|
United States7483 Posts
On March 14 2012 06:53 killa_robot wrote:Show nested quote +On March 13 2012 23:10 Jaiden wrote:On March 13 2012 13:56 killa_robot wrote:+ Show Spoiler + The Quarians and Geth are really the only two factions who would have happy endings, seeing as most of their citizens were left alone by the Reapers, and they have an untouched world to colonize now. Everyone else has been reduced to shadows of their former selves, and all have homeworlds that need to be completely rebuilt. Maybe the Krogans have a mildly good end too, since their genophage may be cured depending on how you played, and their world was a shit-hole to begin with.
Either way, even if things had gone as planned, I wouldn't call that kind of ending happy. + Show Spoiler +I wouldnt say, Quarians and Geth got a happy end. The FTL isnt possible anymore. The Quarians and Geth have now a homeworld, without a chance to reach it. Ever. + Show Spoiler [Quarians and Geth] +It's not as though the Quarians brought every single ship to the final battle...
Most of the flotilla consisted of non-combat ships, which would have been left on their home planet. Even if they did take every single ship, it's not as though they would need to take all their civilians with them as well. Geth are roughly on the same boat. I doubt they would send every single Geth. Many of them were left behind to help rebuild.
+ Show Spoiler +Ships still have FTL technology, they just don't have the mass relays. This is important to note, because while they can't travel massive distances due to the inefficiencies of their fuel, they potentially can manage it in a few decades due to the fact that they already have the technology, and they now have a reason to develop it further (the mass relays before were a reason not to spend the time and energy to develop the tech, it simply wasn't needed). I wouldn't put it past the races to get back to their homes and develop an intra-galactic community again in less than 100 years, simply due to the fact that the technology to do it already exists, it just has to be refined. Given how a lot of them are now stuck near Sol, they all have a lot of motivation to figure it out. Hell, the Protheans figured out how to build Mass Relays (the conduit from ME1), so it can't be that much of a stretch to imagine all of the races figuring it out with the motivation they now have.
|
On March 14 2012 06:57 Whitewing wrote:Show nested quote +On March 14 2012 06:53 killa_robot wrote:On March 13 2012 23:10 Jaiden wrote:On March 13 2012 13:56 killa_robot wrote:+ Show Spoiler + The Quarians and Geth are really the only two factions who would have happy endings, seeing as most of their citizens were left alone by the Reapers, and they have an untouched world to colonize now. Everyone else has been reduced to shadows of their former selves, and all have homeworlds that need to be completely rebuilt. Maybe the Krogans have a mildly good end too, since their genophage may be cured depending on how you played, and their world was a shit-hole to begin with.
Either way, even if things had gone as planned, I wouldn't call that kind of ending happy. + Show Spoiler +I wouldnt say, Quarians and Geth got a happy end. The FTL isnt possible anymore. The Quarians and Geth have now a homeworld, without a chance to reach it. Ever. + Show Spoiler [Quarians and Geth] +It's not as though the Quarians brought every single ship to the final battle...
Most of the flotilla consisted of non-combat ships, which would have been left on their home planet. Even if they did take every single ship, it's not as though they would need to take all their civilians with them as well. Geth are roughly on the same boat. I doubt they would send every single Geth. Many of them were left behind to help rebuild. + Show Spoiler +Ships still have FTL technology, they just don't have the mass relays. This is important to note, because while they can't travel massive distances due to the inefficiencies of their fuel, they potentially can manage it in a few decades due to the fact that they already have the technology, and they now have a reason to develop it further (the mass relays before were a reason not to spend the time and energy to develop the tech, it simply wasn't needed). I wouldn't put it past the races to get back to their homes and develop an intra-galactic community again in less than 100 years, simply due to the fact that the technology to do it already exists, it just has to be refined. Given how a lot of them are now stuck near Sol, they all have a lot of motivation to figure it out. Hell, the Protheans figured out how to build Mass Relays (the conduit from ME1), so it can't be that much of a stretch to imagine all of the races figuring it out with the motivation they now have.
+ Show Spoiler +Besides, the quantum entanglement communication tech they have in the me universe should still allow communication and coordination across the galaxy. So all is not too bleak!
|
Lalalaland34492 Posts
Atm I'm playing adept and I've completely ignored any weapon/armor upgrades. Probably not a good idea. :/
|
On March 14 2012 07:19 Firebolt145 wrote: Atm I'm playing adept and I've completely ignored any weapon/armor upgrades. Probably not a good idea. :/ Really doesn't make much of a difference (I assume you are talking about the actual upgrades and not the attachments).
+ Show Spoiler +Did anyone else think that asian ninja guy, KL or w/e, was just poorly done? I slapped his shit very easily on insanity every time we fought, then plot armor would carry him to the next scene. I never got his motivation or why he hates shephard, or what on earth made him think he could fight me and my squad, who at this point in the series are insanely powerful and legendary.
|
On March 14 2012 06:57 Whitewing wrote:Show nested quote +On March 14 2012 06:53 killa_robot wrote:On March 13 2012 23:10 Jaiden wrote:On March 13 2012 13:56 killa_robot wrote:+ Show Spoiler + The Quarians and Geth are really the only two factions who would have happy endings, seeing as most of their citizens were left alone by the Reapers, and they have an untouched world to colonize now. Everyone else has been reduced to shadows of their former selves, and all have homeworlds that need to be completely rebuilt. Maybe the Krogans have a mildly good end too, since their genophage may be cured depending on how you played, and their world was a shit-hole to begin with.
Either way, even if things had gone as planned, I wouldn't call that kind of ending happy. + Show Spoiler +I wouldnt say, Quarians and Geth got a happy end. The FTL isnt possible anymore. The Quarians and Geth have now a homeworld, without a chance to reach it. Ever. + Show Spoiler [Quarians and Geth] +It's not as though the Quarians brought every single ship to the final battle...
