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On May 18 2011 20:32 Dracolich70 wrote:Show nested quote +On May 18 2011 20:09 vyyye wrote:Yeah, experience points was my own fault. I could've just opened the manual but somehow assumed it would unlock after the prologue for some bizarre reason. Not like it would change *that* much though, three of the trees are locked and it didn't look like I would get any major changes to combat in the prologue (throwing daggers is an exception). Giving me +vitality gives me +vitality, it doesn't change the mechanics behind the combat. You acknowledge that the tutorial is insufficient for you, while you play in a mode that is suited for veteran players. Show nested quote +Not big on out of context quoting either, not sure why you are. Did I not say I simply found it to be the most effective way? When did I ever say I never used any other sign? If you take one sentence out of random paragraphs and make wild assumptions you will make a few faulty ones, it's worth keeping in mind.
All it does is offer me a skill less, easy way out of the combat scenarios (at least with regular enemies). As for the parry I either use the semi-clunky parry to deflect one blow, or I roll out of the way to potentially dodge several while being able to finish the roll behind my enemies, why would I parry? Only downside to cheesing it is that it takes longer. Playing safe isn't fun when playing safe means you simply abuse the AI.
Edit: Not speaking for all of the game, strictly the prologue. I'm quite confident that the combat will get better as I level, the prologue simply did a terrible job portraying it in my opinion. It is not out of context to add what you found worked best for you. And since this is the information you have given about your working strategy, along with other things mentioned, there is no other indication than the one I make. And most importantly, you don't have any fun doing it. Tune down the difficulty. And when you are a veteran of the fighting system you can play at the prober level, and have fun doing it, even in prologue. God, what are you getting at? The tutorial didn't give all the necessary information to play the game. The tutorial won't give me more information at other difficulty levels. The information given in the tutorial is incomplete, period.
You're somehow explaining flaws in game design with ideas that are completely irrelevant. Giving enemies less damage and less armor doesn't provide the player with more information. If I turned it down to easy the same strategies would provide minimal risk (unless the difficulty reduces the AI level as well).
You might as well be praising the lack of tutorial of Dwarf Fortress, as an expert of the game won't have a problem understanding the game anyhow. Frankly you haven't really responded beyond "Turn down the difficulty" and "You have this tool it can be used". No shit, Sherlock, doesn't mean it's useful.
On May 18 2011 20:47 Skilledblob wrote:gotta love all the comments here by people who dont bother reading the manual  Why provide a tutorial if you expect the player to read the manual beforehand anyway? The game tells me that I can move with WASD, then it throws me against 5 enemies saying I can hit them with left and right click. I never had to resort to the manual in the original game, everything was laid out in game. It described the combo system and each stance was explained thoroughly. Considering there aren't even stances in Witcher 2 I fail to see why they couldn't do the same explanations they did in Witcher 1.
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The whole problem is that you blame and criticize the fighting system for the lack of tutorial that educates you - and all the while you play at such a high difficulty where it is hard to perform as a rookie of the game.
It is okay, that you think the tutorial in itself is insufficient.
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There was no tutorial or manual needed for The Witcher 2 really, I didn't even read any of those tooltip popups and i had no trouble whatsoever realizing rune controls or basic gameplay or leveling. I have no idea what you're complaining about, who cares if there's a real tutorial or not when you can learn the game by just walking around for a few minutes?
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I also find it funny that a person puts the game on Hard and then complains when the game is actually, gasp.. Hard. Oh the horror, how dare they do that to You, the average gamer...
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Anyone else getting horrible model/texture pop-up issues? I set the LOD distance to maximum but shit still pops up only a few meters before I get to it sometimes.
I've got an AMD II X4 955 CPU, Win 7 32-bit, HD4890 1GB and 4G of RAM. Help please 
And I've got the most up to date drivers.
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On May 18 2011 21:01 -Archangel- wrote: I also find it funny that a person puts the game on Hard and then complains when the game is actually, gasp.. Hard. Oh the horror, how dare they do that to You, the average gamer... Please point out where I mentioned the difficulty of the game being a problem. I'd love to hear it. Else it's as if you responded without reading any posts, and that's quite silly, don't you think?
On May 18 2011 20:58 Dracolich70 wrote: The whole problem is that you blame and criticize the fighting system for the lack of tutorial that educates you - and all the while you play at such a high difficulty where it is hard to perform as a rookie of the game.
It is okay, that you think the tutorial in itself is insufficient. Nope. I criticized the fighting system for being unintuitive and uninteresting, which was my initial impression. I criticized the tutorial for being plain bad, especially compared to Witcher 1. I never mentioned the difficulty itself, only the information presented which was a downgrade from the previous game.
