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Got it few days ago and been playing alot. Absolutely love it, but it has some shortcomings. Mainquest and house of ballad was really epic. Some of the sidequests are fucking awful, seriously running around the map and reward is like 1800 gold when one mob can drop 500~~. Just not worth it. The combat is awsome and ive played all the classes, it should be alot harder though. And next game i will get into will be definetly dark souls.
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United States22883 Posts
On February 10 2012 01:47 Tezzick wrote: Gotta say I love this game. I've put almost 20 hours into it since it came out, more then I put into the first few days of Skyrim (since everyone seems to be doing that comparison). I wouldn't be comparing it to any other game besides maybe Fable, which Amalur outstrips in every way, in my opinion.
The combat is somewhat revolutionary in that you're super overpowered with all your abilities and skills, and can kill enemies fairly easily, but they can kill you fairly easily too. Its like everything in the game (you and enemies) don't have much health compared to the damage you dish out. I think this is only true part of the time. Like I said before, I think AoE is what's making the game too easy for people. Fairly quick spells gives magic users a quick stun and initiation, so you can pull off something more devastating without that much risk. Chakrams and faeblades are too strong and too spammy. They give you too much AoE, which ministuns and provides protection from attacks, so you can basically just spam them without worrying too much about dodging or timing. Of course they look really cool, but I think the combat experience from those two weapons is a lot less interesting than daggers, even though daggers are often less effective.
Daggers require much better positioning and timing because your AoE is basically only a straight line (until the finisher) and it's not that powerful. If you just run in the middle of a group, you'll never get to your finisher because enemies will be swinging at your back and you can't actively protect yourself while attacking. You have to dodge and charge into positions where enemies are isolated and you can take them out quickly. With faeblades, you can run in the middle of a group because it gives you a 360 degree attack, so you're largely protected from incoming melee attacks since the enemies will be knocked back before they land it.
I still want to try scepters, though.
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is there a house/stash kind of thing in this game? im running around with too much shit i can't use/want to save and its annoying
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On February 10 2012 02:36 ZoW wrote:is there a house/stash kind of thing in this game? im running around with too much shit i can't use/want to save and its annoying  I got the stash in a Webwood location, town named Canneroc. But I'm not sure, maybe I had to do some quest for that.
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Don't really know where to put this game. I did beat it and after a quite a boring start I did get more and more into the story and the sidequests. But after I basically done everything up until I got to Rathir I just got super bored and ran through only the mainquests.
Played as full might and after finding "overpowered-sword-with-a-gemslot-stuck-in-a-stone" nothing was really challenging. The only thing you really have to watch out for in combat is the fact that you get stunned when you get hit but the might tree just neglects that with one of the skill (which also gives lifeleech). You just activate that skill and herpdiderp your way through the mobs.
Overall I kinda liked it, not that many fun choices to make although I did find one + Show Spoiler +Side with a demon and kill all of the warsworn But I feel opposite of skyrim where the mainstory was kinda meh, in this game it is the only thing that kept me playing.
Overall maybe a 6/10, if you do the mainquest and the factionquests you are in for a good amount of hours spent and it is kinda worth it.
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i find this game more intersting than skyrim atm, skyrim was just running around in an empty world until an icon pops up on the minimap, this game has little secrets everywhere.
also, i like the combat system more. Sure, it doesnt have the depth of like devil may cry 3 or something, but it is very satisfying for an RPG. I wish more games would use this type of combat, the more complex, the better.
i have played like 12 hours and i am still quite near the starting town, cant stop being in everyones business.
oh also, if anyone else had problems with the finesse dagger critical, you have the press the 3rd attack quite early, around the time when your hands come together for the forward thrust. The timing actually isnt too strict, just got to know what to do.
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I like this game. The only thing I dislike for now is the camera. Its too close to my character ! is there any way I can move the camera back ?
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On February 10 2012 04:19 b0oyah wrote: I like this game. The only thing I dislike for now is the camera. Its too close to my character ! is there any way I can move the camera back ?
no, many many people complain about this and the developers allready noticed and are working on a fix. I guess this is one of those things that are hard to get right, just like the famous tab-targeting in mmos.
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Was probably overwhelmingly hard to give the option to players to decide the camera distance from the get go.
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Seems like I have to give the game a little more time, after pressing Mouse1 for the first 20 minutes of playtime I got pretty bored with it already and felt like it would be a waste of time to continue playing. Will this change (the M1ing all day every day//gametooeasy) or are these bad sidequests the only thing to look forward to in the game?