Most of the flotilla consisted of non-combat ships, which would have been left on their home planet. Even if they did take every single ship, it's not as though they would need to take all their civilians with them as well. Geth are roughly on the same boat. I doubt they would send every single Geth. Many of them were left behind to help rebuild. + Show Spoiler +Ships still have FTL technology, they just don't have the mass relays. This is important to note, because while they can't travel massive distances due to the inefficiencies of their fuel, they potentially can manage it in a few decades due to the fact that they already have the technology, and they now have a reason to develop it further (the mass relays before were a reason not to spend the time and energy to develop the tech, it simply wasn't needed). I wouldn't put it past the races to get back to their homes and develop an intra-galactic community again in less than 100 years, simply due to the fact that the technology to do it already exists, it just has to be refined. Given how a lot of them are now stuck near Sol, they all have a lot of motivation to figure it out. Hell, the Protheans figured out how to build Mass Relays (the conduit from ME1), so it can't be that much of a stretch to imagine all of the races figuring it out with the motivation they now have. + Show Spoiler +Question is how much infrastructure is left. The citadel gone, their homeworlds destroyed. Sure they could most likely figure out how to make mass relay technology in given time, but there would most likely be alot of political aftermath which is going to be hard to deal with.
On the other side, why is it they insist on saving earth? In the end they say the reapers pulled back to earth with pretty much everything. Why dont they just instead destroy the sol relay(Like with the alpha relay) which would cause it to go supernova and just destroy all the reapers instead
On March 14 2012 07:23 Duravi wrote:Show nested quote +On March 14 2012 07:19 Firebolt145 wrote: Atm I'm playing adept and I've completely ignored any weapon/armor upgrades. Probably not a good idea. :/ Really doesn't make much of a difference (I assume you are talking about the actual upgrades and not the attachments). + Show Spoiler +Did anyone else think that asian ninja guy, KL or w/e, was just poorly done? I slapped his shit very easily on insanity every time we fought, then plot armor would carry him to the next scene. I never got his motivation or why he hates shephard, or what on earth made him think he could fight me and my squad, who at this point in the series are insanely powerful and legendary. + Show Spoiler +As far as i know, hes mentioned in the books but never in the game. I felt he was really cheesy and poorly introduced
|
United States7483 Posts
On March 14 2012 07:23 ragnorr wrote:Show nested quote +On March 14 2012 06:57 Whitewing wrote:On March 14 2012 06:53 killa_robot wrote:On March 13 2012 23:10 Jaiden wrote:On March 13 2012 13:56 killa_robot wrote:+ Show Spoiler + The Quarians and Geth are really the only two factions who would have happy endings, seeing as most of their citizens were left alone by the Reapers, and they have an untouched world to colonize now. Everyone else has been reduced to shadows of their former selves, and all have homeworlds that need to be completely rebuilt. Maybe the Krogans have a mildly good end too, since their genophage may be cured depending on how you played, and their world was a shit-hole to begin with.
Either way, even if things had gone as planned, I wouldn't call that kind of ending happy. + Show Spoiler +I wouldnt say, Quarians and Geth got a happy end. The FTL isnt possible anymore. The Quarians and Geth have now a homeworld, without a chance to reach it. Ever. + Show Spoiler [Quarians and Geth] +It's not as though the Quarians brought every single ship to the final battle...
Most of the flotilla consisted of non-combat ships, which would have been left on their home planet. Even if they did take every single ship, it's not as though they would need to take all their civilians with them as well. Geth are roughly on the same boat. I doubt they would send every single Geth. Many of them were left behind to help rebuild. + Show Spoiler +Ships still have FTL technology, they just don't have the mass relays. This is important to note, because while they can't travel massive distances due to the inefficiencies of their fuel, they potentially can manage it in a few decades due to the fact that they already have the technology, and they now have a reason to develop it further (the mass relays before were a reason not to spend the time and energy to develop the tech, it simply wasn't needed). I wouldn't put it past the races to get back to their homes and develop an intra-galactic community again in less than 100 years, simply due to the fact that the technology to do it already exists, it just has to be refined. Given how a lot of them are now stuck near Sol, they all have a lot of motivation to figure it out. Hell, the Protheans figured out how to build Mass Relays (the conduit from ME1), so it can't be that much of a stretch to imagine all of the races figuring it out with the motivation they now have. + Show Spoiler +Question is how much infrastructure is left. The citadel gone, their homeworlds destroyed. Sure they could most likely figure out how to make mass relay technology in given time, but there would most likely be alot of political aftermath which is going to be hard to deal with.
On the other side, why is it they insist on saving earth? In the end they say the reapers pulled back to earth with pretty much everything. Why dont they just instead destroy the sol relay(Like with the alpha relay) which would cause it to go supernova and just destroy all the reapers instead Show nested quote +On March 14 2012 07:23 Duravi wrote:On March 14 2012 07:19 Firebolt145 wrote: Atm I'm playing adept and I've completely ignored any weapon/armor upgrades. Probably not a good idea. :/ Really doesn't make much of a difference (I assume you are talking about the actual upgrades and not the attachments). + Show Spoiler +Did anyone else think that asian ninja guy, KL or w/e, was just poorly done? I slapped his shit very easily on insanity every time we fought, then plot armor would carry him to the next scene. I never got his motivation or why he hates shephard, or what on earth made him think he could fight me and my squad, who at this point in the series are insanely powerful and legendary. + Show Spoiler +As far as i know, hes mentioned in the books but never in the game. I felt he was really cheesy and poorly introduced
+ Show Spoiler +He's a character from the books, along with Grayson and Khalee Sanders, and is pretty much just The Illusive Man's personal assassin. Anderson gives a brief explanation in the game, but yeah, at one point Kai Leng got his legs shot out badly by Anderson and had them rebuilt by TIM with reaper tech, and he's supposed to be one badass motherfucker at this point. Depending on your squad and your class he can be easy or hard as hell to beat in each fight on insanity, he was easy as fuck with my adept but I had a really hard time with him on insanity in the last fight as a sentinel, chose a bad squad group for that fight. Dammit EDI. When you have a whole IP like Mass Effect that isn't just games but also includes books etc., it's not that unusual for the game developers to add in elements from the books into the games, so long as they do at least a decent job explaining the character. Kai Leng's story pretty much is exactly how it's described in ME3. I think the character itself is kind of cheesy, but he was created by Drew Karpyshyn, not Casey Hudson or the Bioware team, so it's hard to blame them for that. To be fair, I thought the idea of having an antagonist throughout the game as a foil to shepard was kind of cool, just not the best executed it could have been. Plus, you can't really argue that his move-set wasn't badass: the guy literally fades in and out of existence over short distances.
|
On March 14 2012 05:42 Orcasgt24 wrote:Show nested quote +On March 14 2012 05:34 Duravi wrote:On March 14 2012 05:32 Orcasgt24 wrote:On March 14 2012 05:28 Arolis wrote:On March 14 2012 04:42 lynx.oblige wrote: Only clue you need = is banshee near me?
