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I'd be very surprised if any further Mass Effect games were prequals, especially given the quote:
“It wouldn’t be a bad idea (to keep your ME3 saves)” said Associate Producer Mike Gamble
It seem liks the easiest way to take your actions and story forward would be to...well...take it forward. Tell a different story in your universe.
That said I've now reached the point of realising I'm still not getting my release day order from Amazon today (*sigh*) so I still have no idea if the ending or after credits thing leads to any suggestion otherwise, just my un-expert input.
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I think he means dlcs probably
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On March 10 2012 02:33 UdderChaos wrote: For those of you who have completed it ad have the DLC is it worth the extra 5 quid? gonna play multi player until i decide where its worth it.
The mission is definitely not worth it. It only lasts about 20-30 minutes.
However, the new member comes with an awesome biotic ability, and you get a particle rifle that shoots a continuous laser beam with unlimited ammo/cool-down timer. Considering the fact that I used both the biotic ability and the weapons as my standard assault rifle throughout the game, it was worth it for me.
The new member is also pretty interesting, and he reveals a lot of lore that I think is essential for any "real" fan who cares about the story. For this reason, I think it's greatly unfair for Bioware to include this member in a DLC, and not the main game.
You also get some new armor choices.
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For those of you who are posting in spoilers, please give a slight indication of what you are spoiling, if possible. I'm sure there are people like me who haven't finished the game yet, but would love to talk about anything other than the ending, or something like that.
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Is thief character in this game?
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Just played thru the frist time.
Choose + Show Spoiler +synthesis. I thought it will spare the technology and the relays. Gonna replay it again and will choose destroying the reapers.
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On March 10 2012 02:33 UdderChaos wrote: For those of you who have completed it ad have the DLC is it worth the extra 5 quid? gonna play multi player until i decide where its worth it.
Well, everything during the game kind of points that the DLC mission, character, wasn't even supposed to be DLC. I mean a DLC character does not have all the dialogue, interactions with the crew, with team members, that this one does. I do not believe that the game was supposed to launch with DLC. I believe EA told Bioware or it was Biowares idea to take out a character and a mission from the game and make it DLC.
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On March 10 2012 10:50 BWalma wrote: Is thief character in this game?
Kasumi? She has a pretty minor role. Dialogue will change though, depending on what you did with her graybox and if you met Jacob in-game before meeting her (and of course, if you romanced him as FemShep in ME2).
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On March 09 2012 19:54 -Archangel- wrote:Show nested quote +On March 09 2012 19:20 semantics wrote:On March 09 2012 18:58 -Archangel- wrote:On March 09 2012 18:40 zeru wrote:On March 09 2012 18:30 Psyclon wrote:I have a question about Jack: /mild spoiler maybe/ + Show Spoiler +Despite creating a new character instead of importing from ME2, Jack does not appear in the game. Her name is on the "wall of death" on board of Normandy, which is the case if she has died in ME2. I made a second character after i finished the game and again she's on the wall. I read that she's supposed to be at Grissom Academy, just as i expected during my first run. What am i missing? + Show Spoiler +i didnt go to the grissom academy in time, she was taken by cerberus and used against me when assaulting the cerb headquarters. this was with my playthrough imported save game from ME2 with everyone alive On March 09 2012 18:04 Tobberoth wrote: It's hilarious when people take user-scores seriously. It's like basing a purchase of a game of IGN alone, you're fooling yourself. ME3 is great. I haven't gotten too far yet, but I'm glued to the screen when I'm not at work. I find that they maybe went SLIGHTLY overboard with the action and speed (as an adept with gun, submachine gun AND assault rifle, I can still spam warp almost back to back), but that doesn't take away from the game being really fun constantly, and it's hardly worth giving it a 3 out of 10. I don't care if the ending is terrible or not, this game is at least an 8 for me, just for how fun it has been up til where I am now, could easily be a 10 for me if I find the ending good since I already know the multiplayer is awesome. The upgraded engine is good and