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Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
Last Edited: 2013-08-03 23:39:38
August 03 2013 23:37 GMT
#8541
IMO it doesn't depend on anything, that hand can't be keepable. Against a deck with cheap creatures, you're unlikely to be able to defend Chandra on turn 4, and against a slower deck you will get flooded out and run over.

I don't think 6 landers are really ever keepable, although if the 7th card is a real bomb that wins the game on its own, and you know your opponent can't answer it, then maybe. I also mull 80-90% of 5-landers. 5 lands, 1 Goblin Shortcutter, and Chandra would also be an easy mull.
We found Dove in a soapless place.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
August 04 2013 02:59 GMT
#8542
On August 04 2013 08:37 Cel.erity wrote:
IMO it doesn't depend on anything, that hand can't be keepable. Against a deck with cheap creatures, you're unlikely to be able to defend Chandra on turn 4, and against a slower deck you will get flooded out and run over.

I don't think 6 landers are really ever keepable, although if the 7th card is a real bomb that wins the game on its own, and you know your opponent can't answer it, then maybe. I also mull 80-90% of 5-landers. 5 lands, 1 Goblin Shortcutter, and Chandra would also be an easy mull.


You can't say it's unkeepable and then provide a scenario where it might be keepable. I said that hand isn't an auto-mull as some of the others.
Get it by your hands...
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
Last Edited: 2013-08-04 03:53:17
August 04 2013 03:50 GMT
#8543
On August 04 2013 11:59 Judicator wrote:
Show nested quote +
On August 04 2013 08:37 Cel.erity wrote:
IMO it doesn't depend on anything, that hand can't be keepable. Against a deck with cheap creatures, you're unlikely to be able to defend Chandra on turn 4, and against a slower deck you will get flooded out and run over.

I don't think 6 landers are really ever keepable, although if the 7th card is a real bomb that wins the game on its own, and you know your opponent can't answer it, then maybe. I also mull 80-90% of 5-landers. 5 lands, 1 Goblin Shortcutter, and Chandra would also be an easy mull.


You can't say it's unkeepable and then provide a scenario where it might be keepable. I said that hand isn't an auto-mull as some of the others.


I didn't provide a scenario where it might be keepable. I don't think it's keepable in any scenario.

The only card in M14 that I might consider keeping with 6 lands is Kalonian Hydra, but only if I had seen my opponent's entire deck and knew it had zero removal spells. Keeping 6 landers is extremely bad.
We found Dove in a soapless place.
micronesia
Profile Blog Joined July 2006
United States24780 Posts
Last Edited: 2013-08-04 03:53:37
August 04 2013 03:53 GMT
#8544
Chandra can pretty much win the game on her own under the right circumstances. Granted, it is unlikely.

In one game yesterday I used her -7 ability and cast three lava axes haha. That was after dealing several points of damage using the +1 ability, of course.
ModeratorThere are animal crackers for people and there are people crackers for animals.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2013-08-04 04:08:32
August 04 2013 04:02 GMT
#8545
On August 04 2013 12:50 Cel.erity wrote:
Show nested quote +
On August 04 2013 11:59 Judicator wrote:
On August 04 2013 08:37 Cel.erity wrote:
IMO it doesn't depend on anything, that hand can't be keepable. Against a deck with cheap creatures, you're unlikely to be able to defend Chandra on turn 4, and against a slower deck you will get flooded out and run over.

I don't think 6 landers are really ever keepable, although if the 7th card is a real bomb that wins the game on its own, and you know your opponent can't answer it, then maybe. I also mull 80-90% of 5-landers. 5 lands, 1 Goblin Shortcutter, and Chandra would also be an easy mull.


You can't say it's unkeepable and then provide a scenario where it might be keepable. I said that hand isn't an auto-mull as some of the others.


I didn't provide a scenario where it might be keepable. I don't think it's keepable in any scenario.

