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true mobid tragic slip is too good. But being sentina i'd expect some sorta reprint of privileged position that plus ground seal side boards to lock out snapcaster but that's probably too hopeful
Anyways just draft M13 got stuffy doll, 2 slumbering dragons and 3 Courtly Provocateur + a clone to make 2 stuff dolls. Only got 2nd though in the draft it took too long to get started but it was too cute to pass up. Plus it's nice to to provocateur, people though it be great when m13 drafts started but it never worked out quite well due to the pace of m13, its usually hard to develop a board state where you want to use it, and usually by then it probably doesn't matter.
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On September 08 2012 02:23 Judicator wrote:Show nested quote +On September 08 2012 01:33 semantics wrote:On September 08 2012 00:59 Judicator wrote:On September 08 2012 00:17 semantics wrote:On September 07 2012 22:14 Judicator wrote:On September 07 2012 15:13 Shotcoder wrote:On September 07 2012 15:06 Judicator wrote:On September 07 2012 13:28 Chiharu Harukaze wrote: Nice art, but it's not Remand. Modern looks even harder to get into. Lots of counter-hate running around too. And why is Syncopate now an Uncommon over the Odessy Common? Limited maybe? Yes. The 3 mana for 4/4 doesn't seem all that great....Duress still peaks it and Abrupt End still kills it. Nobody decent will play into this card...I don't know...I don't even like Liliana in the GW(x) match up (I hate it in fact and it kills you more than it kills them). So unless we are getting some solid hand disruption on top of Duress (like Inquisition level) this doesn't seem all that exciting. The killer is that this card doesn't give you life which makes Obstinate Baloth still better despite 1 mana more. The uncounterable part isn't even that relevant, I don't forsee any control player losing as a result of this card. Maybe this card has good match up against Zombies, dunno. Anyways, gogo BUG. a 4/4 for 3 with no drawbacks is always something to look at, plus the fact it is uncounterable and can possibly get put into play for free? seems more than fine. Also I'm building junk I think. The things it can do just seems so retarded.\ Edit: This set has me so excited, I've only been playing since ROE but this is fucking making me antsy waiting for it. It doesn't gain you life which is important, like turn 3, do you play this or do you play hold it in your hand against a Liliana type effect? That's an extremely awkward line. This card is even more awkward if they see it off of a Duress (judging by all the uncounterable spells, will be probably pretty good). If there's a BG or a UB spell (at 2 cmc) that says do X, target opponent discards a card effect, then maybe this will see some play. 4 power is good and all, but it seems so lack luster for the 3 drop compared to its counterparts at the 4 slot. It's a perfectlly fine 3 drop, 4 for uncounterable 4/4 which is outside of most cheap burn seems good enough to play, you'd only hold it in hand if you knew what your opp had, it's a good card aganist controling type decks it gets something big out there quickly. See, again the problem is that it makes the play on the third turn awkward. If you play it on 3, you run the risk of a wrath effect. That's why those GW decks never worked until people started not playing Days and just straight up died to UB control because they were never at risk of dying from things like burn. The uncounterable benefit isn't all that relevant. It just means that counterspell is going to be pointed at something else, and this card by itself isn't enough to threaten any of the slower decks on its own since it doesn't protect itself (Shroud/Hexproof) nor does it have any relevant triggers (Thragtusk). It's just plain bleh. It's sideboard worthy for sure, but I wouldn't go anywhere near this in the maindeck and I would also have to really think about putting this card into the board. It's green white so turn 2 4/4 is good in my book, sure they'll throw a turn away killing it and their delver or w.e but that's fine. I mean you're going to have to look at what standard will become with M12 and scars block out of rotation which takes out Mirrodin Besieged and New Phyrexia. Which takes away things like Ponder, Mana Leak, gut shot, Gitaxian Probe, Vapor Snag, Mental Misstep, Dismember, Doom Blade, Go for the Throat etc. So i mean you're theory crafting for standard with M13 in it. You're also getting rid of easy dual lands for shock lands/tap(m13) lands that can't enter turn 1 untapped, taking out phyrexian mana and free dual land on turn 