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Final Fantasy General Thread - Page 41
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Eishi_Ki
Korea (South)1667 Posts
http://www.twitch.tv/caracarnvi | ||
Pufftrees
2449 Posts
This includes the interlude and then the afteryears... also included various bonus dungeons. I've beaten the original 4 but not this one, come watch! Only stopping for booty call or impending sleeep http://www.twitch.tv/pufftrees | ||
Snuggles
United States1865 Posts
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jeeeeohn
United States1343 Posts
Also, if anyone wants to gift me a copy of FFIII for the DS (or trade for Disgaea, Fire Emblem: Sacred Stones, etc.), I'd appreciate it ![]() | ||
Spaylz
Japan1743 Posts
I've finished all three of them, and I have saved games pretty far into the story for each, but I always find myself starting over after I stop playing for a while. I enjoy the games way too much, especially FFIX. I'll be playing them my whole life, I'm sure of it, haha. | ||
Sentenal
United States12398 Posts
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BLinD-RawR
ALLEYCAT BLUES49775 Posts
On December 06 2013 12:16 Sentenal wrote: FFVIII on steam? Is it a straight port, or did they do anything about the laughably horrendous mechanics of that game? I think its a straight port, so once again you can facepalm as much as squall does while playing the game. | ||
Resilient
United Kingdom1431 Posts
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Brett
Australia3820 Posts
Hopefully they consider a port of FFIX next. | ||
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BLinD-RawR
ALLEYCAT BLUES49775 Posts
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WolfintheSheep
Canada14127 Posts
FF9 port won't come because it doesn't already exist. And making one would require actual work instead of cheap product milking. Now...if they'd make a standalone Triple Triad game, that would be something I'd actually get excited about... | ||
Brett
Australia3820 Posts
On December 06 2013 16:50 BLinD-RawR wrote: nah fuck that I want an FF6 remake. http://www.kotaku.com.au/2013/12/final-fantasy-vi-on-mobile-isnt-looking-too-hot/ :S I don't know that I want full remakes of the classics.... I think Square would feel compelled to get terrible voice actors in to wreck it all for us. | ||
jeeeeohn
United States1343 Posts
Also, that screenshot of FFVI mobile looks like an Advance Wars game. | ||
Spaylz
Japan1743 Posts
FFVIII is a good game, it simply has more drawbacks than FFVII and FFIX. Namely the magic system, and also the very convoluted story (and particularly the ending, running into a white screen for ten minutes anyone?). I liked the story personally, but it is quite complicated. | ||
Sentenal
United States12398 Posts
On December 07 2013 01:00 jeeeeohn wrote: Why all the hate for FFVIII's mechanics? I know it can grow tedious, but the magic draw system was pretty original, and the guardian forces were pretty cool, if a bit cumbersome. Definitely not the worst thing in the world, definitely not the best. Also, that screenshot of FFVI mobile looks like an Advance Wars game. Each of the different mechanics, by themselves, in a vacuum, aren't bad. For example, the concept of junctioning by itself is fine. The idea of enemies scaling with your level by itself is fine. The magic draw system is fine by itself. However, the combination of all these things and the way they work together turn the gameplay of FFVIII into a huge joke, making it a huge abomination that FF didn't top until FFXIII's gameplay. I shall explain. First, lets start off with enemies. They all scale based on your level. So that means that if you are on a high level, so will your enemies. This was INTENDED to try and keep the game challenging throughout the entire thing. However, this also means that if your level is low, so will your enemies. With this idea firmly in our mind, let us move on to magic and junctioning. Magic are basically a different type of item/equipment in this game, and like I said before, this concept by itself is fine. If you wanted to, you could sit in a single battle, and just draw draw draw, and get 99 of whatever sort of magic you are drawing. And then after you get your magic, you can junction magic onto you character's stats, to buff them. And since you can sit in battle just drawing magic until you reach the cap, you are going to have a ton of magic to junction onto your stats for huge buffs. And its worth noting here that enemies do not scale at all based on the amount you junction, although they do scale based on your level (as said above). So, what sort of relationship do these concepts have? 1.) If you are on a low level, so are all the other enemies you fight and 2.) You can freely draw magic from enemies to massively buff your stats. This results in a system that encourages you to never level up, run from every single battle you are able to, and just junction magic to become incredibly powerful, relative to everything you actually do have to fight. You can beat FFVIII easily without having to get a double digit number in your character's level. I would go as far in saying that FFVIII PUNISHES you for winning battles and leveling up. After all, I can't think of a single good reason to ever want to level up. You get paid a fucking salary in FFVIII, so you don't even get gold for winning battles. There is just no point to it, unless you WANT to make the game more difficult. This process is even faster than the alternative "normal" way to play, since instead of grinding levels, you are only grinding for magic when you encounter a new spell, then running away. I personally think it is rather pathetic that the card game in FFVIII is much funner and more interesting than the actual gameplay. And as far as the story goes, I will say that I think FFVIII's story was rather bad, and I think the game has the worst cast of characters of any FF game I've ever played, however that is all just subjective, and I won't bother trying to argue about any of that. If you like the story/characters of the game, thats fine, everyone has their own sensibilities. But from a pure-gameplay point of view, I don't think that anyone who understands how the game actually works can call it anything but bad. | ||
