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Mass Effect 3 - Page 113

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askTeivospy
Profile Blog Joined March 2011
1525 Posts
March 20 2012 02:27 GMT
#2241
one of my problems with RPGs these days is the whole choose your own adventure nonsense. Those are the kind of books you used as a coaster since linear story telling >>> choices. Theres nothing wrong with one single ending ever

that said mass effect 3's ending was stupid because of the plotholes it left, even if it is a hallucination they should have included that in the actual game and not as DLC
hihihi
Mindcrime
Profile Joined July 2004
United States6899 Posts
March 20 2012 03:31 GMT
#2242
On March 20 2012 11:27 askTeivospy wrote:
one of my problems with RPGs these days is the whole choose your own adventure nonsense. Those are the kind of books you used as a coaster since linear story telling >>> choices. Theres nothing wrong with one single ending ever


unless you're forced to act out of character

character, you know, the point of rpgs
That wasn't any act of God. That was an act of pure human fuckery.
SKC
Profile Joined October 2010
Brazil18828 Posts
March 20 2012 03:52 GMT
#2243
On March 20 2012 11:27 askTeivospy wrote:
one of my problems with RPGs these days is the whole choose your own adventure nonsense. Those are the kind of books you used as a coaster since linear story telling >>> choices. Theres nothing wrong with one single ending ever

that said mass effect 3's ending was stupid because of the plotholes it left, even if it is a hallucination they should have included that in the actual game and not as DLC


That would be fine if it wasn't Mass Effect, a series based on multiple choices and diferent consequences for diferent choices, and everything BioWare said they would do with ME3 ending. There have been plenty of games with shitty endings that don't get this kind of reaction, it's just because of what they promised and what they based their whole series on. A single end may be the best for most other games, but it really wouldn't work for Mass Effect 3.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
March 20 2012 08:19 GMT
#2244
People are too much into hollywood-like endings. Why should every damn movie/game/whatever have a happy ending?
The concern with the numerous plotholes can be adressed in the future, and to be honest people are too critical... you can find flaws in every story if you look hard enough.

That said, I hope the hallucination/indoctrination theory has some truth to it, would be quite fun to see the reactions of people then.
You must gather your party before venturing forth.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
March 20 2012 08:32 GMT
#2245
On March 20 2012 17:19 Andr3 wrote:
People are too much into hollywood-like endings. Why should every damn movie/game/whatever have a happy ending?


oh you are so wrong...
pedduck
Profile Blog Joined August 2004
Thailand468 Posts
March 20 2012 08:43 GMT
#2246
Don't like the Ending. Not about happy or sad ending but it is about satisfied ending. And in my opinion, ME3 didn't give a satisfy ending. After all I (We) have done, the world and the universe must be save right? the question is how and for what cost!!

bittman
Profile Joined February 2011
Australia8759 Posts
March 20 2012 08:45 GMT
#2247
Oh so I just finished the game. And I was thinking "Man fans are idiots they'd complain about anything!"

But then I just finished the game.

Yeah. It's such a good game until then. And I mean SUCH a good game.

But huh.

Re: Hollywood endings. Yeah no. Heroic endings aren't even good in Hollywood anymore.

It was all about connection. I felt no connection to the ending. But connection up to even the rubble on the ground only 10 minutes earlier.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
ragnorr
Profile Joined April 2011
Denmark6097 Posts
Last Edited: 2012-03-20 10:45:59
March 20 2012 10:44 GMT
#2248
On March 20 2012 17:19 Andr3 wrote:
People are too much into hollywood-like endings. Why should every damn movie/game/whatever have a happy ending?
The concern with the numerous plotholes can be adressed in the future, and to be honest people are too critical... you can find flaws in every story if you look hard enough.

That said, I hope the hallucination/indoctrination theory has some truth to it, would be quite fun to see the reactions of people then.

The reapers could win for all i care, the ending is just poor written and gives you no closure in terms of what happened to your crewmembers(other than a random planet crash.... which no one knows why the normandy suddenly decides to become traitors and flee the battle). Not to mention w/e choise you make gives the same ending
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
March 20 2012 11:03 GMT
#2249
On March 20 2012 19:44 ragnorr wrote:
Show nested quote +
On March 20 2012 17:19 Andr3 wrote:
People are too much into hollywood-like endings. Why should every damn movie/game/whatever have a happy ending?
The concern with the numerous plotholes can be adressed in the future, and to be honest people are too critical... you can find flaws in every story if you look hard enough.

