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Propelled
Profile Joined October 2010
Denmark184 Posts
Last Edited: 2015-10-21 15:47:22
October 21 2015 06:52 GMT
#12501
On October 21 2015 10:56 las91 wrote:
Show nested quote +
On October 21 2015 02:16 Propelled wrote:
On October 21 2015 01:39 Naracs_Duc wrote:
On October 20 2015 20:36 Propelled wrote:
I've been working on a Grixis Dragons list for Gameday since BFZ was spoiled. The basic gameplan is to be reactive in the early game, dealing incidental damage with Draconic Roar and triggers from Thunderbreak Regent. Kolaghan, the Storm's Fury is then used to quickly end the game in a combat step or two.

So far I've been quite happy with the results, with decent results angainst the top decks like Jeskai, Atarka red and G/W megamorph.


What's the advantage of Grixis over Mardu Blue?

My friend is working on a Mardu Dragons list + Blue for Dragonlord Ojutai, Dragonlord Silumgar, and Treasure Cruise. What does your list look like?

+ Show Spoiler [decklist] +
Creatures: (11)
4x Thunderbreak Regent
3x Icefall Regent
2x Kolaghan, the Storm's Fury
2x Silumgar, the Drifting Death

Instants: (15)
3x Anticipate
4x Draconic Roar
4x Silumgar's Scorn
1x Murderous Cut
3x Dig Through Time

Sorceries: (7)
3x Radiant Flames
2x Ruinous Path
2x Crux of Fate

Planeswalkers: (2)
2x Ob Nixilis Reignited

Lands: (25)
4x Island
2x Mountain
1x Swamp
3x Smoldering Marsh
3x Sunken Hollow
4x Bloodstained Mire
4x Polluted Delta
3x Shivan Reef
1x Haven of the Spirit Dragon

Sideboard:
1x Dragonlord Kolaghan
1x Dispel
2x Fiery Impulse
1x Disdainful Stroke
1x Negate
3x Foul-Tongue Invocation
1x Dragonlord's Prerogative
1x Despise
3x Duress
1x Virulent Plague

I like Grixis over 4-color since I'm using a lot of double colored spells. If I were to splash white, I'd replace the digs with cruises, icefalls with ojutai, and replacing path and Ob with Crackling Doom. While Ojutai is definitely more powerful than Icefall, I like the versatility of Path and Ob over Doom. In particular, Path provides a decent answer to walkers, which can otherwise be a problem for the deck.

When it comes to my list, I'm currently considering cutting the 3rd Icefall Regent for either a Dispel or a 4th Anticipate, and in my board I'm considering cutting Despise for a 2nd Plague or a 4th Flames.


I've definitely been looking at some Grixis dragon configurations but yours definitely looks the cleanest. Not sure if I can run the list without deltas/sunken hollows though so I'll probably just end up as Rakdos.

Assuming you have Bloodstained Mires, it might be possible to run it without Polluted Deltas, but I don't see how it be possible to do it without Sunken Hollows. If you try to do it without Deltas, I'd probably go up to a 4th Shivan Reef and at least a 5th Island in order to get enough blue mana.

Edit: I noticed a grixis dragons deck in the day 1 metagame breakdown of the pro tour. Anyone know the list or how it performed?
las91
Profile Blog Joined May 2011
United States5080 Posts
October 21 2015 16:27 GMT
#12502
On October 21 2015 15:52 Propelled wrote:
Show nested quote +
On October 21 2015 10:56 las91 wrote:
On October 21 2015 02:16 Propelled wrote:
On October 21 2015 01:39 Naracs_Duc wrote:
On October 20 2015 20:36 Propelled wrote:
I've been working on a Grixis Dragons list for Gameday since BFZ was spoiled. The basic gameplan is to be reactive in the early game, dealing incidental damage with Draconic Roar and triggers from Thunderbreak Regent. Kolaghan, the Storm's Fury is then used to quickly end the game in a combat step or two.

So far I've been quite happy with the results, with decent results angainst the top decks like Jeskai, Atarka red and G/W megamorph.


What's the advantage of Grixis over Mardu Blue?

My friend is working on a Mardu Dragons list + Blue for Dragonlord Ojutai, Dragonlord Silumgar, and Treasure Cruise. What does your list look like?

