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Kingdoms of Amalur: Reckoning thread - Page 15

Forum Index > General Games
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Prev 1 13 14 15 16 17 25 Next All
Miss_Cleo
Profile Joined March 2010
United States406 Posts
February 11 2012 10:37 GMT
#281
On February 11 2012 19:31 DoX.) wrote:
I really like how merchants can get more and more awesome items as you progress and level up so that people who don't spec blacksmithing (like me) can keep checking back. Also it gives gold a purpose in the later stages of the game compared to skyrim where there would be nothing to spend gold on



From what I've experienced vendors hold onto their set items throughout the whole game.
ArmyOfPlatypi
Profile Blog Joined December 2010
United States188 Posts
February 11 2012 10:53 GMT
#282
On February 11 2012 19:31 DoX.) wrote:
I really like how merchants can get more and more awesome items as you progress and level up so that people who don't spec blacksmithing (like me) can keep checking back. Also it gives gold a purpose in the later stages of the game compared to skyrim where there would be nothing to spend gold on


Does anyone know which merchants have backpacks? It's so frustrating at this point in the game and I think I skipped some places.
"You have something in your teeth--" "You know what I have in my teeth? VENGEANCE!"
Sprungjeezy
Profile Blog Joined June 2010
United States1313 Posts
Last Edited: 2012-02-11 11:13:30
February 11 2012 11:09 GMT
#283
On February 11 2012 17:31 Shikyo wrote:
=S How do you 1vx with Daggers? They're super slow after the initial hits as well =S For me it becomes just 2 hits -> dodge repeat and then it deals no damage at all


Usually I can just plow through 1-2 people at a time while making sure to dodge incoming damage. I generally get through most of my combo and don't even use the dagger throw. But Scatter Shot with the bow is incredibly awesome for large groups. As for no damage, that all depends on your weapon, I've seen 1000+ crits (and I crit quite a bit) and at the time I was only level 16 (I had reset my fate to max out Blacksmithing).

As for the Backpacks a simple google of "kingdoms of amalur reckoning backpacks" yielded

Rikka Egest - The Corner Shop, Gorhart (Odarst)
Wil Donall - Scholia Arcana, Rathir (Tywili Coast)
Riona Helt - Asker's Alley, Ysa (The Sidhe)

as the very first search : P
ArmyOfPlatypi
Profile Blog Joined December 2010
United States188 Posts
February 11 2012 11:24 GMT
#284
On February 11 2012 20:09 Sprungjeezy wrote:
Show nested quote +
On February 11 2012 17:31 Shikyo wrote:
=S How do you 1vx with Daggers? They're super slow after the initial hits as well =S For me it becomes just 2 hits -> dodge repeat and then it deals no damage at all


Usually I can just plow through 1-2 people at a time while making sure to dodge incoming damage. I generally get through most of my combo and don't even use the dagger throw. But Scatter Shot with the bow is incredibly awesome for large groups. As for no damage, that all depends on your weapon, I've seen 1000+ crits (and I crit quite a bit) and at the time I was only level 16 (I had reset my fate to max out Blacksmithing).

As for the Backpacks a simple google of "kingdoms of amalur reckoning backpacks" yielded

Rikka Egest - The Corner Shop, Gorhart (Odarst)
Wil Donall - Scholia Arcana, Rathir (Tywili Coast)
Riona Helt - Asker's Alley, Ysa (The Sidhe)

as the very first search : P


I don't know why but I completely forgot Google existed after I made TL my homepage. Thanks. =)
"You have something in your teeth--" "You know what I have in my teeth? VENGEANCE!"
DoX.)
Profile Joined December 2008
Singapore6164 Posts
February 11 2012 11:51 GMT
#285
On February 11 2012 19:37 Miss_Cleo wrote:
Show nested quote +
On February 11 2012 19:31 DoX.) wrote:
I really like how merchants can get more and more awesome items as you progress and level up so that people who don't spec blacksmithing (like me) can keep checking back. Also it gives gold a purpose in the later stages of the game compared to skyrim where there would be nothing to spend gold on



From what I've experienced vendors hold onto their set items throughout the whole game.

