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Path of Exile - Page 1487

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Velr
Profile Blog Joined July 2008
Switzerland10793 Posts
December 11 2018 10:03 GMT
#29721
Yeah but the chance of it dieing to random stuff would be lower .
Miragee
Profile Joined December 2009
8575 Posts
December 11 2018 10:25 GMT
#29722
On December 11 2018 18:31 -Archangel- wrote:
Show nested quote +
On December 11 2018 17:58 Miragee wrote:
On December 11 2018 07:33 Blitzkrieg0 wrote:
On December 11 2018 07:16 Miragee wrote:
On December 11 2018 05:30 Longshank wrote:
So they removed the +1 totem craft from the game before release...after announcing it twice. I'm more than a little annoyed by this, now I'm forced to use soul mantle. Fuck.
https://www.reddit.com/r/pathofexile/comments/a4z1q2/1_totem_veiled_mod_was_removed_from_the_game/


What about using Multiple Totems Support? I picked it up recently and it gives you +2 Totems.


Isn't that strictly worse mathematically than a damage gem? The support gem having less damage AND taking a link makes it worthless.


Not really no. At 2 base Totems, you double your damage and reduce it by 1/3: 2/3 more damage. At 3 base Totems you deal about 2/3 more damage and reduce it by 1/3: 1/3 more damage. At 4 base Totems it evens out. Unless I made a critical mistake which surely isn't beyond me. This is just the math though. It could be different in reality because of monster density and how many projectiles really hit the monsters.

Although adding multiple totems support to 4 base totems makes damage about equal, for mapping 2 totems you summon are now weaker and vs bosses you need to have all 6 alive and shooting at same target to cover for lost damage.

It is not worth it. Only real advantage would be 2% more life regen and 1% more mana regen you get from extra two totems.


Yeah, that sounds reasonable. I think it's more of a build choice, which is good. It enables non Hierophant Quad-Totembuilds. You can also play Hierophant and play 5 Totems if you are on a budget.
PoulsenB
Profile Joined June 2011
Poland7711 Posts
December 11 2018 10:27 GMT
#29723
How would you guys build an Armageddon Brand elementalist item-wise? Any must-have uniques?
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
Duvon
Profile Joined October 2011
Sweden2360 Posts
Last Edited: 2018-12-11 12:48:38
December 11 2018 11:43 GMT
#29724
I would suck and use staves like the Searing Touch or Martyr of Innocence because they are cool!
I think one of the cool/good things about the brands are their lack of item dependency (of known items anyway).

So +gem level staffs or body armour.
Nothing is impossible, only some things for some people.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
December 11 2018 12:12 GMT
#29725
On December 11 2018 18:56 HolydaKing wrote:
Show nested quote +
On December 11 2018 18:54 Velr wrote:
Does multiple totems work with Wither or Decoy and detonate mines? That could actually be pretty usefull.

Works very well with Wither. And yes, it's super good here. I don't see why the other ones wouldn't work. Maybe Decoy doesn't cause of the cooldown, I haven't tried that one yet. Detonate mines totem is detonating fast enough anyway.


Decoy will only summon 1 totem, after cooldown you can summon another one etc.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2018-12-11 18:44:35
December 11 2018 18:39 GMT
#29726
whats a good main skill for attacking impales based on that champion node that adds phys damage per impale?
my idea is basically to stack flat damage sources and attack speed. more and more attack speed.

what are the good options? back in the day it was reave or cyclone... and then sunder... or frost blades? what about double strike, does it have enough AOE?

thanks in advance!

edit: guess i have 2nd question. are there other reliable sources of impale? dread banner? anything else?

edit2: final question. is it better to go for fortitude, or first to strike / last to fall ?
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2018-12-11 19:18:48
December 11 2018 19:09 GMT
#29727
Why not use one of the actual impale skills? Lancing Steel and Shattering Steel. People have had mixed opinions but I think they seem ok. Buddy of mine is playing them + Champion so far and doesn't seem too underwhelmed. He doesn't care for the banners though and definitely won't take that Champ node.

Fortitude vs FtS,LtF sounds like totally personal preference right now, defense vs offense.

Edit: oops by fortitude I meant Unstoppable Hero. Mixed the two up. I wouldn't go all the way to Fortitude. The 4 ASoo listed below seems best, and sacrificing Unstoppable Hero for First to Strike if you want to try/risk it
ASoo
Profile Joined November 2010
2864 Posts
December 11 2018 19:15 GMT
#29728
Best skills will depend on what you want to do, but the big thing is something that hits fast (so you can apply as many impales as possible). Double Strike or Blade Flurry would be good for single-target, probably Cyclone for clear. Reave or Sunder could be good too; they don't have inherently high attack speed but they're good clear skills in general, and you probably don't need peak DPS for clearing. Frost Blades probably isn't a good choice, since impale is based on the phys damage you deal.