feels smooth, the combat is... meh, gets annoying, especially on insanity, highly repetitive, just like DA2. The ME3 story started out pretty awful, got a bit better, then completely turned to shit. I wouldnt give this game more than 4/10 based highly on bioware completely ruining and pissing all over my (now ex-)favorite sci fi universe, and the mystery around it. I'm even excluding the awfulness and my hate for DLCs with that score. The universe, story and mystery of mass effect was what i liked most about the games, not the gameplay itself. I agree with this. Story and options and illusion of freedom is what made ME1 great. But still ME1 had a somewhat good RPG combat. Then ME2 came that removed whatever of RPG combat was left as well as simplified some other RPG elements but keep somewhat good story and illusion of freedom was more or less still intact. But after 7h playtime of ME3, now it has nothing. Combat is the most unfun and stupid so far, rpg elements are really weak, story is just shit and illusion of freedom has been reduced to unfun levels. At top I can give this game 7/10, although 6/10 is probably more appropriate. By comparison I would rate ME2 7.5/10 or 8/10 and ME1 9/10. inventory system / stats != rpg. It = a tactics game rpg combat? lol dear god, people play too many jrpgs and think that just because it has a j in front of it it must be a true rpg Nice you give ME1 a 9/10 even though it breaks half the time you play it. Mass effect has barely ever been an rpg game outside of a sorta story that follows it self based mostly off minor sidequests which is often carried though the mail you get in the games. The major choices in the game has always been minimalistic in what you can actually effect, let alone how you go about the story is pretty much the same. What kind of breaking are you talking about? I gave 9/10 for ME1 for the whole package, not because I consider it a great RPG. If it was a great RPG in addition to everything it gave us I would have give it 10/10. ME1 had minimal choices? What are you smoking? Yes, compared to BG2 or some older good RPG games that was true but it was better then other games at the time or most after it. Have you played ME1? the game is full of glitches and bugs even to this day patches dont cover them all, the cover system is a joke and most of your game choices aren't really choices(doesn't mean it wasn't a fun game at the time), you kill a character or w.e he just gets replaced by another that does exactly the same, ofc if you played though me2 with more then one save from me1 you could see how little you're able to change.
This works out the same in ME2 your choices have always been an illusion the only consistent lasting changes you can do is in sidequests often where you can actually change a character and see that progression though out me2 and 3. It's always been the problem of making a game series, if you make more then one game the trees become too diverse to actually tell a story at least becomes too costly to actually tell different stories and have a long game, so all you do is allow small changes but over all your ability to effect major points is minimal.
If you wanted a real rpg you'd play a bestedia game not a bioware game, bioware makes atmosphere driven action, adventure games they haven't made any crpg in ages. Bestedia works off a different principle making the story short but then filling a world with a ton of side stories which minimal interaction between each other essentially building a bigger overall world but the atmosphere isn't as good as you don't get a sense of it being all connected, again diminishing the main story but allowing more open ended play.
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On March 10 2012 11:52 semantics wrote:Show nested quote +On March 09 2012 19:54 -Archangel- wrote:On March 09 2012 19:20 semantics wrote:On March 09 2012 18:58 -Archangel- wrote:On March 09 2012 18:40 zeru wrote:On March 09 2012 18:30 Psyclon wrote:I have a question about Jack: /mild spoiler maybe/ + Show Spoiler +Despite creating a new character instead of importing from ME2, Jack does not appear in the game. Her name is on the "wall of death" on board of Normandy, which is the case if she has died in ME2. I made a second character after i finished the game and again she's on the wall. I read that she's supposed to be at Grissom Academy, just as i expected during my first run. What am i missing? + Show Spoiler +i didnt go to the grissom academy in time, she was taken by cerberus and used against me when assaulting the cerb headquarters. this was with my playthrough imported save game from ME2 with everyone alive On March 09 2012 18:04 Tobberoth wrote: It's hilarious when people take user-scores seriously. It's like basing a purchase of a game of IGN alone, you're fooling yourself. ME3 is great. I haven't gotten too far yet, but I'm glued to the screen when I'm not at work. I find that they maybe went SLIGHTLY overboard with the action and speed (as an adept with