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The Witcher 2 - Page 23

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snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
May 18 2011 08:36 GMT
#441
So instead of actually playing the game as soon as I got home, I thought I'd spend a couple hours doing the Geralt papercraft that came with the Digital Premium Edition instead.

Everyone, meet Black and White Geralt! Fear the monster slayer!

[image loading]

It's my first papercraft, and was pretty fun! I'm definitely going to do more, hopefully I can find somewhere to print colour next time...
Dracolich70
Profile Joined May 2011
Denmark3820 Posts
May 18 2011 08:49 GMT
#442
Awesome work, snotboogie.

Like the way you have put mental aspects amongst monetary.
LiangHao
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
May 18 2011 09:23 GMT
#443
On May 18 2011 17:49 Dracolich70 wrote:
Awesome work, snotboogie.

Like the way you have put mental aspects amongst monetary.


Got my money on my mind, homie.
vyyye
Profile Joined July 2010
Sweden3917 Posts
May 18 2011 09:27 GMT
#444
This game runs fantastically bad on my computer, which does suck in a way. Guess my 5770 wouldn't last me forever, and still, as long as I don't downscale textures it looks quite all right even on low. Some thoughts:

Tutorial was shit. Pure garbage. Hints didn't appear long enough and sometimes they didn't appear at all. I had to go open the manual to find out that E is my block key, and then I remembered from years back that you have to time the attacks to get real combos going (Witcher 1), I can't remember W2 ever telling me. It just said "Go kill these 4-5 guys". Also couldn't figure out how to level for a while, I think I just stopped paying attention to the hints by then though, so that's my fault.

While garbage from a learning perspective it's surprising how fast the game actually kicked off. It felt like a prologue and it bloody worked as a prologue. Other than the part you have to cheese by going to the left hallway (that part was stupid as fuck) it was really quite enjoyable. I liked the dialogue and most surprising of all: the voice acting. I fucking hated the Eng voice actor in W1, he either did a better job this time around or it's a new guy? Don't know, not complaining though.

Combat is kind of 'eh'. Playing on hard and disregarding that the game didn't tell me what to do the combat just isn't that fun so far. Most effective way to do anything is to roll around like an idiot and cheese by placing immobilizing traps. That said I never spent any experience points in the prologue, for all I know I might get a lot of interesting skills improving the combat. Oh and parry is stupidly useless, not found a single scenario where parry would be better than lolrolling. OH and if not traps the protective spell absorbs 2-3 hits completely, considering they take 50% of your health.. Yeah, I don't like the mechanic. Promotes me using that, hitting two people a bit, rolling around not hitting anything for 20 sec, using that again and so forth.

Dialogue seems good, there wasn't that much in the prologue but I liked what I saw. It does what Bioware tried to do in a way (you don't read his exact line) but does it far better, a "Very funny" can turn into quite a somber "Fuck you.", shit, I liked it. The general atmosphere works as well, hell, the whole tone of every conversation seems pretty spot on.
Duno man, shit's not perfect so far but I bloody loved the prologue. Hate myself for procrastinating all these assignments to hell and back.
Shinobi1982
Profile Joined January 2011
1605 Posts
May 18 2011 09:44 GMT
#445
Does anyone find it annoying that button configurations are not in-game? Or is it just me? I have not played W1 so I need my share of tweaking the bindings to my liking. Having to reload game every time I want to test something is annoying to say the least.

Sometimes the spell abilities are not reacting, you have the meter to cast the spell, you are mushing the button but it simply does not react. If you move a bit you are able to cast with no problems.

Also managed to find a glitch in the prison escape part. When I go to talk/calm down the snitch calling for guards when he sees me. I get stuck unable to move in any direction.

