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On February 10 2012 13:59 Tegin wrote:Show nested quote +On February 10 2012 11:51 Skilledblob wrote:On February 10 2012 11:36 Tegin wrote: I wish there was a bank system where you could set aside stuff rather than either destroying or selling. Ugh.. you get a house with a box for storing things I must not be to that point yet. Thanks!
Ya it's in Webwood southwest of the starting zone. I got there around lvl10 I'd say. You get keys to a house and can upgrade it alot to include a forge and alc lab and stuff so you can also make stuff in there. The town has a shop too so you can sell stuff.
I don't worry about money at all atm. Sitting on 80k just by selling everything I come across that isn't an upgrade. Going the Finesse route with daggers, bows, and faeblades btw. Figures, my main in WoW was a rogue lol.
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The game is fun , even if sometimes you would wish a magical horse to be able to run faster around . The best thing about the game are the fights ( if you don't fight on noobish level ) they are great , a lot better then skyrim. The fact that you can reset your character and become from a mage with dispeling and alchemy into a warrior with blacksmith for a really small amount of gold is great , you don't have to start the game again to enjoy other classes. Quests are decent , some quests give crap rewards and not that many funny quests , nothing compares to the quests from the witcher 2 :p . And i could go on , but overall it's a great game , i love it , i will probably play this more then i did Skyrim.
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I haven't seen any posts in this thread about DLC for the game yet. I don't even have KoA: Reckoning yet and I'm interested in what they're going to have as DLC. There are two neat videos and accompanying writeup here (http://www.analoghype.com/videos/first-look-kingdoms-of-amalur-reckoning-dlc-1-2/) which might interest people.
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first DLC is just some armor and weapons, you basically pay 5$ to cheat in a single player game.
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On February 10 2012 02:35 Jibba wrote:Show nested quote +On February 10 2012 01:47 Tezzick wrote: Gotta say I love this game. I've put almost 20 hours into it since it came out, more then I put into the first few days of Skyrim (since everyone seems to be doing that comparison). I wouldn't be comparing it to any other game besides maybe Fable, which Amalur outstrips in every way, in my opinion.
The combat is somewhat revolutionary in that you're super overpowered with all your abilities and skills, and can kill enemies fairly easily, but they can kill you fairly easily too. Its like everything in the game (you and enemies) don't have much health compared to the damage you dish out. I think this is only true part of the time. Like I said before, I think AoE is what's making the game too easy for people. Fairly quick spells gives magic users a quick stun and initiation, so you can pull off something more devastating without that much risk. Chakrams and faeblades are too strong and too spammy. They give you too much AoE, which ministuns and provides protection from attacks, so you can basically just spam them without worrying too much about dodging or timing. Of course they look really cool, but I think the combat experience from those two weapons is a lot less interesting than daggers, even though daggers are often less effective. Daggers require much better positioning and timing because your AoE is basically only a straight line (until the finisher) and it's not that powerful. If you just run in the middle of a group, you'll never get to your finisher because enemies will be swinging at your back and you can't actively protect yourself while attacking. You have to dodge and charge into positions where enemies are isolated and you can take them out quickly. With faeblades, you can run in the middle of a group because it gives you a 360 degree attack, so you're largely protected from incoming melee attacks since the enemies will be knocked back before they land it. I still want to try scepters, though. I've only played straight magic on my character so far (was going to be doing finesse and sorcery but didn't work out) but I can say the 3rd (?) tier spells are pretty damn powerful. The only spot they're not too great is vs Trolls/Jotuns/Ettins and other magic-resistant/tanky enemies. Although as a pure sorcerer, I don't have much choice but to use them as my chakram's and staff's damage is barely physical at all. I still can easily die though if I miss-time an attack on yellow/orange named enemies, especially ranged ones. + Show Spoiler +The House of Ballads end-boss, the Maid of Windermere or something, owned me a few times before I got the timings right and managed to combo down her and her minions.
After a few more levels I'll be switching over to finesse/might or straight finesse. I've almost maxed all my magic abilities and will want something new, so I'll be able to comment more on faeblades/daggers/bows/swords etc later.
