|
Umm, decks with a 40/60 match ups across the board aren't decks. It's like how people abandoned Hawk-blade near the end of the ZEN T2, no competitive player used that deck simply cause its match ups were all 40-60. It just didn't work in a tournament setting where you don't have a single match.
As for Esper players having no answer for artifacts, just no, no decent Esper player would open themselves up to that kind of stuff post-board. People who do really don't have a clue what they're doing and why they would even board in that many cards to justify that kind of stuff. I have had players call both Jace and Drownyard and still lose the match in terrible fashion because they can't handle an Obzedat or Resto Angels.
As for Esper stopping the opponent from winning, no, that's not true either. Usually around the turn 5-7 mark, I just want to be on the offensive than defensive, that usually means forcing a Jace/SRev through. At that point, I am not trying to keep you from winning, I am asking you to do something about the terrible situation you are in.
Also, I already crafted the hands for you, you really don't have lines.
|
Trying to make a bant flash deck. Can't think of a finisher. So far sigarda/aetherling is occupying that slot but neither have haste and that makes me sad. Any ideas (MB only atm)?
+ Show Spoiler + 1 AEtherling 2 Sigarda, Host of Herons 2 Snapcaster Mage 2 Augur of Bolas
4 Advent of the Wurm 4 Azorius Charm 4 Sphinx's Revelation 4 Selesnya Charm 3 Think Twice 3 Dissipate
4 Supreme Verdict 2 Terminus
4 Hallowed Fountain 4 Hinterland Harbor 4 Breeding Pool 4 Glacial Fortress 4 Temple Garden 3 Sunpetal Grove 1 Cavern of Souls 1 Island
|
Dunno what you are trying to do with that deck.
|
Trying to make bant flash. Anywho, thought I'd let the thread know aetherling is bonkers. Absolutely bonkers.
|
No, I understand what the deck is, I am trying to understand why you have some of the cards that you do in there, Dissipates seem out of place, Selesnya Charm seems not that great, 6 wrath effects I don't know about with 1-of Aetherling. Like are you trying to tempo, but you don't you have the early drops to justify that (Augur and Snaps are not threats), or are you trying to mid range (why are you running counter-magic then?)?
The deck just looks like its all over the place, that's what I meant.
|
Oh I see. I'm trying to only play spells on my opponents turn, or play things which have immediate finishing impact. Aetherling is nuts, but I wish there was a hasted creature that would fill that slot in bant colors.
I also went -1 sphinx's revelation, +1 snapcaster mage. -2 sigarda, +2 aetherling. I haven't been happy at all with selesnya charm, so I'm looking for a replacement there. I really, really like the dissipates.
|
This is a pre-DGM and pre-tuning build, but here's what my first take on Bant Blink was.
+ Show Spoiler +2 Angel of Serenity 3 Thragtusk 3 Restoration Angel 1 Gavony Township 2 Acidic Slime 4 Sunpetal Grove 4 Temple Garden 3 Forest 4 Cloudshift 3 Snapcaster Mage 2 Conjurer's Closet 4 Ghostly Flicker 3 Arbor Elf 3 Avacyn's Pilgrim 2 Armada Wurm 2 Trostani, Selesnya's Voice 2 Hinterland Harbor 3 Breeding Pool 4 Hallowed Fountain 1 Plains 2 Borderland Ranger 2 Realmwright 1 Island SB: 3 Deathrite Shaman SB: 1 Thragtusk SB: 3 Garruk Relentless SB: 1 Acidic Slime SB: 2 Clone SB: 2 Prime Speaker Zegana SB: 1 Restoration Angel
|
Ok, I have to ask this, what's everyone playing at DGM prerelease this weekend? I'm thinking Azorius or maybe Selesnya. I didn't play much RtR so I'm definitely going with one of those guilds, I've played too much gatecrash
|
Boros, ofc. Red and white are my colors, and despite having to go UWR for my current standard deck, I'm going back to my roots for this. It'd be sick to get Azorius as my ally guild though!
Selesnya will be a great choice too, IMO. They're really strong in RTR, and with some of the stuff coming out in DGM (advent of the wurm O.o) they should be tough to beat, provided you're not fucked on your card selection!
|
I'm probably going with Azorius because I am pretty decent at playing tempo decks. Plus I drafted a shitton of Azorius in RTR. Might go with Orzhov though.
