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On February 21 2012 20:40 iCanada wrote: ...
So basically you get to kite Gnarth around for about a half hour while being unable to make a single mistake because if you miss that one roll you dead. I think I'm also a touch underlevel for the encounter, havn't really done any side quests yet.
This game is already easy, but it's RPG 101 to go grind stuff when the main quest is too hard.
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United States22883 Posts
Ok, now I'm broken. :| The game is (unfortunately) a lot better when you stick to drops, especially uniques, only. The best unique daggers I found for a long time were a 45~ damage pair (slightly higher dps than Shine and Shadow) but the time to kill started evening out after crafting 117 damage daggers. Then I started stacking crit chance and broke everything, because my damage multipliers are so high. They really should've fixed scaling and tweaked ability damage (since the Sorc/Might spells do tons of damage and the Finesse spells are mostly garbage or scale poorly.)
Uniques should scale with the player within 5 levels or so, and the % items should be made ratings, so they scale down a bit. Weapon/armor drops should be toned down, as well as the damage of BS parts, but salvaging should be more reliable with higher BSing. Sagecrafting is also really strong, but I don't think it's that much of a problem since you're limited with how many you can use.
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I dont understand the equip tweaking as well. Especially the Arena loot doesn't make any sense: the 'mainquest' (which is fairly easy) rewards might from where I am at right now be actually best in slot gear while the bonus board quests (which while still being easy were the hardest thing I've yet encountered) give you next to nothing except insanely high rep costs. Just to give an idea of how good this gear is: I started the quest at level 24 (although I am certain you could do it much earlier), am now nearly 33 and haven't found anything even close to that gear. Also I found unique 94 base damage (+16 fire + x burning) fae blades at level 20 which combined with the twists of fate/runestone boni made the game trivial from there on.
Lastly, running around with +20% experience gear on a 100% run made not have been the best idea since I seem to outlevel anything I encounter by about 10 levels now.
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You shouldn't do too much sidequests or it gets really bad. If you focus on factionquests and the mainquest you get great items/cards and the story is nice.
btw these +1 to every Talent cards/items are sooooo overpowered. I now have rank 7of5 of my fire-meteor which does like ~2000dmg in a ~20yrds radius. Completly broken :x
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What a disappointing game.. A single player world of warcraft with a console interface. I think the best way to make the game interesting is to play finesse, skip crafting and go right for the main / faction quests. I switched from rogue to warrior, and holy moly. As rogue you just kind of hope for the crits to proc, whereas warriors just 2 shots everything that moves, and has the spell that removes knockbacks (which is the greatest pain in the balls for rogues).
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United States22883 Posts
I don't get how people call it a console interface. I'm playing with a controller and the menus are still terrible. It's just poor design, nothing to do with consolification. How could scrolling through menus ever be better with a controller than a mouse and keyboard? o.o
If anything this game is an example of a console port done properly. Runs perfectly, no crashing, small footprint. The parts that suck suck for both consoles and PCs.
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On February 23 2012 06:06 Jibba wrote: I don't get how people call it a console interface. I'm playing with a controller and the menus are still terrible. It's just poor design, nothing to do with consolification. How could scrolling through menus ever be better with a controller than a mouse and keyboard? o.o
If anything this game is an example of a console port done properly. Runs perfectly, no crashing, small footprint. The parts that suck suck for both consoles and PCs.
If the interface is terrible then it's a console interface. As far as I understand it most console RPGs have terrible UI.
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United States22883 Posts
That doesn't even make sense.
Consolification is a simplification to make due without things like free movement or a scroll wheel. This has a "classic" interface, which is terrible for consoles and slightly better for PCs.
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It not console menu, it just bad.
I actually really enjoyed the game for a while, its really nice and big with lots of items and I like the combat ALOT. But like everyone said the enemies never change and the combat system breaks about halfway in. There needs to be more combos to use and more enemies, I realized that I did more DPS just mashing mouse1 than anything with parrying or strategy.
The game runs GREAT, load times in any zone are 1-2 seconds, which makes playing so much more enjoyable.
Fateshift is a completely retarded "mechanic", press X to basically skip any combat sequence.
Some of the interfaces for crafting and stuff are OBSCENELY bad, with giving you no information about what you have/need or what is going on. Mechants having no icon telling you WHAT they are selling and no way to view item stats without hitting compare button.
