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Magic: The Gathering - Page 430

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BlueBird.
Profile Joined August 2008
United States3889 Posts
August 12 2013 19:58 GMT
#8581
On August 13 2013 03:38 Pooshlmer wrote:
Show nested quote +
On August 13 2013 02:07 MidKnight wrote:
Daily events (6 tix to enter) are the only truly positive EV events, right? I remember reading somewhere that even if you win only 50% of your matches, you still make a profit in the long run. Is it best to start at pauper if I don't have hundreds of dollars to invest?


Release events can be profitable. NOT prerelease, that stuff is a money sink.


This guy knows whats up, Daily Events, Release events, and I believe premier events with like the minimum amount of players are decent as well?
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
Merany
Profile Blog Joined February 2011
France890 Posts
August 12 2013 21:46 GMT
#8582
On August 13 2013 02:27 DEN1ED wrote:
Show nested quote +
On August 12 2013 16:48 Merany wrote:
I run more or less exactly the same Affinity list (side is slightly different) but the last tournament I attended, I either completely run over opponents that were not prepared or was destroyed by all the others (soul jund was hard as fuck, UWR control almost impossible to beat). Which is the reason why I wanted to play something more interactive.

I'm gonna have a look at Esper teachings but it seems like there's no recent vods on youtube to see how the deck plays...


From what you've said the deck you want to be playing is Dave Shield Gift Rites deck from GP Portland where he got 9th. The deck definitely isnt just gifts for rites+elesh. Sure that will get you free wins every now and then but the best part of the deck is that it can adapt to any situation. Gifts for loam+ravens crime + lands vs control is very powerful.

Thanks for the info! Was able to find the list and even some playtime on camera after digging trough twitch a bit^^... Gonna load the list on cockatrice to do a few test matches and see how it goes.
Lachrymose
Profile Joined February 2008
Australia1928 Posts
August 12 2013 22:02 GMT
#8583
How do you use Cockatrice since the legal drama?

I assume it's just a different, private server? Can someone teach me how to use Cockatrice again. ;_;
~
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
August 12 2013 22:11 GMT
#8584
On August 13 2013 02:07 MidKnight wrote:
Daily events (6 tix to enter) are the only truly positive EV events, right? I remember reading somewhere that even if you win only 50% of your matches, you still make a profit in the long run. Is it best to start at pauper if I don't have hundreds of dollars to invest?


They are the most +EV events, but 8-man constructed queues are also fairly good. So are the gold queues that MtGO rolls around every now and then. 8-man draft queues are +EV if you're very good, and I'm not sure about sealed.

Starting with pauper is fine. It's actually harder to win in pauper than Standard, but you should make your money back on the deck if it's competitive.
We found Dove in a soapless place.
Merany
Profile Blog Joined February 2011
France890 Posts
Last Edited: 2013-08-12 22:12:38
August 12 2013 22:12 GMT
#8585
On August 13 2013 07:02 Lachrymose wrote:
How do you use Cockatrice since the legal drama?

I assume it's just a different, private server? Can someone teach me how to use Cockatrice again. ;_;

Just local game playing against myself, to see how the deck feels. Not great but better than nothing.
mordek
Profile Blog Joined December 2010
United States12705 Posts
August 13 2013 01:23 GMT
#8586
On August 13 2013 07:02 Lachrymose wrote:
How do you use Cockatrice since the legal drama?

I assume it's just a different, private server? Can someone teach me how to use Cockatrice again. ;_;

I too would love to know this. Or if someone could point me in the right direction
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
KtheZ
Profile Blog Joined October 2009
United States813 Posts
Last Edited: 2013-08-13 02:36:23
August 13 2013 02:35 GMT
#8587
Just use play.woogerworks.com as the server address

If anyone wants to play pm me, i'm kevinthezhang on cockatrice. (I netdeck random decks and play for fun)
kizi
Profile Joined August 2013
1 Post
August 13 2013 09:41 GMT
#8588
--- Nuked ---
Unifex
Profile Joined September 2010
United States68 Posts
August 14 2013 03:21 GMT
#8589
So I had a dream about magic the gathering last night and I haven't played in about 6 years. It's made me want to play again but none of my friends play anymore so i wanted to give a digital version a try.

I was wondering though between the magic online and the DOTP which one was more worth getting into and which one was gonna cost me more?

It seems like DOTP is a bit more casual and cheaper but all the "locked packed DLC" is making me worried.

Magic online on the other hand seems more serious but the price tag seems high if i have to buy every card to have a viable deck.

Any quick recommendation would be helpful!
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
August 14 2013 03:34 GMT
#8590
On August 14 2013 12:21 Unifex wrote:
So I had a dream about magic the gathering last night and I haven't played in about 6 years. It's made me want to play again but none of my friends play anymore so i wanted to give a digital version a try.

I was wondering though between the magic online and the DOTP which one was more worth getting into and which one was gonna cost me more?

It seems like DOTP is a bit more casual and cheaper but all the "locked packed DLC" is making me worried.

Magic online on the other hand seems more serious but the price tag seems high if i have to buy every card to have a viable deck.

Any quick recommendation would be helpful!


DotP is cheaper for practically anything you plan on doing, but it's very limited. If you just want to play Magic to get it out of your system and don't care about competitive formats, get DotP.

