Kingdoms of Amalur: Reckoning, is a 3rd-person RPG game with an interesting combat system, which is very timing-based. A lot of known faces are working on it such as the lead designer from TES Morrowind & Oblivion, Ken Rolston, as well as R.A Salvatore, a fantasy author and Todd Mcfarlane, a comic book artist, among others.
So the KoA:R demo just (like yesterday) went up on steam (as well as origin, I believe), and I must say I really like it. I especially like the combat systems, and the different amounts of attacks you can do with different weapons are really fun to do (although you only have 45 minutes to explore the game ). Alchemy, Blacksmithing and that one other thing (sagecrafting?) also seems fun to do.
Am currently downloading it on steam and will update with my thoughts once I've had a good play through...
This game caught my interest because of the battle system, which has been described as more akin to an action game than typical RPGs like Oblivion/Skyrim. I've always thought that a massive RPG with Devil May Cry styled combat would be sexy as hell... Oblivion style combat is tediousssssszzzzzZZZzzZZZZzz
Impressive demo. Dialogue and quest structure felt a bit cheap (but hey, so did Skyrim's), but other than that the combat is loads of fun and there's so many moves to unlock and skills to focus on, I imagine this game will do quite well. Wonderful looking too, was really surprised when I stepped outside.
I doubt the story will live up to the developer's hype -- pretty generic stuff they are working with here.
It surprises me that there was no thread for this game already.
It will be a day one purchase for me. I can tell the game is going to be a campfest as far as story and dialogue is concerned but that is alright so long as you are willing to embrace it. I was very impressed with the combat, which leaves a lot of room for personal skill. Numerous combos, the extent to which you can make use of intra and inter tree customization looks very promising. The animations are a wonderful thing to behold, providing movement and combat with a more dynamic edge. I was also pleased with its aesthetic, which, while not relying on Witcher 2 level graphics, is still satisfactory even if somewhat cartoonish. Also, I loved some of the moments that occur naturally in the game, such as a bear killing a boggart then quickly rolling onto its back and basking in the light. What I'm most excited about is the character customization. Stealth, magic, and pure brute force seem to work very well individually while offering great synergy to one another. You can sneak up on a group of enemies, cutting the throat of one before surprising the rest with volleys of arcane magic, and finishing off any survivors with some quick combos. It's a thing of beauty.
If that wasn't enough, Kingdoms of Amalur seems, like Skyrim, to be chock full of side quests, and the world, as far as I could tell from the map, is quite extensive. I can't wait to get my hands of the full version.
Just played the demo yesterday (I stopped after getting out of the first area so I can enjoy it when the full game is out). The graphics may not be amazing, but they still seemed fine for me. The controls for combat were good, enemies were interesting, and I like the variation in the skill trees so far. Animations for the magic was also nice to see.
The only complaints I have so far are strange slow downs when combat starts and some shaky camera movement while fighting.
Game gives you a really bad first impression, but hooks you up after some time. I'll have to play the full game to comment more on gameplay and story. Graphics are outdated for sure, doesn't look like an artistic style choice to me. Also bad optimization, slowdowns when you break boxes and whatnot on a high end PC.
Having been really hyped for this game since I saw the first video of it a few weeks back, I downloaded the demo and played it on both PC and PS3. I was a bit worried playing the PC version because I don't feel like mouse and keyboard lends itself well to this kind of gameplay, and the turning of the camera felt a bit weird. Luckily with a controller in my hand on PS3 everything felt much smoother. I highly recommend playing this game with a controller rather than keyboard/mouse if you have the chance, feel much more natural and the menus were easier to navigate as well (couldn't find out how to equip/replace items straight from the loot menu on the pc demo, on ps3 it was easy as hell. Also having to move your hand all the way over to enter every time you want equip something in the equipment menu was cumbersome.)
All in all, really looking forward to this game. Mostly because of the gameplay, as I am a little unsure whether the story will really hook me, though I certainly hope it will.