I did find a pretty funny completely broken skill, Shadow flare in the Finesse tree throws like 7 blades which do high piercing damage, but they are actually individual projectiles, and they can all hit the same enemy, as well as being able to crit. In boss fights with large enemies you basically turn on fateshift, run as close to them as you can and shadow flare, one hit KO. Killed the cyclops thing in one cast. Realistically everything is broken though, potions too.
Still think I enjoyed my 20 hours more than Skyrim as the combat is so much more fun.
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I read through the last 20pages of so of this thread.
I'm glad I'm not the only one who thinks this game is ridiculously easy. When I googled it to see if anyone was talking about it, all these stupid threads where people say the game is hard pop up.
I've been playing on hard, with a pure magic, and never even come close to dying ever. I 1 shot KO everything on my screen at level 24. I never use potions, never craft potions or items, never use my block key (at ALL, too lazy), and it's still ridiculously easy.
I got meteor at like level 23 and it 1 hit KO's everything except the orange-named bosses, who are taken to like 5% hp.
Also, the reckoning mode or whatever it's called where everything goes bullet time is basically "press-to-win" key. I just save it for fights or big mobs and use it for the bonus xp/free win on bosses.
The game was really fun up until this point but I'm getting bored and it's become ridiculously easy rather than just easy. I take literally no damage from everything. My gear gives me like 50% damage reduction + maxed sphere thing. I have -50% all mana costs and +250% magic damage. I have yet to craft anything. I have never socketed a gem, but I do combine the shards and sell them to make money (so now I have about 1.5 million gold at level 24 from selling gems to Nanne, the gnome in the first town who gives you bonus money if you've done her quest. Too bad gold is worthless when nobody sells anything particularly good and the shop inventories are static).
I think it's a credit to the game producers or designers or whoever is responsible for that stuff that the game is still a really fun game despite all these flaws. However, it has/had potential to be super super super good and that's disappointing. Maybe mods will come out, or something.
There could be so much more depth. I always find myself disappointed in the modern "RPGs" when there are 5 spells total, 10 weapons total, and 3 skill trees total. Quest storylines are not fleshed out, there's not that much depth to the item system, etc. I also hate it when games make crafting an option and then make crafted stuff a huge amount better than anything you can find.
I'm also getting tired of walking around so much. Skyrim fixed that, sorta, by giving most of the dungeons a quick-escape at the end (while less "immersive," I appreciate that time-saver). Some dungeons have that in Amalur but 90% of the time I have to run all the way backwards out of the long as fuck dungeon to get out.
Also who the fuck is building hundreds of these enormous 2 mile long cave complexes with gigantic city ruins and huge bridges over abyssal chasms and shit?
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On February 24 2012 15:25 Ganfei2 wrote: I read through the last 20pages of so of this thread.
I'm glad I'm not the only one who thinks this game is ridiculously easy. When I googled it to see if anyone was talking about it, all these stupid threads where people say the game is hard pop up.
I've been playing on hard, with a pure magic, and never even come close to dying ever. I 1 shot KO everything on my screen at level 24. I never use potions, never craft potions or items, never use my block key (at ALL, too lazy), and it's still ridiculously easy.
I got meteor at like level 23 and it 1 hit KO's everything except the orange-named bosses, who are taken to like 5% hp.
Also, the reckoning mode or whatever it's called where everything goes bullet time is basically "press-to-win" key. I just save it for fights or big mobs and use it for the bonus xp/free win on bosses.
The game was really fun up until this point but I'm getting bored and it's become ridiculously easy rather than just easy. I take literally no damage from everything. My gear gives me like 50% damage reduction + maxed sphere thing. I have -50% all mana costs and +250% magic damage. I have yet to craft anything. I have never socketed a gem, but I do combine the shards and sell them to make money (so now I have about 1.5 million gold at level 24 from selling gems to Nanne, the gnome in the first town who gives you bonus money if you've done her quest. Too bad gold is worthless when nobody sells anything particularly good and the shop inventories are static).
I think it's a credit to the game producers or designers or whoever is responsible for that stuff that the game is still a really fun game despite all these flaws. However, it has/had potential to be super super super good and that's disappointing. Maybe mods will come out, or something.