The impale chance from Dread Banner can be scaled with aura effect. Don't know of any other sources, but maybe there's a veiled mod I haven't seen yet?

Not sure how you're planning on getting Fortitude (you don't have enough points, do you?). I'd probably go Master of Metal, Conqueror, Worthy Foe, Unstoppable Hero. Can't be stunned is good.
Duvon
Profile Joined October 2011
Sweden2360 Posts
Last Edited: 2018-12-11 21:05:47
December 11 2018 20:41 GMT
#29729
For melee, Double Strike with Ancestral Call (and Melee Splash?). 4 hits per attack time if you position correctly right? or maybe that was removed. If so, Lacerate should be as good. (two hits per attack).
Range has a lot more options; the new steel skills, Barrage, Rain of Arrows, Spectral Throw, Tornado Shot, Kinetic Blast.

Impale bonus damage triggers on each Hit. That means you could use spells with it right? ->Big slow weapon with Lancing steel to always have Impale for certain, BV to trigger the +damage.
Nothing is impossible, only some things for some people.
ASoo
Profile Joined November 2010
2864 Posts
Last Edited: 2018-12-11 22:28:11
December 11 2018 22:27 GMT
#29730
On December 12 2018 05:41 Duvon wrote:
Impale bonus damage triggers on each Hit. That means you could use spells with it right? ->Big slow weapon with Lancing steel to always have Impale for certain, BV to trigger the +damage.

As far as I know every source of chance to impale specifies attacks (Champion and Dread Banner do), so no luck on BV unless I've missed something.

*edit* Oh I see what you're saying, not impaling with BV but triggering the subsequent hits with it. Could be good.
Duka08
Profile Blog Joined July 2010
3391 Posts
December 12 2018 18:04 GMT
#29731
As someone that's literally never played an ES based build (LL or CI), how are they these days? I got into the game seriously in 3.0 after they were apparently nerfed quite heavily and just never bothered, but it's something that's been on my mind just for fresh ideas. Is it mostly personal preference? Advantages with enough investment? I've never fully understood, other than that people like to say they're "expensive" rather than "better".

My buddies and I are trying to play guild-found this league and avoid trading if at all possible, and one of them dropped a Shavs so that's partially contributing. Armageddon Brand Trickster has come up in a few places as well, not specifically as an ES thing but Trickster seems like one of the few good ascendancies for ES anyway so two birds one stone idk. Just getting the usual character A.D.D already, mostly because some of the brand new stuff looks so cool and interesting, rather than being unhappy with what I'm currently playing.
Ryndika
Profile Blog Joined August 2010
1489 Posts
Last Edited: 2018-12-12 19:16:54
December 12 2018 19:08 GMT
#29732
Anyone know where to find supports? I wanna try if it would fix my boss dmg. I'm occu winter orb.
hit me up Feast_Was_Fake
bhc

e: also anyone know where to find supports if there is place? 820 is ded
as useful as teasalt
ASoo
Profile Joined November 2010
2864 Posts
December 12 2018 19:24 GMT
#29733
On December 13 2018 03:04 Duka08 wrote:
As someone that's literally never played an ES based build (LL or CI), how are they these days? I got into the game seriously in 3.0 after they were apparently nerfed quite heavily and just never bothered, but it's something that's been on my mind just for fresh ideas. Is it mostly personal preference? Advantages with enough investment? I've never fully understood, other than that people like to say they're "expensive" rather than "better".

My buddies and I are trying to play guild-found this league and avoid trading if at all possible, and one of them dropped a Shavs so that's partially contributing. Armageddon Brand Trickster has come up in a few places as well, not specifically as an ES thing but Trickster seems like one of the few good ascendancies for ES anyway so two birds one stone idk. Just getting the usual character A.D.D already, mostly because some of the brand new stuff looks so cool and interesting, rather than being unhappy with what I'm currently playing.

ES builds are situationally very strong, but they have sustain issues that you have to solve before they feel good.