I don't like Selesnya in this, since Populate is a mechanic that requires the cards that make tokens, as well as the cards that populate, and since there's an entire set featuring basically little token making and no populate, the deck will be worse for it. Although Selesnya was probably the strongest guild in RTR.
|
going with selesnya or golgari. selesyna has the best rares that dont need to combo in its own set (trostani life gain, collective blessing) and also access to axebane guardian. golgari has decent rares, but insane commons (defender reach troll). i got 8/64 at GTC prerelease as boros, pretty one sidedly, but all my other draft and sealed attempts with boros seemed abysmal.
also, side note: if you end your turn, and player b does a flash or instant, are you unable to respond with a flash/instant since youve declared to end your turn?
|
No, you can respond, your opponent must pass priority before resolving the spell, and even after it resolves, you will get priority again before you try to end your turn again. Both players must pass priority before the turn ends.
|
Do players get to choose guilds again like in RtR and Gatecrash, or is it your typical sealed, 6-pack tournament? And it's going to be 2 RtR, 2 GC, and 2 DGM packs apiece, right?
|
You choose one guild and get one random guild that shares one of your colors from the other set, so if I choose orzhov, I'll get paired with any of the RTR guilds except izzet. You get those 2 guild packs + 4 DGM boosters.
|
So I got tired of Esper finally, but not tired of Jace/Drownyard and finally got off my lazy ass to put the DGM patch in for MWS to test BUG control.
+ Show Spoiler +// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands 3 [RTR] Overgrown Tomb 4 [GTC] Breeding Pool 4 [GTC] Watery Grave 4 [M13] Drowned Catacomb 3 [ISD] Hinterland Harbor 3 [ISD] Woodland Cemetery 3 [ISD] Nephalia Drownyard 1 [ISD] Island (1) 1 [AVR] Alchemist's Refuge
// Creatures 3 [M13] Augur of Bolas 2 [ISD] Snapcaster Mage 1 [DGM] AEtherling 2 [M13] Thragtusk
// Spells 2 [RTR] Abrupt Decay 4 [ISD] Think Twice 1 [DGM] Far/Away 2 [DGM] Putrefy 2 [ISD] Dissipate 3 [DGM] Gaze of Granite 1 [AVR] Tamiyo, the Moon Sage 1 [ISD] Garruk Relentless 1 [RTR] Vraska the Unseen 2 [M13] Jace, Memory Adept 4 [M13] Farseek 2 [GTC] Urban Evolution 1 [AVR] Barter in Blood
// Sideboard SB: 2 [M13] Thragtusk SB: 1 [DGM] Notion Thief SB: 2 [GTC] Devour Flesh SB: 2 [ISD] Tree of Redemption SB: 2 [M13] Negate SB: 1 [M13] Duress SB: 3 [M13] Ground Seal SB: 1 [DKA] Tragic Slip SB: 1 [RTR] Dispel
So some very very very generalized thoughts because I think I only tested against a few kinds of decks. Some control, some ramp, but mostly aggro. + Show Spoiler + Farseek vs. Non-FS draws are very different, I wonder if this is how Jund pilots felt.
My match up against aggro is better than expected, Abrupt Decay is absolutely bonkers as spot removal, maybe the split between the spot removal (Putrefy) needs to be 3/2 in AD's favor. Post-board, most decks can't handle Tree of Redemption.
Gaze of Granite is miserable, but necessary, it's the like the only Wrath where I don't want to draw multiples of in ANY match up.
As a result of GoG, Urban Evolution is better than Jace at times.
Notion Thief is a push right now, don't like it, don't hate it, see more below for explanation regarding SRev and this card.
Far//Away, its just alright, basically what you would expect for a fuse card.
Tamiyo's been great, pretty sure this deck is more potent with a Tamiyo emblem than Esper. Vraska has been...either terrific or just bland. I ticked her up to 9 before and didn't do anything with it. I have had her come down and free a Jace, so she's been just meh.