+ Show Spoiler [decklist] +
Creatures: (11)
4x Thunderbreak Regent
3x Icefall Regent
2x Kolaghan, the Storm's Fury
2x Silumgar, the Drifting Death

Instants: (15)
3x Anticipate
4x Draconic Roar
4x Silumgar's Scorn
1x Murderous Cut
3x Dig Through Time

Sorceries: (7)
3x Radiant Flames
2x Ruinous Path
2x Crux of Fate

Planeswalkers: (2)
2x Ob Nixilis Reignited

Lands: (25)
4x Island
2x Mountain
1x Swamp
3x Smoldering Marsh
3x Sunken Hollow
4x Bloodstained Mire
4x Polluted Delta
3x Shivan Reef
1x Haven of the Spirit Dragon

Sideboard:
1x Dragonlord Kolaghan
1x Dispel
2x Fiery Impulse
1x Disdainful Stroke
1x Negate
3x Foul-Tongue Invocation
1x Dragonlord's Prerogative
1x Despise
3x Duress
1x Virulent Plague

I like Grixis over 4-color since I'm using a lot of double colored spells. If I were to splash white, I'd replace the digs with cruises, icefalls with ojutai, and replacing path and Ob with Crackling Doom. While Ojutai is definitely more powerful than Icefall, I like the versatility of Path and Ob over Doom. In particular, Path provides a decent answer to walkers, which can otherwise be a problem for the deck.

When it comes to my list, I'm currently considering cutting the 3rd Icefall Regent for either a Dispel or a 4th Anticipate, and in my board I'm considering cutting Despise for a 2nd Plague or a 4th Flames.


I've definitely been looking at some Grixis dragon configurations but yours definitely looks the cleanest. Not sure if I can run the list without deltas/sunken hollows though so I'll probably just end up as Rakdos.

Assuming you have Bloodstained Mires, it might be possible to run it without Polluted Deltas, but I don't see how it be possible to do it without Sunken Hollows. If you try to do it without Deltas, I'd probably go up to a 4th Shivan Reef and at least a 5th Island in order to get enough blue mana.

Edit: I noticed a grixis dragons deck in the day 1 metagame breakdown of the pro tour. Anyone know the list or how it performed?


If it's the same list I initially saw it literally only ran blue for treasure cruise lol
In Inca we trust
Naracs_Duc
Profile Joined August 2015
746 Posts
October 21 2015 16:54 GMT
#12503
On October 21 2015 12:06 Kirsed wrote:
So I'm going to be playing in GP Seattle in a few weeks here and I haven't played a game of non casual cube magic in 3 years. I have access to any deck I want and the most experience with Canadian Thresh. Anyone have a suggestion on what I should play?


Legacy is a very hard format to maneuver and a lot of your losses will come from you getting into an unfamiliar game state that you can't figure out in time. The best reason for running "the deck you know" in a format like Legacy is because (for the most part) decks are powerful enough to force late game interactions. All decks are able to end things in the first few turns--but are so good at stopping the opponents from doing it you end up in these weird game states where both players just waiting for the moment to win the game but just can't get there. Having a deck you're comfortable with so you know how to manage those resource scarce environments is critical and is the difference between x-2 and x-2-2 or x-3
Kirsed
Profile Joined May 2013
9380 Posts
Last Edited: 2015-10-21 20:08:04
October 21 2015 20:07 GMT
#12504
On October 22 2015 01:54 Naracs_Duc wrote:
Show nested quote +
On October 21 2015 12:06 Kirsed wrote:
So I'm going to be playing in GP Seattle in a few weeks here and I haven't played a game of non casual cube magic in 3 years. I have access to any deck I want and the most experience with Canadian Thresh. Anyone have a suggestion on what I should play?


Legacy is a very hard format to maneuver and a lot of your losses will come from you getting into an unfamiliar game state that you can't figure out in time. The best reason for running "the deck you know" in a format like Legacy is because (for the most part) decks are powerful enough to force late game interactions. All decks are able to end things in the first few turns--but are so good at stopping the opponents from doing it you end up in these weird game states where both players just waiting for the moment to win the game but just can't get there. Having a deck you're comfortable with so you know how to manage those resource scarce environments is critical and is the difference between x-2 and x-2-2 or x-3



Ya that's what I've been thinking. I'm just worried if the deck is going to get shit on since it looks like so much miracles/bug tempo decks are around. I guess it's time to fiend the source.
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
October 21 2015 21:17 GMT
#12505
I finally figured out a way to get next Saturday off so I finally have confirmation that I can play at the RPTQ. ANy suggestions you guys? I plan on running basically the same deck I won the pptq with(Team Geist) I'm just looking for advice on how to keep a level head and not to tilt.

I was also wondering about my sideboard. Before I was running 2 Kor Firewalkers to basically shut down the burn match up but after playing the match up so many times and with burn on the decline do you think it's fine to cut those and make the sideboard more solidified for the grindier match ups like Jund and twin or devote actual hate cards for Tron?

