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EMIYA
Profile Joined March 2011
United States433 Posts
August 09 2013 22:50 GMT
#8561
been searching for a control deck i want to run on gameday (fogdoor, uwr, etc) but facing the mirror seems awful.

i browsing the worlds top lists and was curious how the control decks beat jund with caverns sided in. assemble seems awful, but 1-2 aetherlings and like 4 counter spells is supposed to do the job usually?
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
August 10 2013 05:38 GMT
#8562
Assemble is fine. Cavern isn't that bad when they don't have sire.
[iHs]MCMcEmcee@UFO | のヮの
Tarias
Profile Blog Joined April 2010
Netherlands480 Posts
August 10 2013 14:40 GMT
#8563
Came in first at my local gameday today. Ran my own Delver/pyromancer brew, was very please with how it performed.
The deck:
+ Show Spoiler +

23 Lands;
4x Sulfur Falls
4x Steam Vents
3x Mutavault
5x Island
7x Mountain

12 Creatures
4x Delver of Secrets
4x Young Pyromancer
4x Ogre Battledriver

25 spells
4x Think Twice
3x Pillar of Flame
3x Searing Spear
3x Mizzium Mortars
3x Izzet Charm
3x Krenko's Command
2x Syncopate
2x Turn/burn
1x Teleportal
1x Runechanter's Pike

15 Sideboard
1x Runechanter's pike
1x Teleportal
3x Dynacharge
3x Mindsparker
2x Dispel
3x Negate
2x Turn/Burn


15 people showed up, I started with a bye on the first round. Round 2 I played vs UWR control. Won a really grindy game 1 by getting in some early damage and then countering 3 revelations. Finished him off with runechanter's on mutavault one turn before his Aetherling would be lethal. Game 2 I lost because I got flooded. Game 3 I managed to resolve a turn 3 mindsparker. My opponent was stuck on land and had to run out several think twice's to find his 4th land. He was at 3 life when he finally resolved verdict. 2 more attacks with mutavault closed off the game.

Round 3 I played vs. a G/W tokens deck. Luckily the opponent didn't have any voice's. Game 1 I lost pretty quickly after a muligan to 4. Game 2 I played 2 pyromancers into ogre battledriver into krenko's command/dyna charge and I attacked for lethal on turn 5. Game 3 was similar to game 2 but slightly slower.

Round 4 I played against a pretty sweet G/B Immortal Servitude list. He had a bunch of blood artists/elvish visionaries and other valuebears combined with the 1/1 sac a dude for +2/+2. His deck fell apart quite quickly against a combination of izzet charms to counter his servitude and pillars to exile his blood artists. Both games went my way easily.

This was the first time I brought my own brew rather than just netdecking, and I actually had way more fun. Not just playing the deck, but also designing it and playtesting it etc.
Go big, or go home!
jampidampi
Profile Joined December 2011
Finland386 Posts
August 10 2013 19:48 GMT
#8564
On August 10 2013 23:40 Tarias wrote:
Came in first at my local gameday today. Ran my own Delver/pyromancer brew, was very please with how it performed.
The deck:
+ Show Spoiler +

23 Lands;
4x Sulfur Falls
4x Steam Vents
3x Mutavault
5x Island
7x Mountain

12 Creatures
4x Delver of Secrets
4x Young Pyromancer
4x Ogre Battledriver

25 spells
4x Think Twice
3x Pillar of Flame
3x Searing Spear
3x Mizzium Mortars
3x Izzet Charm
3x Krenko's Command
2x Syncopate
2x Turn/burn
1x Teleportal
1x Runechanter's Pike

15 Sideboard
1x Runechanter's pike
1x Teleportal
3x Dynacharge
3x Mindsparker
2x Dispel
3x Negate
2x Turn/Burn


15 people showed up, I started with a bye on the first round. Round 2 I played vs UWR control. Won a really grindy game 1 by getting in some early damage and then countering 3 revelations. Finished him off with runechanter's on mutavault one turn before his Aetherling would be lethal. Game 2 I lost because I got flooded. Game 3 I managed to resolve a turn 3 mindsparker. My opponent was stuck on land and had to run out several think twice's to find his 4th land. He was at 3 life when he finally resolved verdict. 2 more attacks with mutavault closed off the game.

Round 3 I played vs. a G/W tokens deck. Luckily the opponent didn't have any voice's. Game 1 I lost pretty quickly after a muligan to 4. Game 2 I played 2 pyromancers into ogre battledriver into krenko's command/dyna charge and I attacked for lethal on turn 5. Game 3 was similar to game 2 but slightly slower.

Round 4 I played against a pretty sweet G/B Immortal Servitude list. He had a bunch of blood artists/elvish visionaries and other valuebears combined with the 1/1 sac a dude for +2/+2. His deck fell apart quite quickly against a combination of izzet charms to counter his servitude and pillars to exile his blood artists. Both games went my way easily.

