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Kingdoms of Amalur: Reckoning thread - Page 25

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JackDragon
Profile Joined February 2011
525 Posts
March 12 2012 00:41 GMT
#481
There is auto-targeting with ranged weapons. Rather I don't see how they don't auto target? If you play on PC you maybe have to turn the camera against the enemy. But you only have auto aim for bows, or any other weapon for that matter.
rezoacken
Profile Joined April 2010
Canada2719 Posts
March 12 2012 03:50 GMT
#482
Hmmm I was going to take it but reading its too easy (I'm fully against gimping myself to make it hard), and the story/ambience/storytelling being subpar. Combats looked very cool, too bad.

I guess I'll wait for the price to drop on steam and will wait the <30$ range on Steam.
Either we are alone in the Universe or we are not. Both are equally terrifying.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50753 Posts
March 12 2012 03:54 GMT
#483
On March 01 2012 06:09 deth2munkies wrote:
Show nested quote +
On February 25 2012 11:58 Sated wrote:
On February 25 2012 02:45 solidbebe wrote:
On February 25 2012 02:13 Sated wrote:
On February 23 2012 06:46 Euronyme wrote:
On February 23 2012 06:06 Jibba wrote:
I don't get how people call it a console interface. I'm playing with a controller and the menus are still terrible. It's just poor design, nothing to do with consolification. How could scrolling through menus ever be better with a controller than a mouse and keyboard? o.o

If anything this game is an example of a console port done properly. Runs perfectly, no crashing, small footprint. The parts that suck suck for both consoles and PCs.


If the interface is terrible then it's a console interface.
As far as I understand it most console RPGs have terrible UI.

You realise that's an absolutely trash statement that you can't back-up, right? I can't remember many console JRPGs having interfaces that were difficult to use. Final Fantasies, Breath of Fires etc. all awesome.


To be fair, he wasn't talking about JRPGs.


And personally I agree that most western console RPGs have shit UI

JRPGs = RPGs. End of argument.

EDIT:

In other words, if JRPGs can do it right, why can't western RPGs? Being on console clearly isn't the problem, the developers are.


Funny story about that.


I was gonna link the same when I read that post.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2012-03-12 04:17:03
March 12 2012 04:15 GMT
#484
On February 25 2012 14:06 Soap wrote:
In a nutshell I would say they did great with the art (if you like the style), so-so with combat (good mechanics but bad balance) and terrible with the writing and interface. Very entertaining for a while but with little lasting value.

This seems fair. Parts of the story, side stories and writing are good, but not nearly enough of it. Maybe 20 or 30% of the writing/stories are good, and the rest are mediocre at best. The lore stones give you much more than anything else.

It would be a lot easier to stay entrenched if it was an MMO as they first intended. The one thing they got right the first time, which is sort of surprising, is that it's always satisfying to kill shit. I don't mean the entirety of combat, but the final blows and such. Smashing peeps "feels" right, which is something many other games miss.
ModeratorNow I'm distant, dark in this anthrobeat
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
Last Edited: 2012-03-22 16:51:26
March 22 2012 16:50 GMT
#485
Gah I've been enjoying this game a lot, 30 hours played, and I get a game breaking bug... yay.

Warning to everyone, the quest "Her Righteous Fury" from Galette (the first sand quests) is bugged and it has happened to several people. The quest bugs and you can't complete it. Even worse, you lose the ability to fast travel afterwards. I've tried everything ,seems unfixable.

Pretty much I have to make a new character because I only keep 1 save file... sigh.
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
Last Edited: 2012-04-06 16:40:34
April 06 2012 16:34 GMT
#486
Just finished this game with a Rogue.

Had fun throughout until I got to the end and when I used fateweaving to get the last trainer skill points I somehow lost 2?? I know you miss 1 point total to max everything but I was missing 3 which was weird because I had counted and I was only going to miss 1 like you're supposed to. So weird. Not a huge deal because stealth is useless but still.

Spoiler for last boss/ending :
+ Show Spoiler +
Way too easy even on hard. Died in 2 charged scatter shots (because I shoot like 7 or 8 arrows, and they all hit even when you're only supposed to be able to do a little damage to him then he becomes unhittable again. Very disappointing.

Bows are OP against anything big because of that (trolls, jotuns, etc). Just get next to them and they die in 1-2 charged shots.

Then, the ending felt rushed and was just a random letter. I really just wanted to kill Alyn but oh well...


