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Final Fantasy General Thread - Page 41

Forum Index > General Games
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Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
December 01 2012 17:02 GMT
#801
Yolo guys, so I've recently discovered the FF speedrunning community on twitch. Currently showing FFIX by Caracarnvi who has the record for the international version. If you like this kinda stuff, you should check it out

http://www.twitch.tv/caracarnvi
Pufftrees
Profile Joined March 2009
2449 Posts
September 07 2013 03:40 GMT
#802
Got a nice emulation going of FF 4: The complete collection (for PSP)

This includes the interlude and then the afteryears... also included various bonus dungeons. I've beaten the original 4 but not this one, come watch! Only stopping for booty call or impending sleeep

http://www.twitch.tv/pufftrees
Chance favors the prepared mind.
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
September 07 2013 03:53 GMT
#803
I've been playing FFIX since I've never finished before in my childhood. The game still really gets a hold of me even after all these years. Sadly I just don't have the same amount of free time as I had before to play it =(.
jeeeeohn
Profile Blog Joined May 2011
United States1343 Posts
December 06 2013 02:41 GMT
#804
Hey yall, FFVIII just got released on Steam today!! Which took me by complete surprise because I had heard nothing about it. I can't wait to dig into the game again!

Also, if anyone wants to gift me a copy of FFIII for the DS (or trade for Disgaea, Fire Emblem: Sacred Stones, etc.), I'd appreciate it
If you can't jam with the best, then you have to slam with the rest.
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
December 06 2013 03:07 GMT
#805
I have a PS1 emulator on my computer, and I have FFVII, FFVIII and FFIX. Although I absolutely love FFVII (like most fans), I think FFIX is my favourite. The musics in the game are just perfect, I love the story, and the character development is much better than in FFVII, where the whole story is really centered around a few characters.

I've finished all three of them, and I have saved games pretty far into the story for each, but I always find myself starting over after I stop playing for a while. I enjoy the games way too much, especially FFIX. I'll be playing them my whole life, I'm sure of it, haha.
I like words.
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
Last Edited: 2013-12-06 03:17:15
December 06 2013 03:16 GMT
#806
FFVIII on steam? Is it a straight port, or did they do anything about the laughably horrendous mechanics of that game?
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50600 Posts
December 06 2013 03:27 GMT
#807
On December 06 2013 12:16 Sentenal wrote:
FFVIII on steam? Is it a straight port, or did they do anything about the laughably horrendous mechanics of that game?

I think its a straight port, so once again you can facepalm as much as squall does while playing the game.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Resilient
Profile Joined June 2010
United Kingdom1431 Posts
December 06 2013 06:56 GMT
#808
All while enjoying the ear diarrhea that is the MIDI music files they use once again.
Brett
Profile Blog Joined October 2002
Australia3822 Posts
Last Edited: 2013-12-06 07:34:38
December 06 2013 07:33 GMT
#809
Apparently there's an option in the steam version to always have 99 of each of the main 20 or so spells which might relieve the tedium of FFVIII's battle system somewhat. But yes, it uses midi music at this stage unless and until square patch it!

Hopefully they consider a port of FFIX next.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50600 Posts
December 06 2013 07:50 GMT
#810
nah fuck that I want an FF6 remake.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
December 06 2013 07:53 GMT
#811
It's a Steam port of the decade old original PC port. Just like FF7 was.

FF9 port won't come because it doesn't already exist. And making one would require actual work instead of cheap product milking.

Now...if they'd make a standalone Triple Triad game, that would be something I'd actually get excited about...
Average means I'm better than half of you.
Brett
Profile Blog Joined October 2002
Australia3822 Posts
December 06 2013 09:42 GMT
#812
On December 06 2013 16:50 BLinD-RawR wrote:
nah fuck that I want an FF6 remake.

http://www.kotaku.com.au/2013/12/final-fantasy-vi-on-mobile-isnt-looking-too-hot/

:S

I don't know that I want full remakes of the classics.... I think Square would feel compelled to get terrible voice actors in to wreck it all for us.
jeeeeohn
Profile Blog Joined May 2011
United States1343 Posts
December 06 2013 16:00 GMT
#813
Why all the hate for FFVIII's mechanics? I know it can grow tedious, but the magic draw system was pretty original, and the guardian forces were pretty cool, if a bit cumbersome. Definitely not the worst thing in the world, definitely not the best.

Also, that screenshot of FFVI mobile looks like an Advance Wars game.
If you can't jam with the best, then you have to slam with the rest.
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
December 06 2013 16:14 GMT
#814
FFVIII's system was pretty tedious.. You had to spend a significant amount of time drawing magic, pretty boring. You could also make magic though, but you needed to spend lots of money for that if I recall.