That said, I hope the hallucination/indoctrination theory has some truth to it, would be quite fun to see the reactions of people then.

The reapers could win for all i care, the ending is just poor written and gives you no closure in terms of what happened to your crewmembers(other than a random planet crash.... which no one knows why the normandy suddenly decides to become traitors and flee the battle). Not to mention w/e choise you make gives the same ending

Biggest flaw for me was the lack of options. Mass Effect has always had versatility as one of its main strengths, but here, regardless of your choice, you get essentially the same thing :/
gullberg
Profile Blog Joined February 2011
Sweden1301 Posts
Last Edited: 2012-03-20 12:43:10
March 20 2012 12:42 GMT
#2250
Up until the ending the game was pretty good, not as good as ME2 but close (mostly because the last mission in ME2 was fucking amazing).

The AI is full of shit with the whole synthetics vs organics thing considering that you probably JUST FUCKING SOLVED GETH/QUARIAN WAR. Proving that it's possible for synthetics and organics to get along. But noooo the little kid who I never gave a fuck about said so!

If the reapers wanted to win why did they bring the citadel CLOSER to the crucible (earth is pretty close to mars...). How did the prothean VI know that the citadel was the catalyst anyways?

Why is it a good idea to destroy all the mass relays? Let's forget "The Arrival" DLC in ME2 where destroying a relay causes a supernova that destroys the system. I can't think of a situation where Shepard becomes a "hero" for fucking everybody over.

Just some of my thoughts but overall I'm incredibly disappointed and it did indeed ruin the whole game.
ghost_403
Profile Joined September 2010
United States1825 Posts
March 20 2012 13:14 GMT
#2251
VGCats nailed it. (At least, if you hated the ending.)

+ Show Spoiler +
[image loading]
They say great science is built on the shoulders of giants. Not here. At Aperture, we do all our science from scratch, no hand holding. Step aside, REAL SCIENCE coming through.
Gnosis
Profile Joined December 2008
Scotland912 Posts
March 20 2012 14:41 GMT
#2252
On March 20 2012 17:45 bittman wrote:Yeah. It's such a good game until then. And I mean SUCH a good game.


It was good, but it wasn't that good. There are too many bugs, low-res textures and / or oversights to be considered "SUCH a good game". I would gladly consider it a great game, as soon as they patch in holstering, higher res textures, a fixed journal / codex, fixed side-quests (not finding things for quests that aren't yet available; not getting quests for areas that aren't yet available), fixed bugs (I can't tell you how many times I've suddenly been shot high into the air, losing skill points / abilities, etc.), doors which auto-open when approached, a fixed opening sequence (e.g. when escaping earth the final sequence against the cannibals should not be on a timer, that is the Normandy should arrive at some point before my killing every cannibal and then running around because I've got free time).

It's a good game if you don't look very close, but the minute you stop to think...

Oh, and that ending -.-
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
Lemonerer
Profile Joined April 2011
Israel135 Posts
Last Edited: 2012-03-20 15:11:13
March 20 2012 15:10 GMT
#2253
On March 20 2012 23:41 Gnosis wrote:
Show nested quote +
On March 20 2012 17:45 bittman wrote:Yeah. It's such a good game until then. And I mean SUCH a good game.


It was good, but it wasn't that good. There are too many bugs, low-res textures and / or oversights to be considered "SUCH a good game". I would gladly consider it a great game, as soon as they patch in holstering, higher res textures, a fixed journal / codex, fixed side-quests (not finding things for quests that aren't yet available; not getting quests for areas that aren't yet available), fixed bugs (I can't tell you how many times I've suddenly been shot high into the air, losing skill points / abilities, etc.), doors which auto-open when approached, a fixed opening sequence (e.g. when escaping earth the final sequence against the cannibals should not be on a timer, that is the Normandy should arrive at some point before my killing every cannibal and then running around because I've got free time).

It's a good game if you don't look very close, but the minute you stop to think...

Oh, and that ending -.-


I did not expirience any of those problems.

Edit: except the ending, haha.
Gnosis
Profile Joined December 2008
Scotland912 Posts
March 20 2012 15:23 GMT
#2254
On March 21 2012 00:10 Lemonerer wrote:
Show nested quote +
On March 20 2012 23:41 Gnosis wrote:
On March 20 2012 17:45 bittman wrote:Yeah. It's such a good game until then. And I mean SUCH a good game.