Overall the gameplay is a ton of fun and recommended for any RPG fans that like action but it's also too easy and has a few bugs (read my post and the one on top) so it's a 7/10 (good game, better than most) for me.

I'll probably play again as a mage, just rushing through the main story.


Oh and they said it took their testers 200 hours to speedrun this game while skipping text/etc and doing all sidequests? Bullshit!
I did EVERYTHING (including stealing every fucking chest in the game in every town, even those useless items; and I had lvl 10 detect hidden to be sure althought you can't see corpses it's a good indicator still) and it took me 58 hours while doing every sidequest I found (around 200+) and even those useless dungeons that have no quests in them.

EDIT : Including the DLC arena. I don't have the new DLC that came out though but still.
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
kafkaesque
Profile Blog Joined November 2011
Germany2006 Posts
April 12 2012 10:25 GMT
#487
I have to rant about this, albeit being in love with the game so far:

How do you not allow game-pads, if the game is so blatantly designed for consoles?
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ)
Gorsameth
Profile Joined April 2010
Netherlands22208 Posts
April 12 2012 10:31 GMT
#488
On April 12 2012 19:25 kafkaesque wrote:
I have to rant about this, albeit being in love with the game so far:

How do you not allow game-pads, if the game is so blatantly designed for consoles?


If you have an xbox controler you can plug it in and your pc will switch to it automaticly.
It ignores such insignificant forces as time, entropy, and death
ItsPondo
Profile Joined April 2012
9 Posts
April 12 2012 11:42 GMT
#489
I thought it looked amazing, maybe it was more because Total biscuit streamed it live but overall it looks alright and got a good rating from ign and gametrailers : 9.0 and 8.2
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
Last Edited: 2012-04-13 10:45:17
April 13 2012 10:42 GMT
#490
Xplay gave this game a 2/5 : ( adam sessler was actually getting really upset, saying how tough it is to review a game poorly when you know so many people put so much into the game. Sad day for KoA


On April 12 2012 20:42 ItsPondo wrote:
I thought it looked amazing, maybe it was more because Total biscuit streamed it live but overall it looks alright and got a good rating from ign and gametrailers : 9.0 and 8.2


Watch what IGN and Gametrailers give ratings too... Most of the time they are completely offbase (Mw3 for example) which was definitely a solid 7/10 or 3/5 but got ridiculously high scores for the brand and not the game... KoA (which I sadly own) is most certaintly not even a 5/10, its art looks randomly placed, why are these worlds these colours? it's an rpg, stories are important, hell half the time it feels like an old prince of persia game from 2007 with upgraded graphics. I'm sorry, but you can't produce a game now'adays with "rpg" as the title and expect it to fair well when ME3(forget the ending)/Skyrim are leading the forefront...
FoTG fighting!
JackDragon
Profile Joined February 2011
525 Posts
April 13 2012 12:04 GMT
#491
On April 13 2012 19:42 NeMeSiS3 wrote:
Xplay gave this game a 2/5 : ( adam sessler was actually getting really upset, saying how tough it is to review a game poorly when you know so many people put so much into the game. Sad day for KoA


Show nested quote +
On April 12 2012 20:42 ItsPondo wrote:
I thought it looked amazing, maybe it was more because Total biscuit streamed it live but overall it looks alright and got a good rating from ign and gametrailers : 9.0 and 8.2


Watch what IGN and Gametrailers give ratings too... Most of the time they are completely offbase (Mw3 for example) which was definitely a solid 7/10 or 3/5 but got ridiculously high scores for the brand and not the game... KoA (which I sadly own) is most certaintly not even a 5/10, its art looks randomly placed, why are these worlds these colours? it's an rpg, stories are important, hell half the time it feels like an old prince of persia game from 2007 with upgraded graphics. I'm sorry, but you can't produce a game now'adays with "rpg" as the title and expect it to fair well when ME3(forget the ending)/Skyrim are leading the forefront...

To be honest, you can't really compare the games. Just in terms of combat, even if it is rediculusly easy, is way better then Skyrim and ME, way way better, The story is not very good... but then again Skyrims story isn't very solid either (only main quest here, the beauty of skyrim is the world and it hundreds of small stories everywhere, but the main story isn't that great in my eyes). Don't get me wrong. I think skyrim and ME is great games, And I would argue that they are better, but that does not make KoA worse of a game.