Ahh yeah i meant as you progress further into the regions the newer merchants sell more valuable items. I recently got to Rathir and my jaw dropped when I saw the mage merchant sell things at $300k plus lol
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
February 11 2012 11:59 GMT
#286
Really loving this game. Almost didn't get it after TB's review, but then I realized I don't actually care about immersion that much anyway. My only problem is figuring out which weapon I want to use since they're all pretty awesome in their own way :D
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50389 Posts
February 11 2012 13:18 GMT
#287
Sayle,stream it man.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
snow2.0
Profile Joined September 2010
Germany2073 Posts
February 11 2012 16:53 GMT
#288
In one of the streams i heard somebody saying they'd do a crit build

I can't seem to find skills that increase crits, what do? :E
Advocado
Profile Blog Joined September 2010
Denmark994 Posts
February 11 2012 17:50 GMT
#289
Anyone games freezing on loading screen between zones ? Crash on the first mine and first city shop
http://www.twitch.tv/advocadosc2
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2012-02-11 18:13:26
February 11 2012 18:12 GMT
#290
On February 12 2012 01:53 snow2.0 wrote:
In one of the streams i heard somebody saying they'd do a crit build

I can't seem to find skills that increase crits, what do? :E


finesse has one in the relative top tier.



i didnt crash yet and i alt-tab constantly, works very well so far.
Gorsameth
Profile Joined April 2010
Netherlands21793 Posts
February 11 2012 18:50 GMT
#291
On February 12 2012 01:53 snow2.0 wrote:
In one of the streams i heard somebody saying they'd do a crit build

I can't seem to find skills that increase crits, what do? :E


Finess gear (leather) increase crit damage, There are also items and crafting materials which increase crit dmg and crit chance.
It ignores such insignificant forces as time, entropy, and death
Zozo
Profile Blog Joined April 2010
Brazil2579 Posts
February 11 2012 18:51 GMT
#292
On February 12 2012 02:50 Advocado wrote:
Anyone games freezing on loading screen between zones ? Crash on the first mine and first city shop


I'm 35 hours in and not a single crash yet, try checking steam files maybe?
EGM guides me
snow2.0
Profile Joined September 2010
Germany2073 Posts
February 11 2012 18:55 GMT
#293
Yo, no crashes.

It runs so smooth, it's ridiculous.
Even when you tab out, no loading times.
If only more games were made with these standards.
Aela
Profile Joined January 2012
97 Posts
February 11 2012 19:00 GMT
#294
I killed the Maid of windmere today, wow was shee hard. the whole house of ballade questline was pretty nice. I played ~20hrs now and really like it more and more.
The sorcery-spells look sooo great, just got the Mixed-Combo-Spell - just awesome :D
pallad
Profile Joined September 2010
Poland1958 Posts
Last Edited: 2012-02-11 19:25:15
February 11 2012 19:21 GMT
#295
Game is veryyyyyy good :D
Im now 30 lv and im almost at game end on hard

But the game is to easy for me , even on hard.. , im full fitness with assasin destiny and my hp dont even drop 50% in fights.
evasion from assasin destiny + gems dmg resistance + my 900 hp = immortality
http://screenshooter.net/2657893/jknerhr

If you add to this build for bleeding dmg + fitneess talents for bleeding ( 70 fitness) + good crafted weapon
http://screenshooter.net/2657893/yeqpkoq
= 1200-1300 crits vs bleeding traget

Im have some hope , that in some DLC , game will be harder
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
Jibba
Profile Blog Joined October 2007
United States22883 Posts
February 11 2012 20:01 GMT
#296
On February 11 2012 17:31 Shikyo wrote:
=S How do you 1vx with Daggers? They're super slow after the initial hits as well =S For me it becomes just 2 hits -> dodge repeat and then it deals no damage at all

Positioning. Obviously you try and eliminate as many as possible with stealth before hand but if that doesn't work out, you can still go 1v5+ with good movement.

