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Path of Exile - Page 1488

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2018-12-12 22:48:13
December 12 2018 22:47 GMT
#29741
On December 13 2018 05:18 ASoo wrote:
Show nested quote +
On December 13 2018 04:35 Ryndika wrote:
Anyone know best and nonrippy way to farm elreon rings? I don't even really know where to get those.

How do you even get Elreon rings now? Is it a veiled mod? Does Elreon drop them from some position in the Syndicate?

There's always Praxis...

Yes it's a veiled mod, and that makes it soo much better. I got two of these on actually decent rings.
Sapaio
Profile Joined October 2017
Denmark2037 Posts
December 13 2018 06:23 GMT
#29742
On December 12 2018 03:39 travis wrote:
whats a good main skill for attacking impales based on that champion node that adds phys damage per impale?
my idea is basically to stack flat damage sources and attack speed. more and more attack speed.

what are the good options? back in the day it was reave or cyclone... and then sunder... or frost blades? what about double strike, does it have enough AOE?

thanks in advance!

edit: guess i have 2nd question. are there other reliable sources of impale? dread banner? anything else?

edit2: final question. is it better to go for fortitude, or first to strike / last to fall ?


Lancing Steel and Shattering steel are projectiles. So GP and LP would make more so you can hit more. LS only impale on first hit so chain and piercing doesn't work. Maybe totems would work.

SS can impale more with hit and does more damage with travel so it seems obvious to have it pierce target.

Other sources would trigger the impale damage already so a cast on crit would trigger the imapale.

One thought is that impale isn't a melee attack jut attack, has anyone tried it with bow build?
GO OG
ASoo
Profile Joined November 2010
2864 Posts
December 13 2018 17:38 GMT
#29743
Finally swapped from my mega-budget Tabula + crappy Vagan weapon CoC setup into Cospri's + Lycosidae, and moved my Frostbolt out of my CoC setup into Cospri's.

Damn it feels good. I see why people are hype about these builds.

Somebody was selling a corrupted (but not bricked) Cospri's for 1 ex (others were at ~1.7 ex), so got a steal on that. Maybe they didn't know you could socket craft corrupted items, or didn't realize the 3-socket recipe was coming?

Also there was somebody trying to sell a Resolute Technique corrupted Cospri's for a few days, didn't know whether to laugh or cry.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
December 13 2018 19:36 GMT
#29744
I like the concept of this league but absolutely despise the execution.
Duvon
Profile Joined October 2011
Sweden2360 Posts
December 13 2018 19:38 GMT
#29745
im stuck in path of building thinking about a gluttony-flicker-coc-bodyswap
Nothing is impossible, only some things for some people.
ASoo
Profile Joined November 2010
2864 Posts
December 13 2018 20:41 GMT
#29746
On December 14 2018 04:38 Duvon wrote:
im stuck in path of building thinking about a gluttony-flicker-coc-bodyswap

Why Bodyswap? Just to maximize the amount of jumping around your character does?

I did gluttony flicker jugg in Incursion, using the self-damage to feed myself regen via Unbreakable. It was pretty good.
Duvon
Profile Joined October 2011
Sweden2360 Posts
December 13 2018 21:01 GMT
#29747
On December 14 2018 05:41 ASoo wrote:
Show nested quote +
On December 14 2018 04:38 Duvon wrote:
im stuck in path of building thinking about a gluttony-flicker-coc-bodyswap

Why Bodyswap? Just to maximize the amount of jumping around your character does?

I did gluttony flicker jugg in Incursion, using the self-damage to feed myself regen via Unbreakable. It was pretty good.

Well since it's a movement ability it should trigger Gluttony right? or maybe it doesnt since it's triggered. shit.
That was the idea anyway, to feed a lot of cwdt. I've gotten so sidetracked though, currently have a build that does bodyswap damage with RF active for +dmg and slayer overleech (yes its shit).
Nothing is impossible, only some things for some people.
ASoo
Profile Joined November 2010
2864 Posts
Last Edited: 2018-12-13 21:48:18
December 13 2018 21:45 GMT
#29748
On December 14 2018 06:01 Duvon wrote:
Show nested quote +
On December 14 2018 05:41 ASoo wrote:
On December 14 2018 04:38 Duvon wrote:
im stuck in path of building thinking about a gluttony-flicker-coc-bodyswap

Why Bodyswap? Just to maximize the amount of jumping around your character does?

I did gluttony flicker jugg in Incursion, using the self-damage to feed myself regen via Unbreakable. It was pretty good.

Well since it's a movement ability it should trigger Gluttony right? or maybe it doesnt since it's triggered. shit.
That was the idea anyway, to feed a lot of cwdt. I've gotten so sidetracked though, currently have a build that does bodyswap damage with RF active for +dmg and slayer overleech (yes its shit).

Most "when you do X" mods in PoE don't work when X is triggered (e.g., Lightpoacher doesn't cast Spirit Burst when your CwDT setup goes off). I'm not positive this applies to Gluttony, though, worth testing.