gun, submachine gun AND assault rifle, I can still spam warp almost back to back), but that doesn't take away from the game being really fun constantly, and it's hardly worth giving it a 3 out of 10. I don't care if the ending is terrible or not, this game is at least an 8 for me, just for how fun it has been up til where I am now, could easily be a 10 for me if I find the ending good since I already know the multiplayer is awesome. The upgraded engine is good and feels smooth, the combat is... meh, gets annoying, especially on insanity, highly repetitive, just like DA2. The ME3 story started out pretty awful, got a bit better, then completely turned to shit. I wouldnt give this game more than 4/10 based highly on bioware completely ruining and pissing all over my (now ex-)favorite sci fi universe, and the mystery around it. I'm even excluding the awfulness and my hate for DLCs with that score. The universe, story and mystery of mass effect was what i liked most about the games, not the gameplay itself. I agree with this. Story and options and illusion of freedom is what made ME1 great. But still ME1 had a somewhat good RPG combat. Then ME2 came that removed whatever of RPG combat was left as well as simplified some other RPG elements but keep somewhat good story and illusion of freedom was more or less still intact. But after 7h playtime of ME3, now it has nothing. Combat is the most unfun and stupid so far, rpg elements are really weak, story is just shit and illusion of freedom has been reduced to unfun levels. At top I can give this game 7/10, although 6/10 is probably more appropriate. By comparison I would rate ME2 7.5/10 or 8/10 and ME1 9/10. inventory system / stats != rpg. It = a tactics game rpg combat? lol dear god, people play too many jrpgs and think that just because it has a j in front of it it must be a true rpg Nice you give ME1 a 9/10 even though it breaks half the time you play it. Mass effect has barely ever been an rpg game outside of a sorta story that follows it self based mostly off minor sidequests which is often carried though the mail you get in the games. The major choices in the game has always been minimalistic in what you can actually effect, let alone how you go about the story is pretty much the same. What kind of breaking are you talking about? I gave 9/10 for ME1 for the whole package, not because I consider it a great RPG. If it was a great RPG in addition to everything it gave us I would have give it 10/10. ME1 had minimal choices? What are you smoking? Yes, compared to BG2 or some older good RPG games that was true but it was better then other games at the time or most after it. Have you played ME1? the game is full of glitches and bugs even to this day patches dont cover them all, the cover system is a joke and most of your game choices aren't really choices(doesn't mean it wasn't a fun game at the time), you kill a character or w.e he just gets replaced by another that does exactly the same, ofc if you played though me2 with more then one save from me1 you could see how little you're able to change. This works out the same in ME2 your choices have always been an illusion the only consistent lasting changes you can do is in sidequests often where you can actually change a character and see that progression though out me2 and 3. It's always been the problem of making a game series, if you make more then one game the trees become too diverse to actually tell a story at least becomes too costly to actually tell different stories and have a long game, so all you do is allow small changes but over all your ability to effect major points is minimal. If you wanted a real rpg you'd play a bestedia game not a bioware game, bioware makes atmosphere driven action, adventure games they haven't made any crpg in ages. Bestedia works off a different principle making the story short but then filling a world with a ton of side stories which minimal interaction between each other essentially building a bigger overall world but the atmosphere isn't as good as you don't get a sense of it being all connected, again diminishing the main story but allowing more open ended play.
ME1+ME2+ME3 should be just one game, the stupid mainstream market ruins games, DLC to enhace your experience... rofl, they just rip you off again and again, i wish black isle would've still around.