Again, I made it clear this was purely based on playing the prologue and I was not speaking for the rest of the game.
Tutorial was shit. Pure garbage. Hints didn't appear long enough and sometimes they didn't appear at all. I had to go open the manual to find out that E is my block key, and then I remembered from years back that you have to time the attacks to get real combos going (Witcher 1), I can't remember W2 ever telling me. It just said "Go kill these 4-5 guys". Also couldn't figure out how to level for a while, I think I just stopped paying attention to the hints by then though, so that's my fault.
Combat is kind of 'eh'. Playing on hard and disregarding that the game didn't tell me what to do the combat just isn't that fun so far. Most effective way to do anything is to roll around like an idiot and cheese by placing immobilizing traps. That said I never spent any experience points in the prologue, for all I know I might get a lot of interesting skills improving the combat. Oh and parry is stupidly useless, not found a single scenario where parry would be better than lolrolling. OH and if not traps the protective spell absorbs 2-3 hits completely, considering they take 50% of your health.. Yeah, I don't like the mechanic. Promotes me using that, hitting two people a bit, rolling around not hitting anything for 20 sec, using that again and so forth.
Here's your reply
Let me get this straight. You complain about the tutorial, and started off on Hard mode to learn a new fighting system, while you disregard several aspects involved within combat? Notice how the response barely correlates to the initial post?
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I agree with the tutorial being shit, but I don't think the combat is bad at all. It's really hard and frustrating during the prologue when you die to 2 hits but once you get some extra health and better weapons/armor it gets much more satisfying. Parry gets better once you use some points in character development, so you can parry from all sides.
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With incoming patches, combat will get better. Even now it is great. Just some minor issues with block and camera. Sometimes, I cannot hit any target due to the camera angle.
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Just got this game. Pretty awesome so far. Wish I had a better video card so I could run it on ultra though 
The combat is awesome too. Way better than almost any RPG I played, I really enjoy the live aspect of it. Don't know how/why people are complaining about it so much.
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Please point out where I mentioned the difficulty of the game being a problem. I'd love to hear it. Else it's as if you responded without reading any posts, and that's quite silly, don't you think? "Combat is kind of 'eh'. Playing on hard and disregarding that the game didn't tell me what to do the combat just isn't that fun so far. Most effective way to do anything is to roll around like an idiot and cheese by placing immobilizing traps". You criticize the tutorial for not educating you to play the game in a optimal way, and then find combat - no fun, and feel you need to roll around like an idiot, placing traps. You provide the info that you play on Hard mode, and you also confirm you didn't get educated in how to play the game, and the whole experience feels restricted, and is reluctant to look in the manual for education on how to get better.
Nope. I criticized the fighting system for being unintuitive and uninteresting, which was my initial impression. I criticized the tutorial for being plain bad, especially compared to Witcher 1. I never mentioned the difficulty itself, only the information presented which was a downgrade from the previous game.
Again, I made it clear this was purely based on playing the prologue and I was not speaking for the rest of the game. "Most effective way to do anything is to roll around like an idiot and cheese by placing immobilizing traps". Here you state that you need to roll around to be efficient. You have already provided the information that you didn´t get educated from the tutorial.
Tutorial was shit. Pure garbage. Hints didn't appear long enough and sometimes they didn't appear at all. I had to go open the manual to find out that E is my block key, and then I remembered from years back that you have to time the attacks to get real combos going (Witcher 1), I can't remember W2 ever telling me. It just said "Go kill these 4-5 guys". Also couldn't figure out how to level for a while, I think I just stopped paying attention to the hints by then though, so that's my fault.
Combat is kind of 'eh'. Playing on hard and disregarding that the game didn't tell me what to do the combat just isn't that fun so far. Most effective way to do anything is to roll around like an idiot and cheese by placing immobilizing traps. That said I never spent any experience points in the prologue, for all I know I might get a lot of interesting skills improving the combat. Oh and parry is stupidly useless, not found a single scenario where parry would be better than lolrolling. OH and if not traps the protective spell absorbs 2-3 hits completely, considering they take 50% of your health.. Yeah, I don't like the mechanic. Promotes me using that, hitting two people a bit, rolling around not hitting anything for 20 sec, using that again and so forth.
Here's your reply
"Let me get this straight. You complain about the tutorial, and started off on Hard mode to learn a new fighting system, while you disregard several aspects involved within combat? Notice how the response barely correlates to the initial post? I quoted "Combat is kind...", because of your critique of combat, on the background of you not getting educated in the tutorial.
I didn't quote your critique of the tutorial. This should tell you something.
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Anyone know how to use mutagens and armor enchantments ?