My sideboard at the PPTQ was
1 Glen Elendra
2 Dispel
1 Negate
1 Counterflux
1 Elspeth Sun's Champion
1 Keranos, God of Storms
2 Kor Firewalker
2 Wear/Tear
1 Celestial Purge
2 Anger of the Gods
1 Supreme Verdict.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
Whole
Profile Blog Joined May 2010
United States6046 Posts
October 21 2015 21:59 GMT
#12506
wish i could help but i havent played modern in forever.
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
Last Edited: 2015-10-22 06:04:34
October 22 2015 06:03 GMT
#12507
How good has Sun's Champion been for you? Seem real strong vs. Abzan/Jund, but I've been pretty on the fence with her when I was using her in UW Tron in the SB. Counterflux is a card that I'm not sure where you bring that one to.

I like the Glen Elandra a lot, espacially since I'm assuming you probably run Resto Angels.

Not sure what else I can add, but GL Bud! Attending one of those nets you a Jamaican Snapcaster right!?
Forever Young
las91
Profile Blog Joined May 2011
United States5080 Posts
October 23 2015 00:23 GMT
#12508
+ Show Spoiler +

Boros Zada Prowess
Creatures
4 Monastery Swiftspear
4 Seeker of the Way
3 Abbot of Keral Keep
4 Monastery Mentor
3 Zada, Hedron Grinder

Instants (13)
4 Defiant Strike
3 Titan's Strength
2 Artful Maneuver
2 Wild Slash
1 Secure the Wastes
1 Valorous Stance

Sorceries (4)
4 Dragon Fodder

Land (23)
4 Battlefield Forge
4 Wind-Scarred Crag
8 Mountain
7 Plains

Sideboard Options (WIP):
Combat tricks like lithomancer's focus, temur battle rage, and feat of resistance
Removal like silkwrap, surge of righteousness, arc lightning, and twin bolt
boiling earth as a possible sweeper (although likely not)
Secure the wastes extra copies, hate cards like Erase, Rending Volley, etc.


Is the deck I'll be sleeving up for FNM tomorrow. I have been wanting to make a R/W deck like this work for a while and I spent a good amount of time on tappedout and other sites this week looking at how people were configuring their decks. I'm still trying to lock in mana base, but I know I want at most 23 and at least 21 so it's a couple of slots freed up for another creature or instant at most.

Should be fun, I wish we had access to enemy fetches in standard tho :^)
In Inca we trust
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
October 23 2015 00:57 GMT
#12509
On October 22 2015 15:03 sung_moon wrote:
How good has Sun's Champion been for you? Seem real strong vs. Abzan/Jund, but I've been pretty on the fence with her when I was using her in UW Tron in the SB. Counterflux is a card that I'm not sure where you bring that one to.

I like the Glen Elandra a lot, espacially since I'm assuming you probably run Resto Angels.

Not sure what else I can add, but GL Bud! Attending one of those nets you a Jamaican Snapcaster right!?


Elspeth has been so good I've actually considered dropping the Keranos for a second copy. She does so much in the GBx match up and even does a lot of work in more fringe match ups like Kiki Chord, Elves, Abzan Company etc.

Also if she resolves vs Twin or Grixis they are basically locked out of the game as well.

Counterflux was just another good counterspell that I was using as a trump card. It has huge implications in the twin match up if they dont have the mana to remand their own spell or you have the counter for their remand. It's also good vs Bloom since they cant Pact it and it cant be countered by a copy of counterflux. It's probably not as good as I feel it is though.

I am indeed running Restos. I've had success in games I've played Glen Elendra but that's been twice in actual matches so not a lot to go off of.

I also believe Lily is still on the table until the first set of RPTQs next year...thankfully because I think the art on that snapcaster is awful.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
Alaric
Profile Joined November 2009
France45622 Posts
October 24 2015 17:33 GMT
#12510
Went to FNM with the list in that post.