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On March 10 2012 12:47 empty.bottle wrote:Show nested quote +On March 10 2012 11:52 semantics wrote:On March 09 2012 19:54 -Archangel- wrote:On March 09 2012 19:20 semantics wrote:On March 09 2012 18:58 -Archangel- wrote:On March 09 2012 18:40 zeru wrote:On March 09 2012 18:30 Psyclon wrote:I have a question about Jack: /mild spoiler maybe/ + Show Spoiler +Despite creating a new character instead of importing from ME2, Jack does not appear in the game. Her name is on the "wall of death" on board of Normandy, which is the case if she has died in ME2. I made a second character after i finished the game and again she's on the wall. I read that she's supposed to be at Grissom Academy, just as i expected during my first run. What am i missing? + Show Spoiler +i didnt go to the grissom academy in time, she was taken by cerberus and used against me when assaulting the cerb headquarters. this was with my playthrough imported save game from ME2 with everyone alive On March 09 2012 18:04 Tobberoth wrote: It's hilarious when people take user-scores seriously. It's like basing a purchase of a game of IGN alone, you're fooling yourself. ME3 is great. I haven't gotten too far yet, but I'm glued to the screen when I'm not at work. I find that they maybe went SLIGHTLY overboard with the action and speed (as an adept with gun, submachine gun AND assault rifle, I can still spam warp almost back to back), but that doesn't take away from the game being really fun constantly, and it's hardly worth giving it a 3 out of 10. I don't care if the ending is terrible or not, this game is at least an 8 for me, just for how fun it has been up til where I am now, could easily be a 10 for me if I find the ending good since I already know the multiplayer is awesome. The upgraded engine is good and feels smooth, the combat is... meh, gets annoying, especially on insanity, highly repetitive, just like DA2. The ME3 story started out pretty awful, got a bit better, then completely turned to shit. I wouldnt give this game more than 4/10 based highly on bioware completely ruining and pissing all over my (now ex-)favorite sci fi universe, and the mystery around it. I'm even excluding the awfulness and my hate for DLCs with that score. The universe, story and mystery of mass effect was what i liked most about the games, not the gameplay itself. I agree with this. Story and options and illusion of freedom is what made ME1 great. But still ME1 had a somewhat good RPG combat. Then ME2 came that removed whatever of RPG combat was left as well as simplified some other RPG elements but keep somewhat good story and illusion of freedom was more or less still intact. But after 7h playtime of ME3, now it has nothing. Combat is the most unfun and stupid so far, rpg elements are really weak, story is just shit and illusion of freedom has been reduced to unfun levels. At top I can give this game 7/10, although 6/10 is probably more appropriate. By comparison I would rate ME2 7.5/10 or 8/10 and ME1 9/10. inventory system / stats != rpg. It = a tactics game rpg combat? lol dear god, people play too many jrpgs and think that just because it has a j in front of it it must be a true rpg Nice you give ME1 a 9/10 even though it breaks half the time you play it. Mass effect has barely ever been an rpg game outside of a sorta story that follows it self based mostly off minor sidequests which is often carried though the mail you get in the games. The major choices in the game has always been minimalistic in what you can actually effect, let alone how you go about the story is pretty much the same. What kind of breaking are you talking about? I gave 9/10 for ME1 for the whole package, not because I consider it a great RPG. If it was a great RPG in addition to everything it gave us I would have give it 10/10. ME1 had minimal choices? What are you smoking? Yes, compared to BG2 or some older good RPG games that was true but it was better then other games at the time or most after it. Have you played ME1? the game is full of glitches and bugs even to this day patches dont cover them all, the cover system is a joke and most of your game choices aren't really choices(doesn't mean it wasn't a fun game at the time), you kill a character or w.e he just gets replaced by another that does exactly the same, ofc if you played though me2 with more then one save from me1 you could see how little you're able to change. This works out the same in ME2 your choices have always been an illusion the only consistent lasting changes you can do is in sidequests often where you can actually change a character and see that progression though out me2 and 3. It's always been the problem of making a game series, if you make more then one game the trees become too diverse to actually tell a story at least becomes too costly to actually tell different stories and have a long game, so all you do is allow small changes but over all your ability to effect major points is minimal. If you wanted a real rpg you'd play a bestedia game not a bioware game, bioware makes atmosphere driven action, adventure games they haven't made any crpg in ages. Bestedia works off a different principle making the story short but then filling a world with a ton of side stories which minimal interaction between each other essentially building a bigger overall world but the atmosphere isn't as good as you don't get a sense of it being all connected, again diminishing the main story but allowing more open ended play. ME1+ME2+ME3 should be just one game...
...uh. What? You seriously believe that that much production resources and gameplay should be put into one game? smh.
