The Witcher 2 - Page 25
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-Archangel-
Croatia7457 Posts
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Blackrobe
United States806 Posts
On May 18 2011 23:40 Brainiac wrote: Anyone here using not-the-best hardware ever? I've heard some people don't have issues with running this game on medium with worse specs than me. Weird but it might have something to do with a fact that I've formatted my computer more than 2 years ago and my disks are almost full + I use XP. I would like to have at least 1280x1024 on medium I guess with about 30-40 Fps. My specs: Core Duo 2.66 GHz GF 450 GTS 1 GB 3 GB RAM (4 but XP 32-bit sees only 3). Omg, it shouldn't suck that hard, especially considering the GFX (pretty new card, not high-end but still). Is my proc a bottleneck? Have no idea wtf is going on. Please share your results (you can use fraps to check FPS). I am currently using my oldest working PC that I built, at Ultra on 1920x1200 (but with UberSampling and SSAO off), at a constant 25fps. Smooth as butter. Specs: Core Duo 2.67GHz OCed to 3.21GHz EVGA 9800GTX+ OCed by about 10% (275 drivers) 4gb PC6400 RAM W7 (It also gets about 130FPS on SC2) | ||
Telcontar
United Kingdom16710 Posts
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Shagg
Finland825 Posts
On May 18 2011 23:48 Telcontar wrote: Is the Witcher 2 server down right now? I'm having trouble downloading the DLCs. same cant download the troll trouble dlc | ||
PepperoniPiZZa
Sierra Leone1660 Posts
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ZeaL.
United States5955 Posts
1) Use quen and roll around a lot. Quen mitigates so much damage its not even funny, its more useful to use quen in group combat and dodge instead of parrying as parrying keeps you immobile and lets you get surrounded. 2) Alternatively, you can use Axii to mind control 1 enemy which will keep 2-3 enemies occupied. You can then focus on the rest which gives you a lot more breathing room. 3) Use igni to finish off extremely weakened opponents in a mob that are hard to finish with a sword. 4) Drink your stupid potions before battle. It does make a difference. 5) DON'T GET SURROUNDED. Its like insta-death, constantly monitor your environment and your enemies. On hard, one enemy sneaking up behind you can kill you extremely quickly if you're not prepared. 6) Bombs and traps can actually make a pretty large difference. In Flotsam when you have to fight a bunch of nekkers a well placed bomb can make life much much easier. After playing through enough I'm having a lot of fun with the combat now, you just need to figure out a style that works. At first I didn't really think it was that similar to Batman: AA's system but after getting to know the combat system it does seem pretty similar. Edit: Oh yeah, for those having trouble in the prologue another tip is to take out the guys without shields first. They're a lot squishier and don't require parry/timing to hit them. Taking them out lets you focus on the shield guy which 1v1 is cake. | ||
Mordlikeafox
Ireland43 Posts
my swords are just gone.. not equipped and not in my inventory, I loaded up several saves from near where I was to back near the start of the game and none of them have my swords. Geralt won't do his rolling dodge either, if I double tap a he just runs sideways. I was playing it last night and it was fine, turned it off. Started it up a half hour ago and just fucked. I wanted to get stuck into this game over the week, but i'm too fucking annoyed now and too wary of more bugs like this to play through it all again up to this point. | ||
vyyye
Sweden3917 Posts
+ Show Spoiler + I can't understand you can´t see the correlation between you being new to the combat system, playing on Hard mode, and feeling restricted to use what you have found to be the most effective. If you find that strategy boring, then don't use it. Play it in another way. If you can´t, then the game is too hard, and you should lower the setting till you are better at the game. Once you master the game, you can play on hard without resorting to rolling around constantly in a long drawn fight. You want to have a skillful combat, and yet you employ a strategy, which means you need to roll around like an idiot. You don´t have to. Your basis of criticizing the combat system is your own fault. You somehow have the impression that the only tactic I ever used was rolling around. That's not the case, which makes your entire paragraph moot. For the fifth or so time, I simply found it to be the most effective strategy as it minimizes risk in favor of free damage. It's what I did to get a free clear in any encounter, due to laziness or what have you. Most fights I used the protective sign and jumped about from enemy to enemy, which was more fun though less effective from a risk standpoint. It shouldn't be the case, rolling around like a moron should not be risk free and result in free wins, only sacrificing some patience and time from the player side. Not once have I mentioned my skill level, how hard I deemed the game to be or anything similar. It's your assumptions clouding you, as you only read what you want to read. I have already asked you to play at a style where you utilize skill, which means using all the tools provided to you. I have also suggested you set the difficulty lower. As you progress using a more versatile style of play you will master these things, so it will come down to skill, and when you once again play in Hard mode, you will not need to resort to these things . That you don´t find the combat intuitive is something you have just added. As stated, I never once said I didn't try anything else. It's you, yet again, putting words in my mouth. But I presume lowering the difficulty will make it feel less clunky as well? ![]() Well the manual told you something that you seemed to miss from the tutorial(which I didn't, because I somehow knew that 'E' did one thing, because the tutorial told me). There is a correlation between you feeling the need to run around in circles, and you playing a game at too high a level in comparison to your current skill set. That you can't understand this fact after 6 tries is beyond me. You don't know my skill set. Why do you think you do? Part of the problem with the tutorial, as i did mention, was that the pop ups would fade rather quickly, thus why I missed it at first. That was a tutorial issue, not a combat one (clarifying, it seems it's necessary when breaking things down to some). Again, my skill set was never mentioned. Nor did I say I found the game to be too hard. You have to be quite adept at reading comprehension to completely miss the point this many times. The easiest way to clear the prologue is to use cheesy tactics that shouldn't work in the first place, thus the game encourages it. That's not good game design, and it's a fault