+ Show Spoiler +
1st match:
Experienced dude running the Abzan deck that won the GP.
First game surprised me: I hit both Disregard early and exile a Warden of the First Tree and a Hangarback, while draining some with a Kalastria Healer and a Serene Steward. He ends up getting Murderous Cut back from the graveyard to kill his other Hangarback when I put a Malakir Familiar out, to kill it with the Thopters, Silk Wraps the second Healer, while I exile the first Siege Rhino he plays. I end up using "tap mode" on Citadel Siege to prevent his Anafenza from attacking. Because of all the drain he actually ends up very low, at 1 HP at some point (post-rhino), but when I make the mistake of attacking with Zulaport Cutthroat in a "die from him or the drain" fashion, he upgrades his second Warden to get lifelink and remains at 2 HP. From here he puts counters on it and kills me with his board, after the lifelink lets him stabilise. I'm really surprised, and he tells me he hit almost all his lands (he played fetches for the first 3 turns basically, and a couple more later).
Game 2 was indeed a lot faster, I don't draw enough to exile him and he makes his Warden a 3/3 on turn 2 (my deck can't even deal with a 3/3 without hard removal), he plays a Rhino, Anafenza, makes the Warden big, I'm dead. I hoped to make it a 0-1 'cause we were on time but forgot it had trample.
0-2

2nd match:
I kill the guy pretty fast in the first match, as he says he had a mana death (with was only partly true). Because of this, I see almost nothing of his deck, apart from the 1R card that says "discard a card, then draw two cards" which according to him is a big tell. Yeah but I told you I'm a beginner, so I don't know about them.
I sideboard some envoys and emissaries out for Duress as he obviously doesn't run many creatures. Using it on the first turn shows me Languish, Sphinx's Tutelage, Pyromancer's Goggles and Negate. I exile the Tutelage.
He later casts Languish on my board, leaving me with only 3 thopters while he drew another Tutelage. He seems all stressed out and convinced that I'm in a dominating position. He's got 12 HP left, I only have lands, vampiric rites, 3 thopters, and useless cards in end (another rites, and Altar's Reap). I keep drawing lands and get wary of using rites of altar's reap because it'll give him another 2 turns before I win if I don't draw a creature with at least 2 power with it. People are watching us play, wondering who's ahead, and while the guy keeps stressing I tell them that because my board is slow, it's actually hard to call as it'll depend whether I play another creature or he draws an answer to the thopters first, making is fairly balanced. He instantly kills the Grim Haruspex I topdeck, and mills me after 4 turns of my thopters pinging him (he was dead next turn). He didn't get lucky on the tutelage, often milling a land and a creature, so he doesn't keep doing it. He's running treasure cruises so he can mill pretty fast once he hits his mana, and he started randomly giggling while watching his hand after he started drawing draw cards. See, no need to be so agitated earlier.

Now that I actually know about his deck, I sideboard in the Felidar cubs and the Transgressions of Mind to deal with what appears to be his only wincon (he has a single flip Jace too).
My opening hand has a cub, Duress, 2x Transgression, and on my third turn I draw Utter End.
What I never draw of the whole game, though, is a source of black mana. Rogue's Passage (added for Mortuary Mires, since putting a card on top of the library is useless as he'll mill it), 3 plains, a 4th before he ends me (Alhammarret's Archive makes things pretty fast).
It was in poor taste to tell me he's sorry about my mana death if it's to giggle twice later while watching his hand. What's the point of lying if he's bad at it, and even show his hypocrisy himself right after (he wasn't being smug while saying sorry, tried to appear genuine)?
I'll be honest, although I didn't let it show I was pretty darn salty at the mana death, after I sideboarded I think decently, and kept a good hand to deal with his deck. I didn't play the cub because I don't really have recursion (and it needs black anyway) while the guy has both creature destruction and exile.
1-2 for the match, I'm now 0-2.

3rd match:
Another beginner like me, then 0-2, and who built a deck the previous day with what he had. It was UB with fetches, mostly eldrazi, and a few cards like Silumgar and a blue dragon which taps a creature of mine and prevents it from untapping on upkeep while it's in play.
He won the first game with a mix of combat tricks, Silumgar having hexproof (means I can't use the khans mode of the citadel siege to tap him, right?) and his ability killing all my 1-toughness creatures when he attacks. My stasis snare went on his ghostfire blade.

Second game looked like the first, with my foolishly blocking with Drana's Emissary then playing a Mortuary Mire to put her on top of my library, then not casting Complete Disregard when his Dominator Drone attacks. Forgot it had ingest. Bye, Emissary!
I stabilised with a Palace Siege in recursion mode and using Hangarback Walker and 2 Zulaport Cutthroats. Use the walker to create tokens, bring him back on upkeep, do it again+Cutthroat, drain from the tokens+cutthroat when Silumgar attacks, block another thing with the walker to generate token, repeat. I had more HP but a dismall board state, I ended up draining him to death for whatever HP he had left, though.
After this, with two minutes remaining to sideboard, shuffle, draw, play and both our decks being slow, we called it a draw. 1-1, I'm not 0-2-1.

