|
On September 05 2012 03:19 Judicator wrote: No. You guys seriously need to evaluate cards in proper context. Cursecatcher it is not. Card doesnt do anything in a creature heavy environment. This card unlike Cursecatcher is not tribally supported which makes this card a miserable POS as the game drags on.
Please tell me how this stops Snapcaster in a non Delver build or even Delver build?
It stops 'snapcaster' by delaying any and all of his spells for 2 turns. How exactly does Dryad stop him? They'll just remove your Dryad (it's one toughness so it pretty much dies to every removal known to man)..and if you are planning to 'beat down' with him he dies to every blocker except walls (0 power ones at least). Once he is gone, they can play whatever spell they want and there's nothing you can do about it. Similarly, the Familiar unlike the Dryad is not dead later in the game, because he has evasion, and an always relevant ability. (Turning a Miracled Bonfire into 2 damage *with thalia on T5 is no laughing matter).
If you have ever played Maverick or Death and Taxes you would know how much better taxing cards rather than fragile quasi-hosers like Dryad. No one plays Elite Vanguard because it's a crap card. White has better 1 drops, and other colors namely green, would rather play a mana-dork, or some other accelerator.
Honestly, I'm not worried about snapcaster at all. I'm more concerned about control/tempo moves in regards to mid-rangey/aggro-ish decks like the ones Familiar is great in. Would you rather delay your opponent from playing his spells for 2 turns, or would you rather exile his spells which he can play optimally (Note: the dryad only exiles State-Based removal against him e.g. Mizz Mortar, but not Murder or the Sorcery Rakdos terminate-like spell)? Also, Familiar's get better the more there are on the battlefield, unlike Dryad.
Even without Thalia, a T2 Rancored Familiar (who is so much better than your jank 2/1 non-evasive Dryad) is as good as Delver...let that sink in for a moment.
In any sort of aggro type deck you want to protect your creatures.
You simply are horrible at evaluating cards. A quasi-grafdigger that is much easier to remove and will hardly ever get any damage in (you really going to attack into their T1 or T2 drop...with your hoser and lose him?), that has an elite vanguard body that is absolutely horrible to draw into even at T4 and T5...yeah, real good.
|
On September 05 2012 03:19 Judicator wrote: No. You guys seriously need to evaluate cards in proper context. Cursecatcher it is not. Card doesnt do anything in a creature heavy environment. This card unlike Cursecatcher is not tribally supported which makes this card a miserable POS as the game drags on.
Please tell me how this stops Snapcaster in a non Delver build or even Delver build? gutshot in 3 2 1. Please tell me gutshot is moving to out of rotation i hate seeing that in everyone's sideboard.
|
On September 05 2012 04:48 Wegandi wrote:Show nested quote +On September 05 2012 03:19 Judicator wrote: No. You guys seriously need to evaluate cards in proper context. Cursecatcher it is not. Card doesnt do anything in a creature heavy environment. This card unlike Cursecatcher is not tribally supported which makes this card a miserable POS as the game drags on.