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On March 10 2012 13:13 Karliath wrote:Show nested quote +On March 10 2012 12:47 empty.bottle wrote:On March 10 2012 11:52 semantics wrote:On March 09 2012 19:54 -Archangel- wrote:On March 09 2012 19:20 semantics wrote:On March 09 2012 18:58 -Archangel- wrote:On March 09 2012 18:40 zeru wrote:On March 09 2012 18:30 Psyclon wrote:I have a question about Jack: /mild spoiler maybe/ + Show Spoiler +Despite creating a new character instead of importing from ME2, Jack does not appear in the game. Her name is on the "wall of death" on board of Normandy, which is the case if she has died in ME2. I made a second character after i finished the game and again she's on the wall. I read that she's supposed to be at Grissom Academy, just as i expected during my first run. What am i missing? + Show Spoiler +i didnt go to the grissom academy in time, she was taken by cerberus and used against me when assaulting the cerb headquarters. this was with my playthrough imported save game from ME2 with everyone alive On March 09 2012 18:04 Tobberoth wrote: It's hilarious when people take user-scores seriously. It's like basing a purchase of a game of IGN alone, you're fooling yourself. ME3 is great. I haven't gotten too far yet, but I'm glued to the screen when I'm not at work. I find that they maybe went SLIGHTLY overboard with the action and speed (as an adept with gun, submachine gun AND assault rifle, I can still spam warp almost back to back), but that doesn't take away from the game being really fun constantly, and it's hardly worth giving it a 3 out of 10. I don't care if the ending is terrible or not, this game is at least an 8 for me, just for how fun it has been up til where I am now, could easily be a 10 for me if I find the ending good since I already know the multiplayer is awesome. The upgraded engine is good and feels smooth, the combat is... meh, gets annoying, especially on insanity, highly repetitive, just like DA2. The ME3 story started out pretty awful, got a bit better, then completely turned to shit. I wouldnt give this game more than 4/10 based highly on bioware completely ruining and pissing all over my (now ex-)favorite sci fi universe, and the mystery around it. I'm even excluding the awfulness and my hate for DLCs with that score. The universe, story and mystery of mass effect was what i liked most about the games, not the gameplay itself. I agree with this. Story and options and illusion of freedom is what made ME1 great. But still ME1 had a somewhat good RPG combat. Then ME2 came that removed whatever of RPG combat was left as well as simplified some other RPG elements but keep somewhat good story and illusion of freedom was more or less still intact. But after 7h playtime of ME3, now it has nothing. Combat is the most unfun and stupid so far, rpg elements are really weak, story is just shit and illusion of freedom has been reduced to unfun levels. At top I can give this game 7/10, although 6/10 is probably more appropriate. By comparison I would rate ME2 7.5/10 or 8/10 and ME1 9/10. inventory system / stats != rpg. It = a tactics game rpg combat? lol dear god, people play too many jrpgs and think that just because it has a j in front of it it must be a true rpg Nice you give ME1 a 9/10 even though it breaks half the time you play it. Mass effect has barely ever been an rpg game outside of a sorta story that follows it self based mostly off minor sidequests which is often carried though the mail you get in the games. The major choices in the game has always been minimalistic in what you can actually effect, let alone how you go about the story is pretty much the same. What kind of breaking are you talking about? I gave 9/10 for ME1 for the whole package, not because I consider it a great RPG. If it was a great RPG in addition to everything it gave us I would have give it 10/10. ME1 had minimal choices? What are you smoking? Yes, compared to BG2 or some older good RPG games that was true but it was better then other games at the time or most after it. Have you played ME1? the game is full of glitches and bugs even to this day patches dont cover them all, the cover system is a joke and most of your game choices aren't really choices(doesn't mean it wasn't a fun game at the time), you kill a character or w.e he just gets replaced by another that does exactly the same, ofc if you played though me2 with more then one save from me1 you could see how little you're able to change. This works out the same in ME2 your choices have always been an illusion the only consistent lasting changes you can do is in sidequests often where you can actually change a character and see that progression though out me2 and 3. It's always been the problem of making a game series, if you make more then one game the trees become too diverse to actually tell a story at least becomes too costly to actually tell different stories and have a long game, so all you do is allow small changes but over all your ability to effect major points is minimal. If you wanted a real rpg you'd play a bestedia game not a bioware game, bioware makes atmosphere driven action, adventure games they haven't made any crpg in ages. Bestedia works off a different principle making the story short but then filling a world with a ton of side stories which minimal interaction between each other essentially building a bigger overall world but the atmosphere isn't as good as you don't get a sense of it being all connected, again diminishing the main story but allowing more open ended play. ME1+ME2+ME3 should be just one game... ...uh. What? You seriously believe that that much production resources and gameplay should be put into one game? smh. ME2 was just filler all it did was introduce us to the illusive man :D. Mostly what me2 was about refining the combat system and working out a bit more how to tell character stories. Which me1 was pretty lax on, it also got rid of the mako! ME could have just been made as one game but i doubt it would have been too lasting, the pacing on the story would have to be sped up and the atmosphere could be ruined in that process making the main story too overbearing in dictating the pace of the game. They could do something like that with say Mass effect: First contact wars or w.e in telling the story of hacket or w.e and humanities introduction to the mass relays etc, i mean there's little reason to break up that story and because you're not going for like a grand invasion you don't need too much feeling of time passing.
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I think it's pretty evident that the next Mass Effect will touch on the Krogan threat.