4th match:
Atarka Red "budget" (he still had fetches and other stuff). Rolled me in game 1 through combat tricks to prevent me from killing his swiftspear, and the creature that needs 2 power to be able to block it (1R 2/1, gets a counter through Raid).
Rolled me in game 2 because I didn't draw a Healer, thus making Serene Steward useless, and Zulaport cutthroat can't do shit. He drew 5 of his goblin token-generating spells between both games so it's not the same tempo. Blow-out.
0-3-1.

At least I got a Foil Prairie Stream from my pack, I guess...?

I need better quality creatures. Out with the bloodbond vampires, I need 3-drops which are at least 2/3 to successfully block the 2/1s, and kill the 2 toughness creatures as well.
My draw doesn't work because I didn't draw Haruspex, and with such a fragile board it's hard to justify casting Altar's Reap or using Vampiric Rites if it just means stripping me naked.
I really need March from the Tomb (or recursion in general, but Liliana's fucking expensive) to justify this.
If I don't draw a Healer pretty early I'm kinda fucked because I can't trigger Serene Steward's ability which is currently my only way (along with a Bloodbond that doesn't come out to eat a removal or watch me die) to have not-utter-shit creatures stat-wise. At least be able to block stuff without dying from it.

Basically, I need token generation or recursion to be able to make my draw spells work. Either by themselves or combined with the draw, they could also help me get my board going, as playing allies, I pretty much need Healer+Steward as a core then to play other allies, to make stuff happen.

My removal is expensive (3 CMC meant jack shit to my Atarka Red opponent when he spams 1-2 CMC dudes that beat my 2-drops in combat), and I don't have a sweeper. I considered Rising Miasma if I had more recursion (March) because it'd trigger Zulaport if it's on my board and allow me big March casts, giving some kind of value for murdering my board.

But even if I had better stuff, the TL;DR is as I expected: BW allies is bad (and my own deck is garbage), playing Aristocrats is similar but way superior. Saddens me a bit as I wanted to play around with Lifedrain, but the shit stats on Healer and Zulaport make that deck too vulnerable, while the need for multiple EtB makes it hard to fit in bigger CMC with actual stats.
Cant take LMS hipsters serious.
las91
Profile Blog Joined May 2011
United States5080 Posts
Last Edited: 2015-10-24 19:41:33
October 24 2015 19:41 GMT
#12511
On October 25 2015 02:33 Alaric wrote:
Went to FNM with the list in that post.

+ Show Spoiler +
1st match:
Experienced dude running the Abzan deck that won the GP.
First game surprised me: I hit both Disregard early and exile a Warden of the First Tree and a Hangarback, while draining some with a Kalastria Healer and a Serene Steward. He ends up getting Murderous Cut back from the graveyard to kill his other Hangarback when I put a Malakir Familiar out, to kill it with the Thopters, Silk Wraps the second Healer, while I exile the first Siege Rhino he plays. I end up using "tap mode" on Citadel Siege to prevent his Anafenza from attacking. Because of all the drain he actually ends up very low, at 1 HP at some point (post-rhino), but when I make the mistake of attacking with Zulaport Cutthroat in a "die from him or the drain" fashion, he upgrades his second Warden to get lifelink and remains at 2 HP. From here he puts counters on it and kills me with his board, after the lifelink lets him stabilise. I'm really surprised, and he tells me he hit almost all his lands (he played fetches for the first 3 turns basically, and a couple more later).
Game 2 was indeed a lot faster, I don't draw enough to exile him and he makes his Warden a 3/3 on turn 2 (my deck can't even deal with a 3/3 without hard removal), he plays a Rhino, Anafenza, makes the Warden big, I'm dead. I hoped to make it a 0-1 'cause we were on time but forgot it had trample.
0-2

2nd match:
I kill the guy pretty fast in the first match, as he says he had a mana death (with was only partly true). Because of this, I see almost nothing of his deck, apart from the 1R card that says "discard a card, then draw two cards" which according to him is a big tell. Yeah but I told you I'm a beginner, so I don't know about them.
I sideboard some envoys and emissaries out for Duress as he obviously doesn't run many creatures. Using it on the first turn shows me Languish, Sphinx's Tutelage, Pyromancer's Goggles and Negate. I exile the Tutelage.
He later casts Languish on my board, leaving me with only 3 thopters while he drew another Tutelage. He seems all stressed out and convinced that I'm in a dominating position. He's got 12 HP left, I only have lands, vampiric rites, 3 thopters, and useless cards in end (another rites, and Altar's Reap). I keep drawing lands and get wary of using rites of altar's reap because it'll give him another 2 turns before I win if I don't draw a creature with at least 2 power with it. People are watching us play, wondering who's ahead, and while the guy keeps stressing I tell them that because my board is slow, it's actually hard to call as it'll depend whether I play another creature or he draws an answer to the thopters first, making is fairly balanced. He instantly kills the Grim Haruspex I topdeck, and mills me after 4 turns of my thopters pinging him (he was dead next turn). He didn't get lucky on the tutelage, often milling a land and a creature, so he doesn't keep doing it. He's running treasure cruises so he can mill pretty fast once he hits his mana, and he started randomly giggling while watching his hand after he started drawing draw cards. See, no need to be so agitated earlier.