There could be so much more depth. I always find myself disappointed in the modern "RPGs" when there are 5 spells total, 10 weapons total, and 3 skill trees total. Quest storylines are not fleshed out, there's not that much depth to the item system, etc. I also hate it when games make crafting an option and then make crafted stuff a huge amount better than anything you can find.
I'm also getting tired of walking around so much. Skyrim fixed that, sorta, by giving most of the dungeons a quick-escape at the end (while less "immersive," I appreciate that time-saver). Some dungeons have that in Amalur but 90% of the time I have to run all the way backwards out of the long as fuck dungeon to get out.
Also who the fuck is building hundreds of these enormous 2 mile long cave complexes with gigantic city ruins and huge bridges over abyssal chasms and shit?
Oh yes! The fucking caves that you have to walk back through.. Jesus christ.. Does anyone know if there is an auto walk button? My fingers started to hurt because I had held down the W key for too long :/ If you want a challenge I would suggest playing rogue. They do shit damage. Found it pretty tricky with some boss fights actually when I didn't have reckoning or enough heal potions. Rule of thumb is that a rogue crits what a warrior auto hits. Atleast that's how it was for me, and I didn't crit much :p
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Pure Finesse doesn't present a challenge either; even before I crafted any of my gear, I was killing normal mobs within one combo, and the longbow's charged shots can decimate targets before they even become aggressive. General scaling and the underlying difficulty curve are what's at fault, not just the talent trees.
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On February 24 2012 15:50 Euronyme wrote:Oh yes! The fucking caves that you have to walk back through.. Jesus christ.. Does anyone know if there is an auto walk button? My fingers started to hurt because I had held down the W key for too long :/ If you want a challenge I would suggest playing rogue. They do shit damage. Found it pretty tricky with some boss fights actually when I didn't have reckoning or enough heal potions. Rule of thumb is that a rogue crits what a warrior auto hits. Atleast that's how it was for me, and I didn't crit much :p
There IS an auto-walk button~ If you hold down W, just hit F11 (the Steam menu key) and you'll be straight sailing (let go of W now) until you get back into the game. Unfortunately nothing is really a long straight path.
Rogues have to do comparably worse damage with assassinating moves, but like the post before states, that Shadow Blade whatever thing is ridiculously strong (7 hits on 1 target) at all stages of the game. It's only outdone by Multi Shot at essentially melee range (5 hits on 1 target) and that comes in way later..
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On February 24 2012 15:50 Euronyme wrote:Show nested quote +On February 24 2012 15:25 Ganfei2 wrote: I read through the last 20pages of so of this thread.
I'm glad I'm not the only one who thinks this game is ridiculously easy. When I googled it to see if anyone was talking about it, all these stupid threads where people say the game is hard pop up.
I've been playing on hard, with a pure magic, and never even come close to dying ever. I 1 shot KO everything on my screen at level 24. I never use potions, never craft potions or items, never use my block key (at ALL, too lazy), and it's still ridiculously easy.
I got meteor at like level 23 and it 1 hit KO's everything except the orange-named bosses, who are taken to like 5% hp.
Also, the reckoning mode or whatever it's called where everything goes bullet time is basically "press-to-win" key. I just save it for fights or big mobs and use it for the bonus xp/free win on bosses.
The game was really fun up until this point but I'm getting bored and it's become ridiculously easy rather than just easy. I take literally no damage from everything. My gear gives me like 50% damage reduction + maxed sphere thing. I have -50% all mana costs and +250% magic damage. I have yet to craft anything. I have never socketed a gem, but I do combine the shards and sell them to make money (so now I have about 1.5 million gold at level 24 from selling gems to Nanne, the gnome in the first town who gives you bonus money if you've done her quest. Too bad gold is worthless when nobody sells anything particularly good and the shop inventories are static).
I think it's a credit to the game producers or designers or whoever is responsible for that stuff that the game is still a really fun game despite all these flaws. However, it has/had potential to be super super super good and that's disappointing. Maybe mods will come out, or something.
There could be so much more depth. I always find myself disappointed in the modern "RPGs" when there are 5 spells total, 10 weapons total, and 3 skill trees total. Quest storylines are not fleshed out, there's not that much depth to the item system, etc. I also hate it when games make crafting an option and then make crafted stuff a huge amount better than anything you can find.
