new decay support looks like it could be completely busted
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EchelonTee
United States5241 Posts
new decay support looks like it could be completely busted | ||
bo1b
Australia12814 Posts
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bo1b
Australia12814 Posts
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EchelonTee
United States5241 Posts
without CI I feel like those elemental archer builds will have some trouble. nbd in softcore but having only 6k life buffer + acro? will probably lead to a one shot sometime. maybe Cloak of Defiance solve t hat problem? | ||
bo1b
Australia12814 Posts
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EchelonTee
United States5241 Posts
if you mean life + mom vs 3.0 ES yea I totally agree | ||
bo1b
Australia12814 Posts
I think life/mom/evasion or armour will be some point in between the two in strength. There is an awful lot of super good things about it. | ||
-Archangel-
Croatia7457 Posts
Even with a +3 bow clearing yellow enemies and bosses is too slow. You can one shot white mobs and one-two shot magic ones but anything beyond that becomes more complicated. True, I am only using a 4L so my dps is lower than it could be but I am clearing level appropriate maps (Beach at lvl 75) and it is not good enough, especially when you open a Breach or Beyond enemies appear killing things fast enough is not possible. And in 3.0 the new Decay support is not useful for CA as you need to hit to apply it (the point being I don't see how 3.0 will make this character much better). That support might work best for some chaos/poison based Archer with Split arrow or something. Even with ED, I don't know if Contagion spread of ED is considered a hit. | ||
bo1b
Australia12814 Posts
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-Archangel-
Croatia7457 Posts
On June 16 2017 18:56 bo1b wrote: It's not, but the profane bloom talent is so decay is readily applied. Ok but that is only 20% chance. Not something you can depend on. Also another question is if Contagion is not a hit, how will Crit work with ED spread by Contagion (and crit seems to be the only way to still have decent DoT)? | ||
-Archangel-
Croatia7457 Posts
This is a not a fully equipped character so real dps would be bigger than these numbers but the difference would still be the same or more (as I used lvl 20 skill gems in both cases). 3.0 character got around 26k ignite dps while 2.6 character got 41k ignite dps (when fighting lvl 75 enemies, bigger level have more base life so DD does more base damage). So it is a noticeable drop in damage. And every other piece of bonus fire, elemental or area damage would give the 2.6 character an even bigger difference. I could see it reach even 3.0 version doing half damage on a fully optimized character. 3.0 is a huge nerf, especially for DD. I hope they buff DD base spell again now that Ignite is nerfed. | ||
bo1b
Australia12814 Posts
On June 16 2017 19:39 -Archangel- wrote: Ok but that is only 20% chance. Not something you can depend on. Also another question is if Contagion is not a hit, how will Crit work with ED spread by Contagion (and crit seems to be the only way to still have decent DoT)? That 20% chance occurs almost everytime in a pack, given it can occur multiple times. | ||
-Archangel-
Croatia7457 Posts
On June 16 2017 23:20 bo1b wrote: That 20% chance occurs almost everytime in a pack, given it can occur multiple times. OK but will it still work? Profane Bloom is not a skill Decay is linked to. | ||
bo1b
Australia12814 Posts
On June 16 2017 23:24 -Archangel- wrote: OK but will it still work? Profane Bloom is not a skill Decay is linked to. Actually a good question, honestly not sure how profane bloom works in conjuction with supports. What I do know is that decay on weapon works with profane bloom, and you could just use that and weapon swap at boss for something with more spell damage. Also, you are heavily underrating just how much dps ed does. I was farming lab comfortably without a poison weapon before the huge buffs (via support gems). | ||
-Archangel-
Croatia7457 Posts
On June 16 2017 23:35 bo1b wrote: Actually a good question, honestly not sure how profane bloom works in conjuction with supports. What I do know is that decay on weapon works with profane bloom, and you could just use that and weapon swap at boss for something with more spell damage. Also, you are heavily underrating just how much dps ed does. I was farming lab comfortably without a poison weapon before the huge buffs (via support gems). Decay weapon is a general effect that is not only added to gems in the weapon but to everything. Decay support will probably not work that way. We still need to figure out a best way to deliver decay to groups of enemies :D | ||
EchelonTee
United States5241 Posts
no need for crit, Caustic Arrow wasn't effected by the ailment changes at all. As in, projectile and area damage will still scale the cloud (from "More Information" on DoT changes). DPS will be more than fine, main issue is losing so much ES. I still think occultist CI soul strike will be quite good. would rather not go MoM without leech + Show Spoiler + heres an example of decay being used as main clear skill, looks interesting | ||
-Archangel-
Croatia7457 Posts
And I already do use ED for single target but it is not as easy to switch and still hit reliably. Normally you have Contagion to spread your ED to the rare/boss if other targets block it. Also ED and caustic arrow damage is not an ailment by 3.0 definitions so many of the new mechanics don't work with them. | ||
EchelonTee
United States5241 Posts
not sure what you mean by your last statement, decay isn't an ailment either so we're not worried about using the new mechanics | ||
-Archangel-
Croatia7457 Posts
On June 17 2017 11:37 EchelonTee wrote: thats a good point about the dmg difference, didn't realize it was that stark. my thoughts were that using both would be beneficial but it might not be worth the effort not sure what you mean by your last statement, decay isn't an ailment either so we're not worried about using the new mechanics I did the numbers in Path of Building, the linked combination of Ball Lightning+Decay+other supports beats CA best combinations by x2. And that is without a Decay weapon but using 2x bonus chaos damage scepters. Unless they buff CA by a lot or nerf Decay by a lot, CA is dead in 3.0. About 2nd statement, I just meant that with new mechanics and changes, a lot of them focus on buffing ailments but direct chaos DoT like ED and CA are left behind. ED is weaker in 3.0, spell damage no longer buffs poison anymore. And since it is not an ailment, best new supports for that also don't work and new Crit for Ailments keystone also does not work. | ||
r.Evo
Germany14079 Posts
On June 17 2017 18:54 -Archangel- wrote: I did the numbers in Path of Building, the linked combination of Ball Lightning+Decay+other supports beats CA best combinations by x2. And that is without a Decay weapon but using 2x bonus chaos damage scepters. Unless they buff CA by a lot or nerf Decay by a lot, CA is dead in 3.0. About 2nd statement, I just meant that with new mechanics and changes, a lot of them focus on buffing ailments but direct chaos DoT like ED and CA are left behind. ED is weaker in 3.0, spell damage no longer buffs poison anymore. And since it is not an ailment, best new supports for that also don't work and new Crit for Ailments keystone also does not work. I wouldn't say spell damage not affecting poison anymore is an issue for ED at all, the strongest ED builds used ED+Decay already and poison only had minimal impact. I think overall ED is going to be stronger damagewise in 3.0 (while losing pool due to the ES changes) since there's now the option for a 6L decay+6L ED. The main question is whether it's reasonable to make builds that clear with decay or CA and then use ED as a boost for bosses. Just based on what I've seen in Waggles video I think that's the way to go. Zero need for contagion in that kind of setup. That's a lvl 13 decay (!) in that video. | ||
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