give this a try since R.A. Salvatore created the world, and I used to love his Drizzt stories as a kid.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Aela
Profile Joined January 2012
97 Posts
Last Edited: 2012-01-31 11:51:33
January 31 2012 11:50 GMT
#24
The game looks way to colorful. I hope there will be a option to make the look more normal and turn down the saturation.

I'm itching for a good RPG until ME3 comes out

Mass Effect is a Action-Shooter and no RPG lolz!
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
Last Edited: 2012-01-31 12:03:09
January 31 2012 11:57 GMT
#25
combat is actually fun in this game. i'll get it once the disc version comes out in korea.

edit: preorders have started! ordered. it's funny how the disc versions are so much cheaper in korea than on steam ($60 on steam, $40 for the disc with all three DLC packs)
I AM THE UNIVERSAL CONSTANT
Aela
Profile Joined January 2012
97 Posts
January 31 2012 12:04 GMT
#26
No one should every buy a new game on steam. steam is ridiculous overpriced when it comes to new games. Got Skyrim for 27€ while it was 60€ at steam omg.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49995 Posts
January 31 2012 13:14 GMT
#27
On January 31 2012 20:57 zeehar wrote:
combat is actually fun in this game. i'll get it once the disc version comes out in korea.

edit: preorders have started! ordered. it's funny how the disc versions are so much cheaper in korea than on steam ($60 on steam, $40 for the disc with all three DLC packs)


well physical copies in India arrive 3 days after the release date and cost around 20$(Rs.999 for the PC version) includes the DLCs.:p
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Hadraziel
Profile Joined May 2010
Russian Federation114 Posts
January 31 2012 14:05 GMT
#28
I played through the demo, and I could not find how to see the character stats.
This is really mind-boggling me, did I miss something ? Since the game gave me pieces of equipment with critical damage, I wanted to see what was my crit%, but I could not find it anywhere.

Am I wrong, or did the developers just forget to put a basic RPG element in this game?
Candadar
Profile Blog Joined July 2011
2049 Posts
Last Edited: 2012-01-31 14:08:51
January 31 2012 14:08 GMT
#29
Very mediocre all around.

I would not pay a dime over $30 for it, however. I presume the $60 pricetag has to do specifically with EA's bullshit. The demo was supposedly unfinished, as the devs were supposedly forced by EA to release the demo before it was ready. I dunno. However, everything this game does is painfully average. It does nothing bad, but it doesn't try to do anything necessarily good either. I may pick it up during the next Steam Sale if it goes off super cheap.
DCRed
Profile Joined May 2011
Finland435 Posts
January 31 2012 14:50 GMT
#30
On January 31 2012 23:08 Candadar wrote:
Very mediocre all around.

I would not pay a dime over $30 for it, however. I presume the $60 pricetag has to do specifically with EA's bullshit. The demo was supposedly unfinished, as the devs were supposedly forced by EA to release the demo before it was ready. I dunno. However, everything this game does is painfully average. It does nothing bad, but it doesn't try to do anything necessarily good either. I may pick it up during the next Steam Sale if it goes off super cheap.


This boggles my mind, when "random" company makes "mediocre" game it is viewed very often in a negative way rather than good. It's okay but that's it. Hell, DA:O was as cliche fantasy game as any but it did it's job okay. Now you add in the overly positive reviews 'cause EA published it and wait some time(especially now that the sequel was simply very bad) the game somehow has become very good? I've played DA:O only once to this day and it's an okay RPG, genre I very much like so I played it turning over every rock and went through all dialogue options. Things are subjective sure but I don't remember anyone flagging for DA:O to be masterpiece at it's release

Then we have KoA:R which has pretty good names working on it, but the company ain't known for most. Sure the dialogue and story doesn't seem to be that captivating in the demo but hell I've played many with much worse. Combat system which they seem to have focused was to my liking. I got sick of Skyrim after 50 hours and went on to finish main quests. Music, which for me at least is very big thing in RPGs, seems to be pretty nice and I've never really cared about graphics that much. Reading here and around other sites the consensus seems to be this game is average, if not slightly worse.

Buying new games from steam seems pretty expensive, right now this game is 36,90€ from where I often get games and what I've seen from the demo this should be pretty good bang for my buck. I know things are subjective and 60€ is something I wouldn't pay either but with that tag even if the game is only 'average' I should be happy.
procyonlotor
Profile Blog Joined January 2011
Italy473 Posts
January 31 2012 15:26 GMT
#31
I just want to mention that campiness, whether in story path or dialog, is something this game cannot be accused of without involving all its peers, including Mass Effect, Dragon Age, and Skyrim, into the same critical analysis. They are not better than Amalur by any means. Skyrim's narrative was little more than worthless, while Dragon Age laughably styled itself dark fantasy, whatever that means. Meanwhile, Mass Effect has been channeling the spirit of Star Wars except with awkward combat which was later replaced with a muddy narrative. Tacky dialog all around. There has never been any shortage of it in this industry. Look at all those titles. Mass Effect has been slowly trying to become Gears of War; in Skyrim you wield a stick dressed in different trappings with every possible attack; in Dragon Age you think, not fight. What you have in Amalur is a combo based system with no cooldowns, in which timing, positioning, and coordination are key to success. It is closer to God of War or Arkham Asylum; it is colorful if not spectacular and most importantly it promises so much content that only Skyrim is above it.

The trick with every game is the conceit that what you are doing is cool. You embrace all the poorly done bullshit because the game is actually fun and because it is fun it is a good place to be in. Amalur is no different, you just have to get past the MMO engine.
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
Last Edited: 2012-01-31 16:04:33
January 31 2012 16:04 GMT
#32
reckoning makes going back to skyrim's "combat" system so so painful
I AM THE UNIVERSAL CONSTANT
crms
Profile Joined February 2010
United States11933 Posts
January 31 2012 16:24 GMT
#33
congrats to you all that got to play the demo.. I downloaded the demo on steam, turned it to max settings and it never loaded when I was supposed to 'wake up'. It would just freeze and spam menu overlays until I closed it out. I found out later the demo won't run with post processing enabled or AA turned up very high. Why have those options if the game can't run them? I uninstalled in frustration before I learned about how you have to 'fix' their demo to play it. Anyway, that encounter made the game irrelevent to me.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 31 2012 16:31 GMT
#34
On February 01 2012 01:24 crms wrote:
congrats to you all that got to play the demo.. I downloaded the demo on steam, turned it to max settings and it never loaded when I was supposed to 'wake up'. It would just freeze and spam menu overlays until I closed it out. I found out later the demo won't run with post processing enabled or AA turned up very high. Why have those options if the game can't run them? I uninstalled in frustration before I learned about how you have to 'fix' their demo to play it. Anyway, that encounter made the game irrelevent to me.

A DEMONSTRATION not working as the final release? BY GOD!
crms
Profile Joined February 2010
United States11933 Posts
January 31 2012 16:39 GMT
#35
On February 01 2012 01:31 Tobberoth wrote:
Show nested quote +
On February 01 2012 01:24 crms wrote:
congrats to you all that got to play the demo.. I downloaded the demo on steam, turned it to max settings and it never loaded when I was supposed to 'wake up'. It would just freeze and spam menu overlays until I closed it out. I found out later the demo won't run with post processing enabled or AA turned up very high. Why have those options if the game can't run them? I uninstalled in frustration before I learned about how you have to 'fix' their demo to play it. Anyway, that encounter made the game irrelevent to me.

A DEMONSTRATION not working as the final release? BY GOD!


It reflets poorly on the quality of the design team and creators of the game. Are you saying releasing a demo that crashes and locks up your computer is a good way to market your game? A demo is supposed to show off their game, entice you to buy it.. if all it does is locks your computer and crashes because you enable post processing (an option they allow you to enable) you aren't exactly going to be thrilled or confident in the release.

The fuck is your point?
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Xinder
Profile Blog Joined January 2011
United States2269 Posts
January 31 2012 16:42 GMT
#36
On February 01 2012 01:31 Tobberoth wrote:
Show nested quote +
On February 01 2012 01:24 crms wrote:
congrats to you all that got to play the demo.. I downloaded the demo on steam, turned it to max settings and it never loaded when I was supposed to 'wake up'. It would just freeze and spam menu overlays until I closed it out. I found out later the demo won't run with post processing enabled or AA turned up very high. Why have those options if the game can't run them? I uninstalled in frustration before I learned about how you have to 'fix' their demo to play it. Anyway, that encounter made the game irrelevent to me.

A DEMONSTRATION not working as the final release? BY GOD!


It's blasphemous!! Grab your pitchforks!!
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 31 2012 16:52 GMT
#37
On February 01 2012 01:39 crms wrote:
Show nested quote +
On February 01 2012 01:31 Tobberoth wrote:
On February 01 2012 01:24 crms wrote:
congrats to you all that got to play the demo.. I downloaded the demo on steam, turned it to max settings and it never loaded when I was supposed to 'wake up'. It would just freeze and spam menu overlays until I closed it out. I found out later the demo won't run with post processing enabled or AA turned up very high. Why have those options if the game can't run them? I uninstalled in frustration before I learned about how you have to 'fix' their demo to play it. Anyway, that encounter made the game irrelevent to me.

A DEMONSTRATION not working as the final release? BY GOD!


It reflets poorly on the quality of the design team and creators of the game. Are you saying releasing a demo that crashes and locks up your computer is a good way to market your game? A demo is supposed to show off their game, entice you to buy it.. if all it does is locks your computer and crashes because you enable post processing (an option they allow you to enable) you aren't exactly going to be thrilled or confident in the release.

The fuck is your point?

You aren't forced to enable it, obviously enabling it triggers a bug which crashes the game for you, a bug which will probably be fixed in the final release.

My point stands: It's a demo, live with it.
quickshot10101
Profile Joined October 2010
Canada54 Posts
January 31 2012 18:49 GMT
#38
Kingdoms of Amalur Reckoning Demo 1080 - I think I'm going to like this game



I look at Kingdoms of Amalur Reckoning Demo. I was a fan of fable but I did not like a lot of things about it. Im really hoping this game comes through for me as I have craved a good rpg as of late.

This game had no issues installing/launching as many have stated but there were a few graphical issues I needed to sort out. Once I got that figured out the game overall ran flawlessly, and maintained framerates over 100 even while recording so A+ there. Anywho enjoy the vid.

COMPUTER SPECS

*Windows 7 - 64 Bit
*Tower: Cooler Master 690
*Processor: Intel Core i5-2500 3.3ghz OC'ed to 4.5ghz
*Ram: 8GB 1600mhz g.skill ripjaws
*Graphics Card: Ati 6850 x2 crossfire Oc'ed to 930/1150
*Mother Board: Asus P8P67
*Power Supply: Antec current gamer 620watt
*Storage: Western Digital Caviar Black 1TB 7200 RPM
Dont worry, thats Halo
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
January 31 2012 18:51 GMT
#39
On January 31 2012 20:50 Aela wrote:
The game looks way to colorful. I hope there will be a option to make the look more normal and turn down the saturation.

Show nested quote +
I'm itching for a good RPG until ME3 comes out

Mass Effect is a Action-Shooter and no RPG lolz!

Where was it written that I thought ME3 a RPG?
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
crms
Profile Joined February 2010
United States11933 Posts
January 31 2012 19:11 GMT
#40
On February 01 2012 01:52 Tobberoth wrote:
Show nested quote +
On February 01 2012 01:39 crms wrote:
On February 01 2012 01:31 Tobberoth wrote:
On February 01 2012 01:24 crms wrote:
congrats to you all that got to play the demo.. I downloaded the demo on steam, turned it to max settings and it never loaded when I was supposed to 'wake up'. It would just freeze and spam menu overlays until I closed it out. I found out later the demo won't run with post processing enabled or AA turned up very high. Why have those options if the game can't run them? I uninstalled in frustration before I learned about how you have to 'fix' their demo to play it. Anyway, that encounter made the game irrelevent to me.

A DEMONSTRATION not working as the final release? BY GOD!


It reflets poorly on the quality of the design team and creators of the game. Are you saying releasing a demo that crashes and locks up your computer is a good way to market your game? A demo is supposed to show off their game, entice you to buy it.. if all it does is locks your computer and crashes because you enable post processing (an option they allow you to enable) you aren't exactly going to be thrilled or confident in the release.

The fuck is your point?

You aren't forced to enable it, obviously enabling it triggers a bug which crashes the game for you, a bug which will probably be fixed in the final release.

My point stands: It's a demo, live with it.


Obviously? I had to go research the issue on forums unrelated to the game developers to find out what the issue was.

I don't think you understand the difference between a beta (which has acceptable flaws) and a demo. A demo is a purposefully released segment of the game for the developer to show off, THIS IS OUR GAME, PLAY IT, SEE HOW GREAT IT IS. They hope the demo is good enough to make you BUY the game when it comes out.

Why are you even arguing with me? I didn't say the game will be bad. I said I stopped caring about the game because the demo was a broken mess. I played a broken demo and my interest went down, isn't that completely fucking reasonable?Releasing a demo with settings that will break the game is not GOOD, I don't care how you want to look at the value of a demo is a STUPID thing for a developer to do. How can you even begin to argue otherwise?

Jesus Christ wtf is with people like you.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Laids
Profile Joined January 2011
United Kingdom596 Posts
February 01 2012 02:16 GMT
#41
I just finished up with the demo and I thought I'd share my thoughts.

It's pretty interesting honestly, for the first 10 mins I was a little bit worried, but then I started getting more weapons, abilities and combos and it started to become really fun. The combat, from what I experienced, get's progressively more complex as you get more abilities. It's not simply standard RPG fare, it's like actiony combat with cool combos and spells/abilities. As you level you can improve your abilities through the skill tree, unlocking more combos and picking up new abilities along the way.

The game feels very similar in style to Fable, except the combat is much better, kinda like Jade Empire actually. I didn't enjoy using the bow as you can't manually aim it, but from what I've seen the bow is more of a support weapon, although you can definitely use it as primary. What I mean is you can use the 2h sword to throw people into the air, quickly switch to the bow and start firing, you even have a bow ability that will hold the enemy in the air for longer to allow longer air combos.

The stealth mechanic works well enough, not much to say, think Skyrim. Similarly in style is the lockpicking which is Skyrim-like. You also have the dispel system for chests which is a mini-game involving clicking on icons to unlock chests, icons will stay activated for a certain amount of time before disabling, causing the chest to blow up. Different icons will stay activated for longer/shorter durations, so remembering the icons and using them in the right order is the challenge, it's not bad tbh.

Overall I enjoyed the combat for the most part, the fludity of switching between you arsenal was satisfying. The characters I encountered were well voice-acted and the story is okay, although it's potentially a slow burner, it's really hard to judge story in RPG's often. I had to switch off Post-processing the get the game to not black screen for me, seems to be an ATI issue, I'm sure it will be fixed, if it hasn't already.

Pretty good honestly.
Brett
Profile Blog Joined October 2002
Australia3820 Posts
Last Edited: 2012-02-01 03:31:57
February 01 2012 03:26 GMT
#42
On February 01 2012 04:11 crms wrote:
Show nested quote +
On February 01 2012 01:52 Tobberoth wrote:
On February 01 2012 01:39 crms wrote:
On February 01 2012 01:31 Tobberoth wrote:
On February 01 2012 01:24 crms wrote:
congrats to you all that got to play the demo.. I downloaded the demo on steam, turned it to max settings and it never loaded when I was supposed to 'wake up'. It would just freeze and spam menu overlays until I closed it out. I found out later the demo won't run with post processing enabled or AA turned up very high. Why have those options if the game can't run them? I uninstalled in frustration before I learned about how you have to 'fix' their demo to play it. Anyway, that encounter made the game irrelevent to me.

A DEMONSTRATION not working as the final release? BY GOD!


It reflets poorly on the quality of the design team and creators of the game. Are you saying releasing a demo that crashes and locks up your computer is a good way to market your game? A demo is supposed to show off their game, entice you to buy it.. if all it does is locks your computer and crashes because you enable post processing (an option they allow you to enable) you aren't exactly going to be thrilled or confident in the release.

The fuck is your point?

You aren't forced to enable it, obviously enabling it triggers a bug which crashes the game for you, a bug which will probably be fixed in the final release.

My point stands: It's a demo, live with it.


Obviously? I had to go research the issue on forums unrelated to the game developers to find out what the issue was.

I don't think you understand the difference between a beta (which has acceptable flaws) and a demo. A demo is a purposefully released segment of the game for the developer to show off, THIS IS OUR GAME, PLAY IT, SEE HOW GREAT IT IS. They hope the demo is good enough to make you BUY the game when it comes out.

Why are you even arguing with me? I didn't say the game will be bad. I said I stopped caring about the game because the demo was a broken mess. I played a broken demo and my interest went down, isn't that completely fucking reasonable?Releasing a demo with settings that will break the game is not GOOD, I don't care how you want to look at the value of a demo is a STUPID thing for a developer to do. How can you even begin to argue otherwise?

Jesus Christ wtf is with people like you.

Lol wow... Calm down, buddy...

There are loads of game demos released with minor bugs, especially when we're talking PC releases... Hell, even full version, printed media regularly release with bugs being fixed by release day patches. If you want to become near-enraged by a minor inconvenience in a demo and write the whole experience off that's definitely your prerogative, but there's nothing surprising about people holding the opposite view.

Just one example of many I was able to google: http://au.pc.ign.com/articles/121/1212534p1.html
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
February 01 2012 11:04 GMT
#43
post processing in demo makes demo not work.

therefore i hate this game and will not get the full version.

*clap clap*
I AM THE UNIVERSAL CONSTANT
Merany
Profile Blog Joined February 2011
France890 Posts
February 01 2012 11:10 GMT
#44
Finished the demo and I'm super super excited for this game. I love the graphic part and the combat system is already a ton of fun in the beginning.
I've heard that fights are actually quite hard later on which I really hope. A game somewhere between World of Warcraft and Dark Souls? I sign every day of the week

One thing I'm not really sure right now is if I should get it on PS3 or PC. Cheaper on PC but I tried both demos and controls felt slightly better on PS3... Guess I have a week and a half to decide :D

The only thing I'm slightly worried about the game is the Role Play aspect of it. The first quests are all about being nice and stuff, helping people, giving polite answers etc which is not how I like to play RPGs. Hope this aspect gets better later on in the game.

Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2012-02-01 11:27:33
February 01 2012 11:23 GMT
#45
On February 01 2012 04:11 crms wrote:
Show nested quote +
On February 01 2012 01:52 Tobberoth wrote:
On February 01 2012 01:39 crms wrote:
On February 01 2012 01:31 Tobberoth wrote:
On February 01 2012 01:24 crms wrote:
congrats to you all that got to play the demo.. I downloaded the demo on steam, turned it to max settings and it never loaded when I was supposed to 'wake up'. It would just freeze and spam menu overlays until I closed it out. I found out later the demo won't run with post processing enabled or AA turned up very high. Why have those options if the game can't run them? I uninstalled in frustration before I learned about how you have to 'fix' their demo to play it. Anyway, that encounter made the game irrelevent to me.

A DEMONSTRATION not working as the final release? BY GOD!


It reflets poorly on the quality of the design team and creators of the game. Are you saying releasing a demo that crashes and locks up your computer is a good way to market your game? A demo is supposed to show off their game, entice you to buy it.. if all it does is locks your computer and crashes because you enable post processing (an option they allow you to enable) you aren't exactly going to be thrilled or confident in the release.

The fuck is your point?

You aren't forced to enable it, obviously enabling it triggers a bug which crashes the game for you, a bug which will probably be fixed in the final release.

My point stands: It's a demo, live with it.


Obviously? I had to go research the issue on forums unrelated to the game developers to find out what the issue was.

I don't think you understand the difference between a beta (which has acceptable flaws) and a demo. A demo is a purposefully released segment of the game for the developer to show off, THIS IS OUR GAME, PLAY IT, SEE HOW GREAT IT IS. They hope the demo is good enough to make you BUY the game when it comes out.

Why are you even arguing with me? I didn't say the game will be bad. I said I stopped caring about the game because the demo was a broken mess. I played a broken demo and my interest went down, isn't that completely fucking reasonable?Releasing a demo with settings that will break the game is not GOOD, I don't care how you want to look at the value of a demo is a STUPID thing for a developer to do. How can you even begin to argue otherwise?

Jesus Christ wtf is with people like you.

How is the demo "a broken mess" because one graphics option made the game crash on your computer? Seriously, realize that you're overracting. It's a demo, it has a minor bug which unfortunately happened to you because you maxed settings, it didn't work... so you gave up. Saying you stopped caring about the game because of this is just ridiculous.

It would probably benefit you greatly to try working in software development for a while so you realize how ridiculously impossible it is to release a completely glitch free product... and this was just a demo.
PeZuY
Profile Blog Joined February 2011
935 Posts
February 01 2012 11:29 GMT
#46
@OP, since you started this thread I sincerely hope that you will update and make your first post to contain more than just what you have there currently.

Otherwise, been looking forward this game for a while and the time is upon us soon!: )
Daray
Profile Blog Joined August 2010
6006 Posts
February 01 2012 14:53 GMT
#47
Played the demo for 40minutes or so and apparently you have to start all over again if you want to continue so i'll leave it at that for now.

I liked the game and especially the combat feels so fluid compared to skyrim where you hold down mouse1 and try to hit the mobs. Interface was a bit meh and when you go to inventory you have to press esc like 2-3 times to get back to game which was frustrating. But it's no worse then skyrim which was pretty meh in those departments aswell.

Graphics are more cartoonish and i actually prefer the more colorful fantasy like compared to Skyrims.
What bothered me was the audio effects which were in some parts quite terrible like in the first cinematic where the knight slashes the evil dude with his sword and the sound effect is like hitting a boar in WoW.

If there's interesting characters, interesting lore and good quests i'll definitely enjoy this game.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
February 01 2012 15:12 GMT
#48
Just finished the demo. It's ok I guess. It feels like Fable with better combat and more detailed lore. I'm not convinced enough to order it right away, but I'll keep my eye on it.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49995 Posts
February 01 2012 15:19 GMT
#49
On February 02 2012 00:12 Telcontar wrote:
Just finished the demo. It's ok I guess. It feels like Fable with better combat and more detailed lore. I'm not convinced enough to order it right away, but I'll keep my eye on it.


while I'm already sold on the game, I'll let Day[9] do the convincing for you.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=308033
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Bosu
Profile Blog Joined June 2008
United States3247 Posts
February 01 2012 15:25 GMT
#50
Demo was pretty good. The combat and level system is great. The graphics are fine. But the quests seemed really fucking boring. I don't want to play a single player MMO. Hopefully that isn't the case.
#1 Kwanro Fan
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
February 01 2012 15:32 GMT
#51
Feels like the game Fable wanted to be. Should prove to be interesting.

Thankfully I'll play even the shittiest RPG and enjoy myself, so this game can't go wrong for me, hahah.

(That's my racial ability. All Torenhires get +10 to bad game playability for some reason)
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
Last Edited: 2012-02-01 15:46:11
February 01 2012 15:45 GMT
#52
On February 02 2012 00:19 BLinD-RawR wrote:
Show nested quote +
On February 02 2012 00:12 Telcontar wrote:
Just finished the demo. It's ok I guess. It feels like Fable with better combat and more detailed lore. I'm not convinced enough to order it right away, but I'll keep my eye on it.


while I'm already sold on the game, I'll let Day[9] do the convincing for you.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=308033

It's just that I prefer a darker and grittier setting for my fantasy RPGs and this feels pretty PG-13. The plot also seems pretty bog-standard as in a hero with mysterious powers goes on a journey to defeat the baddies causing chaos in the world. I hope it's a lot more than that, but I'm not convinced by the demo. We'll see what the critics make of the whole game.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
February 01 2012 16:07 GMT
#53
If you like darker RPGs then it's probably not your type...like I said above, it is more along the lines of a Fable type RPG than a, say, Witcher or anything like that.
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
Maginor
Profile Joined May 2010
Norway505 Posts
February 01 2012 16:13 GMT
#54
On January 31 2012 20:50 Aela wrote:
The game looks way to colorful. I hope there will be a option to make the look more normal and turn down the saturation.

Show nested quote +
I'm itching for a good RPG until ME3 comes out

Mass Effect is a Action-Shooter and no RPG lolz!


It's just as much an RPG as it is an action shooter. Genres aren't that clearly defined and often overlap. Mass Effect has all the elements of an RPG: stat and ability systems, classes, leveling up, party management, inventory management, story focus, npc conversations, nonlinearity+sidequests etc. etc.
Zvenn3n
Profile Blog Joined July 2011
Sweden1196 Posts
Last Edited: 2012-02-01 16:23:49
February 01 2012 16:17 GMT
#55
On February 01 2012 20:29 PeZuY wrote:
@OP, since you started this thread I sincerely hope that you will update and make your first post to contain more than just what you have there currently.

Otherwise, been looking forward this game for a while and the time is upon us soon!: )


I'll update it with some trailers & stuff, but I can't afford the game myself, so that will probably have to be it =/

BTW: How do I make it so youtube links show up as videos, and not links? Want to make the OP look better =)

-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2012-02-01 16:17:43
February 01 2012 16:17 GMT
#56
On February 01 2012 20:10 Merany wrote:

The only thing I'm slightly worried about the game is the Role Play aspect of it. The first quests are all about being nice and stuff, helping people, giving polite answers etc which is not how I like to play RPGs. Hope this aspect gets better later on in the game.


What do you expect, the story is made by Salvatore. The guy that made Drizzt, the happy go around do gooder dark elf. I don't remember Drizzt swear at any point, not to mention do anything even questionably morally wrong.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
February 01 2012 19:14 GMT
#57
Just played the demo, got to the part where you're free to roam. I'm impressed, it's way better than Fable in all regards, and I personally like the graphics. The combat indeed seems extremely simple, but as has been said, it hopefully gets harder later on.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
February 01 2012 19:44 GMT
#58
On February 02 2012 01:17 -Archangel- wrote:
Show nested quote +
On February 01 2012 20:10 Merany wrote:

The only thing I'm slightly worried about the game is the Role Play aspect of it. The first quests are all about being nice and stuff, helping people, giving polite answers etc which is not how I like to play RPGs. Hope this aspect gets better later on in the game.


What do you expect, the story is made by Salvatore. The guy that made Drizzt, the happy go around do gooder dark elf. I don't remember Drizzt swear at any point, not to mention do anything even questionably morally wrong.

That's ONE of his characters. He also created Entreri, Jarlaxle, Malice and many other characters of different shades. Of course Salvatore doesn't explore the extremities of the dark side of the soul. That's because it's not his thing. His books are practically children's books. It doesn't mean everyone in his world is a goody two-shoe waxing rainbow and marshmallows.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
February 01 2012 20:03 GMT
#59
http://www.giantbomb.com/what-it-is-kingdoms-of-amalur-reckoning/17-5382/

footage of some higher level characters and some impressions and stuff
Kevmeister @ Dota2
Pangolin
Profile Joined March 2008
United States1035 Posts
February 01 2012 23:46 GMT
#60
I was planning on just waiting for the first steam sale to get this. But after playing the demo and messing around with a talent calculator I had hyped myself up enough that I just gave in and pre-ordered on amazon. Here's the talent calculator if anyone wants to check it out: http://amalurfoundry.com/calculator

I think I'll probably go with a finesse/sorcery build, in which anything I can't stealth kill with daggers I use chakrams and magic on.
It's easier not to.
quickshot10101
Profile Joined October 2010
Canada54 Posts
February 02 2012 00:16 GMT
#61
Kingdoms of Amalur: Reckoning Demo 1080 PART 2 - I love this game



Part 2 of my look at the demo


User was temp banned for this post.
Dont worry, thats Halo
Narw
Profile Joined February 2011
Poland884 Posts
February 02 2012 18:57 GMT
#62
Just tried demo of this game, and damn, im impressed. Graphic style is very interesting, combat seems good, story seems promising (nothing special tho). Considering i never actually heard about this game before im positivly supprised. Gonna buy full version if it wont be plagued with bugs.
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
February 02 2012 19:35 GMT
#63
Tried the demo and it didn't catch my interest at all, just seemed like a Fable copy in both graphics and gameplay and that wasn't a good thing for me. Not to mention that the story and dialog didn't seem like anything new or interesting.

I'd recommend people to at least try the demo before buying it new. Or maybe my current game standards have just climbed too high.
Zvenn3n
Profile Blog Joined July 2011
Sweden1196 Posts
February 03 2012 19:24 GMT
#64
OP updated with launch trailer
DJEtterStyle
Profile Blog Joined October 2003
United States2766 Posts
February 03 2012 20:19 GMT
#65
The game has a bit of promise. I might pick it up when it hits the bargain bin.

Am I the only one who thought the demo was really, really ugly, with a user interface straight out of 2005? I try not to be a graphics whore, but when the level of polish in a game is that low, it's hard not to be.
quickshot10101
Profile Joined October 2010
Canada54 Posts
February 04 2012 03:34 GMT
#66


Kingdoms of Amalur: Reckoning 1080 PART 3 - Final look at the demo
Dont worry, thats Halo
Magniris
Profile Joined September 2010
Canada41 Posts
February 04 2012 03:39 GMT
#67
I work at Staples, and we just got our copies in this week. I may have to pick one up.
Ideas
Profile Blog Joined April 2008
United States8080 Posts
February 04 2012 04:26 GMT
#68
I played the demo for about 25 minutes before i turned it off. I think RPGs are boring but I decided to try this because the combat looked more like an action game. unfortunately if you were to compare it to real action game, the combat is still pretty shallow. I got pretty bored in the demo and turned it off. im sure if you like RPGs are are used to games having extremely dull combat systems and playing them for dozens/hundreds of hours then this will be a great game for you, but i would rather play a real action game like ninja gaiden or bayonetta. and i definitely dont want to play the game for a while before the combat "gets better" and still isnt as good as real action games.

i did find the voice acting/cut scenes to be of a higher quality than most RPGs ive seen though, so that was neat (although not as good as things valve does or anything like that, but pretty good considering the game is like 50 hours long or whatever).
Free Palestine
Zyrnak
Profile Joined February 2011
United States179 Posts
February 04 2012 05:32 GMT
#69
I remember reading something about the QA guys (who play the shit out of a game to find bugs) doing a speedrun of all the content- easy game mode, skipping dialog/cutscenes/combat etc. And it took them about 200 hours. That means it's probably got about 400 hours of content.

Looked at the game a lot, tried the demo. Good game IMO, probably will be the best RPG before Diablo 3 comes out. Skyrim is cool but this game seems to have actually enjoyable combat.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 04 2012 09:32 GMT
#70
Diablo 3 is not really an RPG. RPG includes some roleplaying and character story choices which Diablo 3 has ZERO.
Diablo 3 is just an action game with some character stat development.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
February 04 2012 10:16 GMT
#71
On February 04 2012 13:26 Ideas wrote:
I played the demo for about 25 minutes before i turned it off. I think RPGs are boring but I decided to try this because the combat looked more like an action game. unfortunately if you were to compare it to real action game, the combat is still pretty shallow. I got pretty bored in the demo and turned it off. im sure if you like RPGs are are used to games having extremely dull combat systems and playing them for dozens/hundreds of hours then this will be a great game for you, but i would rather play a real action game like ninja gaiden or bayonetta. and i definitely dont want to play the game for a while before the combat "gets better" and still isnt as good as real action games.

i did find the voice acting/cut scenes to be of a higher quality than most RPGs ive seen though, so that was neat (although not as good as things valve does or anything like that, but pretty good considering the game is like 50 hours long or whatever).


u should try ys origin. fun action game with difficult boss battlez
Phenny
Profile Joined October 2010
Australia1435 Posts
February 04 2012 11:18 GMT
#72
Just preordered it :D

What was wrong with Skyrim combat btw? TB said something about it in a tweet a while back, I've only played mage so maybe I haven't noticed what the problem is but I wanna know what people mean when they say "bad combat".
Ramong
Profile Joined March 2011
Denmark1706 Posts
Last Edited: 2012-02-04 11:30:57
February 04 2012 11:30 GMT
#73
On February 04 2012 20:18 Phenny wrote:
Just preordered it :D

What was wrong with Skyrim combat btw? TB said something about it in a tweet a while back, I've only played mage so maybe I haven't noticed what the problem is but I wanna know what people mean when they say "bad combat".

Skyrim is bad combat because you can complete the entire game by using the same strategy and attacks on all the enemies

I was a mage too, and I found it easiest to just spam the dual casting fireball throughout the game. The only reason I had to use other spells was because I didn't want to die of boredom.

I liked Skyrim a lot, but for such a hyped and big game it had major flaws
"Yeah buddy"
Phenny
Profile Joined October 2010
Australia1435 Posts
February 04 2012 11:43 GMT
#74
On February 04 2012 20:30 Ramong wrote:
Show nested quote +
On February 04 2012 20:18 Phenny wrote:
Just preordered it :D

What was wrong with Skyrim combat btw? TB said something about it in a tweet a while back, I've only played mage so maybe I haven't noticed what the problem is but I wanna know what people mean when they say "bad combat".

Skyrim is bad combat because you can complete the entire game by using the same strategy and attacks on all the enemies

I was a mage too, and I found it easiest to just spam the dual casting fireball throughout the game. The only reason I had to use other spells was because I didn't want to die of boredom.

I liked Skyrim a lot, but for such a hyped and big game it had major flaws


Ohh okay I understand that completely, I downloaded the Midas mage pack with a bunch more spells which was really awesome because the default ones were so repetitive and boring.
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
February 04 2012 18:21 GMT
#75
Just played through the demo. It's awesome.
hpTheGreat
Profile Joined August 2010
United States173 Posts
Last Edited: 2012-02-05 14:55:46
February 05 2012 14:55 GMT
#76
On February 04 2012 13:26 Ideas wrote:
I played the demo for about 25 minutes before i turned it off. I think RPGs are boring but I decided to try this because the combat looked more like an action game. unfortunately if you were to compare it to real action game, the combat is still pretty shallow. I got pretty bored in the demo and turned it off. im sure if you like RPGs are are used to games having extremely dull combat systems and playing them for dozens/hundreds of hours then this will be a great game for you, but i would rather play a real action game like ninja gaiden or bayonetta. and i definitely dont want to play the game for a while before the combat "gets better" and still isnt as good as real action games.

i did find the voice acting/cut scenes to be of a higher quality than most RPGs ive seen though, so that was neat (although not as good as things valve does or anything like that, but pretty good considering the game is like 50 hours long or whatever).


Why do you keep referring to "real" action games?
This isnt an action game. Its an RPG.
Its like saying:
"I cant stand God of War's progression system, its so dull compared to Skyrim, im gonna go play a REAL RPG!!"

you see how stupid that sounds?
Nightrain
Profile Joined August 2010
481 Posts
February 05 2012 21:32 GMT
#77
severe LOD issues that can't be fixed by any tweaks
but an incredibly fun game nevertheless
If at first you don't succeed, you fail.
DragoonPK
Profile Blog Joined July 2007
3259 Posts
February 05 2012 21:57 GMT
#78
I'm pretty hyped for this game, its looking to be pretty great based on the demo. I really like the fate system they put up, it makes switching classes a lot easier and allows for mixing and matching of classes to play.
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
February 05 2012 22:22 GMT
#79
Actually look pretty fun. Might try to bum it off a friend if someone buys it.
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
Goibon
Profile Joined May 2010
New Zealand8185 Posts
February 05 2012 22:43 GMT
#80
I'm gonna need to see a lets play of the finished product before i drop a cent into this game. The controls felt bad, the menus were worse than Skyrim's were (didn't think that was possible until now) and as soon as i got to that town it felt like i was playing single player WoW, one of the worst feelings i could get from a video game in 2012.

The fight with the troll, in spite of the controls / cameras was really fun and that alone showed me there's potential. It's too soon for me to really call though, so it's funny being underwhelmed so much by a game everyone else seems to love to death. It's like everyone else has a fully fixed version and i'm the only one who doesn't.

I patiently await some lets plays or something. On the demo alone, i'm not buying this. If i see significant improvements, i probably will.

Also poo poo at no prizes for NZ in that thing DayJ is doing. That almost never happens where Aussies are eligible but we're not
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
Aela
Profile Joined January 2012
97 Posts
February 05 2012 23:23 GMT
#81
The interface isn't really better than in skyrim. horrible interface for pc. I don't get it why the developers don't take 1hr time to adjust the interface for the pc version.
gullberg
Profile Blog Joined February 2011
Sweden1301 Posts
February 05 2012 23:53 GMT
#82
I have no idea how anyone could think that Amalur is better than Skyrim, it's lacking in every department.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
February 05 2012 23:59 GMT
#83
On February 06 2012 08:53 gullberg wrote:
I have no idea how anyone could think that Amalur is better than Skyrim, it's lacking in every department.


if your only department is graphics then you might be correct.
Ideas
Profile Blog Joined April 2008
United States8080 Posts
February 06 2012 01:14 GMT
#84
On February 05 2012 23:55 hpTheGreat wrote:
Show nested quote +
On February 04 2012 13:26 Ideas wrote:
I played the demo for about 25 minutes before i turned it off. I think RPGs are boring but I decided to try this because the combat looked more like an action game. unfortunately if you were to compare it to real action game, the combat is still pretty shallow. I got pretty bored in the demo and turned it off. im sure if you like RPGs are are used to games having extremely dull combat systems and playing them for dozens/hundreds of hours then this will be a great game for you, but i would rather play a real action game like ninja gaiden or bayonetta. and i definitely dont want to play the game for a while before the combat "gets better" and still isnt as good as real action games.

i did find the voice acting/cut scenes to be of a higher quality than most RPGs ive seen though, so that was neat (although not as good as things valve does or anything like that, but pretty good considering the game is like 50 hours long or whatever).


Why do you keep referring to "real" action games?
This isnt an action game. Its an RPG.
Its like saying:
"I cant stand God of War's progression system, its so dull compared to Skyrim, im gonna go play a REAL RPG!!"

you see how stupid that sounds?


thats exactly what i just said. it's still an RPG. the game was advertised as having a combat system similar to aciton games though so I gave it a shot. and honestly it does play like an action game, just a really shallow one.
Free Palestine
Aela
Profile Joined January 2012
97 Posts
February 06 2012 01:19 GMT
#85
On February 06 2012 08:53 gullberg wrote:
I have no idea how anyone could think that Amalur is better than Skyrim, it's lacking in every department.


Skyrim is better for the most parts, but the great thing about Reckoning is the Gameplay. The Spells/Attacks look much better and the combatsystem is way better.
bigjenk
Profile Joined September 2010
United States1543 Posts
February 06 2012 01:24 GMT
#86
On February 06 2012 07:43 Goibon wrote:
I'm gonna need to see a lets play of the finished product before i drop a cent into this game. The controls felt bad, the menus were worse than Skyrim's were (didn't think that was possible until now) and as soon as i got to that town it felt like i was playing single player WoW, one of the worst feelings i could get from a video game in 2012.