1, is going to change alot of blue white control, esp when you're not running mana leak but instead something like essence scatter, murder instead of doomblade etc you don't quite have that blanket to get early game tempo that blue white and black blue control has been enjoying. To that point would i run 3 mana 4/4 in any old deck probably not, depends what the rest of ravanica has to offer but i'd side it in against control at least 2. That being said with rancor in standard, i would risk it and play elves(Avacyn's Pilgrim, no birds  ) + that card and rancor, but that' more for my heart of hearts turn 2 4/4 turn 3 rancor or even better double rancor! hit for 6/8 be happy on the inside, then trying to think what would be dominate. Trust me. I am not judging the card based on the current meta. First, please do not think you know how the control landscape changes post-rotation (hint, it gets a hell of a lot better for control). Mana Leak has already been replaced by Essence Scatter in control builds, in my UB it was replaced after 2 weeks of M13 and it has been miles better than Mana Leak; all the situations where Mana Leak was bad, Essence Scatter was bad, and in most of those situations, Dissipate did the job. Secondly, Doom Blade, Go for the Throat, Dismember gone. Not a big deal. The only time I ever wanted to turn 2 kill something was against Pod decks which are rotating out or very rarely when people wanted to Rancor a mana dork into open mana. Again, not a big deal. These aren't the plays that will kill me. Thirdly, this guy is still results in an efficient trade for the control player unless it was discarded. UB has no problem trading 3 mana for 3 mana on your turn. Remember Fog Bank was reprinted too, as was Augur of Bolas, both very powerful cards in control builds. The rotation of Scars and M12 actually solves many of serious issues for control, especially UB, we don't want to see a Sword or the opponent going Delver Ponder/Probe. Trust me, the trade off for losing Mana Leak (which nobody in control really plays) and removal (it's not like we lost Tragic Slip which is more important for early game tempo) for a bunch of cards that present far less problems.
I just want to comment on a few things here...Why does the control match up matter? It hasn't been relevant in how long? And the lack of counter spells means you have to play a much more reactive control not a proactive.
Also the whole ideology of "Creatures die to kills spells" is retarded and annoys the shit out of me. It's obvious, of course they do. Why is that even part of the discussion?
I dont see how the rotation fixes Control, it thinks it makes it even more far fetched.
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On September 08 2012 07:04 Shotcoder wrote:Show nested quote +On September 08 2012 02:23 Judicator wrote:On September 08 2012 01:33 semantics wrote:On September 08 2012 00:59 Judicator wrote:On September 08 2012 00:17 semantics wrote:On September 07 2012 22:14 Judicator wrote:On September 07 2012 15:13 Shotcoder wrote:On September 07 2012 15:06 Judicator wrote:On September 07 2012 13:28 Chiharu Harukaze wrote: Nice art, but it's not Remand. Modern looks even harder to get into. Lots of counter-hate running around too. And why is Syncopate now an Uncommon over the Odessy Common? Limited maybe? Yes. The 3 mana for 4/4 doesn't seem all that great....Duress still peaks it and Abrupt End still kills it. Nobody decent will play into this card...I don't know...I don't even like Liliana in the GW(x) match up (I hate it in fact and it kills you more than it kills them). So unless we are getting some solid hand disruption on top of Duress (like Inquisition level) this doesn't seem all that exciting. The killer is that this card doesn't give you life which makes Obstinate Baloth still better despite 1 mana more. The uncounterable part isn't even that relevant, I don't forsee any control player losing as a result of this card. Maybe this card has good match up against Zombies, dunno. Anyways, gogo BUG. a 4/4 for 3 with no drawbacks is always something to look at, plus the fact it is uncounterable and can possibly get put into play for free? seems more than fine. Also I'm building junk I think. The things it can do just seems so retarded.