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Playing it on hard and its definitely a fun challenge, the fact I can get 2-shot as a mage (or overwhelmed as a warrior as Ive tried both builds) makes positioning and such quite fun.
Im playing with a keyboard and mouse so its a bit obnoxious at times with the camera because its so close I often get ranged attacked from off the side of the screen. My only major complaint is that I cant zoom out even a slight bit to mitigate this factor and it breaks my immersion in multimob fights as Im basically fighting the camera more than the mobs. The story especially if you meander around the side-quests are really involving and interesting.
Definitely going to keep playing which after 15-20 hours isn't something I say about most games.
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On February 10 2012 05:36 Tomcattomato wrote: Seems like I have to give the game a little more time, after pressing Mouse1 for the first 20 minutes of playtime I got pretty bored with it already and felt like it would be a waste of time to continue playing. Will this change (the M1ing all day every day//gametooeasy) or are these bad sidequests the only thing to look forward to in the game?
well in the demo i had 3 skills to use next to my regular attack after playing for 45 minutes
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I wish there was a bank system where you could set aside stuff rather than either destroying or selling. Ugh..
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On February 10 2012 11:36 Tegin wrote: I wish there was a bank system where you could set aside stuff rather than either destroying or selling. Ugh..
you get a house with a box for storing things
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On February 10 2012 03:16 Runaground wrote:Show nested quote +On February 10 2012 02:36 ZoW wrote:is there a house/stash kind of thing in this game? im running around with too much shit i can't use/want to save and its annoying  I got the stash in a Webwood location, town named Canneroc. But I'm not sure, maybe I had to do some quest for that.
You have to rescue/kill Barten and go after the Widow quest chain before they give you the key to that house.
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On February 10 2012 11:36 Tegin wrote: I wish there was a bank system where you could set aside stuff rather than either destroying or selling. Ugh..
If you have blacksmithing, you can salvage the items for crafting components to craft better stuff (some weapons are outrageous).
You do need money if you suck at dispelling chests like to heal your curses though so selling isnt that bad.
There are backpacks you can buy to expand your space but theyre so expensive...
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So much people bashing the game it's crazy.
The graphics aren't asadvanced as Skyrim's but it's not trying to. THe world is lush and colorful reminding me of older RPG games. The game is quest driven and you can easily play 20-100 if you do not charge in through the main quest lines.
Combat gets much more positional and involving as you progress. Some monsters will start having long range stuns and other nasty effects you will want to dodge.
My suggestion is to forget the demo, it was full of bugs and didn't make the game justice. Then again, if you dont like story driven games with little liberty as sidequests but still somewhat linear, this is not for you.
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On February 09 2012 09:48 Jibba wrote: I don't know if anyone has been having issues, but from my perspective they do deserve a lot of credit on the coding. I'm not sure if it's utilizing my SLI or not but I have had literally zero technical issues thus far, which is sadly a rare occurrence these days, even among AAA titles. The controller/mouse/keyboard switching works flawlessly and I have no problems alt tabbing back and forth between the game. On top of that, it's taking up just shy of 500mb of memory which, again, is superb for a modern game.
On the technical side, the game runs better than any of the games I've played from Ubisoft, Eidos, id, Blizzard, Valve, Rocksteady, Bethesda and Rockstar this past year.
Of course this is a console port, but it doesn't have any of the problems that normally plagues them, besides some texture popping.
I agree Jibba, the smoothness is amazing. Not used to it...especially for newer games.
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Right now I'm playing as a stealth thief/rogue character and its been really fun so far. I'm thinking maybe its because a lot more dodging/timing is required by dagger wielders?
Went about joining The Travellers the moment I entered the world :D Right now I'm some 4 quests into the travellers questline, the one thing I do wish is that the various factions gave unique armor sets upon joining like in Skyrim. It makes you feel like you truely belong to an organisation, as opposed to "Alright, you're in. Now do this for me" sorta thing. Anyways its definitely been impressive regardless and I'm quite happy with my purchase
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On February 10 2012 11:51 Skilledblob wrote:Show nested quote +On February 10 2012 11:36 Tegin wrote: I wish there was a bank system where you could set aside stuff rather than either destroying or selling. Ugh.. you get a house with a box for storing things I must not be to that point yet. Thanks!
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