I'm running the game on medium-high quality @1080 and it looks and runs smoothly. The story is nice so far and overall I'm liking the game.
Train like an animal, eat like a horse, sleep like a baby, grow like a weed.
Dracolich70
Profile Joined May 2011
Denmark3820 Posts
May 18 2011 10:01 GMT
#446
On May 18 2011 18:23 snotboogie wrote:Got my money on my mind, homie.
That is what I figured. . Very clever, mate.
LiangHao
djcube
Profile Blog Joined July 2009
United States985 Posts
May 18 2011 10:10 GMT
#447
On May 18 2011 18:27 vyyye wrote:
This game runs fantastically bad on my computer, which does suck in a way. Guess my 5770 wouldn't last me forever, and still, as long as I don't downscale textures it looks quite all right even on low.
What settings are you playing at? I'd figure you could probably run on at least high. I'm using a 5750 and playing conservatively on medium at 1440x900 res (no lag).
Dracolich70
Profile Joined May 2011
Denmark3820 Posts
May 18 2011 10:12 GMT
#448
On May 18 2011 18:27 vyyye wrote:Combat is kind of 'eh'. Playing on hard and disregarding that the game didn't tell me what to do the combat just isn't that fun so far. Most effective way to do anything is to roll around like an idiot and cheese by placing immobilizing traps. That said I never spent any experience points in the prologue, for all I know I might get a lot of interesting skills improving the combat. Oh and parry is stupidly useless, not found a single scenario where parry would be better than lolrolling. OH and if not traps the protective spell absorbs 2-3 hits completely, considering they take 50% of your health.. Yeah, I don't like the mechanic. Promotes me using that, hitting two people a bit, rolling around not hitting anything for 20 sec, using that again and so forth.
Let me get this straight. You complain about the tutorial, and started off on Hard mode to learn a new fighting system, while you disregard several aspects involved within combat?
LiangHao
vyyye
Profile Joined July 2010
Sweden3917 Posts
Last Edited: 2011-05-18 10:25:58
May 18 2011 10:23 GMT
#449
On May 18 2011 19:10 djcube wrote:
Show nested quote +
On May 18 2011 18:27 vyyye wrote:
This game runs fantastically bad on my computer, which does suck in a way. Guess my 5770 wouldn't last me forever, and still, as long as I don't downscale textures it looks quite all right even on low.
What settings are you playing at? I'd figure you could probably run on at least high. I'm using a 5750 and playing conservatively on medium at 1440x900 res (no lag).

1920x1080 was unplayable even on low, so I had to notch it down to 1600x900. I presume it's the resolution making the difference? Don't know, but looking around forums it seems some specs can run it shit, while worse specs can run it maxed. A patch might help.


On May 18 2011 19:12 Dracolich70 wrote:
Show nested quote +
On May 18 2011 18:27 vyyye wrote:Combat is kind of 'eh'. Playing on hard and disregarding that the game didn't tell me what to do the combat just isn't that fun so far. Most effective way to do anything is to roll around like an idiot and cheese by placing immobilizing traps. That said I never spent any experience points in the prologue, for all I know I might get a lot of interesting skills improving the combat. Oh and parry is stupidly useless, not found a single scenario where parry would be better than lolrolling. OH and if not traps the protective spell absorbs 2-3 hits completely, considering they take 50% of your health.. Yeah, I don't like the mechanic. Promotes me using that, hitting two people a bit, rolling around not hitting anything for 20 sec, using that again and so forth.
Let me get this straight. You complain about the tutorial, and started off on Hard mode to learn a new fighting system, while you disregard several aspects involved within combat?

Difficulty doesn't affect the tutorial, it looks the same on normal and easy and it's still as shit. Just what aspects did I ignore? Is there yet another magical skill the game doesn't tell me about?
The combat felt like it was almost artificially difficult. I could cheese it and clear everything with no problems, without cheesing I simply risked dying in two hits. I don't think CDProjekt intended for me to run around like an idiot 90% of the fight.

The problem wasn't the difficulty, it was the combat and the lackluster tutorial.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
May 18 2011 10:27 GMT
#450
quick question. will i be lost playing witcher 2 without playing the 1st one? should I play the 1st one before I try number 2?
vyyye
Profile Joined July 2010
Sweden3917 Posts
Last Edited: 2011-05-18 10:34:03
May 18 2011 10:32 GMT
#451
On May 18 2011 19:27 Golgotha wrote:
quick question. will i be lost playing witcher 2 without playing the 1st one? should I play the 1st one before I try number 2?

From what I saw the prologue does a pretty good job of explaining the basics, it feels like you're playing a game in a new universe, not necessarily like you're playing a direct sequel. I only played a tiny bit of Witcher 1 and I don't feel lost (only played the prologue). It's not like if you jumped right into HL2 Ep1 without playing HL2.

Decisions and such made in W1 will transfer over to W2 though. I have no idea to what extent, but that might be one reason to play through W1.
And W1 is also considered to be one of the best RPGs this decade by many, I didn't like it personally but the fanbase sure sees something in it.
Merany
Profile Blog Joined February 2011
France890 Posts
Last Edited: 2011-05-18 10:35:43
May 18 2011 10:32 GMT
#452
On May 18 2011 19:27 Golgotha wrote:
quick question. will i be lost playing witcher 2 without playing the 1st one? should I play the 1st one before I try number 2?


