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Path of Exile - Page 1222

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
EchelonTee
Profile Joined February 2011
United States5245 Posts
June 22 2017 00:59 GMT
#24421


3.0 beta ED - CI lives
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
r.Evo
Profile Joined August 2006
Germany14080 Posts
June 22 2017 02:11 GMT
#24422
Since I remember some people trying to argue that decay is totally fine, from the second beta report:

There will be many adjustments to gems in relation to Damage over Time balance. The Decay Support Gem will do significantly less damage, 50% less damage at gem level 20, and its duration will be reduced to 8 seconds.

rip dreams


Also this:
Flameblast will have a separate bonus to spell damage and ailment damage per stage, because it is by far the most effective way to apply ignites. With these changes, we will be able to balance ignite around a broader selection of skills, rather than having to balance the ailment around Flameblast.


Next round of beta will also have all Ascendancy points available!
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
June 22 2017 03:43 GMT
#24423
Honestly decay was possibly the most absurd thing I've ever seen in poe. Not including double dipping I guess.

I'm interested in trying out a necro srs with mom and 4 auras. My gameplan involves running hatred and haste on essence worm and a purity of elements and clarity level 1 on mana. I can pretty comfortably get to 40-50% mana remaining after that, and if I've done my maths right I should have an ehp pool of ~7.5k. Possibly more. Just wondering if I've overlooked something.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
June 22 2017 05:22 GMT
#24424
I'm coming up with a way of levelling smoothly with this build now, I think it shows real potential. Gonna try it out when I get back home I think. Only things that really worry me is getting enough strength/dex to really level in a smooth fashion during the really early levels, but that's not so hard to over come.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2017-06-22 09:31:46
June 22 2017 09:31 GMT
#24425
On June 22 2017 11:11 r.Evo wrote:
Since I remember some people trying to argue that decay is totally fine, from the second beta report:

Show nested quote +
There will be many adjustments to gems in relation to Damage over Time balance. The Decay Support Gem will do significantly less damage, 50% less damage at gem level 20, and its duration will be reduced to 8 seconds.

rip dreams


Also this:
Show nested quote +
Flameblast will have a separate bonus to spell damage and ailment damage per stage, because it is by far the most effective way to apply ignites. With these changes, we will be able to balance ignite around a broader selection of skills, rather than having to balance the ailment around Flameblast.


Next round of beta will also have all Ascendancy points available!

It was totally fine. Now they just turned it into pathetic caustic arrow. Well still a bit better.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2017-06-22 12:08:19
June 22 2017 11:58 GMT
#24426
It really wasn't fine due to scalers on shield charge or mines. So, they probably should have targeted that.

But as was, my build was going to be an ascendant shield charge decayer. The damage was going to be super high..., the character would be tanky, the AOE was going to be decent, and.. all on a movement skill.

The only thing that was going to be lacking was single target and even that should have still been decent.

something like 40k-80k dps (over 10 sec period of course).
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2017-06-22 12:52:24
June 22 2017 12:44 GMT
#24427
On June 22 2017 20:58 travis wrote:
It really wasn't fine due to scalers on shield charge or mines. So, they probably should have targeted that.

But as was, my build was going to be an ascendant shield charge decayer. The damage was going to be super high..., the character would be tanky, the AOE was going to be decent, and.. all on a movement skill.

The only thing that was going to be lacking was single target and even that should have still been decent.

something like 40k-80k dps (over 10 sec period of course).

How is 40k-80k in 10s fine?!
When you count in resists, map mods, bonus life for magic or rare enemies or map boss modifiers that is pathetic.

Or did you mean real dps x 10 for full duration?

And I can agree that Shield Charge is a problem, they could have just nerfed that like they did fireblast+decay.
Mines and traps are ok, the playstyle is much much slower than most skills and you can only have a few and then wait for cooldown.

