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Path of Exile - Page 1395

Forum Index > General Games
Post a Reply
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2018-03-05 19:51:05
March 05 2018 19:32 GMT
#27881
I've tried digging into it myself and hadn't been able to quickly find the stats of the aspect skills anywhere. Just the effects of the uniques modifying the base aura are on the wiki, pretty annoying. The tooltips are floating around in reddit threads, though. None of them are too great which may be why they're not getting tons of attention.

I think I saw a post about aspect of the avian somewhere (10% chance to deal double damage for 4 seconds called avian's might, followed by 10% increased movespeed for 4 seconds called avian's flight) but the spider/cat/crab ones I haven't seen. Found it here.

Here's the crab tooltip.

Here's the spider tooltip.
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2018-03-05 19:47:20
March 05 2018 19:46 GMT
#27882
I'm a bit unfamiliar with how bleed works. Does the damage of the "initial" hit affect the size of the bleed it puts on the monster? Meaning something that attacks quickly but does small damage (say, blade flurry) will have tiny bleeds, and not be worth it? On the flip side faster attacks means you reach 8 stacks faster too with Crimson Dance, so there's some sort of balancing act I guess. Just mostly curious of there's certain abilities that do or don't work well with bleed.
ASoo
Profile Joined November 2010
2867 Posts
March 05 2018 20:54 GMT
#27883
On March 06 2018 04:46 Duka08 wrote:
I'm a bit unfamiliar with how bleed works. Does the damage of the "initial" hit affect the size of the bleed it puts on the monster? Meaning something that attacks quickly but does small damage (say, blade flurry) will have tiny bleeds, and not be worth it? On the flip side faster attacks means you reach 8 stacks faster too with Crimson Dance, so there's some sort of balancing act I guess. Just mostly curious of there's certain abilities that do or don't work well with bleed.

Technically it's not the damage of the initial hit, it's the base damage of the initial hit (i.e., before most %increased and %more scaling comes into play), but the basic insight is that it works like you're saying: If you don't have Crimson Dance, you want big, slow hits to maximize bleed damage; if you do have Crimson Dance, you want to get to 8 bleeds quickly.

Details: https://pathofexile.gamepedia.com/Bleed

Thing to watch out for: If you're trying to maximize bleed damage, make sure you use support gems that mention "ailments" (so, for example, physical proj is good, but slower proj won't increase your bleed damage, because bleed damage isn't projectile damage).
Duka08
Profile Blog Joined July 2010
3391 Posts
March 06 2018 00:12 GMT
#27884
Yeah right now the main skill is Blade Flurry + Melee Phys + Brutality, with Inc.Aoe/Conc. swapping for clearing and bosses. I'll assume BF is adequately fast for stacking to 8, I can't think of anything else that'd be similar, but I didn't know if all the weak baby hits meant the actual bleed was super small, regardless of the stacks. I'll see how it feels.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 06 2018 15:18 GMT
#27885
after ~12 hours, still no oni goroshi
(╯°□°)╯︵ ┻━┻
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 06 2018 15:52 GMT
#27886
On March 07 2018 00:18 ticklishmusic wrote:
after ~12 hours, still no oni goroshi

As expected.. and reason why I decided to not farm it after reading patch notes.
Duvon
Profile Joined October 2011
Sweden2360 Posts
Last Edited: 2018-03-06 16:18:30
March 06 2018 16:17 GMT
#27887
I got mine at 2:50 played on the characters. three characters though.
Nothing is impossible, only some things for some people.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 06 2018 16:32 GMT
#27888
On March 07 2018 01:17 Duvon wrote:
I got mine at 2:50 played on the characters. three characters though.