Did not play the first one (not enough time to complete it before the release of the TW2) so I just sploiled myself the storyline of TW1 (google it, there are Wikis that detail everything quite well) and so far, there are a few things not clear but overall it's understandable and I enjoy the plot nonetheless
Dracolich70
Profile Joined May 2011
Denmark3820 Posts
Last Edited: 2011-05-18 11:03:32
May 18 2011 10:48 GMT
#453
On May 18 2011 18:27 vyyye wrote:Difficulty doesn't affect the tutorial, it looks the same on normal and easy and it's still as shit. Just what aspects did I ignore? Is there yet another magical skill the game doesn't tell me about?
The combat felt like it was almost artificially difficult. I could cheese it and clear everything with no problems, without cheesing I simply risked dying in two hits. I don't think CDProjekt intended for me to run around like an idiot 90% of the fight.

The problem wasn't the difficulty, it was the combat and the lackluster tutorial.
Learning a new fighting system in an environment that is suited for a veteran of the system, furthered in the lack of a strong tutorial, does not seem like a good idea. That was my point.

edit: You don't use the experience points, you don't integrate parry, and you seemingly stick to a, in your own words, "roll around like an idiot and cheese by placing immobilizing traps", which leads to believe that you don't use any other signs. This might be very effective for you at your current skill level, but you will never learn nor utilize the potential of the combat system, nor have any fun doing it.

Flip the pages and you will find helpful tips on combat from various players/users.


LiangHao
vyyye
Profile Joined July 2010
Sweden3917 Posts
Last Edited: 2011-05-18 11:12:41
May 18 2011 11:09 GMT
#454
On May 18 2011 19:48 Dracolich70 wrote:
Show nested quote +
On May 18 2011 18:27 vyyye wrote:Difficulty doesn't affect the tutorial, it looks the same on normal and easy and it's still as shit. Just what aspects did I ignore? Is there yet another magical skill the game doesn't tell me about?
The combat felt like it was almost artificially difficult. I could cheese it and clear everything with no problems, without cheesing I simply risked dying in two hits. I don't think CDProjekt intended for me to run around like an idiot 90% of the fight.

The problem wasn't the difficulty, it was the combat and the lackluster tutorial.
Learning a new fighting system in an environment that is suited for a veteran of the system, furthered in the lack of a strong tutorial, does not seem like a good idea. That was my point.

You don't use the experience points, you don't integrate parry, and you seemingly stick to a, in your own words, "roll around like an idiot and cheese by placing immobilizing traps", which leads to believe that you don't you any other signs. This might be very effective for you at your current skill level, but you will never learn nor utilize the potential of the combat system.

Flip the pages and you will find helpful tips on combat from various players/users.



Yeah, experience points was my own fault. I could've just opened the manual but somehow assumed it would unlock after the prologue for some bizarre reason. Not like it would change *that* much though, three of the trees are locked and it didn't look like I would get any major changes to combat in the prologue (throwing daggers is an exception). Giving me +vitality gives me +vitality, it doesn't change the mechanics behind the combat.

Not big on out of context quoting either, not sure why you are. Did I not say I simply found it to be the most effective way? When did I ever say I never used any other sign? If you take one sentence out of random paragraphs and make wild assumptions you will make a few faulty ones, it's worth keeping in mind.

All it does is offer me a skill less, easy way out of the combat scenarios (at least with regular enemies). As for the parry I either use the semi-clunky parry to deflect one blow, or I roll out of the way to potentially dodge several while being able to finish the roll behind my enemies, why would I parry?
Only downside to cheesing it is that it takes longer. Playing safe isn't fun when playing safe means you simply abuse the AI.

Edit: Not speaking for all of the game, strictly the prologue. I'm quite confident that the combat will get better as I level, the prologue simply did a terrible job portraying it in my opinion.
RudePlague
Profile Blog Joined March 2011
Great Britain113 Posts
May 18 2011 11:12 GMT
#455
On May 18 2011 19:32 vyyye wrote:
Decisions and such made in W1 will transfer over to W2 though. I have no idea to what extent, but that might be one reason to play through W1.
And W1 is also considered to be one of the best RPGs this decade by many, I didn't like it personally but the fanbase sure sees something in it.


