i browsing the worlds top lists and was curious how the control decks beat jund with caverns sided in. assemble seems awful, but 1-2 aetherlings and like 4 counter spells is supposed to do the job usually?
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EMIYA
United States433 Posts
i browsing the worlds top lists and was curious how the control decks beat jund with caverns sided in. assemble seems awful, but 1-2 aetherlings and like 4 counter spells is supposed to do the job usually? | ||
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MCMcEmcee
United States1609 Posts
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Tarias
Netherlands480 Posts
The deck: + Show Spoiler + 23 Lands; 4x Sulfur Falls 4x Steam Vents 3x Mutavault 5x Island 7x Mountain 12 Creatures 4x Delver of Secrets 4x Young Pyromancer 4x Ogre Battledriver 25 spells 4x Think Twice 3x Pillar of Flame 3x Searing Spear 3x Mizzium Mortars 3x Izzet Charm 3x Krenko's Command 2x Syncopate 2x Turn/burn 1x Teleportal 1x Runechanter's Pike 15 Sideboard 1x Runechanter's pike 1x Teleportal 3x Dynacharge 3x Mindsparker 2x Dispel 3x Negate 2x Turn/Burn 15 people showed up, I started with a bye on the first round. Round 2 I played vs UWR control. Won a really grindy game 1 by getting in some early damage and then countering 3 revelations. Finished him off with runechanter's on mutavault one turn before his Aetherling would be lethal. Game 2 I lost because I got flooded. Game 3 I managed to resolve a turn 3 mindsparker. My opponent was stuck on land and had to run out several think twice's to find his 4th land. He was at 3 life when he finally resolved verdict. 2 more attacks with mutavault closed off the game. Round 3 I played vs. a G/W tokens deck. Luckily the opponent didn't have any voice's. Game 1 I lost pretty quickly after a muligan to 4. Game 2 I played 2 pyromancers into ogre battledriver into krenko's command/dyna charge and I attacked for lethal on turn 5. Game 3 was similar to game 2 but slightly slower. Round 4 I played against a pretty sweet G/B Immortal Servitude list. He had a bunch of blood artists/elvish visionaries and other valuebears combined with the 1/1 sac a dude for +2/+2. His deck fell apart quite quickly against a combination of izzet charms to counter his servitude and pillars to exile his blood artists. Both games went my way easily. This was the first time I brought my own brew rather than just netdecking, and I actually had way more fun. Not just playing the deck, but also designing it and playtesting it etc. | ||
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jampidampi
Finland386 Posts
On August 10 2013 23:40 Tarias wrote: Came in first at my local gameday today. Ran my own Delver/pyromancer brew, was very please with how it performed. The deck: + Show Spoiler + 23 Lands; 4x Sulfur Falls 4x Steam Vents 3x Mutavault 5x Island 7x Mountain 12 Creatures 4x Delver of Secrets 4x Young Pyromancer 4x Ogre Battledriver 25 spells 4x Think Twice 3x Pillar of Flame 3x Searing Spear 3x Mizzium Mortars 3x Izzet Charm 3x Krenko's Command 2x Syncopate 2x Turn/burn 1x Teleportal 1x Runechanter's Pike 15 Sideboard 1x Runechanter's pike 1x Teleportal 3x Dynacharge 3x Mindsparker 2x Dispel 3x Negate 2x Turn/Burn 15 people showed up, I started with a bye on the first round. Round 2 I played vs UWR control. Won a really grindy game 1 by getting in some early damage and then countering 3 revelations. Finished him off with runechanter's on mutavault one turn before his Aetherling would be lethal. Game 2 I lost because I got flooded. Game 3 I managed to resolve a turn 3 mindsparker. My opponent was stuck on land and had to run out several think twice's to find his 4th land. He was at 3 life when he finally resolved verdict. 2 more attacks with mutavault closed off the game. Round 3 I played vs. a G/W tokens deck. Luckily the opponent didn't have any voice's. Game 1 I lost pretty quickly after a muligan to 4. Game 2 I played 2 pyromancers into ogre battledriver into krenko's command/dyna charge and I attacked for lethal on turn 5. Game 3 was similar to game 2 but slightly slower. Round 4 I played against a pretty sweet G/B Immortal Servitude list. He had a bunch of blood artists/elvish visionaries and other valuebears combined with the 1/1 sac a dude for +2/+2. His deck fell apart quite quickly against a combination of izzet charms to counter his servitude and pillars to exile his blood artists. Both games went my way easily. This was the first time I brought my own brew rather than just netdecking, and I actually had way more fun. Not just playing the deck, but also designing it and playtesting it etc. Ogre Battledriver seems a bit like a win-more card to me, seeing that it is only good when you have Pyromancer out and if you untap with a Pyromancer you should be in a good position anyway. Is it hard to close the game without it? | ||
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Tarias
Netherlands480 Posts
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Judicator
United States7270 Posts
On August 10 2013 07:50 EMIYA wrote: been searching for a control deck i want to run on gameday (fogdoor, uwr, etc) but facing the mirror seems awful. i browsing the worlds top lists and was curious how the control decks beat jund with caverns sided in. assemble seems awful, but 1-2 aetherlings and like 4 counter spells is supposed to do the job usually? Jund struggles with Aetherling end game if they're not 5+ ahead on life. Aetherling will usually win the race for the control deck. So both your sideboard and game plan against Jund as a control deck (any one of them) is to focus on that Aetherling end game. Assemble is fine as well. | ||
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Merany
France890 Posts
