On November 16 2011 11:42 Shivaz wrote: is it just me or are the shadows in this game just bad. this is on high settings (i am running 8xAA, 8xAF, high everything with object distance detail on ultra) , i tried ultra shadows no noticeable difference. + Show Spoiler +
and as the lighting source moves the shadows moves with it but its blocky kinda annoying.
the shadows are known to be bad, but IIRC there's a few preferences.ini fixes that can make it look much better (look around on skyrimnexus).
On November 16 2011 13:58 FreezingAssassin wrote: Wow, i thought you guys were just exaggerating a bit when you said smithing iron daggers is quick way to level but Holy Shit. Its not just quick, its extremely incredibly fast its retarded! I went like 30 levels in like 20 minutes... haha I love it! Glass soon, then dragon armor
Where does one find unlimited amounts of iron ingots to do such a thing? At rare armors now by making dwarf metal ingots or w.e
I got mine by making a good fast-travel route through the world, going to all the blacksmiths and buying them out and noting where I can steal some that they have laying around.
The Blacksmith in Solitude is the best, I think I stole around 30 ingots there every time they spawned. But it takes about 2 ingame days for a Blacksmith to restock on Iron, they usually have 17-35 from what I've gathered.
Also, if you're stealing from houses, make sure to wear your sneaking gear, because if you're looking to do this fast, waiting for them to be out of the house may take a while.
I'm playing as a dude who don't steal shit...Guess I'll continue to roll through that one hugass dwarven mine, melting down dwarf metal, and buying all the iron ingots that the shop dudes have.
You can also mine iron ore up really fast as well at the many different iron mines. Usually one pass yeilds about 30-50 iron ore and 1 iron ore = 1 iron ingot unlike some of the higher level metals. I started a brand new char today and hit lvl 20 ( 100 smithing) in about 3 hours just doing smithing/mining. Only had to buy a little bit of ore and leather. Seems to be a great way to kick start any new toon both for the exp and the gold you get from crafting the higher level stuff, even if it is going to be a spell caster.
On November 16 2011 13:54 Zelniq wrote: been playing Skyrim for many many hours (is there a way to view hours played?) and just learned that you can show quest objectives on map / it'll scroll to it
Check the time on your saves or the time on Steam if you got it that way.
On November 16 2011 14:14 Synk wrote: You can also mine iron ore up really fast as well at the many different iron mines. Usually one pass yeilds about 30-50 iron ore and 1 iron ore = 1 iron ingot unlike some of the higher level metals. I started a brand new char today and hit lvl 20 ( 100 smithing) in about 3 hours just doing smithing/mining. Only had to buy a little bit of ore and leather. Seems to be a great way to kick start any new toon both for the exp and the gold you get from crafting the higher level stuff, even if it is going to be a spell caster.
locations? feel like I haven't found many. All the mines I've seen have like 1 patch that gets mined out.
I kickstarted my archer by buying Archery Training from the elf guy in the first village and then pickpocketing the money back from him. I'd just about gain a level every time I trained/picked, and eventually getting the Orcish bow from the inkeeper's wife.
Also for aspiring smiths: I'd avoid learning elven/advanced/glass smithing and IMO only get dragon smithing if you're going to be using Sneak a lot, as it's the best light armor.
Enchanting is great to invest in, although I didn't have enough points for Alchemy. Between the points I have into Pickpocketing/Sneak/Archery/Smithing/Enchanting, I didn't have a whole lot left over for Alchemy, although I may still be able to do the alchemy<>enchanting potion buff loop, it'll just be a little less effective and more expensive.
On November 16 2011 14:27 AutomatonOmega wrote: I kickstarted my archer by buying Archery Training from the elf guy in the first village and then pickpocketing the money back from him. I'd just about gain a level every time I trained/picked, and eventually getting the Orcish bow from the inkeeper's wife.
Also for aspiring smiths: I'd avoid learning elven/advanced/glass smithing and IMO only get dragon smithing if you're going to be using Sneak a lot, as it's the best light armor.
Enchanting is great to invest in, although I didn't have enough points for Alchemy. Between the points I have into Pickpocketing/Sneak/Archery/Smithing/Enchanting, I didn't have a whole lot left over for Alchemy, although I may still be able to do the alchemy<>enchanting potion buff loop, it'll just be a little less effective and more expensive.