Also, if people are finding it too easy, just progress in the game more and it'll get harder again. You can always up the difficulty too, if you aren't already. I stayed in the Odarath area for a very long time, doing every quest and task, and when every enemy I faced was grey-named, it was super easy. Then, I just went to the next area and it was harder again as it introduces tougher enemies/levels current enemies past you. That's what it seems to do for me at least. I'm level 25ish I believe and just going to the Cradle of Summer above Erathell, I think its called.
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On February 09 2012 12:09 isleyofthenorth wrote:Show nested quote +On February 09 2012 11:57 Silidons wrote:On February 09 2012 07:06 Candadar wrote:On February 09 2012 06:35 True_Spike wrote:On February 09 2012 06:22 Silidons wrote:On February 09 2012 04:22 Numy wrote:On February 08 2012 20:24 Advocado wrote: TB flips out when he had to destroy every grey manually. Too much of an character to judge the game from, watch another stream and make your impressions instead. He even called IGN "corrupt" or that they know nothing about gaming to rate the game highly. To me that's pathetic for such a public figure to say even when he states it's just his opinion. Why would he slander other peoples opinions when stating his own? Anyway I loved the demo and am definitely going to get this. I'm sure IGN is never biased at all or gets people to pay them for good ratings. *sarcasm* TB is absolutely right - IGN keeps giving mediocre games great marks, as long as they are a work of a huge developer. They are either corrupt or have no idea what makes a game good. It's not even about the high marks themselves, but how they are justified in the reviews. Look at DA2 review for god's sake - and there are many, many more examples. It's not that they're corrupt. It's illegal to bribe people like IGN to give good reviews, however, people like EA/Ubisoft/Activision/etc. have full rights to say "Well...we don't have to give you early access to any of our games at all..." and then leave it at that. So people give them those great reviews to sate the impending doom. I always think it's hilarious when people say it's illegal to do this and illegal to do that, shit it's illegal to kill someone but it happens everyday lol. stupid example. pirating a game from Electronic Arts(i would never buy a game of them) is NOT the same as murder. Also watched some Dj wheat and this game looks just so average and not worth my time. skyrim barely was
Which would support him even more, he's saying that even though something is illegal it still happens all the time. Even something as big as murder. He wasn't comparing the two illegal activities, he was just making his point.
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i think some of the "easy game" complaints stem from they player being able to lock the enemies into knockdown-standing up animations with ease. At least this holds true for daggers.
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On February 11 2012 03:49 LaNague wrote: i think some of the "easy game" complaints stem from they player being able to lock the enemies into knockdown-standing up animations with ease. At least this holds true for daggers.
Especially when parry knocks back in an area of effect. Daggers work in melee-only mobs pretty well.
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On February 11 2012 03:49 LaNague wrote: i think some of the "easy game" complaints stem from they player being able to lock the enemies into knockdown-standing up animations with ease. At least this holds true for daggers.
Chakrams do the same but hardly dish out physical damage. Also i dunno bout anyone else but do packs of wolves just rape you if even one catches you and dazes you the rest are right behind attacking. To where you get permadazed and die lol. Least this has happened to me a few times on my mage lol.
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On February 11 2012 04:05 Xinder wrote:Show nested quote +On February 11 2012 03:49 LaNague wrote: i think some of the "easy game" complaints stem from they player being able to lock the enemies into knockdown-standing up animations with ease. At least this holds true for daggers.
Chakrams do the same but hardly dish out physical damage. Also i dunno bout anyone else but do packs of wolves just rape you if even one catches you and dazes you the rest are right behind attacking. To where you get permadazed and die lol. Least this has happened to me a few times on my mage lol. Maybe they get stronger later, i've just met arden and wolves attack in pretty fast succession but still too slow to stunlock. hard mode.
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On February 11 2012 03:21 LaNague wrote: first DLC is just some armor and weapons, you basically pay 5$ to cheat in a single player game. Yeah, I read that, except that's not the DLC I'm referring to. The article labels two possible future DLC as DLC 1+2.