Your charge up can be used to apply poisons and get yourself in the right spot, but you will not be able to use it in the middle of combat and it's not designed to do much damage. Lunge is your big escape ability, and should be part of your combos. Spamming attack is usually a mistake because it leaves you so vulnerable, so most of your damage comes from crits and poison. Your crit attack is very easy to pull off and you don't necessarily need to finish with it. Attack, crit, lunge, attack, crit, finish, get out and go back in again. The bow is immensely useful too, especially against ranged opponents. Depending on the situation, you should be able to take out 2 enemies with either stealth or the bow, before the real combat begins.
ModeratorNow I'm distant, dark in this anthrobeat
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
February 11 2012 20:21 GMT
#297
Why does this game run and alt tab so smoothly. It runs better than Dota 2 on my pc. Man it runs better than SC2. Is it just coding or is there something special they doing?
pallad
Profile Joined September 2010
Poland1958 Posts
Last Edited: 2012-02-11 20:24:43
February 11 2012 20:23 GMT
#298
I love dagger play , if you go to 70 fitness , you gonna get gambit, Its VERY good skill in fights with multiply enemies
Just need to always charge gambit to have more charges. With help of gambit you always gonna fight max 2 enemies at same time , because others one gonna be pushed back by this skill
So in time others one come closer , you already killed this ones close you , add to this good dodge use and you can fight even 10 enemies without taking any hit at you.


@up
Good game engine
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
Ryndika
Profile Blog Joined August 2010
1489 Posts
Last Edited: 2012-02-11 21:07:23
February 11 2012 21:05 GMT
#299
This game just looks so awesome. I have folder for pics from this game. I can just take wallpapers from Amalur from now on lol. Heres little example. (removed that meter thingy)

[image loading]
Atm, playing as dagger + poison + bow spec. Charged 7 arrows in melee range is like doomshotgun lol. Also love the smoke bomb + space + left click oneshot(backstab) =D
I rly like moving around quickly and doing different combos and watching out very carefully for enemy movements in this game.
as useful as teasalt
eluv
Profile Joined August 2010
United States1251 Posts
February 11 2012 22:28 GMT
#300
I just finished the game earlier today, had a total blast playing it. I'll mention right off that I am much more a 'gameplay' kind of guy than I am a lore/immersion one. That said, I like many other had an issue with the difficulty level, especially later on in the game. I think where the problem really comes from is the vast power gap possible at any given level based on your gear.

Somebody picking up what they find as they go along is probably going to do 1/4, if not less, as much damage as somebody who works really hard searching for merchants with good gear, getting the right gems, or crafting it themselves. I'm not sure what you do in that situation, gameplay wise. I'd like to think you just give the hardest difficulty enemies 4x the life, and additional damage tacked on as well, but I'm no game designer.

In comparison the Witcher, which I think Reckoning has a lot in common with, had a very gentle power increase if you really put time into your gear, and more so in that game your potions. In some sense it's satisfying to have your theorycrafting pay off, but when it pays off so well that it makes things trivial (walking up to a miniboss and 1-shotting him) then that's a problem.

Really though, for a lot of the game the low difficulty meant it was just sort of fast paced fun, but my biggest issue by far was (actually a spoiler you've been warned):
+ Show Spoiler +

the massive letdown that was the final battle. I mean the thing was super hyped, and then turns out to be literally trivial. I keep comparing the game to Witcher because that was a game I loved playing all the way through, and the final battle in the Witcher literally took me 50+ save/reloads, including multiple times where I just completely re-evaluated my tactics. I'm not saying your final fight needs to be that brutal, but I honestly expect to have to try at least a half dozen times to get it right. I mean, the final battle in Portal 2 was harder than this.


Regardless of its faults, as far as AAA titles go I give this an 85. Had a lot of fun playing and I'll probably get around to doing a much slower 2nd playthrough messing with some different build along the way, so well worth the price, but it was not without faults.
"Yes I fucked my way to the GSL partnership" - Sundance
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