Here is my trapper using decay: https://pastebin.com/wz9RJT9J (PoB build). I don't consider this OP when stuff like this exists: https://pastebin.com/4qNZ7Apg
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
June 22 2017 12:51 GMT
#24428
Just btw, the weakness of caustic arrow isn't its damage. The fact that decay deals damage and can be applied to any skill removes literally all of the mechanical issues that ca had.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
June 22 2017 13:16 GMT
#24429
yeah I meant per second so 10x that per hit (but obviously you dont want things to take 10 seconds to die).

I do think that it was not necessarily stronger than top clearing builds will be, but investment was low, it would become strong immediately at getting decay and never fall off, and it allowed for extreme tankiness.

Mines looked good too because of scaling but like you say, slower playstyle.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2017-06-22 14:01:20
June 22 2017 14:00 GMT
#24430
On June 22 2017 21:51 bo1b wrote:
Just btw, the weakness of caustic arrow isn't its damage. The fact that decay deals damage and can be applied to any skill removes literally all of the mechanical issues that ca had.

I never played a 6L character. 5L CA does have dps problems compared to any serious build I played in the past.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
June 22 2017 22:25 GMT
#24431
Given that it's killed shaper, in a fairly comfortable manner, no it does not have dps issues. Theres a video at the top of the page of a full health shaper dying to ed/decay in a couple minutes.
EchelonTee
Profile Joined February 2011
United States5245 Posts
Last Edited: 2017-06-23 01:16:54
June 23 2017 01:15 GMT
#24432
leveling any srs character is super easy. don't have to worry about that bo1b. didnt you play srs recently anyways?

not sure why you would want purity of elements. if it's just for the ascendency aura buff it's not worth the loss to mana imo
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
June 23 2017 02:47 GMT
#24433
Entirely for the 5% attack and cast speed. I never really got far with it tbh, was bogged down with irl stuff and only recently came back (part time at that too).

At this stage when 3.0 is dropped my plan of action is to start a hc character with srs.
EchelonTee
Profile Joined February 2011
United States5245 Posts
Last Edited: 2017-06-23 07:48:19
June 23 2017 07:47 GMT
#24434
I was pondering doing the same build. Main issue is getting the currency to buy essence worm, it's somewhat pricy in the first few days (20c? 30c? unsure). until you get that, your auras will be on mana, = low pool. It's definitely doable, just you will be mapping with like 4.5k life and not much else defenses. a lot of other people seem to be good at staying alive with SRS though (Gunde got to like 98 or whatever) so I think I'm just bad at it :p
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2017-06-23 08:09:13
June 23 2017 08:09 GMT
#24435
On June 23 2017 07:25 bo1b wrote:
Given that it's killed shaper, in a fairly comfortable manner, no it does not have dps issues. Theres a video at the top of the page of a full health shaper dying to ed/decay in a couple minutes.

That is the strength of ED, not CA.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
June 24 2017 16:47 GMT
#24436
With nerfs to Double dipping and introduction of DoT supports 3.0 made Hrimburn good gloves. Using cold spells to trigger both ignite and EE is cool and then letting Ignite finish the job.
r.Evo
Profile Joined August 2006
Germany14080 Posts
June 24 2017 23:48 GMT
#24437
Lag #13 in the Mayhem SSF that just started, pretty strong pace so far. <3
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2017-06-25 04:16:23
June 25 2017 04:16 GMT
#24438
hrimburn were always good. no double dipping is a giant nerf to them lol
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
June 25 2017 04:19 GMT
#24439
Still somewhat viable with doomfletch on full phys to ice conversion, but it's not the same.
LagLovah
Profile Joined April 2010
Canada552 Posts
Last Edited: 2017-06-25 04:33:43
June 25 2017 04:30 GMT
#24440
On June 25 2017 08:48 r.Evo wrote:
Lag #13 in the Mayhem SSF that just started, pretty strong pace so far. <3


This race is .. interesting.

Having a pretty easy time of it so far anyways. warchief totems pretty OP as always.
rSLagLovah on NA xSixLagLovah on Kr
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