Now that I actually know about his deck, I sideboard in the Felidar cubs and the Transgressions of Mind to deal with what appears to be his only wincon (he has a single flip Jace too).
My opening hand has a cub, Duress, 2x Transgression, and on my third turn I draw Utter End.
What I never draw of the whole game, though, is a source of black mana. Rogue's Passage (added for Mortuary Mires, since putting a card on top of the library is useless as he'll mill it), 3 plains, a 4th before he ends me (Alhammarret's Archive makes things pretty fast).
It was in poor taste to tell me he's sorry about my mana death if it's to giggle twice later while watching his hand. What's the point of lying if he's bad at it, and even show his hypocrisy himself right after (he wasn't being smug while saying sorry, tried to appear genuine)?
I'll be honest, although I didn't let it show I was pretty darn salty at the mana death, after I sideboarded I think decently, and kept a good hand to deal with his deck. I didn't play the cub because I don't really have recursion (and it needs black anyway) while the guy has both creature destruction and exile.
1-2 for the match, I'm now 0-2.

3rd match:
Another beginner like me, then 0-2, and who built a deck the previous day with what he had. It was UB with fetches, mostly eldrazi, and a few cards like Silumgar and a blue dragon which taps a creature of mine and prevents it from untapping on upkeep while it's in play.
He won the first game with a mix of combat tricks, Silumgar having hexproof (means I can't use the khans mode of the citadel siege to tap him, right?) and his ability killing all my 1-toughness creatures when he attacks. My stasis snare went on his ghostfire blade.

Second game looked like the first, with my foolishly blocking with Drana's Emissary then playing a Mortuary Mire to put her on top of my library, then not casting Complete Disregard when his Dominator Drone attacks. Forgot it had ingest. Bye, Emissary!
I stabilised with a Palace Siege in recursion mode and using Hangarback Walker and 2 Zulaport Cutthroats. Use the walker to create tokens, bring him back on upkeep, do it again+Cutthroat, drain from the tokens+cutthroat when Silumgar attacks, block another thing with the walker to generate token, repeat. I had more HP but a dismall board state, I ended up draining him to death for whatever HP he had left, though.
After this, with two minutes remaining to sideboard, shuffle, draw, play and both our decks being slow, we called it a draw. 1-1, I'm not 0-2-1.

4th match:
Atarka Red "budget" (he still had fetches and other stuff). Rolled me in game 1 through combat tricks to prevent me from killing his swiftspear, and the creature that needs 2 power to be able to block it (1R 2/1, gets a counter through Raid).
Rolled me in game 2 because I didn't draw a Healer, thus making Serene Steward useless, and Zulaport cutthroat can't do shit. He drew 5 of his goblin token-generating spells between both games so it's not the same tempo. Blow-out.
0-3-1.

At least I got a Foil Prairie Stream from my pack, I guess...?

I need better quality creatures. Out with the bloodbond vampires, I need 3-drops which are at least 2/3 to successfully block the 2/1s, and kill the 2 toughness creatures as well.
My draw doesn't work because I didn't draw Haruspex, and with such a fragile board it's hard to justify casting Altar's Reap or using Vampiric Rites if it just means stripping me naked.
I really need March from the Tomb (or recursion in general, but Liliana's fucking expensive) to justify this.
If I don't draw a Healer pretty early I'm kinda fucked because I can't trigger Serene Steward's ability which is currently my only way (along with a Bloodbond that doesn't come out to eat a removal or watch me die) to have not-utter-shit creatures stat-wise. At least be able to block stuff without dying from it.

Basically, I need token generation or recursion to be able to make my draw spells work. Either by themselves or combined with the draw, they could also help me get my board going, as playing allies, I pretty much need Healer+Steward as a core then to play other allies, to make stuff happen.

My removal is expensive (3 CMC meant jack shit to my Atarka Red opponent when he spams 1-2 CMC dudes that beat my 2-drops in combat), and I don't have a sweeper. I considered Rising Miasma if I had more recursion (March) because it'd trigger Zulaport if it's on my board and allow me big March casts, giving some kind of value for murdering my board.