\ Edit: This set has me so excited, I've only been playing since ROE but this is fucking making me antsy waiting for it. It doesn't gain you life which is important, like turn 3, do you play this or do you play hold it in your hand against a Liliana type effect? That's an extremely awkward line. This card is even more awkward if they see it off of a Duress (judging by all the uncounterable spells, will be probably pretty good). If there's a BG or a UB spell (at 2 cmc) that says do X, target opponent discards a card effect, then maybe this will see some play. 4 power is good and all, but it seems so lack luster for the 3 drop compared to its counterparts at the 4 slot. It's a perfectlly fine 3 drop, 4 for uncounterable 4/4 which is outside of most cheap burn seems good enough to play, you'd only hold it in hand if you knew what your opp had, it's a good card aganist controling type decks it gets something big out there quickly. See, again the problem is that it makes the play on the third turn awkward. If you play it on 3, you run the risk of a wrath effect. That's why those GW decks never worked until people started not playing Days and just straight up died to UB control because they were never at risk of dying from things like burn. The uncounterable benefit isn't all that relevant. It just means that counterspell is going to be pointed at something else, and this card by itself isn't enough to threaten any of the slower decks on its own since it doesn't protect itself (Shroud/Hexproof) nor does it have any relevant triggers (Thragtusk). It's just plain bleh. It's sideboard worthy for sure, but I wouldn't go anywhere near this in the maindeck and I would also have to really think about putting this card into the board. It's green white so turn 2 4/4 is good in my book, sure they'll throw a turn away killing it and their delver or w.e but that's fine. I mean you're going to have to look at what standard will become with M12 and scars block out of rotation which takes out Mirrodin Besieged and New Phyrexia. Which takes away things like Ponder, Mana Leak, gut shot, Gitaxian Probe, Vapor Snag, Mental Misstep, Dismember, Doom Blade, Go for the Throat etc. So i mean you're theory crafting for standard with M13 in it. You're also getting rid of easy dual lands for shock lands/tap(m13) lands that can't enter turn 1 untapped, taking out phyrexian mana and free dual land on turn 1, is going to change alot of blue white control, esp when you're not running mana leak but instead something like essence scatter, murder instead of doomblade etc you don't quite have that blanket to get early game tempo that blue white and black blue control has been enjoying. To that point would i run 3 mana 4/4 in any old deck probably not, depends what the rest of ravanica has to offer but i'd side it in against control at least 2. That being said with rancor in standard, i would risk it and play elves(Avacyn's Pilgrim, no birds  ) + that card and rancor, but that' more for my heart of hearts turn 2 4/4 turn 3 rancor or even better double rancor! hit for 6/8 be happy on the inside, then trying to think what would be dominate. Trust me. I am not judging the card based on the current meta. First, please do not think you know how the control landscape changes post-rotation (hint, it gets a hell of a lot better for control). Mana Leak has already been replaced by Essence Scatter in control builds, in my UB it was replaced after 2 weeks of M13 and it has been miles better than Mana Leak; all the situations where Mana Leak was bad, Essence Scatter was bad, and in most of those situations, Dissipate did the job. Secondly, Doom Blade, Go for the Throat, Dismember gone. Not a big deal. The only time I ever wanted to turn 2 kill something was against Pod decks which are rotating out or very rarely when people wanted to Rancor a mana dork into open mana. Again, not a big deal. These aren't the plays that will kill me. Thirdly, this guy is still results in an efficient trade for the control player unless it was discarded. UB has no problem trading 3 mana for 3 mana on your turn. Remember Fog Bank was reprinted too, as was Augur of Bolas, both very powerful cards in control builds. The rotation of Scars and M12 actually solves many of serious issues for control, especially UB, we don't want to see a Sword or the opponent going Delver Ponder/Probe. Trust me, the trade off for losing Mana Leak (which nobody in control really plays) and removal (it's not like we lost Tragic Slip which is more important for early game tempo) for a bunch of cards that present far less problems. I just want to comment on a few things here...Why does the control match up matter? It hasn't been relevant in how long? And the lack of counter spells means you have to play a much more reactive control not a proactive. Also the whole ideology of "Creatures die to kills spells" is retarded and annoys the shit out of me. It's obvious, of course they do. Why is that even part of the discussion? I dont see how the rotation fixes Control, it thinks it makes it even more far fetched.