Do you not need to learn those perks before you learn dragon smithing though? I've never actually invested in a perk tree where I had enough skill points other than for the next thing up so I honestly don't know.
On November 16 2011 13:54 Zelniq wrote: been playing Skyrim for many many hours (is there a way to view hours played?) and just learned that you can show quest objectives on map / it'll scroll to it
Check the time on your saves or the time on Steam if you got it that way.
Also you can just look at your save file. When you select your save (either from load/save) the 2nd row(the one below the row with your name and level) displays how long you've been playing that character.
On November 16 2011 14:14 Synk wrote: You can also mine iron ore up really fast as well at the many different iron mines. Usually one pass yeilds about 30-50 iron ore and 1 iron ore = 1 iron ingot unlike some of the higher level metals. I started a brand new char today and hit lvl 20 ( 100 smithing) in about 3 hours just doing smithing/mining. Only had to buy a little bit of ore and leather. Seems to be a great way to kick start any new toon both for the exp and the gold you get from crafting the higher level stuff, even if it is going to be a spell caster.
locations? feel like I haven't found many. All the mines I've seen have like 1 patch that gets mined out.
for you guys that eventually get high smithing and want to make daedric stuff, there is a mine southeast of windahelm called gloombound mine, it has tons of ebony veins in it and couple iron, i think i got 45 ebony ores = 23 bars from clearing it. The orc in there gets pissed about it but they dont actually attack you so you can just ninja their shit :D
i use light armor and i dont think the dragon smithing is worth it. tbh i dont think the smithing tree is worth it at all. im level 43 now and i still use the nightingale armor and its not much worse thatn the light dragon. ive got smithing at 100 btw and have played around with it but i decided to skip it completely. maybe ill spend 2 perks so i can upgrade enchanted armor but thats all i will put into it.
Smithing skill dictates how much you can upgrade your gear, so it's still worth it. To get to Legendary, you need 91 in Smithing if you have the perk (steel smithing for steel gear, etc). If you don't have the perk, you'd need 168 in Smithing. So, uh, yeah, still worth it.
On November 16 2011 14:27 AutomatonOmega wrote: I kickstarted my archer by buying Archery Training from the elf guy in the first village and then pickpocketing the money back from him. I'd just about gain a level every time I trained/picked, and eventually getting the Orcish bow from the inkeeper's wife.
Also for aspiring smiths: I'd avoid learning elven/advanced/glass smithing and IMO only get dragon smithing if you're going to be using Sneak a lot, as it's the best light armor.
Enchanting is great to invest in, although I didn't have enough points for Alchemy. Between the points I have into Pickpocketing/Sneak/Archery/Smithing/Enchanting, I didn't have a whole lot left over for Alchemy, although I may still be able to do the alchemy<>enchanting potion buff loop, it'll just be a little less effective and more expensive.
Do you not need to learn those perks before you learn dragon smithing though? I've never actually invested in a perk tree where I had enough skill points other than for the next thing up so I honestly don't know.
You can get Dragon Smithing through either Glass or Daedric. Since you'll be using Daedric and Dragon once you have them, the 3 points going up the right side of the constellation are more or less meaningless by endgame, as the window of their usefulness is questionable given how easy and fast it is to level Smithing at lower levels and gain access to the top tier shit without having to fuck with the lower light crap (even as a light armor wearer).
On November 16 2011 11:42 Shivaz wrote: is it just me or are the shadows in this game just bad. this is on high settings (i am running 8xAA, 8xAF, high everything with object distance detail on ultra) , i tried ultra shadows no noticeable difference. + Show Spoiler +
and as the lighting source moves the shadows moves with it but its blocky kinda annoying.
the shadows are known to be bad, but IIRC there's a few preferences.ini fixes that can make it look much better (look around on skyrimnexus).
It's a very weird oversight by Bethesda.