The only card in M14 that I might consider keeping with 6 lands is Kalonian Hydra, but only if I had seen my opponent's entire deck and knew it had zero removal spells. Keeping 6 landers is extremely bad.


6 lands Pack Rat. I know it's RtR, but after the WMC today, can't help but think of it.

Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
August 04 2013 04:08 GMT
#8546
On August 04 2013 13:02 deth2munkies wrote:
Show nested quote +
On August 04 2013 12:50 Cel.erity wrote:
On August 04 2013 11:59 Judicator wrote:
On August 04 2013 08:37 Cel.erity wrote:
IMO it doesn't depend on anything, that hand can't be keepable. Against a deck with cheap creatures, you're unlikely to be able to defend Chandra on turn 4, and against a slower deck you will get flooded out and run over.

I don't think 6 landers are really ever keepable, although if the 7th card is a real bomb that wins the game on its own, and you know your opponent can't answer it, then maybe. I also mull 80-90% of 5-landers. 5 lands, 1 Goblin Shortcutter, and Chandra would also be an easy mull.


You can't say it's unkeepable and then provide a scenario where it might be keepable. I said that hand isn't an auto-mull as some of the others.


I didn't provide a scenario where it might be keepable. I don't think it's keepable in any scenario.

The only card in M14 that I might consider keeping with 6 lands is Kalonian Hydra, but only if I had seen my opponent's entire deck and knew it had zero removal spells. Keeping 6 landers is extremely bad.


6 lands Pack Rat.


I'd keep that almost every time. We're not talking about that, though.
We found Dove in a soapless place.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2013-08-04 04:14:17
August 04 2013 04:13 GMT
#8547
On August 04 2013 12:50 Cel.erity wrote:
Show nested quote +
On August 04 2013 11:59 Judicator wrote:
On August 04 2013 08:37 Cel.erity wrote:
IMO it doesn't depend on anything, that hand can't be keepable. Against a deck with cheap creatures, you're unlikely to be able to defend Chandra on turn 4, and against a slower deck you will get flooded out and run over.

I don't think 6 landers are really ever keepable, although if the 7th card is a real bomb that wins the game on its own, and you know your opponent can't answer it, then maybe. I also mull 80-90% of 5-landers. 5 lands, 1 Goblin Shortcutter, and Chandra would also be an easy mull.


You can't say it's unkeepable and then provide a scenario where it might be keepable. I said that hand isn't an auto-mull as some of the others.


I didn't provide a scenario where it might be keepable. I don't think it's keepable in any scenario.

The only card in M14 that I might consider keeping with 6 lands is Kalonian Hydra, but only if I had seen my opponent's entire deck and knew it had zero removal spells. Keeping 6 landers is extremely bad.


Again, read what you just said. The fact we are even having this discussion on 6-landers means its not auto-mull.

Edit:

Should clarify that I am not disagreeing with you, I am saying that the hand warrants some thought before shipping it.
Get it by your hands...
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
August 04 2013 04:22 GMT
#8548
On August 04 2013 13:13 Judicator wrote:
Show nested quote +
On August 04 2013 12:50 Cel.erity wrote:
On August 04 2013 11:59 Judicator wrote:
On August 04 2013 08:37 Cel.erity wrote:
IMO it doesn't depend on anything, that hand can't be keepable. Against a deck with cheap creatures, you're unlikely to be able to defend Chandra on turn 4, and against a slower deck you will get flooded out and run over.

I don't think 6 landers are really ever keepable, although if the 7th card is a real bomb that wins the game on its own, and you know your opponent can't answer it, then maybe. I also mull 80-90% of 5-landers. 5 lands, 1 Goblin Shortcutter, and Chandra would also be an easy mull.


You can't say it's unkeepable and then provide a scenario where it might be keepable. I said that hand isn't an auto-mull as some of the others.


I didn't provide a scenario where it might be keepable. I don't think it's keepable in any scenario.

The only card in M14 that I might consider keeping with 6 lands is Kalonian Hydra, but only if I had seen my opponent's entire deck and knew it had zero removal spells. Keeping 6 landers is extremely bad.