But even if I had better stuff, the TL;DR is as I expected: BW allies is bad (and my own deck is garbage), playing Aristocrats is similar but way superior. Saddens me a bit as I wanted to play around with Lifedrain, but the shit stats on Healer and Zulaport make that deck too vulnerable, while the need for multiple EtB makes it hard to fit in bigger CMC with actual stats.


For 3 drops you really need something like Drana, would give you a decent body + the ally triggers. She doesn't lifegain/drain but I'm not sure if there's a better option for your deck. I wouldn't necessarily make it a lifegain exclusive deck, check the post here: http://www.mtgsalvation.com/forums/the-game/standard-type-2/deck-creation-standard/636039-primer-cult-of-eternal-blood-vampire-ally-tribal

Something I would change is probably Rally the Ancestors instead of March from the Tomb but I haven't really looked at the thread in a few days, just bookmarked it cause I thought it looked fun.
In Inca we trust
Alaric
Profile Joined November 2009
France45622 Posts
October 24 2015 22:47 GMT
#12512
Yep, as I mentioned I built that deck with what I have, trying not to buy singles for now as I'm just trying to throw stuff around, as a beginner, so I can learn from it (both understanding why X or Y card in the deck, and playing better, as I've had my share of misplays today).
Drana's something like 10+ € currently so it's not something I'd buy, esp. as I think I'd lean toward aristocrats since people seem more meta/competitive at the store, but she's got the statline, she's a 3-drop, and she can draw removal while growing dudes, so... yeah, great candidate.

Rally is a card I'd have to buy too, and it'd be played differently, either to block during my opponent's turn, or with a sac outlet during mine, and ideally a Zulaport Cutthroat in play. March from the Tomb plays differently as I can just sac my creatures "preemptively", and use March to bring them back, while also deciding which ones I want to die and bring back when I block, for example.
On the other hand it's a tactic that would get hosed versus counterspells.
Basically, with my current deck, Rally would need me to main deck the Nantuko Husk, and turn me into a combo deck over the more grindy approach. In itself, it'd be better because I don't have the card quality to play the long game, but it wouldn't fix the fact that against a fast start, said quality would make it easy for me to lose my board (it doesn't let me rebuild it).

And if I go the full combo route I think adding at least Green (or Blue, but I've got more of the G cards) would serve the shell better, in which case I'm better off simply going aristocrats (getting rid of the lifedrain and adding death-related effects and sac outlets, basically).
Cant take LMS hipsters serious.
las91
Profile Blog Joined May 2011
United States5080 Posts
October 25 2015 00:14 GMT
#12513
On October 25 2015 07:47 Alaric wrote:
Yep, as I mentioned I built that deck with what I have, trying not to buy singles for now as I'm just trying to throw stuff around, as a beginner, so I can learn from it (both understanding why X or Y card in the deck, and playing better, as I've had my share of misplays today).
Drana's something like 10+ € currently so it's not something I'd buy, esp. as I think I'd lean toward aristocrats since people seem more meta/competitive at the store, but she's got the statline, she's a 3-drop, and she can draw removal while growing dudes, so... yeah, great candidate.

Rally is a card I'd have to buy too, and it'd be played differently, either to block during my opponent's turn, or with a sac outlet during mine, and ideally a Zulaport Cutthroat in play. March from the Tomb plays differently as I can just sac my creatures "preemptively", and use March to bring them back, while also deciding which ones I want to die and bring back when I block, for example.
On the other hand it's a tactic that would get hosed versus counterspells.
Basically, with my current deck, Rally would need me to main deck the Nantuko Husk, and turn me into a combo deck over the more grindy approach. In itself, it'd be better because I don't have the card quality to play the long game, but it wouldn't fix the fact that against a fast start, said quality would make it easy for me to lose my board (it doesn't let me rebuild it).

And if I go the full combo route I think adding at least Green (or Blue, but I've got more of the G cards) would serve the shell better, in which case I'm better off simply going aristocrats (getting rid of the lifedrain and adding death-related effects and sac outlets, basically).