Magic Online costs a lot more, but you'll get more out of it, since your collection actually has value and you can win prizes. It's essentially the same as buying real cards. A pauper deck costs between $20-50, and a standard deck costs between $200-300 probably, although I'm sure there are some budget standard decks out there.
We found Dove in a soapless place.
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
August 14 2013 03:50 GMT
#8591
DotP is still a large-enough game to sink your teeth into without the DLCs. Last year after I played through the 2013 version, I had only unlocked, like, a deck and a half by the time I put it down, and there were plenty more I could have unlocked all the cards to. If anything, DotP is worth it for the well-made, mesmerizing puzzles.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
mordek
Profile Blog Joined December 2010
United States12705 Posts
August 14 2013 13:58 GMT
#8592
I'm working through those puzzles now... just infuriates me when I finally get it and it was right in front of me the whole time XD
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Pull
Profile Joined April 2010
United States308 Posts
August 15 2013 05:55 GMT
#8593
Streaming a daily playing mono red...come watch!

twitch.tv/pullsc
Co-Creator of the FRB Grand Tournament...Check out my epic commentaries at YouTube.com/pullsc and twitch.tv/pullsc ESPORTS FIGHTING!
Fawkes
Profile Blog Joined May 2010
Canada1935 Posts
August 15 2013 18:40 GMT
#8594
I'm so bored right now that I am back again. I'm gonna have to ask these questions again.

If I just start, what are some ways I can play without losing money? I think it was some daily events for Pauper that would be a good way to start? Would an investment of $50 be enough?

Anybody here mentor? I know a bit about the game, just dunno about the client and MODO in general.
Taeyeon ~ Jennie ~ Seulgi ~ Irene @Fawkes711
Jugan
Profile Blog Joined July 2009
United States1566 Posts
Last Edited: 2013-08-15 19:15:38
August 15 2013 19:11 GMT
#8595
On August 16 2013 03:40 Fawkes wrote:
I'm so bored right now that I am back again. I'm gonna have to ask these questions again.

If I just start, what are some ways I can play without losing money? I think it was some daily events for Pauper that would be a good way to start? Would an investment of $50 be enough?

Anybody here mentor? I know a bit about the game, just dunno about the client and MODO in general.


Pauper would be a good investment; Yes, $50 would be enough. Feel free to send me a PM and I can help you out more. A lot of viewers of my stream and some members of my clan are very active in Pauper. I also play Pauper occasionally and can help you out.

Keep in mind that playing without losing money (in tournaments) is called "going infinite" and is very difficult. It relies largely on your skill and patience with variance (much like poker).
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
Fawkes
Profile Blog Joined May 2010
Canada1935 Posts
August 16 2013 19:22 GMT
#8596
Just picked up the 9.99 stuff, have no idea what to do right now! Will probably be around tomorrow!
Taeyeon ~ Jennie ~ Seulgi ~ Irene @Fawkes711
Audemed
Profile Joined November 2010
United States893 Posts
Last Edited: 2013-08-16 21:52:41
August 16 2013 21:49 GMT
#8597
Tried tweaking my deck to be as anti-jund as possible for this weekend's minor SCG event. The meta has just become more and more Jund flooded over the past month, and it's been giving me a decently hard time. Need suggestions though for stuff I cant/dont think about!

+ Show Spoiler +
Instant/sorcery (24)

3x Azorius Charm
3x Dissipate
1x Izzet Charm
2x Searing Spear
3x Sphinx's Revelation
2x Syncopate
3x Think Twice
2x Turn / Burn
3x Warleader's Helix
1x Mizzium Mortars
1x Pillar of Flame

Land (25)

3x Clifftop Retreat
4x Glacial Fortress
4x Hallowed Fountain
2x Mutavault
4x Sacred Foundry
1x Slayers' Stronghold
4x Steam Vents
3x Sulfur Falls

Creature (11)

3x Archangel of Thune
1x Aurelia, the Warleader
4x Restoration Angel
3x Snapcaster Mage

Sideboard (15)

1x Assemble the Legion
2x Celestial Flare
1x Counterflux
2x Detention Sphere
2x Dispel
2x Encroaching Wastes
1x Jace, Memory Adept
1x Negate
1x Psychic Spiral
2x Supreme Verdict



Took the Pyromancers out for more spells. They're great in the deck, but get boarded out vs jund every time due to lolbonfire and the fact that I'd much rather disrupt the T2-6 plays than try to make a board presence of my own. I literally haven't lost to anything other than jund in the past 3 weeks, so the deck's fine there, but I'm afraid I might be overcompensating and opening holes to other strats.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
micronesia
Profile Blog Joined July 2006
United States24753 Posts
August 16 2013 21:51 GMT
#8598
Does turn/burn fused kill an indestructible creature?
ModeratorThere are animal crackers for people and there are people crackers for animals.
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2013-08-16 21:56:31
August 16 2013 21:54 GMT
#8599
On August 17 2013 06:51 micronesia wrote:
Does turn/burn fused kill an indestructible creature?

Indestructible is a key word now thanks to M14 rules change and therefore Turn will cause the creature to lose Indestructibility. So yes it will assuming the creature is a valid target for the spell (aka no Shroud/Hexproof or Protection from Blue, etc.)

Note this wouldn't have been true prior to M14 because Indestructibility wasn't a key word and simply something true about the ability, but thanks to the rule change this has now changed.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Audemed
Profile Joined November 2010
United States893 Posts
Last Edited: 2013-08-16 21:57:42
August 16 2013 21:55 GMT
#8600
On August 17 2013 06:51 micronesia wrote:
Does turn/burn fused kill an indestructible creature?


In most cases, yes. It removes the indestructible on the turn, then kills it. With the new indestructible keyword rules now too, it even removes the indestructibility from the enchantment. If it has something on it like darksteel plate, however, where it mentions "permanent *IS* indestructible, it wont kill it. Also same with falkenrath aristocrat, if you sac the creature before turn is applied, it can't remove the ability because it's NOT an ability, aristo simply *IS* indestructible.

EDIT: Nevermind, all those have been errata'ed, and no longer give the permanent indestructibility, but just give it the keyword. So yeah, turn/burn will always pop something with indestructibility.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
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