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Mutagens need abilities with upgrade slots (you get them later I guess, don't have any yet myself either), and for armor enchantments you need armor with upgrade slots. When you get that first armor enchantment in the prologue, you should have a chest piece that has upgrade slots.
You use the armor enchantments by drag&drop-ing them on the piece of armor that you'd like to upgrade btw.
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You criticize the tutorial for not educating you to play the game in a optimal way, and then find combat - because of it - no fun, and feel you need to roll around like an idiot, placing traps. You provide the info that you play on Hard mode, and you also confirm you didn't get educated in how to play the game, and the whole experience feels restricted, and is reluctant to look in the manual for education on how to get better. Not really, no. The lack of education and the combat are two separate points. I disliked how the game threw you into the combat without a proper tutorial, no questions there, but that could be rectified by going online and googling strategies/opening the manual and taking some time off to read it. Simply found it odd that it didn't tell you in game, it did in Witcher 1 after all. It's a flaw, not a major one and I wouldn't remove .1 points from the game because of it. Still, a flaw.
As for the combat it's not the lack of education that made me dislike the combat, it's the combat itself. I did end up reading about it and figuring out how to work it, that's all fine and dandy but the most effective strategy still boiled down to cheese. A good combat system should base it on player's skill, not on how much time he fancies running around in circles. And again, I believe this changes when you start getting more skills and developing Geralt. Just didn't work out very well in the prologue.
The manual doesn't really say jack shit that a tutorial couldn't tell you. Me not enjoying the combat in the prologue has nothing to do with what it says in the manual. Really, have a look for yourself. What is that valuable information the manual provides about the combat (beyond hotkeys)? Again, I disliked the system itself as it was presented in the prologue. Not the difficulty. I'm fine with replaying a level 52 times because of my own incompetence, spending unnecessary amount of time running in circles.. not so much.
"Most effective way to do anything is to roll around like an idiot and cheese by placing immobilizing traps". Here you state that you need to roll around to be efficient. You have already provided the information that you didn´t get educated from the tutorial. Huh? Are you saying the fact that I believe rolling around is the most efficient way of dealing with enemies means I didn't understand the tutorial? I think I'm completely misinterpreting this though.
I didn't quote your critique of the tutorial. This should tell you something.
No, but as you mentioned yourself you keep bringing up the manual and tutorial (or "lack of education) as a basis for why I didn't enjoy the combat. Fact of the matter is that I simply didn't enjoy how it was presented in the prologue. It's like it tries to be Batman: AA but simply ends up being a clunkier and less intuitive version of it and the game rewards players doing risk free (and in turn boring) strategies in the prologue.
At the basic level some signs are simply 200% better than others. Why use Ignis when the Aard sign immobilizes AND let's me do more damage, while the trap one does what Aard does but even more effective. It's not like I have to come up with a strategy for the traps either, the AI will see me put it down and run straight at me, in turn getting caught and letting me get 3-4 free hits.
Again, I'm sure this will change once swordsmanship is improved and signs are upgraded. About the third time I say that, first post was simply my first impressions of the game, purely based on playing through the prologue. II feel like I'm repeating myself here, as do you I presume. I doubt we'll reach any agreement and we're just shitting up the thread at this point.
On May 18 2011 22:17 absalom86 wrote: Anyone know how to use mutagens and armor enchantments ? Had the manual open:
"Mutagens can be acquired in two ways: you can loot one from a defeated enemy or you can create one as a byproduct of alchemy. To undergo mutation, enter meditation, and then select the „Character” option and find an ability that has a mutagen slot. The mutation cannot be reversed."
"In time, you will find armor and sword upgrades, allowing you to improve the qualities of these items. You can only upgrade those items that contain slots for runes and enhancements. When you own such a sword or armor and an upgrade, enter the equipment panel and drag the upgrade in question to a chosen item – it will be upgraded. You cannot undo an upgrade."
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I see lots of people mentioning upcoming patches for the game. Do we have any information yet on how often CdProjekt plan to realease them and what they may modify ?
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Vyye why dont u just play easy and just enjoy the game instead of playing hard and complaining?
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From what i've read, there is no use for me to buy the game with my single core Pentium 4 and radeon 5570 right?
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Any1 able to download the troll trouble dlc? I only get server error looping ;(
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On May 18 2011 22:28 vyyye wrote:Not really, no. The lack of education and the combat are two separate points. I disliked how the game threw you into the combat without a proper tutorial, no questions there, but that could be rectified by going online and googling strategies/opening the manual and taking some time off to read it. Simply found it odd that it didn't tell you in game, it did in Witcher 1 after all. It's a flaw, not a major one and I wouldn't remove .1 points from the game because of it. Still, a flaw.