It wasn't that long ago when UB control decks were stamping out Wolf Run Ramp, best deck in young Innistrad standard, decks left and right. Undying and a focus on the graveyard has hurt that style of control since DKA, I guess. But Control will always exist, more or less.
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On September 08 2012 15:47 slyboogie wrote:Show nested quote +On September 08 2012 07:04 Shotcoder wrote:On September 08 2012 02:23 Judicator wrote:On September 08 2012 01:33 semantics wrote:On September 08 2012 00:59 Judicator wrote:On September 08 2012 00:17 semantics wrote:On September 07 2012 22:14 Judicator wrote:On September 07 2012 15:13 Shotcoder wrote:On September 07 2012 15:06 Judicator wrote:On September 07 2012 13:28 Chiharu Harukaze wrote: Nice art, but it's not Remand. Modern looks even harder to get into. Lots of counter-hate running around too. And why is Syncopate now an Uncommon over the Odessy Common? Limited maybe? Yes. The 3 mana for 4/4 doesn't seem all that great....Duress still peaks it and Abrupt End still kills it. Nobody decent will play into this card...I don't know...I don't even like Liliana in the GW(x) match up (I hate it in fact and it kills you more than it kills them). So unless we are getting some solid hand disruption on top of Duress (like Inquisition level) this doesn't seem all that exciting. The killer is that this card doesn't give you life which makes Obstinate Baloth still better despite 1 mana more. The uncounterable part isn't even that relevant, I don't forsee any control player losing as a result of this card. Maybe this card has good match up against Zombies, dunno. Anyways, gogo BUG. a 4/4 for 3 with no drawbacks is always something to look at, plus the fact it is uncounterable and can possibly get put into play for free? seems more than fine. Also I'm building junk I think. The things it can do just seems so retarded.\ Edit: This set has me so excited, I've only been playing since ROE but this is fucking making me antsy waiting for it. It doesn't gain you life which is important, like turn 3, do you play this or do you play hold it in your hand against a Liliana type effect? That's an extremely awkward line. This card is even more awkward if they see it off of a Duress (judging by all the uncounterable spells, will be probably pretty good). If there's a BG or a UB spell (at 2 cmc) that says do X, target opponent discards a card effect, then maybe this will see some play. 4 power is good and all, but it seems so lack luster for the 3 drop compared to its counterparts at the 4 slot. It's a perfectlly fine 3 drop, 4 for uncounterable 4/4 which is outside of most cheap burn seems good enough to play, you'd only hold it in hand if you knew what your opp had, it's a good card aganist controling type decks it gets something big out there quickly. See, again the problem is that it makes the play on the third turn awkward. If you play it on 3, you run the risk of a wrath effect. That's why those GW decks never worked until people started not playing Days and just straight up died to UB control because they were never at risk of dying from things like burn. The uncounterable benefit isn't all that relevant. It just means that counterspell is going to be pointed at something else, and this card by itself isn't enough to threaten any of the slower decks on its own since it doesn't protect itself (Shroud/Hexproof) nor does it have any relevant triggers (Thragtusk). It's just plain bleh. It's sideboard worthy for sure, but I wouldn't go anywhere near this in the maindeck and I would also have to really think about putting this card into the board. It's green white so turn 2 4/4 is good in my book, sure they'll throw a turn away killing it and their delver or w.e but that's fine. I mean you're going to have to look at what standard will become with M12 and scars block out of rotation which takes out Mirrodin Besieged and New Phyrexia. Which takes away things like Ponder, Mana Leak, gut shot, Gitaxian Probe, Vapor Snag, Mental Misstep, Dismember, Doom Blade, Go for the Throat etc. So i mean you're theory crafting for standard with M13 in it. You're also getting rid of easy dual lands for shock lands/tap(m13) lands that can't enter turn 1 untapped, taking out phyrexian mana and free dual land on turn 1, is going to change