This was the first time I brought my own brew rather than just netdecking, and I actually had way more fun. Not just playing the deck, but also designing it and playtesting it etc.

Ogre Battledriver seems a bit like a win-more card to me, seeing that it is only good when you have Pyromancer out and if you untap with a Pyromancer you should be in a good position anyway. Is it hard to close the game without it?
Tarias
Profile Blog Joined April 2010
Netherlands480 Posts
August 10 2013 19:58 GMT
#8565
I think you overestimate how good the pyromancer is. You really need another good creature to actually win games. Given more budget I might have put in Hellkites. I also tried running hellriders, but found that the battledrivers allowed the deck to be a lot more explosive. The fact that pyromancer and all it's tokens are only 1 toughness makes it so that they die not only to verdict but also to random golgari charms or electrickery's, which my local game store has quite a few off. Untapping with a battledriver in play allows for some really explosive turns. Untapping with both battledriver and young pyro in play means you basically don't lose.
Go big, or go home!
Judicator
Profile Blog Joined August 2004
United States7270 Posts
August 10 2013 21:07 GMT
#8566
On August 10 2013 07:50 EMIYA wrote:
been searching for a control deck i want to run on gameday (fogdoor, uwr, etc) but facing the mirror seems awful.

i browsing the worlds top lists and was curious how the control decks beat jund with caverns sided in. assemble seems awful, but 1-2 aetherlings and like 4 counter spells is supposed to do the job usually?


Jund struggles with Aetherling end game if they're not 5+ ahead on life. Aetherling will usually win the race for the control deck. So both your sideboard and game plan against Jund as a control deck (any one of them) is to focus on that Aetherling end game. Assemble is fine as well.
Get it by your hands...
Merany
Profile Blog Joined February 2011
France890 Posts
August 11 2013 19:51 GMT
#8567
Hi TL!
Any Modern experts around here?

I wanted to change my usual playstyle which is pretty aggro oriented (Affinity in Modern and Goblins in Legacy) for more control (full control or not, I don't reallly know yet).
I've started to have a look with mtgtop8 at the different archetypes and there's none of them I really seem to be interesed in. However, there are some cards know I would like to play:
- Deathrite shaman
- Snapcaster mage
- Dark confidant ? Not sure I have the money for it but I like him.
- Lingering souls
- Path to exile.
- Some discard
- Some removal (like abrupt decay)
- Some counterspells / cantrips.
- Some wrath effects maybe ? Don't know how good that would be...
- Liliana? If she supports the deck well enough, why not


And some others not:
- Geist, dude's powerfull but I don't like him.
- Goyf, too expensive.
- Delver, don't want spending my time fliping him around :D

Any idea if those cards throw in together could make for a decent deck? I'm not looking to win pro-tour but to a least have a shot against most tier 1 decks (local metagame is super diversified so I'm probably gonna play all of them at some point). That's already 4 colors, whitout a clear win condition and that just feel like a pile of decent cards put together... Not too convinced myself^^
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
August 11 2013 19:56 GMT
#8568
There's Zac Hill's Grixis Delver that he made you can use as a basis. It needs some tweaking to fit today's metagame and you don't like Delver, but it is a very strong aggro deck. (Link to deck)

Alternatively, there's also 4CC Gifts which is much more reactive and rather hard to pilot but still a good deck. (Link to deck)
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Merany
Profile Blog Joined February 2011
France890 Posts
August 11 2013 20:30 GMT
#8569
Actually, I spent quite some time looking at the 4CC Gifts deck because it looked interesting to play. What I did not like from all the videos I watched was that the player always seemed to try to go for the Unburial Rites + fatty combo. And coming from playing Reanimator legacy (that I selled because I just did not like playing it), I'm not too sure. If I can find another win condition, that could do it, yeah!
I'm gonna have a look at the delver one, thanks for the link!
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
August 11 2013 20:38 GMT
#8570
Well that's your one big out, if they can't answer it you win the game. It's still a really solid deck with the Creeping Tar pit, Loam combo plus the large base of discard and removal. I would just play that since it's easily adaptable to any meta.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2013-08-11 20:39:19
August 11 2013 20:38 GMT
#8571
On August 12 2013 05:30 Merany wrote:
Actually, I spent quite some time looking at the 4CC Gifts deck because it looked interesting to play. What I did not like from all the videos I watched was that the player always seemed to try to go for the Unburial Rites + fatty combo. And coming from playing Reanimator legacy (that I selled because I just did not like playing it), I'm not too sure. If I can find another win condition, that could do it, yeah!
I'm gonna have a look at the delver one, thanks for the link!

