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Mass Effect 3 - Page 91

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Billy_
Profile Joined September 2010
461 Posts
Last Edited: 2012-03-14 08:26:50
March 14 2012 08:25 GMT
#1801
I think the Reapers see themselves as + Show Spoiler +
some kind of space gods who take the galaxy into heaven every 50,000 years. The symbolism is there in the whole majestic design of the citadel throne room, plus I think some lines from Sovereign ("there is an existence so far beyond you that you cannot even comprehend it") and Harbinger (he used the word "ascension" in a few of his lines where he was referring to the reaping process).

SagaZ
Profile Blog Joined May 2009
France3460 Posts
March 14 2012 08:37 GMT
#1802
I didn't hate the ending.
+ Show Spoiler +

Just the day reapers invade, you find out about this big ass prothean piece of tecnology thatwill save you all. 30 minutes into the game, you find out that. Now that was a real mood killer for me, intergalactic doom at our doorstep and we suddenly find out blueprints for a cybernetic djiin lantern? That fact that all the series makes you understand that you are fighting some beings that are so much more powerfull than you (even a bit godly) but then people are just like, oh hey, if we build that they die lol. I was very afraid of a type of ending "and it was all k" sort of thing, with you being on the citadel-crucible and having 1 wish and go "i wish reapers never exited" and zoom everyone happy, cary on.
Now I found out that the device is not really all powerfull, and don't have a "everyone happy" button. And frankly, I was releived... You can't wipe out reapers without making a reasonably big payement. I liked how the glowing AI child admits that his system is not going to work anymore but he doesn't have a solution. The lack of closure at the end goes with the story, the repetetive circle that has been going on for thousands of years has come to an end... and we have no idea wtf is going to happen.

Now I regret the fact that my past decidions have absolutly no impact on the ending (but at the same time, reapers are not likely to go "oh, you slept with this chick? well done, because of that you can survive instead of sacrificing yourself, so at the same time, having your past action influencing decision is not really realistic because of how much bigger the reaper problem is compared to everything else) , i also dislike the fact that my max renegade shepard can't send the kid to fuck himself.
In my opinion, the game should have alowed diferent ways to solve the reaper problem, each with their set of decision. One of these solution being the crucible, but why not bargaining with reapers, or a military victory...
The fact that we can save the galaxy, only with the crucible restrains the possible endings and make BW choice not that bad...
I would have liked a choice to abort the crucible option and let history repeat itself, althought i guess i have the choice by simply dying to a random face raping husk.
Be nice, buy wards and don't feed double buff.
Hoban
Profile Blog Joined February 2011
United States1600 Posts
March 14 2012 08:39 GMT
#1803
On March 14 2012 16:06 Steveling wrote:
Show nested quote +
On March 14 2012 15:40 Hoban wrote:
I really liked the ending. This is why.
+ Show Spoiler +
After playing through the ending sequence multiple times and replaying the game, I have come to the conclusion that the ending isn't really an ending at all, it is a farce. Just the fact that a game made me sit and actually think about everything I was seeing, questioning if it was real or illusion, and actively challenging me to look further into the series as a whole and the themes behind it. To me, it is pretty obvious what we see in the ending is not the finale of the series, it is a cliffhanger. You get shot by a laser beam, have a 20 minute long hazy dream-like state full of confusing and unexplained events, then you wake up in a pile of rubble in London. That isn't an ending at all, which is why I can understand the anger from people who wanted total closure. Instead, it is a crafted segue designed to challenge your perception and critical thinking. Everything from the small oddities that make it seem like a dream to how the 3 choices are actually presented really scream that something is not right. It is suspenseful to think about. What is really going on? Why am I still alive in a pile of rubble? What actually happened to me? What actually happened to the reapers? I just finished playing an amazing game and it already has me excited for what is to come! All these questions that will be answered, I can't wait.