The fight with the troll, in spite of the controls / cameras was really fun and that alone showed me there's potential. It's too soon for me to really call though, so it's funny being underwhelmed so much by a game everyone else seems to love to death. It's like everyone else has a fully fixed version and i'm the only one who doesn't.

I patiently await some lets plays or something. On the demo alone, i'm not buying this. If i see significant improvements, i probably will.

Also poo poo at no prizes for NZ in that thing DayJ is doing. That almost never happens where Aussies are eligible but we're not


The demo was released by a 3rd party who apparently put more bugs in the game and the build is more than 3 months old since they have fixed the camera issues.
Ignore my opinions I am bad
crms
Profile Joined February 2010
United States11933 Posts
February 06 2012 15:41 GMT
#87
After sucking it up and redownloading the demo to give it another try, I'm blown away people are even talking about this game in the same breath as skyrim.

it's UI/Menu system makes skyrim's look world class, the heavily praised combat system is just 'insert generic action console game combat system' and the animations are retarded. The sword is on my back I swing it, sword swings, I swing again it puts the sword back on my back swings.. wtf?

I'm not sure how a game with so many awesome people behind it ended up being so awful but the gameplay in demo + EA bullshit makes this an easy skip.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Skilledblob
Profile Joined April 2011
Germany3392 Posts
Last Edited: 2012-02-06 16:12:35
February 06 2012 16:10 GMT
#88
how is the UI any different to Skyrim? Same stupid scroll down menus like any other console port. At least in the demo I could properly click on the stuff in Skyrim sometimes clicking didnt work at all or you had to click anywhere but not directly at the item that you wanted.

I am not saying that in the demo the UI was far better but I see no difference.
icedragon
Profile Joined August 2010
86 Posts
February 06 2012 17:34 GMT
#89
It is 10% off the steam price on gamersgate, if any of you are interested in the game and want it a tiny bit cheaper. I think you get a bit less of the preorder bonus stuff, but who really cares.

Also, you can download and install it now, so that you are ready to play when it unlocks.
How I mine for drones
crms
Profile Joined February 2010
United States11933 Posts
February 06 2012 17:47 GMT
#90
On February 07 2012 01:10 Skilledblob wrote:
how is the UI any different to Skyrim? Same stupid scroll down menus like any other console port. At least in the demo I could properly click on the stuff in Skyrim sometimes clicking didnt work at all or you had to click anywhere but not directly at the item that you wanted.

I am not saying that in the demo the UI was far better but I see no difference.


The Skyrim UI is horrendous indeed but at least it looks like something created in 2011. KoA UI not only functions like a broken wheelchair but it looks even worse, it hurts my brain to pull up the menus, create the character etc., holy shit it looks bad.

The Skyrim UI also worked easier in the sense you don't have hidden menus or forced to load up a new screen. KoA you go to Menu (which blacks the screen out taking you to a new screen which is antiquated to the max) then you go through these little menus on the top left side, primary, secondary, click click click, gross.

skyrim UI leaves a lot to be desired but KoA apparently saw their gaffe and 'challenge accepted' to make something even worse.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Narw
Profile Joined February 2011
Poland884 Posts
February 06 2012 18:36 GMT
#91
On February 07 2012 00:41 crms wrote:
After sucking it up and redownloading the demo to give it another try, I'm blown away people are even talking about this game in the same breath as skyrim.

it's UI/Menu system makes skyrim's look world class, the heavily praised combat system is just 'insert generic action console game combat system' and the animations are retarded. The sword is on my back I swing it, sword swings, I swing again it puts the sword back on my back swings.. wtf?

I'm not sure how a game with so many awesome people behind it ended up being so awful but the gameplay in demo + EA bullshit makes this an easy skip.



You tell that this game should not be spoken as it's equal to Skyrim and then you criticise combat system which is aeons ahead of Skyrim's. Take your fanboy glasses off.

And no Skyrim dosnt have better UI/Menu system on PC. I still remember clustermess of trying to play dual wield character there. Both have bad inventory systems.
Badboyrune
Profile Blog Joined May 2010
Sweden2247 Posts
February 06 2012 18:41 GMT
#92
Do people actually know what the UI is like in the released game or are the basing their opinions on a rather old demo?
"If yellow does start SC2, I should start handsomenerd diaper busniess and become a rich man" - John the Translator
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
February 06 2012 18:54 GMT
#93
On February 07 2012 01:10 Skilledblob wrote:
how is the UI any different to Skyrim? Same stupid scroll down menus like any other console port. At least in the demo I could properly click on the stuff in Skyrim sometimes clicking didnt work at all or you had to click anywhere but not directly at the item that you wanted.

I am not saying that in the demo the UI was far better but I see no difference.


I think we played different games, because Reckoning's UI sucked.



On February 07 2012 03:36 Narw wrote:
Show nested quote +
On February 07 2012 00:41 crms wrote:
After sucking it up and redownloading the demo to give it another try, I'm blown away people are even talking about this game in the same breath as skyrim.

it's UI/Menu system makes skyrim's look world class, the heavily praised combat system is just 'insert generic action console game combat system' and the animations are retarded. The sword is on my back I swing it, sword swings, I swing again it puts the sword back on my back swings.. wtf?

I'm not sure how a game with so many awesome people behind it ended up being so awful but the gameplay in demo + EA bullshit makes this an easy skip.



You tell that this game should not be spoken as it's equal to Skyrim and then you criticise combat system which is aeons ahead of Skyrim's. Take your fanboy glasses off.

And no Skyrim dosnt have better UI/Menu system on PC. I still remember clustermess of trying to play dual wield character there. Both have bad inventory systems.


He is saying that he is surprised OTHER people are putting Skyrim and Reckoning in the same level, when he doesn't agree, and not: "You tell that this game should not be spoken as it's equal to Skyrim". He is actually saying that Skyrim is NOT equal to Reckoning.


On February 06 2012 10:24 bigjenk wrote:
Show nested quote +
On February 06 2012 07:43 Goibon wrote:
I'm gonna need to see a lets play of the finished product before i drop a cent into this game. The controls felt bad, the menus were worse than Skyrim's were (didn't think that was possible until now) and as soon as i got to that town it felt like i was playing single player WoW, one of the worst feelings i could get from a video game in 2012.

The fight with the troll, in spite of the controls / cameras was really fun and that alone showed me there's potential. It's too soon for me to really call though, so it's funny being underwhelmed so much by a game everyone else seems to love to death. It's like everyone else has a fully fixed version and i'm the only one who doesn't.

I patiently await some lets plays or something. On the demo alone, i'm not buying this. If i see significant improvements, i probably will.

Also poo poo at no prizes for NZ in that thing DayJ is doing. That almost never happens where Aussies are eligible but we're not


The demo was released by a 3rd party who apparently put more bugs in the game and the build is more than 3 months old since they have fixed the camera issues.


Hope you are right...
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
February 06 2012 22:54 GMT
#94
...why is everyone bitching about the UI? I didn't have any problems with it.

And as for the Skyrim debate, I enjoyed the demo more than I enjoyed any 45 minute stretch of playing Skyrim. Sure Skyrim has all the elements that an RPG needs to have and is super extensive with them, but the actual gameplay get's kind of stale... especially the repetitive combat.
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
Last Edited: 2012-02-07 00:10:06
February 07 2012 00:08 GMT
#95
Calm down guys lol, wait until the full game is out and played before you say it's terrible. >.< From what I've heard, it's likely it's going to turn out to be pretty fun.

It doesn't have to beat Skyrim to be a good game, if it beats Skyrim it doesn't mean Skyrim sucks.
bigjenk
Profile Joined September 2010
United States1543 Posts
Last Edited: 2012-02-07 00:51:54
February 07 2012 00:50 GMT
#96
On February 07 2012 09:08 ThaZenith wrote:
Calm down guys lol, wait until the full game is out and played before you say it's terrible. >.< From what I've heard, it's likely it's going to turn out to be pretty fun.

It doesn't have to beat Skyrim to be a good game, if it beats Skyrim it doesn't mean Skyrim sucks.


Yep imo they are far apart in even their focus. Skyrim is all sandboxy and exploration while this game focuses on combat and in depth storyline. They are really far apart for both being wrpgs.

And wtf are people saying skyrim had a decent ui? It was by far the worst feature of the game and is about 10 years out of date of being a good ui, just because you highlight stuff and have 3d pictures does not make it good, while skyrim was an amazing game and my goty the ui was atrocious.
Ignore my opinions I am bad
peeeky
Profile Joined September 2010
Canada631 Posts
February 07 2012 12:29 GMT
#97
My initial thoughts after playing for a few hours is that the world is charming, and the gameplay is exciting, but I feel as though the main story is quite strange. If anything, the weak part of the game seems to be the dialogue functions and the story itself. Regardless, I think its still a really fun game.
Count9
Profile Blog Joined May 2009
China10928 Posts
February 07 2012 15:35 GMT
#98
On February 07 2012 07:54 ClysmiC wrote:
...why is everyone bitching about the UI? I didn't have any problems with it.

And as for the Skyrim debate, I enjoyed the demo more than I enjoyed any 45 minute stretch of playing Skyrim. Sure Skyrim has all the elements that an RPG needs to have and is super extensive with them, but the actual gameplay get's kind of stale... especially the repetitive combat.

It's just silly things that take way more clicks than necessary. No buff bar to see what buffs you have, when you hover over a new item it doesn't show what item you already have on to compare etc. Basically all the things Blizz did right in WoW should be stolen because they make things a lot simpler. I really don't want to pause my game and go through 3 menus every time I want to check if a 60 sec buff needs to be recast.
Phenny
Profile Joined October 2010
Australia1435 Posts
February 07 2012 15:53 GMT
#99
Awesome/efficient UI mods have been around for skyrim for quite a while, sure the default one was a bit clumsy but Berthesda games are made for modding and if you dont like something, chances are others dont and mods have been made to address it (or will be very soon now that the dev kit has been released).
valaki
Profile Joined June 2009
Hungary2476 Posts
February 07 2012 16:07 GMT
#100
I've been playing it for like 10 hours now but it's nothing special honestly. The quests got repetitive really fast. It's not a bad game by any means, but not a 60$ either.
ggaemo fan
Schickysc
Profile Blog Joined May 2010
Canada380 Posts
February 07 2012 16:14 GMT
#101
This game is fantastic. I have around 7 hours invested. The gameplay just sucked me in and I kept going back for more.
Shoot for the Moon, Find a Star
Myles
Profile Blog Joined March 2010
United States5162 Posts
February 07 2012 16:18 GMT
#102
Watching TB's stream has me interested in the game, but I really don't like the art style. I'm going to have to watch more to see if this can break me away from Skyrim.
Moderator
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
February 07 2012 20:14 GMT
#103
Mmh, I like this more than I thought I would, the way you control the character in battles is very addicting. However it's really an action game, the RPG label seems completely unjustified so far.
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
February 07 2012 20:20 GMT
#104
The game really looks childish to me, I just can't seem to bring myself to try it. I have both Witcher games, so when I need a good RPG, I can play those again. I am sure gameplay will be fairly entertaining from what I see in the videos, but immersion for me is important as well.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-02-07 21:08:33
February 07 2012 20:50 GMT
#105
Wow Total Biscuit really laid into this game.

Too easy. Horrible inventory or menu system. Frustrating NPC's. Lots of problems.

This game really does look like another shitty console port.
twitch.tv/medrea
NEXUS6
Profile Joined July 2011
United States413 Posts
February 07 2012 20:55 GMT
#106
On February 08 2012 05:50 Medrea wrote:
Wow Total Biscuit really laid into this game.

Too easy. Horrible inventory or menu system. Frustrating NPC's. Lots of problems.

This game really does like another shitty console port.

I agree, from what I've seen it does look like a bad console port.
gullberg
Profile Blog Joined February 2011
Sweden1301 Posts
February 07 2012 20:58 GMT
#107
On February 08 2012 05:50 Medrea wrote:
Wow Total Biscuit really laid into this game.

Too easy. Horrible inventory or menu system. Frustrating NPC's. Lots of problems.

This game really does like another shitty console port.

Agree completely with what TB said really.
Chillax
Profile Joined March 2011
England585 Posts
February 07 2012 20:58 GMT
#108
God damnit, i was really looking foward to this game. Having just watched the stream i can safely say i probably wont get this at launch. it looks so boring, especialy the quest npcs.
Snotling
Profile Joined August 2011
Germany885 Posts
February 07 2012 21:02 GMT
#109
i could cope with the inventory and the crime system, but these NPCs reaaaaaally suck
Medrea
Profile Joined May 2011
10003 Posts
February 07 2012 21:04 GMT
#110
What with the giveaways and the free shit i didnt expect totalbiscuit to give his insight in the way he did.

He gets major points in my book for being completely impartial. Major review sites cant be completely trusted really.
twitch.tv/medrea
Jibba
Profile Blog Joined October 2007
United States22883 Posts
February 07 2012 21:05 GMT
#111
On February 08 2012 05:50 Medrea wrote:
Wow Total Biscuit really laid into this game.

Too easy. Horrible inventory or menu system. Frustrating NPC's. Lots of problems.

This game really does like another shitty console port.

He did say the poor inventory and menu system are independent of being a console game or not, because it'd be bad with a controller too.
ModeratorNow I'm distant, dark in this anthrobeat
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-02-07 21:09:11
February 07 2012 21:08 GMT
#112
I know.I think it looks like a shitty console port.

Also i noticed I omitted a word, whoops. Sorry for only making half sense.
twitch.tv/medrea
Hexagecz
Profile Joined February 2011
Czech Republic66 Posts
February 07 2012 21:15 GMT
#113
terrible game after 1hour of gameplay i went away from this game.Just bad port from console to pc.Graphic is bad,inventory,combat system,camera,dialogs,weapons everything might be good on console but on pc its just not what do you expect from it.I just go and play witcher one more time because its just better in anyway possible
Infestor =(
Soap
Profile Blog Joined April 2010
Brazil1546 Posts
February 07 2012 21:18 GMT
#114
A lot of side quests have to be stupid because they exist to make the game easier and accessible to worse players, but the npcs act really dumb. The inventory is passable if you don't go "loot all the things!" like TB.

Art and combat are great but the pricing is ambitious, I'd buy for like $40 if a storyline eventually gets going.
True_Spike
Profile Joined July 2004
Poland3415 Posts
Last Edited: 2012-02-07 23:48:35
February 07 2012 23:48 GMT
#115
http://de.twitch.tv/totalbiscuit/b/307826571

Skip to 6:00:00 and listen. I wholeheartedly agree with everything TB said; 6/10, an insanely easy and very mediocre RPG title. I think I even enjoyed DA2 more - and that game was a complete disaster.
FreeRice
Profile Joined June 2010
Philippines44 Posts
February 08 2012 01:14 GMT
#116
Hello,

Does anyone know if the boxed PC version of the game installs Origin? Kind of a deal breaker here lol.
If you were a cactus, why?
Jibba
Profile Blog Joined October 2007
United States22883 Posts
February 08 2012 01:18 GMT
#117
What difficulty did TB play on?
ModeratorNow I'm distant, dark in this anthrobeat
EMIYA
Profile Joined March 2011
United States433 Posts
February 08 2012 01:53 GMT
#118
...This game has a forever loading screen. I can't get past 'start game - difficulty selection'. I'll say this, my computer can kick the shit out of games a lot more intensive than this one, and yet it refuses to start, it just sits there loading and randomly generating tips. Its tabbed out loading, even as I type this.
Karliath
Profile Blog Joined April 2010
United States2214 Posts
February 08 2012 01:59 GMT
#119
On February 08 2012 10:53 EMIYA wrote:
...This game has a forever loading screen. I can't get past 'start game - difficulty selection'. I'll say this, my computer can kick the shit out of games a lot more intensive than this one, and yet it refuses to start, it just sits there loading and randomly generating tips. Its tabbed out loading, even as I type this.


Day[9]'s loading screens take .3 seconds :3
SinTio
Profile Joined April 2011
Germany871 Posts
Last Edited: 2012-02-08 02:03:39
February 08 2012 02:01 GMT
#120
On February 08 2012 10:18 Jibba wrote:
What difficulty did TB play on?


Hard.

@loadingtimes: I guess day9 has a SSD like TB, which would explain the fast loading times, but even with a normal HDD the demo loaded ok iirc. (europe not yet released ~~)
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
February 08 2012 02:10 GMT
#121
i'm no hardcore-RPG player... but i am enjoying playing through this game

i like it more than skyrim so far, combat system is fun
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
EMIYA
Profile Joined March 2011
United States433 Posts
Last Edited: 2012-02-08 02:13:44
February 08 2012 02:11 GMT
#122
To my replies, I don't know whats wrong with it. I downloaded off steam, and it says there's a CD key thing, but I didn't even have the chance to enter it, maybe that's the problem?

No matter what graphic option i set the game to, v sync on/off, it will just sit there loading for eternity, and my cpu load never goes over 40. It literally sounds like my computer isn't doing anything.
Wunder
Profile Blog Joined April 2010
United Kingdom2950 Posts
February 08 2012 02:13 GMT
#123
Damn, Curt Schilling!
Writer@joonjoewong
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
February 08 2012 02:21 GMT
#124
Really cool. Day[9] is doing a great job pacing the event and keeping it fresh by bringing in new people.
KTY
Makenshi
Profile Joined February 2010
Sweden2105 Posts
February 08 2012 02:22 GMT
#125
This is really fun, the combat is amazing and i like the.. setting of the story, cant wait til i get further in!
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
February 08 2012 04:28 GMT
#126
Oh man, that game designer is the coolest!
KTY
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2012-02-08 04:50:47
February 08 2012 04:41 GMT
#127
Solid game, just a few issues with the game. It doesn't do anything new and really isn't that hard even on hard difficulty. Still, good overall and alot of the "issues" that people have with the game are really sticklers. It's alot better in many departments than most games, to hate on it that hard really shows how critical you are. Compared to the trash that is being released now adays, Kingdoms of Amalur is pretty good.


Yes there are issues with the game, but the core gameplay and plot is solid. Nothing amazing, but takes alot of good elements and puts them together. 8/10, nothing too terrible about it other than the UI, which honestly isn't even that bad.
Synwave
Profile Joined July 2009
United States2803 Posts
February 08 2012 06:01 GMT
#128
Is this playable and fun with a keyboard mouse?
Ive only really seen mention of the ui issues etc but as far as combat for those of you out there that dont have a gamepad what do you think of the playability and fun of using a board+mouse?
♞Nerdrage is the cause of global warming♞
rebuffering
Profile Joined December 2010
Canada2436 Posts
February 08 2012 06:06 GMT
#129
On February 08 2012 15:01 Synwave wrote:
Is this playable and fun with a keyboard mouse?
Ive only really seen mention of the ui issues etc but as far as combat for those of you out there that dont have a gamepad what do you think of the playability and fun of using a board+mouse?


Im about 12 hours in with the key/mouse combo, and i think it feels perfectly fine. I just changed 2 things, i put sprint and interact, which were CTRL and F respectively, to my 2 mouse thumb buttons. Thats it, and ive always liked going through menus/inventory with a mouse, its just faster, but frankly its all about personal preferance. Ive played every RPG ever on my mouse and keyboard, and always made it work. if you are used to mouse/keys, then its well worth it.
http://www.twitch.tv/rebufferingg
Riskr
Profile Joined November 2010
Germany403 Posts
Last Edited: 2012-02-08 06:40:03
February 08 2012 06:39 GMT
#130
Doese everyone else,also go 4 a Sorceror/Thief Hybrid "Drizzt Do`Urden" Style after the R.A.Salvatore interview on DAY9 TV?
Ain´t no mind to the battles you´ve won!
Zooper31
Profile Joined May 2009
United States5710 Posts
February 08 2012 06:46 GMT
#131
On February 08 2012 15:06 rebuffering wrote:
Show nested quote +
On February 08 2012 15:01 Synwave wrote:
Is this playable and fun with a keyboard mouse?
Ive only really seen mention of the ui issues etc but as far as combat for those of you out there that dont have a gamepad what do you think of the playability and fun of using a board+mouse?


Im about 12 hours in with the key/mouse combo, and i think it feels perfectly fine. I just changed 2 things, i put sprint and interact, which were CTRL and F respectively, to my 2 mouse thumb buttons. Thats it, and ive always liked going through menus/inventory with a mouse, its just faster, but frankly its all about personal preferance. Ive played every RPG ever on my mouse and keyboard, and always made it work. if you are used to mouse/keys, then its well worth it.


Ya I couldn't handle having sprint on CTRL and not Shift. I mean that goes against every FPS instinct I've ever had, to run with Shift, I switched them nonetheless

Mouse and keyboard work really well and I normally don't play RPG at all, WoW & GW are the only games I've played that came close but I thoroughly enjoy playing this. I don't really care about any of the reading and I'm skipping through most of it but exploring, picking up shit, killing enemies and looking for better items is very satisfying and I'm 100% happy with it.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
February 08 2012 07:34 GMT
#132
Have to agree with tb, the game is very lackluster and boring. Nothing grabs you. The combat is kinda good but there is no good monsters to use it on, bosses are roll around then attack etc.

6/10 wouldn't buy. Every time I try to play it again, I just get bored really quickly.
Warturtle - DOTA 2 is KING
Badbiz
Profile Joined January 2011
United States47 Posts
February 08 2012 08:01 GMT
#133
About 8 hours in so far and I am enjoying just about every bit of it. All you people who are saying you quit after 1 or 2 hours are really not giving the game a chance.
Also just a heads up, get detect hidden asap. You find amazing gear in those hidden chests and they are all over!
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
February 08 2012 08:14 GMT
#134
On February 08 2012 08:48 True_Spike wrote:
http://de.twitch.tv/totalbiscuit/b/307826571

Skip to 6:00:00 and listen. I wholeheartedly agree with everything TB said; 6/10, an insanely easy and very mediocre RPG title. I think I even enjoyed DA2 more - and that game was a complete disaster.



lolz, TB nerd raaaagggeeee.



That being said, I totally agree with TB, especially with regard to the entirely uninteresting world and flat characters. Even Skyrim does a better job at this. The soundtrack of reckoning is also pretty horrible.

When it comes to creating a compelling, believable world with interesting characters you become emotionally invested in, DA:O takes the cake, with both Witcher games being pretty close.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
MrCon
Profile Blog Joined August 2010
France29748 Posts
February 08 2012 09:07 GMT
#135
That game is too easy sadly. Any game where you don't fear for your life is doing things wrong (well, or at least will get boring very quickly). When 10 hours into the game your health bar never went under 75%, I guess there's nothing more to say, this is not a game anymore, but a realtime landscape simulator. Yeah, you still want to get xp's and power your character, but rapidly you notice that you're powering your character for nothing, as the lack of challenge makes the game more or less doable with a level 2 or 3 character ><
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
February 08 2012 09:16 GMT
#136
I strongly recommend sprinting somewhere w/ hard baddies ASAP. The game got so fun when I started to go apeshit :D. Combat became amazing ^__^
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49995 Posts
February 08 2012 09:50 GMT
#137
sounds good, but I'd like to hear what you think about TB's reaction to the game.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
procyonlotor
Profile Blog Joined January 2011
Italy473 Posts
February 08 2012 10:03 GMT
#138
I'd offer my opinion on the whole but I suspect I'm playing this game for reasons other than most people. Regardless, TB is wrong, wrong, wrong when he says the world is not interesting.
yawnoC
Profile Joined December 2010
United States3704 Posts
February 08 2012 10:08 GMT
#139
Despite this gametype not being my cup of team I honestly might buy this game just based of the interviews day[9] did with Curt Schilling, Ken Rolston, RA Salvatore, and Todd McFarlane. Also the gameplay looks really fun.
GG - UNiVeRsE is the best player in the WORLD
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
February 08 2012 10:08 GMT
#140
On February 08 2012 18:07 MrCon wrote:
That game is too easy sadly. Any game where you don't fear for your life is doing things wrong (well, or at least will get boring very quickly). When 10 hours into the game your health bar never went under 75%, I guess there's nothing more to say, this is not a game anymore, but a realtime landscape simulator. Yeah, you still want to get xp's and power your character, but rapidly you notice that you're powering your character for nothing, as the lack of challenge makes the game more or less doable with a level 2 or 3 character ><


lol real time landscape sim...first time i heard that, made me chuckle. I was hoping this game would be good with all the hype, but it just reminds me of the first fable done a lot worse.
yawnoC
Profile Joined December 2010
United States3704 Posts
February 08 2012 10:10 GMT
#141
Despite this gametype not being my cup of team I honestly might buy this game just based of the interviews day[9] did with Curt Schilling, Ken Rolston, RA Salvatore, and Todd McFarlane. Also the gameplay looks really fun.
GG - UNiVeRsE is the best player in the WORLD
HuggyBear
Profile Joined November 2010
Australia377 Posts
Last Edited: 2012-02-08 10:30:24
February 08 2012 10:30 GMT
#142
Did they manage to fix the post-processing problems from the demo?
"Sleeping with SeLeCT is Standard. Once you've slept with Day9 everything else is just ..." - CatZ
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 08 2012 10:48 GMT
#143
I missed most of the Day of Reckoning, does anyone know when did the RA Salvatore come to the stream so I can watch the VOD?

And if they talked at all about Salvatore previous works.
whatusername
Profile Blog Joined November 2008
Canada1181 Posts
February 08 2012 10:54 GMT
#144
I didn't catch TotalBiscuit's stream. Can anyone sum up what he said about the game?
im gay
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
February 08 2012 10:58 GMT
#145
On February 08 2012 19:54 whatusername wrote:
I didn't catch TotalBiscuit's stream. Can anyone sum up what he said about the game?

its a 5 or 6 out of 10. that said its above average but nothing more...
combat system is fun but the game is way too easy. all characters/npcs are pretty much uninteresting and he did not get engaged with the story in the first 5 to 6 hours playing the game.
FTD
Badboyrune
Profile Blog Joined May 2010
Sweden2247 Posts
February 08 2012 11:03 GMT
#146
On February 08 2012 19:54 whatusername wrote:
I didn't catch TotalBiscuit's stream. Can anyone sum up what he said about the game?


Very good combat
Nice graphic style
Good crafting system

Bad and boring characters
Easy
Bad UI and inventory management
Some mechanics, like the crime system, work a bit weirdly
Boring side quests

Basically he had a hard time getting immersed in the universe due to the staleness of characters and side quests. He described it as the game communicates badly with the player.
"If yellow does start SC2, I should start handsomenerd diaper busniess and become a rich man" - John the Translator
Masq
Profile Blog Joined March 2009
Canada1792 Posts
February 08 2012 11:05 GMT
#147
Played about three hours of it. It was neat at first and the combat system looks awesome, but the game is kinda boring. I'll give it another shot tomorrow but I won't be holding my breath.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
February 08 2012 11:09 GMT
#148
I guess my fears were not unfounded. An action game masquerading as an RPG. I don't really know why I was so hopeful that Salvatore would flesh out an interesting world. He hasn't written anything good in a good long while. Plus, I knew the game would cater to the casual console gamers. Oh well.... another ship passes.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
Last Edited: 2012-02-08 11:26:32
February 08 2012 11:19 GMT
#149
On February 08 2012 19:54 whatusername wrote:
I didn't catch TotalBiscuit's stream. Can anyone sum up what he said about the game?

The jist I got was that the gameplay itself was fun but the RP-portion wasn't satisfactory (and he was really big on immersion). Basically he freaked out (and killed people) every time the voice acting was quirky (intentional or not), didn't like the story, didn't like the characters/style of the game (esp. humour-wise) and let relatively minor stuff get in the way of enjoying the game.

The overall impression is that it's the total opposite of Skyrim - instead of an incredibly well polished, immersive and beautiful game with awful mechanics, it's a really fun, humourous, cute and unrefined RPG with some of the best combat and crafting systems seen so far.

Personally I found TB was much, much more nitpicky than he has been in other previews and it really detracted from the experience. He completely abandoned the main story because he didn't like one of the characters, only to then refuse basically every sidequest because the NPC's asked for quirky shit or were weird, and then went around finding other unrefined elements (NPC's saying nonsensical shiz, selling items they shouldn't or contradicting one another) rather than getting to know the actual systems/mechanics of the game (which ends up being much of the meat of any RPG and was an area where Skyrim was unsatisfying).

It might have been my bad timing as I only watched the first ~2.5hours of his stream, but he definitely had an interesting order of previewing things. I wish he had spent more time getting to know the story/meat of the game before beginning the RP-critique. It was hilarious but I wanted to get an understanding of what the actual game was like, but instead I watched a personality make fun of silly things for a couple hours until there were other options.

Edit: He also decided that the questing and sidequests were awful despite not spending a great deal of time with any particular faction (correct me if I'm wrong) and only staying in the early areas of the game, while saying that Oblivion's quests were amazing.

That's like saying that Dragon Age had bad quests because the intro segment is a little dull. Way too early to judge.
"You seem to think about this game a lot"
Advocado
Profile Blog Joined September 2010
Denmark994 Posts
February 08 2012 11:24 GMT
#150
TB flips out when he had to destroy every grey manually. Too much of an character to judge the game from, watch another stream and make your impressions instead.
http://www.twitch.tv/advocadosc2
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
February 08 2012 11:31 GMT
#151
TB was very strict to show that he wasn't bribed. This might be not intentional by him but that's how I see it. He's looks like this kind of a person. The points he raised are true, I'll need to see some more of the game to buy it, but I love the crafting system, one that actually makes sense.
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Jankisa
Profile Blog Joined October 2010
Croatia420 Posts
February 08 2012 11:38 GMT
#152
Played about 5 hours of the game, while having day9/tobi1/soe open on laptop and I like it.

Thing about TB is, he spent a lot of time playing wow and TOR and those game have incredibly polished questing system and while this game is not boring, the sidequest system sadly sucks (in TOR that is remedied by incredible voice acting and the fact that you do most of the side stuff is steamlined while doing the main quest line [witch is crazy good at least for 2 classes I tried in beta] and WoW by the fact that you finish it zone by zone and you get great climax and can actually feel the build up).

The story and special attacks / fate system is way better than in Skyrim and the combat in general is way better / skill based. UI is what you expect from console port (and looks kinda outdated) but the weapon switching, potion using, spell casting is much better than in Skyrim.

Hope the story picks up soon (read somewhere that it takes ~200 h to finish the main story line) and I can see me playing this game more than skyrim (not a huge fan of it's lvling system/classes/crafting).

Overall I think it will be 7.5/8 game (sry for constant Skyrim mentions but it's not avoidable when you think about it).
So, are you a pessimist? - On my better days. Are you a nihilist? - Not as much as I should be.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49995 Posts
February 08 2012 11:38 GMT
#153
On February 08 2012 20:31 Qbek wrote:
TB was very strict to show that he wasn't bribed. This might be not intentional by him but that's how I see it. He's looks like this kind of a person. The points he raised are true, I'll need to see some more of the game to buy it, but I love the crafting system, one that actually makes sense.


What?

so you're saying everyone else was bribed?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
jabbalegs
Profile Joined April 2010
United Kingdom6 Posts
February 08 2012 11:57 GMT
#154
He's saying that TB went to extra lengths to ensure he didn't appear biased, especially given the amount of scepticism about the event. He probably fears his reputation may be tarnished.

His playthrough was more of a comedy roast. (thats the most diplomatic way I can put it)
procyonlotor
Profile Blog Joined January 2011
Italy473 Posts
February 08 2012 11:59 GMT
#155
Anyone just starting is advised to go through the House of Ballads quest line for an accurate representation of the game's narrative.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2012-02-08 12:19:18
February 08 2012 12:16 GMT
#156
TB wasn't more strict than in his other videos at all. I'm not saying other streamers were "corrupt" in any way, especially not Sean. With Sean it's just his positive personality and I pretty much expect him to find the best things in almost any game or pretty much anything he talks about. However I do feel that TB generally has a very good sense of what the games do right and especially what they do wrong.

As for not getting "deep" into the game, people need to realize that perceptions of almost all gamers are based on first impressions. I feel it is not unfair at all to judge the game by the first thirty minutes to one hour of gameplay (let alone five), especially when it comes to fundamental concepts that the entire game is based upon and that aren't really going to change as it progresses.

One important thing that has to be said is that there seems to be quite a few things that have gone wrong with the title that are not necessarily related to the game itself. The timing of release, misguided comparisons to Elder Scrolls games and possibly trying to sell the game under wrong labels and to the wrong audience.

Like I said previously, KoA is an arcade action game, it's just expanded over a non-linear environment and has a lot of side-activities added (which may or may not mix well with the core of the game, but that is a different issue altogether). It is not an RPG, and it is certainly not an open world RPG. When you compare it to other games, you need to compare it to games like Bastion, not Skyrim or even (the first) Dragon Age, as these games have absolutely nothing in common and don't belong to the same genre, no matter how you define the genres.
MrCon
Profile Blog Joined August 2010
France29748 Posts
February 08 2012 12:45 GMT
#157
On February 08 2012 20:09 Telcontar wrote:
I guess my fears were not unfounded. An action game masquerading as an RPG. I don't really know why I was so hopeful that Salvatore would flesh out an interesting world. He hasn't written anything good in a good long while. Plus, I knew the game would cater to the casual console gamers. Oh well.... another ship passes.

Reading the previews I was hoping it would be a little like Dark Souls or Demon's Souls. After playing those 2 games it's too hard to play another action rpg.
daemir
Profile Joined September 2010
Finland8662 Posts
Last Edited: 2012-02-08 12:54:42
February 08 2012 12:51 GMT
#158
If after 5 hours of gameplay he doesn't find the game captivating and the story/characters boring, then that's just how it is. You can't try to justify first 5-6 hours of gameplay being bland with "well it gets better during the end", 5 hours is a LOT to make a first impression.

I'll add to that that I dropped Witcher 2 well before 5 hours of gameplay because I found the combat system retarded, the console port controls atrocious and while I like the story (I read several of the novels), it wasn't quite enough for me to overlook all the gameplay problems and the ABSOLUTELY RETARDED MINIGAMES where the game doesn't even give you instructions how to do them. Take arm wrestling, game tells you, keep the indicator in the yellow field. And 0 instructions how to do that. I had to google wtf I was supposed to do as it wasn't quite that obvious the shaky movement of the indicator is controlled by mouse when like the fist fighting was done pure movement controls..
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
February 08 2012 12:53 GMT
#159
On February 08 2012 20:38 BLinD-RawR wrote:
Show nested quote +
On February 08 2012 20:31 Qbek wrote:
TB was very strict to show that he wasn't bribed. This might be not intentional by him but that's how I see it. He's looks like this kind of a person. The points he raised are true, I'll need to see some more of the game to buy it, but I love the crafting system, one that actually makes sense.


What?

so you're saying everyone else was bribed?

I'm saying that some people think they all were paid. TB felt a bit more strict, might be just my feeling. I'm not saying they were bribed, I'm saying TB might have counteracted to the accusations by being more strict. Whatever the case, I think he gave a solid review and raised some good points, gaining a lot of respect from me for doing so knowing he's watched by the devs themselves(I'm pretty sure thay watched him).
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Caryc
Profile Joined September 2010
Germany330 Posts
February 08 2012 13:05 GMT
#160
for some1 who thought about buying the game i think the complains of TB were quite reasonable - not saying that makes it automatically a 5/10 but for me personally it convinced me of not buying it.
Glowbox
Profile Joined June 2010
Netherlands330 Posts
February 08 2012 13:22 GMT
#161
I'm at the second 'continent' (you can see it on the map). I had a lot of fun at the start of the game, and probably did about 8 quest hubs before moving on.

The combat is fun, but after a while it's just more of the same. It's still fun, but more combos would be nice (I play pure Finesse). The God of War-like sequences are pretty cool. Another problem with the combat is you can just chain use potions against really tough enemies + use your fate combo to destroy them.

The questing is very WoW-like. Eventually I just got fed up with kill x/y and started to skip some quests (I first tried to do every quest I encountered). The level/enemy scaling is also pretty weird; sometimes you can very easily kill enemies and sometimes it either takes ages to get them down or they just destroy you (even when the names are yellow; which means it should be ok). When I got fed up with questing I just started doing the main quest, which (after some big event) does make me want to finish this game. I doubt I'll be completing all the quests though.


absalom86
Profile Joined April 2010
Iceland1770 Posts
February 08 2012 15:27 GMT
#162
Pretty boring game from the start. Played it for about an hour and not impressed. Super console-y and non deep. Will have to play it a bit more to see if it picks up.
Thief @ #teamliquid @ Quakenet
Sigmasc
Profile Joined November 2011
Poland7 Posts
February 08 2012 17:25 GMT
#163
Why is it that I see in here lots of people from around whole Europe playing retail version yet I have to wait till 10th? Did you buy american keys?
Tula
Profile Joined December 2010
Austria1544 Posts
February 08 2012 17:30 GMT
#164
Maybe some kind of non-steam version released earlier? Not sure, but my steam version definitly isn't unlocked yet
Sigmasc
Profile Joined November 2011
Poland7 Posts
Last Edited: 2012-02-08 17:34:52
February 08 2012 17:34 GMT
#165
Theres either Steam or Origin versions and I got my Origin key by pre order and it says I have to wait till 10th... Thats bs. Meanwhile US players are haveing fun for 2 days now
Gorsameth
Profile Joined April 2010
Netherlands21539 Posts
February 08 2012 18:27 GMT
#166
Its like people havnt played a new game in years.
A lot of games dont release globaly on the same day. Normal release day for America is tuesday and thursday for europe. hence the difference.
It ignores such insignificant forces as time, entropy, and death
trekala
Profile Joined May 2011
Romania25 Posts
February 08 2012 18:28 GMT
#167
*cough* pirates *cough*
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
February 08 2012 18:44 GMT
#168
On February 09 2012 03:28 trekala wrote:
*cough* pirates *cough*

Not quite, try FlyVPN - use free trial, select US server. Restart steam -> decrypt game -> play game -> put steam in offline mode - Play. That's how I did it at least. The moment you remove offline mode it does turn it back to "pre-load complete" however. And you can only use FlyVPN 3 times a day so beware.
Pokemon Master
Xinder
Profile Blog Joined January 2011
United States2269 Posts
February 08 2012 18:55 GMT
#169
Maybe I'm just a scrub but I finished up the House of Ballads questline and I died 3 times in the final fight at the end of the questline. I'm playing on normal too. I mean to each their own, I friggen love the game and plan to play more tonight. Sorry for any typos, posting from my phone.
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
Glowbox
Profile Joined June 2010
Netherlands330 Posts
February 08 2012 18:58 GMT
#170
On February 09 2012 03:55 Xinder wrote:
Maybe I'm just a scrub but I finished up the House of Ballads questline and I died 3 times in the final fight at the end of the questline. I'm playing on normal too. I mean to each their own, I friggen love the game and plan to play more tonight. Sorry for any typos, posting from my phone.


Yeah the final quest there is pretty tough. I barely made it (although the last boss was ezpz cause I had the fate combo).
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
February 08 2012 19:14 GMT
#171
On February 08 2012 21:45 MrCon wrote:
Show nested quote +
On February 08 2012 20:09 Telcontar wrote:
I guess my fears were not unfounded. An action game masquerading as an RPG. I don't really know why I was so hopeful that Salvatore would flesh out an interesting world. He hasn't written anything good in a good long while. Plus, I knew the game would cater to the casual console gamers. Oh well.... another ship passes.