Aetherling, have not needed to cast. Ever. I have either won/lost with this card sitting in my hand many times now. Maybe because I usually don't win through creature damage (programmed to) or even try to dedicate myself to that route. It looks good, but for me it's been either win more, or why would I want to cast this.
Against standard popular cards: + Show Spoiler + Thragtusk, don't give a damn.
Burning Tree, don't give a damn especially post-board. I want to say that this the one place where unfamiliarity bites opponents the hardest, I manage to get multiple 3 for 1s off of Gaze where the opposing player does not respect the wrath (however shitty the wrath is in non-FS draws). But Abrupt is amazing here so its meh.
Sphinx's, this one is weird, I don't care as much as I should for this and this depends largely on the deck construction (SRev in shit decks still draws shit cards), I'd imagine if UWR Flash played this on me, I would be more concerned than say Bant. Esper players I don't care, you can play whatever, maybe its because I know the ins-and-outs of Esper.
Naya creatures, really don't care. Abrupt solves a lot of issues here as well. If they try to go small or with tokens, Gaze actually does a decent job of hosing them. So does Garruk.
As for sideboard: + Show Spoiler + Tree MVP, seriously, it's a pain for aggro decks to get through this on 3/4. Mortars don't solve your problems here. Then I do the Thragtusk lifepoints shennanigans and its like oh deal with an effective LP of 30+. Thrags have gone in more than I thought I would have and not exclusive to aggro M/Us
Don't know how I actually feel about all of this, looks bad on paper to be honest.
Edit:
I did learn that Bant Tempo isn't a deck.
|
On April 25 2013 09:14 Judicator wrote: ...
Edit:
I did learn that Bant Tempo isn't a deck.
What led you to that conclusion? :S
Still trying to find a replacement for selesnya charm. More often than not it's just a horrible 2/2.
|
By people playing it on me many a times. I don't think it has enough reach to actually finish a game. Sphinx's in this regard doesn't do you much good.
Realistically, against Drownyard decks, they really don't care because they know your threat density is low and they can actually get to enough mana to both wrath/kill and play a bigger threat like Jace. You take a look at your non-creature spells and none of them will actually win you the game, without some tandem with your creatures. Shitty players panic and have it in their minds that you some how have infinite threats in hand when after looking at the deck list you don't (compared to an aggro deck for example).
Against aggro decks, not sure if you are ever getting the point of using a big SRev consistently to justify the risk of drawing too many of them.
This is in contrast to something like UWR where if they SRev with the opponent on low life (Drownyard decks) they can slam the door with Harvest Pyre since the fireballer is so cheap that control decks need to respect it if they're on equal lands, aka very easy to find a counterspell and the win-con and have enough mana to use them both. Spears/Snaps double as threats to the life points. Against aggro they have Reckoner where it's stupidly hard to remove and Restos which are problems in itself. This is also why the match up between Esper and UWR has gotten so much worse for Esper once UWR players stopped saving their Spears for useless shit like Augurs and just pointed them at the dome to shrink the relevant turns to something in the 12-20 total turns taken as opposed to the 20+ it was going before.
Bant Tempo doesn't do any of that, you can feasibly stabilize at 5 life and never have to worry about their next top card killing you, aka putting you in a situation where you can't stop what they're doing efficiently, because you can't shrink that turn gap at all. You need 15+ turns to kill even with the best draws against mediocre removal draws.
|
But Aetherling! D: I have to agree with you after playing the deck. I don't think it's quite so dire, but if the UWR deck I'm facing lands a sphinx's rev I'm in trouble. Replaced the selesnya charms with wolfir avengers. Going to test and see if that helps. Not ready to give up yet, but the control matchup is a problem unless I land an aetherling (cavern of souls rocks my socks in this deck)
|
Aetherling is meh to Esper, they most likely left in Devour Flesh because nothing in their board really matters and the Charm still gets him. In all honesty, its like a worse version of Obzedat in this match up since it requires you to maintain mana. Plus they get the added bonus of just tempo-ing you with EoT trigger rules.
|
Trigger rules? He comes in EoT, they devour, I re-exile him and he comes in on the next end step, right?
Edit: I get it, if that happens on their end step I lose an attack. If they charm I lose an attack, etc.
|
|
|
|
|
|