As for the combat it's not the lack of education that made me dislike the combat, it's the combat itself. I did end up reading about it and figuring out how to work it, that's all fine and dandy but the most effective strategy still boiled down to cheese. A good combat system should base it on player's skill, not on how much time he fancies running around in circles. And again, I believe this changes when you start getting more skills and developing Geralt. Just didn't work out very well in the prologue. I can't understand you can´t see the correlation between you being new to the combat system, playing on Hard mode, and feeling restricted to use what you have found to be the most effective. If you find that strategy boring, then don't use it. Play it in another way. If you can´t, then the game is too hard, and you should lower the setting till you are better at the game. Once you master the game, you can play on hard without resorting to rolling around constantly in a long drawn fight. You want to have a skillful combat, and yet you employ a strategy, which means you need to roll around like an idiot. You don´t have to. Your basis of criticizing the combat system is your own fault.
I have already asked you to play at a style where you utilize skill, which means using all the tools provided to you. I have also suggested you set the difficulty lower. As you progress using a more versatile style of play you will master these things, so it will come down to skill, and when you once again play in Hard mode, you will not need to resort to these things . That you don´t find the combat intuitive is something you have just added.
The manual doesn't really say jack shit that a tutorial couldn't tell you. Me not enjoying the combat in the prologue has nothing to do with what it says in the manual. Really, have a look for yourself. What is that valuable information the manual provides about the combat (beyond hotkeys)? Again, I disliked the system itself as it was presented in the prologue. Not the difficulty. I'm fine with replaying a level 52 times because of my own incompetence, spending unnecessary amount of time running in circles.. not so much. Well the manual told you something that you seemed to miss from the tutorial(which I didn't, because I somehow knew that 'E' did one thing, because the tutorial told me).
There is a correlation between you feeling the need to run around in circles, and you playing a game at too high a level in comparison to your current skill set. That you can't understand this fact after 6 tries is beyond me.
Huh? Are you saying the fact that I believe rolling around is the most efficient way of dealing with enemies means I didn't understand the tutorial? I think I'm completely misinterpreting this though. Not necessarily, but you feeling the need to do it, when you find it boring, is beyond me. If you don't need to, then don't.
No, but as you mentioned yourself you keep bringing up the manual and tutorial (or "lack of education) as a basis for why I didn't enjoy the combat. Fact of the matter is that I simply didn't enjoy how it was presented in the prologue. It's like it tries to be Batman: AA but simply ends up being a clunkier and less intuitive version of it and the game rewards players doing risk free (and in turn boring) strategies in the prologue. You just pulled out my first post to you, and now you talk about one that came later? Stick to the topic within the quote.
If you play on hard, then there is no need to being held your hand by a tutorial.
At the basic level some signs are simply 200% better than others. Why use Ignis when the Aard sign immobilizes AND let's me do more damage, while the trap one does what Aard does but even more effective. It's not like I have to come up with a strategy for the traps either, the AI will see me put it down and run straight at me, in turn getting caught and letting me get 3-4 free hits. So your critique is imbalance of the signs? Oh, my, power imbalance on release day. If you find one approach boring, then don't use it. There are many ways to defeat enemies. You feel you need to roll around like an idiot, and fight for a long time to batter down your opponents using a long drawn strategy with rolling and traps.
Again, I'm sure this will change once swordsmanship is improved and signs are upgraded. About the third time I say that, first post was simply my first impressions of the game, purely based on playing through the prologue. II feel like I'm repeating myself here, as do you I presume. I doubt we'll reach any agreement and we're just shitting up the thread at this point. Maybe you should just admit your initial statement was not thought through, instead of trying to defend it over 7 posts.
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On May 18 2011 22:58 acidfreak wrote:From what i've read, there is no use for me to buy the game with my single core Pentium 4 and radeon 5570 right?  Lol. I could not even run Sc2 properly on low setting when I had a similar comp (in very early beta). No way you will be able to play witcher 2, mostly because of the CPU.
Oh and, @Dracolich70: Why are you wasting so much of you time on this kid. He just does not get it. I bet in Sc2 he was complaining how MMM is imba while he was still in bronze league. It is that same mindset.
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Anyone here using not-the-best hardware ever? I've heard some people don't have issues with running this game on medium with worse specs than me. Weird but it might have something to do with a fact that I've formatted my computer more than 2 years ago and my disks are almost full + I use XP. I would like to have at least 1280x1024 on medium I guess with about 30-40 Fps. My specs: Core Duo 2.66 GHz GF 450 GTS 1 GB 3 GB RAM (4 but XP 32-bit sees only 3).
Omg, it shouldn't suck that hard, especially considering the GFX (pretty new card, not high-end but still). Is my proc a bottleneck? Have no idea wtf is going on. Please share your results (you can use fraps to check FPS).
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