Any Modern experts around here? I wanted to change my usual playstyle which is pretty aggro oriented (Affinity in Modern and Goblins in Legacy) for more control (full control or not, I don't reallly know yet). I've started to have a look with mtgtop8 at the different archetypes and there's none of them I really seem to be interesed in. However, there are some cards know I would like to play: - Deathrite shaman - Snapcaster mage - Dark confidant ? Not sure I have the money for it but I like him. - Lingering souls - Path to exile. - Some discard - Some removal (like abrupt decay) - Some counterspells / cantrips. - Some wrath effects maybe ? Don't know how good that would be... - Liliana? If she supports the deck well enough, why not And some others not: - Geist, dude's powerfull but I don't like him. - Goyf, too expensive. - Delver, don't want spending my time fliping him around :D Any idea if those cards throw in together could make for a decent deck? I'm not looking to win pro-tour but to a least have a shot against most tier 1 decks (local metagame is super diversified so I'm probably gonna play all of them at some point). That's already 4 colors, whitout a clear win condition and that just feel like a pile of decent cards put together... Not too convinced myself^^ | ||
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MoonBear
Straight outta Johto18973 Posts
Alternatively, there's also 4CC Gifts which is much more reactive and rather hard to pilot but still a good deck. (Link to deck) | ||
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Merany
France890 Posts
I'm gonna have a look at the delver one, thanks for the link! | ||
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Shotcoder
United States2316 Posts
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MoonBear
Straight outta Johto18973 Posts
On August 12 2013 05:30 Merany wrote: Actually, I spent quite some time looking at the 4CC Gifts deck because it looked interesting to play. What I did not like from all the videos I watched was that the player always seemed to try to go for the Unburial Rites + fatty combo. And coming from playing Reanimator legacy (that I selled because I just did not like playing it), I'm not too sure. If I can find another win condition, that could do it, yeah! I'm gonna have a look at the delver one, thanks for the link! There are very few true control decks because the angles of attack in Modern are too varied. The 4CC Gifts has the ability to just power through a sudden fatty like Elesh Norn that helps control the board or the game for a combo finish while also taking up very few cards and it synergises well with everything else in the deck. But a lot of the time you also just grind the other person down and beat them with man lands. It's also very simple (although not easy) to tune to many different metas. A pain to pilot though. | ||
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slyboogie
United States3423 Posts
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MCMcEmcee
United States1609 Posts
I've played a lot of grixis delver and I don't think it's all that great. | ||
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Judicator
United States7270 Posts
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Meta
United States6225 Posts
http://www.mtgtop8.com/event?e=5350&d=230859 + Show Spoiler + 16 LANDS 4 Blinkmoth Nexus 4 Darksteel Citadel 4 Inkmoth Nexus 3 Glimmervoid 1 Island 26 CREATURES 4 Arcbound Ravager 4 Ornithopter 4 Signal Pest 4 Steel Overseer 4 Vault Skirge 3 Etched Champion 2 Memnite 1 Master of Etherium 6 INSTANTS and SORCERIES 4 Thoughtcast 2 Galvanic Blast 12 OTHER SPELLS 4 Cranial Plating 4 Springleaf Drum 4 Mox Opal SIDEBOARD 1 Etched Champion 1 Galvanic Blast 3 Ancient Grudge 3 Blood Moon 3 Spell Pierce 2 Whipflare 2 Spellskite I run Duress over Spell Pierce in the board, considering switching to Inquisition of Kozilek to deal with Katani. ![]() Affinity has been a lot of fun ![]() Also, I just bought in to MTGO for the first time with a Pauper Goblins deck, but I've had a lot of unintentional misplays due to being unfamiliar with the UI. It's a little frustrating. | ||
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BlueBird.
United States3889 Posts
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Merany
France890 Posts
I'm gonna have a look at Esper teachings but it seems like there's no recent vods on youtube to see how the deck plays... | ||
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MidKnight
Lithuania884 Posts
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DEN1ED
United States1087 Posts
On August 12 2013 16:48 Merany wrote: I run more or less exactly the same Affinity list (side is slightly different) but the last tournament I attended, I either completely run over opponents that were not prepared or was destroyed by all the others (soul jund was hard as fuck, UWR control almost impossible to beat). Which is the reason why I wanted to play something more interactive. I'm gonna have a look at Esper teachings but it seems like there's no recent vods on youtube to see how the deck plays... From what you've said the deck you want to be playing is Dave Shield Gift Rites deck from GP Portland where he got 9th. The deck definitely isnt just gifts for rites+elesh. Sure that will get you free wins every now and then but the best part of the deck is that it can adapt to any situation. Gifts for loam+ravens crime + lands vs control is very powerful. | ||
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Pooshlmer
United States1001 Posts
On August 13 2013 02:07 MidKnight wrote: Daily events (6 tix to enter) are the only truly positive EV events, right? I remember reading somewhere that even if you win only 50% of your matches, you still make a profit in the long run. Is it best to start at pauper if I don't have hundreds of dollars to invest? Release events can be profitable. NOT prerelease, that stuff is a money sink. | ||
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