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On September 03 2012 06:34 el_dawg wrote:Show nested quote +On September 03 2012 05:25 deth2munkies wrote:On September 03 2012 05:21 Al Bundy wrote: Hey guys I haven't played for like ten years. last time I played I was using cards from the 4th & 5th Editions if I recall correctly. A couple of days ago I got Magic the Gathering Duel of the Planeswalkers 2013, just to check out what new stuff have been implemented and whatnot.
Apparently there are a lot of new and seemingly insane abilities, such as Flash, Kicker, Undying, Exalted, Deathtouch, Rebound... There are so many that I can't remember all of them off the top of my head.
I also encountered numerous instants, rituals, artifacts, that seemed to yield relatively immense power.
Anyway here's a question for you guys: is it just an illusion, or have the cards gotten way stronger, and the overall game has gotten way more fast paced?
Please tell me your opinion because I'm questionning whether or not should I buy some real cards and get into the game once again. What I enjoyed the most was the strategic aspect of the game. It's called power creep, and yes, everything is always getting stronger. If they came out with an entire set where every card was strictly (or even mostly) worse than cards that came before it, who would buy it? That said, combo pieces and spells in general have gotten a lot worse (no UU counterspell and, post rotation, no all-inclusive 2 mana counterspell at all), but creatures have gotten a lot better (2 power, 1 mana isn't that rare anymore). There aren't decks that allow you to just sit there doing nothing for 4-5 turns anymore, so if that's what you considered "strategy" then you'll be disappointed. That said there are still tons of interactions that you have to be aware of, and creatures are a lot more important than they used to be. Ya, I would pretty much second this. Spells in general have gotten "fairer" and creatures have really been pushed in terms of power level and effect on the game. I think another big change is that it is so much quicker to share information now that decks, strategies and ideas are refined faster. Sort of like if you have only played StarCraft with your friends or versus the computer and then hop online. I would suggest trying to find a fun, casual group that plays commander/EDH or cube formats. Almost all the cards from magic's history are legal, so it's a nice way to catch up on what you've missed.
EDH is the one format you need a group of people you know pretty well to play with. The format is more degenerate than Legacy if you are playing with people you don't know. It's incredibly fun when you have a group of people who won't devolve into saying "infinite", but terrible otherwise.
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Thanks guys for the advice
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On September 03 2012 11:09 cLAN.Anax wrote:" Chromatic Lantern" So far the most useful card I've seen spoiled. So applicable. 
Draft card. Its a 3 mana ramp spell in most well-tuned decks considering how good our lands are.
I should add that in casual formats like EDH, there are much much much better alternatives.
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Wayfaring Temple seems so so sick
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I want WUR control now plox.
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On September 03 2012 12:55 Judicator wrote:Draft card. Its a 3 mana ramp spell in most well-tuned decks considering how good our lands are. I should add that in casual formats like EDH, there are much much much better alternatives.
Bah. I still like it. Fits my Zedruu deck nicely in my opinion: 3 mana can be recurred through Sun Titan or tutored by Drift of Phantasms, plus it's a colored-mana-fix in a pinch, and donate-able when I'm done with it for political gain. I honestly think it'll see more casual EDH play than you think, 'least in my little cabal of friends.
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On September 03 2012 11:09 cLAN.Anax wrote:" Chromatic Lantern" So far the most useful card I've seen spoiled. So applicable. 
Eh...., I think Judge's Familiar is going to see the most play. Flying cursecatcher?
T1 Familiar, T2 Thalia. Laughin' all the way to the bank. Wouldn't mind seeing a sweet Death and Taxes or Maverick style standard deck come out of RtR.
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Any thoughts on Jace? I was initially unimpressed, but I think I felt the same way about Tamiyo. After some consideration, I think that that he's beyond adequate, probably quite good.
....dies to Dreadbore.
Edit: also, totally random thought: I hope try reprint Gerrard's Verdict! That'd be cool. It won't happen, since Gerrard's history has nothing to do with the Orzhov but that'd be cool. Even a functional reprint, Wuteves.
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New Niv Mizzet + Old Niv Mizzet = hilarity.
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Lol, that's funny! X-D I love his flavor text too.
Old one for reference, for those who don't know that awesomeness. 
Oh. I see why they made the new one 5/5 vs. 4/4. One more damage = one more card. Probably also explains why his mana ability costs RU instead of something cheaper.
EDIT 2: I get it now: if he's doing damage, he's drawing a card as well. Thus, the blue mana to the ability's cost. Wizards, you sneaky.
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I wish they'd kept the old Niv Mizzet, but I guess they didn't want an infinite combo in standard?