Again, read what you just said. The fact we are even having this discussion on 6-landers means its not auto-mull.

Edit:

Should clarify that I am not disagreeing with you, I am saying that the hand warrants some thought before shipping it.


I know what I said. I said if it's 6 lands with a card that can win the game on its own, without casting any other spells for the entire game, then it might be a keep. Otherwise it is an auto mull. Chandra is obviously not in the category of Kalonian Hydra/Pack Rat, so it's an auto mull. There's no point considering it.
We found Dove in a soapless place.
micronesia
Profile Blog Joined July 2006
United States24780 Posts
Last Edited: 2013-08-04 05:39:47
August 04 2013 05:38 GMT
#8549
Separate question.

Let's say my opponent enchants their mountain with Awaken the Ancient. On my turn I cast Clone and choose the mountain creature as the target. Does this mean I now have, specifically, a mountain, with no other characteristics (it is not even a creature)?
ModeratorThere are animal crackers for people and there are people crackers for animals.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
August 04 2013 06:24 GMT
#8550
On August 04 2013 14:38 micronesia wrote:
Separate question.

Let's say my opponent enchants their mountain with Awaken the Ancient. On my turn I cast Clone and choose the mountain creature as the target. Does this mean I now have, specifically, a mountain, with no other characteristics (it is not even a creature)?


Correct. It copies the card, not the enchantment. It would just be a 3U basic mountain.
We found Dove in a soapless place.
micronesia
Profile Blog Joined July 2006
United States24780 Posts
Last Edited: 2013-08-04 14:54:28
August 04 2013 14:54 GMT
#8551
On August 04 2013 15:24 Cel.erity wrote:
Show nested quote +
On August 04 2013 14:38 micronesia wrote:
Separate question.

Let's say my opponent enchants their mountain with Awaken the Ancient. On my turn I cast Clone and choose the mountain creature as the target. Does this mean I now have, specifically, a mountain, with no other characteristics (it is not even a creature)?


Correct. It copies the card, not the enchantment. It would just be a 3U basic mountain.

The reason why I found it so confusing is because, even though I knew clone won't copy the enchantment, what ultimately happens is affected by the enchantment in this case. Any enchantment or effect which makes a non-creature permanent a creature means that permanent can now be mimicked by clone, even though clone will lose his creature status as he enters the battlefield (unless that effect also influences your cloned version of the permanent for some reason, keeping it a creature).

Pretty crazy.
ModeratorThere are animal crackers for people and there are people crackers for animals.
BlueBird.
Profile Joined August 2008
United States3890 Posts
August 04 2013 23:04 GMT
#8552
Clone effects can get much weirder than that iirc. :D

Also new legend rule was sad in olivia mirrors in worlds, watching people steal the other persons olivia and sacking it, ouch.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
Judicator
Profile Blog Joined August 2004
United States7270 Posts
August 04 2013 23:27 GMT
#8553
Clone effects can get much more complicated, if you ever want your head to hurt, go read about layering.
Get it by your hands...
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
August 05 2013 01:11 GMT
#8554
Lol I remember blowing people out with clones in Bant pod in Scars standard. People didnt understand it kept the mana cost so when they would play a titan and I would get an Elesh Norn from my clone they would always call a judge.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
August 05 2013 01:46 GMT
#8555
On August 05 2013 08:27 Judicator wrote:
Clone effects can get much more complicated, if you ever want your head to hurt, go read about layering.


http://www.wizards.com/magic/magazine/article.aspx?x=judge/article/20091105a

Question 4 was impossible for me to figure it out. Even looking at the solution my head hurt trying to understand it at each step. I feel dumb.
Hey! How you doin'?
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
Last Edited: 2013-08-05 04:39:03
August 05 2013 04:35 GMT
#8556
I've been bored and decided to try a fun mostly human GW deck. I have been tweaking it a little bit here and there removing some cards. I did beat a JUND deck once, but I think I got really lucky.