Y = gtfo N = pew pew
Also, pretty sure you need to be standing still to be insta-killed. I know it's like that for the Phantom. So simply moving around a Banshee (and Phantom and probably Brute) is advisable as well. Banshee is just a pressure unit. It is very kitable and even it's relatively strong projectile can be dodged if you dash when it's near you, not when she casts it. This isn't true at all. I've gotten grabbed out of my charge animation as a vanguard and insta-killed. Like I would be holding back and mashing roll, but the charge animation wouldn't even finish before I get gibbed. One of the more rage inducing moments in the game. So let me get this striaght. you are intentionally charging into melee range of a unit that can instantly kill you in melee range? That strikes me as a stupid plan. Banshees are not ment to be killed in melee range, they are ment to kill you. Why? Warp+charge deals a shitload of damage to the banshee, and the chances of insta-kill are small. Though I agree with the other guy, there beind no visual cue and getting grabbed out of the charge animation is retarded. What good is that shit-tonne of damage to you when the banshee kills you? You are not invulnerable when you charge. I do not think there needs to be some kind of animation warning for a Banshee picking you up and impaling you. Charging a Banshee still seems like a stupid plan.
The ability actually says you're invulnerable while charging.
|
On March 14 2012 07:23 ragnorr wrote:Show nested quote +On March 14 2012 06:57 Whitewing wrote:On March 14 2012 06:53 killa_robot wrote:On March 13 2012 23:10 Jaiden wrote:On March 13 2012 13:56 killa_robot wrote:+ Show Spoiler + The Quarians and Geth are really the only two factions who would have happy endings, seeing as most of their citizens were left alone by the Reapers, and they have an untouched world to colonize now. Everyone else has been reduced to shadows of their former selves, and all have homeworlds that need to be completely rebuilt. Maybe the Krogans have a mildly good end too, since their genophage may be cured depending on how you played, and their world was a shit-hole to begin with.
Either way, even if things had gone as planned, I wouldn't call that kind of ending happy. + Show Spoiler +I wouldnt say, Quarians and Geth got a happy end. The FTL isnt possible anymore. The Quarians and Geth have now a homeworld, without a chance to reach it. Ever. + Show Spoiler [Quarians and Geth] +It's not as though the Quarians brought every single ship to the final battle...
Most of the flotilla consisted of non-combat ships, which would have been left on their home planet. Even if they did take every single ship, it's not as though they would need to take all their civilians with them as well. Geth are roughly on the same boat. I doubt they would send every single Geth. Many of them were left behind to help rebuild. + Show Spoiler +Ships still have FTL technology, they just don't have the mass relays. This is important to note, because while they can't travel massive distances due to the inefficiencies of their fuel, they potentially can manage it in a few decades due to the fact that they already have the technology, and they now have a reason to develop it further (the mass relays before were a reason not to spend the time and energy to develop the tech, it simply wasn't needed). I wouldn't put it past the races to get back to their homes and develop an intra-galactic community again in less than 100 years, simply due to the fact that the technology to do it already exists, it just has to be refined. Given how a lot of them are now stuck near Sol, they all have a lot of motivation to figure it out. Hell, the Protheans figured out how to build Mass Relays (the conduit from ME1), so it can't be that much of a stretch to imagine all of the races figuring it out with the motivation they now have. + Show Spoiler +Question is how much infrastructure is left. The citadel gone, their homeworlds destroyed. Sure they could most likely figure out how to make mass relay technology in given time, but there would most likely be alot of political aftermath which is going to be hard to deal with.
On the other side, why is it they insist on saving earth? In the end they say the reapers pulled back to earth with pretty much everything. Why dont they just instead destroy the sol relay(Like with the alpha relay) which would cause it to go supernova and just destroy all the reapers instead Show nested quote +On March 14 2012 07:23 Duravi wrote:On March 14 2012 07:19 Firebolt145 wrote: Atm I'm playing adept and I've completely ignored any weapon/armor upgrades. Probably not a good idea. :/ Really doesn't make much of a difference (I assume you are talking about the actual upgrades and not the attachments). + Show Spoiler +Did anyone else think that asian ninja guy, KL or w/e, was just poorly done? I slapped his shit very easily on insanity every time we fought, then plot armor would carry him to the next scene. I never got his motivation or why he hates shephard, or what on earth made him think he could fight me and my squad, who at this point in the series are insanely powerful and legendary. + Show Spoiler +As far as i know, hes mentioned in the books but never in the game. I felt he was really cheesy and poorly introduced
+ Show Spoiler +all the ninja characters were pretty stupid. the cerberus ninjas looked so fucking dumb when moving and jumping around
|
On March 14 2012 07:31 Serelitz wrote:Show nested quote +On March 14 2012 05:42 Orcasgt24 wrote:On March 14 2012 05:34 Duravi wrote:On March 14 2012 05:32 Orcasgt24 wrote:On March 14 2012 05:28 Arolis wrote:On March 14 2012 04:42 lynx.oblige wrote: Only clue you need = is banshee near me?
Y = gtfo N = pew pew
Also, pretty sure you need to be standing still to be insta-killed. I know it's like that for the Phantom. So simply moving around a Banshee (and Phantom and probably Brute) is advisable as well. Banshee is just a pressure unit. It is very kitable and even it's relatively strong projectile can be dodged if you dash when it's near you, not when she casts it. This isn't true at all. I've gotten grabbed out of my charge animation as a vanguard and insta-killed. Like I would be holding back and mashing roll, but the charge animation wouldn't even finish before I get gibbed. One of the more rage inducing moments in the game. So let me get this striaght. you are intentionally charging into melee range of a unit that can instantly kill you in melee range? That strikes me as a stupid plan. Banshees are not ment to be killed in melee range, they are ment to kill you. Why? Warp+charge deals a shitload of damage to the banshee, and the chances of insta-kill are small. Though I agree with the other guy, there beind no visual cue and getting grabbed out of the charge animation is retarded. What good is that shit-tonne of damage to you when the banshee kills you? You are not invulnerable when you charge. I do not think there needs to be some kind of animation warning for a Banshee picking you up and impaling you. Charging a Banshee still seems like a stupid plan. The ability actually says you're invulnerable while charging.
