On February 11 2012 19:31 DoX.) wrote: I really like how merchants can get more and more awesome items as you progress and level up so that people who don't spec blacksmithing (like me) can keep checking back. Also it gives gold a purpose in the later stages of the game compared to skyrim where there would be nothing to spend gold on
From what I've experienced vendors hold onto their set items throughout the whole game.
On February 11 2012 19:31 DoX.) wrote: I really like how merchants can get more and more awesome items as you progress and level up so that people who don't spec blacksmithing (like me) can keep checking back. Also it gives gold a purpose in the later stages of the game compared to skyrim where there would be nothing to spend gold on
Does anyone know which merchants have backpacks? It's so frustrating at this point in the game and I think I skipped some places.
On February 11 2012 17:31 Shikyo wrote: =S How do you 1vx with Daggers? They're super slow after the initial hits as well =S For me it becomes just 2 hits -> dodge repeat and then it deals no damage at all
Usually I can just plow through 1-2 people at a time while making sure to dodge incoming damage. I generally get through most of my combo and don't even use the dagger throw. But Scatter Shot with the bow is incredibly awesome for large groups. As for no damage, that all depends on your weapon, I've seen 1000+ crits (and I crit quite a bit) and at the time I was only level 16 (I had reset my fate to max out Blacksmithing).
As for the Backpacks a simple google of "kingdoms of amalur reckoning backpacks" yielded
Rikka Egest - The Corner Shop, Gorhart (Odarst) Wil Donall - Scholia Arcana, Rathir (Tywili Coast) Riona Helt - Asker's Alley, Ysa (The Sidhe)
On February 11 2012 17:31 Shikyo wrote: =S How do you 1vx with Daggers? They're super slow after the initial hits as well =S For me it becomes just 2 hits -> dodge repeat and then it deals no damage at all
Usually I can just plow through 1-2 people at a time while making sure to dodge incoming damage. I generally get through most of my combo and don't even use the dagger throw. But Scatter Shot with the bow is incredibly awesome for large groups. As for no damage, that all depends on your weapon, I've seen 1000+ crits (and I crit quite a bit) and at the time I was only level 16 (I had reset my fate to max out Blacksmithing).
As for the Backpacks a simple google of "kingdoms of amalur reckoning backpacks" yielded
Rikka Egest - The Corner Shop, Gorhart (Odarst) Wil Donall - Scholia Arcana, Rathir (Tywili Coast) Riona Helt - Asker's Alley, Ysa (The Sidhe)
as the very first search : P
I don't know why but I completely forgot Google existed after I made TL my homepage. Thanks. =)
On February 11 2012 19:31 DoX.) wrote: I really like how merchants can get more and more awesome items as you progress and level up so that people who don't spec blacksmithing (like me) can keep checking back. Also it gives gold a purpose in the later stages of the game compared to skyrim where there would be nothing to spend gold on
From what I've experienced vendors hold onto their set items throughout the whole game.
Ahh yeah i meant as you progress further into the regions the newer merchants sell more valuable items. I recently got to Rathir and my jaw dropped when I saw the mage merchant sell things at $300k plus lol
Really loving this game. Almost didn't get it after TB's review, but then I realized I don't actually care about immersion that much anyway. My only problem is figuring out which weapon I want to use since they're all pretty awesome in their own way :D
I killed the Maid of windmere today, wow was shee hard. the whole house of ballade questline was pretty nice. I played ~20hrs now and really like it more and more. The sorcery-spells look sooo great, just got the Mixed-Combo-Spell - just awesome :D
Game is veryyyyyy good :D Im now 30 lv and im almost at game end on hard
But the game is to easy for me , even on hard.. , im full fitness with assasin destiny and my hp dont even drop 50% in fights. evasion from assasin destiny + gems dmg resistance + my 900 hp = immortality http://screenshooter.net/2657893/jknerhr
If you add to this build for bleeding dmg + fitneess talents for bleeding ( 70 fitness) + good crafted weapon http://screenshooter.net/2657893/yeqpkoq = 1200-1300 crits vs bleeding traget
Im have some hope , that in some DLC , game will be harder
On February 11 2012 17:31 Shikyo wrote: =S How do you 1vx with Daggers? They're super slow after the initial hits as well =S For me it becomes just 2 hits -> dodge repeat and then it deals no damage at all
Positioning. Obviously you try and eliminate as many as possible with stealth before hand but if that doesn't work out, you can still go 1v5+ with good movement.
Your charge up can be used to apply poisons and get yourself in the right spot, but you will not be able to use it in the middle of combat and it's not designed to do much damage. Lunge is your big escape ability, and should be part of your combos. Spamming attack is usually a mistake because it leaves you so vulnerable, so most of your damage comes from crits and poison. Your crit attack is very easy to pull off and you don't necessarily need to finish with it. Attack, crit, lunge, attack, crit, finish, get out and go back in again. The bow is immensely useful too, especially against ranged opponents. Depending on the situation, you should be able to take out 2 enemies with either stealth or the bow, before the real combat begins.
Why does this game run and alt tab so smoothly. It runs better than Dota 2 on my pc. Man it runs better than SC2. Is it just coding or is there something special they doing?
I love dagger play , if you go to 70 fitness , you gonna get gambit, Its VERY good skill in fights with multiply enemies Just need to always charge gambit to have more charges. With help of gambit you always gonna fight max 2 enemies at same time , because others one gonna be pushed back by this skill So in time others one come closer , you already killed this ones close you , add to this good dodge use and you can fight even 10 enemies without taking any hit at you.
This game just looks so awesome. I have folder for pics from this game. I can just take wallpapers from Amalur from now on lol. Heres little example. (removed that meter thingy)
Atm, playing as dagger + poison + bow spec. Charged 7 arrows in melee range is like doomshotgun lol. Also love the smoke bomb + space + left click oneshot(backstab) =D I rly like moving around quickly and doing different combos and watching out very carefully for enemy movements in this game.
I just finished the game earlier today, had a total blast playing it. I'll mention right off that I am much more a 'gameplay' kind of guy than I am a lore/immersion one. That said, I like many other had an issue with the difficulty level, especially later on in the game. I think where the problem really comes from is the vast power gap possible at any given level based on your gear.
Somebody picking up what they find as they go along is probably going to do 1/4, if not less, as much damage as somebody who works really hard searching for merchants with good gear, getting the right gems, or crafting it themselves. I'm not sure what you do in that situation, gameplay wise. I'd like to think you just give the hardest difficulty enemies 4x the life, and additional damage tacked on as well, but I'm no game designer.
In comparison the Witcher, which I think Reckoning has a lot in common with, had a very gentle power increase if you really put time into your gear, and more so in that game your potions. In some sense it's satisfying to have your theorycrafting pay off, but when it pays off so well that it makes things trivial (walking up to a miniboss and 1-shotting him) then that's a problem.
Really though, for a lot of the game the low difficulty meant it was just sort of fast paced fun, but my biggest issue by far was (actually a spoiler you've been warned): + Show Spoiler +
the massive letdown that was the final battle. I mean the thing was super hyped, and then turns out to be literally trivial. I keep comparing the game to Witcher because that was a game I loved playing all the way through, and the final battle in the Witcher literally took me 50+ save/reloads, including multiple times where I just completely re-evaluated my tactics. I'm not saying your final fight needs to be that brutal, but I honestly expect to have to try at least a half dozen times to get it right. I mean, the final battle in Portal 2 was harder than this.
Regardless of its faults, as far as AAA titles go I give this an 85. Had a lot of fun playing and I'll probably get around to doing a much slower 2nd playthrough messing with some different build along the way, so well worth the price, but it was not without faults.