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If Spell Snare gets spoilered in any of this RtR I'm going out and buying a few boxes of that set.
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I want more spoilers can't wait to play a sealed or draft of RtR i've gotten pretty good at M13 and memorized all the cards already so it's getting old to play it in limited.
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Holy hot dang, have you guys seen Isperia yet?! :-o Glad it's not the same one as Dissension's, and I really like the "fence" that she now provides.
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On September 03 2012 23:54 Durp wrote: I wish they'd kept the old Niv Mizzet, but I guess they didn't want an infinite combo in standard? Wizards has had a thing against combo for a while now. There was an article by Zac Hill not too long ago where he defined what he considered that the grouping of "Aggro-Combo-Control" to be out of date. Their new ideology is "Aggro → Midrange → Ramp/Combo → Control/Disruptive Aggro".
I don't necessarily agree that it's the right way to take Magic though. But meh.
On September 04 2012 05:06 cLAN.Anax wrote:Holy hot dang, have you guys seen Isperia yet?! :-o Glad it's not the same one as Dissension's, and I really like the "fence" that she now provides.  Isperia has a lot of "Hey this is really cool"-factor when you first see her. The thing I dislike the most is that she's a 6-mana win con that doesn't immediately gain value the moment she hits the battlefield. Then again, I guess the Titans kinda ruined everything at the 6-mana slot of a while lol. I guess she's comparable to Consecrated Sphinx? Possibly better. And no Dismember any more as it'll rotate as RtR comes in.
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On September 03 2012 13:45 cLAN.Anax wrote:Show nested quote +On September 03 2012 12:55 Judicator wrote:On September 03 2012 11:09 cLAN.Anax wrote:" Chromatic Lantern" So far the most useful card I've seen spoiled. So applicable.  Draft card. Its a 3 mana ramp spell in most well-tuned decks considering how good our lands are. I should add that in casual formats like EDH, there are much much much better alternatives. Bah. I still like it. Fits my Zedruu deck nicely in my opinion: 3 mana can be recurred through Sun Titan or tutored by Drift of Phantasms, plus it's a colored-mana-fix in a pinch, and donate-able when I'm done with it for political gain. I honestly think it'll see more casual EDH play than you think, 'least in my little cabal of friends.
Why not just play Coalition Relic or Ingot instead then?
Edit:
Nev Mizzet >> Isperia. The card doesn't stabilize you against aggro decks. Why play this over Giesela? Against control Isperia does very little. Unless you have a planeswalker that needs answer now and then, most decks won't care much for it.
It is not better than Consecrated Sphinx, no where close, CS demanded a very specific answer in a very narrow time window; one of the most demoralizing plays was to play CS and the opponent has to spend sorcery speed removal. Isperia does not have any of that.
Nev Mizzet on the other hand...the only problem I see is that you need to find a deck for it (he's no Primeval Titan power level). I still think Black is better positioned or rather will be after rotation than Red.
Edit2:
Your win cons in control builds have increasingly needed to cover your board and to kill your opponent. All of the recent past finishers in control decks have done that going back to Frost Titan to tap down threats, Grave Titans to kill and provide a massive board presence, Wurmcoil Engine to laugh at removal and lifelink, to Batterskull to do something similar to WE at 5.
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Or why not run...all three? :-o
I agree Niv Mizzet looks better than Isperia in most situations. I'd guess Isperia will see more EDH play than anything else. Wish she were 4/6 instead of 6/4, though....
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On September 04 2012 11:51 cLAN.Anax wrote: Or why not run...all three? :-o
I agree Niv Mizzet looks better than Isperia in most situations. I'd guess Isperia will see more EDH play than anything else. Wish she were 4/6 instead of 6/4, though....
Why would you run 3? The mana artifacts stress deck space as is. If you want to actually ramp, there are the monoliths. If you want to color fix, there the signets for 1 cheaper. This thing comes down at 3 which is that awkward spot since...going from 2 to 4 is a much bigger deal than going from 3 to 5...likewise the other 2 in the 3 drop slot have better upside since Ingot is indestructible and Relic gets you from 3 to 6. If you are going from 3 to 5, why not just go 2 to 6? Or even 3 to 6. The 3 to 5 slot is just really bland. It's not that the card is bad, it's just average compared to the others and that deck space is already tight as is. The question you should be asking is what I am taking out for it.
Sure it fixes colors but since when were EDH decks limited by colors? :D
Edit:
I should point out that going from 3-5 is worse than 2 to 4 or 4 to 6 because historically the 5 drop has never been all that exciting compared to what you have at 4 and 6.
Edit 2:
You point out a good thing for Isperia since 4 toughness puts in you in range of double striking creatures. Silverblade Paladin is still a card.
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