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Anyone find the game to be a WoW 2.0 other than the combat system it just feels so generic rpg. Do quest return quest do quest return quest. Just feels like a single player WoW and the dungeons are fairly straight forward... I dunno if il invest to much more time into the game imo
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After some more gametime, i believe my only issue is the close-up dialogs. All Characters have pretty dead eyes and little/no expression; to zoom in for this seems really awkward.
I think dungeon siege 2 was similar in that regard, and it turned me off there too.
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On February 11 2012 04:32 NostalgiaTag wrote: Anyone find the game to be a WoW 2.0 other than the combat system it just feels so generic rpg. Do quest return quest do quest return quest. Just feels like a single player WoW and the dungeons are fairly straight forward... I dunno if il invest to much more time into the game imo
it's going to win any awards but it's nice to look at and the combat is a blast.
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On February 11 2012 04:32 NostalgiaTag wrote: Anyone find the game to be a WoW 2.0 other than the combat system it just feels so generic rpg. Do quest return quest do quest return quest. Just feels like a single player WoW and the dungeons are fairly straight forward... I dunno if il invest to much more time into the game imo
Im very confused by this type of attitude....what are you looking for a in an RPG? What else can a quest be other than to complete a task?
I love this game so far, only put in 12 hours or so but I see a great many more being poured in.
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Played a Finesse/Sorcery Dokkalfar up to like level 15, using Daggers and Chakrams, Chakrams just make all fights incredibly easy, but Daggers are fun as hell to use. Just rolled a Might/Sorcery Almain using Longswords/Undecided (been switching up between Hammers, Staves and Chakrams) and I'm actually finding it more fun, Longswords are an awesome weapon to use. Was planning on pure Might, but the Might/Sorcery Destiny bonuses are too good to pass up, plus Sorcery ability trees are awesome.
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On February 11 2012 07:54 N3rV[Green] wrote:Show nested quote +On February 11 2012 04:32 NostalgiaTag wrote: Anyone find the game to be a WoW 2.0 other than the combat system it just feels so generic rpg. Do quest return quest do quest return quest. Just feels like a single player WoW and the dungeons are fairly straight forward... I dunno if il invest to much more time into the game imo Im very confused by this type of attitude....what are you looking for a in an RPG? What else can a quest be other than to complete a task? I love this game so far, only put in 12 hours or so but I see a great many more being poured in.
Well you know there can be a story. Surely you can't deny that a questline like the dark brotherhood in an elder scrolls game is better than your run of the mill fetch quest.
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You mages might want to try staves. The only aoe they have is in a cone in front of you and their attacks are fairly slow, albeit spectacular. I'm playing finesse/sorcery at the moment and it seems the farther I go the less viable sneak attacks become. More creatures are become resistant to them. Also, I seem to be favoring spells heavily especially when it comes to fighting enemies like Jottun.
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On February 11 2012 04:32 NostalgiaTag wrote: Anyone find the game to be a WoW 2.0 other than the combat system it just feels so generic rpg. Do quest return quest do quest return quest. Just feels like a single player WoW and the dungeons are fairly straight forward... I dunno if il invest to much more time into the game imo Yeah it strikes me a lot like that too. Combat is fun, and the graphics aren't bad (I don't mind the WoW-ish look), but it does really play like a single player mmo.
On February 11 2012 07:54 N3rV[Green] wrote:Show nested quote +On February 11 2012 04:32 NostalgiaTag wrote: Anyone find the game to be a WoW 2.0 other than the combat system it just feels so generic rpg. Do quest return quest do quest return quest. Just feels like a single player WoW and the dungeons are fairly straight forward... I dunno if il invest to much more time into the game imo Im very confused by this type of attitude....what are you looking for a in an RPG? What else can a quest be other than to complete a task? I love this game so far, only put in 12 hours or so but I see a great many more being poured in. Single player rpgs generally have to have an engaging story where it feels like the player is making a difference in the world (as opposed to mmos where the world has to stay static so the next player can come and do the exact same quest from the same npc).
In Reckoning, NPCs aren't very memorable or personable, the quests (for the most part) are rather generic, and the world is extremely static. It would have been fine as an MMO (which is how it initially started) but I find it a bit lacking myself.
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