But the thing i loved most about the ending was that I almost thought that combining biological life and synthetic life as one was the best course of action. I almost believed that what I was hearing from the catalyst and what I was seeing through Sheppard's eyes was true. I was so close, I fought about it with myself for so long. It said if I destroyed the reapers, I would also be destroying all synthetic life. I could also die because of my implants. It told me history would repeat itself. The reapers would be gone for now but a new 'reaper' would emerge given time. But wait, for the other two options, it was asking me to sacrifice myself and trust that it was telling the truth. It told me that controlling the reapers would save the galaxy and prevent anything horrible from ever happening again. What have I been fighting for this entire series? What did I decide from day one on Eden Prime? These motherfuckers are out to destroy all life at any cost. They destroy civilizations from the inside out, then harvest them for material. I didn't spend 5 fucking years of my life fighting reapers just so I could control them. I didn't spend countless hours supporting my crew and being an outstanding commander just so I can make man and machine one. I did all that to fucking destroy those godless reapers who want nothing more than to destroy me. So I did. I blew them up. What would happen when I did that? I don't know. The relays were reaper tech, would they get destroyed? How about the citadel? What would happen to my ship? My crew? The one I love? What would people think of me and the decisions I made? And then I woke up in a pile of rubble in the streets of London. Holy fuck. This isn't over yet. But now I know where I stand. I can't settle for less than saving the galaxy by destroying the reapers. No fear, no quitting, no compromise.

Ultimately, people can tell me I am crazy to believe that Bioware crafted an ending like this. That it is all just shoddy hack-job writing and EA was just pushing for a deadline. I don't care. What I saw playing this game and what I felt being Sheppard is one of the most powerful experiences I have ever had with any form of media. For me, I needed this ending to really solidify where I stood. There are so many decision in this game, it is easy to get overwhelmed. Do I unite the Geth with the Quarians or destroy them? Do I cure the genophage and tell the Krogan of the Salarian plan to trick them, or do I appease the Salarians and stop any hope of the Krogan ever redeeming themselves as a species. These were pretty fucking heavy decisions and there were a number of them. The thing is, that final decision, do I destroy the reapers whatever it takes, or do I compromise, is the most important one. This is why I needed the game to pseudo-end on this note. I needed time to make this decision. I needed to realize it was the most important one.

I know this isn't the very end of Sheppards story, it is close but there is a little bit more to tell. And holy shit I cannot wait.


If that's true what's your opinion on bioware/ea forcing you to buy dlcs or having spent 60$ for half a game?


I would hardly call this half a game. I've already gotten more out of this game in a week than nearly any game in recent memory (sans Dota 2 and SC2 but for different reasons). I understand how huge of an undertaking creating a game is nowadays. It costs quite a bit more money and a lot more manpower to create a current gen game like mass effect. So I get the drive for extra cash. I used to be against the idea of constant DLC but then I realized I paid $50 for Crash Bandicoot 2 in 1998. It is 2012 and I am paying $60 for a game plus $6-$8 1-5 times for DLC only if I want it. So at max I'm paying 2x the price of a game 14 years ago, only if I want to. Where I live, cigarettes have more than doubled in price since then, gas almost quadrupled, the price of a movie more than doubled. I get it that prices have to go up and studios need to find a way to make money. I also get it that some studios only sell half a game and patch in the rest via DLC, which I believe is wrong. Mass Effect 3 isn't that kind of case though. I'm fine buying DLC because if I don't want it, I just don't get it. Prices go up as production quality goes up and as time goes on. I'm cool with that.

Would you rather they sell you the game for $90 and include all the little extra features, costumes, accessories that you may not necessarily want or need?
"I am a leaf on the wind."
Karliath
Profile Blog Joined April 2010
United States2214 Posts
March 14 2012 08:59 GMT
#1804
Hey guys, I'm thinking about getting Lair of the Shadow Broker, but I have a quick question. Do you import a save to play it, or do you have to use a "non-endgame" ME2 save, i.e., it takes place within the actual ME2 game (the way From Ashes does)? Thanks.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
March 14 2012 09:06 GMT
#1805
On March 14 2012 17:59 Karliath wrote:
Hey guys, I'm thinking about getting Lair of the Shadow Broker, but I have a quick question. Do you import a save to play it, or do you have to use a "non-endgame" ME2 save, i.e., it takes place within the actual ME2 game (the way From Ashes does)? Thanks.

You can play it with your existing character (pre or post the suicide mission). Just go to Liara in Illium to trigger the mission.

Oh and here's a huge plot hole from ME3 I've just thought of: + Show Spoiler +
If the reapers took control of the citadel when you were attacking the main cerberus station, and moved it to earth, why didn't they just deactivate all mass relays like they were planning to in ME1? I know the protheans apparently disabled the keepers' ability to receive remote signals from the reapers, but couldn't they just deactivate it manually now it was in their hands? I guess the writers just forgot there were other games in the series.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
March 14 2012 09:07 GMT
#1806
On March 14 2012 17:39 Hoban wrote:Would you rather they sell you the game for $90 and include all the little extra features, costumes, accessories that you may not necessarily want or need?