Reading the previews I was hoping it would be a little like Dark Souls or Demon's Souls. After playing those 2 games it's too hard to play another action rpg.

I know man. I finally finished Demon Soulds last month. I had to call professional cleaners to wipe off all the blood, sweat and tears. I guess I should move on to Dark Souls, but I'm a little daunted.

Oh and I hope I don't have to wait until The Witcher 3 for the next good RPG on the PC. I guess I'll have to get by with modded Skyrim and the enhanced edition of The Witcher 2. I don't have much hope for ME3. I expect it to be closer to Uncharted with dialogue options rather than what ME1 was.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Yacobs
Profile Joined March 2010
United States846 Posts
February 08 2012 19:17 GMT
#172
On February 09 2012 04:14 Telcontar wrote:
I guess I should move on to Dark Souls, but I'm a little daunted.


Despite what the media said, Dark Souls is easier than Demon's Souls. Definitely play it.
Xinder
Profile Blog Joined January 2011
United States2269 Posts
February 08 2012 19:18 GMT
#173
On February 09 2012 03:58 Glowbox wrote:
Show nested quote +
On February 09 2012 03:55 Xinder wrote:
Maybe I'm just a scrub but I finished up the House of Ballads questline and I died 3 times in the final fight at the end of the questline. I'm playing on normal too. I mean to each their own, I friggen love the game and plan to play more tonight. Sorry for any typos, posting from my phone.


Yeah the final quest there is pretty tough. I barely made it (although the last boss was ezpz cause I had the fate combo).


I actually finished it twice. The first time I was trying to end the fight there was still a mob alive and it killed me so i had to do it again.
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2012-02-08 19:23:07
February 08 2012 19:22 GMT
#174
On February 08 2012 20:24 Advocado wrote:
TB flips out when he had to destroy every grey manually. Too much of an character to judge the game from, watch another stream and make your impressions instead.


He even called IGN "corrupt" or that they know nothing about gaming to rate the game highly. To me that's pathetic for such a public figure to say even when he states it's just his opinion. Why would he slander other peoples opinions when stating his own?

Anyway I loved the demo and am definitely going to get this.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
February 08 2012 19:23 GMT
#175
On February 09 2012 04:17 Yacobs wrote:
Show nested quote +
On February 09 2012 04:14 Telcontar wrote:
I guess I should move on to Dark Souls, but I'm a little daunted.


Despite what the media said, Dark Souls is easier than Demon's Souls. Definitely play it.

Thanks. As much as I enjoyed Demon, it did get unbelievably frustrating at times.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Merany
Profile Blog Joined February 2011
France890 Posts
February 08 2012 20:43 GMT
#176
On February 09 2012 04:17 Yacobs wrote:
Show nested quote +
On February 09 2012 04:14 Telcontar wrote:
I guess I should move on to Dark Souls, but I'm a little daunted.


Despite what the media said, Dark Souls is easier than Demon's Souls. Definitely play it.


I thought Dark Souls was slightly easier in terms of raw difficulty but a LOT less easy to abuse. Like in Demon Souls, you can kill most bosses just toying with the AI. Could not do that in Dark Souls and seriously, the Ornstein and Smough boss fight was like the hardest thing I have ever done in my life in a video game. But sick sick game anyway, get it, you will not regret it
I really don't mind if all games have an "easy" mode but when it says "hard", I when to sweat from start to finish. Gonna buy the game on Friday anyway but it's always disappointing...

Got a quick question actually for people already playing it. I want to optimise my char as a mage but I'm not too interested in playing an elf guy. When you go to a fateweaver to reset your skills, does that work as well for what you learn during the tutorial as well as the points you get as racial bonus?
Runaground
Profile Joined February 2010
Moldova36 Posts
February 08 2012 20:43 GMT
#177
Just finished the game, it took me about 20-25 hours. Wanted to share with some of my thoughts.
Played with the pure sorcerer.
Finished the game @ 29 level. The game is really very easy. Since I got meteor there were only 1-2 kinds of monsters who didn't die from the first shot. This spell is sooo imbalanced. So in the last 7-8 hours of playing the game was the following: enter the room -> strike meteor -> pick loot -> go next. It forced me to change difficulty from normal to hard, and I didn't see much of difference. i think I could've played hard from beginning.
I don't know what were thinking the guys who were speaking about awesome combat system. Imho, THE WITCHER's combat system is way better, and you actually had to micro your hero. Also you defensive abilities (SHIFT/SPACE) have some sort of delay and usually my char was hit while doing them. Game developers could've removed the delay and buff the monster in order to make gameplay much more fun.
About quests. I was trying to do all the quests till level 15-16. Then I just gave up - there're sooo many of them, and you don't get much of experience by doing them after level 15 - just didn't see the point. So I continued with main quests and also did 2 tasks, the last of them was House Of Sorrows task, where I got cool set of items and used it till the very end.
There's not big variation of the monsters and most of monster's skins are used till the very end.
Well, overall the game is not bad, but it's built for casual players who like the story and read dialogs. Hardcore players won't find it interesting.
crms
Profile Joined February 2010
United States11933 Posts
February 08 2012 20:53 GMT
#178
On February 09 2012 05:43 Runaground wrote:
Just finished the game, it took me about 20-25 hours. Wanted to share with some of my thoughts.



Thanks for putting to rest the ridiculous rumours that 'KoA QA testers are speed running the game and it's taking 200 hours!!!!!!!!!!!!!!!!!!!!!!!!!!!!!'. I can't believe anyone believed that.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Silidons
Profile Blog Joined September 2010
United States2813 Posts
February 08 2012 21:22 GMT
#179
On February 09 2012 04:22 Numy wrote:
Show nested quote +
On February 08 2012 20:24 Advocado wrote:
TB flips out when he had to destroy every grey manually. Too much of an character to judge the game from, watch another stream and make your impressions instead.


He even called IGN "corrupt" or that they know nothing about gaming to rate the game highly. To me that's pathetic for such a public figure to say even when he states it's just his opinion. Why would he slander other peoples opinions when stating his own?

Anyway I loved the demo and am definitely going to get this.

I'm sure IGN is never biased at all or gets people to pay them for good ratings. *sarcasm*

"God fights on the side with the best artillery." - Napoleon Bonaparte
IntoTheWow
Profile Blog Joined May 2004
is awesome32273 Posts
February 08 2012 21:30 GMT
#180
On February 09 2012 04:22 Numy wrote:
Show nested quote +
On February 08 2012 20:24 Advocado wrote:
TB flips out when he had to destroy every grey manually. Too much of an character to judge the game from, watch another stream and make your impressions instead.


He even called IGN "corrupt" or that they know nothing about gaming to rate the game highly. To me that's pathetic for such a public figure to say even when he states it's just his opinion. Why would he slander other peoples opinions when stating his own?


Who cares, everyone knows IGN is biased/corrupt/whatever you want to call it.
Moderator<:3-/-<
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
February 08 2012 21:33 GMT
#181
Wow IGN gave this 9.0? No wonder TB is suspicious.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
True_Spike
Profile Joined July 2004
Poland3415 Posts
Last Edited: 2012-02-08 21:36:48
February 08 2012 21:35 GMT
#182
On February 09 2012 06:22 Silidons wrote:
Show nested quote +
On February 09 2012 04:22 Numy wrote:
On February 08 2012 20:24 Advocado wrote:
TB flips out when he had to destroy every grey manually. Too much of an character to judge the game from, watch another stream and make your impressions instead.


He even called IGN "corrupt" or that they know nothing about gaming to rate the game highly. To me that's pathetic for such a public figure to say even when he states it's just his opinion. Why would he slander other peoples opinions when stating his own?

Anyway I loved the demo and am definitely going to get this.

I'm sure IGN is never biased at all or gets people to pay them for good ratings. *sarcasm*



TB is absolutely right - IGN keeps giving mediocre games great marks, as long as they are a work of a huge developer. They are either corrupt or have no idea what makes a game good. It's not even about the high marks themselves, but how they are justified in the reviews. Look at DA2 review for god's sake - and there are many, many more examples.

LorD_AreS
Profile Joined April 2007
Canada208 Posts
February 08 2012 22:00 GMT
#183
Just got the game and played for like 4 hours, in general I love it. Combat system really kicks ass. Graphics are pretty I do like them, I do feel the characters in the game are missing something they are not appealing. But has you go along it does get better.
I watched Day[9] stream yesterday and that made me get the game and i'm happy I did.
Candadar
Profile Blog Joined July 2011
2049 Posts
February 08 2012 22:06 GMT
#184
On February 09 2012 06:35 True_Spike wrote:
Show nested quote +
On February 09 2012 06:22 Silidons wrote:
On February 09 2012 04:22 Numy wrote:
On February 08 2012 20:24 Advocado wrote:
TB flips out when he had to destroy every grey manually. Too much of an character to judge the game from, watch another stream and make your impressions instead.


He even called IGN "corrupt" or that they know nothing about gaming to rate the game highly. To me that's pathetic for such a public figure to say even when he states it's just his opinion. Why would he slander other peoples opinions when stating his own?

Anyway I loved the demo and am definitely going to get this.

I'm sure IGN is never biased at all or gets people to pay them for good ratings. *sarcasm*



TB is absolutely right - IGN keeps giving mediocre games great marks, as long as they are a work of a huge developer. They are either corrupt or have no idea what makes a game good. It's not even about the high marks themselves, but how they are justified in the reviews. Look at DA2 review for god's sake - and there are many, many more examples.



It's not that they're corrupt. It's illegal to bribe people like IGN to give good reviews, however, people like EA/Ubisoft/Activision/etc. have full rights to say "Well...we don't have to give you early access to any of our games at all..." and then leave it at that. So people give them those great reviews to sate the impending doom.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
Last Edited: 2012-02-08 22:42:12
February 08 2012 22:17 GMT
#185
On February 09 2012 05:53 crms wrote:
Show nested quote +
On February 09 2012 05:43 Runaground wrote:
Just finished the game, it took me about 20-25 hours. Wanted to share with some of my thoughts.



Thanks for putting to rest the ridiculous rumours that 'KoA QA testers are speed running the game and it's taking 200 hours!!!!!!!!!!!!!!!!!!!!!!!!!!!!!'. I can't believe anyone believed that.


you might wanna reread the conversation in which the 200 hours number was stated. The developer clearly said that this big number comes together when you try to do every quest.
crms
Profile Joined February 2010
United States11933 Posts
February 08 2012 22:42 GMT
#186
On February 09 2012 07:17 Skilledblob wrote:
Show nested quote +
On February 09 2012 05:53 crms wrote:
On February 09 2012 05:43 Runaground wrote:
Just finished the game, it took me about 20-25 hours. Wanted to share with some of my thoughts.



Thanks for putting to rest the ridiculous rumours that 'KoA QA testers are speed running the game and it's taking 200 hours!!!!!!!!!!!!!!!!!!!!!!!!!!!!!'. I can't believe anyone believed that.


you might wanna reread the conversation in which the 200 hours number was stated. The developer clearly said that this big number comes together when you try to do every quest. I maybe you have problems understanding what every quest means but it does not mean rushing through the main storyline


I never read the source article because I don't think this game is particularly good. I only the ridiculous regurgitating of forum posters.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2012-02-08 22:49:59
February 08 2012 22:44 GMT
#187
On February 09 2012 06:30 IntoTheWow wrote:
Show nested quote +
On February 09 2012 04:22 Numy wrote:
On February 08 2012 20:24 Advocado wrote:
TB flips out when he had to destroy every grey manually. Too much of an character to judge the game from, watch another stream and make your impressions instead.


He even called IGN "corrupt" or that they know nothing about gaming to rate the game highly. To me that's pathetic for such a public figure to say even when he states it's just his opinion. Why would he slander other peoples opinions when stating his own?


Who cares, everyone knows IGN is biased/corrupt/whatever you want to call it.


I'm just saying you don't bloat your opinion then shut down someone else's opinion. The very concept of a "score" is so pointless in reviews it's pathetic that people STILL act as if it's law.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2012-02-09 00:04:20
February 09 2012 00:02 GMT
#188
I think TB was a bit sensational in the opposite direction in his review, mostly because he got caught up on minor things and refused to advance the story. The IGN review is ludicrous as well, but it's IGN and no one should take them seriously.

If it's actually a 5, then there's essentially no games that would be a 10, including Morrowind and DA1. It's more like a 7-8, which is exactly what it's getting on Metacritic right now.

Most of the gripes have already been covered, but just an additional one should be the price tag. Luckily I got it for $50 on Amazon (Origin version :|) but I think $60 is a bit steep for a first time developer, and while a lot of it seems great, it's not as polished as a normal AAA title would be. The armor, weapons and effects look cool but a lot of the NPC models are mediocre at best, and there's a lot of pop ups. The animations are pretty exceptional, though. And to be honest, I doubt most of us even paid $60 for Skyrim/Arkham City/DX3. Usually there's a pre-sale or something for like $40.

TB is a bit harsh on the lore/story, but I think he's largely right that all the characters are lacking some personality and they don't invoke reactions the way some other games have. It's just too bland and generic at times, which is surprising given the depths at which Salvatore spoke about their situations last night. This, along with the inventory, is probably what needs the most work.

As for the difficulty, I think it's a balancing issue with stuns and magic. Magic comes with a ton of mini-disables and huge AoE damage, which basically negates most of the enemies you'll face. At least with slow 2 handers, it takes some work and blocking precision to get to your AoE knockdown. And chakrams are just ridiculous. If you play as finesse though, you have to work a lot more to keep yourself alive. Your disables like smoke are fairly short and until your poison damage gets going, you're not going to kill people that quickly. Instead, you have to spend more time dodging attacks and projectiles ala Batman:AA/AC, which makes it a lot more fun.
ModeratorNow I'm distant, dark in this anthrobeat
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2012-02-09 00:03:20
February 09 2012 00:03 GMT
#189
On February 09 2012 04:14 Telcontar wrote:
Show nested quote +
On February 08 2012 21:45 MrCon wrote:
On February 08 2012 20:09 Telcontar wrote:
I guess my fears were not unfounded. An action game masquerading as an RPG. I don't really know why I was so hopeful that Salvatore would flesh out an interesting world. He hasn't written anything good in a good long while. Plus, I knew the game would cater to the casual console gamers. Oh well.... another ship passes.

Reading the previews I was hoping it would be a little like Dark Souls or Demon's Souls. After playing those 2 games it's too hard to play another action rpg.

I know man. I finally finished Demon Soulds last month. I had to call professional cleaners to wipe off all the blood, sweat and tears. I guess I should move on to Dark Souls, but I'm a little daunted.

Oh and I hope I don't have to wait until The Witcher 3 for the next good RPG on the PC. I guess I'll have to get by with modded Skyrim and the enhanced edition of The Witcher 2. I don't have much hope for ME3. I expect it to be closer to Uncharted with dialogue options rather than what ME1 was.

Go for it omg, I would give my cat to be able to forget I played those game and discover them again TT
Dark Souls isn't harder than Demon's Souls, the harder game is the one you begin with. I bought a PS3 for those 2 games, started with Dark souls, and Demon's Souls was "easy" for me. If you've played Demon's, you know the mechanics and you'll have an easy time. (easy as easy Dark souls can be xD)
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
Last Edited: 2012-02-09 00:10:28
February 09 2012 00:08 GMT
#190
On February 09 2012 07:42 crms wrote:
Show nested quote +
On February 09 2012 07:17 Skilledblob wrote:
On February 09 2012 05:53 crms wrote:
On February 09 2012 05:43 Runaground wrote:
Just finished the game, it took me about 20-25 hours. Wanted to share with some of my thoughts.



Thanks for putting to rest the ridiculous rumours that 'KoA QA testers are speed running the game and it's taking 200 hours!!!!!!!!!!!!!!!!!!!!!!!!!!!!!'. I can't believe anyone believed that.


you might wanna reread the conversation in which the 200 hours number was stated. The developer clearly said that this big number comes together when you try to do every quest. I maybe you have problems understanding what every quest means but it does not mean rushing through the main storyline


I never read the source article because I don't think this game is particularly good. I only the ridiculous regurgitating of forum posters.

If you don't like it then why the shit are you posting about it and further distorting information? Don't try to pass off the blame like you aren't being stupid and it's somehow still the dev's fault/random posters.

Dislike the game all you want, but actually going out of the way to hate on it despite never/barely playing it or reading up on the things that you're referencing? That's just irritating. You're actually getting upset with people for being excited about something in a thread about that particular thing.
"You seem to think about this game a lot"
Tula
Profile Joined December 2010
Austria1544 Posts
February 09 2012 00:14 GMT
#191
As far as i can see from the 2 hours i watched Totalbiscuit i wonder if he always plays games like this. It seems he absolutly refuses to become immersed in it, almost as if that was a conscious decision.

E.g. The boxes thing, honestly yes it is a bit silly that the NPCs ignore it when you destroy boxes in their houses, but honestly I'd ignore that aspect pretty fast.
I have no idea how catching the story will be, but so far (as in the Demo) it seemed like a pretty good game to me. Definitly better than Skyrim (which i played for nearly 60 hours) and that got 8.something on metacritics.

Btw: I don't know anyone who even considers IGN reviews usefull. They simply give notes depending on how much the developers spent on the game (at least that is what it looks like to me). The text of the review is sometimes insightfull and usefull, but the rating on the bottom is absolutly useless.
SinTio
Profile Joined April 2011
Germany871 Posts
February 09 2012 00:19 GMT
#192
Hah, I just noticed that I played the demo on a lower resolution than my monitor is capable of (and that always looks horrible). Had to edit an .ini file to get my 1920x1080 because the ingame option apparently didn't work.
Now I understand why everybody said the game looks nice :D
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2012-02-09 00:21:07
February 09 2012 00:20 GMT
#193
On February 09 2012 09:14 Tula wrote:
As far as i can see from the 2 hours i watched Totalbiscuit i wonder if he always plays games like this. It seems he absolutly refuses to become immersed in it, almost as if that was a conscious decision.

E.g. The boxes thing, honestly yes it is a bit silly that the NPCs ignore it when you destroy boxes in their houses, but honestly I'd ignore that aspect pretty fast.
I have no idea how catching the story will be, but so far (as in the Demo) it seemed like a pretty good game to me. Definitly better than Skyrim (which i played for nearly 60 hours) and that got 8.something on metacritics.

Btw: I don't know anyone who even considers IGN reviews usefull. They simply give notes depending on how much the developers spent on the game (at least that is what it looks like to me). The text of the review is sometimes insightfull and usefull, but the rating on the bottom is absolutly useless.

Yep, TB spent too much time on things he didn't like "Hahaha this is silly" *spends the next half hour to do it* then started a farming side quest (boring) when he should have just advanced in the main quest imo.
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
February 09 2012 00:23 GMT
#194
If you want some insight on the game directly from the game developers you have to see these interviews on Day9 tv, from Day9's Reckoning marathon. There are suberb. Even if you aren't interested in the game, you can really appreciate the work these guys have done.

Curt Shilling - Owner of 38 Studios
Ken Rolston - Internacional Celebrated Game Designer (Executive game designer)
R. A. Salvatore - Lead Lore Designer
Todd McFarlane - Art Director
aka Wardo
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2012-02-09 00:51:19
February 09 2012 00:42 GMT
#195
On February 09 2012 09:02 Jibba wrote:
I think TB was a bit sensational in the opposite direction in his review, mostly because he got caught up on minor things and refused to advance the story. The IGN review is ludicrous as well, but it's IGN and no one should take them seriously.

If it's actually a 5, then there's essentially no games that would be a 10, including Morrowind and DA1. It's more like a 7-8, which is exactly what it's getting on Metacritic right now.

Most of the gripes have already been covered, but just an additional one should be the price tag. Luckily I got it for $50 on Amazon (Origin version :|) but I think $60 is a bit steep for a first time developer, and while a lot of it seems great, it's not as polished as a normal AAA title would be. The armor, weapons and effects look cool but a lot of the NPC models are mediocre at best, and there's a lot of pop ups. The animations are pretty exceptional, though. And to be honest, I doubt most of us even paid $60 for Skyrim/Arkham City/DX3. Usually there's a pre-sale or something for like $40.

TB is a bit harsh on the lore/story, but I think he's largely right that all the characters are lacking some personality and they don't invoke reactions the way some other games have. It's just too bland and generic at times, which is surprising given the depths at which Salvatore spoke about their situations last night. This, along with the inventory, is probably what needs the most work.

As for the difficulty, I think it's a balancing issue with stuns and magic. Magic comes with a ton of mini-disables and huge AoE damage, which basically negates most of the enemies you'll face. At least with slow 2 handers, it takes some work and blocking precision to get to your AoE knockdown. And chakrams are just ridiculous. If you play as finesse though, you have to work a lot more to keep yourself alive. Your disables like smoke are fairly short and until your poison damage gets going, you're not going to kill people that quickly. Instead, you have to spend more time dodging attacks and projectiles ala Batman:AA/AC, which makes it a lot more fun.




The problem is that TB insists on being "non-biased" and yet absolutely refuses to advance through the game. The game is actually decent, if not good if you are considering the fact that it is a FIRST TIME development studio. For them to put a game of this scope out without any major or serious falls is a testament to other companies (*cough* Bethesda *cough*) as to how RPG type games can be built with large worlds, good performance, solid coding, and good combat. There was nothing absolutely gamebreaking I have encountered in KoA so far, and I've enjoyed the game for the most part (there are a few nitpicky things, but honestly for a first stab in the gaming world, I think they've done a great job).


Not everything is perfect; no game is. But if you're rating this game as a 5, you better be pulling Skyrim way down to a 6-7 because Skyrim is honestly not that much better.


I mean, I would consider myself a pretty strong critic of games, and even I believe that KoA isn't that bad of a game. 5 is reserved for games that are really atrociously bad.
Tegin
Profile Joined November 2010
United States840 Posts
February 09 2012 00:48 GMT
#196
Just picked the game up for the Xbox. I'll post later on what I like/dont like. Hoping this game kicks some Ass!
Pain is weakness leaving the body.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2012-02-09 00:49:43
February 09 2012 00:48 GMT
#197
I don't know if anyone has been having issues, but from my perspective they do deserve a lot of credit on the coding. I'm not sure if it's utilizing my SLI or not but I have had literally zero technical issues thus far, which is sadly a rare occurrence these days, even among AAA titles. The controller/mouse/keyboard switching works flawlessly and I have no problems alt tabbing back and forth between the game. On top of that, it's taking up just shy of 500mb of memory which, again, is superb for a modern game.

On the technical side, the game runs better than any of the games I've played from Ubisoft, Eidos, id, Blizzard, Valve, Rocksteady, Bethesda and Rockstar this past year.

Of course this is a console port, but it doesn't have any of the problems that normally plagues them, besides some texture popping.
ModeratorNow I'm distant, dark in this anthrobeat
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2012-02-09 00:54:53
February 09 2012 00:52 GMT
#198
On February 09 2012 09:48 Jibba wrote:
I don't know if anyone has been having issues, but from my perspective they do deserve a lot of credit on the coding. I'm not sure if it's utilizing my SLI or not but I have had literally zero technical issues thus far, which is sadly a rare occurrence these days, even among AAA titles. The controller/mouse/keyboard switching works flawlessly and I have no problems alt tabbing back and forth between the game. On top of that, it's taking up just shy of 500mb of memory which, again, is superb for a modern game.

On the technical side, the game runs better than any of the games I've played from Ubisoft, Eidos, id, Blizzard, Valve, Rocksteady, Bethesda and Rockstar this past year.

Of course this is a console port, but it doesn't have any of the problems that normally plagues them, besides some texture popping.


Part of it is because graphically the game isn't as intense as others, but yes, it runs buttery smooth because the coding is rock solid.



I'm sure their next game will be even better, because unlike most other companies, this one is ran by a gamer himself (Curt Schilling is a notorious board/video gamer ^_^). I think they wanted to make a rock solid game with nothing too innovative, but alot of great ideas from other games put together into one. And I believe they've succeeded. It's not the most revolutionary thing in the world, but it is really good for their first game.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
February 09 2012 00:54 GMT
#199
so, i just played 3 hours and i like it so far, the combat seems well done, i am a big fan of the korean style animations.

I have to say it plays better with a pad, but kayboard and mouse works fine as well, i just prefer the pad because of the analoge directions for dodging.
The worst part for me right now is the camera, its not as bad as devil may cry 3, but i still actively think about the camera position when fighting. Its bothersome, i hope they fix something about it since they told everyone on day9s stream that they listen to their players and this is like the numbe 1-2 concern along with "game is too easy lategame"
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2012-02-09 01:41:25
February 09 2012 01:41 GMT
#200
I can't believe people take TB's reviews seriously anymore. I remember when the RMAH news was out for D3 and he said it would work better for WoW.

I haven't watched him for a while, but it sounds like (from my brother who watched it) for Amalur he did the tutorial, then dicked around (killing people in towns etc.) without making any progress for several hours and then gave it a bad review. It doesn't even sound like he was trying to play the game.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
February 09 2012 01:42 GMT
#201
On February 09 2012 09:52 superstartran wrote:
Show nested quote +
On February 09 2012 09:48 Jibba wrote:
I don't know if anyone has been having issues, but from my perspective they do deserve a lot of credit on the coding. I'm not sure if it's utilizing my SLI or not but I have had literally zero technical issues thus far, which is sadly a rare occurrence these days, even among AAA titles. The controller/mouse/keyboard switching works flawlessly and I have no problems alt tabbing back and forth between the game. On top of that, it's taking up just shy of 500mb of memory which, again, is superb for a modern game.

On the technical side, the game runs better than any of the games I've played from Ubisoft, Eidos, id, Blizzard, Valve, Rocksteady, Bethesda and Rockstar this past year.

Of course this is a console port, but it doesn't have any of the problems that normally plagues them, besides some texture popping.


Part of it is because graphically the game isn't as intense as others, but yes, it runs buttery smooth because the coding is rock solid.



I'm sure their next game will be even better, because unlike most other companies, this one is ran by a gamer himself (Curt Schilling is a notorious board/video gamer ^_^). I think they wanted to make a rock solid game with nothing too innovative, but alot of great ideas from other games put together into one. And I believe they've succeeded. It's not the most revolutionary thing in the world, but it is really good for their first game.


It sounds like Blizzard's approach to games back when they still had a soul.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Auru
Profile Joined April 2010
United Kingdom75 Posts
February 09 2012 01:50 GMT
#202
I've put 6/7 hours into this so far.. it's a pretty solid, standard ... fun rpg.

The class/character building system is actually really fun.. especially since you aren't stuck with what you pick, you can mix and match.. and use the gear you find/build to back up your builds.. there are enough choices here to keep me busy for quite some time.

The game is visually appealing, it's bright.. and flashy, the day/night cycle looks really nice in places, I like how solid this engine is.

The downsides for me are the voice acting.. maybe i'm spoiled by the likes of Dragon Age: Origins or Red Dead Redemption, some of the stuff in this game is just SO overacted it hurts.. the other downer for me is the inventory system.. it just feels a bit clunky.

thats my opinion anyway, this game is not the biggest thing you will play this year.. but I think if you enjoy lengthy rpg's and want a game you can sink your teeth into, give it a try.
Disregard
Profile Blog Joined March 2007
China10252 Posts
February 09 2012 01:58 GMT
#203
Sinking $60 for this doesnt seem plausible for me, Skyrim wasn't worth it :/
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
Skilledblob
Profile Joined April 2011
Germany3392 Posts
February 09 2012 02:06 GMT
#204
On February 09 2012 10:58 Disregard wrote:
Sinking $60 for this doesnt seem plausible for me, Skyrim wasn't worth it :/


well if you buy it for PC it's allready cheaper
Disregard
Profile Blog Joined March 2007
China10252 Posts
February 09 2012 02:10 GMT
#205
Many PC games are hitting the 60$ price tag nowadays, especially big name titles.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
HuggyBear
Profile Joined November 2010
Australia377 Posts
February 09 2012 02:16 GMT
#206
I can see where TB's coming from. The quests are pretty meh. I'm more immersed in the combat. I'm doing the sidequests so I can pretty much run around and kill stuff.
"Sleeping with SeLeCT is Standard. Once you've slept with Day9 everything else is just ..." - CatZ
Silidons
Profile Blog Joined September 2010
United States2813 Posts
February 09 2012 02:57 GMT
#207
On February 09 2012 07:06 Candadar wrote:
Show nested quote +
On February 09 2012 06:35 True_Spike wrote:
On February 09 2012 06:22 Silidons wrote:
On February 09 2012 04:22 Numy wrote:
On February 08 2012 20:24 Advocado wrote:
TB flips out when he had to destroy every grey manually. Too much of an character to judge the game from, watch another stream and make your impressions instead.


He even called IGN "corrupt" or that they know nothing about gaming to rate the game highly. To me that's pathetic for such a public figure to say even when he states it's just his opinion. Why would he slander other peoples opinions when stating his own?

Anyway I loved the demo and am definitely going to get this.

I'm sure IGN is never biased at all or gets people to pay them for good ratings. *sarcasm*



TB is absolutely right - IGN keeps giving mediocre games great marks, as long as they are a work of a huge developer. They are either corrupt or have no idea what makes a game good. It's not even about the high marks themselves, but how they are justified in the reviews. Look at DA2 review for god's sake - and there are many, many more examples.



It's not that they're corrupt. It's illegal to bribe people like IGN to give good reviews, however, people like EA/Ubisoft/Activision/etc. have full rights to say "Well...we don't have to give you early access to any of our games at all..." and then leave it at that. So people give them those great reviews to sate the impending doom.

I always think it's hilarious when people say it's illegal to do this and illegal to do that, shit it's illegal to kill someone but it happens everyday lol.
"God fights on the side with the best artillery." - Napoleon Bonaparte
isleyofthenorth
Profile Blog Joined June 2009
Austria894 Posts
Last Edited: 2012-02-09 03:11:06
February 09 2012 03:09 GMT
#208
On February 09 2012 11:57 Silidons wrote:
Show nested quote +
On February 09 2012 07:06 Candadar wrote:
On February 09 2012 06:35 True_Spike wrote:
On February 09 2012 06:22 Silidons wrote:
On February 09 2012 04:22 Numy wrote:
On February 08 2012 20:24 Advocado wrote:
TB flips out when he had to destroy every grey manually. Too much of an character to judge the game from, watch another stream and make your impressions instead.


He even called IGN "corrupt" or that they know nothing about gaming to rate the game highly. To me that's pathetic for such a public figure to say even when he states it's just his opinion. Why would he slander other peoples opinions when stating his own?

Anyway I loved the demo and am definitely going to get this.

I'm sure IGN is never biased at all or gets people to pay them for good ratings. *sarcasm*



TB is absolutely right - IGN keeps giving mediocre games great marks, as long as they are a work of a huge developer. They are either corrupt or have no idea what makes a game good. It's not even about the high marks themselves, but how they are justified in the reviews. Look at DA2 review for god's sake - and there are many, many more examples.



It's not that they're corrupt. It's illegal to bribe people like IGN to give good reviews, however, people like EA/Ubisoft/Activision/etc. have full rights to say "Well...we don't have to give you early access to any of our games at all..." and then leave it at that. So people give them those great reviews to sate the impending doom.

I always think it's hilarious when people say it's illegal to do this and illegal to do that, shit it's illegal to kill someone but it happens everyday lol.


stupid example. pirating a game from Electronic Arts(i would never buy a game of them) is NOT the same as murder.

Also watched some Dj wheat and this game looks just so average and not worth my time. skyrim barely was
Scorm
Profile Joined April 2011
United States104 Posts
February 09 2012 03:27 GMT
#209
On January 28 2012 15:31 Auru wrote:
Played the demo, I wasn't impressed :/

The class system is inspired, I like that.. but the actual meat of the game seemed so simple and just plain boring, the combat reminds me of devil may cry... but so simplified that it's just not as rewarding and fun, perhaps it's stronger later in the game.

I'll wait and see, maybe a week after release.. see what peoples opinions are.


I really wanted to get into the game as Day9 was seriously promoting it, so I figured I would give it a try. I agree. It felt like a compilation of other RPG's and I was not terribly impressed with the game from the demo The combat system was very hack and slack, but it seemed to lack depth (or maybe it gets better late in the game). I love Diablo, but the hack and slash from KoA:R just felt redundant and monotonous with the constant combos that were all identical. The class system was nice, but the crafting system was obnoxious. The graphics were not all that good for a game that could have looked incredible, but that is what you get when they make console ports. PC's that are gaming rigs just do not get a chance to make the games look pretty when they do little to modify the game.

Needless to say, the game is not worth $60 and I do not know if I will both to spend money on it as Skyrim modding makes the game fascinating and Diablo 3 will be quite good so long as they make the game far harder than the demo.

6.0/10
“It's too bad that stupidity isn't painful.” -Anton LaVey
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
February 09 2012 04:25 GMT
#210
does anyone know how i get the critical hit from crossfire?

i played a lot of devil may cry, but i cant get this move to work properly, i always just get the noncrit version, i tried it for 30 minutes on an enemy.
Leporello
Profile Joined January 2011
United States2845 Posts
Last Edited: 2012-02-09 04:33:38
February 09 2012 04:30 GMT
#211
I really don't get the Skyrim comparisons, because as RPGs go, they're on opposite ends of the spectrum. Skyrim was first-person realism, while this game is third-person arcade.

Oblivion had some combat mods, mostly one called "Deadly Reflex". They helped a bit, but really just went to show how limited that Elder Scrolls style of combat is. The combat in this game is just more tactical and fast-paced. A drawback is that the combat sort of isn't given enough credit by the difficulty. You don't have to play with all the finesse the game offers to just beat everything -- or at least that's how it seems from what I've played. Another problem is the story is barely there. They did this to make the story something very optional and skip-able. But unfortunately it makes the story and setting seem extremely thin. I think if this game pushed its story on the player more -- like Dragon Age -- it'd get better reviews. Also, if hardmode were actually hard, the combat system would have a better chance to shine.

Overall, for what it is, it's a great game. It's a long RPG with a lot to explore, a lot of loot and a pretty entertaining crafting system, and a combat system that's more fluid and action-laced than most RPGs. I'd give it an 8/10, and if the story was more "immersive", I'd probably be giving it a 9 or a 10.
Big water
InseKtSC2
Profile Blog Joined December 2011
United States173 Posts
February 09 2012 08:11 GMT
#212
i just downloaded the demo and im getting the whole black screen bug thing

however mine cant see anything except the EA intro that is like 5 seconds, so i cant even turn off post processing

i tried anti aliasing x2 in catalyst center but nothing happened. help!
InseKt North American Zerg Player Facebook: facebook.com/InseKtSC2 Twitter: @InseKtSC2 Stream: twitch.tv/InseKtSC2
whatusername
Profile Blog Joined November 2008
Canada1181 Posts
February 09 2012 11:23 GMT
#213
Just tried this game at a friend's house. It's pretty bad. The combat is pretty fun, but it suffers from having an unnecessarily big and generic world with nothing to do. There are also way too many side quests that are just filler. If they made the world smaller and had less but more interesting sidequests it could actually be pretty fun.
im gay
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
February 09 2012 11:30 GMT
#214
so.. when's the next steam sale?
Kevmeister @ Dota2
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 09 2012 11:32 GMT
#215
On February 09 2012 20:23 whatusername wrote:
Just tried this game at a friend's house. It's pretty bad. The combat is pretty fun, but it suffers from having an unnecessarily big and generic world with nothing to do. There are also way too many side quests that are just filler. If they made the world smaller and had less but more interesting sidequests it could actually be pretty fun.

Ah you mean like Goty Skyrim lol?
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
February 09 2012 11:33 GMT
#216
meh, about the sidequests being filler, it's filler that fleshes out the entire world. there obviously is going to be more games set in this world, and i do have an interest in the different factions, religions etc that are available.

i really am enjoying the combat, it's quite visceral too - impacts are heavy and forceful, and i'm having a fun time blinking around (one of the perks that comes with the seer destiny) and storming the crap out of everything. i also am enjoying saving my reckoning meter for groups of high-xp enemies so i can maximise the xp gain i get.

basically, i'm approaching it as DMC with heavy RPG elements in a fantasy world. it's working for me, at least.
I AM THE UNIVERSAL CONSTANT
IntoTheWow
Profile Blog Joined May 2004
is awesome32273 Posts
February 09 2012 12:17 GMT
#217
On February 09 2012 09:02 Jibba wrote:
If it's actually a 5, then there's essentially no games that would be a 10, including Morrowind and DA1. It's more like a 7-8, which is exactly what it's getting on Metacritic right now.


Morrowind and DA1 are not a 10 :p...
Moderator<:3-/-<
snow2.0
Profile Joined September 2010
Germany2073 Posts
February 09 2012 13:49 GMT
#218
Can this game be modded?

The mechanics seem to work very well from what i've seen; difficulty and questlines could be improved this way.
Tezzick
Profile Joined February 2011
Canada187 Posts
February 09 2012 16:47 GMT
#219
Gotta say I love this game. I've put almost 20 hours into it since it came out, more then I put into the first few days of Skyrim (since everyone seems to be doing that comparison). I wouldn't be comparing it to any other game besides maybe Fable, which Amalur outstrips in every way, in my opinion.

The combat is somewhat revolutionary in that you're super overpowered with all your abilities and skills, and can kill enemies fairly easily, but they can kill you fairly easily too. Its like everything in the game (you and enemies) don't have much health compared to the damage you dish out.
Its like Thresh's who can very easily kill you if you don't dodge or block properly, but you can very easily kill them if you dodge/block properly.

That's the main part I like about the game. The quests are somewhat lackluster, you can't really "connect" with any NPCs like you can in most other big RPGs, but the story is decent, the world is bright and big, and there is lots to do.
"I'm a monster" - Buster
Aela
Profile Joined January 2012
97 Posts
February 09 2012 16:57 GMT
#220
I put in ~16hrs after I won the game from TB♥ and I explored like 10% of the map. It feels like more Hack'n'Slay than RPG. But some storylines are really great (factionsquests especially)
[image loading]
Malifous
Profile Joined March 2010
10 Posts
Last Edited: 2012-02-09 17:25:25
February 09 2012 17:18 GMT
#221
Got it few days ago and been playing alot. Absolutely love it, but it has some shortcomings.
Mainquest and house of ballad was really epic. Some of the sidequests are fucking awful, seriously running around the map and reward is like 1800 gold when one mob can drop 500~~. Just not worth it.
The combat is awsome and ive played all the classes, it should be alot harder though. And next game i will get into will be definetly dark souls.
-
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2012-02-09 17:41:11
February 09 2012 17:35 GMT
#222
On February 10 2012 01:47 Tezzick wrote:
Gotta say I love this game. I've put almost 20 hours into it since it came out, more then I put into the first few days of Skyrim (since everyone seems to be doing that comparison). I wouldn't be comparing it to any other game besides maybe Fable, which Amalur outstrips in every way, in my opinion.

