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On February 16 2012 10:24 holdthephone wrote: lol, the mage skill tree feels like a cheat code.
i love broken balance in RPGs like this, but it shouldn't be a factor until much later in progression.
Ehh...might is just as broken. You're basically unkillable once you get most of the upper tier talents. They definetly could've added another difficulty level. There's a lot of potential with crafting/gemming because of the nice itemization but its not necessary to go deep into it cause everything is too easy -_-. And I hate having to do arbitrary shit in games to make them challenging like no reckoning....or play as a naked archer....or don't use this and that profession in Skyrim. Maybe that's why Dark Souls is still my fav RPG in the last few years. The game was just fucking hard period it didn't matter if you min maxed or not unless you went to extreme lengths or exploited.
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Lvl 25 and feels like im not even halfway through the zones. Had a big part where the entire thing was really easy but it seems to be getting a bit harder again. still not actualy hard but atleast stuff doesnt die instantly (playing on hard).
I think the biggest problem is that the trees scale to fast. Spell damage gos up really fast compared to weapon damage. Second tier sorcery gives flamebrand which is 100 dmg at lvl 1 which entire combos with weapons dont even do that at that point.
Going universalist so my points are a lot more spread out and it feels a lot less silly. Tho like in skyrim blacksmiting is broken. Went detect hidden for enough to spot hidden doors then pumped blacksmithing and once you unluck gems in gear + sagecraft pristine gems your damage increases so much you 2 shot everything for the next few levels.
Still enjoying combat tho.
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The combat I feel is pretty poor compared to other Third person action games, I can't get down exactly what the problem is but it feels unresponsive - all the moves have huge input delay after them, you can't cancel out of anything, dodge has no invulnerability and enemy attacks "home" into you which makes it pretty bad, instead of fixing this they added damage reduction (?) into dodge for finesse characters.
Also camera is so bad, it really suffers on having no lockon and the camera is way too close to the character. Half the time in combat I'm swinging around looking for the enemy and/or getting hit by stuff off screen. The target swapping is not very good on the controller either, why would you have the player move their hands off the attack buttons if they want to switch target? (playing on PS3 controller on PC)
I'm a pretty big fan of 3rd person action games and stuff the combat in Darksiders and Bayonetta combat is much more fun to play. The main draw seems to be the looting/questing but I can't get into the story at all, quest rewards are unusable/gold the majority of the time and itemisation isn't very good either. The lack of visible stats and crappy active unlocks has had the minmaxer in me sad and the passive skill seems to trump the active abilities, meaning very little variety in combat.
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On February 17 2012 08:09 StUfF wrote: The combat I feel is pretty poor compared to other Third person action games, I can't get down exactly what the problem is but it feels unresponsive - all the moves have huge input delay after them, you can't cancel out of anything, dodge has no invulnerability and enemy attacks "home" into you which makes it pretty bad, instead of fixing this they added damage reduction (?) into dodge for finesse characters.
Also camera is so bad, it really suffers on having no lockon and the camera is way too close to the character. Half the time in combat I'm swinging around looking for the enemy and/or getting hit by stuff off screen. The target swapping is not very good on the controller either, why would you have the player move their hands off the attack buttons if they want to switch target? (playing on PS3 controller on PC)
I'm a pretty big fan of 3rd person action games and stuff the combat in Darksiders and Bayonetta combat is much more fun to play. The main draw seems to be the looting/questing but I can't get into the story at all, quest rewards are unusable/gold the majority of the time and itemisation isn't very good either. The lack of visible stats and crappy active unlocks has had the minmaxer in me sad and the passive skill seems to trump the active abilities, meaning very little variety in combat.
dude...ur comparing combat to bayonetta? really? U realize this is an RPG right? Not even close to the same genre -_-
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i really don't think the problem is the difficulty at all, the fights just cease to be interesting. it's got fast pouncers and annoying projectile enemies -- that shit is not fun after a while.
edit: it is a bit silly to expect this game to play like an action title, but the input delay is real, and also why fast pouncers and projectiles are flatly annoying to deal with, because you have to account for how slow the responsiveness is. it takes a while to get used to, especially remembering when your combo animation is officially over so you can roll again.
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On February 17 2012 08:15 holdthephone wrote: i really don't think the problem is the difficulty at all, the fights just cease to be interesting. it's got fast pouncers and annoying projectile enemies -- that shit is not fun after a while.
edit: it is a bit silly to expect this game to play like an action title, but the input delay is real, and also why fast pouncers and projectiles are flatly annoying to deal with, because you have to account for how slow the responsiveness is. it takes a while to get used to, especially remembering when your combo animation is officially over so you can roll again.