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United States7483 Posts
On March 10 2012 13:21 semantics wrote:Show nested quote +On March 10 2012 13:13 Karliath wrote:On March 10 2012 12:47 empty.bottle wrote:On March 10 2012 11:52 semantics wrote:On March 09 2012 19:54 -Archangel- wrote:On March 09 2012 19:20 semantics wrote:On March 09 2012 18:58 -Archangel- wrote:On March 09 2012 18:40 zeru wrote:On March 09 2012 18:30 Psyclon wrote:I have a question about Jack: /mild spoiler maybe/ + Show Spoiler +Despite creating a new character instead of importing from ME2, Jack does not appear in the game. Her name is on the "wall of death" on board of Normandy, which is the case if she has died in ME2. I made a second character after i finished the game and again she's on the wall. I read that she's supposed to be at Grissom Academy, just as i expected during my first run. What am i missing? + Show Spoiler +i didnt go to the grissom academy in time, she was taken by cerberus and used against me when assaulting the cerb headquarters. this was with my playthrough imported save game from ME2 with everyone alive On March 09 2012 18:04 Tobberoth wrote: It's hilarious when people take user-scores seriously. It's like basing a purchase of a game of IGN alone, you're fooling yourself. ME3 is great. I haven't gotten too far yet, but I'm glued to the screen when I'm not at work. I find that they maybe went SLIGHTLY overboard with the action and speed (as an adept with gun, submachine gun AND assault rifle, I can still spam warp almost back to back), but that doesn't take away from the game being really fun constantly, and it's hardly worth giving it a 3 out of 10. I don't care if the ending is terrible or not, this game is at least an 8 for me, just for how fun it has been up til where I am now, could easily be a 10 for me if I find the ending good since I already know the multiplayer is awesome. The upgraded engine is good and feels smooth, the combat is... meh, gets annoying, especially on insanity, highly repetitive, just like DA2. The ME3 story started out pretty awful, got a bit better, then completely turned to shit. I wouldnt give this game more than 4/10 based highly on bioware completely ruining and pissing all over my (now ex-)favorite sci fi universe, and the mystery around it. I'm even excluding the awfulness and my hate for DLCs with that score. The universe, story and mystery of mass effect was what i liked most about the games, not the gameplay itself. I agree with this. Story and options and illusion of freedom is what made ME1 great. But still ME1 had a somewhat good RPG combat. Then ME2 came that removed whatever of RPG combat was left as well as simplified some other RPG elements but keep somewhat good story and illusion of freedom was more or less still intact. But after 7h playtime of ME3, now it has nothing. Combat is the most unfun and stupid so far, rpg elements are really weak, story is just shit and illusion of freedom has been reduced to unfun levels. At top I can give this game 7/10, although 6/10 is probably more appropriate. By comparison I would rate ME2 7.5/10 or 8/10 and ME1 9/10. inventory system / stats != rpg. It = a tactics game rpg combat? lol dear god, people play too many jrpgs and think that just because it has a j in front of it it must be a true rpg Nice you give ME1 a 9/10 even though it breaks half the time you play it. Mass effect has barely ever been an rpg game outside of a sorta story that follows it self based mostly off minor sidequests which is often carried though the mail you get in the games. The major choices in the game has always been minimalistic in what you can actually effect, let alone how you go about the story is pretty much the same. What kind of breaking are you talking about? I gave 9/10 for ME1 for the whole package, not because I consider it a great RPG. If it was a great RPG in addition to everything it gave us I would have give it 10/10. ME1 had minimal choices? What are you smoking? Yes, compared to BG2 or some older good RPG games that was true but it was better then other games at the time or most after it. Have you played ME1? the game is full of glitches and bugs even to this day patches dont cover them all, the cover system is a joke and most of your game choices aren't really choices(doesn't mean it wasn't a fun game at the time), you kill a character or w.e he just gets replaced by another that does exactly the same, ofc if you played though me2 with more then one save from me1 you could see how little you're able to change. This works out the same in ME2 your choices have always been an illusion the only consistent lasting changes you can do is in sidequests often where you can actually change a character and see that progression though out me2 and 3. It's always been the problem of making a game series, if you make more then one game the trees become too diverse to actually tell a story at least becomes too costly to actually tell different stories and have a long game, so all you do is allow small changes but over all your ability to effect major points is minimal. If you wanted a real rpg you'd play a bestedia game not a bioware game, bioware makes atmosphere driven action, adventure games they haven't made any crpg in ages. Bestedia works off a different principle making the story short but then filling a world with a ton of side stories which minimal interaction between each other essentially building a bigger overall world but the atmosphere isn't as good as you don't get a sense of it being all connected, again diminishing the main story but allowing more open ended play. ME1+ME2+ME3 should be just one game... ...uh. What? You seriously believe that that much production resources and gameplay should be put into one game? smh. ME2 was just filler all it did was introduce us to the illusive man :D. Mostly what me2 was about refining the combat system and working out a bit more how to tell character stories. Which me1 was pretty lax on, it also got rid of the mako! ME could have just been made as one game but i doubt it would have been too lasting, the pacing on the story would have to be sped up and the atmosphere could be ruined in that process making the main story too overbearing in dictating the pace of the game. They could do something like that with say Mass effect: First contact wars or w.e in telling the story of hacket or w.e and humanities introduction to the mass relays etc, i mean there's little reason to break up that story and because you're not going for like a grand invasion you don't need too much feeling of time passing.
