On May 29 2013 09:29 Psyonic_Reaver wrote: I guess I meant to say harassing then. =) I find for myself I like to run around and nit pick people and live to fight another day. Not my style to stand and see who falls down first.
Heh, just my style of play. And I love Cicadas, they are really underappreciated and perfect for harassing. Dont forget to put ECM on the 3M. :D Also consider leveling 3 Cicadas, so that you can unlock the Elite efficiencies.
I will watch out for your stream.
edit: Just saw your first video. Man you play really well for someone with so few games. Many have trouble really getting the game at the start, you clearly dont.
On May 15 2013 11:05 Nightmarjoo wrote: So; how do you not suck at this game? I can barely put out any damage every game, only got one kill (and I barely clipped the guy anyway), and the two mechs I own are apparently useless (and the trial mechs overheat like motherfuckers). My team usually loses; and when it wins I feel like I didn't contribute anything. I barely get any credits per game anymore also; went from getting 200k per game to getting 25k... Is there something I can do to improve my efficacy?
You ran out of the rookie bonus on credits.
When I last played, everything was dictated by your ping. Over 100? You might as well be rolling dice as much as your aim when it came to actually damaging things and ECM was totally pants on retarded back then, don't know how they changed it now.
Ping is not really a problem anymore. They have introduced host-state-rewinding or whatever its called. Makes it so that ping is calculated into the position of your target and you actually hit what you aim at.
The 2 mechs I would highly recommend to newbies are the Hunchback HBK-4SP, and Jenner JR7-F.
Both mechs are heavily armored, good loadout, and relatively cheap. They are also relatively effective without the double heatsink upgrade, which is always a pain to buy. They also have pretty good and cheap variants so you can quickly level them up.
The Hunchback (HBK) is very simple to use, hide behind your allies and shoot enemies who get too close. You don't need to do anything other than follow the main group, and that's where it excels. If your team is unable to win, due to caps, etc, you probably couldn't have helped out anyway, better to kill the enemy's main force than try to counter cap. I recommend the -4SP variant simply because it doesn't depend on double heatsinks as much, meaning the stock variant will perform relatively well. The Autocannon variants are good, but need a lot more tweaking than the other variants, and have less variety.
The Jenner (JR7) while harder to use is incredibly fast with a large amount of armor. This means if you get into a bad situation, you can quickly get out. It also has enough weapons that if you don't feel comfortable scouting you can still contribute. Thanks to its speed, you can take more fire than many assault mechs. The jumpjets also make it one of the most maneuverable mechs. I recommend the JR7-F simply because it is a lot more effective stock than the other JR7's (Also its a Dragoon mech :D). The JR7-D is probably the strongest variant, but it really needs double heatsinks and endosteel internals or an XL engine so you can get max armor.
I wouldn't recommend the Cicada CDA-3M or the Raven RVN-3L simply because while ECM is very strong, it takes time to learn how to use it properly. Not to mention, they still require additional tweaking, and already cost a lot of cbills. Also their other variants are relatively weak, forcing you to farm with gimped builds if you want to master the chasis.
On May 29 2013 09:29 Psyonic_Reaver wrote: I guess I meant to say harassing then. =) I find for myself I like to run around and nit pick people and live to fight another day. Not my style to stand and see who falls down first.
Heh, just my style of play. And I love Cicadas, they are really underappreciated and perfect for harassing. Dont forget to put ECM on the 3M. :D Also consider leveling 3 Cicadas, so that you can unlock the Elite efficiencies.
I will watch out for your stream.
edit: Just saw your first video. Man you play really well for someone with so few games. Many have trouble really getting the game at the start, you clearly dont.
Lots of MechWarrior 2/3 under my belt. Lights and Mediums were my speciality.
On May 29 2013 11:51 stink123 wrote: The 2 mechs I would highly recommend to newbies are the Hunchback HBK-4SP, and Jenner JR7-F.
Both mechs are heavily armored, good loadout, and relatively cheap. They are also relatively effective without the double heatsink upgrade, which is always a pain to buy. They also have pretty good and cheap variants so you can quickly level them up.
The Hunchback (HBK) is very simple to use, hide behind your allies and shoot enemies who get too close. You don't need to do anything other than follow the main group, and that's where it excels. If your team is unable to win, due to caps, etc, you probably couldn't have helped out anyway, better to kill the enemy's main force than try to counter cap. I recommend the -4SP variant simply because it doesn't depend on double heatsinks as much, meaning the stock variant will perform relatively well. The Autocannon variants are good, but need a lot more tweaking than the other variants, and have less variety.