Yes. RPG type games very often release story driven DLC that ties well into the main story and "completes" it well. Why this stuff isn't included right from the get-go has always confused me. Also Biowares release day DLC also confuses me. I just bought the game and your already asking me to pay for an add-on?

For games like Call of Duty I belive the DLC is fine.
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
topoulo
Profile Joined September 2011
253 Posts
March 14 2012 09:19 GMT
#1807
Just fyi rpg and mass effect 2 + 3 dont belong together ,

also i downloaded im not ashame to say , havent been no pirate option i wouldnt have played.

1 day dlc are unacceptable period ( esp when they have central main theme characters aka prothean )
Rimak
Profile Joined January 2012
Denmark434 Posts
March 14 2012 09:30 GMT
#1808
Well guys...
GG
http://www.vg247.com/2012/03/14/mass-effect-3-director-stands-by-ending-promises-single-player-dlc/
2000 Jungler 66% Hecarim, 63% Volibear, 60% Jarvan IV
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2012-03-14 09:33:30
March 14 2012 09:31 GMT
#1809
On March 14 2012 18:06 Telcontar wrote:
Show nested quote +
On March 14 2012 17:59 Karliath wrote:
Hey guys, I'm thinking about getting Lair of the Shadow Broker, but I have a quick question. Do you import a save to play it, or do you have to use a "non-endgame" ME2 save, i.e., it takes place within the actual ME2 game (the way From Ashes does)? Thanks.

You can play it with your existing character (pre or post the suicide mission). Just go to Liara in Illium to trigger the mission.

Oh and here's a huge plot hole from ME3 I've just thought of: + Show Spoiler +
If the reapers took control of the citadel when you were attacking the main cerberus station, and moved it to earth, why didn't they just deactivate all mass relays like they were planning to in ME1? I know the protheans apparently disabled the keepers' ability to receive remote signals from the reapers, but couldn't they just deactivate it manually now it was in their hands? I guess the writers just forgot there were other games in the series.

There are many plot holes in the mass effect series, some are just to do with basic science others is like what you pointed out, something being established then forgotten at the same time which just makes things seem stupid. The simple answer to yours is, change of circumstance? Although it would be hard to say why.
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
March 14 2012 09:35 GMT
#1810
On March 14 2012 18:30 Rimak wrote:
Well guys...
GG
http://www.vg247.com/2012/03/14/mass-effect-3-director-stands-by-ending-promises-single-player-dlc/


Casey Hudson was just added to my "murder-on-sight list".

Anyone who rejects fan feedback and tries to pretend like they are wildly popular because of it deserves to be kicked out of the game industry.
FOR GREAT JUSTICE! Bans for the ban gods!
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2012-03-14 09:39:06
March 14 2012 09:37 GMT
#1811
On March 14 2012 18:07 Orcasgt24 wrote:
Show nested quote +
On March 14 2012 17:39 Hoban wrote:Would you rather they sell you the game for $90 and include all the little extra features, costumes, accessories that you may not necessarily want or need?

Yes. RPG type games very often release story driven DLC that ties well into the main story and "completes" it well. Why this stuff isn't included right from the get-go has always confused me. Also Biowares release day DLC also confuses me. I just bought the game and your already asking me to pay for an add-on?

For games like Call of Duty I belive the DLC is fine.

So what you're saying to game makers is don't bother with making anything but multiplayer driven games like cod becuase thats the only place you can make money. Same reason you rarely get pc only games or games even made for pc first, hell mass effect was a xbox game ported to windows by a different studio. ME2 and 3 just had the porting done at the same time and also covered ps3 while they were at it.
topoulo
Profile Joined September 2011
253 Posts
March 14 2012 09:40 GMT
#1812
its no news they did the same with Dao2 remember how they once again ditched all fans for commenting on that game as morons bluntly put in their latement statements
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
March 14 2012 09:41 GMT
#1813
On March 14 2012 18:31 semantics wrote:
Show nested quote +
On March 14 2012 18:06 Telcontar wrote:
On March 14 2012 17:59 Karliath wrote:
Hey guys, I'm thinking about getting Lair of the Shadow Broker, but I have a quick question. Do you import a save to play it, or do you have to use a "non-endgame" ME2 save, i.e., it takes place within the actual ME2 game (the way From Ashes does)? Thanks.