I mean you basically have to choose whether you want a sac deck or ally synergy deck since they run off very different plans (and ultimately slightly different shells). I'll probably try a B/W Allies deck next week since I didn't get to go out to the store last night to actually play
In Inca we trust
Naracs_Duc
Profile Joined August 2015
746 Posts
November 04 2015 01:27 GMT
#12514
Anyone else going to GP SeaTac this weekend?
Merany
Profile Blog Joined February 2011
France890 Posts
November 05 2015 12:06 GMT
#12515
Went to my first ever GP (Lyon) last weekend and, even though I hate sealed, utterly suck at deck building and got murdered in the Swiss, the experience was cool as fuck... Soooooo many players (more then 2000 I believe), huge venue, side events everywhere... Sheer awesomeness all around!
Did a Modern side event on Sunday with a pretty cool deck I had very little experience with: Tempo RUG delver with Day's Undoing. Really fun to play, went 3 - 3 which wasn't to bad all things considered...

If you've never been to one, I greatly encourage you to do so
Whole
Profile Blog Joined May 2010
United States6046 Posts
November 05 2015 19:22 GMT
#12516
i've finally got around to writing my report for my 11-5 & 23rd place finish at PT BFZ.

http://www.themeadery.org/b/Whole/read/115--23rd-at-pt-bfz/
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
November 05 2015 21:43 GMT
#12517
On November 06 2015 04:22 Whole wrote:
i've finally got around to writing my report for my 11-5 & 23rd place finish at PT BFZ.

http://www.themeadery.org/b/Whole/read/115--23rd-at-pt-bfz/

Great writeup!
I'm surprised you value Skitterskin so highly. I hate that card and I'm honestly not sure I've ever even seen it in play (MTGO + some live drafts). I definitely get your reasoning on not picking it over the Abom but in that case I probably would have tried to force a little Scion creation into my deck just to build around it. It's a monstrous card.

(Let's also keep in mind the above is just the opinion of someone who has been playing for less than a year :D)
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Whole
Profile Blog Joined May 2010
United States6046 Posts
November 06 2015 05:44 GMT
#12518
Well I don't value Skitterskin as highly anymore lol. Especially since it is more of an archetype card than a black card, and then it isn't even good in UB where you want to be defensive. I probably thought so highly of it because I love RB Devoid and it is great in that deck, but learned quickly that it was pretty bad in every other deck.
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
November 11 2015 04:54 GMT
#12519
So I can't bring only 2 copies of Jace, Vryn's prodigy with 4 checklisted jaces in my deck. Even if I purchased those jaces from genuine magic origins booster backs instead of the cheaper chinese-cardboard Jaces (which they don't allow because it didn't come from their official wotc cardboard factory)...

but they can silence analysts
ban players who didn't violate their rules
and obfuscate the price to play their game (looks like over 800$ to play standard) which is basically robbing children.

I love they reprinted a 150$ modern staple... at mythic in 10$ boosters which just increased the price!
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
PhilGood2DaY
Profile Joined September 2005
Germany7424 Posts
November 11 2015 06:02 GMT
#12520
Are u serious? Of course you need to have 4 Jaces if u want to play 4 Jaces. Why should it be any different just because its a checklist card?

And even though I do not like how expensive Standard is there are different reasons why it is like that. For some they are responsible for others not. Pairing Duallands with Fetchlands in Standard was pretty obvious a mistake if they wanted to keep Standard cheaper.

Let me just state my opinion overall:

1) robbing children:

There is no reason whatsoever for children to play Standard or Modern or Legacy. You dont really need to play competetive decks at that age. I was as casual player when I was younger and so are >90% of the children out there.

2) obfuscate the price:

Magic is much more than Standard and Modern u know? If u want to play casually u can pay very little. If you want to play limited (sealed or draft) u basically pay around 15-20€ for an average display if u sell all the cards you open (even less in Khans due to it having fetchlands and origins due to it having jace and other expensive cards right now). That is plenty of drafting or sealed for a very very good price.


You also realize that if they start caring too much for how much a card might get worth they would let that get in the way of so many things. Like development of sets ect..

I doubt they thought that Jace would be a 60$ card..

Only real mistake is to hav a standard format where the norm is that most decks play 8-12 fetchlands. But that is temporary and once it changes it should make the fetchlands a bit cheaper for modern due to the demand being much higher right now with standard.

It is in my opinion not wizards obligation how much cards are worth. Frankly they have little influence on it. The market is about demand and supply.

Additionally it is crazy how many cards you can get for a reasonable price nowadays. Except for certain modern staples and a few mythics (and the fetchlands) in standard.

And wizards even tries to influence cards they deem overpriced as u can see with MM13 and MM15.. you can hardly blame them for reprinting cards.. it is supposed to drop the price of those..

Imo its pretty simple: If you like the competetive game u have to settle for limited (which is very cheap compared to standard or modern) or accept that there are certain prices and once in a blue moon standard is too expensive.

If its not worth it for you just play casual magic.

There will be a time when standard is cheap(er) again
hatred outlives the hateful
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