Tried it, the game feels a bit like Dragon Age with way different gameplay. I like the fact that they tried to implement dodging attacks and shiz, I think that's a really underused mechanic in RPGs.
I'll probably wait until the full game comes out and then buy it based of the reviews it gets. It has potential to become a good game.
It looks and plays like it's from 2005 but I can't deny it's fun. I just wish the price was more in line with the bargain bin appearance. I'd definitely buy it for $30, definitely a wait for steam sale kind of game
I played it last night. I actually think I'll end up liking the story. I dunno maybe I'm just a sucker for a story in general. I found myself sad when they were like "you have to have the full game to continue this part of the story".
I am in love with the game. I dunno if any of you guys bought/found Chakrams....FUCKING AWESOME! The greatest weapons I think any game has ever come up with. I liked using them so much that I rarely ever used my spells. I'm thinking when the game comes out using Chakrams for primary and a scepter for secondary. The weapons are just so fun to use it makes me forget sometimes that I have magic too lol.
WOW this game is so hyped but I downloaded the demo, what a huge disappointment. Kind of like Dragon Age II, I guess EA ruins RPGs. I'm guessing Mass Effect 3 won't have the same affect, I hope.
On January 20 2012 00:32 floor exercise wrote: It looks and plays like it's from 2005 but I can't deny it's fun. I just wish the price was more in line with the bargain bin appearance. I'd definitely buy it for $30, definitely a wait for steam sale kind of game
Aye from an age when games weren't terrible. Don't know why you act like it's a bad thing.
The art direction is quite admirable, I think. It's cartoony and pretty.The beginning dungeon was rather dry but I don't see how the rest is "low-budget."
The quests just don't seem too impressively structured, and that goes double for the dialogue. These are probably the biggest issue the game faces, but only the full release will tell.
Just finished my trial period, and I thought the combat was insanely fun. In that respect it felt a lot like the Witcher, a game I thought was amazing. Obviously we can't know what the full story/world will be like, but at least from the media available, it certainly seems like there's a lot of content out there to see. My PC is pretty low end, so pretty graphics are never really a factor, simply because I never see them, so that wasn't a barrier for me.
The only thing keeping me from 100% buying is the pricetag. If anyone else is in the same position of enjoying the demo a lot, but questioning the price, I'd highly recommend that you go buy the Witcher 1.
They originally designed this engine for an MMO, which is why it isn't top of the line. Frankly, I don't understand why people are complaining about the price tag. It's not about the graphics but the content and this one seems to have more of it than Dragon Age. What's the hitch?
The class system is inspired, I like that.. but the actual meat of the game seemed so simple and just plain boring, the combat reminds me of devil may cry... but so simplified that it's just not as rewarding and fun, perhaps it's stronger later in the game.
I'll wait and see, maybe a week after release.. see what peoples opinions are.
Finished the demo and was quite surprised to find that I enjoyed it. Not sure if it's because I went in with low expectations. Still on the fence on whether or not I will pick it up on day one or wait a while.
On January 28 2012 15:31 Auru wrote: Played the demo, I wasn't impressed :/
The class system is inspired, I like that.. but the actual meat of the game seemed so simple and just plain boring, the combat reminds me of devil may cry... but so simplified that it's just not as rewarding and fun, perhaps it's stronger later in the game.
That's what the IGN review says.... in the beginning combat is really easy and button-mashey, but as you progress it gets more difficult and complex.
I'm really looking forward to this; they clearly put a ton of effort into the story and world. Also it's refreshing to have a tiered class system like some JRPGs did (Seiken Densetsu style, if you will). I'm pretty damn sick of this "no character classes become who you play" crap because it invariably ends in "hybrid or gtfo" or the playstyle between different classes isn't all that varied. I want a very distinct gameplay experience with different classes, and I hope that KOA:R will offer this.