I 100% support developing overly complicated shit builds, though, they're the best thing about PoE.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
December 13 2018 23:10 GMT
#29749
Why do syndicate members deal more damage and have more health than each boss at the end of the map? It's fucking stupid, a fortification in a hard t16 map shouldn't be harder than uber elder.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
December 14 2018 15:31 GMT
#29750
On December 14 2018 08:10 bo1b wrote:
Why do syndicate members deal more damage and have more health than each boss at the end of the map? It's fucking stupid, a fortification in a hard t16 map shouldn't be harder than uber elder.

That is my question. During leveling I had more problems vs some fortress encounters than vs act 10 Kitava :D
SaTiN
Profile Joined June 2014
United States54 Posts
December 14 2018 16:01 GMT
#29751
My friend is trying to get me into POE but I'm looking for some help. Right now I'm level 12 or something, but he told me to save all of my passive skills until I've picked a build. Any suggestions for a beginner-friendly build for a ranger? Something that isn't crazy difficult to get items for, to get me started.

I checked the POE forums but I couldn't make heads or tails of which build would be good for someone who has no idea what they are doing
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2018-12-14 16:18:01
December 14 2018 16:12 GMT
#29752
On December 15 2018 01:01 SaTiN wrote:
Right now I'm level 12 or something, but he told me to save all of my passive skills until I've picked a build.

Oof, you'd be better off at least putting them in things that look ok and just making a whole new character later once you have a better feel for things lol. Those early passives can help a lot.

Rangers are good at bow stuff. Frost Blades is also solid. Sunder is good on almost any character. No specific recommendations on a build guide though, but make sure whichever you look into that you focus more on one that has a solid leveling section/recommendations. It can be daunting and misleading to look at a build designed for level 80+ but they never really tell you that as a new player and you just try to match their passive tree and gem set up even though they are probably very suboptimal for leveling.
Duvon
Profile Joined October 2011
Sweden2360 Posts
December 14 2018 16:21 GMT
#29753
Most builds focus on only 1-2 skills in the endgame, but can be adjusted slightly to change those few abilities among 6-10 different.
One thing that is similar a lot is life. so picking passive nodes with %increase life is a good bet.
While leveling, it can be hard to get enough raw ability stats (str/dex/int) to use and level up your gems, so you can take good nodes for that (for example, as a ranger its hard to get strength and intellect). Similar with resistances.

Most of all, try to pick up a lot of different skills and try them out, see what you like. As a ranger, you can't pick up all strength and intelligence gems until later in the game though.
Nothing is impossible, only some things for some people.
Glacierz
Profile Blog Joined May 2010
United States1244 Posts
December 14 2018 16:30 GMT
#29754
On December 15 2018 01:01 SaTiN wrote:
I checked the POE forums but I couldn't make heads or tails of which build would be good for someone who has no idea what they are doing

Guides on the PoE forums are usually end game oriented. An exception I found was Enki's Arc Witch build, it has a very detailed leveling section you can follow all the way to end game. You also don't need any expensive gear.

In my experience, good ranger builds tend to require some investments, probably not the most beginner friendly class.
SaTiN
Profile Joined June 2014
United States54 Posts
December 14 2018 16:54 GMT
#29755
Thanks for all the feedback. I guess I'll just go with Duka's idea of not really worrying about where I put my passives to until I get to know the game better, then make a second character. Basically, % life, and raw stats can help me as I'm leveling and try out lots of skills to see what I like. Thanks again!
HolydaKing
Profile Joined February 2010
21254 Posts
December 14 2018 16:58 GMT
#29756
On December 14 2018 08:10 bo1b wrote:
Why do syndicate members deal more damage and have more health than each boss at the end of the map? It's fucking stupid, a fortification in a hard t16 map shouldn't be harder than uber elder.

Valid point, in high tier maps they're completely overtuned. The damage they do with additional damage map mods is completely batshit, and they're also really damn tanky. If I valued leveling more (I'm on SC), I'd definitely skip them.
clusen
Profile Joined May 2010
Germany8702 Posts
December 14 2018 17:22 GMT
#29757
On December 14 2018 04:36 bo1b wrote:
I like the concept of this league but absolutely despise the execution.

I don't know how good the league is because I can't see shit, just green fart clouds everywhere.
Gorsameth
Profile Joined April 2010
Netherlands21685 Posts
December 14 2018 17:44 GMT
#29758
I mean, its basically the same thing every league.
Incursion stuff was more difficult then the maps they appeared in.
Same with Bestiary.
Same with Abyss.

And yes there is way to much going on on screen, can't see what is happening, especially Fortifications.
It ignores such insignificant forces as time, entropy, and death
Duvon
Profile Joined October 2011
Sweden2360 Posts
December 14 2018 17:51 GMT
#29759
I think this might be what it feels to be a mob sometimes
Nothing is impossible, only some things for some people.
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2018-12-14 17:56:10
December 14 2018 17:55 GMT
#29760
On December 15 2018 02:51 Duvon wrote:
I think this might be what it feels to be a mob sometimes

"I'm constantly getting one shot! There's so much shit going on everywhere and even if I do get some damage in they just heal back to full!

It's even worse when there's more than one!"
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