alot of blue white control, esp when you're not running mana leak but instead something like essence scatter, murder instead of doomblade etc you don't quite have that blanket to get early game tempo that blue white and black blue control has been enjoying. To that point would i run 3 mana 4/4 in any old deck probably not, depends what the rest of ravanica has to offer but i'd side it in against control at least 2. That being said with rancor in standard, i would risk it and play elves(Avacyn's Pilgrim, no birds  ) + that card and rancor, but that' more for my heart of hearts turn 2 4/4 turn 3 rancor or even better double rancor! hit for 6/8 be happy on the inside, then trying to think what would be dominate. Trust me. I am not judging the card based on the current meta. First, please do not think you know how the control landscape changes post-rotation (hint, it gets a hell of a lot better for control). Mana Leak has already been replaced by Essence Scatter in control builds, in my UB it was replaced after 2 weeks of M13 and it has been miles better than Mana Leak; all the situations where Mana Leak was bad, Essence Scatter was bad, and in most of those situations, Dissipate did the job. Secondly, Doom Blade, Go for the Throat, Dismember gone. Not a big deal. The only time I ever wanted to turn 2 kill something was against Pod decks which are rotating out or very rarely when people wanted to Rancor a mana dork into open mana. Again, not a big deal. These aren't the plays that will kill me. Thirdly, this guy is still results in an efficient trade for the control player unless it was discarded. UB has no problem trading 3 mana for 3 mana on your turn. Remember Fog Bank was reprinted too, as was Augur of Bolas, both very powerful cards in control builds. The rotation of Scars and M12 actually solves many of serious issues for control, especially UB, we don't want to see a Sword or the opponent going Delver Ponder/Probe. Trust me, the trade off for losing Mana Leak (which nobody in control really plays) and removal (it's not like we lost Tragic Slip which is more important for early game tempo) for a bunch of cards that present far less problems. I just want to comment on a few things here...Why does the control match up matter? It hasn't been relevant in how long? And the lack of counter spells means you have to play a much more reactive control not a proactive. Also the whole ideology of "Creatures die to kills spells" is retarded and annoys the shit out of me. It's obvious, of course they do. Why is that even part of the discussion? I dont see how the rotation fixes Control, it thinks it makes it even more far fetched. It wasn't that long ago when UB control decks were stamping out Wolf Run Ramp, best deck in young Innistrad standard, decks left and right. Undying and a focus on the graveyard has hurt that style of control since DKA, I guess. But Control will always exist, more or less.
No I understand this. When Wolf Run was running rampant I played both Esper and UB control. But right now and seemingly in the near future control isnt going to be that viable. The aggro decks are too efficient and Control requires a good Midrange deck stomp out the aggro decks so it can prey upon the midrange. Right now the big problem with those midrange decks is Pod. Sure maybe some green ramp deck can come out with farseek and the new duals but I just dont see that being 100% viable and only niche play.
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Let's move backwards on how this conversation started: that 4/4 Loxodon. Control has, really, no problem with a GW 4/4 on turn 3 - it's no big deal. What's killing control is decks like Delver - which I think you basically agree with. The solution you present is to give midrange a stronger presence, thus giving Control a bigger window against a less streamlined style of deck.
I would say, just make Control safer against tempo decks. The GB uncounterable instant and the uncounterable Wrath are steps in the right direction. All that whining about the death of control is wrong, a lot of these cards help the control-deck. When you simply must run an answer into open mana because you're going to die otherwise...it's nice when that answer can't be leaked, pierced, remanded or syncopated. Now if we can get a truly safe finisher, that'd be great.