You can play it with your existing character (pre or post the suicide mission). Just go to Liara in Illium to trigger the mission.

Oh and here's a huge plot hole from ME3 I've just thought of: + Show Spoiler +
If the reapers took control of the citadel when you were attacking the main cerberus station, and moved it to earth, why didn't they just deactivate all mass relays like they were planning to in ME1? I know the protheans apparently disabled the keepers' ability to receive remote signals from the reapers, but couldn't they just deactivate it manually now it was in their hands? I guess the writers just forgot there were other games in the series.

There are many plot holes in the mass effect series, some are just to do with basic science others is like what you pointed out, something being established then forgotten at the same time which just makes things seem stupid. The simple answer to yours is, change of circumstance? Although it would be hard to say why.


In the secondary codex entry that explains the law about activating dormant relays and then mentions that the Reapers do not care and freely open them to facilitate travel. Turning off the relays would hinder Reaper travel. This same reason is why the Alliance spy group sent an astroid into the Batarian Mass Relay.
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
semantics
Profile Blog Joined November 2009
10040 Posts
March 14 2012 09:42 GMT
#1814
On March 14 2012 18:40 topoulo wrote:
its no news they did the same with Dao2 remember how they once again ditched all fans for commenting on that game as morons bluntly put in their latement statements

It's easy to not take feedback from people who call you idiots. Would you listen to what i say if i called you a moron and bad at what you do.
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
March 14 2012 09:49 GMT
#1815
On March 14 2012 18:42 semantics wrote:
Show nested quote +
On March 14 2012 18:40 topoulo wrote:
its no news they did the same with Dao2 remember how they once again ditched all fans for commenting on that game as morons bluntly put in their latement statements

It's easy to not take feedback from people who call you idiots. Would you listen to what i say if i called you a moron and bad at what you do.


No. But get a few thousand people to get on a website(BSN and otherwise) and call for something is a reasonable cause for changing something.
FOR GREAT JUSTICE! Bans for the ban gods!
Skilledblob
Profile Joined April 2011
Germany3392 Posts
March 14 2012 09:50 GMT
#1816
On March 14 2012 18:42 semantics wrote:
Show nested quote +
On March 14 2012 18:40 topoulo wrote:
its no news they did the same with Dao2 remember how they once again ditched all fans for commenting on that game as morons bluntly put in their latement statements

It's easy to not take feedback from people who call you idiots. Would you listen to what i say if i called you a moron and bad at what you do.


dont kid yourself. There are enough people out there who voice similar opinions in a decent manner.
ragnorr
Profile Joined April 2011
Denmark6097 Posts
March 14 2012 09:58 GMT
#1817
On March 14 2012 18:42 semantics wrote:
Show nested quote +
On March 14 2012 18:40 topoulo wrote:
its no news they did the same with Dao2 remember how they once again ditched all fans for commenting on that game as morons bluntly put in their latement statements

It's easy to not take feedback from people who call you idiots. Would you listen to what i say if i called you a moron and bad at what you do.

Ignoring the trolls, there is alot of people who are saying the same in a proper manner.
topoulo
Profile Joined September 2011
253 Posts
March 14 2012 10:08 GMT
#1818
All i have to say its now clear why their lead writer ( Drew Karpyshyn ) left bioware few months ago , such a glorifying bs ending
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 14 2012 10:13 GMT
#1819
On March 14 2012 17:39 Hoban wrote:
Show nested quote +
On March 14 2012 16:06 Steveling wrote:
On March 14 2012 15:40 Hoban wrote:
I really liked the ending. This is why.
+ Show Spoiler +
After playing through the ending sequence multiple times and replaying the game, I have come to the conclusion that the ending isn't really an ending at all, it is a farce. Just the fact that a game made me sit and actually think about everything I was seeing, questioning if it was real or illusion, and actively challenging me to look further into the series as a whole and the themes behind it. To me, it is pretty obvious what we see in the ending is not the finale of the series, it is a cliffhanger. You get shot by a laser beam, have a 20 minute long hazy dream-like state full of confusing and unexplained events, then you wake up in a pile of rubble in London. That isn't an ending at all, which is why I can understand the anger from people who wanted total closure. Instead, it is a crafted segue designed to challenge your perception and critical thinking. Everything from the small oddities that make it seem like a dream to how the 3 choices are actually presented really scream that something is not right. It is suspenseful to think about. What is really going on? Why am I still alive in a pile of rubble? What actually happened to me? What actually happened to the reapers? I just finished playing an amazing game and it already has me excited for what is to come! All these questions that will be answered, I can't wait.