Please tell me how this stops Snapcaster in a non Delver build or even Delver build? It stops 'snapcaster' by delaying any and all of his spells for 2 turns. How exactly does Dryad stop him? They'll just remove your Dryad (it's one toughness so it pretty much dies to every removal known to man)..and if you are planning to 'beat down' with him he dies to every blocker except walls (0 power ones at least). Once he is gone, they can play whatever spell they want and there's nothing you can do about it. Similarly, the Familiar unlike the Dryad is not dead later in the game, because he has evasion, and an always relevant ability. (Turning a Miracled Bonfire into 2 damage *with thalia on T5 is no laughing matter). If you have ever played Maverick or Death and Taxes you would know how much better taxing cards rather than fragile quasi-hosers like Dryad. No one plays Elite Vanguard because it's a crap card. White has better 1 drops, and other colors namely green, would rather play a mana-dork, or some other accelerator. Honestly, I'm not worried about snapcaster at all. I'm more concerned about control/tempo moves in regards to mid-rangey/aggro-ish decks like the ones Familiar is great in. Would you rather delay your opponent from playing his spells for 2 turns, or would you rather exile his spells which he can play optimally (Note: the dryad only exiles State-Based removal against him e.g. Mizz Mortar, but not Murder or the Sorcery Rakdos terminate-like spell)? Also, Familiar's get better the more there are on the battlefield, unlike Dryad. Even without Thalia, a T2 Rancored Familiar (who is so much better than your jank 2/1 non-evasive Dryad) is as good as Delver...let that sink in for a moment. In any sort of aggro type deck you want to protect your creatures. You simply are horrible at evaluating cards. A quasi-grafdigger that is much easier to remove and will hardly ever get any damage in (you really going to attack into their T1 or T2 drop...with your hoser and lose him?), that has an elite vanguard body that is absolutely horrible to draw into even at T4 and T5...yeah, real good.
???
Not sure who you are referring to. Especially since I pointed out the problem with Militant
First of all, its hilarious you think Thalia hoses Delver, it doesnt as any decent player would handle that card pretty deftly. Second of all, what relevant support does this card have? Think of the cards Cursecatcher had backing it. You have Rancor sure, and that is a good card, but if they have removal for that turn 2 Rancor? Then what? Better yet, is your Familiar to Thalia to 2 mana Rancor draw powerful enough to apply enough pressure?
I personally don't simply because this is a highly creature based format. Delver isnt a deck with the loss of its core and nothing replacing it. Secondly, Snapcaster was never the boogeyman people thought. Right now there is a tempo deck brewing for sure, but decks like that need a solid cantrip.
I am not saying the card is bad, I am saying the card isnt going to be Cursecatcher level in Merfolk which is why theres no uproar.
|
Daily MTG spoiler for new Planeswalker.
3BG Planeswalker - Vraska +1 Until you next turn whenever a creature deals combat damage to ~ destroy that creature -3 Destroy target nonland permanent -7 Put three 1/1 black assaasin creature tokens onto the battlefield with, "Phage, the Untouchable." aka "Whenever this creature deals combat damage to a player, that player loses the game."
Looks pretty sweet. Not crazy about the ultimate but no complaints.
EDIT: Sorry, starting loyalty of 5.
|
That card is going to be fucking amazing in limited...
|
On September 05 2012 13:13 slyboogie wrote:Daily MTG spoiler for new Planeswalker.3BG Planeswalker - Vraska +1 Until you next turn whenever a creature deals combat damage to ~ destroy that creature -3 Destroy target nonland permanent -7 Put three 1/1 black assaasin creature tokens onto the battlefield with, "Phage, the Untouchable." aka "Whenever this creature deals combat damage to a player, that player loses the game." Looks pretty sweet. Not crazy about the ultimate but no complaints.
This card makes me want to play Junk or Jund or BUG...or 4 CC
|
On September 05 2012 13:20 Risen wrote: That card is going to be fucking amazing in limited... Yeah but what planeswalker isn't pretty dam nice in limited.
|
"Whenever this creature deals combat damage to a player, that player loses the game."
wat ._.
Blue's for making stuff unblockable and tapping an opponent's potential blockers (red does that to some degree too, I believe), so I think these colors grant this ultimate some balance. Granted, green and black can simply pump them up (Rancor) and trample damage over, or pump up OTHER creatures to deal damage while these guys occupy their blockers. EDIT: I forgot black has Intimidate, which could help.
Can't complain overall, however. Love gold planeswalkers.
|
Here's the image of the new 'walker. + Show Spoiler +
So +1 protects itself, -3 is almost Vindicate. Ultimate is nice if you have a way to force through evasive damage. Really interesting.