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On September 09 2012 06:16 slyboogie wrote: Let's move backwards on how this conversation started: that 4/4 Loxodon. Control has, really, no problem with a GW 4/4 on turn 3 - it's no big deal. What's killing control is decks like Delver - which I think you basically agree with. The solution you present is to give midrange a stronger presence, thus giving Control a bigger window against a less streamlined style of deck.
I would say, just make Control safer against tempo decks. The GB uncounterable instant and the uncounterable Wrath are steps in the right direction. All that whining about the death of control is wrong, a lot of these cards help the control-deck. When you simply must run an answer into open mana because you're going to die otherwise...it's nice when that answer can't be leaked, pierced, remanded or syncopated. Now if we can get a truly safe finisher, that'd be great.
Yes I agree, the basic premise is Aggro<Midrange<Control<Aggro as I was taught when I first started playing. Yes I believe Uncounterable kill spells and wraths are steps in the right direction but they are also streamlining aggro decks even more. The problem with the current standard is as you stated. Extremely efficient aggro threats, but also extremely efficient mid range threats vs both aggro and Control(Birthing Pod).
With efficient creatures like the Loxodon(4/4 value on a 3 mana), gravecrawl, champion, and delver. I don't see a reason not to play some for of aggro/tempo deck. The efficient answers just aren't there yet(I'll outline yet since the whole set has been released). The way it's going they need a decent counter spell and a decent discard spell, which is what the Loxodon signifies too me.
Edit:
Desecration Demon 2BB 6/6 Flier
At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.
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That is more insane than the planeswalker in limited... and at rare!
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That seems a bit too absurdly powerful, esp. in Limited.
I could see it being a pretty absurd thing in Legacy suicide black.
(I haven't played Magic since Jund was a thing, so I have no idea what the new meta is)
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On September 09 2012 06:16 slyboogie wrote: Let's move backwards on how this conversation started: that 4/4 Loxodon. Control has, really, no problem with a GW 4/4 on turn 3 - it's no big deal. What's killing control is decks like Delver - which I think you basically agree with. The solution you present is to give midrange a stronger presence, thus giving Control a bigger window against a less streamlined style of deck.
I would say, just make Control safer against tempo decks. The GB uncounterable instant and the uncounterable Wrath are steps in the right direction. All that whining about the death of control is wrong, a lot of these cards help the control-deck. When you simply must run an answer into open mana because you're going to die otherwise...it's nice when that answer can't be leaked, pierced, remanded or syncopated. Now if we can get a truly safe finisher, that'd be great.
Delver not an issue, a flipped Delver is an issue. The Delver problem was solved with Slip just like the Stromkirk Noble (remember this card?) was solved with Slip.
The problem with that entire deck is that Probe/Ponder was infinitely powerful against control decks. You can't ever win against Probe/Ponder starts because the next 3 turns you were trading terribly while not advancing your game plan at all or even efficiently (which is why I cut Think Twices almost immediately).
BUG control is a deck right now, and that particular match up is relevant.
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On September 09 2012 13:07 Judicator wrote:Show nested quote +On September 09 2012 06:16 slyboogie wrote: Let's move backwards on how this conversation started: that 4/4 Loxodon. Control has, really, no problem with a GW 4/4 on turn 3 - it's no big deal. What's killing control is decks like Delver - which I think you basically agree with. The solution you present is to give midrange a stronger presence, thus giving Control a bigger window against a less streamlined style of deck.
I would say, just make Control safer against tempo decks. The GB uncounterable instant and the uncounterable Wrath are steps in the right direction. All that whining about the death of control is wrong, a lot of these cards help the control-deck. When you simply must run an answer into open mana because you're going to die otherwise...it's nice when that answer can't be leaked, pierced, remanded or syncopated. Now if we can get a truly safe finisher, that'd be great. Delver not an issue, a flipped Delver is an issue. The Delver problem was solved with Slip just like the Stromkirk Noble (remember this card?) was solved with Slip. The problem with that entire deck is that Probe/Ponder was infinitely powerful against control decks. You can't ever win against Probe/Ponder starts because the next 3 turns you were trading terribly while not advancing your game plan at all or even efficiently (which is why I cut Think Twices almost immediately). BUG control is a deck right now, and that particular match up is relevant.