The combat is somewhat revolutionary in that you're super overpowered with all your abilities and skills, and can kill enemies fairly easily, but they can kill you fairly easily too. Its like everything in the game (you and enemies) don't have much health compared to the damage you dish out.

I think this is only true part of the time. Like I said before, I think AoE is what's making the game too easy for people. Fairly quick spells gives magic users a quick stun and initiation, so you can pull off something more devastating without that much risk. Chakrams and faeblades are too strong and too spammy. They give you too much AoE, which ministuns and provides protection from attacks, so you can basically just spam them without worrying too much about dodging or timing. Of course they look really cool, but I think the combat experience from those two weapons is a lot less interesting than daggers, even though daggers are often less effective.

Daggers require much better positioning and timing because your AoE is basically only a straight line (until the finisher) and it's not that powerful. If you just run in the middle of a group, you'll never get to your finisher because enemies will be swinging at your back and you can't actively protect yourself while attacking. You have to dodge and charge into positions where enemies are isolated and you can take them out quickly. With faeblades, you can run in the middle of a group because it gives you a 360 degree attack, so you're largely protected from incoming melee attacks since the enemies will be knocked back before they land it.

I still want to try scepters, though.
ModeratorNow I'm distant, dark in this anthrobeat
ZoW
Profile Blog Joined January 2009
United States3983 Posts
February 09 2012 17:36 GMT
#223
is there a house/stash kind of thing in this game? im running around with too much shit i can't use/want to save and its annoying
the courage to be a lazy bum
Runaground
Profile Joined February 2010
Moldova36 Posts
February 09 2012 18:16 GMT
#224
On February 10 2012 02:36 ZoW wrote:
is there a house/stash kind of thing in this game? im running around with too much shit i can't use/want to save and its annoying

I got the stash in a Webwood location, town named Canneroc. But I'm not sure, maybe I had to do some quest for that.
hoob
Profile Joined May 2010
Sweden69 Posts
February 09 2012 18:34 GMT
#225
Don't really know where to put this game. I did beat it and after a quite a boring start I did get more and more into the story and the sidequests. But after I basically done everything up until I got to Rathir I just got super bored and ran through only the mainquests.

Played as full might and after finding "overpowered-sword-with-a-gemslot-stuck-in-a-stone" nothing was really challenging. The only thing you really have to watch out for in combat is the fact that you get stunned when you get hit but the might tree just neglects that with one of the skill (which also gives lifeleech). You just activate that skill and herpdiderp your way through the mobs.

Overall I kinda liked it, not that many fun choices to make although I did find one
+ Show Spoiler +
Side with a demon and kill all of the warsworn

But I feel opposite of skyrim where the mainstory was kinda meh, in this game it is the only thing that kept me playing.

Overall maybe a 6/10, if you do the mainquest and the factionquests you are in for a good amount of hours spent and it is kinda worth it.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2012-02-09 19:18:11
February 09 2012 19:16 GMT
#226
i find this game more intersting than skyrim atm, skyrim was just running around in an empty world until an icon pops up on the minimap, this game has little secrets everywhere.

also, i like the combat system more. Sure, it doesnt have the depth of like devil may cry 3 or something, but it is very satisfying for an RPG. I wish more games would use this type of combat, the more complex, the better.

i have played like 12 hours and i am still quite near the starting town, cant stop being in everyones business.



oh also, if anyone else had problems with the finesse dagger critical, you have the press the 3rd attack quite early, around the time when your hands come together for the forward thrust. The timing actually isnt too strict, just got to know what to do.
b0oyah
Profile Blog Joined August 2006
Canada117 Posts
February 09 2012 19:19 GMT
#227
I like this game. The only thing I dislike for now is the camera. Its too close to my character ! is there any way I can move the camera back ?
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
February 09 2012 19:27 GMT
#228
On February 10 2012 04:19 b0oyah wrote:
I like this game. The only thing I dislike for now is the camera. Its too close to my character ! is there any way I can move the camera back ?


no, many many people complain about this and the developers allready noticed and are working on a fix.
I guess this is one of those things that are hard to get right, just like the famous tab-targeting in mmos.
daemir
Profile Joined September 2010
Finland8662 Posts
February 09 2012 20:29 GMT
#229
Was probably overwhelmingly hard to give the option to players to decide the camera distance from the get go.
Tomcattomato
Profile Joined July 2011
Netherlands95 Posts
February 09 2012 20:36 GMT
#230
Seems like I have to give the game a little more time, after pressing Mouse1 for the first 20 minutes of playtime I got pretty bored with it already and felt like it would be a waste of time to continue playing.
Will this change (the M1ing all day every day//gametooeasy) or are these bad sidequests the only thing to look forward to in the game?
Synwave
Profile Joined July 2009
United States2803 Posts
February 09 2012 22:29 GMT
#231
Playing it on hard and its definitely a fun challenge, the fact I can get 2-shot as a mage (or overwhelmed as a warrior as Ive tried both builds) makes positioning and such quite fun.

Im playing with a keyboard and mouse so its a bit obnoxious at times with the camera because its so close I often get ranged attacked from off the side of the screen. My only major complaint is that I cant zoom out even a slight bit to mitigate this factor and it breaks my immersion in multimob fights as Im basically fighting the camera more than the mobs.
The story especially if you meander around the side-quests are really involving and interesting.

Definitely going to keep playing which after 15-20 hours isn't something I say about most games.
♞Nerdrage is the cause of global warming♞
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
February 09 2012 22:40 GMT
#232
On February 10 2012 05:36 Tomcattomato wrote:
Seems like I have to give the game a little more time, after pressing Mouse1 for the first 20 minutes of playtime I got pretty bored with it already and felt like it would be a waste of time to continue playing.
Will this change (the M1ing all day every day//gametooeasy) or are these bad sidequests the only thing to look forward to in the game?


well in the demo i had 3 skills to use next to my regular attack after playing for 45 minutes
Kevmeister @ Dota2
Tegin
Profile Joined November 2010
United States840 Posts
February 10 2012 02:36 GMT
#233
I wish there was a bank system where you could set aside stuff rather than either destroying or selling. Ugh..
Pain is weakness leaving the body.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
February 10 2012 02:51 GMT
#234
On February 10 2012 11:36 Tegin wrote:
I wish there was a bank system where you could set aside stuff rather than either destroying or selling. Ugh..


you get a house with a box for storing things
StatX
Profile Blog Joined April 2011
Canada343 Posts
February 10 2012 04:42 GMT
#235
On February 10 2012 03:16 Runaground wrote:
Show nested quote +
On February 10 2012 02:36 ZoW wrote:
is there a house/stash kind of thing in this game? im running around with too much shit i can't use/want to save and its annoying

I got the stash in a Webwood location, town named Canneroc. But I'm not sure, maybe I had to do some quest for that.


You have to rescue/kill Barten and go after the Widow quest chain before they give you the key to that house.

Can we snipe it? Yes we can!
StatX
Profile Blog Joined April 2011
Canada343 Posts
February 10 2012 04:44 GMT
#236
On February 10 2012 11:36 Tegin wrote:
I wish there was a bank system where you could set aside stuff rather than either destroying or selling. Ugh..


If you have blacksmithing, you can salvage the items for crafting components to craft better stuff (some weapons are outrageous).

You do need money if you suck at dispelling chests like to heal your curses though so selling isnt that bad.

There are backpacks you can buy to expand your space but theyre so expensive...
Can we snipe it? Yes we can!
StatX
Profile Blog Joined April 2011
Canada343 Posts
February 10 2012 04:50 GMT
#237
So much people bashing the game it's crazy.

The graphics aren't asadvanced as Skyrim's but it's not trying to. THe world is lush and colorful reminding me of older RPG games. The game is quest driven and you can easily play 20-100 if you do not charge in through the main quest lines.

Combat gets much more positional and involving as you progress. Some monsters will start having long range stuns and other nasty effects you will want to dodge.

My suggestion is to forget the demo, it was full of bugs and didn't make the game justice. Then again, if you dont like story driven games with little liberty as sidequests but still somewhat linear, this is not for you.
Can we snipe it? Yes we can!
crayhasissues
Profile Blog Joined July 2010
United States682 Posts
February 10 2012 04:53 GMT
#238
On February 09 2012 09:48 Jibba wrote:
I don't know if anyone has been having issues, but from my perspective they do deserve a lot of credit on the coding. I'm not sure if it's utilizing my SLI or not but I have had literally zero technical issues thus far, which is sadly a rare occurrence these days, even among AAA titles. The controller/mouse/keyboard switching works flawlessly and I have no problems alt tabbing back and forth between the game. On top of that, it's taking up just shy of 500mb of memory which, again, is superb for a modern game.

On the technical side, the game runs better than any of the games I've played from Ubisoft, Eidos, id, Blizzard, Valve, Rocksteady, Bethesda and Rockstar this past year.

Of course this is a console port, but it doesn't have any of the problems that normally plagues them, besides some texture popping.


I agree Jibba, the smoothness is amazing. Not used to it...especially for newer games.
twitch.tv/crayhasissues ||| @crayhasissues on twitter ||| Dota 2 Streamer that loves to help new players!
DoX.)
Profile Joined December 2008
Singapore6164 Posts
February 10 2012 04:58 GMT
#239
Right now I'm playing as a stealth thief/rogue character and its been really fun so far. I'm thinking maybe its because a lot more dodging/timing is required by dagger wielders?

Went about joining The Travellers the moment I entered the world :D Right now I'm some 4 quests into the travellers questline, the one thing I do wish is that the various factions gave unique armor sets upon joining like in Skyrim. It makes you feel like you truely belong to an organisation, as opposed to "Alright, you're in. Now do this for me" sorta thing. Anyways its definitely been impressive regardless and I'm quite happy with my purchase
Tegin
Profile Joined November 2010
United States840 Posts
February 10 2012 04:59 GMT
#240
On February 10 2012 11:51 Skilledblob wrote:
Show nested quote +
On February 10 2012 11:36 Tegin wrote:
I wish there was a bank system where you could set aside stuff rather than either destroying or selling. Ugh..


you get a house with a box for storing things

I must not be to that point yet. Thanks!
Pain is weakness leaving the body.
Zooper31
Profile Joined May 2009
United States5710 Posts
February 10 2012 05:46 GMT
#241
On February 10 2012 13:59 Tegin wrote:
Show nested quote +
On February 10 2012 11:51 Skilledblob wrote:
On February 10 2012 11:36 Tegin wrote:
I wish there was a bank system where you could set aside stuff rather than either destroying or selling. Ugh..


you get a house with a box for storing things

I must not be to that point yet. Thanks!


Ya it's in Webwood southwest of the starting zone. I got there around lvl10 I'd say. You get keys to a house and can upgrade it alot to include a forge and alc lab and stuff so you can also make stuff in there. The town has a shop too so you can sell stuff.

I don't worry about money at all atm. Sitting on 80k just by selling everything I come across that isn't an upgrade. Going the Finesse route with daggers, bows, and faeblades btw. Figures, my main in WoW was a rogue lol.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
Greenworld
Profile Joined March 2011
93 Posts
February 10 2012 17:44 GMT
#242
The game is fun , even if sometimes you would wish a magical horse to be able to run faster around .
The best thing about the game are the fights ( if you don't fight on noobish level ) they are great , a lot better then skyrim. The fact that you can reset your character and become from a mage with dispeling and alchemy into a warrior with blacksmith for a really small amount of gold is great , you don't have to start the game again to enjoy other classes.
Quests are decent , some quests give crap rewards and not that many funny quests , nothing compares to the quests from the witcher 2 :p .
And i could go on , but overall it's a great game , i love it , i will probably play this more then i did Skyrim.
Durak
Profile Blog Joined January 2008
Canada3684 Posts
February 10 2012 17:56 GMT
#243
I haven't seen any posts in this thread about DLC for the game yet. I don't even have KoA: Reckoning yet and I'm interested in what they're going to have as DLC. There are two neat videos and accompanying writeup here (http://www.analoghype.com/videos/first-look-kingdoms-of-amalur-reckoning-dlc-1-2/) which might interest people.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
February 10 2012 18:21 GMT
#244
first DLC is just some armor and weapons, you basically pay 5$ to cheat in a single player game.
Tezzick
Profile Joined February 2011
Canada187 Posts
February 10 2012 18:27 GMT
#245
On February 10 2012 02:35 Jibba wrote:
Show nested quote +
On February 10 2012 01:47 Tezzick wrote:
Gotta say I love this game. I've put almost 20 hours into it since it came out, more then I put into the first few days of Skyrim (since everyone seems to be doing that comparison). I wouldn't be comparing it to any other game besides maybe Fable, which Amalur outstrips in every way, in my opinion.

The combat is somewhat revolutionary in that you're super overpowered with all your abilities and skills, and can kill enemies fairly easily, but they can kill you fairly easily too. Its like everything in the game (you and enemies) don't have much health compared to the damage you dish out.

I think this is only true part of the time. Like I said before, I think AoE is what's making the game too easy for people. Fairly quick spells gives magic users a quick stun and initiation, so you can pull off something more devastating without that much risk. Chakrams and faeblades are too strong and too spammy. They give you too much AoE, which ministuns and provides protection from attacks, so you can basically just spam them without worrying too much about dodging or timing. Of course they look really cool, but I think the combat experience from those two weapons is a lot less interesting than daggers, even though daggers are often less effective.

Daggers require much better positioning and timing because your AoE is basically only a straight line (until the finisher) and it's not that powerful. If you just run in the middle of a group, you'll never get to your finisher because enemies will be swinging at your back and you can't actively protect yourself while attacking. You have to dodge and charge into positions where enemies are isolated and you can take them out quickly. With faeblades, you can run in the middle of a group because it gives you a 360 degree attack, so you're largely protected from incoming melee attacks since the enemies will be knocked back before they land it.

I still want to try scepters, though.

I've only played straight magic on my character so far (was going to be doing finesse and sorcery but didn't work out) but I can say the 3rd (?) tier spells are pretty damn powerful. The only spot they're not too great is vs Trolls/Jotuns/Ettins and other magic-resistant/tanky enemies. Although as a pure sorcerer, I don't have much choice but to use them as my chakram's and staff's damage is barely physical at all. I still can easily die though if I miss-time an attack on yellow/orange named enemies, especially ranged ones. + Show Spoiler +
The House of Ballads end-boss, the Maid of Windermere or something, owned me a few times before I got the timings right and managed to combo down her and her minions.


After a few more levels I'll be switching over to finesse/might or straight finesse. I've almost maxed all my magic abilities and will want something new, so I'll be able to comment more on faeblades/daggers/bows/swords etc later.

Also, if people are finding it too easy, just progress in the game more and it'll get harder again. You can always up the difficulty too, if you aren't already. I stayed in the Odarath area for a very long time, doing every quest and task, and when every enemy I faced was grey-named, it was super easy. Then, I just went to the next area and it was harder again as it introduces tougher enemies/levels current enemies past you. That's what it seems to do for me at least. I'm level 25ish I believe and just going to the Cradle of Summer above Erathell, I think its called.
"I'm a monster" - Buster
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
Last Edited: 2012-02-10 18:34:49
February 10 2012 18:34 GMT
#246
On February 09 2012 12:09 isleyofthenorth wrote:
Show nested quote +
On February 09 2012 11:57 Silidons wrote:
On February 09 2012 07:06 Candadar wrote:
On February 09 2012 06:35 True_Spike wrote:
On February 09 2012 06:22 Silidons wrote:
On February 09 2012 04:22 Numy wrote:
On February 08 2012 20:24 Advocado wrote:
TB flips out when he had to destroy every grey manually. Too much of an character to judge the game from, watch another stream and make your impressions instead.


He even called IGN "corrupt" or that they know nothing about gaming to rate the game highly. To me that's pathetic for such a public figure to say even when he states it's just his opinion. Why would he slander other peoples opinions when stating his own?

Anyway I loved the demo and am definitely going to get this.

I'm sure IGN is never biased at all or gets people to pay them for good ratings. *sarcasm*



TB is absolutely right - IGN keeps giving mediocre games great marks, as long as they are a work of a huge developer. They are either corrupt or have no idea what makes a game good. It's not even about the high marks themselves, but how they are justified in the reviews. Look at DA2 review for god's sake - and there are many, many more examples.



It's not that they're corrupt. It's illegal to bribe people like IGN to give good reviews, however, people like EA/Ubisoft/Activision/etc. have full rights to say "Well...we don't have to give you early access to any of our games at all..." and then leave it at that. So people give them those great reviews to sate the impending doom.

I always think it's hilarious when people say it's illegal to do this and illegal to do that, shit it's illegal to kill someone but it happens everyday lol.


stupid example. pirating a game from Electronic Arts(i would never buy a game of them) is NOT the same as murder.

Also watched some Dj wheat and this game looks just so average and not worth my time. skyrim barely was


Which would support him even more, he's saying that even though something is illegal it still happens all the time. Even something as big as murder. He wasn't comparing the two illegal activities, he was just making his point.
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
February 10 2012 18:49 GMT
#247
i think some of the "easy game" complaints stem from they player being able to lock the enemies into knockdown-standing up animations with ease. At least this holds true for daggers.
ArmyOfPlatypi
Profile Blog Joined December 2010
United States188 Posts
February 10 2012 18:55 GMT
#248
On February 11 2012 03:49 LaNague wrote:
i think some of the "easy game" complaints stem from they player being able to lock the enemies into knockdown-standing up animations with ease. At least this holds true for daggers.


Especially when parry knocks back in an area of effect. Daggers work in melee-only mobs pretty well.
"You have something in your teeth--" "You know what I have in my teeth? VENGEANCE!"
Xinder
Profile Blog Joined January 2011
United States2269 Posts
February 10 2012 19:05 GMT
#249
On February 11 2012 03:49 LaNague wrote:
i think some of the "easy game" complaints stem from they player being able to lock the enemies into knockdown-standing up animations with ease. At least this holds true for daggers.


Chakrams do the same but hardly dish out physical damage. Also i dunno bout anyone else but do packs of wolves just rape you if even one catches you and dazes you the rest are right behind attacking. To where you get permadazed and die lol. Least this has happened to me a few times on my mage lol.
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
snow2.0
Profile Joined September 2010
Germany2073 Posts
February 10 2012 19:14 GMT
#250
On February 11 2012 04:05 Xinder wrote:
Show nested quote +
On February 11 2012 03:49 LaNague wrote:
i think some of the "easy game" complaints stem from they player being able to lock the enemies into knockdown-standing up animations with ease. At least this holds true for daggers.


Chakrams do the same but hardly dish out physical damage. Also i dunno bout anyone else but do packs of wolves just rape you if even one catches you and dazes you the rest are right behind attacking. To where you get permadazed and die lol. Least this has happened to me a few times on my mage lol.

Maybe they get stronger later, i've just met arden and wolves attack in pretty fast succession but still too slow to stunlock.
hard mode.
Durak
Profile Blog Joined January 2008
Canada3684 Posts
February 10 2012 19:15 GMT
#251
On February 11 2012 03:21 LaNague wrote:
first DLC is just some armor and weapons, you basically pay 5$ to cheat in a single player game.

Yeah, I read that, except that's not the DLC I'm referring to. The article labels two possible future DLC as DLC 1+2.
NostalgiaTag
Profile Blog Joined August 2009
Canada508 Posts
February 10 2012 19:32 GMT
#252
Anyone find the game to be a WoW 2.0 other than the combat system it just feels so generic rpg. Do quest return quest do quest return quest. Just feels like a single player WoW and the dungeons are fairly straight forward... I dunno if il invest to much more time into the game imo
Look for the flaw that lost the game not the flaw in the game.
snow2.0
Profile Joined September 2010
Germany2073 Posts
Last Edited: 2012-02-10 20:59:53
February 10 2012 20:55 GMT
#253
After some more gametime, i believe my only issue is the close-up dialogs.
All Characters have pretty dead eyes and little/no expression; to zoom in for this seems really awkward.

I think dungeon siege 2 was similar in that regard, and it turned me off there too.
holdthephone
Profile Blog Joined August 2010
United States523 Posts
Last Edited: 2012-02-10 22:45:41
February 10 2012 22:45 GMT
#254
On February 11 2012 04:32 NostalgiaTag wrote:
Anyone find the game to be a WoW 2.0 other than the combat system it just feels so generic rpg. Do quest return quest do quest return quest. Just feels like a single player WoW and the dungeons are fairly straight forward... I dunno if il invest to much more time into the game imo


it's going to win any awards but it's nice to look at and the combat is a blast.
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
February 10 2012 22:54 GMT
#255
On February 11 2012 04:32 NostalgiaTag wrote:
Anyone find the game to be a WoW 2.0 other than the combat system it just feels so generic rpg. Do quest return quest do quest return quest. Just feels like a single player WoW and the dungeons are fairly straight forward... I dunno if il invest to much more time into the game imo



Im very confused by this type of attitude....what are you looking for a in an RPG? What else can a quest be other than to complete a task?

I love this game so far, only put in 12 hours or so but I see a great many more being poured in.
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
Plague1503
Profile Joined October 2010
Croatia466 Posts
February 10 2012 23:03 GMT
#256
Played a Finesse/Sorcery Dokkalfar up to like level 15, using Daggers and Chakrams, Chakrams just make all fights incredibly easy, but Daggers are fun as hell to use.
Just rolled a Might/Sorcery Almain using Longswords/Undecided (been switching up between Hammers, Staves and Chakrams) and I'm actually finding it more fun, Longswords are an awesome weapon to use. Was planning on pure Might, but the Might/Sorcery Destiny bonuses are too good to pass up, plus Sorcery ability trees are awesome.
"Good luck." "I don't need luck. I have ammo."
Plague1503
Profile Joined October 2010
Croatia466 Posts
Last Edited: 2012-02-10 23:07:15
February 10 2012 23:06 GMT
#257
double post, sorry
"Good luck." "I don't need luck. I have ammo."
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
February 10 2012 23:16 GMT
#258
On February 11 2012 07:54 N3rV[Green] wrote:
Show nested quote +
On February 11 2012 04:32 NostalgiaTag wrote:
Anyone find the game to be a WoW 2.0 other than the combat system it just feels so generic rpg. Do quest return quest do quest return quest. Just feels like a single player WoW and the dungeons are fairly straight forward... I dunno if il invest to much more time into the game imo



Im very confused by this type of attitude....what are you looking for a in an RPG? What else can a quest be other than to complete a task?

I love this game so far, only put in 12 hours or so but I see a great many more being poured in.


Well you know there can be a story. Surely you can't deny that a questline like the dark brotherhood in an elder scrolls game is better than your run of the mill fetch quest.
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
procyonlotor
Profile Blog Joined January 2011
Italy473 Posts
February 10 2012 23:16 GMT
#259
You mages might want to try staves. The only aoe they have is in a cone in front of you and their attacks are fairly slow, albeit spectacular. I'm playing finesse/sorcery at the moment and it seems the farther I go the less viable sneak attacks become. More creatures are become resistant to them. Also, I seem to be favoring spells heavily especially when it comes to fighting enemies like Jottun.
moopie
Profile Joined July 2009
12605 Posts
February 10 2012 23:24 GMT
#260
On February 11 2012 04:32 NostalgiaTag wrote:
Anyone find the game to be a WoW 2.0 other than the combat system it just feels so generic rpg. Do quest return quest do quest return quest. Just feels like a single player WoW and the dungeons are fairly straight forward... I dunno if il invest to much more time into the game imo

Yeah it strikes me a lot like that too. Combat is fun, and the graphics aren't bad (I don't mind the WoW-ish look), but it does really play like a single player mmo.

On February 11 2012 07:54 N3rV[Green] wrote:
Show nested quote +
On February 11 2012 04:32 NostalgiaTag wrote:
Anyone find the game to be a WoW 2.0 other than the combat system it just feels so generic rpg. Do quest return quest do quest return quest. Just feels like a single player WoW and the dungeons are fairly straight forward... I dunno if il invest to much more time into the game imo

Im very confused by this type of attitude....what are you looking for a in an RPG? What else can a quest be other than to complete a task?

I love this game so far, only put in 12 hours or so but I see a great many more being poured in.

Single player rpgs generally have to have an engaging story where it feels like the player is making a difference in the world (as opposed to mmos where the world has to stay static so the next player can come and do the exact same quest from the same npc).

In Reckoning, NPCs aren't very memorable or personable, the quests (for the most part) are rather generic, and the world is extremely static. It would have been fine as an MMO (which is how it initially started) but I find it a bit lacking myself.
I'm going to sleep, let me get some of that carpet.
RetroAspect
Profile Joined November 2011
Belgium219 Posts
February 10 2012 23:29 GMT
#261
Any ATI card users here have some tips about the CCC AA settings? like which type of AA to use(MSAA, edge-detect etc) and wether to force it or enhance or whatever? been looking everywhere for a thread on this but haven't found one..

Thanks.
I am what i am and thats all that i am!
HuggyBear
Profile Joined November 2010
Australia377 Posts
February 10 2012 23:43 GMT
#262
On February 11 2012 08:29 RetroAspect wrote:
Any ATI card users here have some tips about the CCC AA settings? like which type of AA to use(MSAA, edge-detect etc) and wether to force it or enhance or whatever? been looking everywhere for a thread on this but haven't found one..

Thanks.


I just use Enhance x2 standard AA on CCC. I realised it gets buggy on npc conversations with Post Processing on if you don't force AA.
"Sleeping with SeLeCT is Standard. Once you've slept with Day9 everything else is just ..." - CatZ
IntoTheWow
Profile Blog Joined May 2004
is awesome32273 Posts
February 10 2012 23:43 GMT
#263
This game feels rather insipid to me. Like I find myself already skipping dialogues less than an hour into the game. I like the big boss battles and some stuff like wolves engaging you it's fun (at least playing as a finesse mage).

Combat is fun, could use some balance tweaking from what I've experienced, but the story and the quests seem so bad.

I wish they made this more diabloish so I could focus on what's good on this game, instead of running from A to B and from B to A against to get a quest I do not care about.

The graphics I don't mind.

Hope the story gets better later on, I'm 'only' 4-5 hours in.
Moderator<:3-/-<
RetroAspect
Profile Joined November 2011
Belgium219 Posts
February 10 2012 23:46 GMT
#264
On February 11 2012 08:43 HuggyBear wrote:
Show nested quote +
On February 11 2012 08:29 RetroAspect wrote:
Any ATI card users here have some tips about the CCC AA settings? like which type of AA to use(MSAA, edge-detect etc) and wether to force it or enhance or whatever? been looking everywhere for a thread on this but haven't found one..

Thanks.


I just use Enhance x2 standard AA on CCC. I realised it gets buggy on npc conversations with Post Processing on if you don't force AA.


Can you specify if you use Enhance AA or Override AA please? cause as far as i know there is no standard AA option in the game menu? thanks
I am what i am and thats all that i am!
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
February 10 2012 23:47 GMT
#265
On February 11 2012 08:43 IntoTheWow wrote:
This game feels rather insipid to me. Like I find myself already skipping dialogues less than an hour into the game. I like the big boss battles and some stuff like wolves engaging you it's fun (at least playing as a finesse mage).

Combat is fun, could use some balance tweaking from what I've experienced, but the story and the quests seem so bad.

I wish they made this more diabloish so I could focus on what's good on this game, instead of running from A to B and from B to A against to get a quest I do not care about.

The graphics I don't mind.

Hope the story gets better later on, I'm 'only' 4-5 hours in.


I don't know, I enjoyed the House of Ballads quest chain and so far Warsworn one too
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
February 11 2012 00:17 GMT
#266
well, i liked the quests so far. Highlight so far was House of Ballads, it portrays the change against persistance/mortal vs immortal problematic really well. The recurring ballads felt so alien and yet so familiar (fairy tales).
They also give you a moral dilemma to solve.
I found that story to be very fresh.

I also was always interested whats going on in an area and did the quests just like in skyrim, really cant complain about any WoW feelings.
Zeburial
Profile Blog Joined May 2009
Sweden1126 Posts
February 11 2012 01:54 GMT
#267
So now that I've gotten up to 24h's played, i can definitely say that I'll play this game until the end. I don't know, I might be slow, but I've just finished all quests in Dalentarth I could find and I'm on my way into Plains of Erathell & Detyre. I'm lvl 20 and I've gone for full Finesse with Daggers + Faeblades which is amazingly fun when you get all your moves. I've specced a lot into Blacksmithing because I wanted to check out how that was and... it's ok. Nothing major really. You can create items which are better than most drops, but like I said, nothing major. I thought that gold was gonna be a problem, but nah, after you get like 10k gold or more, it just keeps coming. Especially if you don't go for Blacksmithing and just sell everything you don't need.

The story so far is ok. The House of Ballads questline was nice. But what I don't like is mostly the quest which involves "Run to A, then to B, then to C and then back to me". So boring and time consuming.

I also really like the Lorestones. I'm trying to find as many as possible but not just for the reward. They are well written.

I guess we all know that the inventory isn't optimal but after a while I got used to it and it wasn't that bad. What is annoying however is when I'm at the forge, crafting new gear and there is no way to see my current gear while I'm crafting the new one. I would very much like to see what I'm wearing while I'm crafting the new one so I can see what pieces to put in the gear.

I would probably give this game a 7/10 so far. It's nice, and the battle system is keeping those ratings up but there is room for improvement!
Empires are not brought down by outside forces - they are destroyed by weaknesses from within
Herculix
Profile Joined May 2010
United States946 Posts
Last Edited: 2012-02-11 04:31:20
February 11 2012 04:29 GMT
#268
On February 11 2012 08:43 IntoTheWow wrote:
This game feels rather insipid to me. Like I find myself already skipping dialogues less than an hour into the game. I like the big boss battles and some stuff like wolves engaging you it's fun (at least playing as a finesse mage).

Combat is fun, could use some balance tweaking from what I've experienced, but the story and the quests seem so bad.

I wish they made this more diabloish so I could focus on what's good on this game, instead of running from A to B and from B to A against to get a quest I do not care about.

The graphics I don't mind.

Hope the story gets better later on, I'm 'only' 4-5 hours in.


the regular side quests are really stupid and fetch-and-retrieve, but i've come to enjoy the main story line. frankly, i completely agree with how dull the side quests are. 23 hours in i am not doing any side quests unless they are in a new area and worth using to level up. the interest i have in actually helping the people is completely zilch and i only even accept them so that i can just complete them while i go run around the map with the main quest and lorestone hunting (which i do actually really enjoy, the dialogue there is great).

i actually ignored the main story line for a good 10 hours, but then i conceded and did it, and now i'm basically rushing down it while using side quests as an excuse to explore the area. i started the house of ballads and that is quite good as well, but it's taken a backseat because i wanna know more about the chick with black hair. she's basically the only character i care about so far at this point, aside from the Fae in general (won't name specific people/things for spoiler's sake).
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
February 11 2012 04:44 GMT
#269
Hmmm I've played the game 10+ hours and am now level 13...

I think Bows are totally amazing and borderline OP. I don't get how everyone complains about them =P It's by far the best weapon in the game from what I've seen. Chakrams are completely overrated, they're way too slow in my opinion.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Xinder
Profile Blog Joined January 2011
United States2269 Posts
February 11 2012 04:44 GMT
#270
On February 11 2012 10:54 Zeburial wrote:
So now that I've gotten up to 24h's played, i can definitely say that I'll play this game until the end. I don't know, I might be slow, but I've just finished all quests in Dalentarth I could find and I'm on my way into Plains of Erathell & Detyre. I'm lvl 20 and I've gone for full Finesse with Daggers + Faeblades which is amazingly fun when you get all your moves. I've specced a lot into Blacksmithing because I wanted to check out how that was and... it's ok. Nothing major really. You can create items which are better than most drops, but like I said, nothing major. I thought that gold was gonna be a problem, but nah, after you get like 10k gold or more, it just keeps coming. Especially if you don't go for Blacksmithing and just sell everything you don't need.

The story so far is ok. The House of Ballads questline was nice. But what I don't like is mostly the quest which involves "Run to A, then to B, then to C and then back to me". So boring and time consuming.

I also really like the Lorestones. I'm trying to find as many as possible but not just for the reward. They are well written.

I guess we all know that the inventory isn't optimal but after a while I got used to it and it wasn't that bad. What is annoying however is when I'm at the forge, crafting new gear and there is no way to see my current gear while I'm crafting the new one. I would very much like to see what I'm wearing while I'm crafting the new one so I can see what pieces to put in the gear.

I would probably give this game a 7/10 so far. It's nice, and the battle system is keeping those ratings up but there is room for improvement!


Before you finalize the item you want to craft there should be an option for compare. It's X if you're using a pad. That compares it to w/e you're currently wearing in that spot.
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
Xinder
Profile Blog Joined January 2011
United States2269 Posts
February 11 2012 04:46 GMT
#271
On February 11 2012 13:44 Shikyo wrote:
Hmmm I've played the game 10+ hours and am now level 13...

I think Bows are totally amazing and borderline OP. I don't get how everyone complains about them =P It's by far the best weapon in the game from what I've seen. Chakrams are completely overrated, they're way too slow in my opinion.


Ok, granted I haven't used bows b/c i'm going magic, but I am using Chakrams....they're broken...like in the best way possible but they're OP. I can 1v1 any mob and kill them w/ just Chakrams. Any mob. Even a troll.
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
February 11 2012 04:57 GMT
#272
On February 11 2012 13:46 Xinder wrote:
Show nested quote +
On February 11 2012 13:44 Shikyo wrote:
Hmmm I've played the game 10+ hours and am now level 13...

I think Bows are totally amazing and borderline OP. I don't get how everyone complains about them =P It's by far the best weapon in the game from what I've seen. Chakrams are completely overrated, they're way too slow in my opinion.


Ok, granted I haven't used bows b/c i'm going magic, but I am using Chakrams....they're broken...like in the best way possible but they're OP. I can 1v1 any mob and kill them w/ just Chakrams. Any mob. Even a troll.

1v1 sure, how about 1v4? During the delay of the final attack they just kill you in one hit
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
NostalgiaTag
Profile Blog Joined August 2009
Canada508 Posts
February 11 2012 04:59 GMT
#273
So ive stoped playing tonight.. The game bugged out and wont let me fast travel anymore. I have to decide to load an old save 3 hours back, or continue the game from here with out fast travel.. fucken EA they never fully bug test their games. Grrr
Look for the flaw that lost the game not the flaw in the game.
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
February 11 2012 05:37 GMT
#274
On February 11 2012 13:57 Shikyo wrote:
1v1 sure, how about 1v4? During the delay of the final attack they just kill you in one hit


this is true, and the final attack doesn't even hit half the time if there is a slight elevation difference.

this is why i use daggers as a secondary.
I AM THE UNIVERSAL CONSTANT
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
February 11 2012 05:42 GMT
#275
I don't think daggers can really 1v4 properly either o_o I thought Feyblades were for that, though I still prefer bow because you can do everything with it
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Sprungjeezy
Profile Blog Joined June 2010
United States1313 Posts
Last Edited: 2012-02-11 06:27:44
February 11 2012 06:25 GMT
#276
Don't know how far through I am, haven't really explored too much, been too busy chasing down every quest I find. The Reckoning Mode finishing moves are so fucking awesome. I also really like the gameplay and so far really enjoy the quests. The professions are also fucking awesome as well as the choices you can make when you're at certain points. I'd recommend this to anyone who likes RPGs especially those who liked Elder Scrolls.

edit:

On February 11 2012 14:42 Shikyo wrote:
I don't think daggers can really 1v4 properly either o_o I thought Feyblades were for that, though I still prefer bow because you can do everything with it


I've been able to 1vX with daggers just fine, but the fact that Faeblades use fulcrums (these can get sick stats) lead me to make an insanely good Faeblade that I'm using. It's not too bad because Faeblades with any elemental enchant/gem look baller as fuck. I also have a really OP bow that I switch to at times.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
February 11 2012 08:31 GMT
#277
=S How do you 1vx with Daggers? They're super slow after the initial hits as well =S For me it becomes just 2 hits -> dodge repeat and then it deals no damage at all
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
ArmyOfPlatypi
Profile Blog Joined December 2010
United States188 Posts
Last Edited: 2012-02-11 10:21:53
February 11 2012 10:14 GMT
#278
On February 11 2012 17:31 Shikyo wrote:
=S How do you 1vx with Daggers? They're super slow after the initial hits as well =S For me it becomes just 2 hits -> dodge repeat and then it deals no damage at all


It's a long process of focusing on one 1-2 pokes at a time (everything else is not a guaranteed hit) and timing parries (but do not use the special attack after parries, it's not cancellable) so that you basically never really take damage from surrounding enemies. If there's a spellcaster, focus on them. That's about it.

EDIT: But yeah, until you have daggers good enough that they outdamage the dagger-throwing spell (at the closest range possible all 5 daggers hit one target, it's massive at the beginning) you shouldn't use them besides assassinating from sneak mode.

On February 11 2012 13:44 Shikyo wrote:
Hmmm I've played the game 10+ hours and am now level 13...

I think Bows are totally amazing and borderline OP. I don't get how everyone complains about them =P It's by far the best weapon in the game from what I've seen. Chakrams are completely overrated, they're way too slow in my opinion.


Bows are stupidly good later on in the game because of arrow rain and the multiple shot at max levels. Arrow Rain + Frost or Lightning destroys mobs so easily (Arrow Rain has a weird bug where it shoots from the side sometimes, or maybe it's on purpose, either way it shuts down forward movement so hard). Multiple Shot fires 5 charged arrows from one, so if anything walks up to you while you charge they're dead in two seconds (they can all critical strike). And they both synergize with frost traps so well in narrows corridors. =)
"You have something in your teeth--" "You know what I have in my teeth? VENGEANCE!"
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49995 Posts
February 11 2012 10:29 GMT
#279
don't know about bows but Chakrams are badass.

oh yeah best thing about crafting is that I get to name what I craft,my chakram is called Outsider SE(I crafted one before and called it Outsider but this one is so much better).
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
DoX.)
Profile Joined December 2008
Singapore6164 Posts
February 11 2012 10:31 GMT
#280
I really like how merchants can get more and more awesome items as you progress and level up so that people who don't spec blacksmithing (like me) can keep checking back. Also it gives gold a purpose in the later stages of the game compared to skyrim where there would be nothing to spend gold on
Miss_Cleo
Profile Joined March 2010
United States406 Posts
February 11 2012 10:37 GMT
#281
On February 11 2012 19:31 DoX.) wrote:
I really like how merchants can get more and more awesome items as you progress and level up so that people who don't spec blacksmithing (like me) can keep checking back. Also it gives gold a purpose in the later stages of the game compared to skyrim where there would be nothing to spend gold on



From what I've experienced vendors hold onto their set items throughout the whole game.
ArmyOfPlatypi
Profile Blog Joined December 2010
United States188 Posts
February 11 2012 10:53 GMT
#282
On February 11 2012 19:31 DoX.) wrote:
I really like how merchants can get more and more awesome items as you progress and level up so that people who don't spec blacksmithing (like me) can keep checking back. Also it gives gold a purpose in the later stages of the game compared to skyrim where there would be nothing to spend gold on


Does anyone know which merchants have backpacks? It's so frustrating at this point in the game and I think I skipped some places.
"You have something in your teeth--" "You know what I have in my teeth? VENGEANCE!"
Sprungjeezy
Profile Blog Joined June 2010
United States1313 Posts
Last Edited: 2012-02-11 11:13:30
February 11 2012 11:09 GMT
#283
On February 11 2012 17:31 Shikyo wrote:
=S How do you 1vx with Daggers? They're super slow after the initial hits as well =S For me it becomes just 2 hits -> dodge repeat and then it deals no damage at all


Usually I can just plow through 1-2 people at a time while making sure to dodge incoming damage. I generally get through most of my combo and don't even use the dagger throw. But Scatter Shot with the bow is incredibly awesome for large groups. As for no damage, that all depends on your weapon, I've seen 1000+ crits (and I crit quite a bit) and at the time I was only level 16 (I had reset my fate to max out Blacksmithing).