I agree with this. Some fights could be better if it didn't feel like I was fighting the same 6 monsters in every area. The input delay is probably because there's no animation cancelling in this game. You'd have to wait for animations to finish before doing something else
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and we can't just isolate the combat from the rest of the game. you do sooo much sprinting between areas, so of course that's going to have a negative effect as well on how you feel about things blocking your path: i'm sorry, i just really don't feel like roll dodging around a bunch of ogres right now. Oh hey wolf bros, do we really have to play this pouncing game for the 100th time? i mean i just want to level.
and then why are we sprinting? because of a quest structure that's more appropriate for an MMO than it is for a single player free roam, and it's all placed in a world that any kid could of pieced together in his sleep. has anyone actually not skipped quest dialogue throughout the entire game? i salute you.
this game is totally worth a playthrough with all the hilarious skills and melee weapons, but it dries out fast IMO.
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I don't think it's too silly to compare this game to a third person action game like Bayonetta/DMC. That's where the core gameplay lies. Just because it has a "open" world or RPG aspects, and skill trees doesn't make the core gameplay much different - Bayonetta had unlockables, Darksiders had unlockables/open world, the game isn't multiplayer either. I don't see how you can use the genre argument since nothing in the RPG genre forces combat to be bad.
The CORE gameplay, which is beating enemies up is the same and all these other games just do it much better.
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On February 17 2012 08:01 antelope591 wrote:Show nested quote +On February 16 2012 10:24 holdthephone wrote: lol, the mage skill tree feels like a cheat code.
i love broken balance in RPGs like this, but it shouldn't be a factor until much later in progression. Ehh...might is just as broken. You're basically unkillable once you get most of the upper tier talents. They definetly could've added another difficulty level. There's a lot of potential with crafting/gemming because of the nice itemization but its not necessary to go deep into it cause everything is too easy -_-. And I hate having to do arbitrary shit in games to make them challenging like no reckoning....or play as a naked archer....or don't use this and that profession in Skyrim. Maybe that's why Dark Souls is still my fav RPG in the last few years. The game was just fucking hard period it didn't matter if you min maxed or not unless you went to extreme lengths or exploited. Yeah, idk what's up with developers just failing to realize how easy the game is. I love having to do everything I can to get by in the game, and honestly, when the game becomes too easy it makes combat less fun and right now it just feels like I'm button mashing mindlessly (which I am).
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On February 17 2012 08:30 StUfF wrote: I don't think it's too silly to compare this game to a third person action game like Bayonetta/DMC. That's where the core gameplay lies. Just because it has a "open" world or RPG aspects, and skill trees doesn't make the core gameplay much different - Bayonetta had unlockables, Darksiders had unlockables/open world, the game isn't multiplayer either. I don't see how you can use the genre argument since nothing in the RPG genre forces combat to be bad.
The CORE gameplay, which is beating enemies up is the same and all these other games just do it much better.
Wow, that was really well said. I could not agree more. I wish more game developers would share your view. Skyrim, Fallout 3, Morrowind, Mass Effect 1 are all good games with one major flaw: the combat is bad. which is really a shame because it is such an important part of the experience. So please everybody stop saying "dude its an rpg, dont compare it to an action game", developers have to learn!
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game play is awesome but...i'm having problems what to do with items.
i'm one of those guys that collects everything and never use it, like different potions. how do i know what weights what and what i need to get rid of?
skyrim had weight # next to the item...this does not it seems or am i missing something?
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On February 17 2012 08:30 StUfF wrote: I don't think it's too silly to compare this game to a third person action game like Bayonetta/DMC. That's where the core gameplay lies. Just because it has a "open" world or RPG aspects, and skill trees doesn't make the core gameplay much different - Bayonetta had unlockables, Darksiders had unlockables/open world, the game isn't multiplayer either. I don't see how you can use the genre argument since nothing in the RPG genre forces combat to be bad.
The CORE gameplay, which is beating enemies up is the same and all these other games just do it much better.
You could also argue that at it's core it's an RPG, however it doesn't deliver the same feeling that a 'pure' RPG game like Dragon Age or Witcher 2 did. Some quests lines are pretty cool, however many of them are quite generic and almost all of them are delivered in a way so that it makes it hard to be truly gripped and engaged by them. There are also quite few choices to be made through out the game (at least as far as I have come), and neither of them seems to have a big influence on what happens in the world.
You could also argue that at it's core it's an open world game, made chiefly for exploring the big and beautifully made world. However here it also fails compared to games like Skyrim. It's not epically big and it feels like the exploring is quite limited by the inability to climb pretty much anything.