Also I don't see how KoA got high score from the brand? It's not like Blizzard or Bioware made it... Nor is it Mw or Bf...
Anyway whether you like the game or not is entierly up to you and I don't really care much for "scores" since they seldom say anything intressting about the game.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 13 2012 12:14 GMT
#492
I hate to be that guy, but if we were to compare it to Skyrim, how would it fare?
I didn't care for Skyrim's story. Loved the visuals and loved the exploring, but the combat was so weak.

Does Amalur maintain similar exploration and depth of feeling like you're in a whole wide world, but improve on the combat?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Heouf
Profile Joined March 2012
Netherlands787 Posts
April 13 2012 12:22 GMT
#493
After playing skyrim im wating some time before I am going to play this one. I played a little but I didn't really got into it. So I will try later. I also have to play Final Fantasy XIII-II. I'd rather play that on my PS3 than this for now. But both of the games takes so much time if you want to experience the max out of it instead of rushing through it. And I also have to play all Mass Effect games. Cause I missed them all.
Gokba Alhakel
daemir
Profile Joined September 2010
Finland8662 Posts
April 13 2012 12:30 GMT
#494
No. The quests are utterly forgettable after 5 minutes you did them, the areas and respawning monsters make the whole place a chore, combat would be fine if it not were for the blatant untested numbers. No matter what you play and at what difficulty, you become so overpowered that nothing gives the slightest challenge. This in turn obsoletes all professions because what do you need an alchemical potion to increase your dmg by X when you already 1 hit things? What do you do with a short damage immunity because the things died before they landed a hit? Why you need to toy around with gems and crafted gear when everything you find cleaves through everything in the game anyway?

Exploring any dungeons before you get quests into them is pointless waste of time, chances are there's something blocking your advance in the most annoying corner of the dungeon and there's no fast ways to exit them. Most of them also respawn the enemies so it's tiresome to clear it again. Exploring the world areas is nice and dandy except for the respawn issue. Why does this boggar with 40 health keeps pestering my 20+ character that one hits it 12 times over, it's just a nuisance. Exploring Skyrim is quite fun, you can base your whole character on that, exploring in KoA is pointless, you aren't gonna find anything worth your effort anyway.


Main story is "ok" but I can't honestly even tell the name of the weird elf chick that follows you around, not to mention all the mystery of your death that no one, but few characters can explain at the end of the game was dull and ridiculous. Side quests are like daily quests in WoW. There's a few side quest lines that were nice, but nothing really memorable.

Skyrim's combat is weak because it's boring repetition from lvl 1 to lvl X and the spells are the most unimaginative crap ever. KoA's combat is flashy, combo based and the few spells you get have potential, but the numbers tuning is so sub par that all that becomes as pointless as Skyrim's combat. At least in Skyrim I have to dodge dragon attacks to kill them, in Amalur you either 1 hit the things or you stunlock them to death.

Maybe this sounds negative, but I sunk a good amount of hours into KoA, finishing every single area, every single side quest that I found until the last zone, at which point I threw my hands in the air and simply ran to the ending dungeon and finished the boss to see the ending. Not worth it. Game is like a single player MMO with all the boring parts highlighted. If grinding WoW daily quests is a thing for you, go for this game. If epic, story driven quest lines like baldurs gate, icewind dale and hell even NWN are your fancy, then skip this game. If you like to be challenged at all in combat, SKIP this game.
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
April 13 2012 22:27 GMT
#495
On April 13 2012 21:14 Torte de Lini wrote:
I hate to be that guy, but if we were to compare it to Skyrim, how would it fare?
I didn't care for Skyrim's story. Loved the visuals and loved the exploring, but the combat was so weak.

Does Amalur maintain similar exploration and depth of feeling like you're in a whole wide world, but improve on the combat?


I had a LOT more fun with Amalur than Skyrim. The graphics are worse but the combat is very fun. Skyrim, while I played a long time, that was mostly for my completionist side. The gameplay itself was relatively bland; the uber spells were useless because of the cast time and you were extremely overpowered no matter which path you took your skill set in.


My biggest complaint with Koa is that it's a bit too easy, even on hard, if you know what you're doing. It's no where near as bad as Skyrim. My biggest recommendation is don't craft too much, or at all, and just play with items you buy/find until you finish the story.

I went from 300 HP to 900 HP "tank" with my rogue when I crafted top end stuff after using stuff I had found all game. My damage pretty much quadrupled and yeah, the game might as well've ended there.