in the combat. Not necessarily, but you feeling the need to do it, when you find it boring, is beyond me. If you don't need to, then don't. Here, "Promotes me using that, hitting two people a bit, rolling around not hitting anything for 20 sec, using that again and so forth.". I believe "promotes me using" and "I need this to complete the level" are separate. You just pulled out my first post to you, and now you talk about one that came later? Stick to the topic within the quote. If you play on hard, then there is no need to being held your hand by a tutorial. "If you play on hard it's okay if the tutorial is shit". The tutorial is shit on all difficulty levels, it's the same thing on normal. They can gimp every enemy to 1hp, the tutorial doesn't improve because of it. A lot of games have bad tutorials, I was surprised that CDProjekt made a worse one in W2 than in W1. And do you want me to disregard everything but the first post now? So your critique is imbalance of the signs? Oh, my, power imbalance on release day. If you find one approach boring, then don't use it. There are many ways to defeat enemies. You feel you need to roll around like an idiot, and fight for a long time to batter down your opponents using a long drawn strategy with rolling and traps. It's like every paragraph I have to explain to you what I didn't say and deny the garbage you're putting in my mouth. I felt like the game encouraged me to play it in a boring way, and I'd say that's bad game design. If it changes later on I don't know, which I did mention. If you could find an armor that made you invincible in the first ten minutes of the game that would also be a flaw, despite that players have the option to "not use it". Think man, think! Maybe you should just admit your initial statement was not thought through, instead of trying to defend it over 7 posts. No, but I do admit I am amazed at how poorly I must have phrased myself. I thought my first post was pretty clear, evidently it's very hard to grasp. Not once have I said I believed the difficulty was a problem, I was annoyed that the game encouraged players to use boring as shit tactics as it was completely risk free and well within the limits of the game, which I deemed to be a game design flaw (which might even out later on, as I even said in my first post). It felt less like playing against good enemies and more like I simply had to ask myself why I wouldn't abuse the AI some more, it's so easy after all. My last reply here, if you feel strongly enough keep repeating the same shit over and over send a PM my way On May 19 2011 00:01 PepperoniPiZZa wrote: I'm already having trouble in the first level. I can beat it but DAMN it sure takes a while for 9 enemies. Parry doesn't work the way I expected it to work and there's also no explanation about the spells. I wonder If I've chosen the wrong answer in the beginning and was sent to a more advanced chapter? Is there some kind of tutorial I've missed or am I just bad at RPGs? Did you pick anything but the first option when he asked you what happened? It's in chronological order. The first thing you do (other than the shit in the cellar) should be waking up with Triss and getting summoned to the King. | ||
unkkz
Norway2196 Posts
Other then that i like the whole left and right click stuff they've added, makes it alot more dynamic. And the controls are also clunky i agree with that aswell. | ||
Risen
United States7927 Posts
On May 19 2011 00:08 Mordlikeafox wrote: well, the game has completely bugged out for me near the end of chapter 1 my swords are just gone.. not equipped and not in my inventory, I loaded up several saves from near where I was to back near the start of the game and none of them have my swords. Geralt won't do his rolling dodge either, if I double tap a he just runs sideways. I was playing it last night and it was fine, turned it off. Started it up a half hour ago and just fucked. I wanted to get stuck into this game over the week, but i'm too fucking annoyed now and too wary of more bugs like this to play through it all again up to this point. LOL you likely lost them when you gave them to the guards outside Loredo's camp. All your weps should be in a chest right outside the gate to his house. I was confused for a while too when I died shortly after leaving him and loaded in with no weps. I was like wtf bug? Then realized my weps were in the chest right outside the gate to his house. | ||
Mordlikeafox
Ireland43 Posts
this is after loredos camp | ||
-Archangel-
Croatia7457 Posts
One thing you can be sure about the developers, they will fix all the bugs even if they give the whole redesigned game free to all who bought the initial version :D | ||
Drzil
United States26 Posts
Edit: I've exited the game and gone back in but that still doesn't help anything. | ||
WiljushkA
Serbia1416 Posts
On May 19 2011 01:11 -Archangel- wrote: The game probably has some savegame corruption bug. I seen a lot of games in the past with such problems. Tell them about it on the official forums and I am sure it will be one of the first things they fix. One thing you can be sure about the developers, they will fix all the bugs even if they give the whole redesigned game free to all who bought the initial version :D implying that the witcher enhanced edition was actually fixed :p i still had random crashes, bugs, and savegame corruptions even with the newest version. lost like 5 saves in the last playthrough of it. as for witcher 2, it crashes a lot, but quicksave and often autosaves help ease the pain. | ||
-Archangel-
Croatia7457 Posts
On May 19 2011 01:22 WiljushkA wrote: implying that the witcher enhanced edition was actually fixed :p i still had random crashes, bugs, and savegame corruptions even with the newest version. lost like 5 saves in the last playthrough of it. as for witcher 2, it crashes a lot, but quicksave and often autosaves help ease the pain. Only bug I remember from Enhanced Edition Witcher 1 was a graphical glitch with new ATI cards which is hardly their fault and it could be circumvented by turning off Bloom effects. I do not have Witcher 2 yet (it is on the way) but I believe the developers will fix all bugs. | ||
RA
Latvia791 Posts
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hugman
Sweden4644 Posts
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koppik
United States676 Posts
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Skilledblob
Germany3392 Posts
On May 19 2011 02:00 hugman wrote: I'm in A1 and I picked up the side quest to exterminate the Nekkers, but it's not on my map. do I need to explore the forest more before it shows up? those kill quests never show oyu the location. but rest assured you will meet them, because the other quests will make you run everywhere ![]() | ||
R3N
740 Posts
Edit: Nvm. Got it. | ||
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