It wasn't completely just filler, it provided a lot of story about what happened to the Protheans and gave a bunch of interesting background information on the Reapers, technology, and the collectors that was really interesting. Sure, it wasn't completely vital to the overarching story but it contained information that was relevant, just not necessary.
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ending spoilers: + Show Spoiler +Like many of you guys, I too hoped that everyone would survive in the end, but I think Mass Effect deserved this ending, 'cause it would've seemed stupid, Earth gets saved and everyone around Shepard could've survived with the right decisions. Futhermore I kinda grew sick on typical hollywood textbook endings. Life isn't that easy and an all-out galactic without sacrifices wouldn't be believable to me. And I'm super sad that I had to obliterate the geth alongside the reapers, since I uploaded the code and watched the quarians being torn to shreds by the geth (I couldn't save them, although I had max paragon :/). I was responsible for the extinction of a whole race for the sake of saving another, only to kill them too in the end...I felt so guilty. But I had to, considering I've been fighting for that very ending since Mass Effect 1. Plus it seemed the only viable option to me for the galaxy and all the different races to exist in peace. It was the toughest decision I ever made in a videogame. No one should be responsible for the future of an entire galaxy, not even in a videogame :[
The ending just showed me how much i got attached to my Shepard and how much I cared. Bioware did a damn fine job with Mass Effect.
RIP Karl Shepard, damn shame you had to sacrifice yourself to save the galaxy but I guess the Best die young.
Edit: regarding DLC + Show Spoiler +Even though I hate DLC on release day, i bought the DLC, 'cause I discovered - to my surprise - I had enough Xbox balance to buy the DLC. My verdict is: I recommend the DLC to everyone simply because of the gun. The particle gun is the most awesome thing in the whole game. Seriously. Plus you get an awesome new squad member, who packs quite a punch. I found the storyline, although kinda short, really interesting and showed some nice background to the prothean culture. From my understanding you wouldn't experience much about prothean background without the DLC, except for the crucible and their "future" as collectors. Man, that must be a shitty feeling to be the last survivor of your species..
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So yeah, as a big ME1+ME2 fan, I just played through this game for the first time. It took 38h & ~20min. Here are my impression! (Played it as paragon to clarify) (Contains spoilers all over the game, so don't read if you don't want to get spoiled... a lot! )
+ Show Spoiler +The game started off very good. I liked that reapers invaded and yeah boom boom! Stuff took off very fast. After that it was a bit like ME2, you had to go and get people to help you save the galaxy again, which I'm completely fine with. I liked the quests I had to do, curing the genophage, bringing peace to the war between the Geth and the Quarians. Good fun all around! But early in the game I just had 1 complaint. Wtf did they do with the mission system? I like a challenge, but it would be VERY nice to know what items I've picked up for a mission, because when you have over 15 missions it's very hard to keep track on which one you have gathered resources for and which ones that are still up for grabs. I also got stuck on a few positions in the Normandy, so I had to load the latest save and do stuff again... a bit annoying. But after launching the re-take of Earth the game took quite a down turn... The last mission was... to run towards a beam of light and avoid a mega death-ray which you couldn't avoid after all...? THE FUCK? All the hype about Harbinger and how he was the most bad-ass of all the Reapers... and we didn't get to fight him ones? That crushed my heart a little. And then the ending? =( The catalyst was, i guess, not a kid. It just took the form of something familiar for Shepard. After all this buildup in ME1+ME2 that the Reapers was the ultimate force in the galaxy and all the talk about "Humans not able to comprehend why the reapers do what they do" by both Sovereign and Harbinger, Catalyst explained it by saying there will never be peace between Organic life and Synthetic life. I mean... where is the overwhelming information that Shepard would not be able to comprehend?! However! I had very good moments from this as well! Seeing both Tali (maybe because Tali was my love interest in both 1 & 2? I don't know) & Ashley drunk was hilarious! One thing that I loved straight away was the sound of the Reapers. Loud as hell and enormous! Good stuff! I also liked seeing all the ME2 characters (You have to implement a ME2 char to get these in ME3) was very nice! Sad that the thing I will remember the most from this game was the, imo, bad ending! 7/10 Note: it's 06:00AM here now, so sorry for any bad grammar / spelling 
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if anyone on live wants to hit me up, my tag is amd098
man grunt's voice actor is wolverine, dayum.