Sufficiency
Canada23833 Posts
On December 07 2013 08:38 Sentenal wrote: Each of the different mechanics, by themselves, in a vacuum, aren't bad. For example, the concept of junctioning by itself is fine. The idea of enemies scaling with your level by itself is fine. The magic draw system is fine by itself. However, the combination of all these things and the way they work together turn the gameplay of FFVIII into a huge joke, making it a huge abomination that FF didn't top until FFXIII's gameplay. I shall explain. First, lets start off with enemies. They all scale based on your level. So that means that if you are on a high level, so will your enemies. This was INTENDED to try and keep the game challenging throughout the entire thing. However, this also means that if your level is low, so will your enemies. With this idea firmly in our mind, let us move on to magic and junctioning. Magic are basically a different type of item/equipment in this game, and like I said before, this concept by itself is fine. If you wanted to, you could sit in a single battle, and just draw draw draw, and get 99 of whatever sort of magic you are drawing. And then after you get your magic, you can junction magic onto you character's stats, to buff them. And since you can sit in battle just drawing magic until you reach the cap, you are going to have a ton of magic to junction onto your stats for huge buffs. And its worth noting here that enemies do not scale at all based on the amount you junction, although they do scale based on your level (as said above). So, what sort of relationship do these concepts have? 1.) If you are on a low level, so are all the other enemies you fight and 2.) You can freely draw magic from enemies to massively buff your stats. This results in a system that encourages you to never level up, run from every single battle you are able to, and just junction magic to become incredibly powerful, relative to everything you actually do have to fight. You can beat FFVIII easily without having to get a double digit number in your character's level. I would go as far in saying that FFVIII PUNISHES you for winning battles and leveling up. After all, I can't think of a single good reason to ever want to level up. You get paid a fucking salary in FFVIII, so you don't even get gold for winning battles. There is just no point to it, unless you WANT to make the game more difficult. This process is even faster than the alternative "normal" way to play, since instead of grinding levels, you are only grinding for magic when you encounter a new spell, then running away. I personally think it is rather pathetic that the card game in FFVIII is much funner and more interesting than the actual gameplay. And as far as the story goes, I will say that I think FFVIII's story was rather bad, and I think the game has the worst cast of characters of any FF game I've ever played, however that is all just subjective, and I won't bother trying to argue about any of that. If you like the story/characters of the game, thats fine, everyone has their own sensibilities. But from a pure-gameplay point of view, I don't think that anyone who understands how the game actually works can call it anything but bad. I want to mention that FF6 also punishes you for leveling up - and perhaps more so than FF8. Heck, Sabin uses Magic for his unique moves. Dat fuck man? Yet it is still ranked highly. I don't think FF8's only problem is the leveling system. FF8's problems are the MEH story, character design, and terrible limit breaks that are essentially unlimited. | ||
Sentenal
United States12398 Posts
FF6 has some wonky mechanics (vanish+doom, for instance), but it isn't as fundamentally corrupted as FF8 was. Unless I'm missing some key point here. | ||
WolfintheSheep
Canada14127 Posts
For basic gameplay, the biggest deal was a system that was more involved then selecting the strongest attack and watching the animation. Squall's attack, limit break interaction, GF button mashing, at least it was something. And for the more hardcore audience, there was a shit-ton of sidequests and hidden stuff you could explore. Plus triple triad. That made it awesome. Then again, I'm fairly biased when it comes to the older FFs and the whole combat system. Random encounter and turn-based was fine for its time when there were limitations on the systems, but now it's something that needs to die in a fire...right alongside QTE. | ||
Sentenal
United States12398 Posts
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WolfintheSheep
Canada14127 Posts
On December 07 2013 17:01 Sentenal wrote: What is "playing normally"? To me, playing normally is trying to beat the game as efficiently and easily as possible. I'm surprised anyone who understands junctioning would play the game differently (or "normally", whatever that is), unless you just wanted to artificially increase the difficulty on yourself. In which case, why not try to impose other silly restrictions on your playthrough? Your idea of normal play is what's usually referred to as being a munchkin, optimizing in a game that has no express reason for optimizing. It also requires in-depth knowledge of a game, or a step-by-step following of a detailed walkthrough, before you even touch the game for the first time. First (and mostly only times) I touched any Final Fantasy game I just dove straight in, figured out mechanics on the fly, missed more than half of the secret crap, played several areas under-leveled or over-leveled, but still beat them. FF8 included. | ||
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