But the thing i loved most about the ending was that I almost thought that combining biological life and synthetic life as one was the best course of action. I almost believed that what I was hearing from the catalyst and what I was seeing through Sheppard's eyes was true. I was so close, I fought about it with myself for so long. It said if I destroyed the reapers, I would also be destroying all synthetic life. I could also die because of my implants. It told me history would repeat itself. The reapers would be gone for now but a new 'reaper' would emerge given time. But wait, for the other two options, it was asking me to sacrifice myself and trust that it was telling the truth. It told me that controlling the reapers would save the galaxy and prevent anything horrible from ever happening again. What have I been fighting for this entire series? What did I decide from day one on Eden Prime? These motherfuckers are out to destroy all life at any cost. They destroy civilizations from the inside out, then harvest them for material. I didn't spend 5 fucking years of my life fighting reapers just so I could control them. I didn't spend countless hours supporting my crew and being an outstanding commander just so I can make man and machine one. I did all that to fucking destroy those godless reapers who want nothing more than to destroy me. So I did. I blew them up. What would happen when I did that? I don't know. The relays were reaper tech, would they get destroyed? How about the citadel? What would happen to my ship? My crew? The one I love? What would people think of me and the decisions I made? And then I woke up in a pile of rubble in the streets of London. Holy fuck. This isn't over yet. But now I know where I stand. I can't settle for less than saving the galaxy by destroying the reapers. No fear, no quitting, no compromise.

Ultimately, people can tell me I am crazy to believe that Bioware crafted an ending like this. That it is all just shoddy hack-job writing and EA was just pushing for a deadline. I don't care. What I saw playing this game and what I felt being Sheppard is one of the most powerful experiences I have ever had with any form of media. For me, I needed this ending to really solidify where I stood. There are so many decision in this game, it is easy to get overwhelmed. Do I unite the Geth with the Quarians or destroy them? Do I cure the genophage and tell the Krogan of the Salarian plan to trick them, or do I appease the Salarians and stop any hope of the Krogan ever redeeming themselves as a species. These were pretty fucking heavy decisions and there were a number of them. The thing is, that final decision, do I destroy the reapers whatever it takes, or do I compromise, is the most important one. This is why I needed the game to pseudo-end on this note. I needed time to make this decision. I needed to realize it was the most important one.

I know this isn't the very end of Sheppards story, it is close but there is a little bit more to tell. And holy shit I cannot wait.


If that's true what's your opinion on bioware/ea forcing you to buy dlcs or having spent 60$ for half a game?


I would hardly call this half a game. I've already gotten more out of this game in a week than nearly any game in recent memory (sans Dota 2 and SC2 but for different reasons). I understand how huge of an undertaking creating a game is nowadays. It costs quite a bit more money and a lot more manpower to create a current gen game like mass effect. So I get the drive for extra cash. I used to be against the idea of constant DLC but then I realized I paid $50 for Crash Bandicoot 2 in 1998. It is 2012 and I am paying $60 for a game plus $6-$8 1-5 times for DLC only if I want it. So at max I'm paying 2x the price of a game 14 years ago, only if I want to. Where I live, cigarettes have more than doubled in price since then, gas almost quadrupled, the price of a movie more than doubled. I get it that prices have to go up and studios need to find a way to make money. I also get it that some studios only sell half a game and patch in the rest via DLC, which I believe is wrong. Mass Effect 3 isn't that kind of case though. I'm fine buying DLC because if I don't want it, I just don't get it. Prices go up as production quality goes up and as time goes on. I'm cool with that.

Would you rather they sell you the game for $90 and include all the little extra features, costumes, accessories that you may not necessarily want or need?

That is you. I got more out of Skyrim, Deus Ex 3 and even Witcher 2 which I still have not finished (hardware and real life reasons). Path of Exile gave me much more and it is fu*king free.
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
March 14 2012 11:20 GMT
#1820
On March 14 2012 19:08 topoulo wrote:
All i have to say its now clear why their lead writer ( Drew Karpyshyn ) left bioware few months ago , such a glorifying bs ending


Karpyshyn said people disliked his Revan ending too so they shouldn't all put it on him leaving.

Casey Hudson is an ass. Found this on reddit though:

[image loading]

Seems promising. 4chan has been right about me3 leaks before. I'll bet they offer it as DLC though, such utter bullshit.
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