I'd say the biggest issue with the game is that it tries to do many things at once but doesn't quite nail down any of them. It comes pretty close at times, but that's it. If it had gotten one of the things really right it would have made the game really good.
If the combat had been really tight, had a little more depth and balance and the fighting was challenging all the time then I think that would have made up for the somewhat story telling and open world experience. Then it would have become an action game with lots of RPG and open world elements.
Same if the story telling and general RPG elements of the game had been more engaging the holes in the combat system would system and the lacking exploration would have been more forgiveable. It would have been an RPG with a quite refreshing combat system and a very nice world.
But as it stands it's an open world action rpg that isn't quite an action game, nor an rpg or truly open worlds. Jack of all trades, master of none. I'd say it does more thing good than most other games. The problem is that it doesn't really do anything great, and it would have needed that to bring the entire experience together.
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Okay so I got to Alabastra and over the world map it looked like one big corridor to plow through enemies and shizz to get to the end right? Then you arrive and find yourself in yet ANOTHER quest hub for completely trivial side quests and I was already done that every zone before and lvl 39 I said to myself, fuck it and just ran through.
Talk about an immersion breaker, this whole source of evil army, the power base of the tuatha, the areas which several characters said it would be so much harder to slip by than last time... I just ran the main road. Total Forest Gump action right there. Armies of tuatha, scores of trolls and such, all scratching their heads as I simply..jogged by to the last castle. Le sigh.
Anyway, went in, killed the big bad boss, saw the disappointing ending and now I'm done with this game. Oh as a precaution before heading out on my final mission, the marathon of Alabastra, I crafted some potions, the very first ones I did in the game aside from storing a single stack of health potions: I made fate potions and some dmg increase potions. Didn't need them. Used 1 fate potion in the last fight to skip some boring filler combat and that was alchemy for me, almost full playthrough, almost all side quests done, level 39 and some above. Useful profession >_>
Game too easy, really dumb design choices (god that dungeon layout design, PLEASE LEARN ABOUT SHORTCUTS OUT after finishing), professions 100% useless, tons of side quests and tasks that were worse than doing daily quests in WoW, mediocre main story line, cliche as fuck faction quests, okay combat system that really dies out long before the game ends.
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On February 17 2012 08:59 jinorazi wrote: game play is awesome but...i'm having problems what to do with items.
i'm one of those guys that collects everything and never use it, like different potions. how do i know what weights what and what i need to get rid of?
skyrim had weight # next to the item...this does not it seems or am i missing something?
The item system is so that one stack of item is one item. So if you can carry 70 items, You can have 1 stack of items, this include regents and components, but not receipt. Bute every weapon and armor counts as one item.
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United States2822 Posts
On February 17 2012 08:00 EchOne wrote:Show nested quote +On February 17 2012 06:49 Fiend13 wrote:On February 17 2012 06:40 IntoTheWow wrote: Yeah, the fighting system has potential (I loved for example how some enemies apply different tactics, like wolves).
But it breaks easily. I tried re-roling different classes but in the end you only need to dodge sometimes and then just unleash whatever you have that does the most damage : [ Archer looks underpowered enough to be balanced. Try that if you like. Also from the hints i figured there would be Diablo like immunities but I'm already level 30 and still everything is vulnerable to fire. That's a bit disappointing. Bow rapes at least as hard once you put enough skill points into it. Game is just too easy. Yeah, the Archery skill tree's power comes from the fact that piercing damage bypasses armor, so you're essentially doing full damage to everything throughout the game.
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United Kingdom16710 Posts
Finally finished the game. I have to say, the main storyline & final boss was pretty disappointing. Also, the monster variety was piss poor as well. I can't believe I was fighting the same guys all through the game. Did they fire the design team half way through? The dungeons didn't look as repetitive as DA2's, but still pretty linear and uninspiring. Most of the side quests were just not worth getting into, and I can only recall a handful of the NPC's names and non were truly memorable. The only good things were the crafting system, decent combat, and the skill/destinies system. Other than that, very forgettable game. 6.5/10.
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i fear for my lategame going finesse faeblade poison bleeding no crit, should i? hard difficulty
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Honestly no. The game is so easy that you can do just fine with any spec you want. I did main questline only in 11 hours using only magic (died 6 times total). I'm going to try again using only greatsword and see if it is still so easy.
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Is there any sex in this game?
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United Kingdom16710 Posts
On February 19 2012 05:33 OutlaW- wrote: Is there any sex in this game? None whatsoever.
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