There are very few true control decks because the angles of attack in Modern are too varied. The 4CC Gifts has the ability to just power through a sudden fatty like Elesh Norn that helps control the board or the game for a combo finish while also taking up very few cards and it synergises well with everything else in the deck. But a lot of the time you also just grind the other person down and beat them with man lands. It's also very simple (although not easy) to tune to many different metas. A pain to pilot though.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
August 11 2013 21:21 GMT
#8572
If budget is a real issue but you think you're pretty good at Magic, I think you could just play Storm. It's fun, it rewards good deck building and good play, Echoing Truth handles so much of the hate.
"We dug coal together." Boyd Crowder, Justified
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
August 11 2013 21:22 GMT
#8573
Esper teachings is a deck. Needs a lot of work to get it right and actual teachings might not be good enough anymore.

I've played a lot of grixis delver and I don't think it's all that great.
[iHs]MCMcEmcee@UFO | のヮの
Judicator
Profile Blog Joined August 2004
United States7270 Posts
August 12 2013 02:12 GMT
#8574
What were your teachings targets?
Get it by your hands...
Meta
Profile Blog Joined June 2003
United States6228 Posts
Last Edited: 2013-08-12 03:06:26
August 12 2013 03:02 GMT
#8575
I've had a lot of recent success in my local Modern scene with this affinity list:
http://www.mtgtop8.com/event?e=5350&d=230859

+ Show Spoiler +
16 LANDS
4 Blinkmoth Nexus
4 Darksteel Citadel
4 Inkmoth Nexus
3 Glimmervoid
1 Island

26 CREATURES
4 Arcbound Ravager
4 Ornithopter
4 Signal Pest
4 Steel Overseer
4 Vault Skirge
3 Etched Champion
2 Memnite
1 Master of Etherium

6 INSTANTS and SORCERIES
4 Thoughtcast
2 Galvanic Blast

12 OTHER SPELLS
4 Cranial Plating
4 Springleaf Drum
4 Mox Opal

SIDEBOARD
1 Etched Champion
1 Galvanic Blast
3 Ancient Grudge
3 Blood Moon
3 Spell Pierce
2 Whipflare
2 Spellskite


I run Duress over Spell Pierce in the board, considering switching to Inquisition of Kozilek to deal with Katani.

[image loading]

Affinity has been a lot of fun


Also, I just bought in to MTGO for the first time with a Pauper Goblins deck, but I've had a lot of unintentional misplays due to being unfamiliar with the UI. It's a little frustrating.
good vibes only
BlueBird.
Profile Joined August 2008
United States3890 Posts
August 12 2013 04:29 GMT
#8576
Those misplays go away with time, it's just growing pains, once you know the client, you will be well off. I recommend using F2/F4 instead of the ever popular F6. Best of luck,
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
Merany
Profile Blog Joined February 2011
France890 Posts
August 12 2013 07:48 GMT
#8577
I run more or less exactly the same Affinity list (side is slightly different) but the last tournament I attended, I either completely run over opponents that were not prepared or was destroyed by all the others (soul jund was hard as fuck, UWR control almost impossible to beat). Which is the reason why I wanted to play something more interactive.

I'm gonna have a look at Esper teachings but it seems like there's no recent vods on youtube to see how the deck plays...
MidKnight
Profile Joined December 2008
Lithuania884 Posts
August 12 2013 17:07 GMT
#8578
Daily events (6 tix to enter) are the only truly positive EV events, right? I remember reading somewhere that even if you win only 50% of your matches, you still make a profit in the long run. Is it best to start at pauper if I don't have hundreds of dollars to invest?
DEN1ED
Profile Joined December 2009
United States1087 Posts
Last Edited: 2013-08-12 17:29:51
August 12 2013 17:27 GMT
#8579
On August 12 2013 16:48 Merany wrote:
I run more or less exactly the same Affinity list (side is slightly different) but the last tournament I attended, I either completely run over opponents that were not prepared or was destroyed by all the others (soul jund was hard as fuck, UWR control almost impossible to beat). Which is the reason why I wanted to play something more interactive.

I'm gonna have a look at Esper teachings but it seems like there's no recent vods on youtube to see how the deck plays...


From what you've said the deck you want to be playing is Dave Shield Gift Rites deck from GP Portland where he got 9th. The deck definitely isnt just gifts for rites+elesh. Sure that will get you free wins every now and then but the best part of the deck is that it can adapt to any situation. Gifts for loam+ravens crime + lands vs control is very powerful.
Pooshlmer
Profile Joined August 2008
United States1001 Posts
August 12 2013 18:38 GMT
#8580
On August 13 2013 02:07 MidKnight wrote:
Daily events (6 tix to enter) are the only truly positive EV events, right? I remember reading somewhere that even if you win only 50% of your matches, you still make a profit in the long run. Is it best to start at pauper if I don't have hundreds of dollars to invest?


Release events can be profitable. NOT prerelease, that stuff is a money sink.
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