Firstly, charging into an enemy that can instant kill you at melee range is about as risky as it gets. Secondly, if it is anything like other games, there are different kinds of invulnerabilities. In fighting games for example, attacks can have lower body invulnerability but not throw invulnerability. Ways of getting around moves are just that, countering with things like throws. I would not be surprised in the least if Biotic Charge did not posses a grab invulnerability. It should not really matter anyway because you should only be charging a Banshee when it's low enough to die to charge anyway.
|
On March 14 2012 07:32 a176 wrote:Show nested quote +On March 14 2012 07:23 ragnorr wrote:On March 14 2012 06:57 Whitewing wrote:On March 14 2012 06:53 killa_robot wrote:On March 13 2012 23:10 Jaiden wrote:On March 13 2012 13:56 killa_robot wrote:+ Show Spoiler + The Quarians and Geth are really the only two factions who would have happy endings, seeing as most of their citizens were left alone by the Reapers, and they have an untouched world to colonize now. Everyone else has been reduced to shadows of their former selves, and all have homeworlds that need to be completely rebuilt. Maybe the Krogans have a mildly good end too, since their genophage may be cured depending on how you played, and their world was a shit-hole to begin with.
Either way, even if things had gone as planned, I wouldn't call that kind of ending happy. + Show Spoiler +I wouldnt say, Quarians and Geth got a happy end. The FTL isnt possible anymore. The Quarians and Geth have now a homeworld, without a chance to reach it. Ever. + Show Spoiler [Quarians and Geth] +It's not as though the Quarians brought every single ship to the final battle...
Most of the flotilla consisted of non-combat ships, which would have been left on their home planet. Even if they did take every single ship, it's not as though they would need to take all their civilians with them as well. Geth are roughly on the same boat. I doubt they would send every single Geth. Many of them were left behind to help rebuild. + Show Spoiler +Ships still have FTL technology, they just don't have the mass relays. This is important to note, because while they can't travel massive distances due to the inefficiencies of their fuel, they potentially can manage it in a few decades due to the fact that they already have the technology, and they now have a reason to develop it further (the mass relays before were a reason not to spend the time and energy to develop the tech, it simply wasn't needed). I wouldn't put it past the races to get back to their homes and develop an intra-galactic community again in less than 100 years, simply due to the fact that the technology to do it already exists, it just has to be refined. Given how a lot of them are now stuck near Sol, they all have a lot of motivation to figure it out. Hell, the Protheans figured out how to build Mass Relays (the conduit from ME1), so it can't be that much of a stretch to imagine all of the races figuring it out with the motivation they now have. + Show Spoiler +Question is how much infrastructure is left. The citadel gone, their homeworlds destroyed. Sure they could most likely figure out how to make mass relay technology in given time, but there would most likely be alot of political aftermath which is going to be hard to deal with.
On the other side, why is it they insist on saving earth? In the end they say the reapers pulled back to earth with pretty much everything. Why dont they just instead destroy the sol relay(Like with the alpha relay) which would cause it to go supernova and just destroy all the reapers instead On March 14 2012 07:23 Duravi wrote:On March 14 2012 07:19 Firebolt145 wrote: Atm I'm playing adept and I've completely ignored any weapon/armor upgrades. Probably not a good idea. :/ Really doesn't make much of a difference (I assume you are talking about the actual upgrades and not the attachments). + Show Spoiler +Did anyone else think that asian ninja guy, KL or w/e, was just poorly done? I slapped his shit very easily on insanity every time we fought, then plot armor would carry him to the next scene. I never got his motivation or why he hates shephard, or what on earth made him think he could fight me and my squad, who at this point in the series are insanely powerful and legendary. + Show Spoiler +As far as i know, hes mentioned in the books but never in the game. I felt he was really cheesy and poorly introduced + Show Spoiler +all the ninja characters were pretty stupid. the cerberus ninjas looked so fucking dumb when moving and jumping around The most redeeming thing about the ninja guys is when you do warp+charge and then heavy melee or shotgun to the face. I can just imagine shephard being like "Nice karate skills bro, lol."
|
On March 14 2012 07:32 a176 wrote:Show nested quote +On March 14 2012 07:23 ragnorr wrote:On March 14 2012 06:57 Whitewing wrote:On March 14 2012 06:53 killa_robot wrote:On March 13 2012 23:10 Jaiden wrote:On March 13 2012 13:56 killa_robot wrote:+ Show Spoiler + The Quarians and Geth are really the only two factions who would have happy endings, seeing as most of their citizens were left alone by the Reapers, and they have an untouched world to colonize now. Everyone else has been reduced to shadows of their former selves, and all have homeworlds that need to be completely rebuilt. Maybe the Krogans have a mildly good end too, since their genophage may be cured depending on how you played, and their world was a shit-hole to begin with.
Either way, even if things had gone as planned, I wouldn't call that kind of ending happy. + Show Spoiler +I wouldnt say, Quarians and Geth got a happy end. The FTL isnt possible anymore. The Quarians and Geth have now a homeworld, without a chance to reach it. Ever. + Show Spoiler [Quarians and Geth] +It's not as though the Quarians brought every single ship to the final battle...
Most of the flotilla consisted of non-combat ships, which would have been left on their home planet. Even if they did take every single ship, it's not as though they would need to take all their civilians with them as well. Geth are roughly on the same boat. I doubt they would send every single Geth. Many of them were left behind to help rebuild. + Show Spoiler +Ships still have FTL technology, they just don't have the mass relays. This is important to note, because while they can't travel massive distances due to the inefficiencies of their fuel, they potentially can manage it in a few decades due to the fact that they already have the technology, and they now have a reason to develop it further (the mass relays before were a reason not to spend the time and energy to develop the tech, it simply wasn't needed). I wouldn't put it past the races to get back to their homes and develop an intra-galactic community again in less than 100 years, simply due to the fact that the technology to do it already exists, it just has to be refined. Given how a lot of them are now stuck near Sol, they all have a lot of motivation to figure it out. Hell, the Protheans figured out how to build Mass Relays (the conduit from ME1), so it can't be that much of a stretch to imagine all of the races figuring it out with the motivation they now have. + Show Spoiler +Question is how much infrastructure is left. The citadel gone, their homeworlds destroyed. Sure they could most likely figure out how to make mass relay technology in given time, but there would most likely be alot of political aftermath which is going to be hard to deal with.