When you're life-based, you have a lot of sustain options that don't require a ton of investment:
  • Regen all over the tree
  • Slayer leech (including via Scion)
  • Easily accessible LGoH for attack builds
  • Flasks

ES, on the other hand, relies heavily on its recharge mechanic by default, and the recharge mechanic is bad - most builds take damage way too often to rely on it as their sole source of sustain. So if you want to play ES, you have to have a plan for sustain:
  • Occultist plus a way of starting ES recharge (Xirgil's Crank or Soul Strike + a bunch of "faster start of ES recharge")
  • ES gain on hit (difficult and expensive to get, mostly on Watcher's Eye or Fenumus boots)
  • A bunch of regen via Zealot's Oath (or the Occultist node, but then you're dependent on kills for sustain)
  • Leech via Ghost Reaver, but it's bad without Slayer overleech
  • Playing a build that doesn't get hit much, like totems, so you can actually use the native recharge mechanic

If you're playing a build that can work one of these options in, ES is great - CI is amazing with all the chaos damage this league, low-life gives you 2 free auras and 30% more spell damage, and it's generally easier to get huge ES numbers than huge life numbers (CI builds can pretty cheaply get 9-10k ES). But not every build can fit one of these sustain strategies in, and if you can't, your build will feel awful.

Also, re: "expensive," LL is still expensive because you have to buy and link a Shav's, but CI is pretty cheap these days, probably no more than life-based gear.
Ryndika
Profile Blog Joined August 2010
1489 Posts
Last Edited: 2018-12-12 19:49:32
December 12 2018 19:35 GMT
#29734
On December 13 2018 03:04 Duka08 wrote:
As someone that's literally never played an ES based build (LL or CI), how are they these days? I got into the game seriously in 3.0 after they were apparently nerfed quite heavily and just never bothered, but it's something that's been on my mind just for fresh ideas. Is it mostly personal preference? Advantages with enough investment? I've never fully understood, other than that people like to say they're "expensive" rather than "better".

My buddies and I are trying to play guild-found this league and avoid trading if at all possible, and one of them dropped a Shavs so that's partially contributing. Armageddon Brand Trickster has come up in a few places as well, not specifically as an ES thing but Trickster seems like one of the few good ascendancies for ES anyway so two birds one stone idk. Just getting the usual character A.D.D already, mostly because some of the brand new stuff looks so cool and interesting, rather than being unhappy with what I'm currently playing.


You could have someone go support. It's still strong.
Also if you play sc, you can afford to take the rare odd rip due to not being able to tank hard/impossible to avoid dmg. ES used to be easy to spec into but now it's that big investment thing.

-

Anyone know best and nonrippy way to farm elreon rings? I don't even really know where to get those.
as useful as teasalt
ASoo
Profile Joined November 2010
2864 Posts
December 12 2018 20:18 GMT
#29735
On December 13 2018 04:35 Ryndika wrote:
Anyone know best and nonrippy way to farm elreon rings? I don't even really know where to get those.

How do you even get Elreon rings now? Is it a veiled mod? Does Elreon drop them from some position in the Syndicate?

There's always Praxis...
Jealous
Profile Blog Joined December 2011
10211 Posts
December 12 2018 20:43 GMT
#29736
Can someone explain to me how the whole Betrayal loot system works?

When you raid a warehouse, the item that drops has the mods that are listed on their card, right? And the unique item is the one they are holding when they fight you?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
ASoo
Profile Joined November 2010
2864 Posts
Last Edited: 2018-12-12 21:10:42
December 12 2018 21:03 GMT
#29737
On December 13 2018 05:43 Jealous wrote:
Can someone explain to me how the whole Betrayal loot system works?

When you raid a warehouse, the item that drops has the mods that are listed on their card, right? And the unique item is the one they are holding when they fight you?

Do you mean the items that the enemies drop directly when you kill them, or the rewards in the treasure rooms behind them?

*edit* The drops from the enemies themselves are random. There are certain veiled mods that can only be rolled on items dropped by specific Syndicate members, but I can't find a good list of these right now. The "items" that the Syndicate members have on the chart that give them special abilities aren't actual, usable items, and as far as I can tell have no effect on their drops.

The rewards you get from the rooms are based on which branch you're doing (intervention vs. fortification, etc.), which Syndicate members are there, and what rank each one is. You can see the full chart of what reward you get from each combination here.
Jealous
Profile Blog Joined December 2011
10211 Posts
Last Edited: 2018-12-12 21:35:31
December 12 2018 21:34 GMT
#29738
On December 13 2018 06:03 ASoo wrote:
Show nested quote +
On December 13 2018 05:43 Jealous wrote:
Can someone explain to me how the whole Betrayal loot system works?

