Path of Exile - Page 1221
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EchelonTee
United States5241 Posts
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LagLovah
Canada552 Posts
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r.Evo
Germany14079 Posts
On June 20 2017 05:27 EchelonTee wrote: you could use Doon Cuebiyari to allow Baron's bonus to apply to sockted spectres, it also has a nice strength roll. or you could use iron will in general. I've seen a build that used that with flame sentinels to pretty good effect. in fact I'm pretty sure my SC build will be a Baron Build with flame or ice sentinels what weapon / offhand were you thinking? Why that kinda build in SC? That Baron build looks super intriguing for HC imo. Gets tanky and is massively buffed with those lovely Spectres. | ||
-Archangel-
Croatia7457 Posts
2x Doryani's Catalyst + 6L gives over 300k dps. And that is without counting in EE EDIT: OK I managed to get dps over 1 million :D That is with considering enemy res as 0, using Soul Mantle (which lets you basically have a 7 link Spell Totem) and using Concentrated Effect and counting in EE as well. Also enemy under effect of Vaal Lightning Trap. But this is without using Scorching Ray to debuff enemy resistance even more ![]() | ||
Deleted User 3420
24492 Posts
Does anyone have any experience with it? How bad is physical reflect if I don't have a vinktars? I am tryign to go a little hipster with it. Want to do quad (or penta) curse, with 3 on blasphemy. Is http://pathofexile.gamepedia.com/Broken_Faith with atziri flask, and vaal pact enough to survive reflect if I am hitting with big phys numbers? How about if I throw on a cwdt warlord's mark that will curse out when I hit reflect (or will it be too late?) | ||
-Archangel-
Croatia7457 Posts
On June 21 2017 03:50 travis wrote: I am thinking about using a crit EK nova build for 3.0. An occultist, actually. Does anyone have any experience with it? How bad is physical reflect if I don't have a vinktars? I am tryign to go a little hipster with it. Want to do quad (or penta) curse, with 3 on blasphemy. Is http://pathofexile.gamepedia.com/Broken_Faith with atziri flask, and vaal pact enough to survive reflect if I am hitting with big phys numbers? How about if I throw on a cwdt warlord's mark that will curse out when I hit reflect (or will it be too late?) One shot reflect hits instantly even before your vaal pact can heal you. Also didn't GGG say that in 3.0 Vaal Pact no longer works with ES?! | ||
Deleted User 3420
24492 Posts
On June 21 2017 04:04 -Archangel- wrote: One shot reflect hits instantly even before your vaal pact can heal you. Also didn't GGG say that in 3.0 Vaal Pact no longer works with ES?! it wouldn't be an ES build, it would be hybrid (mostly life) and ok so basically the answer is "keep the phys numbers reasonable so that you don't instantly die" | ||
sob3k
United States7572 Posts
On June 21 2017 04:11 travis wrote: it wouldn't be an ES build, it would be hybrid (mostly life) and ok so basically the answer is "keep the phys numbers reasonable so that you don't instantly die" You never need to do that, plan the build for max dps, then later on it always easy to tank your damage by swapping in MF/AOE/Defensive/Movespeed items, or switching a support gem, while still being able to go ham on bosses etc. | ||
sob3k
United States7572 Posts
The item is: ![]() So this item gives some very unique burning damage effects, and the standout 100% all physical to fire conversion in one item. The hampering line being the "You can only deal damage with this weapon and ignite" Now, in 2.6 ignite/burning damage was calculated based on the damage of the hit that inflicted it, now in 3.0 they have been entirely separated. If this item was coded to simply set all of you other skills to hit for zero, that would have accomplished their goal in 2.6, but in 3.0 it's now possible to inflict a powerful ignite and burn from a hit that actually deals zero damage. If the item was indeed coded this way, you might be able to use it in 3.0 to 100% convert (for example) Bear Trap's very high physical base damage into a very strong burn effect (which can be proliferated etc), despite the weapon mod making the trap hit for zero. I don't know, might work, might not. Would be interesting to see. | ||
EchelonTee
United States5241 Posts