On the other side, why is it they insist on saving earth? In the end they say the reapers pulled back to earth with pretty much everything. Why dont they just instead destroy the sol relay(Like with the alpha relay) which would cause it to go supernova and just destroy all the reapers instead On March 14 2012 07:23 Duravi wrote:On March 14 2012 07:19 Firebolt145 wrote: Atm I'm playing adept and I've completely ignored any weapon/armor upgrades. Probably not a good idea. :/ Really doesn't make much of a difference (I assume you are talking about the actual upgrades and not the attachments). + Show Spoiler +Did anyone else think that asian ninja guy, KL or w/e, was just poorly done? I slapped his shit very easily on insanity every time we fought, then plot armor would carry him to the next scene. I never got his motivation or why he hates shephard, or what on earth made him think he could fight me and my squad, who at this point in the series are insanely powerful and legendary. + Show Spoiler +As far as i know, hes mentioned in the books but never in the game. I felt he was really cheesy and poorly introduced + Show Spoiler +all the ninja characters were pretty stupid. the cerberus ninjas looked so fucking dumb when moving and jumping around
+ Show Spoiler +Not their fault they couldn't complete their dance lessons ever since rogueHawke disappeared at the end of DA2.
|
On March 14 2012 07:46 lynx.oblige wrote:Show nested quote +On March 14 2012 07:31 Serelitz wrote:On March 14 2012 05:42 Orcasgt24 wrote:On March 14 2012 05:34 Duravi wrote:On March 14 2012 05:32 Orcasgt24 wrote:On March 14 2012 05:28 Arolis wrote:On March 14 2012 04:42 lynx.oblige wrote: Only clue you need = is banshee near me?
Y = gtfo N = pew pew
Also, pretty sure you need to be standing still to be insta-killed. I know it's like that for the Phantom. So simply moving around a Banshee (and Phantom and probably Brute) is advisable as well. Banshee is just a pressure unit. It is very kitable and even it's relatively strong projectile can be dodged if you dash when it's near you, not when she casts it. This isn't true at all. I've gotten grabbed out of my charge animation as a vanguard and insta-killed. Like I would be holding back and mashing roll, but the charge animation wouldn't even finish before I get gibbed. One of the more rage inducing moments in the game. So let me get this striaght. you are intentionally charging into melee range of a unit that can instantly kill you in melee range? That strikes me as a stupid plan. Banshees are not ment to be killed in melee range, they are ment to kill you. Why? Warp+charge deals a shitload of damage to the banshee, and the chances of insta-kill are small. Though I agree with the other guy, there beind no visual cue and getting grabbed out of the charge animation is retarded. What good is that shit-tonne of damage to you when the banshee kills you? You are not invulnerable when you charge. I do not think there needs to be some kind of animation warning for a Banshee picking you up and impaling you. Charging a Banshee still seems like a stupid plan. The ability actually says you're invulnerable while charging. Firstly, charging into an enemy that can instant kill you at melee range is about as risky as it gets. Secondly, if it is anything like other games, there are different kinds of invulnerabilities. In fighting games for example, attacks can have lower body invulnerability but not throw invulnerability. Ways of getting around moves are just that, countering with things like throws. I would not be surprised in the least if Biotic Charge did not posses a grab invulnerability. It should not really matter anyway because you should only be charging a Banshee when it's low enough to die to charge anyway. You're not a real vanguard if your not heavy meleeing banshees, brutes, and mechs to death.
|
On March 14 2012 07:46 lynx.oblige wrote:Show nested quote +On March 14 2012 07:31 Serelitz wrote:On March 14 2012 05:42 Orcasgt24 wrote:On March 14 2012 05:34 Duravi wrote:On March 14 2012 05:32 Orcasgt24 wrote:On March 14 2012 05:28 Arolis wrote:On March 14 2012 04:42 lynx.oblige wrote: Only clue you need = is banshee near me?
Y = gtfo N = pew pew
Also, pretty sure you need to be standing still to be insta-killed. I know it's like that for the Phantom. So simply moving around a Banshee (and Phantom and probably Brute) is advisable as well. Banshee is just a pressure unit. It is very kitable and even it's relatively strong projectile can be dodged if you dash when it's near you, not when she casts it. This isn't true at all. I've gotten grabbed out of my charge animation as a vanguard and insta-killed. Like I would be holding back and mashing roll, but the charge animation wouldn't even finish before I get gibbed. One of the more rage inducing moments in the game. So let me get this striaght. you are intentionally charging into melee range of a unit that can instantly kill you in melee range? That strikes me as a stupid plan. Banshees are not ment to be killed in melee range, they are ment to kill you. Why? Warp+charge deals a shitload of damage to the banshee, and the chances of insta-kill are small. Though I agree with the other guy, there beind no visual cue and getting grabbed out of the charge animation is retarded. What good is that shit-tonne of damage to you when the banshee kills you? You are not invulnerable when you charge. I do not think there needs to be some kind of animation warning for a Banshee picking you up and impaling you. Charging a Banshee still seems like a stupid plan. The ability actually says you're invulnerable while charging. Firstly, charging into an enemy that can instant kill you at melee range is about as risky as it gets. Secondly, if it is anything like other games, there are different kinds of invulnerabilities. In fighting games for example, attacks can have lower body invulnerability but not throw invulnerability. Ways of getting around moves are just that, countering with things like throws. I would not be surprised in the least if Biotic Charge did not posses a grab invulnerability. It should not really matter anyway because you should only be charging a Banshee when it's low enough to die to charge anyway. I can charge a banshee all day and never get instant killed. You just step back or roll after the charge. It's not even hard. She only instant gibs you if you run past her or try to melee (lol)
|
On March 14 2012 07:57 Klive5ive wrote:Show nested quote +On March 14 2012 07:46 lynx.oblige wrote:On March 14 2012 07:31 Serelitz wrote:On March 14 2012 05:42 Orcasgt24 wrote:On March 14 2012 05:34 Duravi wrote:On March 14 2012 05:32 Orcasgt24 wrote:On March 14 2012 05:28 Arolis wrote:On March 14 2012 04:42 lynx.oblige wrote: Only clue you need = is banshee near me?