It was good, but it wasn't that good. There are too many bugs, low-res textures and / or oversights to be considered "SUCH a good game". I would gladly consider it a great game, as soon as they patch in holstering, higher res textures, a fixed journal / codex, fixed side-quests (not finding things for quests that aren't yet available; not getting quests for areas that aren't yet available), fixed bugs (I can't tell you how many times I've suddenly been shot high into the air, losing skill points / abilities, etc.), doors which auto-open when approached, a fixed opening sequence (e.g. when escaping earth the final sequence against the cannibals should not be on a timer, that is the Normandy should arrive at some point before my killing every cannibal and then running around because I've got free time).

It's a good game if you don't look very close, but the minute you stop to think...

Oh, and that ending -.-


I did not expirience any of those problems.

Edit: except the ending, haha.


Most of those are "finesse" complaints, but regardless really should be fixed.

+ Show Spoiler +
There is no reason, for example, that I should receive a fetch-quest for the Shryke Abyssal (first visit to citidel, by the volus in the embassies) but have no ability to get there until after I complete X, Y and Z quest. Why hasn't the game been setup in such a way that the quest isn't given until the area is available? This isn't the exception, either. Not to mention that there is no indication of where anything is.

"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
Crushinator
Profile Joined August 2011
Netherlands2138 Posts
March 20 2012 15:25 GMT
#2255
On March 20 2012 22:14 ghost_403 wrote:
VGCats nailed it. (At least, if you hated the ending.)

+ Show Spoiler +
[image loading]


That is actually quite the opposite of nailing it. Its funny sure, but it is completely generic, you could replace Mass Effect with literally any product and the cartoon would not lose any meaning.
CobaltBlu
Profile Blog Joined August 2009
United States919 Posts
March 20 2012 15:29 GMT
#2256
The ending we got was way closer to a Hollywood ending where there has to be a 'twist' at the end. Besides Mass Effect is a space opera so there is no reason it shouldn't have an optional happy ending if you did everything right.

I didn't have any of those glitches but maybe it was because I was totally absorbed in playing the game for hours on end and I just didn't notice.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2012-03-20 15:37:56
March 20 2012 15:30 GMT
#2257
I haven't played this game, but I've been hearing a lot of QQ about the ending. Can someone explain this ending to me and why it's so sad?

The general vibe seems to be it's not happy enough.

Too bad.

You don't deserve a happy ending. The writers of the story have the right to end their story the way they want to.

And not every story is meant conclude with a Disney ending.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2012-03-20 15:33:17
March 20 2012 15:32 GMT
#2258
On March 21 2012 00:29 CobaltBlu wrote:
The ending we got was way closer to a Hollywood ending where there has to be a 'twist' at the end. Besides Mass Effect is a space opera so there is no reason it shouldn't have an optional happy ending if you did everything right.

I didn't have any of those glitches but maybe it was because I was totally absorbed in playing the game for hours on end and I just didn't notice.

Hollywood endings hardly ever have a twist at the end.

Maybe for the end of the first or second movie, but virtually never for the final ending.

It's almost surely we saved the world, on rare occasions the hero dies in some heroic sacrifice, but usually not, and then everyone else lived happily ever after.
Gnosis
Profile Joined December 2008
Scotland912 Posts
March 20 2012 15:37 GMT
#2259
On March 21 2012 00:30 paralleluniverse wrote:
I haven't played this game, but I've been hearing a lot of QQ about the ending. The general vibe seems to be it's not happy enough.

Too bad.

You don't deserve a happy ending. The writers of the story have the right to end their story the way they want to.

And not every story is meant conclude with a Disney ending.


The "general vibe" is that the ending, "happy" or not, was a mess of contradiction and poorly written and executed. Your tone is offensive.
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-03-20 15:44:46
March 20 2012 15:38 GMT
#2260
On March 21 2012 00:30 paralleluniverse wrote:
I haven't played this game, but I've been hearing a lot of QQ about the ending. The general vibe seems to be it's not happy enough.

Too bad.

You don't deserve a happy ending. The writers of the story have the right to end their story the way they want to.

And not every story is meant conclude with a Disney ending.


This is not about a happy ending its about having an ending that makes sense and doesn't leave you wondering that the hell just happened. My first reaction was i must've done something wrong so i reloaded chose another ending so see that its basically the same thing. Then i did another reload and saw the third option is also the same and i got kinda angry about it.

Its like they ended LoTR like this

+ Show Spoiler +
[image loading]


Not to mention how many bugs the last mission as a whole has. If you start to slightly stray off the path you run into so many of them its not even funny.

They didn't even bother with an Epilogue for whatever reason.
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