The Jenner (JR7) while harder to use is incredibly fast with a large amount of armor. This means if you get into a bad situation, you can quickly get out. It also has enough weapons that if you don't feel comfortable scouting you can still contribute. Thanks to its speed, you can take more fire than many assault mechs. The jumpjets also make it one of the most maneuverable mechs. I recommend the JR7-F simply because it is a lot more effective stock than the other JR7's (Also its a Dragoon mech :D). The JR7-D is probably the strongest variant, but it really needs double heatsinks and endosteel internals or an XL engine so you can get max armor.
I wouldn't recommend the Cicada CDA-3M or the Raven RVN-3L simply because while ECM is very strong, it takes time to learn how to use it properly. Not to mention, they still require additional tweaking, and already cost a lot of cbills. Also their other variants are relatively weak, forcing you to farm with gimped builds if you want to master the chasis.
Thank you for the very detailed and easy to understand specifics about the Cicadas and I agree the other variants aren't as good as the 3M. I'm loving the trial Jenner-F though
Yea fitting a Raven-3L cost more than the mech's own price. I think I sunk 11 million way back when I played the game, to get the engine, heatsinks and all other good jazz. Didn't have modules yet even, the craven build was a real beast in battle though, maybe it's less now if ping isn't as big an issue?
On May 29 2013 16:57 daemir wrote: Yea fitting a Raven-3L cost more than the mech's own price. I think I sunk 11 million way back when I played the game, to get the engine, heatsinks and all other good jazz. Didn't have modules yet even, the craven build was a real beast in battle though, maybe it's less now if ping isn't as big an issue?
Yes fast mechs are less good now as they can be hit more easily. The Raven-3L is still strong though. I am also still dong well on my Cicadas. Just not as good as before, which I believe is as it should be.
On May 29 2013 11:51 stink123 wrote: I wouldn't recommend the Cicada CDA-3M or the Raven RVN-3L simply because while ECM is very strong, it takes time to learn how to use it properly. Not to mention, they still require additional tweaking, and already cost a lot of cbills. Also their other variants are relatively weak, forcing you to farm with gimped builds if you want to master the chasis.
If you watch Psyonic's videos you will see he already does well in a Jenner. Gameplay of Raven and Cicada are not really different from the Jenner, so I doubt he will have trouble with them. He doesnt need a beginner Hunchback. While the other variants of the Raven are weak, the Cicada ones are certainly not. I actually prefer the Cicada 2A over the ECM variant 3M. The 3M has fewer laser hardpoints and was generally nerfed (less torso twist and worse acceleration).
Running 3 m.lazers, erppc, ECM, and as much armor I can carry. I run almost 130kph in my 3M so I'm a nice stealthy scout that can snipe the bigger mechs from behind and hopefully pull focus back to me splitting the enemy up. I then run away =]
On May 29 2013 11:51 stink123 wrote: The 2 mechs I would highly recommend to newbies are the Hunchback HBK-4SP, and Jenner JR7-F.
Both mechs are heavily armored, good loadout, and relatively cheap. They are also relatively effective without the double heatsink upgrade, which is always a pain to buy. They also have pretty good and cheap variants so you can quickly level them up.
The Hunchback (HBK) is very simple to use, hide behind your allies and shoot enemies who get too close. You don't need to do anything other than follow the main group, and that's where it excels. If your team is unable to win, due to caps, etc, you probably couldn't have helped out anyway, better to kill the enemy's main force than try to counter cap. I recommend the -4SP variant simply because it doesn't depend on double heatsinks as much, meaning the stock variant will perform relatively well. The Autocannon variants are good, but need a lot more tweaking than the other variants, and have less variety.
The Jenner (JR7) while harder to use is incredibly fast with a large amount of armor. This means if you get into a bad situation, you can quickly get out. It also has enough weapons that if you don't feel comfortable scouting you can still contribute. Thanks to its speed, you can take more fire than many assault mechs. The jumpjets also make it one of the most maneuverable mechs. I recommend the JR7-F simply because it is a lot more effective stock than the other JR7's (Also its a Dragoon mech :D). The JR7-D is probably the strongest variant, but it really needs double heatsinks and endosteel internals or an XL engine so you can get max armor.
I wouldn't recommend the Cicada CDA-3M or the Raven RVN-3L simply because while ECM is very strong, it takes time to learn how to use it properly. Not to mention, they still require additional tweaking, and already cost a lot of cbills. Also their other variants are relatively weak, forcing you to farm with gimped builds if you want to master the chasis.