Y = gtfo N = pew pew
Also, pretty sure you need to be standing still to be insta-killed. I know it's like that for the Phantom. So simply moving around a Banshee (and Phantom and probably Brute) is advisable as well. Banshee is just a pressure unit. It is very kitable and even it's relatively strong projectile can be dodged if you dash when it's near you, not when she casts it. This isn't true at all. I've gotten grabbed out of my charge animation as a vanguard and insta-killed. Like I would be holding back and mashing roll, but the charge animation wouldn't even finish before I get gibbed. One of the more rage inducing moments in the game. So let me get this striaght. you are intentionally charging into melee range of a unit that can instantly kill you in melee range? That strikes me as a stupid plan. Banshees are not ment to be killed in melee range, they are ment to kill you. Why? Warp+charge deals a shitload of damage to the banshee, and the chances of insta-kill are small. Though I agree with the other guy, there beind no visual cue and getting grabbed out of the charge animation is retarded. What good is that shit-tonne of damage to you when the banshee kills you? You are not invulnerable when you charge. I do not think there needs to be some kind of animation warning for a Banshee picking you up and impaling you. Charging a Banshee still seems like a stupid plan. The ability actually says you're invulnerable while charging. Firstly, charging into an enemy that can instant kill you at melee range is about as risky as it gets. Secondly, if it is anything like other games, there are different kinds of invulnerabilities. In fighting games for example, attacks can have lower body invulnerability but not throw invulnerability. Ways of getting around moves are just that, countering with things like throws. I would not be surprised in the least if Biotic Charge did not posses a grab invulnerability. It should not really matter anyway because you should only be charging a Banshee when it's low enough to die to charge anyway. I can charge a banshee all day and never get instant killed. You just step back or roll after the charge. It's not even hard. She only instant gibs you if you run past her or try to melee (lol) It's rare but sometimes she'll instakill you out of the charge animation before you have control of your character.
|
Lalalaland34492 Posts
On March 14 2012 07:23 Duravi wrote:Show nested quote +On March 14 2012 07:19 Firebolt145 wrote: Atm I'm playing adept and I've completely ignored any weapon/armor upgrades. Probably not a good idea. :/ Really doesn't make much of a difference (I assume you are talking about the actual upgrades and not the attachments). + Show Spoiler +Did anyone else think that asian ninja guy, KL or w/e, was just poorly done? I slapped his shit very easily on insanity every time we fought, then plot armor would carry him to the next scene. I never got his motivation or why he hates shephard, or what on earth made him think he could fight me and my squad, who at this point in the series are insanely powerful and legendary. I was talking about both upgrades and attachments. I've been really lazy.
|
On March 14 2012 08:00 Duravi wrote:Show nested quote +On March 14 2012 07:57 Klive5ive wrote:On March 14 2012 07:46 lynx.oblige wrote:On March 14 2012 07:31 Serelitz wrote:On March 14 2012 05:42 Orcasgt24 wrote:On March 14 2012 05:34 Duravi wrote:On March 14 2012 05:32 Orcasgt24 wrote:On March 14 2012 05:28 Arolis wrote:On March 14 2012 04:42 lynx.oblige wrote: Only clue you need = is banshee near me?
Y = gtfo N = pew pew
Also, pretty sure you need to be standing still to be insta-killed. I know it's like that for the Phantom. So simply moving around a Banshee (and Phantom and probably Brute) is advisable as well. Banshee is just a pressure unit. It is very kitable and even it's relatively strong projectile can be dodged if you dash when it's near you, not when she casts it. This isn't true at all. I've gotten grabbed out of my charge animation as a vanguard and insta-killed. Like I would be holding back and mashing roll, but the charge animation wouldn't even finish before I get gibbed. One of the more rage inducing moments in the game. So let me get this striaght. you are intentionally charging into melee range of a unit that can instantly kill you in melee range? That strikes me as a stupid plan. Banshees are not ment to be killed in melee range, they are ment to kill you. Why? Warp+charge deals a shitload of damage to the banshee, and the chances of insta-kill are small. Though I agree with the other guy, there beind no visual cue and getting grabbed out of the charge animation is retarded. What good is that shit-tonne of damage to you when the banshee kills you? You are not invulnerable when you charge. I do not think there needs to be some kind of animation warning for a Banshee picking you up and impaling you. Charging a Banshee still seems like a stupid plan. The ability actually says you're invulnerable while charging. Firstly, charging into an enemy that can instant kill you at melee range is about as risky as it gets. Secondly, if it is anything like other games, there are different kinds of invulnerabilities. In fighting games for example, attacks can have lower body invulnerability but not throw invulnerability. Ways of getting around moves are just that, countering with things like throws. I would not be surprised in the least if Biotic Charge did not posses a grab invulnerability. It should not really matter anyway because you should only be charging a Banshee when it's low enough to die to charge anyway. I can charge a banshee all day and never get instant killed. You just step back or roll after the charge. It's not even hard. She only instant gibs you if you run past her or try to melee (lol) It's rare but sometimes she'll instakill you out of the charge animation before you have control of your character.
Conflicting reports OP
|
On March 14 2012 08:00 Duravi wrote:Show nested quote +On March 14 2012 07:57 Klive5ive wrote:On March 14 2012 07:46 lynx.oblige wrote:On March 14 2012 07:31 Serelitz wrote:On March 14 2012 05:42 Orcasgt24 wrote:On March 14 2012 05:34 Duravi wrote:On March 14 2012 05:32 Orcasgt24 wrote:On March 14 2012 05:28 Arolis wrote:On March 14 2012 04:42 lynx.oblige wrote: Only clue you need = is banshee near me?
Y = gtfo N = pew pew
Also, pretty sure you need to be standing still to be insta-killed. I know it's like that for the Phantom. So simply moving around a Banshee (and Phantom and probably Brute) is advisable as well. Banshee is just a pressure unit. It is very kitable and even it's relatively strong projectile can be dodged if you dash when it's near you, not when she casts it. This isn't true at all. I've gotten grabbed out of my charge animation as a vanguard and insta-killed. Like I would be holding back and mashing roll, but the charge animation wouldn't even finish before I get gibbed. One of the more rage inducing moments in the game. So let me get this striaght. you are intentionally charging into melee range of a unit that can instantly kill you in melee range? That strikes me as a stupid plan. Banshees are not ment to be killed in melee range, they are ment to kill you. Why? Warp+charge deals a shitload of damage to the banshee, and the chances of insta-kill are small. Though I agree with the other guy, there beind no visual cue and getting grabbed out of the charge animation is retarded. What good is that shit-tonne of damage to you when the banshee kills you? You are not invulnerable when you charge. I do not think there needs to be some kind of animation warning for a Banshee picking you up and impaling you. Charging a Banshee still seems like a stupid plan. The ability actually says you're invulnerable while charging. Firstly, charging into an enemy that can instant kill you at melee range is about as risky as it gets. Secondly, if it is anything like other games, there are different kinds of invulnerabilities. In fighting games for example, attacks can have lower body invulnerability but not throw invulnerability. Ways of getting around moves are just that, countering with things like throws. I would not be surprised in the least if Biotic Charge did not posses a grab invulnerability. It should not really matter anyway because you should only be charging a Banshee when it's low enough to die to charge anyway. I can charge a banshee all day and never get instant killed. You just step back or roll after the charge. It's not even hard. She only instant gibs you if you run past her or try to melee (lol) It's rare but sometimes she'll instakill you out of the charge animation before you have control of your character.
