Mass Effect 3 - Page 111
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Medrea
10003 Posts
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HaXXspetten
Sweden15718 Posts
(Bioware say that they're working on it, but who knows T.T) | ||
Gnosis
Scotland912 Posts
On March 20 2012 02:30 DragoonPK wrote: Even though the ending was not the best part of the game I really don't want Bioware to change the ending just for the sake of pleasing people. Adding DLC after the ending is fine, but I would like for them to hold their ending, in the end it is their vision and you have to respect it regardless. No, there's no reason to respect that ending. | ||
FabledIntegral
United States9232 Posts
On March 20 2012 02:30 DragoonPK wrote: Even though the ending was not the best part of the game I really don't want Bioware to change the ending just for the sake of pleasing people. Adding DLC after the ending is fine, but I would like for them to hold their ending, in the end it is their vision and you have to respect it regardless. You could hardly consider it their "vision." Was a piece of garbage rushed out because they ran out of time and didn't have a legit explanation. It was fucking awful. | ||
SolaR-
United States2685 Posts
I really did wanted the reapers to win. Fuck biological life. Anyways it makes no sense for anything else to happen,the reapers were supposed to be all-knowing and almost omnipotent. But they die to threser mauls and commander Sheppard?Also I hating that stupid sub-plot with the little boy and then at the end with the image of the boy as the catalyst, is freaking retarded. The story went from something good to something with retarded religious connotations. OOOh its a miracle and everyone lives happily together in harmony, and in the end it was all controlled by some god like creature. SO FUCKING DUMB The fact that they added something beyond the reapers control, just pisses me off. Ruins the entire thing.. | ||
Krowser
Canada788 Posts
Have you guys tried the Multiplayer? I think it's freaking awesome! I made a Krogan Sentinel with every possible bonus in Melee. It easily roflstomps through Bronze but with silver you have to pick the right time to start raging around the map. | ||
The Pale King
33 Posts
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HaXXspetten
Sweden15718 Posts
On March 20 2012 05:31 Krowser wrote: So... aside from the ending.. Have you guys tried the Multiplayer? I think it's freaking awesome! I made a Krogan Sentinel with every possible bonus in Melee. It easily roflstomps through Bronze but with silver you have to pick the right time to start raging around the map. Everything roflstomps through bronze | ||
Iyerbeth
England2410 Posts
On March 20 2012 05:35 The Pale King wrote: Why is the ending bad? Because of what it isn't, or because of what it is? I don't understand how the ending is 'bad'. All I can tell is that people are, for some reason,angry because the game wasn't made exactly for that individual. Disrespect of an author's creative license is not a trait of critical analysis. If you feel like participating in a creative endeavor with that disrespect in mind not only do you sacrifice your ability to suspend disbelief, but also any type of critical relationship with the project. Stop taking video games so personally... you'll never be artistically satisfied with someone elses product if you engage it in this manner... I think my post contains slightly too much information to not be spoilered, although it doesn't explicit give anything away. + Show Spoiler + The problem was that the ending in no way resolves the story, breaks several claims made before it's release (some painfully so), undermines character development of the past 5 years, introduces several huge plot holes and literally introduces a new character in the last 5 minutes who just dictates the same ending to everyone regardless of any decisions up to that point while providing only a different coloured light and half a breath for decisions taken over the past 5 years. If you're looking for specific explanations I can link several video's that explain several points, but I imagine you could find them or have already seen them. The complaints for the most part have nothing to do with how they decided to end it story wise, but how they presented it given the series experiences thus far. At this point we’re taking into account so many decisions that you’ve made as a player and reflecting a lot of that stuff. It’s not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C.....The endings have a lot more sophistication and variety in them.” | ||
Bulkers
Poland509 Posts
the only thing that pisses me off are things that aren't logical like destruction of mass relay web, and Normandy out of nowhere in FTL. The biggest fail here is the reson of Reaper existance... in ME1 and ME2 Saren aka Harbinger told us that we cannot comprehand why Reaper are killing life in galaxy every 50k years, and then in ME3 the we finaly knows... Reapers need to kill us for our good, so we cant build sintetics that will kill us... Harbringer was right I cannot comprehand this ![]() | ||
s3rp
Germany3192 Posts
The last mission just screams that it was beeing rushed to meet deadlines. And theres nothing that can convince me otherwise anymore . | ||
I_Love_Bacon
United States5765 Posts
On March 20 2012 05:35 The Pale King wrote: Why is the ending bad? Because of what it isn't, or because of what it is? I don't understand how the ending is 'bad'. All I can tell is that people are, for some reason,angry because the game wasn't made exactly for that individual. Disrespect of an author's creative license is not a trait of critical analysis. If you feel like participating in a creative endeavor with that disrespect in mind not only do you sacrifice your ability to suspend disbelief, but also any type of critical relationship with the project. Stop taking video games so personally... you'll never be artistically satisfied with someone elses product if you engage it in this manner... This has been posted, but I think this sums up very well what people don't like about the ending: http://www.gamefront.com/mass-effect-3-ending-hatred-5-reasons-the-fans-are-right/6/ Obviously plot spoilers. edit for personal opinion: I personally think that the ending might've been good if, the theory that is floating around, it was a movie or book. However, as a game, it simply doesn't work. | ||