Combined with the new two drop and BG Zombies is probably going to be a thing. Although whether they want the 'walker or not I wonder. Might be too slow for them? I don't know much about Standard though so I might be talking nonsence. + Show Spoiler [Card Translation] +BG - Zombie Troll Trample Discard a creature card: Zombie Troll gets a +1/+1 counter. B: Regenerate
A lot of Gravecrawler shenanigans going on. Jarad sac, Troll discard, Rancor. Hm. Maybe you could do stuff in Modern with Vengevine. Idk.
There's also an uncounterable Memorycide card too. Cute card. + Show Spoiler +
|
On September 05 2012 13:44 semantics wrote:Show nested quote +On September 05 2012 13:20 Risen wrote: That card is going to be fucking amazing in limited... Yeah but what planeswalker isn't pretty dam nice in limited. Tibalt.
|
I think Vrakasa is pretty sweet. She will, basically, always get her man. She has too much initial loyalty to burn through, your opponent has to be prepared to make some pretty unfavorable attacks and she's pretty certain to Vindicate something on your opponents board. The basic premise of the card seems to be discomfort or awkwardness for your opponent - attack into a "No Mercy," Play into a Vindicate, answer three win-cons.
She's not overwhelmingly strong, but her presence is pretty impressive.
|
On September 05 2012 13:54 last.resistance wrote:Show nested quote +On September 05 2012 13:44 semantics wrote:On September 05 2012 13:20 Risen wrote: That card is going to be fucking amazing in limited... Yeah but what planeswalker isn't pretty dam nice in limited. Tibalt. He's not great but i'd still run him
|
I'm thinking BG zombies might be a thing. it'll just be very graveyard based.
Gravecrawler Messenger Lotleth troll Jarad grisly salvage Lilianna
seem like a really strong base to start with.
|
On September 06 2012 07:45 Shotcoder wrote: I'm thinking BG zombies might be a thing. it'll just be very graveyard based.
Gravecrawler Messenger Lotleth troll Jarad grisly salvage Lilianna
seem like a really strong base to start with.
No. You can't rely on GY with Scavenge at sorcery. Play BUG, the mana base is definitely good enough for it. You get access to the Zombie lord which gives everything some reach.
So I am running through various color combos for a control deck, BUG, RUG, WBG are what I am playing around with right now strictly from a card power level (basically worthless considering I am just evaluating cards in a non-meta situation). However, it boils down to....Golgari Charm.
|
I'm not relying on scavenge. I'm abusing the +1/+1 of Lotleth troll, the recurring of gravecrawler and Jarad bringing himself back excess lands plus his ability to get stronger with creatures in the yard.
|
We got our UW Sweeper:
Supreme Verdict 1WWU Sorcery
Supreme Verdict can't be countered. Destroy all Creatures.
I guess...Wizards just hates counter spells, not control itself.
|
funny that decks playing this card are probably the most likely to also be playing counters lol
|
The G/B hybrid one drop is a 1/1 plant zombie with a scavenge cost of 0.
The GB rare kill spell is uncounterable, destroy target nonland permanent with cmc less than 3.
|
On September 06 2012 13:54 Louuster wrote: funny that decks playing this card are probably the most likely to also be playing counters lol
This card just shits on any chance of a mid range deck not in Red.
I will grant this to Wizards, the past iterations of control decks are not fun to either watch or play against. The notion that you are dead but not actually dead is not good for the game at all. That said I'll spen my last few weeks of standard milling people and beating down with 2/1s and 1/3s.
Also BUG it is with maybe a minor splash in White for access to Sigarda (still not sure how decks will actually handle her). Also there is a 4 cmc uncounterable spell for all guilds it seems.
|
On September 06 2012 13:54 Louuster wrote: funny that decks playing this card are probably the most likely to also be playing counters lol
Right, I think the general consensus is that this card is meant to protect control against Spell Pierce and Remand(plz reprint,) style counter spells. So, can't complain.
|
|
|
|
|
|