I would have to agree with this post. a ECM mech for your first mech is going to lead you in to issues of no learning important skills like Missile avoidance. I have watched DDCs, Ravens just stand there and Die to my nerfed LRMS at the time. thinking they are invisible and invincivible. Also other mech to steer clear of as a Newbie would be the Dragons, Highlanders, Awesomes, Jagermechs (unless you have maxed out the armour and are keeping in the back).
My very first mech was a Hunchback 4SP since it has a even spread of hardpoints over the mechs body, compaired to the G,H,J. But the G,H,J also have thier importances of being mechs that teach you to torso turn to spread out the damage and protecting that right shoulder where your weapons are.
This is a good build for a 4SP not much has changed in it apart from the small laser was upgraded to a Medium and you have the biggest engine a Hunchie can have in it. With speedtweek (Getting 3 hunchie varients basic tallents) you are going 92.7 KPH HBK-4SP improved Always after you buy a mech you upgrade the heat sink to Double heat sinks. so take a cost of a mech and add 1.5 Million Cbills to the price.
On May 29 2013 11:51 stink123 wrote: The 2 mechs I would highly recommend to newbies are the Hunchback HBK-4SP, and Jenner JR7-F.
Both mechs are heavily armored, good loadout, and relatively cheap. They are also relatively effective without the double heatsink upgrade, which is always a pain to buy. They also have pretty good and cheap variants so you can quickly level them up.
The Hunchback (HBK) is very simple to use, hide behind your allies and shoot enemies who get too close. You don't need to do anything other than follow the main group, and that's where it excels. If your team is unable to win, due to caps, etc, you probably couldn't have helped out anyway, better to kill the enemy's main force than try to counter cap. I recommend the -4SP variant simply because it doesn't depend on double heatsinks as much, meaning the stock variant will perform relatively well. The Autocannon variants are good, but need a lot more tweaking than the other variants, and have less variety.
The Jenner (JR7) while harder to use is incredibly fast with a large amount of armor. This means if you get into a bad situation, you can quickly get out. It also has enough weapons that if you don't feel comfortable scouting you can still contribute. Thanks to its speed, you can take more fire than many assault mechs. The jumpjets also make it one of the most maneuverable mechs. I recommend the JR7-F simply because it is a lot more effective stock than the other JR7's (Also its a Dragoon mech :D). The JR7-D is probably the strongest variant, but it really needs double heatsinks and endosteel internals or an XL engine so you can get max armor.
I wouldn't recommend the Cicada CDA-3M or the Raven RVN-3L simply because while ECM is very strong, it takes time to learn how to use it properly. Not to mention, they still require additional tweaking, and already cost a lot of cbills. Also their other variants are relatively weak, forcing you to farm with gimped builds if you want to master the chasis.
I would have to agree with this post. a ECM mech for your first mech is going to lead you in to issues of no learning important skills like Missile avoidance. I have watched DDCs, Ravens just stand there and Die to my nerfed LRMS at the time. thinking they are invisible and invincivible. Also other mech to steer clear of as a Newbie would be the Dragons, Highlanders, Awesomes, Jagermechs (unless you have maxed out the armour and are keeping in the back).
My very first mech was a Hunchback 4SP since it has a even spread of hardpoints over the mechs body, compaired to the G,H,J. But the G,H,J also have thier importances of being mechs that teach you to torso turn to spread out the damage and protecting that right shoulder where your weapons are.
This is a good build for a 4SP not much has changed in it apart from the small laser was upgraded to a Medium and you have the biggest engine a Hunchie can have in it. With speedtweek (Getting 3 hunchie varients basic tallents) you are going 92.7 KPH HBK-4SP improved Always after you buy a mech you upgrade the heat sink to Double heat sinks. so take a cost of a mech and add 1.5 Million Cbills to the price.
The HBK-4SP is a wonderful machine. Very versatile.
Minor nit-picks on your model: -Leg armor on a HBK can reasonably go down to about 24. Little more on the leg with ammo. -Arm armor on a HBK can go down (arms are small, generally if you lose them its because you lost the side torso). I'd adjust it to 24 (2/3) -On ammunition placement: always "pad" your ammunition criticals as much as you can so that the chance of one of them accumulating 10 damage is lower. Engines are a very safe way to soak crits at this stage in the game, as there are no downsides to accumulating engine damage. So, unlike BT, center torsos are a fairly safe place to store ammo. There's debate on whether it makes sense to put ammo in the head. But at the very least, the two tons should be in a single leg. As it stands, 2 medium lasers to your left leg after armor stripping stands a majority chance of cooking your ammo and potentially killing you. -Consider additional DHS to alleviate heat. I try to get my non-sniper designs to >40% in Smurfy, and you're close.