+ Show Spoiler [Deck List] +
Creatures:
Avacyn's Pilgrim x4
Elvish Mystic x2
Arbor Elf x2
Champion of the Parish x4
Precinct Captain x2
Banisher Priest x4
Borderland Ranger x2
Crusader of Odric x2
Fiendslayer Paladin x2
Frontline Medic x2
Restoration Angel x3
Angel of Serenity x2

Spells:
Ranger's Guile x3
Renounce the Guilds x2
Angelic Edict x1
Ajani, caller of the Pride x1

Land:
Plains x10
Temple Garden x4
Forest x7
Gavony Township x2

Sideboard:
Akroma's Memorial x1
Brave the Elements x2
Celestial Flare x2
Oblivion Ring x2
Rest in Peace x3
Silence x2
War Priest of Thune x3


I am still tweaking what number of creatures I have. I might take out one or two champion of the Parish's and add in some more spells, maybe take out one of the banisher priests and add another Precinct Captain. The sideboard I am not sure of yet, still thinking of that one.I am sure I will take out some of the War Priests.
Brood War forever!
micronesia
Profile Blog Joined July 2006
United States24780 Posts
August 05 2013 22:14 GMT
#8557
If I have out a gladerider sliver and some other sliver, and announce I'm going to attack, my opponent can burn/remove my gladerider sliver to take flying away from my second sliver.

However, if I announce I'm attacking, and my opponent says ok, and then I swing with both creatures, of course they can choose to burn/remove the gladerider before declaring blockers. If they do it this way, will the second sliver lose flying, even though he had it when I declared attackers, meaning a crawler can now block it?
ModeratorThere are animal crackers for people and there are people crackers for animals.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
August 05 2013 22:21 GMT
#8558
On August 06 2013 07:14 micronesia wrote:
If I have out a gladerider sliver and some other sliver, and announce I'm going to attack, my opponent can burn/remove my gladerider sliver to take flying away from my second sliver.

However, if I announce I'm attacking, and my opponent says ok, and then I swing with both creatures, of course they can choose to burn/remove the gladerider before declaring blockers. If they do it this way, will the second sliver lose flying, even though he had it when I declared attackers, meaning a crawler can now block it?


Yes, they can kill it during declare attackers and the other sliver will lose flying before the declare blockers step.
We found Dove in a soapless place.
micronesia
Profile Blog Joined July 2006
United States24780 Posts
August 05 2013 22:24 GMT
#8559
Okay; that is the way it was played when I saw this so I'm glad it was handled correctly. I'm finding slivers can be pretty darn effective 1:1 if you have a good starting hand, vs many types of decks.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Audemed
Profile Joined November 2010
United States893 Posts
August 08 2013 22:34 GMT
#8560
Have a new deck put together for Monday, as I've decided that until rotation, serious deck on Fridays, fun decks on Mondays, as after rotation I'll regret not having tried them. Behold, Bant Humans v1.1:
+ Show Spoiler +

Creature (31)

3x Avacyn's Pilgrim
4x Banisher Priest
4x Champion of the Parish
4x Hamlet Captain
2x Lavinia of the Tenth
4x Mayor of Avabruck
1x Mikaeus, the Lunarch
3x Silverblade Paladin
3x Thalia, Guardian of Thraben
3x Wingcrafter

Instant (3)

3x Simic Charm

Land (23)

1x Breeding Pool
2x Forest
1x Gavony Township
3x Glacial Fortress
2x Hallowed Fountain
2x Hinterland Harbor
2x Mutavault
2x Plains
4x Sunpetal Grove
4x Temple Garden

Sorcery (3)

3x Mass Appeal

Sideboard (15)

2x Brave the Elements
2x Detention Sphere
2x Fiendslayer Paladin
2x Intrepid Hero
2x Nearheath Pilgrim
1x Riders of Gavony
2x Selesnya Charm
2x Silence

"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
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