These kinds of shadows are usually caused by having a shadow map that is too small. This is typical for consoles since large shadow maps take up both a relatively large amount of memory plus need more processing time by the graphics cards shaders and texturing units. You can imagine that this shadow map is created by going over every single pixel in the texture and doing some (usually simple) calculations. A shadow map of size 4096x4096 (often times the maximum that modern graphics cards support without workarounds) means about sixteen million of these steps as opposed to the 250,000 that a 512x512 texture (which is a size often used by consoles) needs. . If you want to have 60 FPS your graphics card needs to do this one billion times per second, and that isn't even including all the other stuff that's going on in the shaders (a LOT).
It's a weird oversight because the algorithm that calculates these shadows doesn't need to be changed in any way if you make the texture bigger. It's literally just changing a number, and in their configuration tool they would just need an extra step on their slider which says "super ultra textures" or something like that. It's weird because it makes the impression to me like they didn't even spend a day doing stuff for the PC version, which I guess is understandable since developing for the PC is often times a lot harder to do bug-free (which is why most games come out on PC with a month or two delay) and they held their ambitious release date of 11-11-11.
Hence they are easily solved by simply increasing the shadow map size. I don't know the exact option, but this option was available in Oblivion so it should be available here.
On November 16 2011 15:05 Harrow wrote: Smithing skill dictates how much you can upgrade your gear, so it's still worth it. To get to Legendary, you need 91 in Smithing if you have the perk (steel smithing for steel gear, etc). If you don't have the perk, you'd need 168 in Smithing. So, uh, yeah, still worth it.
still its at lot of perks for not all that much. im sticking to my plan of just finding better items.
On November 16 2011 07:26 DragoonPK wrote: Just a silly question. I was doing the In my time of need quest where u need to find the redguard woman and either help or betray her to get her arrested early game. Who is the true traitor, the women or the guy thats trying to fetch her? I think his name was Kematu iirc.
I'm guessing woman is the true traitor because Kematu does not kill her on the spot when you bring her to him, just paralyzes her and transports her to be tried.
He also gets mad at you if you put an arrow through the top of her skull after he paralyzes her.
Anyone noticed that the Imperial Legion in the 200 years after the events of Oblivion has become a lot like Caesar's Legion from Fallout: New Vegas?
Well... the Empire in TES is inspired by the Holy Roman Empire.
Since Caesar's Legion (hurpdurp) is inspired by the same... well, you get the idea. =D
On November 16 2011 11:42 Shivaz wrote: is it just me or are the shadows in this game just bad. this is on high settings (i am running 8xAA, 8xAF, high everything with object distance detail on ultra) , i tried ultra shadows no noticeable difference.
and as the lighting source moves the shadows moves with it but its blocky kinda annoying.
ya i found a fix its better now, the steps i followed are first turn shadows settings to medium using the steam launcher with the splash image, then close it after this. then go into the .ini file in my documents/mygames/skyrim/ something like that (there are 2 .ini files its not the one in the steam folder) and change the shadow resolution like the other people suggested and then launch the game using the direct TESV.exe that ended up working for me. Its solid now and cant really see it w/o directly examining the shadows. (the shadowmap resolutions at 4096)
needed to launch the game directly from .exe cause the steam way with the splash image was overwriting the .ini or something.
Ok so I finally found a fix to the bug I was experiencing and thought it would be helpful for other people trying to find a solution (at least this is what worked for me).
Bug (Curing your character's werewolf curse, possible spoilers) + Show Spoiler +
After Glory of the Dead where you cure Kodlak of his werewolf curse, if you do not use one of the heads immediately afterwards on the flame (like I did) and decide to continue playing the game with werewolf for a little bit, you may experience a bug when you actually decide to cure yourself of werewolf and return to the Tomb, in which clicking on the flame does nothing. No message prompt pops up asking you if you are sure if you want to cure lycanthropy, no animations occur at all.
-Stand near the flame where you use a witch head to cure yourself of the werewolf curse -Drop all the witch heads you collected from your inventory -Leave the tomb and travel to somewhere you can sleep for 24 hours (I went to my home in Whiterun, but I think any bed will do as long as it's 24 hours -Return back to the tomb and flame -Pick up a witch head, then click on the flame -A message should now pop up asking you if you are sure you want to cure lycanthropy
Hope this helps anyone else experiencing this issue.