With regards to decisions carrying over, for the very start of the game I'm pretty disappointed, in that at the end of the last game Triss would hardly speak to me, I imported my save and woke up in bed with her, and another character was really annoyed with me as I remember and he now seems buddy buddy again now he's shown up.

Will see how it follows on, but so far I don't think you've missed too much without importing/will be too far behind if you haven't played the first game.

Though you should play it, because it's awesome.


Kind of hinted at it already, as have others, but the tutorial is DIRE.

I expected that if they make you play a tutorial section it wouldn't require you to have read the help/manual to not die constantly/know what to do.

So note to anyone who's starting out and having problems:

1. Read the in game help/guides (it's under J I think).

2. If you aren't going to do that:

Know that CTRL lets you change your spells, they are really useful, the fire one it sets as default is bad.

Also CTRL -> Meditate when not in combat lets you use potions which are really powerful.

Pressing C or using CTRL to navigate to the character panel lets you spend you points when you level up. If there is a small + sign next your health bar you've leveled up, it doesn't seem to always flash up any text to tell you that you have so it's easy to miss.

Applecakes
Profile Joined September 2010
Australia319 Posts
Last Edited: 2011-05-18 11:15:09
May 18 2011 11:14 GMT
#456
whoops. how do you delete accidental posts?
Dracolich70
Profile Joined May 2011
Denmark3820 Posts
May 18 2011 11:32 GMT
#457
On May 18 2011 20:09 vyyye wrote:Yeah, experience points was my own fault. I could've just opened the manual but somehow assumed it would unlock after the prologue for some bizarre reason. Not like it would change *that* much though, three of the trees are locked and it didn't look like I would get any major changes to combat in the prologue (throwing daggers is an exception). Giving me +vitality gives me +vitality, it doesn't change the mechanics behind the combat.
You acknowledge that the tutorial is insufficient for you, while you play in a mode that is suited for veteran players.

Not big on out of context quoting either, not sure why you are. Did I not say I simply found it to be the most effective way? When did I ever say I never used any other sign? If you take one sentence out of random paragraphs and make wild assumptions you will make a few faulty ones, it's worth keeping in mind.

All it does is offer me a skill less, easy way out of the combat scenarios (at least with regular enemies). As for the parry I either use the semi-clunky parry to deflect one blow, or I roll out of the way to potentially dodge several while being able to finish the roll behind my enemies, why would I parry?
Only downside to cheesing it is that it takes longer. Playing safe isn't fun when playing safe means you simply abuse the AI.

Edit: Not speaking for all of the game, strictly the prologue. I'm quite confident that the combat will get better as I level, the prologue simply did a terrible job portraying it in my opinion.
It is not out of context to add what you found worked best for you. And since this is the information you have given about your working strategy, along with other things mentioned, there is no other indication than the one I make. And most importantly, you don't have any fun doing it.

Tune down the difficulty. And when you are a veteran of the fighting system you can play at the prober level, and have fun doing it, even in prologue.

LiangHao
sadyque
Profile Joined April 2010
Romania251 Posts
May 18 2011 11:39 GMT
#458
Seems that if you read the tutorial journal entries you can learn a lot of stuff :D. After 3 hours of play i finally read the journal to find out that you can improve ur talents using mutagens and the stupid weapon/armor enhancements can only be placed in armor/weapons with slots . I lost a damn half hour trying to use those stupid enhancements
60 bucks? But it has Kerrigans Boobs in three god damn dimensions. Do you know how long i have waited for this?
Skilledblob
Profile Joined April 2011
Germany3392 Posts
Last Edited: 2011-05-18 11:48:38
May 18 2011 11:47 GMT
#459
gotta love all the comments here by people who dont bother reading the manual

so far the only annoying part that I experienced is the clunky controls. I hope they will fix that and everything will be cool
incifan
Profile Joined September 2010
Germany138 Posts
May 18 2011 11:47 GMT
#460
On May 18 2011 20:32 Dracolich70 wrote:

Tune down the difficulty. And when you are a veteran of the fighting system you can play at the prober level, and have fun doing it, even in prologue.



Well, then tell me how to fight groups without lolrolling around all the time and only attack with the shield on or spam fire/traps? dominating one of them is really weak and the stun does not last long enough to make it viable.

No matter what difficulty I put (tried hard/normal so far) you do not have time to experiment facing multiple foes. And as already said, the fights are not hard, but it feels like exploiting the AI which takes away from the gaming experience.
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