Are you talking about BUG control being a deck now? Or being a deck post rotation? Because right now in the current meta game it would still be a footnote like UB, Esper, Heartless, Any Humans build and Trading Post decks.
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Of course after rotation.
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On September 09 2012 13:23 Judicator wrote: Of course after rotation.
I'm still personally leaning toward a Junk aggro deck. Just seems impossible to pass up.
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On September 09 2012 14:05 Shotcoder wrote:I'm still personally leaning toward a Junk aggro deck. Just seems impossible to pass up.
It's definitely a deck for sure. Restoration Angel will be the bane of my existence for the next rotation and also one of the reasons why I want to splash a minor white.
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On September 09 2012 14:12 Judicator wrote:Show nested quote +On September 09 2012 14:05 Shotcoder wrote:On September 09 2012 13:23 Judicator wrote: Of course after rotation. I'm still personally leaning toward a Junk aggro deck. Just seems impossible to pass up. It's definitely a deck for sure. Restoration Angel will be the bane of my existence for the next rotation and also one of the reasons why I want to splash a minor white.
I'm debating if blood artist still makes the cut or not.
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Desecration Demon 2BB 6/6 Flier
At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.
On September 09 2012 11:04 Risen wrote: That is more insane than the planeswalker in limited... and at rare! I'd imagine a WUG populate detain works just fine against that, esp with azorius & selesnya charm etc. Outside of that, depends on how powerful the burn and counters are for izzet and how much creature hate there is for Rakdos, ionno what Golgari would do, but yeah that resolving turn 4 would make the game such a pain.
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Rakdos can kill it and Golgari can probably trade with it all day to the point where it can race it.
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On September 10 2012 00:03 Judicator wrote: Rakdos can kill it and Golgari can probably trade with it all day to the point where it can race it. depends what the common rarity removal spells are. M13 has what i would consider quite a bit of removal means between all the death touch, burn, counter, etc but rtr could be anything.
In a limited environment that's still a pretty good bomb easy to cast plus built in evasion with it's really high power/tuff
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On September 10 2012 02:56 semantics wrote:Show nested quote +On September 10 2012 00:03 Judicator wrote: Rakdos can kill it and Golgari can probably trade with it all day to the point where it can race it. depends what the common rarity removal spells are. M13 has what i would consider quite a bit of removal means between all the death touch, burn, counter, etc but rtr could be anything. In a limited environment that's still a pretty good bomb easy to cast plus built in evasion with it's really high power/tuff
? M13 has very few removal. Why do you think Titanic Growth is that much better in M13 compared to M12?
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Titanic growth is better because green is a real color this time. Also, any set after AVR would feel like it has a lot of removal.
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On September 10 2012 03:16 Judicator wrote:Show nested quote +On September 10 2012 02:56 semantics wrote:On September 10 2012 00:03 Judicator wrote: Rakdos can kill it and Golgari can probably trade with it all day to the point where it can race it. depends what the common rarity removal spells are. M13 has what i would consider quite a bit of removal means between all the death touch, burn, counter, etc but rtr could be anything. In a limited environment that's still a pretty good bomb easy to cast plus built in evasion with it's really high power/tuff ? M13 has very few removal. Why do you think Titanic Growth is that much better in M13 compared to M12? There are a lot of answers for a BLACK 6/6 flier in m13 just in the common uncommon slots, M12 you would need to rely more on combat tricks. And yes AVR has such sad amounts of removal. It's not really that M13 has a ton of removal it's that it has alot more good removal/answers in limited.
On September 10 2012 04:50 DCLXVI wrote: Titanic growth is better because green is a real color this time. Also, any set after AVR would feel like it has a lot of removal. m12 green was a color, you just draft hexproof + troolhides and combat tricks :D
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