FFVIII is a good game, it simply has more drawbacks than FFVII and FFIX. Namely the magic system, and also the very convoluted story (and particularly the ending, running into a white screen for ten minutes anyone?). I liked the story personally, but it is quite complicated.
I like words.
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
Last Edited: 2013-12-06 23:38:42
December 06 2013 23:38 GMT
#815
On December 07 2013 01:00 jeeeeohn wrote:
Why all the hate for FFVIII's mechanics? I know it can grow tedious, but the magic draw system was pretty original, and the guardian forces were pretty cool, if a bit cumbersome. Definitely not the worst thing in the world, definitely not the best.

Also, that screenshot of FFVI mobile looks like an Advance Wars game.

Each of the different mechanics, by themselves, in a vacuum, aren't bad. For example, the concept of junctioning by itself is fine. The idea of enemies scaling with your level by itself is fine. The magic draw system is fine by itself. However, the combination of all these things and the way they work together turn the gameplay of FFVIII into a huge joke, making it a huge abomination that FF didn't top until FFXIII's gameplay. I shall explain.

First, lets start off with enemies. They all scale based on your level. So that means that if you are on a high level, so will your enemies. This was INTENDED to try and keep the game challenging throughout the entire thing. However, this also means that if your level is low, so will your enemies. With this idea firmly in our mind, let us move on to magic and junctioning.

Magic are basically a different type of item/equipment in this game, and like I said before, this concept by itself is fine. If you wanted to, you could sit in a single battle, and just draw draw draw, and get 99 of whatever sort of magic you are drawing. And then after you get your magic, you can junction magic onto you character's stats, to buff them. And since you can sit in battle just drawing magic until you reach the cap, you are going to have a ton of magic to junction onto your stats for huge buffs. And its worth noting here that enemies do not scale at all based on the amount you junction, although they do scale based on your level (as said above).

So, what sort of relationship do these concepts have?
1.) If you are on a low level, so are all the other enemies you fight
and
2.) You can freely draw magic from enemies to massively buff your stats.

This results in a system that encourages you to never level up, run from every single battle you are able to, and just junction magic to become incredibly powerful, relative to everything you actually do have to fight. You can beat FFVIII easily without having to get a double digit number in your character's level. I would go as far in saying that FFVIII PUNISHES you for winning battles and leveling up. After all, I can't think of a single good reason to ever want to level up. You get paid a fucking salary in FFVIII, so you don't even get gold for winning battles. There is just no point to it, unless you WANT to make the game more difficult. This process is even faster than the alternative "normal" way to play, since instead of grinding levels, you are only grinding for magic when you encounter a new spell, then running away.

I personally think it is rather pathetic that the card game in FFVIII is much funner and more interesting than the actual gameplay.

And as far as the story goes, I will say that I think FFVIII's story was rather bad, and I think the game has the worst cast of characters of any FF game I've ever played, however that is all just subjective, and I won't bother trying to argue about any of that. If you like the story/characters of the game, thats fine, everyone has their own sensibilities. But from a pure-gameplay point of view, I don't think that anyone who understands how the game actually works can call it anything but bad.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2013-12-07 06:17:30
December 07 2013 06:15 GMT
#816
On December 07 2013 08:38 Sentenal wrote:
Show nested quote +
On December 07 2013 01:00 jeeeeohn wrote:
Why all the hate for FFVIII's mechanics? I know it can grow tedious, but the magic draw system was pretty original, and the guardian forces were pretty cool, if a bit cumbersome. Definitely not the worst thing in the world, definitely not the best.

Also, that screenshot of FFVI mobile looks like an Advance Wars game.

Each of the different mechanics, by themselves, in a vacuum, aren't bad. For example, the concept of junctioning by itself is fine. The idea of enemies scaling with your level by itself is fine. The magic draw system is fine by itself. However, the combination of all these things and the way they work together turn the gameplay of FFVIII into a huge joke, making it a huge abomination that FF didn't top until FFXIII's gameplay. I shall explain.

First, lets start off with enemies. They all scale based on your level. So that means that if you are on a high level, so will your enemies. This was INTENDED to try and keep the game challenging throughout the entire thing. However, this also means that if your level is low, so will your enemies. With this idea firmly in our mind, let us move on to magic and junctioning.