The story is nothing special, but it's a fun world to explore. If you like RPGs and/or action games, it's a great game. The dungeons in Amalur also don't feel endless like those in Skyrim. The quests are more interactive then just reach the end of the dungeon and get the magic shout. You have small tasks, and some of them as pretty boring, but the dungeons aren't eternal and you get more out of them IMO.


A very good review of the game here, that liked the game less than me but was fair :
http://angryjoeshow.com/2012/02/kingdoms-of-amalur-review/
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
April 13 2012 23:41 GMT
#496
I guess we should all specify, if you enjoy meaningless hack and slash dynasty warriors style then KoA is your game, its story is weak, visuals are wonky, combat itself is repetitive,length short...

If you are buying a game, you'd be better off saving your money... Sorry, I'd rent it at the VERY most, it's to weak. (picture Dragon Age 2, but 100x worse)
FoTG fighting!
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 14 2012 06:46 GMT
#497
On April 14 2012 07:27 Kurr wrote:
Show nested quote +
On April 13 2012 21:14 Torte de Lini wrote:
I hate to be that guy, but if we were to compare it to Skyrim, how would it fare?
I didn't care for Skyrim's story. Loved the visuals and loved the exploring, but the combat was so weak.

Does Amalur maintain similar exploration and depth of feeling like you're in a whole wide world, but improve on the combat?


I had a LOT more fun with Amalur than Skyrim. The graphics are worse but the combat is very fun. Skyrim, while I played a long time, that was mostly for my completionist side. The gameplay itself was relatively bland; the uber spells were useless because of the cast time and you were extremely overpowered no matter which path you took your skill set in.


My biggest complaint with Koa is that it's a bit too easy, even on hard, if you know what you're doing. It's no where near as bad as Skyrim. My biggest recommendation is don't craft too much, or at all, and just play with items you buy/find until you finish the story.

I went from 300 HP to 900 HP "tank" with my rogue when I crafted top end stuff after using stuff I had found all game. My damage pretty much quadrupled and yeah, the game might as well've ended there.

The story is nothing special, but it's a fun world to explore. If you like RPGs and/or action games, it's a great game. The dungeons in Amalur also don't feel endless like those in Skyrim. The quests are more interactive then just reach the end of the dungeon and get the magic shout. You have small tasks, and some of them as pretty boring, but the dungeons aren't eternal and you get more out of them IMO.


A very good review of the game here, that liked the game less than me but was fair :
http://angryjoeshow.com/2012/02/kingdoms-of-amalur-review/


Thanks for this, I watched it and he didn't really cover exploration and such, but he showed the combat was badass. I like interaction and exploration a lot!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Lord Zeya
Profile Joined February 2012
United States82 Posts
April 27 2012 17:40 GMT
#498
This seems like a thread to bag on the game rather than talk about it... I clicked the thread because I wanted to find out how to get to the eastern continent, all I see is "this game is too easy" and "pure warrior/mage/rogue builds always too strong." If anyone here watched the day[9] stream, he interviewed the creators of the game and one of them told us: "Do something crazy. Kill all the quest-givers and just rush to the endgame. This isn't just about the main story" - I'm paraphrasing, of course, but the point stands that everyone here seems to be only playing a straightforward way and realizing just now that that's not how Amalur is intended to be played. Also, quit whining about how this is like a singleplayer MMO, that's exactly what they were going for. The makers intend to make an MMO out of this, and Amalur was just their test.

On another note, how do I get to the most eastern continent? I'm level 26 and sick of all the low level monsters (plus I want the achievement for killing a higher level enemy), and I need parts for crafting ungodly top tier equipment.
Gorsameth
Profile Joined April 2010
Netherlands22208 Posts
April 27 2012 18:22 GMT
#499
Just follow the main quest and you will be send overseas eventualy.

As for not playing it the way its ment to be played can you really blame players from playing an RPG in the same way every other RPG is played?
If there idea of a fun game is to skip it then well... i guess they made there own point. Fact is they totaly screwed up the numbers on pretty much everything. I played as a universalist and leveled all trees equaly. Even without getting any of the "good" stuff i could have had if i focussed i could not die and 2 shotted everything using faeblades which are pretty much the lowest damage weapons in the game.

Its a fun game to play but the lack of any difficulty just kills it in the end.
It ignores such insignificant forces as time, entropy, and death
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