Also, as a matter of personal preference, I don't like having lasers on both torso and arm hardpoints, so I'd lose the head Medium Laser for ammo, Heat Sinks, or an Anti-Missile System (1.5 tons with ammo).
...I love geeking out on this stuff though. And the real test of any of this is how it works for you...
Edit: Oh, and Artemis could be good for you. 2 extra tons you have to find from somewhere, but increases the utility of your SRMs immensely by improving their grouping. In game terms, this means more range and damage. My armor and laser suggestions free up 2.5 tons, a half ton of which could go back into armor, or an SL if you wanted it. Or 2 small camels.
I'm addicted to this game , played a little the beta back then but now its so much better.
Right now running a centurion CN9-A with the biggest engine I could buy.
1 Large Laser 1 Ultra AC5 2 streak SRM
XL Engine 275 - top speed 88.9kph
Standard Armor Endo Steel Structure
Currently enjoying the high mobility you still have with this medium mech and the AC hits hard enough to threaten to chop off a limb.
You cant keep the stare of an Atlas too much but are a valuable asset keeping the flanks of your own assault mechs assisting them with firepower
Im considering starting to pour money into MCs and get some mechs and maybe buy a joystick only for this game if its worth it.... any experience with this guys?
On June 05 2013 09:31 Meatloaf wrote: I'm addicted to this game , played a little the beta back then but now its so much better.
Right now running a centurion CN9-A with the biggest engine I could buy.
1 Large Laser 1 Ultra AC5 2 streak SRM
XL Engine 275 - top speed 88.9kph
Standard Armor Endo Steel Structure
Currently enjoying the high mobility you still have with this medium mech and the AC hits hard enough to threaten to chop off a limb.
You cant keep the stare of an Atlas too much but are a valuable asset keeping the flanks of your own assault mechs assisting them with firepower
Im considering starting to pour money into MCs and get some mechs and maybe buy a joystick only for this game if its worth it.... any experience with this guys?
Joysticks suck. They're really hard to aim with compared to using a mouse, though having a throttle is pretty nice.
Btw you should probably see if you can eek out the tonnage to swap those streaks for srm 4/6s somehow. The extra punch is reallyyy worth it.
On June 05 2013 09:31 Meatloaf wrote: I'm addicted to this game , played a little the beta back then but now its so much better.
Right now running a centurion CN9-A with the biggest engine I could buy.
1 Large Laser 1 Ultra AC5 2 streak SRM
XL Engine 275 - top speed 88.9kph
Standard Armor Endo Steel Structure
Currently enjoying the high mobility you still have with this medium mech and the AC hits hard enough to threaten to chop off a limb.
You cant keep the stare of an Atlas too much but are a valuable asset keeping the flanks of your own assault mechs assisting them with firepower
Im considering starting to pour money into MCs and get some mechs and maybe buy a joystick only for this game if its worth it.... any experience with this guys?
This is a game that is best played with mouse.
Regarding spending MC. That depends on how fast you want stuff and how much time you have. There is less grind necessary than in comparable games (WoT etc). I personally never spent MC on a mech or for Premium time or whatever. You probably will have to spend some MC on mechbays. Converting mech xp into general xp with MC is also very cost effective.
On June 05 2013 14:45 woody60707 wrote: XL vs Standard is never an easy choice.
Often true, but Centurion is almost always better with Standard. It becomes a ridiculously tanky little 'mech... can absorb vastly more damage before going down, and still pew-pewing away with Center Torso lasers. Exception possible for the CN9-D, which can go shockingly fast with the largest XL engine.
On June 05 2013 09:40 Coriolis wrote: Btw you should probably see if you can eek out the tonnage to swap those streaks for srm 4/6s somehow. The extra punch is reallyyy worth it.
Probably not. Depends on what you're going for, but with Centurions, you really get to pick from 2 options:
1) AC-based Right arm cannon, backed up by CT lasers and streaks (the latter to fend off scouts). Uncommonly feature LRMs, but this is sub-optimal.
2) SRM-based No cannon, but using multiple large SRM-packs. 3x6 is possible. Occasionally uses XL engine, particularly in CN9-D variant.
Be aware that these go for the A, D, and YLW variants. The AL is a different beast and can be set up as a scout hunter (lasers and streaks) or pinch sniper (2xPPCs in RA).
On MC, recommended buys are, in roughly descending order: -Mech Bays -Illya Muromets hero -Heavy Metal hero -Hula girl -All other
But be aware that the MC-costing heroes aren't any better than the C-Bill variants of 'mechs. Most are actually worst. Illya and Metal are good however, with the Illya being the 2nd best 'Phract and Metal being the best or second best Highlander.