When you raid a warehouse, the item that drops has the mods that are listed on their card, right? And the unique item is the one they are holding when they fight you?

Do you mean the items that the enemies drop directly when you kill them, or the rewards in the treasure rooms behind them?

*edit* The drops from the enemies themselves are random. There are certain veiled mods that can only be rolled on items dropped by specific Syndicate members, but I can't find a good list of these right now. The "items" that the Syndicate members have on the chart that give them special abilities aren't actual, usable items, and as far as I can tell have no effect on their drops.

The rewards you get from the rooms are based on which branch you're doing (intervention vs. fortification, etc.), which Syndicate members are there, and what rank each one is. You can see the full chart of what reward you get from each combination here.

Thanks! When I first read about this league, I was concerned that it would be too complicated for me, and I am still somewhat standing by that. I don't want to think that hard. I just wanna kill stuff. I respect what GGG did, though. Still prefer Delve TT__TT
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
ASoo
Profile Joined November 2010
2864 Posts
Last Edited: 2018-12-12 21:49:51
December 12 2018 21:48 GMT
#29739
On December 13 2018 06:34 Jealous wrote:
Show nested quote +
On December 13 2018 06:03 ASoo wrote:
On December 13 2018 05:43 Jealous wrote:
Can someone explain to me how the whole Betrayal loot system works?

When you raid a warehouse, the item that drops has the mods that are listed on their card, right? And the unique item is the one they are holding when they fight you?

Do you mean the items that the enemies drop directly when you kill them, or the rewards in the treasure rooms behind them?

*edit* The drops from the enemies themselves are random. There are certain veiled mods that can only be rolled on items dropped by specific Syndicate members, but I can't find a good list of these right now. The "items" that the Syndicate members have on the chart that give them special abilities aren't actual, usable items, and as far as I can tell have no effect on their drops.

The rewards you get from the rooms are based on which branch you're doing (intervention vs. fortification, etc.), which Syndicate members are there, and what rank each one is. You can see the full chart of what reward you get from each combination here.

Thanks! When I first read about this league, I was concerned that it would be too complicated for me, and I am still somewhat standing by that. I don't want to think that hard. I just wanna kill stuff. I respect what GGG did, though. Still prefer Delve TT__TT

I'm also a little overwhelmed by all the choices in Betrayal. Here's what I've been doing in terms of handling the league content:
  • Always talk to all of the defeated Syndicate members before clicking something, to see if any of them are offering options that are way better than the others.
  • If a "bargain" option gives you some kind of immediate, valuable reward (e.g., currency or maps), just take it.
  • If an "execute" option will put someone who isn't currently in any branch into a branch (it'll say "Tora moves to Intervention" or something like that), do it - people in branches give rewards, people not in branches don't.
  • Only interrogate people who are rank 2 or 3, and only if you're not close to hitting a safehouse for that branch - if they're in prison when you run the safehouse, they won't be there and won't give you a reward.
  • If you get stuck with only bad options (e.g., last one left offers removing them from the syndicate or interrogating them when doing so would remove their only rank), just walk away instead of picking an option - better to just wait for the next encounter than torpedo your own rewards.
  • When in doubt, execution is always a good option, as is anything that gives you intelligence without removing or de-ranking someone.
  • You can pretty much ignore "trusted" and "rivals". They make people show up in encounters sometimes, but I've mostly just been letting them fall where they will and not worrying too much about it.
  • All of Vagan's rewards suck, get him out of the Syndicate ASAP.
  • It That Fled, Tora, and Janus have decent rewards but are scary - consider removing one of them from the Syndicate if you get the option and you're dying to them.

I'm sure this isn't 100% optimal, but it seems to be doing a pretty good job of making sure that when I run safehouses, I get a bunch of juicy reward rooms instead of only 1 or 2.
Duka08
Profile Blog Joined July 2010
3391 Posts
December 12 2018 22:10 GMT
#29740
On December 13 2018 05:43 Jealous wrote:
Can someone explain to me how the whole Betrayal loot system works?

When you raid a warehouse, the item that drops has the mods that are listed on their card, right? And the unique item is the one they are holding when they fight you?

Here's the shitty flowchart a friend and I used earlier on to get a better hang of it. The info might not be perfect but it's a start. There's a lot going on but I've stopped worrying TOO much about getting the absolute perfect outcomes and massive safehouses, just treating them like a bonus and enjoying it.

Thanks ASoo for the massive ES post. Basically the perfect perspective I was looking for, and knowing what mindset/items I need before diving in.
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