As for the Backpacks a simple google of "kingdoms of amalur reckoning backpacks" yielded

Rikka Egest - The Corner Shop, Gorhart (Odarst)
Wil Donall - Scholia Arcana, Rathir (Tywili Coast)
Riona Helt - Asker's Alley, Ysa (The Sidhe)

as the very first search : P
ArmyOfPlatypi
Profile Blog Joined December 2010
United States188 Posts
February 11 2012 11:24 GMT
#284
On February 11 2012 20:09 Sprungjeezy wrote:
Show nested quote +
On February 11 2012 17:31 Shikyo wrote:
=S How do you 1vx with Daggers? They're super slow after the initial hits as well =S For me it becomes just 2 hits -> dodge repeat and then it deals no damage at all


Usually I can just plow through 1-2 people at a time while making sure to dodge incoming damage. I generally get through most of my combo and don't even use the dagger throw. But Scatter Shot with the bow is incredibly awesome for large groups. As for no damage, that all depends on your weapon, I've seen 1000+ crits (and I crit quite a bit) and at the time I was only level 16 (I had reset my fate to max out Blacksmithing).

As for the Backpacks a simple google of "kingdoms of amalur reckoning backpacks" yielded

Rikka Egest - The Corner Shop, Gorhart (Odarst)
Wil Donall - Scholia Arcana, Rathir (Tywili Coast)
Riona Helt - Asker's Alley, Ysa (The Sidhe)

as the very first search : P


I don't know why but I completely forgot Google existed after I made TL my homepage. Thanks. =)
"You have something in your teeth--" "You know what I have in my teeth? VENGEANCE!"
DoX.)
Profile Joined December 2008
Singapore6164 Posts
February 11 2012 11:51 GMT
#285
On February 11 2012 19:37 Miss_Cleo wrote:
Show nested quote +
On February 11 2012 19:31 DoX.) wrote:
I really like how merchants can get more and more awesome items as you progress and level up so that people who don't spec blacksmithing (like me) can keep checking back. Also it gives gold a purpose in the later stages of the game compared to skyrim where there would be nothing to spend gold on



From what I've experienced vendors hold onto their set items throughout the whole game.

Ahh yeah i meant as you progress further into the regions the newer merchants sell more valuable items. I recently got to Rathir and my jaw dropped when I saw the mage merchant sell things at $300k plus lol
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
February 11 2012 11:59 GMT
#286
Really loving this game. Almost didn't get it after TB's review, but then I realized I don't actually care about immersion that much anyway. My only problem is figuring out which weapon I want to use since they're all pretty awesome in their own way :D
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49995 Posts
February 11 2012 13:18 GMT
#287
Sayle,stream it man.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
snow2.0
Profile Joined September 2010
Germany2073 Posts
February 11 2012 16:53 GMT
#288
In one of the streams i heard somebody saying they'd do a crit build

I can't seem to find skills that increase crits, what do? :E
Advocado
Profile Blog Joined September 2010
Denmark994 Posts
February 11 2012 17:50 GMT
#289
Anyone games freezing on loading screen between zones ? Crash on the first mine and first city shop
http://www.twitch.tv/advocadosc2
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2012-02-11 18:13:26
February 11 2012 18:12 GMT
#290
On February 12 2012 01:53 snow2.0 wrote:
In one of the streams i heard somebody saying they'd do a crit build

I can't seem to find skills that increase crits, what do? :E


finesse has one in the relative top tier.



i didnt crash yet and i alt-tab constantly, works very well so far.
Gorsameth
Profile Joined April 2010
Netherlands21539 Posts
February 11 2012 18:50 GMT
#291
On February 12 2012 01:53 snow2.0 wrote:
In one of the streams i heard somebody saying they'd do a crit build

I can't seem to find skills that increase crits, what do? :E


Finess gear (leather) increase crit damage, There are also items and crafting materials which increase crit dmg and crit chance.
It ignores such insignificant forces as time, entropy, and death
Zozo
Profile Blog Joined April 2010
Brazil2579 Posts
February 11 2012 18:51 GMT
#292
On February 12 2012 02:50 Advocado wrote:
Anyone games freezing on loading screen between zones ? Crash on the first mine and first city shop


I'm 35 hours in and not a single crash yet, try checking steam files maybe?
EGM guides me
snow2.0
Profile Joined September 2010
Germany2073 Posts
February 11 2012 18:55 GMT
#293
Yo, no crashes.

It runs so smooth, it's ridiculous.
Even when you tab out, no loading times.
If only more games were made with these standards.
Aela
Profile Joined January 2012
97 Posts
February 11 2012 19:00 GMT
#294
I killed the Maid of windmere today, wow was shee hard. the whole house of ballade questline was pretty nice. I played ~20hrs now and really like it more and more.
The sorcery-spells look sooo great, just got the Mixed-Combo-Spell - just awesome :D
pallad
Profile Joined September 2010
Poland1958 Posts
Last Edited: 2012-02-11 19:25:15
February 11 2012 19:21 GMT
#295
Game is veryyyyyy good :D
Im now 30 lv and im almost at game end on hard

But the game is to easy for me , even on hard.. , im full fitness with assasin destiny and my hp dont even drop 50% in fights.
evasion from assasin destiny + gems dmg resistance + my 900 hp = immortality
http://screenshooter.net/2657893/jknerhr

If you add to this build for bleeding dmg + fitneess talents for bleeding ( 70 fitness) + good crafted weapon
http://screenshooter.net/2657893/yeqpkoq
= 1200-1300 crits vs bleeding traget

Im have some hope , that in some DLC , game will be harder
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
Jibba
Profile Blog Joined October 2007
United States22883 Posts
February 11 2012 20:01 GMT
#296
On February 11 2012 17:31 Shikyo wrote:
=S How do you 1vx with Daggers? They're super slow after the initial hits as well =S For me it becomes just 2 hits -> dodge repeat and then it deals no damage at all

Positioning. Obviously you try and eliminate as many as possible with stealth before hand but if that doesn't work out, you can still go 1v5+ with good movement.

Your charge up can be used to apply poisons and get yourself in the right spot, but you will not be able to use it in the middle of combat and it's not designed to do much damage. Lunge is your big escape ability, and should be part of your combos. Spamming attack is usually a mistake because it leaves you so vulnerable, so most of your damage comes from crits and poison. Your crit attack is very easy to pull off and you don't necessarily need to finish with it. Attack, crit, lunge, attack, crit, finish, get out and go back in again. The bow is immensely useful too, especially against ranged opponents. Depending on the situation, you should be able to take out 2 enemies with either stealth or the bow, before the real combat begins.
ModeratorNow I'm distant, dark in this anthrobeat
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
February 11 2012 20:21 GMT
#297
Why does this game run and alt tab so smoothly. It runs better than Dota 2 on my pc. Man it runs better than SC2. Is it just coding or is there something special they doing?
pallad
Profile Joined September 2010
Poland1958 Posts
Last Edited: 2012-02-11 20:24:43
February 11 2012 20:23 GMT
#298
I love dagger play , if you go to 70 fitness , you gonna get gambit, Its VERY good skill in fights with multiply enemies
Just need to always charge gambit to have more charges. With help of gambit you always gonna fight max 2 enemies at same time , because others one gonna be pushed back by this skill
So in time others one come closer , you already killed this ones close you , add to this good dodge use and you can fight even 10 enemies without taking any hit at you.


@up
Good game engine
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
Ryndika
Profile Blog Joined August 2010
1489 Posts
Last Edited: 2012-02-11 21:07:23
February 11 2012 21:05 GMT
#299
This game just looks so awesome. I have folder for pics from this game. I can just take wallpapers from Amalur from now on lol. Heres little example. (removed that meter thingy)

[image loading]
Atm, playing as dagger + poison + bow spec. Charged 7 arrows in melee range is like doomshotgun lol. Also love the smoke bomb + space + left click oneshot(backstab) =D
I rly like moving around quickly and doing different combos and watching out very carefully for enemy movements in this game.
as useful as teasalt
eluv
Profile Joined August 2010
United States1251 Posts
February 11 2012 22:28 GMT
#300
I just finished the game earlier today, had a total blast playing it. I'll mention right off that I am much more a 'gameplay' kind of guy than I am a lore/immersion one. That said, I like many other had an issue with the difficulty level, especially later on in the game. I think where the problem really comes from is the vast power gap possible at any given level based on your gear.

Somebody picking up what they find as they go along is probably going to do 1/4, if not less, as much damage as somebody who works really hard searching for merchants with good gear, getting the right gems, or crafting it themselves. I'm not sure what you do in that situation, gameplay wise. I'd like to think you just give the hardest difficulty enemies 4x the life, and additional damage tacked on as well, but I'm no game designer.

In comparison the Witcher, which I think Reckoning has a lot in common with, had a very gentle power increase if you really put time into your gear, and more so in that game your potions. In some sense it's satisfying to have your theorycrafting pay off, but when it pays off so well that it makes things trivial (walking up to a miniboss and 1-shotting him) then that's a problem.

Really though, for a lot of the game the low difficulty meant it was just sort of fast paced fun, but my biggest issue by far was (actually a spoiler you've been warned):
+ Show Spoiler +

the massive letdown that was the final battle. I mean the thing was super hyped, and then turns out to be literally trivial. I keep comparing the game to Witcher because that was a game I loved playing all the way through, and the final battle in the Witcher literally took me 50+ save/reloads, including multiple times where I just completely re-evaluated my tactics. I'm not saying your final fight needs to be that brutal, but I honestly expect to have to try at least a half dozen times to get it right. I mean, the final battle in Portal 2 was harder than this.


Regardless of its faults, as far as AAA titles go I give this an 85. Had a lot of fun playing and I'll probably get around to doing a much slower 2nd playthrough messing with some different build along the way, so well worth the price, but it was not without faults.
"Yes I fucked my way to the GSL partnership" - Sundance
Slardar
Profile Joined April 2010
Canada7593 Posts
February 11 2012 22:36 GMT
#301
On February 11 2012 20:59 Sayle wrote:
Really loving this game. Almost didn't get it after TB's review, but then I realized I don't actually care about immersion that much anyway. My only problem is figuring out which weapon I want to use since they're all pretty awesome in their own way :D


Indeed, this is the same path that I'm leaning on. The combat just seems really intuitive and challenging (for melee) , as long as it ends up not being TOO easy. Please stream ^^!
Zooper31
Profile Joined May 2009
United States5710 Posts
Last Edited: 2012-02-11 23:19:22
February 11 2012 23:13 GMT
#302
On February 11 2012 19:53 ArmyOfPlatypi wrote:
Show nested quote +
On February 11 2012 19:31 DoX.) wrote:
I really like how merchants can get more and more awesome items as you progress and level up so that people who don't spec blacksmithing (like me) can keep checking back. Also it gives gold a purpose in the later stages of the game compared to skyrim where there would be nothing to spend gold on


Does anyone know which merchants have backpacks? It's so frustrating at this point in the game and I think I skipped some places.


I've visited every shop and I'm about lvl20 now. Only came across 2 backpacks so far, always looking for more. I'm guessing there might be 2-3 more to get throughout the world, as I've only really been to 1/3 of it.

Anyway I'm going the full finesse route and I can kill a group of enemies 5+ at a time with just spamming charged arrows. With the talents 1 charged bow show shoots out 7 charged arrows at a time in a giant radius out from the middle one and they all do normal dmg and can crit and apply effects too lol. Bow dmg is insane if you talent if all the way.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
pAnatiC
Profile Joined November 2010
Germany123 Posts
February 12 2012 01:19 GMT
#303
Really impressed by this game. Its way to easy (playing on hard). But its fun!

Drops r way to low and items look allways the same (most times.. )

Anyway, some pics
https://www.dropbox.com/gallery/10643056/1/Amalur?h=edb0a8
Candadar
Profile Blog Joined July 2011
2049 Posts
February 12 2012 01:25 GMT
#304
Two questions.

One: How the tits am I supposed to read the text on the right hand side when I'm getting new abilities / browsing abilities? I mouse over the shit, and info pops up, but if I try to move my mouse over to scroll and read it, the text goes away.

Two: How do I get shit to put in sockets

And to throw a third one on out of nowhere: Is Blacksmithing worth it?
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
Last Edited: 2012-02-12 01:28:42
February 12 2012 01:28 GMT
#305
Just use the mousewheel holding the cursor over the power's icon. Don't move it.

To get shit to put in sockets, get sagecrafting and combine all the shards and stuff you find everywhere.

Blacksmithing is totally worth it. I haven't played a long time, but nor have I found anything that comes close to the sheer power and customization of blacksmiting,
ArmyOfPlatypi
Profile Blog Joined December 2010
United States188 Posts
February 12 2012 01:35 GMT
#306
On February 12 2012 10:25 Candadar wrote:
Two questions.

One: How the tits am I supposed to read the text on the right hand side when I'm getting new abilities / browsing abilities? I mouse over the shit, and info pops up, but if I try to move my mouse over to scroll and read it, the text goes away.

Two: How do I get shit to put in sockets

And to throw a third one on out of nowhere: Is Blacksmithing worth it?


Taking into account the post before mine along with the fact that repairing is freaking expensive from blacksmiths (at least on good equipment). It'll save a ton of money just to buy a dozen repair kits every hour or two with points invested into blacksmithing.

It's hard to say if something is actually worth investing into... Like, lock picking is pretty silly, it's pretty feasible on Very Hard and there's lockpicks stocked at most merchants.
"You have something in your teeth--" "You know what I have in my teeth? VENGEANCE!"
Candadar
Profile Blog Joined July 2011
2049 Posts
February 12 2012 01:35 GMT
#307
On February 12 2012 10:28 beef42 wrote:
Just use the mousewheel holding the cursor over the power's icon. Don't move it.


I've tried that, doesn't work =/
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
February 12 2012 01:40 GMT
#308
Also I'm ready stand corrected, but since you can reset your character for gold, couldn't just max out crafting, craft the biggest baddest sword, and then just ditch it afterwards for whatever you want.
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
Last Edited: 2012-02-12 01:42:44
February 12 2012 01:42 GMT
#309
On February 12 2012 10:25 Candadar wrote:
And to throw a third one on out of nowhere: Is Blacksmithing worth it?


Absolutely worth it, no matter how early in the game you are. In my experience so far (~level 10), if you're good about salvaging relevant items you can almost always craft a superior item to anything short of purple level items. You also get to name your items, which is super cool.
EchOne
Profile Blog Joined January 2008
United States2906 Posts
February 12 2012 02:01 GMT
#310
Even a lot of purple items pale in comparison with what you can forge with good materials and high blacksmithing. I'm level 22 with max blacksmithing at the moment rocking a crafted greatsword with literally twice the damage of the three most recent purple greatswords I've picked up. Only problem is you need to salvage a LOT because what materials you salvage are random. It sucks when you salvage an item worth tens of thousands of gold and get underwhelming materials.

beef42 you need to have some points in blacksmithing simply to salvage green, then blue items. If you go through the game getting essentially no materials don't expect to be able to suddenly craft a monstrosity. The best mastercrafted items also use gems made from pristine shards, which require somewhat high sagecrafting to make.
面白くない世の中, 面白くすればいいさ
DoX.)
Profile Joined December 2008
Singapore6164 Posts
February 12 2012 02:15 GMT
#311
to all you finesse players is the smoke bomb/poison cloud good?
Ryndika
Profile Blog Joined August 2010
1489 Posts
Last Edited: 2012-02-12 02:23:03
February 12 2012 02:20 GMT
#312
On February 12 2012 11:15 DoX.) wrote:
to all you finesse players is the smoke bomb/poison cloud good?

Smoke bomb is extremely good and best skill from fitnesse. Poison cloud is too low damage in my opinion considering you could get other things.
I think I'm going to finish this game tomorrow. I have only about 800k (its like price of green item). But I don't know where to use it, lol. vendors never sell legendary items. Well gonna start mage and do different quests after that I think.
as useful as teasalt
ArmyOfPlatypi
Profile Blog Joined December 2010
United States188 Posts
February 12 2012 02:41 GMT
#313
On February 12 2012 11:15 DoX.) wrote:
to all you finesse players is the smoke bomb/poison cloud good?


Smoke Bomb is amazing for sniping spellcasters/ranged attackers before starting a 1 v X situation. Poison Cloud I'm assuming is the corpse explosion? If it isn't I'll edit this out, but it's not worth investing into if you're not satisfied with the rest of your skills, it's kind of a point dump because it's very niche. Overall it does add to the uncanny AoE damage that Finesse provides later on (if you get Arrow Rain especially).
"You have something in your teeth--" "You know what I have in my teeth? VENGEANCE!"
pallad
Profile Joined September 2010
Poland1958 Posts
February 12 2012 03:04 GMT
#314
On February 12 2012 11:20 Ryndika wrote:
Show nested quote +
On February 12 2012 11:15 DoX.) wrote:
to all you finesse players is the smoke bomb/poison cloud good?

Smoke bomb is extremely good and best skill from fitnesse. Poison cloud is too low damage in my opinion considering you could get other things.
I think I'm going to finish this game tomorrow. I have only about 800k (its like price of green item). But I don't know where to use it, lol. vendors never sell legendary items. Well gonna start mage and do different quests after that I think.


Legendary items are only from drop's . If you wanna good items you must craft them or make fractions quest chanins , you get really good rewards from ending querst's in every fraction chain.
Im 33 lv and im gonna end game tommorow i think i think 2-3 h of play and its gonna be finish
Im playing now blink rogue <3 its very good ! , you get poison blink from fitness/ sorc destinies its take away dodge and replace it with poison blink love this skill :D
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
Ghizz
Profile Joined February 2012
Hong Kong8 Posts
February 12 2012 03:33 GMT
#315
Going a Might/Sorcery build, been pretty fun and challenging so far on hard.
As long as you don't spam potions/reckoning mode, the combat stays fun with you most likely dying alot on a few bosses.

The open-world mobs are not that challenging, its when you get into some of the main faction quests dungeons that the bosses start to rip you apart! Trying to stay out of blacksmithing and sagecrafting to keep my gear not as overpowered (like in Skyrim where once you cheated...it was hard to go back).

Overall, this game is really good, got about 20hours worth and the world is really beautiful!
DoX.)
Profile Joined December 2008
Singapore6164 Posts
February 12 2012 07:39 GMT
#316
All right thanks guys
WarpStatus
Profile Joined October 2010
United States18 Posts
Last Edited: 2012-02-12 08:26:41
February 12 2012 08:20 GMT
#317
This game seems pretty cool but unfortunately I am unable to play it because I can't see anything in game. The screen is black. The menu opens and works fine when i press escape and I can see the minimap also but everything else is black. Does anyone know where to go for tech support for the demo because so far i've been looking but can't find anything... If anyone knows it would be a great help! Thanks.


EDIT: Scratch that!! I found the fix to my problem I just needed to disable post processing. Time to check out the game!
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
February 12 2012 08:45 GMT
#318
Aight after trying out maxed skilltrees of every class I still think bows are by far the best. None of the other weapons comes even close, and the mage spells all seem to suck as well.

So back to spamming bow >_>
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
February 12 2012 11:15 GMT
#319
On February 12 2012 17:45 Shikyo wrote:
Aight after trying out maxed skilltrees of every class I still think bows are by far the best. None of the other weapons comes even close, and the mage spells all seem to suck as well.

So back to spamming bow >_>


dude this is not SC2 you dont have to play what is best. Play the style that is most fun for you
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
February 12 2012 11:24 GMT
#320
On February 12 2012 20:15 Skilledblob wrote:
Show nested quote +
On February 12 2012 17:45 Shikyo wrote:
Aight after trying out maxed skilltrees of every class I still think bows are by far the best. None of the other weapons comes even close, and the mage spells all seem to suck as well.

So back to spamming bow >_>


dude this is not SC2 you dont have to play what is best. Play the style that is most fun for you

Most fun to me is not having to reload 20 times every bossfight .-. For instance I have no idea how dagger users are supposed to finish House of Ballads at like lvl 15
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
Last Edited: 2012-02-12 11:32:53
February 12 2012 11:29 GMT
#321
spells suck? meteor is possibly the most broken thing in the game, especially once you get gear that increases your elemental damage and your spell damage, and gear that give +2 to sorcery abilities are just awesome.

i two-shotted the house of valor boss with a level 7 inferno. i love my character, blinking around and nuking everything to death.

edit: more tips for sorcerers

1. once you get the upgrade for the faer gorta that lets it life leech and give health back to you, there is no reason not to use it. at level 5 the proc rate is 70(!)% percent, basically every time your skeleton hits something you get like 10% of your health back.

2. always go for gear with increases to either spell damage, elemental damage (ideally the best as it affects both your spells AND your elementally charged weapons), crit rate (preferably magic crit rate) and of course, +sorcery ability gear.

3. the shield of protection upgrades are vital if you use either tempest with its ridiculously long charge time or winter storm (channeling), as the orbs hit any enemy trying to get near and stunning/interrupting you.
I AM THE UNIVERSAL CONSTANT
DrGreen
Profile Joined July 2010
Poland708 Posts
February 12 2012 12:11 GMT
#322
I finished the game on level 18 I think (finesse) by the time I got to Alabastra I was so bored that I just ran through whole location. Game is waaaay to easy and the final boss is a joke (I didnt even use one potion on him).

It's fun for 5-10h, but then it gets too repetitive (unless u want to switch tech trees every 3h)
KuBa
Profile Blog Joined October 2010
Poland98 Posts
Last Edited: 2012-02-12 12:28:50
February 12 2012 12:28 GMT
#323
On February 12 2012 20:24 Shikyo wrote:
Show nested quote +
On February 12 2012 20:15 Skilledblob wrote:
On February 12 2012 17:45 Shikyo wrote:
Aight after trying out maxed skilltrees of every class I still think bows are by far the best. None of the other weapons comes even close, and the mage spells all seem to suck as well.

So back to spamming bow >_>


dude this is not SC2 you dont have to play what is best. Play the style that is most fun for you

Most fun to me is not having to reload 20 times every bossfight .-. For instance I have no idea how dagger users are supposed to finish House of Ballads at like lvl 15


Seriously, it was ALMOST impossible!! I just finished House of Ballads at level 12/13, something around those lines, with faeblades + chakrams. Not only that the last bosses are damn strong, I had like 4 potions going into the castle, and I had to reload like 30 times total I guess.
But still, I don't know if I am doing something wrong, but because of situations like that I don't have the feeling at all that the game might be too easy. I get my ass kicked all the time!
Check out my stream: http://www.justin.tv/kubathebear
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
February 12 2012 12:31 GMT
#324
By the way one thing about the game that really bothers me is that the world is absolutely TINY in comparison to morrowind or even skyrim, and there's not really any non-quest related dungeons that you can explore etc.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
procyonlotor
Profile Blog Joined January 2011
Italy473 Posts
February 12 2012 12:42 GMT
#325
I was Finess/Sorcery at the end of House of Ballads. Got through with a greater regen potion.
Ryndika
Profile Blog Joined August 2010
1489 Posts
Last Edited: 2012-02-12 12:59:57
February 12 2012 12:55 GMT
#326
Last boss was just too easy. I died once due to rolling on top of enemy and got combohitted by boss meteors and different hits from smaller mobs. Thought that 'maybe I should prepare for this'. Went to shop, bought 20greater healing potions and all possible buffs you can get for poison dagger + bow bleed spec.
BTW you can skip the WHOLE fight with using potion of fate (used 1 pot at last part myself). You can't die if you use few pots. Ok so game is very imbalanced in perspective of potions, I'm one of those gamers who turn the difficulty hardest possible, then find anyway possible to beat the game without cheating or pure glitches.

Even without pots it's just very facepalm fight.
I think I was about 29-30level, which should be LOW LEVEL for that boss figt since I didn't do any quests in 3rd continent.

OH BTW, I saw MAJOR difficulty increase at about 14-18levels. Trolls would like almost onehit you, mobs would be crazy with spells etc, etc. Then quickly after I just had too large healthpool for even to care about hits too much (fitnesse).

I also would liek to see more mobs. there's just like 8 models for mobs I feel. It would've been nice to see mobs really change for every continent.
And what's up for passing days without night? It started bothering me after like 18hr played.

TL;DR
-Too easy, especially bosses and ESPECIALLY last boss.
-Too few models for different continents imo.

On February 12 2012 21:28 KuBa wrote:
Show nested quote +
On February 12 2012 20:24 Shikyo wrote:
On February 12 2012 20:15 Skilledblob wrote:
On February 12 2012 17:45 Shikyo wrote:
Aight after trying out maxed skilltrees of every class I still think bows are by far the best. None of the other weapons comes even close, and the mage spells all seem to suck as well.

So back to spamming bow >_>


dude this is not SC2 you dont have to play what is best. Play the style that is most fun for you

Most fun to me is not having to reload 20 times every bossfight .-. For instance I have no idea how dagger users are supposed to finish House of Ballads at like lvl 15


Seriously, it was ALMOST impossible!! I just finished House of Ballads at level 12/13, something around those lines, with faeblades + chakrams. Not only that the last bosses are damn strong, I had like 4 potions going into the castle, and I had to reload like 30 times total I guess.
But still, I don't know if I am doing something wrong, but because of situations like that I don't have the feeling at all that the game might be too easy. I get my ass kicked all the time!

Was the house of ballads the part where + Show Spoiler +
the woman boss is gonna kill ya with bunch of random forestmobs and they are craz as hell? Dude, use good fate meter, mana rege potion, smokebomb and spam shadowflare-roll-shadowflare-roll. Deveoloped that tactic because I was out of healthpotions.
as useful as teasalt
Jochan
Profile Blog Joined July 2010
Poland1730 Posts
February 12 2012 13:15 GMT
#327
On February 12 2012 20:29 zeehar wrote:
1. once you get the upgrade for the faer gorta that lets it life leech and give health back to you, there is no reason not to use it. at level 5 the proc rate is 70(!)% percent, basically every time your skeleton hits something you get like 10% of your health back.
.

Cool stuff, I didn't know about that. I've totally skipped that guy after frist point, because I can't figure out how he works, sometimes he attack just as I cast first spell, but most of the times I can be ganked by 4 guys and he just runs around with me passively, wtf ???
"(...)all in the game, yo. All in the game"
pallad
Profile Joined September 2010
Poland1958 Posts
February 12 2012 13:34 GMT
#328
On February 12 2012 21:11 DrGreen wrote:
I finished the game on level 18 I think (finesse) by the time I got to Alabastra I was so bored that I just ran through whole location. Game is waaaay to easy and the final boss is a joke (I didnt even use one potion on him).

It's fun for 5-10h, but then it gets too repetitive (unless u want to switch tech trees every 3h)


loled what ? you finish the game on hard at 18 lv ? then you dont even make 1/5 quests there or even 1/6
I have 32 lv and im now in alabastra still have like 2-3 h to game end.
And i run forward to , and miss a lot of quests..
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
HuggyBear
Profile Joined November 2010
Australia377 Posts
February 12 2012 13:54 GMT
#329
I think I'm starting to see a trend where people that stick to one skill tree (ability tree) tend to find the game too easy because of how the skills progress (point # requirements) so you end up unlocking the more powerful skills earlier. I'm playing my finesse/sorcery at hard and I find some of the boss battles are actually challenging, up to the point where I have to use effect potions.

The house of ballads final was insane. I think I had to pop majority of my damage redux and health pots just to live through the mob stun (using Chakram/Faeblade)
"Sleeping with SeLeCT is Standard. Once you've slept with Day9 everything else is just ..." - CatZ
Aela
Profile Joined January 2012
97 Posts
February 12 2012 14:36 GMT
#330
Seriously, it was ALMOST impossible!! I just finished House of Ballads at level 12/13, something around those lines, with faeblades + chakrams. Not only that the last bosses are damn strong, I had like 4 potions going into the castle, and I had to reload like 30 times total I guess.
But still, I don't know if I am doing something wrong, but because of situations like that I don't have the feeling at all that the game might be too easy. I get my ass kicked all the time!


Yeah, if every fight was that challenging the game would be that much better. I used like every potion I looted in my 18 levels.
eluv
Profile Joined August 2010
United States1251 Posts
Last Edited: 2012-02-12 15:07:00
February 12 2012 15:05 GMT
#331
[image loading]

Stacking +% damage vs lightly wounded is pretty good.


On February 12 2012 22:54 HuggyBear wrote:
I think I'm starting to see a trend where people that stick to one skill tree (ability tree) tend to find the game too easy because of how the skills progress (point # requirements) so you end up unlocking the more powerful skills earlier. I'm playing my finesse/sorcery at hard and I find some of the boss battles are actually challenging, up to the point where I have to use effect potions.

The house of ballads final was insane. I think I had to pop majority of my damage redux and health pots just to live through the mob stun (using Chakram/Faeblade)


House of ballads fight is by far the hardest fight in the game, and I mean worlds harder than any other fight. I played through as jack-of-all-trades, even points in might/finesse/sorcery, and aside from that fight everything else was pretty simple.
"Yes I fucked my way to the GSL partnership" - Sundance
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
Last Edited: 2012-02-12 15:09:31
February 12 2012 15:07 GMT
#332
you got a crit there too, nice.

i wonder how my sorc is going to turn out with about 40 points in might.

i think they need to tune the damage bonus when in fateshift mode down a bit, what i did was save fateshifts for the bosses/minibosses/large mobs to maximise xp gain. what ended up happening is that i blink in, fateshift, do the chakram spin attack, then do a tempest/meteor. boom. everything dead except the boss who is now at like 20% hp...
I AM THE UNIVERSAL CONSTANT
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
February 12 2012 15:18 GMT
#333
they just need to remove health regen on hard difficulty.
The difference between 0 health regen and 1 health regen alone is a whole different experience.

And leech is just broken and when it procs, it fills me up to 100% all the time.
pallad
Profile Joined September 2010
Poland1958 Posts
February 12 2012 15:41 GMT
#334
Just finish game at 33 lv on hard ,with blik rogue ( sorc/ fitness) . Game is very good but to easy
Now im waiting for some big DLC to play one more time , this time iwth mage char ;d
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
Candadar
Profile Blog Joined July 2011
2049 Posts
February 12 2012 17:58 GMT
#335
So is it viable to go Finesse/Sorcery without using a Staff? I kind of want to use a lot of magic, but I dont want to use a stave =/
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
February 12 2012 18:22 GMT
#336
I'm pure sorc and I haven't touched a staff yet.
I AM THE UNIVERSAL CONSTANT
noobcakes
Profile Blog Joined May 2010
United States526 Posts
February 12 2012 18:27 GMT
#337
finished the game at lvl 18? shit im lvl 18 and im still on the green lookin lands...
Professional BattleCraft Player
Candadar
Profile Blog Joined July 2011
2049 Posts
February 12 2012 18:47 GMT
#338
How do I sagecraft?

Like...where do I do it? What are the reagents for it?
pallad
Profile Joined September 2010
Poland1958 Posts
Last Edited: 2012-02-12 18:56:02
February 12 2012 18:48 GMT
#339
On February 13 2012 02:58 Candadar wrote:
So is it viable to go Finesse/Sorcery without using a Staff? I kind of want to use a lot of magic, but I dont want to use a stave =/


for fitness / sorc daggers are the best , just learn use poison blink ( you get it from destiny if you play fitness /sorc , he replace dodge ). But if you wanna use a lot of magic , why not pure sorc ? fitness is for mele dmg not magic

@up
Its just simple jewelcrafting... in like every city or town you have place for that , just look at map it will be marked.

Why they dont make this game MMO rpg ... oh shame .. will be so good , something like vindicus but much better
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
Candadar
Profile Blog Joined July 2011
2049 Posts
February 12 2012 19:00 GMT
#340
On February 13 2012 03:48 pallad wrote:
Show nested quote +
On February 13 2012 02:58 Candadar wrote:
So is it viable to go Finesse/Sorcery without using a Staff? I kind of want to use a lot of magic, but I dont want to use a stave =/


for fitness / sorc daggers are the best , just learn use poison blink ( you get it from destiny if you play fitness /sorc , he replace dodge ). But if you wanna use a lot of magic , why not pure sorc ? fitness is for mele dmg not magic

@up
Its just simple jewelcrafting... in like every city or town you have place for that , just look at map it will be marked.

Why they dont make this game MMO rpg ... oh shame .. will be so good , something like vindicus but much better


It was initially supposed to be an MMO, but they changed their minds. Now it's simply a precursor for an MMO they're making in the future, and they're testing out the engine and shit

It's true, look it up
Tezzick
Profile Joined February 2011
Canada187 Posts
February 12 2012 20:06 GMT
#341
On February 13 2012 03:47 Candadar wrote:
How do I sagecraft?

Like...where do I do it? What are the reagents for it?

You use crystal shards. The cloudy/lambent/pristine for fire ice physical magic and shit.
You can combine them with some points in the skill to make one better one (2 cloudy-1 lambent, 2 lambent-1 pristine).
There's sagecrafting altars in various towns and villages that you can use to combine shards, make gems, and socket the gems into your armor/weapons.

The game is still decently challenging for me simply because I'm not trying to get the best weapons or armor or use the most overpowered skills, I just play whatever for fun. Sometimes I'll just whip out some faeblades I picked up (I'm pure sorc) and kill shit with those for a bit. I guess some people have fun by having the best stuff possible, but try out different things if you want it to be more challenging.
"I'm a monster" - Buster
holdthephone
Profile Blog Joined August 2010
United States523 Posts
Last Edited: 2012-02-12 21:42:42
February 12 2012 21:42 GMT
#342
yeah i had to knock the game back to normal, my build/gear just isn't as powerful as others i guess. i'ts hard to keep track of what the best quests are -- it's like WoW scrunched together and there's an exclamation point every 25 yards.

just love the combat and getting nice loot. the quest writing is so godawful i feel bad they tried so hard.
eluv
Profile Joined August 2010
United States1251 Posts
February 12 2012 22:41 GMT
#343
So in my post-final boss fight quest for the largest crit, I realized I had my sights set too low going for straight weapon crits. I just didn't realize how low too low was.

[image loading]

For the curious, this wasn't a straight sorcery build, but instead I went 40 into might to get the stacking damage buff you get every time you kill something, as that gets much much higher than the 5% extra elemental damage you get from a full sorcery build.
"Yes I fucked my way to the GSL partnership" - Sundance
daemir
Profile Joined September 2010
Finland8662 Posts
February 13 2012 02:58 GMT
#344
Started game, directly hard, level 8 and I'm still looking for anything remotely hard. I've had the fate meter full ever since lvl 1 or something, just waiting to meet anything that would warrant using it.

Many said the combat is omg so much better than skyrim..okay skyrim combat gets a bit boring, especially pure mage untill you have -100% spellcosts, but this game ain't that different. Mash space bar and hit LMB/RMB every now and then to fry something up.

I don't know, the game has the neverwinter nights syndrome, every random loot pile and mob loot gives you a potion of some sort, so many health potions and I never need to use any, the combat simply doesn't challenge me at all. They go all to junk and vendor trash. Which again makes gold completely irrelevant. Level 8 and I bought the one backpack increase I found so far and I'm sitting near 40k gold already.

The world and dungeons look really nice though, I like them very much. All the random exploring feels kind of pointless though, hunting for more random loot piles that give me more gold I'm not even using on anything. Add in the retarded minigames (lockpick + dispel DIAF) and useless side quests and I can't really justify calling this game anything more than average. Followed the main quest through Dellach, guess I go continue that more as the rest of the stuff so far seems irrelevant.
mordk
Profile Blog Joined November 2010
Chile8385 Posts
February 13 2012 03:04 GMT
#345
On February 13 2012 11:58 daemir wrote:
Started game, directly hard, level 8 and I'm still looking for anything remotely hard. I've had the fate meter full ever since lvl 1 or something, just waiting to meet anything that would warrant using it.

Many said the combat is omg so much better than skyrim..okay skyrim combat gets a bit boring, especially pure mage untill you have -100% spellcosts, but this game ain't that different. Mash space bar and hit LMB/RMB every now and then to fry something up.

I don't know, the game has the neverwinter nights syndrome, every random loot pile and mob loot gives you a potion of some sort, so many health potions and I never need to use any, the combat simply doesn't challenge me at all. They go all to junk and vendor trash. Which again makes gold completely irrelevant. Level 8 and I bought the one backpack increase I found so far and I'm sitting near 40k gold already.

The world and dungeons look really nice though, I like them very much. All the random exploring feels kind of pointless though, hunting for more random loot piles that give me more gold I'm not even using on anything. Add in the retarded minigames (lockpick + dispel DIAF) and useless side quests and I can't really justify calling this game anything more than average. Followed the main quest through Dellach, guess I go continue that more as the rest of the stuff so far seems irrelevant.

I must be really bad at this game hahahahahahaha... I've found plenty of challenge in hard difficulty. Nothing overwhelming, but definitely challenging. Fighting the Niskaru boss at low level was a lot of fun! Maybe it's my build. Going straight for "battlemage" type means on low levels I'll have none of them high enough.
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
Last Edited: 2012-02-13 03:29:09
February 13 2012 03:10 GMT
#346
Anyone else feel like the issue with difficulty comes from the game being tuned around hybrids and pure specs being horrendously OP? I started the game going Finesse/Sorc and it was a pretty acceptable difficulty (I wasn't dying a lot but I wasn't facerolling either, and there were some wonderful moments when I was mid-dungeon and totally out of pots) with a decent amount of deaths on bosses and such, but when I went pure Sorc to get a decent minion the difficulty suddenly disappeared.

It's like hybrids suffer from a lack of synergy/bonuses to their skills despite the class system which is meant to reward everyone. As a pure it really feels like you get ridiculously potent skills too early (lightning storm from lightning bolt? minion that gives full heals whenever it lands a combo?) whereas hybrids get a nice pacing that makes things more challenging.

Really seems like they needed to tune the game to the strength of pures, and then give Diablo-style synergies to skills in order to bring hybrids up to par. As it is, a hybrid seems basically worse than a pure, but it feels good.

For those not feeling the difficulty, try a universalist. At least in theory it seems a lot harder.