Had this happen to me before but its like <5% of the time. Charging nonstop is still the best way to kill a banshee imo.
|
On March 13 2012 13:38 APurpleCow wrote:Show nested quote +On March 13 2012 12:33 Nyxisto wrote:+ Show Spoiler +I actually thought about the indoctrination theory again, and i actually think it has one major flaw. If Shepard should really lie on the streets of London, defensless and unconscious, why should the reapers start to play mind games on him? They hit him with a laser once that made him pass out and then instead of simply killing him with another strike they start a halluzination? Seems pretty unlikely actually. And i dont think the game needs a better or even happy ending. If you want to have a happy ending you watch lord of the rings and not game of thrones. Same applies to mass effect. The whole story focussed not only on the reapers, and the war between good and evil, but mainly on the different species and how they interact with each other if they face an inevitable threat. And it actually took them three whole games to stop killing each other before they were realising that they could actually die to something else. And all that made the story so plausible and real. And also if its kinda sad, an happy ending does not really fit to such an realistic and complex story. Not really difficult to explain. + Show Spoiler +Harbinger's beam only weakened Shepard enough for the indoctrination to take hold, not enough to completely incapacitate him. Great, so if indoctrination works, reapers have a nice new puppet against a people that they're pretty close to wiping out. No point there. If indoctrination didn't work, a single shot from any reaper or even their minions would leave the crippled you dead. No problem there. either way the ending sucks even if it is deeper than it appears to be on the surface.
|
On March 14 2012 07:30 Whitewing wrote:Show nested quote +On March 14 2012 07:23 ragnorr wrote:On March 14 2012 06:57 Whitewing wrote:On March 14 2012 06:53 killa_robot wrote:On March 13 2012 23:10 Jaiden wrote:On March 13 2012 13:56 killa_robot wrote:+ Show Spoiler + The Quarians and Geth are really the only two factions who would have happy endings, seeing as most of their citizens were left alone by the Reapers, and they have an untouched world to colonize now. Everyone else has been reduced to shadows of their former selves, and all have homeworlds that need to be completely rebuilt. Maybe the Krogans have a mildly good end too, since their genophage may be cured depending on how you played, and their world was a shit-hole to begin with.
Either way, even if things had gone as planned, I wouldn't call that kind of ending happy. + Show Spoiler +I wouldnt say, Quarians and Geth got a happy end. The FTL isnt possible anymore. The Quarians and Geth have now a homeworld, without a chance to reach it. Ever. + Show Spoiler [Quarians and Geth] +It's not as though the Quarians brought every single ship to the final battle...
Most of the flotilla consisted of non-combat ships, which would have been left on their home planet. Even if they did take every single ship, it's not as though they would need to take all their civilians with them as well. Geth are roughly on the same boat. I doubt they would send every single Geth. Many of them were left behind to help rebuild. + Show Spoiler +Ships still have FTL technology, they just don't have the mass relays. This is important to note, because while they can't travel massive distances due to the inefficiencies of their fuel, they potentially can manage it in a few decades due to the fact that they already have the technology, and they now have a reason to develop it further (the mass relays before were a reason not to spend the time and energy to develop the tech, it simply wasn't needed). I wouldn't put it past the races to get back to their homes and develop an intra-galactic community again in less than 100 years, simply due to the fact that the technology to do it already exists, it just has to be refined. Given how a lot of them are now stuck near Sol, they all have a lot of motivation to figure it out. Hell, the Protheans figured out how to build Mass Relays (the conduit from ME1), so it can't be that much of a stretch to imagine all of the races figuring it out with the motivation they now have. + Show Spoiler +Question is how much infrastructure is left. The citadel gone, their homeworlds destroyed. Sure they could most likely figure out how to make mass relay technology in given time, but there would most likely be alot of political aftermath which is going to be hard to deal with.
On the other side, why is it they insist on saving earth? In the end they say the reapers pulled back to earth with pretty much everything. Why dont they just instead destroy the sol relay(Like with the alpha relay) which would cause it to go supernova and just destroy all the reapers instead On March 14 2012 07:23 Duravi wrote:On March 14 2012 07:19 Firebolt145 wrote: Atm I'm playing adept and I've completely ignored any weapon/armor upgrades. Probably not a good idea. :/ Really doesn't make much of a difference (I assume you are talking about the actual upgrades and not the attachments). + Show Spoiler +Did anyone else think that asian ninja guy, KL or w/e, was just poorly done? I slapped his shit very easily on insanity every time we fought, then plot armor would carry him to the next scene. I never got his motivation or why he hates shephard, or what on earth made him think he could fight me and my squad, who at this point in the series are insanely powerful and legendary. + Show Spoiler +As far as i know, hes mentioned in the books but never in the game. I felt he was really cheesy and poorly introduced + Show Spoiler +He's a character from the books, along with Grayson and Khalee Sanders, and is pretty much just The Illusive Man's personal assassin. Anderson gives a brief explanation in the game, but yeah, at one point Kai Leng got his legs shot out badly by Anderson and had them rebuilt by TIM with reaper tech, and he's supposed to be one badass motherfucker at this point. Depending on your squad and your class he can be easy or hard as hell to beat in each fight on insanity, he was easy as fuck with my adept but I had a really hard time with him on insanity in the last fight as a sentinel, chose a bad squad group for that fight. Dammit EDI. When you have a whole IP like Mass Effect that isn't just games but also includes books etc., it's not that unusual for the game developers to add in elements from the books into the games, so long as they do at least a decent job explaining the character. Kai Leng's story pretty much is exactly how it's described in ME3. I think the character itself is kind of cheesy, but he was created by Drew Karpyshyn, not Casey Hudson or the Bioware team, so it's hard to blame them for that. To be fair, I thought the idea of having an antagonist throughout the game as a foil to shepard was kind of cool, just not the best executed it could have been. Plus, you can't really argue that his move-set wasn't badass: the guy literally fades in and out of existence over short distances. + Show Spoiler +Kai Leng was such a joke. The Illusive Man always felt like a much bigger threat than that guy. If they wanted to make an effective badass foil to Shepard they should have given him his own motivations and development. All I got is that he was Cerberus toady #483927 that just happened to luck himself out of a bullet to the head a couple times. There are very few instances throughout all 3 games where an enemy gets magic plot armor and "wins." Kai Leng does it at least twice. Such a dumb character. So poorly written.