I'm also getting tired of walking around so much. Skyrim fixed that, sorta, by giving most of the dungeons a quick-escape at the end (while less "immersive," I appreciate that time-saver). Some dungeons have that in Amalur but 90% of the time I have to run all the way backwards out of the long as fuck dungeon to get out.
Also who the fuck is building hundreds of these enormous 2 mile long cave complexes with gigantic city ruins and huge bridges over abyssal chasms and shit? Oh yes! The fucking caves that you have to walk back through.. Jesus christ.. Does anyone know if there is an auto walk button? My fingers started to hurt because I had held down the W key for too long :/ If you want a challenge I would suggest playing rogue. They do shit damage. Found it pretty tricky with some boss fights actually when I didn't have reckoning or enough heal potions. Rule of thumb is that a rogue crits what a warrior auto hits. Atleast that's how it was for me, and I didn't crit much :p
Well it is fairly easy to "break" a rogue char as well. Stock up on crit chance and crit damage and you will crit for a ton quite often.
To be honest I am not bothered about the difficulty (that being too easy), it has always been easy to break a game if you maximise your builds in an RPG. You can either go the route Demon Souls did (if you don't max your char you die all the time) or go for a more casual approach. So far I have played 45 hours on my first character, and only the last 4 felt "broken" since i had reached level 40 and respecced to a major mage/finesse char to finish the game.
I'd like 3 things to make this game better: A hotkey for "add to junk" (so that i don't need to right click almost everything i want to pick up)
A delay on healing potions on the hardest difficulty
More diverse enemy resistances in the later levels (meaning: enemy A immune to fire, enemy B with high armor, enemy C caster with high immunities and great dodging skills etc.)
The first one would be a minor interface thing that made life easier while the later two should make the endgame significantly harder.
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So apparently my Origin just updated my game, but I can't seem to find any patch notes anywhere. Does anyone know if they have been released somewhere?
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On February 25 2012 01:40 Badboyrune wrote: So apparently my Origin just updated my game, but I can't seem to find any patch notes anywhere. Does anyone know if they have been released somewhere?
It's problaby just some stability fixes
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I was thinking that adding much longer cooldowns to abilities might make it a bit harder. Like 90+secs on Meteor, for example. That way you're forced to use other abilities/moves instead of just spamming Meteor for every group of enemies that run up to you. I found myself purposefully pretending that Meteor and similar abilities had long cooldowns and would only use them every couple minutes (or when I had to answer a text - cast meteor, type, send; all before meteor finishes decimating everything). I was also surprised when Meteor was basically interruptible.
Edit: Oh and my latest respec; might and finesse (might armor+faeblades/longbow), with Lunge, Smoke Bomb, Relentless Assault and Tremor (I think they're called) as my main abilities, with Berserker always active (I like glow-ey hands), is a lot more fun and challenging than my pure sorc. Besides, Relentless Assault and all the faeblade attacks is pretty sweeet.
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Well it's not just the abilities, but the gear scaling as well. As someone mentioned, later on you can just Mouse1 and easymodo everything. There are various tweaks they could make to improve the difficulty curve, and cooldowns are definitely a field to consider, especially for potions.
Anyways I'm level 30 something and though I had fun, I won't even be going to the eastern continent, let alone finishing the game, because it got too boring.
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On February 25 2012 02:13 Sated wrote:Show nested quote +On February 23 2012 06:46 Euronyme wrote:On February 23 2012 06:06 Jibba wrote: I don't get how people call it a console interface. I'm playing with a controller and the menus are still terrible. It's just poor design, nothing to do with consolification. How could scrolling through menus ever be better with a controller than a mouse and keyboard? o.o
If anything this game is an example of a console port done properly. Runs perfectly, no crashing, small footprint. The parts that suck suck for both consoles and PCs. If the interface is terrible then it's a console interface. As far as I understand it most console RPGs have terrible UI. You realise that's an absolutely trash statement that you can't back-up, right? I can't remember many console JRPGs having interfaces that were difficult to use. Final Fantasies, Breath of Fires etc. all awesome.
To be fair, he wasn't talking about JRPGs.
And personally I agree that most western console RPGs have shit UI
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