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On March 10 2012 13:33 Steveling wrote: I think it's pretty evident that the next Mass Effect will touch on the Krogan threat. I would say unlikely, given all the kinds of endings post ME3 stories wouldn't work quite so well, although i guess they can just work off the idea that reapers are gone and shep is dead irregardless of how ME3 ended. But that might feel like a betrayal to fans as they would unlikely touch upon older characters, it also wouldn't give too much space for further info on the reapers. Back story would do better for the mass effect franchise. Although they can only go as far back as first contact as games without humans or human looking characters tend not to appeal well when just given story telling. After they do first contact they could probably do a post ME3 setting, + Show Spoiler +but if they do post they have to deal again with the reapers and who created what and when, which acutally gets hard to tell when you don't have it as a nemesis, they would have to make up another threat created by the same originators of the reapers and that would seem too well convenient, it would diminish it. You also get touchy when you bring back old characters although if they are smart they would only use them in passing mostly though again the mail at your private terminal not actually bring back old characters, but allow closer to how most of them are doing but that would require importing me3 save data. But now im just rambling.
Either way my point still stand it just be easier to expand on the universe doing the First contact then a post ME3 setting.
People would be more accepting of a post me3 game after more time has passed, so people don't get so attached to endings etc.
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Just finished the game. Bioware must have tried really hard to make that much of an un-epic ending for what should have been an epic story. The last scene and especially the scene after the credits were designed to suck as much hype and fun out of the game as possible. After I finished my face was literally :|
The combat was well done, but I'm just playing this for the story and interaction with the world so it was a real disappointment. Some of the meat in the middle was good but again everything seems rushed. Also I felt like I really didn't have many choices and was locked into a particular character that Bioware chose (as compared to ME1 and 2 where there were many choices that were fun to make and replay).
The game did do away with a lot of annoying crap (scanning is still kinda annoying but it's 1000x better than before). One huge annoying thing though is that you cannot skip some really fucking slow and boring scenes, and you cannot save in the middle of them so you have to do them again to try out another choice (especially near the end). This game doesn't feel nearly as replayable to me as ME1 or ME2.
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On March 10 2012 15:14 Slow Motion wrote: Just finished the game. Bioware must have tried really hard to make that much of an un-epic ending for what should have been an epic story. The last scene and especially the scene after the credits were designed to suck as much hype and fun out of the game as possible. After I finished my face was literally :|
The combat was well done, but I'm just playing this for the story and interaction with the world so it was a real disappointment. Some of the meat in the middle was good but again everything seems rushed. Also I felt like I really didn't have many choices and was locked into a particular character that Bioware chose (as compared to ME1 and 2 where there were many choices that were fun to make and replay).
The game did do away with a lot of annoying crap (scanning is still kinda annoying but it's 1000x better than before). One huge annoying thing though is that you cannot skip some really fucking slow and boring scenes, and you cannot save in the middle of them so you have to do them again to try out another choice (especially near the end). This game doesn't feel nearly as replayable to me as ME1 or ME2. Well of course it doesn't there is no promise of a 4th game to compel you to try doing things,+ Show Spoiler + like killing mordin or wrex, or getting to jack late so she gets taken by Cerberus or killing the rachi queen etc because the game has an ending instead of a to be continued, so there is no possibly of you seeing how things will develop becuase for the most part you already know how it will develop sense you spend most of the game just making friends
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