On February 13 2012 11:58 daemir wrote:
Started game, directly hard, level 8 and I'm still looking for anything remotely hard. I've had the fate meter full ever since lvl 1 or something, just waiting to meet anything that would warrant using it.

Many said the combat is omg so much better than skyrim..okay skyrim combat gets a bit boring, especially pure mage untill you have -100% spellcosts, but this game ain't that different. Mash space bar and hit LMB/RMB every now and then to fry something up.

I don't know, the game has the neverwinter nights syndrome, every random loot pile and mob loot gives you a potion of some sort, so many health potions and I never need to use any, the combat simply doesn't challenge me at all. They go all to junk and vendor trash. Which again makes gold completely irrelevant. Level 8 and I bought the one backpack increase I found so far and I'm sitting near 40k gold already.

The world and dungeons look really nice though, I like them very much. All the random exploring feels kind of pointless though, hunting for more random loot piles that give me more gold I'm not even using on anything. Add in the retarded minigames (lockpick + dispel DIAF) and useless side quests and I can't really justify calling this game anything more than average. Followed the main quest through Dellach, guess I go continue that more as the rest of the stuff so far seems irrelevant.

This is pretty wrong I think. This game has one of the better-balanced economies I've seen in a recent RPG (Skyrim felt awful - you went from having no cash for houses to getting every house in an hour with full upgrades tobeing cash-strapped as soon as you start buying training to having absolutely no worthwhile goldsinks and infinite money - stupid polar-switches).

From the outset you should be trying to get each backpack upgrade/piece of training you can see and selling extra stuff off, and you should barely be able to get the trainings you really want. You really don't have the money to buy equipment (and I went detect hidden/sagecrafting/mercantile to begin) or other extra stuff, but you don't feel poor/like your missing things.

As you get further you start getting A LOT more money if you keep selling all your shit, but at the same time crafting becomes a ton better (and fun). It's at this point you'll start wanting to salvage all your shit while still selling unneeded epic items, as well as buying crafting ingredients. You'll have the money to do all this, as well as buy stuff like house upgrades, but not to visit the trainers for the 4-6 point upgrades (which cost just over 30k each).

This creates some really interesting dynamics where you want to explore/kill shit to get weapon parts, as well as sell off stuff that won't give anything good for the money. I love the way you feel okay-wealth wise, but you also can't get everything you want. Makes me feel like I can farm if I want to, but I don't have to.

This is all based around my level 25 character, so the economy might not be so awesome once you've gotten every upgrade and such.
"You seem to think about this game a lot"
holdthephone
Profile Blog Joined August 2010
United States523 Posts
February 13 2012 03:18 GMT
#347
Agree on that, I don't think hybrid builds reward the player enough.
Raithed
Profile Blog Joined May 2007
China7078 Posts
February 13 2012 03:20 GMT
#348
I downloaded it, I was not impressed at all.
Zooper31
Profile Joined May 2009
United States5710 Posts
February 13 2012 04:36 GMT
#349
On February 12 2012 20:24 Shikyo wrote:
Show nested quote +
On February 12 2012 20:15 Skilledblob wrote:
On February 12 2012 17:45 Shikyo wrote:
Aight after trying out maxed skilltrees of every class I still think bows are by far the best. None of the other weapons comes even close, and the mage spells all seem to suck as well.

So back to spamming bow >_>


dude this is not SC2 you dont have to play what is best. Play the style that is most fun for you

Most fun to me is not having to reload 20 times every bossfight .-. For instance I have no idea how dagger users are supposed to finish House of Ballads at like lvl 15


Honestly only fight I had to do 2-3 times. Just fateshift 10sec into the fight or w/e and unload everything into her 1st then get as many other monsters as you can before running out of time. Pop the majority of your + dmg/crit/poison/bleeding potions and a HP regen potion and you should be perfectly fine.

Playing full Finesse currently about lvl25 just getting to Rithir. Game isn't too difficult but hard enough where I can't spam 1 button the entire time and expect to roll through every group with ease.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
soullogik
Profile Joined April 2010
United States1171 Posts
Last Edited: 2012-02-13 09:56:03
February 13 2012 04:43 GMT
#350
definitly feels like if they upped the difficulty.
the game would be way better

combat is decent; definitly wished they went a little bit farther, such as ninja gaiden

my L25 greatsword/longsword warrior is pretty beastly

also had to change the soundtrack to this http://grooveshark.com/#!/playlist/EPIC Fantasy Medieval/61219138

http://i.imgur.com/HSX7A.jpg
young ho
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
February 13 2012 07:20 GMT
#351
the game is massively overrated, 7/10 at MOST. Story is bland, quests are boring and repetitive, basically you go to the circle and kill stuff, repeat. Music is awful, worst music I've ever heard in a modern game, combat is okay, but the camera system is garbage. Balance tweaks much needed, game is really easy, and the storyline is really uninteresting and nonengaging.
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
Last Edited: 2012-02-13 07:44:48
February 13 2012 07:43 GMT
#352
On February 13 2012 16:20 Itsmedudeman wrote:
the game is massively overrated, 7/10 at MOST. Story is bland, quests are boring and repetitive, basically you go to the circle and kill stuff, repeat. Music is awful, worst music I've ever heard in a modern game, combat is okay, but the camera system is garbage. Balance tweaks much needed, game is really easy, and the storyline is really uninteresting and nonengaging.

Did you lower the camera sensitivity? I found it way too twitchy by default but at ~20-30% it feels fine.

And yeah, I'd agree about most of the critiques, but the game does enough right to warrant a solid 8 IMO. The crafting/economy/fighting/environments/faction questlines counter-act the monotonous sidequests/music/storyline and the difficulty can pretty much be controlled by the player - no reckoning/playing hybrids/not buying/crafting pots seems to make it okay (though still not particularly hard).

Another difficulty setting would be awesome (preferably free DLC because it should be there in the first place).
"You seem to think about this game a lot"
CryMore
Profile Joined March 2010
United States497 Posts
February 13 2012 08:33 GMT
#353
I started doing ALL of the side quests then realized it was pretty pointless. Now I'm just focusing on faction/story quests and its much much better. On the other hand I feel the unique, set loot is pretty shitty compared to the insane crap you can craft.
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
daemir
Profile Joined September 2010
Finland8662 Posts
February 13 2012 11:57 GMT
#354
I have yet to see an item in a shop I'd want to buy, yet all my gear is epic from loot drops alone and that makes me powerful enough that if I even see imba gear in a shop, do I really really want to buy that when the game is as easy as it already is?
--> gold is useless. Okay training is a possible gold sink, then again, what do you need the training for? None of the secondary skills look particularly interesting, I don't give a damn about alchemy since all the potions save mana/health I'm flagging already as junk and vendoring, because the game is not difficult enough to require you to have your arsenal of chemicals to "use in a tight spot", health potions suffice, I've so far used 5 of them in 8 levels, including all the "bosses" and named orange mobs etc.

Blacksmithing, okay that might give me some really kickass gear to..make the trivial difficulty even more trivial! Sorry I'm harping on the difficulty, but when it's lacking so badly, I don't ever see the need for deviating from simple "see enemy kill enemy" and just keep going. So far I've just been leveling lockpick and dispelling and that's 100% from the fact I hate, HATE those stupid minigames. Funnily enough I find the dispelling to be the hardest thing in the game.

And if I'd have to put score for this game, assuming a full 10 scale that starts from 0 or 1, then this game so far is definately nothing above 6. It's average, everything it does is average.
Questing is average and sidequests bloated in number, main quest hasn't made me gasp in awe, combat is flashy but still average, sound/music is so average I haven't even noticed the music (unlike say skyrim's epic shit in boss combat, you get pumped up), difficulty is major let down, characters/dialogue is less than average, I've been hitting skip discussion right after the keep.
Terrain and dungeons look nice. The leveling system is actually ok, I like it. Cut out lockpick/dispelling and remove the random hilarious treasure chests in the middle of nowhere (seriously, who puts them there, the fairies?). UI/inventory is from the dark ages of games, but I wasn't expecting much from a console port to begin with, although this game gives a bloody good competition with Skyrim for the worst UI in recent gaming. Takes like what 7 clicks to simply equip a new weapon if you didn't directly equip it from the loot window. Hello, we had full ragdoll inventory view back in baldur's gate/icewind dale where you could view your whole inventory / equipment with 1 click and drag/drop. Menus to find your buffs and skills and so on are also behind so many places I don't even...who ever designed that UI, fire them or put them back to school, same for skyrim guys.

If we go by judging if you get your money's worth instead of arbitrary point scale, then I'd say no, you don't get your full money's worth. Maybe they'll introduce DLCs that cost you 10 bucks for 3 epic weapons or something equally dumb like Dragon Age did and then I'll start calling this a rip off, but maybe it's worth trying out yourself if you like games like this. Biggest issue I really see is the lack of difficulty which in turn makes all the crafting and a lot of the skill trees useless. I'd love there to be hard enough stuff to actually use this chemist's shop of potions I've been given in loot or to use this fancy bullet time with flashy kill moves, it just ain't there.
Candadar
Profile Blog Joined July 2011
2049 Posts
Last Edited: 2012-02-13 12:14:15
February 13 2012 12:14 GMT
#355
It does nothing good, but it also does nothing particularly bad. It's a $35 game, honestly. Wait for a Steam sale.

I do like it though. There is an absurd amount of content in this game.
Zeburial
Profile Blog Joined May 2009
Sweden1126 Posts
Last Edited: 2012-02-13 13:43:28
February 13 2012 13:30 GMT
#356
Damn.. anyone has any idea how to get the Alfar Army officer pass for the quest "Family Arms"? Can't seem to find it

haha nvm, just figured it out
Empires are not brought down by outside forces - they are destroyed by weaknesses from within
HaNdFisH
Profile Blog Joined February 2010
Australia119 Posts
Last Edited: 2012-02-13 16:07:06
February 13 2012 14:03 GMT
#357
Is there some sort of console type thing I can use to get myself out from being stuck? (like oblivion/skyrim)

I was trying to find something strong to kill on the western continent so I could get the achievement for killing something 4 levels higher than you. I found Dren and killed him after a 50 minute battle, I then got a quest later to go and kill him with an amulet to protect me from his powers. When I got there he was still dead though, no key to progress.

I am now stuck in the area and can't get out.

*edit* Never mind, went back to an old save. Seems there's a few people who have been suffering from game breaking bugs with no real fix other than reverting to an older save or restarting their game.
Xiberia
Profile Joined September 2007
Sweden634 Posts
February 13 2012 18:43 GMT
#358
I'm enjoying this game a lot. Playing as shadowcaster, currently around ~level 17 doing Scholia Arcana and planning on doing the Traveler quests after. I heard about the game being easy before even starting to play, so i went for Hard difficulty and promised myself to never use health potions. So far the difficulty has been fine because of that. When your only source of healing is that channeling heal from the sorcery tree, fights get a lot more interesting.
Sprungjeezy
Profile Blog Joined June 2010
United States1313 Posts
February 13 2012 19:08 GMT
#359
So much hate lmao. I lol'd at "I have 40k, game gives too much gold" and "I'm level 8, games too easy" and personally I really like the music, but meh I don't really care what you guys think, I'm enjoying it.
IntoTheWow
Profile Blog Joined May 2004
is awesome32273 Posts
February 13 2012 21:08 GMT
#360
Then why are you reading this thread? Go play the game!
Moderator<:3-/-<
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2012-02-13 21:22:54
February 13 2012 21:22 GMT
#361
Game is really fun, love the combat system :D.

Currently a Might/Finesse hybrid. Fun switching between Greatsword, Faeblades and Bow!! :D

Overall the game has been great for me so far

Except one thing, dispelling doesn't work for me, it NEVER works xD
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
February 13 2012 22:23 GMT
#362
i just fought 4 niskaure bloodseekers at the same time with my daggers, that was truely an awesome epic fight that needed quick reactions. The korean style slowmotion made it feel even better.
I wish enemies had more dangerous moves all the time so i can make full use of the combat system.
noobcakes
Profile Blog Joined May 2010
United States526 Posts
February 14 2012 01:36 GMT
#363
I honestly feel like hybrid builds are sort of dumb. I tried to do a might/sorcery build at first, but it was outrageously hard when you can barely shield fast enough with a slow ass staff. Then I switched to only sorcery with 5 in might and things got a lot easier. Then i just changed it to hard ^^
Professional BattleCraft Player
Zinroc
Profile Joined July 2010
Canada73 Posts
Last Edited: 2012-02-14 02:08:51
February 14 2012 01:46 GMT
#364
I'm on the mission where you save the warrior girl from the cage and then she decides she wants to raid the ogre castle... I'm a finesse class so i can't tank for her and she dies so easily and I fail the quest... does anyone have a trick to keep her alive in the final boss fight? (I can kill the fae boss in recklessness mode but then 3 ogres are left over)

UPDATE managed to do it by killeding boss and an ogre in reckless mode just barely in time...
Zooper31
Profile Joined May 2009
United States5710 Posts
February 14 2012 02:08 GMT
#365
On February 14 2012 04:08 Sprungjeezy wrote:
So much hate lmao. I lol'd at "I have 40k, game gives too much gold" and "I'm level 8, games too easy" and personally I really like the music, but meh I don't really care what you guys think, I'm enjoying it.


Only 40k? I have 1.3million. Lvl28 and just finished the Rathir quests and direct surrounding areas. Full Finesse atm. So much hate. Sure it could be easier but I'm rightfully enjoying myself, first single player I've played in god knows how many years. I also don't pay attention to any music or dialogue really unless it its the main/fraction storyline, seemed great so far to me.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
HaNdFisH
Profile Blog Joined February 2010
Australia119 Posts
February 14 2012 02:17 GMT
#366
On February 14 2012 10:36 noobcakes wrote:
I honestly feel like hybrid builds are sort of dumb. I tried to do a might/sorcery build at first, but it was outrageously hard when you can barely shield fast enough with a slow ass staff. Then I switched to only sorcery with 5 in might and things got a lot easier. Then i just changed it to hard ^^


I'm playing might/sorcery on hard and the game is incredibly easy. I did spend a lot of time doing most of the side quests and stuff though. Using a greatsword/chakrams as weapons.
Sprungjeezy
Profile Blog Joined June 2010
United States1313 Posts
February 14 2012 02:31 GMT
#367
On February 14 2012 06:08 IntoTheWow wrote:
Then why are you reading this thread? Go play the game!


Hard to play it on my Droid D:
ApoNow
Profile Joined May 2010
Luxembourg100 Posts
February 14 2012 05:01 GMT
#368
How's the combat system like? Especially as a hybrid caster since that's what I usually play in RPGs. I love Skyrim for all its atmosphere, the huge world and explorer journeys that last for hours but its combat system is mind-numbingly boring. I'm aware that KoA isn't as big, nor as beautiful as Skyrim but my main motivation to buy this game would be a polished, well-paced combat system where you actually feel rewarded just by the way how you slayed that last boss.
A Tiamat tour is like Space Mountain in Disneyland… A roller coaster in the dark
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49995 Posts
February 14 2012 05:08 GMT
#369
On February 14 2012 11:17 HaNdFisH wrote:
Show nested quote +
On February 14 2012 10:36 noobcakes wrote:
I honestly feel like hybrid builds are sort of dumb. I tried to do a might/sorcery build at first, but it was outrageously hard when you can barely shield fast enough with a slow ass staff. Then I switched to only sorcery with 5 in might and things got a lot easier. Then i just changed it to hard ^^


I'm playing might/sorcery on hard and the game is incredibly easy. I did spend a lot of time doing most of the side quests and stuff though. Using a greatsword/chakrams as weapons.


same, except I use a longsword.

Chakrams are fucking epic.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
ArmyOfPlatypi
Profile Blog Joined December 2010
United States188 Posts
February 14 2012 05:31 GMT
#370
On February 14 2012 14:01 ApoNow wrote:
How's the combat system like? Especially as a hybrid caster since that's what I usually play in RPGs. I love Skyrim for all its atmosphere, the huge world and explorer journeys that last for hours but its combat system is mind-numbingly boring. I'm aware that KoA isn't as big, nor as beautiful as Skyrim but my main motivation to buy this game would be a polished, well-paced combat system where you actually feel rewarded just by the way how you slayed that last boss.


Ever play Fable? That would give you a clear idea of the combat style.
"You have something in your teeth--" "You know what I have in my teeth? VENGEANCE!"
RetroAspect
Profile Joined November 2011
Belgium219 Posts
Last Edited: 2012-02-14 06:20:42
February 14 2012 06:07 GMT
#371
How do i see the damage numbers? some screenshots seem to have them but i cannot find the option for it. (PC version here)

Edit: also where can i quickly pick up some magic resist items or something? playing full might on hard and having a bit of a hard time with the sprites .. :S
I am what i am and thats all that i am!
HuggyBear
Profile Joined November 2010
Australia377 Posts
February 14 2012 06:17 GMT
#372
I seem to have encountered a bug with some of the epic/set quest-related equips. I can't get rid of them. The House of Ballads set and the Shadow? daggers. I can't seem to sell/store them. I was able to store them when I first got them but for some reason when I tried to sell them they just ended up being stuck in my inventory =/
"Sleeping with SeLeCT is Standard. Once you've slept with Day9 everything else is just ..." - CatZ
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49995 Posts
Last Edited: 2012-02-14 06:31:19
February 14 2012 06:30 GMT
#373
On February 14 2012 15:17 HuggyBear wrote:
I seem to have encountered a bug with some of the epic/set quest-related equips. I can't get rid of them. The House of Ballads set and the Shadow? daggers. I can't seem to sell/store them. I was able to store them when I first got them but for some reason when I tried to sell them they just ended up being stuck in my inventory =/

wait, but you still get money right? for selling it I mean.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
antelope591
Profile Joined October 2007
Canada820 Posts
February 14 2012 06:32 GMT
#374
This game is fkn awesome...yea its not that hard but what game has really been hard lately? Besides dark souls I can't think of any RPG in the past few years thats been remotely challenging. The combat system is the best I've seen in a long time and is super fun. Quests are bland for the most part but I definetly appreciate the effort they put in including SO many quests. Literally everywhere you go there's quests popping up all over the place. Also love the itemization in the game...your actually rewarded for exploring cause you never know where a new epic item is gonna pop up and professions are very well balanced. Also boss fights are pretty epic for the most part. This game made me realize that I don't care about story/immersion in RPG as much as I thought I did. Give me a solid combat system and epic items over story and immersion anyday. I'd give this a 9/10 easy and would recommend to anyone.
HuggyBear
Profile Joined November 2010
Australia377 Posts
February 14 2012 07:09 GMT
#375
On February 14 2012 15:30 BLinD-RawR wrote:
Show nested quote +
On February 14 2012 15:17 HuggyBear wrote:
I seem to have encountered a bug with some of the epic/set quest-related equips. I can't get rid of them. The House of Ballads set and the Shadow? daggers. I can't seem to sell/store them. I was able to store them when I first got them but for some reason when I tried to sell them they just ended up being stuck in my inventory =/

wait, but you still get money right? for selling it I mean.


Well I think I did, but now I have 5 items that's hogging space in my inventory that I can't get rid of.
"Sleeping with SeLeCT is Standard. Once you've slept with Day9 everything else is just ..." - CatZ
daemir
Profile Joined September 2010
Finland8662 Posts
February 14 2012 11:26 GMT
#376
Can you move them into junk and sell them with that?
Paperplane
Profile Joined March 2011
Netherlands1823 Posts
February 14 2012 17:09 GMT
#377
I love this game. The story is pretty standard but the gameplay is great. I'm actually running around everywhere looking for stuff instead of running past everything and just completing the quest. It looks so fucking cool too. I'm in love with casters having shields/dodge and attack combos.

Only problem is the difficulty. Once you get mark of flame it's almost game over. You kill every group with 2/3 casts and meteor is even worse. It oneshots pretty much everything except bosses.

Overall it is a great game though would recommend it to anyone.
RetroAspect
Profile Joined November 2011
Belgium219 Posts
February 14 2012 17:16 GMT
#378
Where do i find my first good greatsword? (lvl 9 now and still greenish crap)
I am what i am and thats all that i am!
Paperplane
Profile Joined March 2011
Netherlands1823 Posts
February 14 2012 18:15 GMT
#379
It's random as far as I know. You can always make one with blacksmithing.
Rinny
Profile Blog Joined October 2009
United States616 Posts
February 14 2012 19:25 GMT
#380
Hey guys i'm from Rhode Island and if this game doesn't do well our state is going to implode so plz buy it ty.
Where my swarm at? Ye Yeee
ApoNow
Profile Joined May 2010
Luxembourg100 Posts
February 15 2012 02:24 GMT
#381
On February 14 2012 14:31 ArmyOfPlatypi wrote:
Show nested quote +
On February 14 2012 14:01 ApoNow wrote:
How's the combat system like? Especially as a hybrid caster since that's what I usually play in RPGs. I love Skyrim for all its atmosphere, the huge world and explorer journeys that last for hours but its combat system is mind-numbingly boring. I'm aware that KoA isn't as big, nor as beautiful as Skyrim but my main motivation to buy this game would be a polished, well-paced combat system where you actually feel rewarded just by the way how you slayed that last boss.


Ever play Fable? That would give you a clear idea of the combat style.

Unfortunately, no. Didn't play Fable :/
A Tiamat tour is like Space Mountain in Disneyland… A roller coaster in the dark
daemir
Profile Joined September 2010
Finland8662 Posts
Last Edited: 2012-02-15 02:35:32
February 15 2012 02:33 GMT
#382
Somebody has to teach modern game designers that even if you put a guild for warrior/thief/mage/ratslayer/whatever in your game, you don't necessarily have to make the player character, the chosen demi god the "name your fantasy world here" to become the headarchmasterguruoverlordgrandhoncho within a tenday. It's totally OKAY if the PC can reach decent rank for obviously being super duper gifted as the chosen ones tend to be, and then put it in the epilogue that they eventually raise to the position of grand master whatever.

Seriously, it's so silly when you have the previous head masters and high ranks who probably have been studying half a century / several centuries depending their race and then this new guy around the block comes in and becomes the most bad ass in the order within a week. Sigh.

On other news, level 29 and still looking for challenge, not finding it. Have 4 million gold though, damn if I know what to spend it on. Finished 2 "main areas" still 2 or 3 to go, depending how the right side continent is structured. Combat is still nice and flashy, but at this point really repetetive and one dimensional. Oh hey ambush, meteor, lightning storm, oh loot..
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
February 15 2012 03:01 GMT
#383
On February 15 2012 11:33 daemir wrote:
Somebody has to teach modern game designers that even if you put a guild for warrior/thief/mage/ratslayer/whatever in your game, you don't necessarily have to make the player character, the chosen demi god the "name your fantasy world here" to become the headarchmasterguruoverlordgrandhoncho within a tenday. It's totally OKAY if the PC can reach decent rank for obviously being super duper gifted as the chosen ones tend to be, and then put it in the epilogue that they eventually raise to the position of grand master whatever.

Seriously, it's so silly when you have the previous head masters and high ranks who probably have been studying half a century / several centuries depending their race and then this new guy around the block comes in and becomes the most bad ass in the order within a week. Sigh.

On other news, level 29 and still looking for challenge, not finding it. Have 4 million gold though, damn if I know what to spend it on. Finished 2 "main areas" still 2 or 3 to go, depending how the right side continent is structured. Combat is still nice and flashy, but at this point really repetetive and one dimensional. Oh hey ambush, meteor, lightning storm, oh loot..

Haha, I agree. Same with skyrim. I was like... really? Like, there's one thing about being a hero/badass, but doing that shit makes the world seem really weak.

Also, if you don't want to be stupid easy, don't take meteor or the fire spells. They're stupid OP. Any form of lifesteal also makes the game really easy.
Celadan
Profile Joined September 2010
Norway471 Posts
February 15 2012 15:17 GMT
#384


angry joe reviewed this one, you might wanna check it out
спеціальна Тактика
D4V3Z02
Profile Joined April 2011
Germany693 Posts
Last Edited: 2012-02-15 15:22:56
February 15 2012 15:21 GMT
#385
-
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
Zozo
Profile Blog Joined April 2010
Brazil2579 Posts
February 15 2012 15:36 GMT
#386
Best thing you can do in this game is never use fateshift, not only the hard fights will be good, but you will also be a bit underleveled.
EGM guides me
holdthephone
Profile Blog Joined August 2010
United States523 Posts
February 16 2012 01:24 GMT
#387
lol, the mage skill tree feels like a cheat code.

i love broken balance in RPGs like this, but it shouldn't be a factor until much later in progression.
daemir
Profile Joined September 2010
Finland8662 Posts
February 16 2012 01:41 GMT
#388
I wonder, if there's a level cap in the game. I'm 2 levels off from being an archmage (37), but I just only finished the battle with that big one eyed meatbag, so I have 2 whole regions left and I skipped the travelers quest line so far.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
February 16 2012 02:19 GMT
#389
level cap should be 40
Sprungjeezy
Profile Blog Joined June 2010
United States1313 Posts
February 16 2012 05:35 GMT
#390
I was kind of disappointed with part of the game.
+ Show Spoiler [End of the Warsworn Quest Line] +
You have to kill a few of this guys disciples and then finally you meet the guy who was attempting to summon the Lord of Niskaru who would unleash an army of Niskaru to defeat the bad people (or that's what this guy believed), but you have to kill the guy summoning the Lord of Niskaru first, then the Lord of Niskaru talks to you directly, and he's like "If only I had a better person to help me" and then asks if you're willing to help. You then get the Thumbs Up (help him) or Thumbs Down (walk away). If you Thumbs Up, he asks you to kill all of the leaders of the Warsworn and then steal that item from the Warsworn's cache of loot. But for some reason, all you do is steal it and that's it, you get the fatecard for being a baller traitor and can no longer talk to the Warsworn NPCs as they attack you on sight. I went around like Anakin in Revenge of the Sith, killing all of the jedi in the temple and felt like a genuine bad ass. But then when I went back to the Niskaru guy, I wanted to summon him and then obviously betray him, because that's who I am. I get there and all that happens when I apporach his rock is "You don't need to come here, I am always with you" or some bullshit.

Granted I may have misunderstood the quest, but I was pretty sure these guys wanted to summon this super evil motherfucker, but when I try to be super evil. The guy is just like "lol thanks for doing all this, I'm not actually interested in being unleashed, please continue with the main quest."

After unleashing my fury upon all of the Warsworn and playing out the "evil" as far as I could, I went back to a save I made directly before fighting the guy summoning the Lord of Niskaru and chose the Thumbs Down "good" path.
holdthephone
Profile Blog Joined August 2010
United States523 Posts
February 16 2012 05:38 GMT
#391
what were you expecting? the writing is the game's weakest aspect.
Zooper31
Profile Joined May 2009
United States5710 Posts
February 16 2012 09:54 GMT
#392
On February 16 2012 14:35 Sprungjeezy wrote:
I was kind of disappointed with part of the game.
+ Show Spoiler [End of the Warsworn Quest Line] +
You have to kill a few of this guys disciples and then finally you meet the guy who was attempting to summon the Lord of Niskaru who would unleash an army of Niskaru to defeat the bad people (or that's what this guy believed), but you have to kill the guy summoning the Lord of Niskaru first, then the Lord of Niskaru talks to you directly, and he's like "If only I had a better person to help me" and then asks if you're willing to help. You then get the Thumbs Up (help him) or Thumbs Down (walk away). If you Thumbs Up, he asks you to kill all of the leaders of the Warsworn and then steal that item from the Warsworn's cache of loot. But for some reason, all you do is steal it and that's it, you get the fatecard for being a baller traitor and can no longer talk to the Warsworn NPCs as they attack you on sight. I went around like Anakin in Revenge of the Sith, killing all of the jedi in the temple and felt like a genuine bad ass. But then when I went back to the Niskaru guy, I wanted to summon him and then obviously betray him, because that's who I am. I get there and all that happens when I apporach his rock is "You don't need to come here, I am always with you" or some bullshit.

Granted I may have misunderstood the quest, but I was pretty sure these guys wanted to summon this super evil motherfucker, but when I try to be super evil. The guy is just like "lol thanks for doing all this, I'm not actually interested in being unleashed, please continue with the main quest."

After unleashing my fury upon all of the Warsworn and playing out the "evil" as far as I could, I went back to a save I made directly before fighting the guy summoning the Lord of Niskaru and chose the Thumbs Down "good" path.


Can't have it both ways. Kill the Warsworn or kill the Niskaru Lord.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
Sprungjeezy
Profile Blog Joined June 2010
United States1313 Posts
February 16 2012 10:18 GMT
#393
On February 16 2012 18:54 Zooper31 wrote:
Show nested quote +
On February 16 2012 14:35 Sprungjeezy wrote:
I was kind of disappointed with part of the game.
+ Show Spoiler [End of the Warsworn Quest Line] +
You have to kill a few of this guys disciples and then finally you meet the guy who was attempting to summon the Lord of Niskaru who would unleash an army of Niskaru to defeat the bad people (or that's what this guy believed), but you have to kill the guy summoning the Lord of Niskaru first, then the Lord of Niskaru talks to you directly, and he's like "If only I had a better person to help me" and then asks if you're willing to help. You then get the Thumbs Up (help him) or Thumbs Down (walk away). If you Thumbs Up, he asks you to kill all of the leaders of the Warsworn and then steal that item from the Warsworn's cache of loot. But for some reason, all you do is steal it and that's it, you get the fatecard for being a baller traitor and can no longer talk to the Warsworn NPCs as they attack you on sight. I went around like Anakin in Revenge of the Sith, killing all of the jedi in the temple and felt like a genuine bad ass. But then when I went back to the Niskaru guy, I wanted to summon him and then obviously betray him, because that's who I am. I get there and all that happens when I apporach his rock is "You don't need to come here, I am always with you" or some bullshit.

Granted I may have misunderstood the quest, but I was pretty sure these guys wanted to summon this super evil motherfucker, but when I try to be super evil. The guy is just like "lol thanks for doing all this, I'm not actually interested in being unleashed, please continue with the main quest."

After unleashing my fury upon all of the Warsworn and playing out the "evil" as far as I could, I went back to a save I made directly before fighting the guy summoning the Lord of Niskaru and chose the Thumbs Down "good" path.


Can't have it both ways. Kill the Warsworn or kill the Niskaru Lord.


+ Show Spoiler +
Lol, there is no Niskaru Lord to kill in either scenario. In one you choose NOT to summon him after killing his disciples, in the other you choose to ... help him.. again after killing his disciples but he is still not summoned... The second scenario ends with "thanks for the help, here is your fate card or whatever, but I don't actually want to be summoned, that other guy was just messin' around."
snowbird
Profile Blog Joined October 2005
Germany2044 Posts
February 16 2012 11:09 GMT
#394
I'm having a lot of fun with the game but don't know why.
The graphics are outdated and I absolutely hate the world of warcrafty style, the controls are clunky and not very PC friendly, the menu navigation is horrrrible, it annoys me to no end.

Still, I like the game and I'm having fun, it's really weird!

I went full might and blacksmithing but I'll probably respec because the game kind of has become to easy with crafted weapons. Just turn on relentless assault and kill everything with a few blows.

@riotsnowbird
daemir
Profile Joined September 2010
Finland8662 Posts
February 16 2012 13:38 GMT
#395
Well if you try to aim for challenge that the game really has none, you won't find it from sorcery. If might is swing a sword once or twice to kill shit, sorcery is "press meteor then press lightning storm and everything around you died"
Sometimes I summon my skeleton and watch him stand next to me doing nothing while enemies are attacking me. Sometimes I wonder where those little orbs I should get from my shield disappeared to. Sometimes I throw my chakrams around out of pure boredom.

In the end, I'll call in a meteor and move on anyway :x
IntoTheWow
Profile Blog Joined May 2004
is awesome32273 Posts
February 16 2012 21:40 GMT
#396
Yeah, the fighting system has potential (I loved for example how some enemies apply different tactics, like wolves).

But it breaks easily. I tried re-roling different classes but in the end you only need to dodge sometimes and then just unleash whatever you have that does the most damage : [
Moderator<:3-/-<
Fiend13
Profile Joined September 2010
Germany140 Posts
Last Edited: 2012-02-16 21:53:15
February 16 2012 21:49 GMT
#397
On February 17 2012 06:40 IntoTheWow wrote:
Yeah, the fighting system has potential (I loved for example how some enemies apply different tactics, like wolves).

But it breaks easily. I tried re-roling different classes but in the end you only need to dodge sometimes and then just unleash whatever you have that does the most damage : [



Archer looks underpowered enough to be balanced. Try that if you like.
Also from the hints i figured there would be Diablo like immunities but I'm already level 30 and still everything is vulnerable to fire. That's a bit disappointing.
holdthephone
Profile Blog Joined August 2010
United States523 Posts
February 16 2012 22:46 GMT
#398
what's pulling you guys that late in the game to keep going? i have ~20 hours invested between 2 characters, and the experience only seems to worsen after you've tried all the cool new skills and weapons. it's getting quite dry for me, though the game was easily worth all the fun beforehand.
daemir
Profile Joined September 2010
Finland8662 Posts
February 16 2012 22:50 GMT
#399
I'm too much of a completionist in games like these, have to search every tiny bit of land. Almost at Alabastra now, lvl 39. crafted some new gear, my chakrams now deal almost comparable damage to my spells.
EchOne
Profile Blog Joined January 2008
United States2906 Posts
February 16 2012 23:00 GMT
#400
On February 17 2012 06:49 Fiend13 wrote:
Show nested quote +
On February 17 2012 06:40 IntoTheWow wrote:
Yeah, the fighting system has potential (I loved for example how some enemies apply different tactics, like wolves).

But it breaks easily. I tried re-roling different classes but in the end you only need to dodge sometimes and then just unleash whatever you have that does the most damage : [



Archer looks underpowered enough to be balanced. Try that if you like.
Also from the hints i figured there would be Diablo like immunities but I'm already level 30 and still everything is vulnerable to fire. That's a bit disappointing.

Bow rapes at least as hard once you put enough skill points into it. Game is just too easy.
面白くない世の中, 面白くすればいいさ
antelope591
Profile Joined October 2007
Canada820 Posts
February 16 2012 23:01 GMT
#401
On February 16 2012 10:24 holdthephone wrote:
lol, the mage skill tree feels like a cheat code.

i love broken balance in RPGs like this, but it shouldn't be a factor until much later in progression.


Ehh...might is just as broken. You're basically unkillable once you get most of the upper tier talents. They definetly could've added another difficulty level. There's a lot of potential with crafting/gemming because of the nice itemization but its not necessary to go deep into it cause everything is too easy -_-. And I hate having to do arbitrary shit in games to make them challenging like no reckoning....or play as a naked archer....or don't use this and that profession in Skyrim. Maybe that's why Dark Souls is still my fav RPG in the last few years. The game was just fucking hard period it didn't matter if you min maxed or not unless you went to extreme lengths or exploited.
Gorsameth
Profile Joined April 2010
Netherlands21539 Posts
February 16 2012 23:06 GMT
#402
Lvl 25 and feels like im not even halfway through the zones. Had a big part where the entire thing was really easy but it seems to be getting a bit harder again. still not actualy hard but atleast stuff doesnt die instantly (playing on hard).

I think the biggest problem is that the trees scale to fast. Spell damage gos up really fast compared to weapon damage. Second tier sorcery gives flamebrand which is 100 dmg at lvl 1 which entire combos with weapons dont even do that at that point.

Going universalist so my points are a lot more spread out and it feels a lot less silly. Tho like in skyrim blacksmiting is broken. Went detect hidden for enough to spot hidden doors then pumped blacksmithing and once you unluck gems in gear + sagecraft pristine gems your damage increases so much you 2 shot everything for the next few levels.

Still enjoying combat tho.
It ignores such insignificant forces as time, entropy, and death
StUfF
Profile Joined September 2010
Australia1437 Posts
February 16 2012 23:09 GMT
#403
The combat I feel is pretty poor compared to other Third person action games, I can't get down exactly what the problem is but it feels unresponsive - all the moves have huge input delay after them, you can't cancel out of anything, dodge has no invulnerability and enemy attacks "home" into you which makes it pretty bad, instead of fixing this they added damage reduction (?) into dodge for finesse characters.

Also camera is so bad, it really suffers on having no lockon and the camera is way too close to the character. Half the time in combat I'm swinging around looking for the enemy and/or getting hit by stuff off screen. The target swapping is not very good on the controller either, why would you have the player move their hands off the attack buttons if they want to switch target? (playing on PS3 controller on PC)

I'm a pretty big fan of 3rd person action games and stuff the combat in Darksiders and Bayonetta combat is much more fun to play. The main draw seems to be the looting/questing but I can't get into the story at all, quest rewards are unusable/gold the majority of the time and itemisation isn't very good either. The lack of visible stats and crappy active unlocks has had the minmaxer in me sad and the passive skill seems to trump the active abilities, meaning very little variety in combat.
antelope591
Profile Joined October 2007
Canada820 Posts
February 16 2012 23:13 GMT
#404
On February 17 2012 08:09 StUfF wrote:
The combat I feel is pretty poor compared to other Third person action games, I can't get down exactly what the problem is but it feels unresponsive - all the moves have huge input delay after them, you can't cancel out of anything, dodge has no invulnerability and enemy attacks "home" into you which makes it pretty bad, instead of fixing this they added damage reduction (?) into dodge for finesse characters.

Also camera is so bad, it really suffers on having no lockon and the camera is way too close to the character. Half the time in combat I'm swinging around looking for the enemy and/or getting hit by stuff off screen. The target swapping is not very good on the controller either, why would you have the player move their hands off the attack buttons if they want to switch target? (playing on PS3 controller on PC)

I'm a pretty big fan of 3rd person action games and stuff the combat in Darksiders and Bayonetta combat is much more fun to play. The main draw seems to be the looting/questing but I can't get into the story at all, quest rewards are unusable/gold the majority of the time and itemisation isn't very good either. The lack of visible stats and crappy active unlocks has had the minmaxer in me sad and the passive skill seems to trump the active abilities, meaning very little variety in combat.


dude...ur comparing combat to bayonetta? really? U realize this is an RPG right? Not even close to the same genre -_-
holdthephone
Profile Blog Joined August 2010
United States523 Posts
Last Edited: 2012-02-16 23:19:19
February 16 2012 23:15 GMT
#405
i really don't think the problem is the difficulty at all, the fights just cease to be interesting. it's got fast pouncers and annoying projectile enemies -- that shit is not fun after a while.

edit:
it is a bit silly to expect this game to play like an action title, but the input delay is real, and also why fast pouncers and projectiles are flatly annoying to deal with, because you have to account for how slow the responsiveness is. it takes a while to get used to, especially remembering when your combo animation is officially over so you can roll again.
HuggyBear
Profile Joined November 2010
Australia377 Posts
February 16 2012 23:22 GMT
#406
On February 17 2012 08:15 holdthephone wrote:
i really don't think the problem is the difficulty at all, the fights just cease to be interesting. it's got fast pouncers and annoying projectile enemies -- that shit is not fun after a while.

edit:
it is a bit silly to expect this game to play like an action title, but the input delay is real, and also why fast pouncers and projectiles are flatly annoying to deal with, because you have to account for how slow the responsiveness is. it takes a while to get used to, especially remembering when your combo animation is officially over so you can roll again.