|
On March 14 2012 10:29 Arolis wrote:Show nested quote +On March 14 2012 07:30 Whitewing wrote:On March 14 2012 07:23 ragnorr wrote:On March 14 2012 06:57 Whitewing wrote:On March 14 2012 06:53 killa_robot wrote:On March 13 2012 23:10 Jaiden wrote:On March 13 2012 13:56 killa_robot wrote:+ Show Spoiler + The Quarians and Geth are really the only two factions who would have happy endings, seeing as most of their citizens were left alone by the Reapers, and they have an untouched world to colonize now. Everyone else has been reduced to shadows of their former selves, and all have homeworlds that need to be completely rebuilt. Maybe the Krogans have a mildly good end too, since their genophage may be cured depending on how you played, and their world was a shit-hole to begin with.
Either way, even if things had gone as planned, I wouldn't call that kind of ending happy. + Show Spoiler +I wouldnt say, Quarians and Geth got a happy end. The FTL isnt possible anymore. The Quarians and Geth have now a homeworld, without a chance to reach it. Ever. + Show Spoiler [Quarians and Geth] +It's not as though the Quarians brought every single ship to the final battle...
Most of the flotilla consisted of non-combat ships, which would have been left on their home planet. Even if they did take every single ship, it's not as though they would need to take all their civilians with them as well. Geth are roughly on the same boat. I doubt they would send every single Geth. Many of them were left behind to help rebuild. + Show Spoiler +Ships still have FTL technology, they just don't have the mass relays. This is important to note, because while they can't travel massive distances due to the inefficiencies of their fuel, they potentially can manage it in a few decades due to the fact that they already have the technology, and they now have a reason to develop it further (the mass relays before were a reason not to spend the time and energy to develop the tech, it simply wasn't needed). I wouldn't put it past the races to get back to their homes and develop an intra-galactic community again in less than 100 years, simply due to the fact that the technology to do it already exists, it just has to be refined. Given how a lot of them are now stuck near Sol, they all have a lot of motivation to figure it out. Hell, the Protheans figured out how to build Mass Relays (the conduit from ME1), so it can't be that much of a stretch to imagine all of the races figuring it out with the motivation they now have. + Show Spoiler +Question is how much infrastructure is left. The citadel gone, their homeworlds destroyed. Sure they could most likely figure out how to make mass relay technology in given time, but there would most likely be alot of political aftermath which is going to be hard to deal with.
On the other side, why is it they insist on saving earth? In the end they say the reapers pulled back to earth with pretty much everything. Why dont they just instead destroy the sol relay(Like with the alpha relay) which would cause it to go supernova and just destroy all the reapers instead On March 14 2012 07:23 Duravi wrote:On March 14 2012 07:19 Firebolt145 wrote: Atm I'm playing adept and I've completely ignored any weapon/armor upgrades. Probably not a good idea. :/ Really doesn't make much of a difference (I assume you are talking about the actual upgrades and not the attachments). + Show Spoiler +Did anyone else think that asian ninja guy, KL or w/e, was just poorly done? I slapped his shit very easily on insanity every time we fought, then plot armor would carry him to the next scene. I never got his motivation or why he hates shephard, or what on earth made him think he could fight me and my squad, who at this point in the series are insanely powerful and legendary. + Show Spoiler +As far as i know, hes mentioned in the books but never in the game. I felt he was really cheesy and poorly introduced + Show Spoiler +He's a character from the books, along with Grayson and Khalee Sanders, and is pretty much just The Illusive Man's personal assassin. Anderson gives a brief explanation in the game, but yeah, at one point Kai Leng got his legs shot out badly by Anderson and had them rebuilt by TIM with reaper tech, and he's supposed to be one badass motherfucker at this point. Depending on your squad and your class he can be easy or hard as hell to beat in each fight on insanity, he was easy as fuck with my adept but I had a really hard time with him on insanity in the last fight as a sentinel, chose a bad squad group for that fight. Dammit EDI. When you have a whole IP like Mass Effect that isn't just games but also includes books etc., it's not that unusual for the game developers to add in elements from the books into the games, so long as they do at least a decent job explaining the character. Kai Leng's story pretty much is exactly how it's described in ME3. I think the character itself is kind of cheesy, but he was created by Drew Karpyshyn, not Casey Hudson or the Bioware team, so it's hard to blame them for that. To be fair, I thought the idea of having an antagonist throughout the game as a foil to shepard was kind of cool, just not the best executed it could have been. Plus, you can't really argue that his move-set wasn't badass: the guy literally fades in and out of existence over short distances. + Show Spoiler +Kai Leng was such a joke. The Illusive Man always felt like a much bigger threat than that guy. If they wanted to make an effective badass foil to Shepard they should have given him his own motivations and development. All I got is that he was Cerberus toady #483927 that just happened to luck himself out of a bullet to the head a couple times. There are very few instances throughout all 3 games where an enemy gets magic plot armor and "wins." Kai Leng does it at least twice. Such a dumb character. So poorly written. + Show Spoiler +His superiority complex doesn't even make sense. By this point in time shephard and his crew have killed multiple reapers, devastated entire home bases by themselves, and he is basically the baddest dude in the galaxy, everyone acknowledges this. KL should be fucking scared shitless to fight shephard, and certainly want to use stealth and trickery and not do it head on. Instead we got cartwheels, shit talking (calling me slow? please retard, I have charge) a katana, and plot armor. Then more plot armor. The most satisfying thing Bioware could have done with the character is have you beat the shit out of him and kill him the first time you meet, then there would have at least been some humor to it.
Sadly these gripes about KL would have been the only large flaw in a great game if it wasn't for the pants on head retarded final ten minutes of the game.
|
|
|
|