Medrea
10003 Posts
+ Show Spoiler + [image blocked] | ||
Praetorial
United States4241 Posts
On March 20 2012 06:53 Medrea wrote: This is why ME3 doesn't make a lot of sense, particularly the ending, or at least the Reapers purpose. + Show Spoiler + [image blocked] That is indeed exactly what he says. | ||
Salv
Canada3083 Posts
On March 20 2012 05:31 Krowser wrote: So... aside from the ending.. Have you guys tried the Multiplayer? I think it's freaking awesome! I made a Krogan Sentinel with every possible bonus in Melee. It easily roflstomps through Bronze but with silver you have to pick the right time to start raging around the map. I'm loving the multiplayer. Up to about a week ago, no team has beaten the Reapers on Gold yet. Silver is very challenging IMO, although my regular squad doesn't have very good weapons. | ||
Bigtony
United States1606 Posts
On March 20 2012 06:53 Medrea wrote: This is why ME3 doesn't make a lot of sense, particularly the ending, or at least the Reapers stated purpose. + Show Spoiler + [image blocked] A+ Ending makes no sense whatsoever at all. I want a happy ending. Fuck realism. I didn't scan planets and unite the goddamn galaxy to get cheated by some dumb kid hologram. | ||
Gnosis
Scotland912 Posts
On March 20 2012 05:35 The Pale King wrote: Why is the ending bad? Because of what it isn't, or because of what it is? I don't understand how the ending is 'bad'. All I can tell is that people are, for some reason,angry because the game wasn't made exactly for that individual. Disrespect of an author's creative license is not a trait of critical analysis. If you feel like participating in a creative endeavor with that disrespect in mind not only do you sacrifice your ability to suspend disbelief, but also any type of critical relationship with the project. Stop taking video games so personally... you'll never be artistically satisfied with someone elses product if you engage it in this manner... The first Mass Effect established an incredibly rich universe, and combined with "RPG elements" created a playerbase incredibly concerned with canon (you know, by attracting fans of RPGs, people typically concerned with lore). ME2 improved gameplay, kept its story arc inline with ME1 and so there wasn't much to complain about, other than that it was a transitional story and I find those boring if not done well. ME3 threw everything out the window. I'm quite fine "disrespecting" writers who first disrespected the universe they were creating in. Now, that would be if myself and others were actually disrespecting anyone... We aren't, and it's disrespectful to suggest we are. Plain and simple, ME3 was *rushed*. If EA / Bioware wanted to avoid this fiasco, they should have hired Michael Bay from the get-go, created a Gears of War cover shooter clone and abandoned any attempt at a story. The only reason I play Mass Effect is for the story, and it was absolutely shit on. I wouldn't have started if I knew this is how it ended. Not because it's not how I would have ended things, but because it's simply a terrible conclusion. Oh, and I do want a happy ending. I don't play games or read novels to get my dose of reality. I get that the second I open my eyes every morning. | ||
xDaunt
United States17988 Posts
On March 20 2012 06:56 Salv wrote: I'm loving the multiplayer. Up to about a week ago, no team has beaten the Reapers on Gold yet. Silver is very challenging IMO, although my regular squad doesn't have very good weapons. Gold is ridiculously hard. I tried it once over the weekend with a very well organized team and made it to wave 9 against Cerberus. If one player makes a mistake and dies (or blows an assignment), it's gg. | ||
Klive5ive
United Kingdom6056 Posts
On March 20 2012 02:58 HaXXspetten wrote: Anyone else who's gotten the glitch that resets some of your max capacities to 0? Right now I can't use any missiles, medi-gel or ammo packs in-game, but now I got a "+1 missile capacity" which increased it to 1. (Should have been 3) Also, I have now 255 of all equipment sorts, as well as Incendiary Ammo... really strange >.> (Bioware say that they're working on it, but who knows T.T) No but as I said before I got the "reset all your kits glitch". I've had the "randomly clip through the map" glitch about 3 times too. I'm actually really pissed off about how unpolished this game is. I regret buying it purely because of that. It's a goddam console game and it really shows. Is it really that hard to make a menu screen that doesn't load 3 times and randomly lag? On March 20 2012 06:56 Salv wrote: I'm loving the multiplayer. Up to about a week ago, no team has beaten the Reapers on Gold yet. Silver is very challenging IMO, although my regular squad doesn't have very good weapons. Beating reapers is all about having imbalanced characters. There's no balance at all to the classes and races. Asari Adept is a must, two is best. Then you want a Salarian Engineer and an Inflitrator. Make that team and it becomes almost trivial. | ||
Orcasgt24
Canada3238 Posts
On March 20 2012 07:17 xDaunt wrote: Gold is ridiculously hard. I tried it once over the weekend with a very well organized team and made it to wave 9 against Cerberus. If one player makes a mistake and dies (or blows an assignment), it's gg. Cerberus is a brutally unforgiving enemy. There is nothing more disheartening then getting an Atlas down to two bars of health only to see that Engineer you didn't know about quickly fix it to full life. Assault Troopers grenade spam is also very annoying. The AI loves to throw a grenade at your location, forcing you to evac it and a Sniper lines you up. I was very impressed when I saw this tactic for the 2nd and 3rd time. And Phantoms... I do not understand why people think Reapers are hard on gold. The only dangerous foe is a Banshee (I admit this is the games most dangerous foe by far too). Brutes can be easily kited to death. Cannibals, Marauders and that Rachni thing are not very sturdy. Husks and swarmers are just annoying. Like all gold missions, you just need to use teamwork and be mobile. Having a very talented infiltrator is a huge bonus too. Miracle revives behind enemy lines are wave saving. | ||
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