@sob3k sounds interesting, what ascendency were you thinking? | ||
LagLovah
Canada552 Posts
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-Archangel-
Croatia7457 Posts
On June 21 2017 13:25 EchelonTee wrote: @Evo I dunno, I haven't found a fun SC build to play yet. Wander is an obvious choice but dont really feel like it, seems like it'd be too similar to my bow char (barrage OP woo). I tried crit FB but the unarmed range is so bad, only totems seems good. Summoner is always fast and I can dick around with random spectres. if anyone has idea for a stupid SC build I'm all ears @sob3k sounds interesting, what ascendency were you thinking? Seen my above laments about crazy DPS a RF Totem Chieftan can get? I can link you the build where I found it at. I put that build into Path of Building and got those numbers :D | ||
-Archangel-
Croatia7457 Posts
On June 21 2017 11:20 sob3k wrote: I've got an interaction I'd really like to test, if anyone is interested and is playing beta. The item is: ![]() So this item gives some very unique burning damage effects, and the standout 100% all physical to fire conversion in one item. The hampering line being the "You can only deal damage with this weapon and ignite" Now, in 2.6 ignite/burning damage was calculated based on the damage of the hit that inflicted it, now in 3.0 they have been entirely separated. If this item was coded to simply set all of you other skills to hit for zero, that would have accomplished their goal in 2.6, but in 3.0 it's now possible to inflict a powerful ignite and burn from a hit that actually deals zero damage. If the item was indeed coded this way, you might be able to use it in 3.0 to 100% convert (for example) Bear Trap's very high physical base damage into a very strong burn effect (which can be proliferated etc), despite the weapon mod making the trap hit for zero. I don't know, might work, might not. Would be interesting to see. It is pointless to do that. You can just get that Fire Breach Bow and Signal Fire quiver for same effect but without the penalty of only weapons and ignite doing damage. And Signal Fire will even boost your Bear Trap damage. And the Bow will give you free proliferation. | ||
Deleted User 3420
24492 Posts
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EchelonTee
United States5241 Posts
the 50% faster burn is the unique part, if you can keep burns up it's a 50% more multiplier | ||
-Archangel-
Croatia7457 Posts
On June 22 2017 03:40 EchelonTee wrote: what's the bug? couldn't find info the 50% faster burn is the unique part, if you can keep burns up it's a 50% more multiplier Well it is a good way to level up this character until you can afford the bow and the quiver. 50% burn faster does not mean much, you will still kill who you kill with single ignite or need more ignites. Total damage will be the same from a single burn and you don't want to use too many traps anyways. | ||
EchelonTee
United States5241 Posts
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-Archangel-
Croatia7457 Posts
On June 22 2017 05:32 EchelonTee wrote: i'm pretty sure flameblast will have similar or better ignites than a phys conversion build (much more convenient to play too), so I suppose if you don't take advantage of the 50% faster burn then not much use in the build I tried to run a crit flameblast ignite through Path of Building.. I didn't get impressive numbers. I think it is better to just run a Flameblast and focus on its damage. | ||
EchelonTee
United States5241 Posts
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-Archangel-
Croatia7457 Posts
On June 22 2017 05:50 EchelonTee wrote: Path of Building is untrustworthy at the moment, imo. I was watching theuberelite stream flameblast elementalist non crit, was very good in red maps even lacking passive points and ascendency points Well I did get 150 000+ dps with 10 stacks. when lvl 85 white enemies with no resistances have 15 000 life 150 000 is more than enough. But now I am in a search for easier builds with more DPS. And that RF totem one is crazy and easier than Flameblast. I made in PoB a Bladefall poison decay trap one also for 150 000 damage in 1s and way more by the time decay ends. But I would love better ones. Bino's Viper Strike is crazy good DPS but you need to get super up close all the time and that is irritating. | ||
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