I agree with this. Some fights could be better if it didn't feel like I was fighting the same 6 monsters in every area. The input delay is probably because there's no animation cancelling in this game. You'd have to wait for animations to finish before doing something else
"Sleeping with SeLeCT is Standard. Once you've slept with Day9 everything else is just ..." - CatZ
holdthephone
Profile Blog Joined August 2010
United States523 Posts
Last Edited: 2012-02-16 23:30:36
February 16 2012 23:26 GMT
#407
and we can't just isolate the combat from the rest of the game. you do sooo much sprinting between areas, so of course that's going to have a negative effect as well on how you feel about things blocking your path:

i'm sorry, i just really don't feel like roll dodging around a bunch of ogres right now. Oh hey wolf bros, do we really have to play this pouncing game for the 100th time? i mean i just want to level.

and then why are we sprinting? because of a quest structure that's more appropriate for an MMO than it is for a single player free roam, and it's all placed in a world that any kid could of pieced together in his sleep. has anyone actually not skipped quest dialogue throughout the entire game? i salute you.

this game is totally worth a playthrough with all the hilarious skills and melee weapons, but it dries out fast IMO.
StUfF
Profile Joined September 2010
Australia1437 Posts
February 16 2012 23:30 GMT
#408
I don't think it's too silly to compare this game to a third person action game like Bayonetta/DMC. That's where the core gameplay lies. Just because it has a "open" world or RPG aspects, and skill trees doesn't make the core gameplay much different - Bayonetta had unlockables, Darksiders had unlockables/open world, the game isn't multiplayer either. I don't see how you can use the genre argument since nothing in the RPG genre forces combat to be bad.

The CORE gameplay, which is beating enemies up is the same and all these other games just do it much better.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
February 16 2012 23:40 GMT
#409
On February 17 2012 08:01 antelope591 wrote:
Show nested quote +
On February 16 2012 10:24 holdthephone wrote:
lol, the mage skill tree feels like a cheat code.

i love broken balance in RPGs like this, but it shouldn't be a factor until much later in progression.


Ehh...might is just as broken. You're basically unkillable once you get most of the upper tier talents. They definetly could've added another difficulty level. There's a lot of potential with crafting/gemming because of the nice itemization but its not necessary to go deep into it cause everything is too easy -_-. And I hate having to do arbitrary shit in games to make them challenging like no reckoning....or play as a naked archer....or don't use this and that profession in Skyrim. Maybe that's why Dark Souls is still my fav RPG in the last few years. The game was just fucking hard period it didn't matter if you min maxed or not unless you went to extreme lengths or exploited.

Yeah, idk what's up with developers just failing to realize how easy the game is. I love having to do everything I can to get by in the game, and honestly, when the game becomes too easy it makes combat less fun and right now it just feels like I'm button mashing mindlessly (which I am).
herberck
Profile Joined November 2010
Germany44 Posts
February 16 2012 23:54 GMT
#410
On February 17 2012 08:30 StUfF wrote:
I don't think it's too silly to compare this game to a third person action game like Bayonetta/DMC. That's where the core gameplay lies. Just because it has a "open" world or RPG aspects, and skill trees doesn't make the core gameplay much different - Bayonetta had unlockables, Darksiders had unlockables/open world, the game isn't multiplayer either. I don't see how you can use the genre argument since nothing in the RPG genre forces combat to be bad.

The CORE gameplay, which is beating enemies up is the same and all these other games just do it much better.


Wow, that was really well said. I could not agree more. I wish more game developers would share your view. Skyrim, Fallout 3, Morrowind, Mass Effect 1 are all good games with one major flaw: the combat is bad. which is really a shame because it is such an important part of the experience.
So please everybody stop saying "dude its an rpg, dont compare it to an action game", developers have to learn!
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
February 16 2012 23:59 GMT
#411
game play is awesome but...i'm having problems what to do with items.

i'm one of those guys that collects everything and never use it, like different potions.
how do i know what weights what and what i need to get rid of?

skyrim had weight # next to the item...this does not it seems or am i missing something?
age: 84 | location: california | sex: 잘함
Badboyrune
Profile Blog Joined May 2010
Sweden2247 Posts
February 17 2012 00:11 GMT
#412
On February 17 2012 08:30 StUfF wrote:
I don't think it's too silly to compare this game to a third person action game like Bayonetta/DMC. That's where the core gameplay lies. Just because it has a "open" world or RPG aspects, and skill trees doesn't make the core gameplay much different - Bayonetta had unlockables, Darksiders had unlockables/open world, the game isn't multiplayer either. I don't see how you can use the genre argument since nothing in the RPG genre forces combat to be bad.

The CORE gameplay, which is beating enemies up is the same and all these other games just do it much better.


You could also argue that at it's core it's an RPG, however it doesn't deliver the same feeling that a 'pure' RPG game like Dragon Age or Witcher 2 did. Some quests lines are pretty cool, however many of them are quite generic and almost all of them are delivered in a way so that it makes it hard to be truly gripped and engaged by them. There are also quite few choices to be made through out the game (at least as far as I have come), and neither of them seems to have a big influence on what happens in the world.

You could also argue that at it's core it's an open world game, made chiefly for exploring the big and beautifully made world. However here it also fails compared to games like Skyrim. It's not epically big and it feels like the exploring is quite limited by the inability to climb pretty much anything.

I'd say the biggest issue with the game is that it tries to do many things at once but doesn't quite nail down any of them. It comes pretty close at times, but that's it. If it had gotten one of the things really right it would have made the game really good.

If the combat had been really tight, had a little more depth and balance and the fighting was challenging all the time then I think that would have made up for the somewhat story telling and open world experience. Then it would have become an action game with lots of RPG and open world elements.

Same if the story telling and general RPG elements of the game had been more engaging the holes in the combat system would system and the lacking exploration would have been more forgiveable. It would have been an RPG with a quite refreshing combat system and a very nice world.

But as it stands it's an open world action rpg that isn't quite an action game, nor an rpg or truly open worlds. Jack of all trades, master of none. I'd say it does more thing good than most other games. The problem is that it doesn't really do anything great, and it would have needed that to bring the entire experience together.
"If yellow does start SC2, I should start handsomenerd diaper busniess and become a rich man" - John the Translator
daemir
Profile Joined September 2010
Finland8662 Posts
February 17 2012 00:41 GMT
#413
Okay so I got to Alabastra and over the world map it looked like one big corridor to plow through enemies and shizz to get to the end right? Then you arrive and find yourself in yet ANOTHER quest hub for completely trivial side quests and I was already done that every zone before and lvl 39 I said to myself, fuck it and just ran through.

Talk about an immersion breaker, this whole source of evil army, the power base of the tuatha, the areas which several characters said it would be so much harder to slip by than last time... I just ran the main road. Total Forest Gump action right there. Armies of tuatha, scores of trolls and such, all scratching their heads as I simply..jogged by to the last castle. Le sigh.

Anyway, went in, killed the big bad boss, saw the disappointing ending and now I'm done with this game. Oh as a precaution before heading out on my final mission, the marathon of Alabastra, I crafted some potions, the very first ones I did in the game aside from storing a single stack of health potions: I made fate potions and some dmg increase potions. Didn't need them. Used 1 fate potion in the last fight to skip some boring filler combat and that was alchemy for me, almost full playthrough, almost all side quests done, level 39 and some above. Useful profession >_>

Game too easy, really dumb design choices (god that dungeon layout design, PLEASE LEARN ABOUT SHORTCUTS OUT after finishing), professions 100% useless, tons of side quests and tasks that were worse than doing daily quests in WoW, mediocre main story line, cliche as fuck faction quests, okay combat system that really dies out long before the game ends.
JackDragon
Profile Joined February 2011
525 Posts
February 17 2012 10:35 GMT
#414
On February 17 2012 08:59 jinorazi wrote:
game play is awesome but...i'm having problems what to do with items.

i'm one of those guys that collects everything and never use it, like different potions.
how do i know what weights what and what i need to get rid of?

skyrim had weight # next to the item...this does not it seems or am i missing something?


The item system is so that one stack of item is one item. So if you can carry 70 items, You can have 1 stack of items, this include regents and components, but not receipt. Bute every weapon and armor counts as one item.
520
Profile Blog Joined April 2009
United States2822 Posts
February 17 2012 17:43 GMT
#415
On February 17 2012 08:00 EchOne wrote:
Show nested quote +
On February 17 2012 06:49 Fiend13 wrote:
On February 17 2012 06:40 IntoTheWow wrote:
Yeah, the fighting system has potential (I loved for example how some enemies apply different tactics, like wolves).

But it breaks easily. I tried re-roling different classes but in the end you only need to dodge sometimes and then just unleash whatever you have that does the most damage : [



Archer looks underpowered enough to be balanced. Try that if you like.
Also from the hints i figured there would be Diablo like immunities but I'm already level 30 and still everything is vulnerable to fire. That's a bit disappointing.

Bow rapes at least as hard once you put enough skill points into it. Game is just too easy.

Yeah, the Archery skill tree's power comes from the fact that piercing damage bypasses armor, so you're essentially doing full damage to everything throughout the game.
Writer
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
February 17 2012 17:56 GMT
#416
Finally finished the game. I have to say, the main storyline & final boss was pretty disappointing. Also, the monster variety was piss poor as well. I can't believe I was fighting the same guys all through the game. Did they fire the design team half way through? The dungeons didn't look as repetitive as DA2's, but still pretty linear and uninspiring. Most of the side quests were just not worth getting into, and I can only recall a handful of the NPC's names and non were truly memorable. The only good things were the crafting system, decent combat, and the skill/destinies system. Other than that, very forgettable game. 6.5/10.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
LagT_T
Profile Joined March 2010
Argentina535 Posts
February 17 2012 23:10 GMT
#417
i fear for my lategame going finesse faeblade poison bleeding no crit, should i? hard difficulty
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
JackDragon
Profile Joined February 2011
525 Posts
February 17 2012 23:47 GMT
#418
Honestly no. The game is so easy that you can do just fine with any spec you want. I did main questline only in 11 hours using only magic (died 6 times total). I'm going to try again using only greatsword and see if it is still so easy.
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
February 18 2012 20:33 GMT
#419
Is there any sex in this game?
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
February 18 2012 20:39 GMT
#420
On February 19 2012 05:33 OutlaW- wrote:
Is there any sex in this game?

None whatsoever.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
CodECleaR
Profile Joined November 2010
United States395 Posts
February 18 2012 20:57 GMT
#421
On February 15 2012 04:25 Rinny wrote:
Hey guys i'm from Rhode Island and if this game doesn't do well our state is going to implode so plz buy it ty.


Best post in this thread hehe
On topic--downloading the game now!
Looking forward it and hoping it's not as "easy" as everyone says it is
How do you beat a terran who's hardcore turtling off 3 base? Flip him on his back and walk away."
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
February 19 2012 16:06 GMT
#422
ok, all those mages with homing missiles that stagger me made me stop playing.
Who thought its a good idea to have this kind of combat system and then made 50% of all enemies in later areas spam homing missiles.
JackDragon
Profile Joined February 2011
525 Posts
February 19 2012 21:39 GMT
#423
On February 20 2012 01:06 LaNague wrote:
ok, all those mages with homing missiles that stagger me made me stop playing.
Who thought its a good idea to have this kind of combat system and then made 50% of all enemies in later areas spam homing missiles.

That is the funny part. You get to learn to dodge and block instead of mindlessly buttonmashing. I love those and the trolls. Troll must be the best enemys in game.
mordk
Profile Blog Joined November 2010
Chile8385 Posts
February 19 2012 21:41 GMT
#424
On February 18 2012 08:47 JackDragon wrote:
Honestly no. The game is so easy that you can do just fine with any spec you want. I did main questline only in 11 hours using only magic (died 6 times total). I'm going to try again using only greatsword and see if it is still so easy.

Try using a hybrid, game is pretty challenging in hard mode with a hybrid build. I think it's actually balanced for them, so pure builds are way too strong.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
February 20 2012 04:22 GMT
#425
On February 20 2012 06:39 JackDragon wrote:
Show nested quote +
On February 20 2012 01:06 LaNague wrote:
ok, all those mages with homing missiles that stagger me made me stop playing.
Who thought its a good idea to have this kind of combat system and then made 50% of all enemies in later areas spam homing missiles.

That is the funny part. You get to learn to dodge and block instead of mindlessly buttonmashing. I love those and the trolls. Troll must be the best enemys in game.



its almost impossible to dodge 3 mages shooting windwhirls and fire at you, especially when 1 is always off camera...
all those mages actually MAKE me resort to mindlessly buttonmash them down as fast as possible.
rebdomine
Profile Blog Joined October 2010
6040 Posts
February 20 2012 14:43 GMT
#426
Just bought the game. So far, I'm having fun in my first hour of playthrough. :D
"Just because you are correct doesn't mean you are right!"
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
February 20 2012 15:43 GMT
#427
On February 20 2012 13:22 LaNague wrote:
Show nested quote +
On February 20 2012 06:39 JackDragon wrote:
On February 20 2012 01:06 LaNague wrote:
ok, all those mages with homing missiles that stagger me made me stop playing.
Who thought its a good idea to have this kind of combat system and then made 50% of all enemies in later areas spam homing missiles.

That is the funny part. You get to learn to dodge and block instead of mindlessly buttonmashing. I love those and the trolls. Troll must be the best enemys in game.


I like drinking a few potions and saying "Fuck it, regen will save me".

its almost impossible to dodge 3 mages shooting windwhirls and fire at you, especially when 1 is always off camera...
all those mages actually MAKE me resort to mindlessly buttonmash them down as fast as possible.

Aela
Profile Joined January 2012
97 Posts
February 20 2012 20:56 GMT
#428
On February 20 2012 06:41 mordk wrote:
Show nested quote +
On February 18 2012 08:47 JackDragon wrote:
Honestly no. The game is so easy that you can do just fine with any spec you want. I did main questline only in 11 hours using only magic (died 6 times total). I'm going to try again using only greatsword and see if it is still so easy.

Try using a hybrid, game is pretty challenging in hard mode with a hybrid build. I think it's actually balanced for them, so pure builds are way too strong.


Too bad most people don't want to play A Warrior wearing Daggers and using Spells -_-
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2012-02-20 21:22:34
February 20 2012 21:20 GMT
#429
On February 20 2012 13:22 LaNague wrote:
Show nested quote +
On February 20 2012 06:39 JackDragon wrote:
On February 20 2012 01:06 LaNague wrote:
ok, all those mages with homing missiles that stagger me made me stop playing.
Who thought its a good idea to have this kind of combat system and then made 50% of all enemies in later areas spam homing missiles.

That is the funny part. You get to learn to dodge and block instead of mindlessly buttonmashing. I love those and the trolls. Troll must be the best enemys in game.



its almost impossible to dodge 3 mages shooting windwhirls and fire at you, especially when 1 is always off camera...
all those mages actually MAKE me resort to mindlessly buttonmash them down as fast as possible.

It's really not. Unless it's multiple Thresh using their rapid fire spells or a ton of diving monsters (Windemere is a good example), you should be able to dodge it fairly easily once you know the timing.

Plus Might has a skill to avoid stuns, Sorcery stuns everything back and Finesse is really good for dodging around and picking things off one by one. Wolves are the only thing that's really, really stupid because they're always annoying, even when they're not dangerous anymore.

The more I play, the more I really like the game. I like a lot of parts behind the story, but they could be presented a lot better, especially early on. The side quests are somewhat hit or miss, but there are some really good side quest story lines and a lot of mysteries.

I wish the drop system worked better. I don't think blacksmithing should be as powerful as it is, and more emphasis should be placed on uniques. By the time you get most of them, they'll just be completely obsolete. The loot is also heavily skewed towards Faeblades, which makes somewhat sense given the story, but is still disappointing for daggers. :|

Still cruising along with pure finesse daggers and the difficulty feels good. Sometimes I do awesome things at quickly kill entire camps, other times I have to work for it with bow and dodging/lunging. Sorcery and might definitely make things too easy, though. Even finesse could use some tweaking, so that I'm not instakilling certain minibosses. Also, a lot of abilities just don't scale very well, especially in Finesse. Envenomed edges, smoke bomb, lunge, etc.
ModeratorNow I'm distant, dark in this anthrobeat
Jibba
Profile Blog Joined October 2007
United States22883 Posts
February 20 2012 21:21 GMT
#430
On February 21 2012 05:56 Aela wrote:
Show nested quote +
On February 20 2012 06:41 mordk wrote:
On February 18 2012 08:47 JackDragon wrote:
Honestly no. The game is so easy that you can do just fine with any spec you want. I did main questline only in 11 hours using only magic (died 6 times total). I'm going to try again using only greatsword and see if it is still so easy.

Try using a hybrid, game is pretty challenging in hard mode with a hybrid build. I think it's actually balanced for them, so pure builds are way too strong.


Too bad most people don't want to play A Warrior wearing Daggers and using Spells -_-

You play a sorcerer with a sword or a warrior using daggers. The synergy between the trees really isn't that good though, I agree. Maybe with some of the later abilities.
ModeratorNow I'm distant, dark in this anthrobeat
SetStndbySmn
Profile Joined August 2010
United States657 Posts
February 21 2012 02:56 GMT
#431
I just picked this up last night, having a lot of fun with it- playing as finesse/sorcery for now :D
"He doesn't operate under some divine shroud that lets him determine what is or is not valid culture. He cannot rob you, retroactively, of wholly valid experiences; he cannot transform them into worthless things." - Tycho
rOse_PedaL
Profile Blog Joined January 2012
Korea (South)450 Posts
February 21 2012 02:56 GMT
#432
this game worth buying?
¯\_(ツ)_/¯ ¯\_(ツ)_/¯ MKP HWAITING ಠ_ಠ ಠ_ಠ
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2012-02-21 11:25:33
February 21 2012 11:23 GMT
#433
Zzzz..... I'm a level 7 mage fighting the boss Gnarth mang...

I've never been 1hit before in any game... like ever. Hard mode too strong. I herpderped and used my fate mode in the fight before, smart smart.

Gotten her to 1 hit left like six times, I think it might be about time to ragequit because turning down the difficulty isn't an option. On a side note, it was slightly saddening when the game told me I sucked to much for hard difficulty. "Maybe you should try Normal mode!"

It feels weird to go from never dying to dying like 20 times straight. I like it, this difficulty thing. Go Kingdoms.
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
February 21 2012 11:36 GMT
#434
On February 21 2012 20:23 iCanada wrote:
Zzzz..... I'm a level 7 mage fighting the boss Gnarth mang...

I've never been 1hit before in any game... like ever. Hard mode too strong. I herpderped and used my fate mode in the fight before, smart smart.

Gotten her to 1 hit left like six times, I think it might be about time to ragequit because turning down the difficulty isn't an option. On a side note, it was slightly saddening when the game told me I sucked to much for hard difficulty. "Maybe you should try Normal mode!"

It feels weird to go from never dying to dying like 20 times straight. I like it, this difficulty thing. Go Kingdoms.

Maybe Mage is not as strong, but the game is quite easy, even on hard O_o (As finesse)

I died the most times to traps and failed dispelling of chests, lol.
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
zyce
Profile Blog Joined March 2011
United States649 Posts
February 21 2012 11:38 GMT
#435
I'm really enjoying this game, after skipping through the beginning areas it's gotten more and more fun. There's a program called "WidescreenFix" that makes the FoV whatever you want, and sets your character much further from the camera. It's absolutely wonderful. (Just remember to hit "\" after enabling it.)

I really like the inviting graphics and the goodies everywhere, but just wish there was more reward to crafting (xp) but I like how deep the quests and dialog are. Lots and lots of fun.
Beauty is not the goal of competitive sports, but high-level sports are a prime venue for the expression of human beauty. The relation is roughly that of courage to war.
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2012-02-21 11:45:17
February 21 2012 11:40 GMT
#436
On February 21 2012 20:36 imPermanenCe wrote:
Show nested quote +
On February 21 2012 20:23 iCanada wrote:
Zzzz..... I'm a level 7 mage fighting the boss Gnarth mang...

I've never been 1hit before in any game... like ever. Hard mode too strong. I herpderped and used my fate mode in the fight before, smart smart.

Gotten her to 1 hit left like six times, I think it might be about time to ragequit because turning down the difficulty isn't an option. On a side note, it was slightly saddening when the game told me I sucked to much for hard difficulty. "Maybe you should try Normal mode!"

It feels weird to go from never dying to dying like 20 times straight. I like it, this difficulty thing. Go Kingdoms.

Maybe Mage is not as strong, but the game is quite easy, even on hard O_o (As finesse)

I died the most times to traps and failed dispelling of chests, lol.


I think it is just a tough matchup for mage. You get basically no health as a mage, so are pretty much a glass cannon. Unfortunately, Trolls also have ridiculously high magic resist. My Shock bolt that hits everything else for 250 hits Gnarth for 30 damage, 60 if I get a critical.

So basically you get to kite Gnarth around for about a half hour while being unable to make a single mistake because if you miss that one roll you dead. I think I'm also a touch underlevel for the encounter, havn't really done any side quests yet.
DifuntO
Profile Joined November 2011
Greece2376 Posts
February 21 2012 12:05 GMT
#437
I just got out of Dalentarth after 40 hours.Guess i'll go to the Plains of Erathel now,i have some quests there and i want to visit Rathir or maybe i should go to the desert first i don't know.
All I do is Stim.
TrueIsAwesome
Profile Joined April 2010
Finland160 Posts
February 21 2012 12:44 GMT
#438
Skipped pretty much every other quest but main and faction ones, since they were mostly pointless and boring fetch/kill quests. Felt like a standard "Oops we ran out of budget" about 3/4ths into the game. The end content was pretty damn bad, though it could've been just me getting fed up with the game. The whole idea of + Show Spoiler +
Alyn Shir (Spelling? The grey elf chick whose idea of clothes is a bunch of belts strapped on her) threathening me at the end of the game made me chuckle. Seriously woman? I slay whole armies while you take 5 minutes to kill a Bogart. Good luck taking me out!
daemir
Profile Joined September 2010
Finland8662 Posts
February 21 2012 13:18 GMT
#439
I tried to look at the trees to find some synergy reason for multiclassing and honestly I didn't find any. Maybe after getting like the 5th card in sorcery was a point where I was like..okay, I don't really get much anything from putting more points into sorcery, so now might be a time to grab something else.

Then I looked at what the other trees offered within 20ish points and I was like...this is totally pointless, because my spells do so much damage. The only thing that could have been remotely useful was that warrior talent that makes you interrupt immune, but seeing as pretty much everything in the game dies to meteor-lightning storm combo at hard, I just decided fk that and went for the archmage destiny instead, although it mean spending points to get flashy weapon combos and dmg boosts for my chakrams which were there for eye candy and stats, not using. Out of sheer boredom I started using only chakrams at the end and found out I was just as able to kill everything with them as I was with spells. Balance yo, this game lacks it.

Have to say I really enjoyed like 2 first big zones, but after that the repetition became so obvious it started severely hurting the experience.

Oh a little tip, never enter a dungeon, unless you have a quest for it. Due to the dungeon layout design and the fact that there will be quest locked doors or containers right at the end of the dungeon which has no shortcut back out, you will have to do a lot of running back and forth if you explore dungeons before given quests to them. Plus with bad luck you might even break some side quests by doing the dungeon before hand.
DragoonPK
Profile Blog Joined July 2007
3259 Posts
February 21 2012 14:02 GMT
#440
I finally managed to get this game on PC. Played 4 hours in, pretty great so far. The combat is definetly the best part of the game. The voice acting is good but the dialog and characters as well as the story are so normal that they don't really stand out.
MstrSplntr
Profile Joined September 2010
Canada43 Posts
February 21 2012 21:15 GMT
#441
On February 21 2012 20:40 iCanada wrote:
...

So basically you get to kite Gnarth around for about a half hour while being unable to make a single mistake because if you miss that one roll you dead. I think I'm also a touch underlevel for the encounter, havn't really done any side quests yet.


This game is already easy, but it's RPG 101 to go grind stuff when the main quest is too hard.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2012-02-22 05:08:09
February 22 2012 05:03 GMT
#442
Ok, now I'm broken. :| The game is (unfortunately) a lot better when you stick to drops, especially uniques, only. The best unique daggers I found for a long time were a 45~ damage pair (slightly higher dps than Shine and Shadow) but the time to kill started evening out after crafting 117 damage daggers. Then I started stacking crit chance and broke everything, because my damage multipliers are so high. They really should've fixed scaling and tweaked ability damage (since the Sorc/Might spells do tons of damage and the Finesse spells are mostly garbage or scale poorly.)

Uniques should scale with the player within 5 levels or so, and the % items should be made ratings, so they scale down a bit. Weapon/armor drops should be toned down, as well as the damage of BS parts, but salvaging should be more reliable with higher BSing. Sagecrafting is also really strong, but I don't think it's that much of a problem since you're limited with how many you can use.
ModeratorNow I'm distant, dark in this anthrobeat
Fiend13
Profile Joined September 2010
Germany140 Posts
February 22 2012 05:34 GMT
#443
I dont understand the equip tweaking as well. Especially the Arena loot doesn't make any sense: the 'mainquest' (which is fairly easy) rewards might from where I am at right now be actually best in slot gear while the bonus board quests (which while still being easy were the hardest thing I've yet encountered) give you next to nothing except insanely high rep costs.
Just to give an idea of how good this gear is: I started the quest at level 24 (although I am certain you could do it much earlier), am now nearly 33 and haven't found anything even close to that gear.
Also I found unique 94 base damage (+16 fire + x burning) fae blades at level 20 which combined with the twists of fate/runestone boni made the game trivial from there on.

Lastly, running around with +20% experience gear on a 100% run made not have been the best idea since I seem to outlevel anything I encounter by about 10 levels now.
Aela
Profile Joined January 2012
97 Posts
February 22 2012 06:42 GMT
#444
You shouldn't do too much sidequests or it gets really bad. If you focus on factionquests and the mainquest you get great items/cards and the story is nice.

btw these +1 to every Talent cards/items are sooooo overpowered. I now have rank 7of5 of my fire-meteor which does like ~2000dmg in a ~20yrds radius. Completly broken :x
Euronyme
Profile Joined August 2010
Sweden3804 Posts
February 22 2012 18:54 GMT
#445
What a disappointing game.. A single player world of warcraft with a console interface.
I think the best way to make the game interesting is to play finesse, skip crafting and go right for the main / faction quests.
I switched from rogue to warrior, and holy moly. As rogue you just kind of hope for the crits to proc, whereas warriors just 2 shots everything that moves, and has the spell that removes knockbacks (which is the greatest pain in the balls for rogues).
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2012-02-22 21:28:39
February 22 2012 21:06 GMT
#446
I don't get how people call it a console interface. I'm playing with a controller and the menus are still terrible. It's just poor design, nothing to do with consolification. How could scrolling through menus ever be better with a controller than a mouse and keyboard? o.o

If anything this game is an example of a console port done properly. Runs perfectly, no crashing, small footprint. The parts that suck suck for both consoles and PCs.
ModeratorNow I'm distant, dark in this anthrobeat
Euronyme
Profile Joined August 2010
Sweden3804 Posts
February 22 2012 21:46 GMT
#447
On February 23 2012 06:06 Jibba wrote:
I don't get how people call it a console interface. I'm playing with a controller and the menus are still terrible. It's just poor design, nothing to do with consolification. How could scrolling through menus ever be better with a controller than a mouse and keyboard? o.o

If anything this game is an example of a console port done properly. Runs perfectly, no crashing, small footprint. The parts that suck suck for both consoles and PCs.


If the interface is terrible then it's a console interface.
As far as I understand it most console RPGs have terrible UI.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
February 23 2012 06:22 GMT
#448
That doesn't even make sense.

Consolification is a simplification to make due without things like free movement or a scroll wheel. This has a "classic" interface, which is terrible for consoles and slightly better for PCs.
ModeratorNow I'm distant, dark in this anthrobeat
sob3k
Profile Blog Joined August 2009
United States7572 Posts
February 24 2012 00:19 GMT
#449
It not console menu, it just bad.

I actually really enjoyed the game for a while, its really nice and big with lots of items and I like the combat ALOT. But like everyone said the enemies never change and the combat system breaks about halfway in. There needs to be more combos to use and more enemies, I realized that I did more DPS just mashing mouse1 than anything with parrying or strategy.

The game runs GREAT, load times in any zone are 1-2 seconds, which makes playing so much more enjoyable.

Fateshift is a completely retarded "mechanic", press X to basically skip any combat sequence.

Some of the interfaces for crafting and stuff are OBSCENELY bad, with giving you no information about what you have/need or what is going on. Mechants having no icon telling you WHAT they are selling and no way to view item stats without hitting compare button.

I did find a pretty funny completely broken skill, Shadow flare in the Finesse tree throws like 7 blades which do high piercing damage, but they are actually individual projectiles, and they can all hit the same enemy, as well as being able to crit. In boss fights with large enemies you basically turn on fateshift, run as close to them as you can and shadow flare, one hit KO. Killed the cyclops thing in one cast. Realistically everything is broken though, potions too.

Still think I enjoyed my 20 hours more than Skyrim as the combat is so much more fun.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Ganfei2
Profile Blog Joined July 2010
473 Posts
Last Edited: 2012-02-24 06:28:33
February 24 2012 06:25 GMT
#450
I read through the last 20pages of so of this thread.

I'm glad I'm not the only one who thinks this game is ridiculously easy. When I googled it to see if anyone was talking about it, all these stupid threads where people say the game is hard pop up.

I've been playing on hard, with a pure magic, and never even come close to dying ever. I 1 shot KO everything on my screen at level 24. I never use potions, never craft potions or items, never use my block key (at ALL, too lazy), and it's still ridiculously easy.

I got meteor at like level 23 and it 1 hit KO's everything except the orange-named bosses, who are taken to like 5% hp.

Also, the reckoning mode or whatever it's called where everything goes bullet time is basically "press-to-win" key. I just save it for fights or big mobs and use it for the bonus xp/free win on bosses.

The game was really fun up until this point but I'm getting bored and it's become ridiculously easy rather than just easy. I take literally no damage from everything. My gear gives me like 50% damage reduction + maxed sphere thing. I have -50% all mana costs and +250% magic damage. I have yet to craft anything. I have never socketed a gem, but I do combine the shards and sell them to make money (so now I have about 1.5 million gold at level 24 from selling gems to Nanne, the gnome in the first town who gives you bonus money if you've done her quest. Too bad gold is worthless when nobody sells anything particularly good and the shop inventories are static).

I think it's a credit to the game producers or designers or whoever is responsible for that stuff that the game is still a really fun game despite all these flaws. However, it has/had potential to be super super super good and that's disappointing. Maybe mods will come out, or something.

There could be so much more depth. I always find myself disappointed in the modern "RPGs" when there are 5 spells total, 10 weapons total, and 3 skill trees total. Quest storylines are not fleshed out, there's not that much depth to the item system, etc. I also hate it when games make crafting an option and then make crafted stuff a huge amount better than anything you can find.

I'm also getting tired of walking around so much. Skyrim fixed that, sorta, by giving most of the dungeons a quick-escape at the end (while less "immersive," I appreciate that time-saver). Some dungeons have that in Amalur but 90% of the time I have to run all the way backwards out of the long as fuck dungeon to get out.

Also who the fuck is building hundreds of these enormous 2 mile long cave complexes with gigantic city ruins and huge bridges over abyssal chasms and shit?
Euronyme
Profile Joined August 2010
Sweden3804 Posts
February 24 2012 06:50 GMT
#451
On February 24 2012 15:25 Ganfei2 wrote:
I read through the last 20pages of so of this thread.

I'm glad I'm not the only one who thinks this game is ridiculously easy. When I googled it to see if anyone was talking about it, all these stupid threads where people say the game is hard pop up.

I've been playing on hard, with a pure magic, and never even come close to dying ever. I 1 shot KO everything on my screen at level 24. I never use potions, never craft potions or items, never use my block key (at ALL, too lazy), and it's still ridiculously easy.

I got meteor at like level 23 and it 1 hit KO's everything except the orange-named bosses, who are taken to like 5% hp.

Also, the reckoning mode or whatever it's called where everything goes bullet time is basically "press-to-win" key. I just save it for fights or big mobs and use it for the bonus xp/free win on bosses.

The game was really fun up until this point but I'm getting bored and it's become ridiculously easy rather than just easy. I take literally no damage from everything. My gear gives me like 50% damage reduction + maxed sphere thing. I have -50% all mana costs and +250% magic damage. I have yet to craft anything. I have never socketed a gem, but I do combine the shards and sell them to make money (so now I have about 1.5 million gold at level 24 from selling gems to Nanne, the gnome in the first town who gives you bonus money if you've done her quest. Too bad gold is worthless when nobody sells anything particularly good and the shop inventories are static).

I think it's a credit to the game producers or designers or whoever is responsible for that stuff that the game is still a really fun game despite all these flaws. However, it has/had potential to be super super super good and that's disappointing. Maybe mods will come out, or something.

There could be so much more depth. I always find myself disappointed in the modern "RPGs" when there are 5 spells total, 10 weapons total, and 3 skill trees total. Quest storylines are not fleshed out, there's not that much depth to the item system, etc. I also hate it when games make crafting an option and then make crafted stuff a huge amount better than anything you can find.

I'm also getting tired of walking around so much. Skyrim fixed that, sorta, by giving most of the dungeons a quick-escape at the end (while less "immersive," I appreciate that time-saver). Some dungeons have that in Amalur but 90% of the time I have to run all the way backwards out of the long as fuck dungeon to get out.

Also who the fuck is building hundreds of these enormous 2 mile long cave complexes with gigantic city ruins and huge bridges over abyssal chasms and shit?



Oh yes! The fucking caves that you have to walk back through.. Jesus christ..
Does anyone know if there is an auto walk button? My fingers started to hurt because I had held down the W key for too long :/
If you want a challenge I would suggest playing rogue. They do shit damage. Found it pretty tricky with some boss fights actually when I didn't have reckoning or enough heal potions.
Rule of thumb is that a rogue crits what a warrior auto hits. Atleast that's how it was for me, and I didn't crit much :p
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
carraway
Profile Joined March 2011
264 Posts
February 24 2012 08:58 GMT
#452
Pure Finesse doesn't present a challenge either; even before I crafted any of my gear, I was killing normal mobs within one combo, and the longbow's charged shots can decimate targets before they even become aggressive. General scaling and the underlying difficulty curve are what's at fault, not just the talent trees.
ArmyOfPlatypi
Profile Blog Joined December 2010
United States188 Posts
February 24 2012 09:07 GMT
#453
On February 24 2012 15:50 Euronyme wrote:
Show nested quote +
On February 24 2012 15:25 Ganfei2 wrote:



Oh yes! The fucking caves that you have to walk back through.. Jesus christ..
Does anyone know if there is an auto walk button? My fingers started to hurt because I had held down the W key for too long :/
If you want a challenge I would suggest playing rogue. They do shit damage. Found it pretty tricky with some boss fights actually when I didn't have reckoning or enough heal potions.
Rule of thumb is that a rogue crits what a warrior auto hits. Atleast that's how it was for me, and I didn't crit much :p


There IS an auto-walk button~ If you hold down W, just hit F11 (the Steam menu key) and you'll be straight sailing (let go of W now) until you get back into the game. Unfortunately nothing is really a long straight path.

Rogues have to do comparably worse damage with assassinating moves, but like the post before states, that Shadow Blade whatever thing is ridiculously strong (7 hits on 1 target) at all stages of the game. It's only outdone by Multi Shot at essentially melee range (5 hits on 1 target) and that comes in way later..
"You have something in your teeth--" "You know what I have in my teeth? VENGEANCE!"
Tula
Profile Joined December 2010
Austria1544 Posts
February 24 2012 14:38 GMT
#454
On February 24 2012 15:50 Euronyme wrote:
Show nested quote +
On February 24 2012 15:25 Ganfei2 wrote:
I read through the last 20pages of so of this thread.

I'm glad I'm not the only one who thinks this game is ridiculously easy. When I googled it to see if anyone was talking about it, all these stupid threads where people say the game is hard pop up.

I've been playing on hard, with a pure magic, and never even come close to dying ever. I 1 shot KO everything on my screen at level 24. I never use potions, never craft potions or items, never use my block key (at ALL, too lazy), and it's still ridiculously easy.

I got meteor at like level 23 and it 1 hit KO's everything except the orange-named bosses, who are taken to like 5% hp.

Also, the reckoning mode or whatever it's called where everything goes bullet time is basically "press-to-win" key. I just save it for fights or big mobs and use it for the bonus xp/free win on bosses.

The game was really fun up until this point but I'm getting bored and it's become ridiculously easy rather than just easy. I take literally no damage from everything. My gear gives me like 50% damage reduction + maxed sphere thing. I have -50% all mana costs and +250% magic damage. I have yet to craft anything. I have never socketed a gem, but I do combine the shards and sell them to make money (so now I have about 1.5 million gold at level 24 from selling gems to Nanne, the gnome in the first town who gives you bonus money if you've done her quest. Too bad gold is worthless when nobody sells anything particularly good and the shop inventories are static).

I think it's a credit to the game producers or designers or whoever is responsible for that stuff that the game is still a really fun game despite all these flaws. However, it has/had potential to be super super super good and that's disappointing. Maybe mods will come out, or something.

There could be so much more depth. I always find myself disappointed in the modern "RPGs" when there are 5 spells total, 10 weapons total, and 3 skill trees total. Quest storylines are not fleshed out, there's not that much depth to the item system, etc. I also hate it when games make crafting an option and then make crafted stuff a huge amount better than anything you can find.

I'm also getting tired of walking around so much. Skyrim fixed that, sorta, by giving most of the dungeons a quick-escape at the end (while less "immersive," I appreciate that time-saver). Some dungeons have that in Amalur but 90% of the time I have to run all the way backwards out of the long as fuck dungeon to get out.

Also who the fuck is building hundreds of these enormous 2 mile long cave complexes with gigantic city ruins and huge bridges over abyssal chasms and shit?



Oh yes! The fucking caves that you have to walk back through.. Jesus christ..
Does anyone know if there is an auto walk button? My fingers started to hurt because I had held down the W key for too long :/
If you want a challenge I would suggest playing rogue. They do shit damage. Found it pretty tricky with some boss fights actually when I didn't have reckoning or enough heal potions.
Rule of thumb is that a rogue crits what a warrior auto hits. Atleast that's how it was for me, and I didn't crit much :p


Well it is fairly easy to "break" a rogue char as well. Stock up on crit chance and crit damage and you will crit for a ton quite often.

To be honest I am not bothered about the difficulty (that being too easy), it has always been easy to break a game if you maximise your builds in an RPG. You can either go the route Demon Souls did (if you don't max your char you die all the time) or go for a more casual approach. So far I have played 45 hours on my first character, and only the last 4 felt "broken" since i had reached level 40 and respecced to a major mage/finesse char to finish the game.