How tough was the uber hillock fight?
Duvon
Profile Joined October 2011
Sweden2360 Posts
March 06 2018 16:36 GMT
#27889
Ezpz but i got it on my ranger so pierce burning arrow caked the adds. His leap did about half hp when it hit but the next attack would take like 3 seconds.
If ii had gotten it on my shadow or templar instead it woulda been rough.
Nothing is impossible, only some things for some people.
Duvon
Profile Joined October 2011
Sweden2360 Posts
March 06 2018 18:38 GMT
#27890
Did ZiggyD voice the transformed utula?
Nothing is impossible, only some things for some people.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 06 2018 18:54 GMT
#27891
On March 07 2018 01:17 Duvon wrote:
I got mine at 2:50 played on the characters. three characters though.


should have made 3, but was too lazy.

i'll get it eventually, oh well.
(╯°□°)╯︵ ┻━┻
ASoo
Profile Joined November 2010
2867 Posts
March 06 2018 19:26 GMT
#27892
On March 07 2018 03:38 Duvon wrote:
Did ZiggyD voice the transformed utula?

This is legit my favorite voice line in the game.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
March 07 2018 04:48 GMT
#27893
why cant i capture cannibals with nets
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Lachrymose
Profile Joined February 2008
Australia1928 Posts
March 07 2018 06:30 GMT
#27894
On March 07 2018 13:48 Erasme wrote:
why cant i capture cannibals with nets

idk if this is a serious question so I will just answer it like it is anyway.

It's beasts only. That means animals. No people, zombies, constructs, thaumaturgical freaks, etc.
~
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2018-03-07 08:47:42
March 07 2018 08:47 GMT
#27895
One bug that I found annoying is going to be fixed next patch. Maps with no or few beasts will not have less yellow/red beasts spawning than others. It's extremely apparent starting Act 10 and in most indoor maps.
r.Evo
Profile Joined August 2006
Germany14081 Posts
Last Edited: 2018-03-07 17:49:27
March 07 2018 17:49 GMT
#27896
On March 07 2018 15:30 Lachrymose wrote:
Show nested quote +
On March 07 2018 13:48 Erasme wrote:
why cant i capture cannibals with nets

idk if this is a serious question so I will just answer it like it is anyway.

It's beasts only. That means animals. No people, zombies, constructs, thaumaturgical freaks, etc.

But the dead tentacle pirate people can be captured.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 07 2018 20:21 GMT
#27897
On March 08 2018 02:49 r.Evo wrote:
Show nested quote +
On March 07 2018 15:30 Lachrymose wrote:
On March 07 2018 13:48 Erasme wrote:
why cant i capture cannibals with nets

idk if this is a serious question so I will just answer it like it is anyway.

It's beasts only. That means animals. No people, zombies, constructs, thaumaturgical freaks, etc.

But the dead tentacle pirate people can be captured.

honestly that one seemed odd to me
not that I have a great definition either, but it feels like their definition of beast was based on whoever was going through the mob tables and just assigning a yes or no flag depending on whatever they wanted.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Duvon
Profile Joined October 2011
Sweden2360 Posts
March 07 2018 20:52 GMT
#27898
If you think of them as squids animating dead sailors it makes more sense.... maybe.
Nothing is impossible, only some things for some people.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2018-03-07 21:35:19
March 07 2018 21:33 GMT
#27899
Goatmen and Merveil's buddies both seem like the outliers for captures to me. The Goatmen in particular are descended from humans according to the wiki. And both these mobs can cast magic spells, which seems pretty non-beast like.

What gets me is that like 75% of map bosses are beasts but GGG didn't want us to capture them.
r.Evo
Profile Joined August 2006
Germany14081 Posts
March 08 2018 08:19 GMT
#27900
On March 08 2018 06:33 TheTenthDoc wrote:
Goatmen and Merveil's buddies both seem like the outliers for captures to me. The Goatmen in particular are descended from humans according to the wiki. And both these mobs can cast magic spells, which seems pretty non-beast like.

What gets me is that like 75% of map bosses are beasts but GGG didn't want us to capture them.

It would have been way too easy to make a better version of the levelling recipes for the map bosses, but nope. =(
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
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