Magic are basically a different type of item/equipment in this game, and like I said before, this concept by itself is fine. If you wanted to, you could sit in a single battle, and just draw draw draw, and get 99 of whatever sort of magic you are drawing. And then after you get your magic, you can junction magic onto you character's stats, to buff them. And since you can sit in battle just drawing magic until you reach the cap, you are going to have a ton of magic to junction onto your stats for huge buffs. And its worth noting here that enemies do not scale at all based on the amount you junction, although they do scale based on your level (as said above).

So, what sort of relationship do these concepts have?
1.) If you are on a low level, so are all the other enemies you fight
and
2.) You can freely draw magic from enemies to massively buff your stats.

This results in a system that encourages you to never level up, run from every single battle you are able to, and just junction magic to become incredibly powerful, relative to everything you actually do have to fight. You can beat FFVIII easily without having to get a double digit number in your character's level. I would go as far in saying that FFVIII PUNISHES you for winning battles and leveling up. After all, I can't think of a single good reason to ever want to level up. You get paid a fucking salary in FFVIII, so you don't even get gold for winning battles. There is just no point to it, unless you WANT to make the game more difficult. This process is even faster than the alternative "normal" way to play, since instead of grinding levels, you are only grinding for magic when you encounter a new spell, then running away.

I personally think it is rather pathetic that the card game in FFVIII is much funner and more interesting than the actual gameplay.

And as far as the story goes, I will say that I think FFVIII's story was rather bad, and I think the game has the worst cast of characters of any FF game I've ever played, however that is all just subjective, and I won't bother trying to argue about any of that. If you like the story/characters of the game, thats fine, everyone has their own sensibilities. But from a pure-gameplay point of view, I don't think that anyone who understands how the game actually works can call it anything but bad.


I want to mention that FF6 also punishes you for leveling up - and perhaps more so than FF8. Heck, Sabin uses Magic for his unique moves. Dat fuck man?

Yet it is still ranked highly. I don't think FF8's only problem is the leveling system. FF8's problems are the MEH story, character design, and terrible limit breaks that are essentially unlimited.
https://twitter.com/SufficientStats
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
December 07 2013 06:38 GMT
#817
Maybe I'm not as versed in FF6's mechanics as FF8's, but I don't see how its even in the same ballpark of bad as how FF8's mechanics are. For starters, enemies don't scale with you. Like take that dinosaur that casts Ultima on you in FF6, I forget its name. That thing is going to be at the same level, same HP, same spells no matter when you fight it, or what your party is like. If that was in FF8, and you never leveled, you could in theory fight it at level 1, where it would have significantly less HP, and probably no learned spells.

FF6 has some wonky mechanics (vanish+doom, for instance), but it isn't as fundamentally corrupted as FF8 was. Unless I'm missing some key point here.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
December 07 2013 07:25 GMT
#818
FF8 had a bunch of issues if you were trying to munchkin the game, but nothing that was actually an issue if you were just playing it normally. Plus a lot of it's mechanic quirks lend itself well for speed runs and such.

For basic gameplay, the biggest deal was a system that was more involved then selecting the strongest attack and watching the animation. Squall's attack, limit break interaction, GF button mashing, at least it was something. And for the more hardcore audience, there was a shit-ton of sidequests and hidden stuff you could explore.

Plus triple triad. That made it awesome.


Then again, I'm fairly biased when it comes to the older FFs and the whole combat system. Random encounter and turn-based was fine for its time when there were limitations on the systems, but now it's something that needs to die in a fire...right alongside QTE.
Average means I'm better than half of you.
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
December 07 2013 08:01 GMT
#819
What is "playing normally"? To me, playing normally is trying to beat the game as efficiently and easily as possible. I'm surprised anyone who understands junctioning would play the game differently (or "normally", whatever that is), unless you just wanted to artificially increase the difficulty on yourself. In which case, why not try to impose other silly restrictions on your playthrough?
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
December 07 2013 08:24 GMT
#820
On December 07 2013 17:01 Sentenal wrote:
What is "playing normally"? To me, playing normally is trying to beat the game as efficiently and easily as possible. I'm surprised anyone who understands junctioning would play the game differently (or "normally", whatever that is), unless you just wanted to artificially increase the difficulty on yourself. In which case, why not try to impose other silly restrictions on your playthrough?


Your idea of normal play is what's usually referred to as being a munchkin, optimizing in a game that has no express reason for optimizing. It also requires in-depth knowledge of a game, or a step-by-step following of a detailed walkthrough, before you even touch the game for the first time.

First (and mostly only times) I touched any Final Fantasy game I just dove straight in, figured out mechanics on the fly, missed more than half of the secret crap, played several areas under-leveled or over-leveled, but still beat them. FF8 included.
Average means I'm better than half of you.
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