I'd like 3 things to make this game better:
A hotkey for "add to junk" (so that i don't need to right click almost everything i want to pick up)

A delay on healing potions on the hardest difficulty

More diverse enemy resistances in the later levels (meaning: enemy A immune to fire, enemy B with high armor, enemy C caster with high immunities and great dodging skills etc.)

The first one would be a minor interface thing that made life easier while the later two should make the endgame significantly harder.
Badboyrune
Profile Blog Joined May 2010
Sweden2247 Posts
February 24 2012 16:40 GMT
#455
So apparently my Origin just updated my game, but I can't seem to find any patch notes anywhere. Does anyone know if they have been released somewhere?
"If yellow does start SC2, I should start handsomenerd diaper busniess and become a rich man" - John the Translator
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
February 24 2012 16:54 GMT
#456
On February 25 2012 01:40 Badboyrune wrote:
So apparently my Origin just updated my game, but I can't seem to find any patch notes anywhere. Does anyone know if they have been released somewhere?


It's problaby just some stability fixes
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
Tezzick
Profile Joined February 2011
Canada187 Posts
Last Edited: 2012-02-24 17:12:34
February 24 2012 17:08 GMT
#457
I was thinking that adding much longer cooldowns to abilities might make it a bit harder. Like 90+secs on Meteor, for example. That way you're forced to use other abilities/moves instead of just spamming Meteor for every group of enemies that run up to you. I found myself purposefully pretending that Meteor and similar abilities had long cooldowns and would only use them every couple minutes (or when I had to answer a text - cast meteor, type, send; all before meteor finishes decimating everything). I was also surprised when Meteor was basically interruptible.

Edit: Oh and my latest respec; might and finesse (might armor+faeblades/longbow), with Lunge, Smoke Bomb, Relentless Assault and Tremor (I think they're called) as my main abilities, with Berserker always active (I like glow-ey hands), is a lot more fun and challenging than my pure sorc. Besides, Relentless Assault and all the faeblade attacks is pretty sweeet.
"I'm a monster" - Buster
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-02-24 17:14:48
February 24 2012 17:13 GMT
#458
--- Nuked ---
EchOne
Profile Blog Joined January 2008
United States2906 Posts
February 24 2012 17:17 GMT
#459
Well it's not just the abilities, but the gear scaling as well. As someone mentioned, later on you can just Mouse1 and easymodo everything. There are various tweaks they could make to improve the difficulty curve, and cooldowns are definitely a field to consider, especially for potions.

Anyways I'm level 30 something and though I had fun, I won't even be going to the eastern continent, let alone finishing the game, because it got too boring.
面白くない世の中, 面白くすればいいさ
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
February 24 2012 17:45 GMT
#460
On February 25 2012 02:13 Sated wrote:
Show nested quote +
On February 23 2012 06:46 Euronyme wrote:
On February 23 2012 06:06 Jibba wrote:
I don't get how people call it a console interface. I'm playing with a controller and the menus are still terrible. It's just poor design, nothing to do with consolification. How could scrolling through menus ever be better with a controller than a mouse and keyboard? o.o

If anything this game is an example of a console port done properly. Runs perfectly, no crashing, small footprint. The parts that suck suck for both consoles and PCs.


If the interface is terrible then it's a console interface.
As far as I understand it most console RPGs have terrible UI.

You realise that's an absolutely trash statement that you can't back-up, right? I can't remember many console JRPGs having interfaces that were difficult to use. Final Fantasies, Breath of Fires etc. all awesome.


To be fair, he wasn't talking about JRPGs.


And personally I agree that most western console RPGs have shit UI
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
Ganfei2
Profile Blog Joined July 2010
473 Posts
Last Edited: 2012-02-24 17:49:48
February 24 2012 17:46 GMT
#461
On February 24 2012 23:38 Tula wrote:
Show nested quote +
On February 24 2012 15:50 Euronyme wrote:
On February 24 2012 15:25 Ganfei2 wrote:
I read through the last 20pages of so of this thread.

I'm glad I'm not the only one who thinks this game is ridiculously easy. When I googled it to see if anyone was talking about it, all these stupid threads where people say the game is hard pop up.

I've been playing on hard, with a pure magic, and never even come close to dying ever. I 1 shot KO everything on my screen at level 24. I never use potions, never craft potions or items, never use my block key (at ALL, too lazy), and it's still ridiculously easy.

I got meteor at like level 23 and it 1 hit KO's everything except the orange-named bosses, who are taken to like 5% hp.

Also, the reckoning mode or whatever it's called where everything goes bullet time is basically "press-to-win" key. I just save it for fights or big mobs and use it for the bonus xp/free win on bosses.

The game was really fun up until this point but I'm getting bored and it's become ridiculously easy rather than just easy. I take literally no damage from everything. My gear gives me like 50% damage reduction + maxed sphere thing. I have -50% all mana costs and +250% magic damage. I have yet to craft anything. I have never socketed a gem, but I do combine the shards and sell them to make money (so now I have about 1.5 million gold at level 24 from selling gems to Nanne, the gnome in the first town who gives you bonus money if you've done her quest. Too bad gold is worthless when nobody sells anything particularly good and the shop inventories are static).

I think it's a credit to the game producers or designers or whoever is responsible for that stuff that the game is still a really fun game despite all these flaws. However, it has/had potential to be super super super good and that's disappointing. Maybe mods will come out, or something.

There could be so much more depth. I always find myself disappointed in the modern "RPGs" when there are 5 spells total, 10 weapons total, and 3 skill trees total. Quest storylines are not fleshed out, there's not that much depth to the item system, etc. I also hate it when games make crafting an option and then make crafted stuff a huge amount better than anything you can find.

I'm also getting tired of walking around so much. Skyrim fixed that, sorta, by giving most of the dungeons a quick-escape at the end (while less "immersive," I appreciate that time-saver). Some dungeons have that in Amalur but 90% of the time I have to run all the way backwards out of the long as fuck dungeon to get out.

Also who the fuck is building hundreds of these enormous 2 mile long cave complexes with gigantic city ruins and huge bridges over abyssal chasms and shit?



Oh yes! The fucking caves that you have to walk back through.. Jesus christ..
Does anyone know if there is an auto walk button? My fingers started to hurt because I had held down the W key for too long :/
If you want a challenge I would suggest playing rogue. They do shit damage. Found it pretty tricky with some boss fights actually when I didn't have reckoning or enough heal potions.
Rule of thumb is that a rogue crits what a warrior auto hits. Atleast that's how it was for me, and I didn't crit much :p


Well it is fairly easy to "break" a rogue char as well. Stock up on crit chance and crit damage and you will crit for a ton quite often.

To be honest I am not bothered about the difficulty (that being too easy), it has always been easy to break a game if you maximise your builds in an RPG. You can either go the route Demon Souls did (if you don't max your char you die all the time) or go for a more casual approach. So far I have played 45 hours on my first character, and only the last 4 felt "broken" since i had reached level 40 and respecced to a major mage/finesse char to finish the game.

I'd like 3 things to make this game better:
A hotkey for "add to junk" (so that i don't need to right click almost everything i want to pick up)

A delay on healing potions on the hardest difficulty

More diverse enemy resistances in the later levels (meaning: enemy A immune to fire, enemy B with high armor, enemy C caster with high immunities and great dodging skills etc.)

The first one would be a minor interface thing that made life easier while the later two should make the endgame significantly harder.


It's not an issue of exploiting the game or maximising builds, though. I personally USUALLY don't care about combat in RPGs. I play them for the story and finding items and stuff like that. In this game, combat is front and center. Like I said, I have been enjoying the game even though I find it easy. But with the addition of meteor and other higher level spells it's become a cakewalk. I haven't done anything whatsoever to exploit potential advantages. I have a pure mage, have never crafted anything, only use the items I find, and have had 0 difficulty.

A temporary solution is simply not to use the better spells. But my chakram are overpowered too. They stun everything. My fights are generally just me pressing mouse 1 until I win, and if I want it to go faster I press mouse 2 and get a 2.5k damage meteor on enemies with 900 max hp.

It's just bad balance, and in single player RPG type games I usually don't even mind that. But it's so overwhelming in this game that even someone as lenient as I am is becoming a little bored.

The main quest is interesting me and I've done the warsworn and fae faction quest lines, but I haven't yet found another sidequest that was actually intriguing, yet. I have like 30 quests on my sidebar that I just haven't gotten around to yet but they're all things like "deliver these notices to these guys" and "find 10 of this root." Sadly, my completionist nature dictates that I have to do all of them.

Stressing this again: I've enjoyed the game. It's fun to play. But I'm getting bored around level 25. I don't like the idea of self-imposed constraints just to improve the playability of the game.
Slardar
Profile Joined April 2010
Canada7593 Posts
February 24 2012 18:42 GMT
#462
I was really on the fence about buying this game when all the major SC2 personalities spent a day marathonning about it, looked amazing. Now that some time has passed not buying it seems to have been the right decision, $60 a bit overpriced and lack of difficulty seem to be the two major things in my eyes.

To be fair I would have probably bought it but NONE of these guys continued streaming it the following day... not JP, not WHEAT, not Day9. No mentions of it after the big "advertisement day", gave me the notion they TRULY didn't feel it was spectacular so I didn't buy it.
Ganfei2
Profile Blog Joined July 2010
473 Posts
February 24 2012 20:29 GMT
#463
One of the best parts of th game are the fate shift kill animation

I just killed a gnome guy and my hero punted him into the air and then used a baseball bat type thing to smack him away
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
February 24 2012 21:25 GMT
#464
This game would have been amazing if it'd been released in 2008. But it's 2012 and everything about it feels incredibly dated.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
Ganfei2
Profile Blog Joined July 2010
473 Posts
February 25 2012 02:16 GMT
#465
On February 25 2012 06:25 LuckoftheIrish wrote:
This game would have been amazing if it'd been released in 2008. But it's 2012 and everything about it feels incredibly dated.


For me personally something being dated isn't an issue if it's good, especially in the RPG genre. It would be awesome to have a "new" Baldur's Gate 2.

There are a lot of comparisons between Amalur and WoW that I've seen, is that because of the graphics style? The play style?

I've never played WoW and have actually only ever seen it being played through youtube, as nobody I know plays it either, so I can't speak on it myself.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-02-25 03:00:04
February 25 2012 02:58 GMT
#466
--- Nuked ---
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2012-02-25 03:11:04
February 25 2012 03:10 GMT
#467
The stupidest part about some of these western "choose your path" style rpgs is when they give you different speech choices but they all lead to the same shit. It's kinda dumb. This game had way too many of those. Hell, I'm sure many of them even gave the same response.
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
February 25 2012 03:22 GMT
#468
On February 25 2012 11:16 Ganfei2 wrote:
Show nested quote +
On February 25 2012 06:25 LuckoftheIrish wrote:
This game would have been amazing if it'd been released in 2008. But it's 2012 and everything about it feels incredibly dated.


For me personally something being dated isn't an issue if it's good, especially in the RPG genre. It would be awesome to have a "new" Baldur's Gate 2.

There are a lot of comparisons between Amalur and WoW that I've seen, is that because of the graphics style? The play style?

I've never played WoW and have actually only ever seen it being played through youtube, as nobody I know plays it either, so I can't speak on it myself.


Graphically, it's very similar to WoW or the Fable series. Compare Fable 2 with Kingdoms of Amalur. By comparison, this is Skyrim. Saturation levels are much lower, and overall the graphical feeling is much grittier and realistic. WoW, the Fable series and KoA use a much 'cheerier' style with high saturation and lots of outdoor brightness, creating a more cartoon fantasy style. One isn't necessarily better than the other, though.

KoA is also the the game that's supposed to create a world. It's Kingdoms of Amalur: Reckoning, because there are other games planned to take place using the same world and lore. One of those games will be an MMO, and it's easy to see some influences, especially in the quest marker system. Characters have giant fat question marks and exclamation points over their heads, and the world feels pretty empty despite lots of terrain features and NPCs. A lot of that is because the story is really, really bad and the NPC interaction is shallow. It reminds me a lot of playing Everquest, actually: "what quest" "what sword" "what this" "what that." I'm not interested in anything they say. The voice acting and stilted writing don't help. It feels like you should be interacting with other players, but of course there aren't any. It doesn't help that there's no character to play. In conversations with NPCs, you select a fact you want to know more about. The NPC tells you about that fact in two or three sentences. Then you select another fact. Then the NPC tells you about their quest. Then you say "Yes, I'll help you." or "No, I won't help you." That's the entire extent of conversation. Contrast that to literally every other RPG made in the last decade, where the main character is bursting with personality that comes out in dialog. Shepherd has a lot of shit to say. Some of it is rude, some is wickedly funny. So does Darth Revan from KotOR. So does the Exile from KotOR 2. So does the Warden from DAO, and so on and so forth.

When I say it's dated, I don't mean in the way BG2 or PS:T or other games are dated. A better word might be stale. It uses the old menu-style system from older RPGs (except when it uses a Mass Effect-style wheel. Seriously, multiple different UIs within a single conversation). It has a power system pretty similar in execution to the one in Fable 1. It's hard to point to anything outside of the combat and say 'that's innovative' or 'that's groundbreaking and will be copied' or even 'that's at all new.' Hell, it's hard to look at anything and say 'that's good.' Combat button-pressing is pretty similar to Fable or Jade Empire.

Combat (which is fun, and the only reason to play, really) is hard to evaluate because of the relative difficulty. Everything is easy. I've yet to hear anyone say they think the game is hard. Even in the begining of the game, when you should be at your (relatively) weakest, your only spell (which the game forces you to have) kills everything that's not a boss in one to three hits.

There's not really any good reason to continue to play it, other than that... eh. I guess the combat is kinda fun when I want a silly button presser. It's like playing Dynasty Warriors or something. If you go in with high expectations, you'll be disappointed. If you go in thinking 'I'm gonna press square a lot and kill stuff and skip a bunch of cutscenes and have an ok time' then you'll enjoy yourself.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
February 25 2012 03:23 GMT
#469
On February 25 2012 12:10 Itsmedudeman wrote:
The stupidest part about some of these western "choose your path" style rpgs is when they give you different speech choices but they all lead to the same shit. It's kinda dumb. This game had way too many of those. Hell, I'm sure many of them even gave the same response.


There aren't even any speech choices, really. Bioware are the kings of the false speech option (ME2 was particularly bad) but here you don't really have any dialog choices other than 'ask about bit of lore x' or 'accept/decline quest.'
On Twitter @GosuGamers_LotI | Grubby has a huge head!
Ganfei2
Profile Blog Joined July 2010
473 Posts
Last Edited: 2012-02-25 04:57:05
February 25 2012 04:36 GMT
#470
Spoiler (involves arriving on Eastern continent):

+ Show Spoiler +

So I killed the Balor guy. I'm playing on hard difficulty with a pure magic guy. I was having a hard time dealing damage to him when he suddenly put his head on the ramparts. I cast one meteor and it killed him in one hit. IS THIS A BUG? Or can I seriously kill this giant boss creature in one spell??? The fight proceeded to one of those "press the buttons as they flash on the screen" cutscenes and I killed him. I was kind of confused...ridiculous. My meteor only did 2.1k damage to him too, but apparently it's enough to 1 hit KO him?

I also lol'd when the scene ended and I talked to the commander guy and my reward was 30k gold (meh) and...1x scrabblestone powder, the most common reagent in the game. Awesome reward.


I do agree about it being outdated. I see a lot of potential for story and lore expansion that isn't being taken advantage of. At the same time, i see the market that they have to deal with. Releasing a game with "too much reading" does lower the number of players who will play it, sadly.

Given that there is a lot of this button mashing combat, though, I think that if they had added some more "reading" to the game it wouldn't have gone amiss. Those who want to can just skip it all anyways.

There are so many non-main-story quests that could be "epic," and have really cool backgrounds, but then fail to deliver. Additionally, when the game is so easy, virtually every quest becomes a fetch quest because there is no challenge in doing anything. It doesn't help that the quest-giver for every quest just says "I want you to do this" and then you go kill a dungeon and get the prize at the end.

I did try re-speccing into a might character for awhile but found it boring. It took longer to kill enemies but it was no more difficult than my mage. I never took any damage or was in any danger of dying; the most annoying thing was actually drinking a mana pot every 20 minutes after I'd used up my 400 mana pool on 25 mana cost abilities.

The game is fun for what it offers. It's just unfortunate that tehre is so much room for additional content that could have elevated the game from where it is to something much greater.
Soap
Profile Blog Joined April 2010
Brazil1546 Posts
February 25 2012 05:06 GMT
#471
In a nutshell I would say they did great with the art (if you like the style), so-so with combat (good mechanics but bad balance) and terrible with the writing and interface. Very entertaining for a while but with little lasting value.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
Last Edited: 2012-02-28 08:08:21
February 28 2012 08:07 GMT
#472
Has anyone found out anything about how to automatically sprint all the time? I see no point whatsoever in walking, and usually you have to press like num lock or some shit to actually be slow, but in this game you're a turtle by default.
Auto walk would be awesome as well.

Edit. The pain of holding ctrl with my pinkie constantly is actually the thing I'll remember most about this game I think ^_^
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Gorsameth
Profile Joined April 2010
Netherlands21539 Posts
February 28 2012 08:13 GMT
#473
You can just change run to toggle instead of press in the option menu.
It ignores such insignificant forces as time, entropy, and death
Euronyme
Profile Joined August 2010
Sweden3804 Posts
February 29 2012 18:36 GMT
#474
On February 28 2012 17:13 Gorsameth wrote:
You can just change run to toggle instead of press in the option menu.


Neat thanks
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
February 29 2012 18:49 GMT
#475
On February 25 2012 11:58 Sated wrote:
Show nested quote +
On February 25 2012 02:45 solidbebe wrote:
On February 25 2012 02:13 Sated wrote:
On February 23 2012 06:46 Euronyme wrote:
On February 23 2012 06:06 Jibba wrote:
I don't get how people call it a console interface. I'm playing with a controller and the menus are still terrible. It's just poor design, nothing to do with consolification. How could scrolling through menus ever be better with a controller than a mouse and keyboard? o.o

If anything this game is an example of a console port done properly. Runs perfectly, no crashing, small footprint. The parts that suck suck for both consoles and PCs.


If the interface is terrible then it's a console interface.
As far as I understand it most console RPGs have terrible UI.

You realise that's an absolutely trash statement that you can't back-up, right? I can't remember many console JRPGs having interfaces that were difficult to use. Final Fantasies, Breath of Fires etc. all awesome.


To be fair, he wasn't talking about JRPGs.


And personally I agree that most western console RPGs have shit UI

JRPGs = RPGs. End of argument.

EDIT:

In other words, if JRPGs can do it right, why can't western RPGs? Being on console clearly isn't the problem, the developers are.


It was never said they couldn't do it right, what was said is that they aren't doing it right. Which you seem to agree with. And since they aren't doing it right in the games that are released here and not in Japan. It would be only logical for people here to say console games have bad interfaces.
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
February 29 2012 21:09 GMT
#476
On February 25 2012 11:58 Sated wrote:
Show nested quote +
On February 25 2012 02:45 solidbebe wrote:
On February 25 2012 02:13 Sated wrote:
On February 23 2012 06:46 Euronyme wrote:
On February 23 2012 06:06 Jibba wrote:
I don't get how people call it a console interface. I'm playing with a controller and the menus are still terrible. It's just poor design, nothing to do with consolification. How could scrolling through menus ever be better with a controller than a mouse and keyboard? o.o

If anything this game is an example of a console port done properly. Runs perfectly, no crashing, small footprint. The parts that suck suck for both consoles and PCs.


If the interface is terrible then it's a console interface.
As far as I understand it most console RPGs have terrible UI.

You realise that's an absolutely trash statement that you can't back-up, right? I can't remember many console JRPGs having interfaces that were difficult to use. Final Fantasies, Breath of Fires etc. all awesome.


To be fair, he wasn't talking about JRPGs.


And personally I agree that most western console RPGs have shit UI

JRPGs = RPGs. End of argument.

EDIT:

In other words, if JRPGs can do it right, why can't western RPGs? Being on console clearly isn't the problem, the developers are.


Funny story about that.
vol_
Profile Joined May 2010
Australia1608 Posts
Last Edited: 2012-03-02 04:31:37
March 02 2012 04:27 GMT
#477
I am enjoying the game a lot apart from the fact it is way too easy. Every enemy needs at least twice as much health and double the damage they currently have on Hard.*

e: *from about level 20 onwards
Jaedong gives me a deep resonance.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
March 09 2012 20:36 GMT
#478
very disappointed that the game hasnt recieved any patches, not even a camera fix.

For a company that states "from gamers for gamers", this is sad to see. Most people are done wtih the game now either way, so even if they actually work on one big mioracle patch that needs 2 months of dev time, this was not enough.


Very forgettable gaming experience overall for me, overshadowed by a frustrating camera that made fights, that were supposed to be fun and a highlight, frustratingto the point where i stopped doing (MMO generic) sidequests and rushed the game.
Durak
Profile Blog Joined January 2008
Canada3684 Posts
March 09 2012 20:47 GMT
#479
The DLC is coming out March 20th. Maybe they'll include some fixes with that? Dunno.
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
Last Edited: 2012-03-11 22:52:39
March 11 2012 22:51 GMT
#480
I just got this game and played the first 2 hours (reached the first town) and so far it is fucking so much fun. I'm not certain how I'll play my character fully yet. Probably Fae weapons + Chakrams but I'll see what I like. I love that you can see the animations of things before you spec into them to see what you like and such. I'm using some longsword of frost I found in a cave now though because it was at least twice the damage of my daggers but soon I'll stick to daggers anyway.

BTW, is there a way to auto-target with ranged weapons? I hated using the bow so far because it doesn't auto-target.

Finally, is there a way to lower the sensitivity of the mouse for the camera? I remember several people were unhappy with the camera in this game so I'm guessing no to that plus zooming out though... not a huge deal I suppose but it would be nice.

*EDIT : Not sure why people hate the camera that much. The fight vs the troll was very fun for me and honestly the camera, despite being a bit too zoomed in, didn't lower my enjoyment of anything.
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JackDragon
Profile Joined February 2011
525 Posts
March 12 2012 00:41 GMT
#481
There is auto-targeting with ranged weapons. Rather I don't see how they don't auto target? If you play on PC you maybe have to turn the camera against the enemy. But you only have auto aim for bows, or any other weapon for that matter.
rezoacken
Profile Joined April 2010
Canada2719 Posts
March 12 2012 03:50 GMT
#482
Hmmm I was going to take it but reading its too easy (I'm fully against gimping myself to make it hard), and the story/ambience/storytelling being subpar. Combats looked very cool, too bad.

I guess I'll wait for the price to drop on steam and will wait the <30$ range on Steam.
Either we are alone in the Universe or we are not. Both are equally terrifying.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49995 Posts
March 12 2012 03:54 GMT
#483
On March 01 2012 06:09 deth2munkies wrote:
Show nested quote +
On February 25 2012 11:58 Sated wrote:
On February 25 2012 02:45 solidbebe wrote:
On February 25 2012 02:13 Sated wrote:
On February 23 2012 06:46 Euronyme wrote:
On February 23 2012 06:06 Jibba wrote:
I don't get how people call it a console interface. I'm playing with a controller and the menus are still terrible. It's just poor design, nothing to do with consolification. How could scrolling through menus ever be better with a controller than a mouse and keyboard? o.o

If anything this game is an example of a console port done properly. Runs perfectly, no crashing, small footprint. The parts that suck suck for both consoles and PCs.


If the interface is terrible then it's a console interface.
As far as I understand it most console RPGs have terrible UI.

You realise that's an absolutely trash statement that you can't back-up, right? I can't remember many console JRPGs having interfaces that were difficult to use. Final Fantasies, Breath of Fires etc. all awesome.


To be fair, he wasn't talking about JRPGs.


And personally I agree that most western console RPGs have shit UI

JRPGs = RPGs. End of argument.

EDIT:

In other words, if JRPGs can do it right, why can't western RPGs? Being on console clearly isn't the problem, the developers are.


Funny story about that.


I was gonna link the same when I read that post.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2012-03-12 04:17:03
March 12 2012 04:15 GMT
#484
On February 25 2012 14:06 Soap wrote:
In a nutshell I would say they did great with the art (if you like the style), so-so with combat (good mechanics but bad balance) and terrible with the writing and interface. Very entertaining for a while but with little lasting value.

This seems fair. Parts of the story, side stories and writing are good, but not nearly enough of it. Maybe 20 or 30% of the writing/stories are good, and the rest are mediocre at best. The lore stones give you much more than anything else.

It would be a lot easier to stay entrenched if it was an MMO as they first intended. The one thing they got right the first time, which is sort of surprising, is that it's always satisfying to kill shit. I don't mean the entirety of combat, but the final blows and such. Smashing peeps "feels" right, which is something many other games miss.
ModeratorNow I'm distant, dark in this anthrobeat
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
Last Edited: 2012-03-22 16:51:26
March 22 2012 16:50 GMT
#485
Gah I've been enjoying this game a lot, 30 hours played, and I get a game breaking bug... yay.

Warning to everyone, the quest "Her Righteous Fury" from Galette (the first sand quests) is bugged and it has happened to several people. The quest bugs and you can't complete it. Even worse, you lose the ability to fast travel afterwards. I've tried everything ,seems unfixable.

Pretty much I have to make a new character because I only keep 1 save file... sigh.
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Kurr
Profile Blog Joined April 2010
Canada2338 Posts
Last Edited: 2012-04-06 16:40:34
April 06 2012 16:34 GMT
#486
Just finished this game with a Rogue.

Had fun throughout until I got to the end and when I used fateweaving to get the last trainer skill points I somehow lost 2?? I know you miss 1 point total to max everything but I was missing 3 which was weird because I had counted and I was only going to miss 1 like you're supposed to. So weird. Not a huge deal because stealth is useless but still.

Spoiler for last boss/ending :
+ Show Spoiler +
Way too easy even on hard. Died in 2 charged scatter shots (because I shoot like 7 or 8 arrows, and they all hit even when you're only supposed to be able to do a little damage to him then he becomes unhittable again. Very disappointing.

Bows are OP against anything big because of that (trolls, jotuns, etc). Just get next to them and they die in 1-2 charged shots.

Then, the ending felt rushed and was just a random letter. I really just wanted to kill Alyn but oh well...


Overall the gameplay is a ton of fun and recommended for any RPG fans that like action but it's also too easy and has a few bugs (read my post and the one on top) so it's a 7/10 (good game, better than most) for me.

I'll probably play again as a mage, just rushing through the main story.


Oh and they said it took their testers 200 hours to speedrun this game while skipping text/etc and doing all sidequests? Bullshit!
I did EVERYTHING (including stealing every fucking chest in the game in every town, even those useless items; and I had lvl 10 detect hidden to be sure althought you can't see corpses it's a good indicator still) and it took me 58 hours while doing every sidequest I found (around 200+) and even those useless dungeons that have no quests in them.

EDIT : Including the DLC arena. I don't have the new DLC that came out though but still.
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kafkaesque
Profile Blog Joined November 2011
Germany2006 Posts
April 12 2012 10:25 GMT
#487
I have to rant about this, albeit being in love with the game so far:

How do you not allow game-pads, if the game is so blatantly designed for consoles?
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ)
Gorsameth
Profile Joined April 2010
Netherlands21539 Posts
April 12 2012 10:31 GMT
#488
On April 12 2012 19:25 kafkaesque wrote:
I have to rant about this, albeit being in love with the game so far:

How do you not allow game-pads, if the game is so blatantly designed for consoles?


If you have an xbox controler you can plug it in and your pc will switch to it automaticly.
It ignores such insignificant forces as time, entropy, and death
ItsPondo
Profile Joined April 2012
9 Posts
April 12 2012 11:42 GMT
#489
I thought it looked amazing, maybe it was more because Total biscuit streamed it live but overall it looks alright and got a good rating from ign and gametrailers : 9.0 and 8.2
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
Last Edited: 2012-04-13 10:45:17
April 13 2012 10:42 GMT
#490
Xplay gave this game a 2/5 : ( adam sessler was actually getting really upset, saying how tough it is to review a game poorly when you know so many people put so much into the game. Sad day for KoA


On April 12 2012 20:42 ItsPondo wrote:
I thought it looked amazing, maybe it was more because Total biscuit streamed it live but overall it looks alright and got a good rating from ign and gametrailers : 9.0 and 8.2


Watch what IGN and Gametrailers give ratings too... Most of the time they are completely offbase (Mw3 for example) which was definitely a solid 7/10 or 3/5 but got ridiculously high scores for the brand and not the game... KoA (which I sadly own) is most certaintly not even a 5/10, its art looks randomly placed, why are these worlds these colours? it's an rpg, stories are important, hell half the time it feels like an old prince of persia game from 2007 with upgraded graphics. I'm sorry, but you can't produce a game now'adays with "rpg" as the title and expect it to fair well when ME3(forget the ending)/Skyrim are leading the forefront...
FoTG fighting!
JackDragon
Profile Joined February 2011
525 Posts
April 13 2012 12:04 GMT
#491
On April 13 2012 19:42 NeMeSiS3 wrote:
Xplay gave this game a 2/5 : ( adam sessler was actually getting really upset, saying how tough it is to review a game poorly when you know so many people put so much into the game. Sad day for KoA


Show nested quote +
On April 12 2012 20:42 ItsPondo wrote:
I thought it looked amazing, maybe it was more because Total biscuit streamed it live but overall it looks alright and got a good rating from ign and gametrailers : 9.0 and 8.2


Watch what IGN and Gametrailers give ratings too... Most of the time they are completely offbase (Mw3 for example) which was definitely a solid 7/10 or 3/5 but got ridiculously high scores for the brand and not the game... KoA (which I sadly own) is most certaintly not even a 5/10, its art looks randomly placed, why are these worlds these colours? it's an rpg, stories are important, hell half the time it feels like an old prince of persia game from 2007 with upgraded graphics. I'm sorry, but you can't produce a game now'adays with "rpg" as the title and expect it to fair well when ME3(forget the ending)/Skyrim are leading the forefront...

To be honest, you can't really compare the games. Just in terms of combat, even if it is rediculusly easy, is way better then Skyrim and ME, way way better, The story is not very good... but then again Skyrims story isn't very solid either (only main quest here, the beauty of skyrim is the world and it hundreds of small stories everywhere, but the main story isn't that great in my eyes). Don't get me wrong. I think skyrim and ME is great games, And I would argue that they are better, but that does not make KoA worse of a game.

Also I don't see how KoA got high score from the brand? It's not like Blizzard or Bioware made it... Nor is it Mw or Bf...
Anyway whether you like the game or not is entierly up to you and I don't really care much for "scores" since they seldom say anything intressting about the game.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 13 2012 12:14 GMT
#492
I hate to be that guy, but if we were to compare it to Skyrim, how would it fare?
I didn't care for Skyrim's story. Loved the visuals and loved the exploring, but the combat was so weak.

Does Amalur maintain similar exploration and depth of feeling like you're in a whole wide world, but improve on the combat?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Heouf
Profile Joined March 2012
Netherlands787 Posts
April 13 2012 12:22 GMT
#493
After playing skyrim im wating some time before I am going to play this one. I played a little but I didn't really got into it. So I will try later. I also have to play Final Fantasy XIII-II. I'd rather play that on my PS3 than this for now. But both of the games takes so much time if you want to experience the max out of it instead of rushing through it. And I also have to play all Mass Effect games. Cause I missed them all.
Gokba Alhakel
daemir
Profile Joined September 2010
Finland8662 Posts
April 13 2012 12:30 GMT
#494
No. The quests are utterly forgettable after 5 minutes you did them, the areas and respawning monsters make the whole place a chore, combat would be fine if it not were for the blatant untested numbers. No matter what you play and at what difficulty, you become so overpowered that nothing gives the slightest challenge. This in turn obsoletes all professions because what do you need an alchemical potion to increase your dmg by X when you already 1 hit things? What do you do with a short damage immunity because the things died before they landed a hit? Why you need to toy around with gems and crafted gear when everything you find cleaves through everything in the game anyway?

Exploring any dungeons before you get quests into them is pointless waste of time, chances are there's something blocking your advance in the most annoying corner of the dungeon and there's no fast ways to exit them. Most of them also respawn the enemies so it's tiresome to clear it again. Exploring the world areas is nice and dandy except for the respawn issue. Why does this boggar with 40 health keeps pestering my 20+ character that one hits it 12 times over, it's just a nuisance. Exploring Skyrim is quite fun, you can base your whole character on that, exploring in KoA is pointless, you aren't gonna find anything worth your effort anyway.


Main story is "ok" but I can't honestly even tell the name of the weird elf chick that follows you around, not to mention all the mystery of your death that no one, but few characters can explain at the end of the game was dull and ridiculous. Side quests are like daily quests in WoW. There's a few side quest lines that were nice, but nothing really memorable.

Skyrim's combat is weak because it's boring repetition from lvl 1 to lvl X and the spells are the most unimaginative crap ever. KoA's combat is flashy, combo based and the few spells you get have potential, but the numbers tuning is so sub par that all that becomes as pointless as Skyrim's combat. At least in Skyrim I have to dodge dragon attacks to kill them, in Amalur you either 1 hit the things or you stunlock them to death.

Maybe this sounds negative, but I sunk a good amount of hours into KoA, finishing every single area, every single side quest that I found until the last zone, at which point I threw my hands in the air and simply ran to the ending dungeon and finished the boss to see the ending. Not worth it. Game is like a single player MMO with all the boring parts highlighted. If grinding WoW daily quests is a thing for you, go for this game. If epic, story driven quest lines like baldurs gate, icewind dale and hell even NWN are your fancy, then skip this game. If you like to be challenged at all in combat, SKIP this game.
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
April 13 2012 22:27 GMT
#495
On April 13 2012 21:14 Torte de Lini wrote:
I hate to be that guy, but if we were to compare it to Skyrim, how would it fare?
I didn't care for Skyrim's story. Loved the visuals and loved the exploring, but the combat was so weak.

Does Amalur maintain similar exploration and depth of feeling like you're in a whole wide world, but improve on the combat?


I had a LOT more fun with Amalur than Skyrim. The graphics are worse but the combat is very fun. Skyrim, while I played a long time, that was mostly for my completionist side. The gameplay itself was relatively bland; the uber spells were useless because of the cast time and you were extremely overpowered no matter which path you took your skill set in.


My biggest complaint with Koa is that it's a bit too easy, even on hard, if you know what you're doing. It's no where near as bad as Skyrim. My biggest recommendation is don't craft too much, or at all, and just play with items you buy/find until you finish the story.

I went from 300 HP to 900 HP "tank" with my rogue when I crafted top end stuff after using stuff I had found all game. My damage pretty much quadrupled and yeah, the game might as well've ended there.

The story is nothing special, but it's a fun world to explore. If you like RPGs and/or action games, it's a great game. The dungeons in Amalur also don't feel endless like those in Skyrim. The quests are more interactive then just reach the end of the dungeon and get the magic shout. You have small tasks, and some of them as pretty boring, but the dungeons aren't eternal and you get more out of them IMO.


A very good review of the game here, that liked the game less than me but was fair :
http://angryjoeshow.com/2012/02/kingdoms-of-amalur-review/
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NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
April 13 2012 23:41 GMT
#496
I guess we should all specify, if you enjoy meaningless hack and slash dynasty warriors style then KoA is your game, its story is weak, visuals are wonky, combat itself is repetitive,length short...

If you are buying a game, you'd be better off saving your money... Sorry, I'd rent it at the VERY most, it's to weak. (picture Dragon Age 2, but 100x worse)
FoTG fighting!
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 14 2012 06:46 GMT
#497
On April 14 2012 07:27 Kurr wrote:
Show nested quote +
On April 13 2012 21:14 Torte de Lini wrote:
I hate to be that guy, but if we were to compare it to Skyrim, how would it fare?
I didn't care for Skyrim's story. Loved the visuals and loved the exploring, but the combat was so weak.

Does Amalur maintain similar exploration and depth of feeling like you're in a whole wide world, but improve on the combat?


I had a LOT more fun with Amalur than Skyrim. The graphics are worse but the combat is very fun. Skyrim, while I played a long time, that was mostly for my completionist side. The gameplay itself was relatively bland; the uber spells were useless because of the cast time and you were extremely overpowered no matter which path you took your skill set in.


My biggest complaint with Koa is that it's a bit too easy, even on hard, if you know what you're doing. It's no where near as bad as Skyrim. My biggest recommendation is don't craft too much, or at all, and just play with items you buy/find until you finish the story.

I went from 300 HP to 900 HP "tank" with my rogue when I crafted top end stuff after using stuff I had found all game. My damage pretty much quadrupled and yeah, the game might as well've ended there.

The story is nothing special, but it's a fun world to explore. If you like RPGs and/or action games, it's a great game. The dungeons in Amalur also don't feel endless like those in Skyrim. The quests are more interactive then just reach the end of the dungeon and get the magic shout. You have small tasks, and some of them as pretty boring, but the dungeons aren't eternal and you get more out of them IMO.


A very good review of the game here, that liked the game less than me but was fair :
http://angryjoeshow.com/2012/02/kingdoms-of-amalur-review/


Thanks for this, I watched it and he didn't really cover exploration and such, but he showed the combat was badass. I like interaction and exploration a lot!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Lord Zeya
Profile Joined February 2012
United States82 Posts
April 27 2012 17:40 GMT
#498
This seems like a thread to bag on the game rather than talk about it... I clicked the thread because I wanted to find out how to get to the eastern continent, all I see is "this game is too easy" and "pure warrior/mage/rogue builds always too strong." If anyone here watched the day[9] stream, he interviewed the creators of the game and one of them told us: "Do something crazy. Kill all the quest-givers and just rush to the endgame. This isn't just about the main story" - I'm paraphrasing, of course, but the point stands that everyone here seems to be only playing a straightforward way and realizing just now that that's not how Amalur is intended to be played. Also, quit whining about how this is like a singleplayer MMO, that's exactly what they were going for. The makers intend to make an MMO out of this, and Amalur was just their test.

On another note, how do I get to the most eastern continent? I'm level 26 and sick of all the low level monsters (plus I want the achievement for killing a higher level enemy), and I need parts for crafting ungodly top tier equipment.
Gorsameth
Profile Joined April 2010
Netherlands21539 Posts
April 27 2012 18:22 GMT
#499
Just follow the main quest and you will be send overseas eventualy.

As for not playing it the way its ment to be played can you really blame players from playing an RPG in the same way every other RPG is played?
If there idea of a fun game is to skip it then well... i guess they made there own point. Fact is they totaly screwed up the numbers on pretty much everything. I played as a universalist and leveled all trees equaly. Even without getting any of the "good" stuff i could have had if i focussed i could not die and 2 shotted everything using faeblades which are pretty much the lowest damage weapons in the game.

Its a fun game to play but the lack of any difficulty just kills it in the end.
It ignores such insignificant forces as time, entropy, and death
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