Red 5 Studios unveils Firefall f2p shooter MMO - Page 29
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terranallin
22 Posts
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whoso
Germany523 Posts
On December 28 2012 03:47 deth2munkies wrote: "Release" is a weird word in relation to Firefall. They're currently just building the game via the Gmail-style invite system, and eventually they're just going to let everyone play. The threshold is basically when they think there's enough content and stability to do so. Vague and arbitrary, yes, but keys are somewhat easy to come by. i see. id assume its like dota 2, fluent transition between 'beta' and 'retail'. anyways, looking forward to play this sometimes in the future | ||
Broodwurst
Germany1586 Posts
U8M4H-JJ4TQ-FPA55-MT8XN 282DD-QAEVS-YG6IA-EB2O7 SPTZ5-OK0H0-LBOD7-YWV68 | ||
AnomalySC2
United States2073 Posts
On December 28 2012 09:18 whoso wrote: i see. id assume its like dota 2, fluent transition between 'beta' and 'retail'. anyways, looking forward to play this sometimes in the future It has loads of potential, there is just next to nothing to do on the pve side of things. It looks like they're getting close to releasing more pve content so I'd recommend giving it a try after that comes out. | ||
Khalum
Austria831 Posts
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PerksPlus
Canada105 Posts
CKAV5-PLFNG-IHWWS-Z4GQW -gone FEUBL-CMUTD-N36OD-MEPZC -gone SELFL-G5A1X-Y7JWP-N5VUU- gone UO2DD-14YDP-XN9II-1N53I FN9Q9-OV9HV-42M33-QTCSB | ||
doubleupgradeobbies!
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Australia1187 Posts
Phobos wrote:
Bug Fixes
Binary diff patch is approximately 13 megabytes. New patch out, nothing particularly interesting, basalt has been put back into the game via Harvester, but it's currently low quality and not that useful. Big stuff in the works though, they are looking to remove tiers and crafting from PvP, from what I gather each frame, irrespective of it being T1, T2 etc will have a set loadout in PvP that you can't change. The T2 frames will be balanced with the T1 frames so that they are horizontal options rather than flat out stronger like they are now, this is pretty close to what's already in the game if they just remove crafting from PvP. That way you can remove the tiering since T2 frames will theoretically be only as strong as the T1 frames, having higher tiers just means you have more (theoretically equally powered) loadouts to choose from for each class. PvE progression will remain pretty much the same as now, you get to T2 via T1, and T3 via T2 etc once the higher tiers are out, crafting will make T2 frames all round stronger than T1 frames etc not much will change in PvE. + Show Spoiler + also, 2 more keys: NQ1A9-4DUT7-HBWUX-LKCS4 | ||
Tachion
Canada8573 Posts
New Firefall trailer is out. Looks pretty awesome as always ;] | ||
Psyonic_Reaver
United States4330 Posts
First come first serve. PR2TD-5SAZF-1ZP3U-AKISN. | ||
Teddyman
Finland362 Posts
http://www.firefallthegame.com/betaweekends/ | ||
whoso
Germany523 Posts
also, i assume the weapon system isnt rpg like (such as borderlands)? as in variety of weapons with different modifiers and huge increase of dps over the span of the game | ||
LaSt)ChAnCe
United States2179 Posts
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Rouel
Sweden138 Posts
On February 25 2013 01:35 whoso wrote: gameplay looks nice. but im not too sure what to actually do (pve)? so there is mining and there are dynamic events such as chosen attacks or purple quests. something else? That's it for now. We're actually betatesting (not token promotional beta to create buzz right before release) so things are moving along incrementally to test specific things. An example is the pve enemies. The fluff isn't just The Chosen are the enemy, that's why there are enemy mobs standing around outside town. Instead they are actively contesting for territory and we have to fight them to push back the melding across the whole planet Earth. Taking and losing towers is very basic mechanic to test that. also, i assume the weapon system isnt rpg like (such as borderlands)? as in variety of weapons with different modifiers and huge increase of dps over the span of the game Tier 2 battleframes aren't just extra abilities, when you unlock tech with experience, you can craft an enhanced version of that unlock. Use a better mineral and you'll get a better item, purple Ferrite on your unlocked ammo and you'll be dishing. The crafted upgrades can be significant- from damage reduction to runspeed and jumpjets and of course sheer dps. A fully unlocked and crafted tier 2 is lightyears ahead of a newly unlocked tier 2. The crafting is just testing so the basics work. You use thumpers to get extra resources outside of drops, you use resources to upgrade your battleframe and get bigger thumpers to thump even more resources. That's it. No massive projects for vehicles or base building yet, or even trading. Ultimately these test content is rather sparse so make sure to press K and queue for PVP. It's very good, maps are on the small side for testing but it's really fun and there are too few active PVPers on EU server. | ||
Khalum
Austria831 Posts
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Rouel
Sweden138 Posts
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Dagobert
Netherlands1858 Posts
On January 23 2013 07:14 Tachion wrote: http://youtu.be/cStkVg5CLQw New Firefall trailer is out. Looks pretty awesome as always ;] That trailer is so unrealistic. You would never jump into water. Everyone knows water kills you. For whatever reason. | ||
1Focus
United States409 Posts
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Saihv
Finland54 Posts
here's the rest of my spare keys: JE48X-LK6RZ-DG2QX-3XNMS 0THXD-FZRMJ-NK3HE-1285F 34DFL-S7OHD-6L4FH-DZ4CX 0S3CX-86E3K-4H9TT-ES85B | ||
Kronen
United States732 Posts
On top of that, if you leveled multiple toons, all the xp has been refunded so you can upgrade and get pilot points for free basically (you can get the next big frame from the xp you've already built up in game). I'm not familiar with how old crafting materials port into the new crafting system, so that's something someone else will have to comment on. The one detraction from he previous version is that now all frames come with a fixed group of abilities that are no longer interchangeable. This means I can't hop around on my boost/cannonball assault frame and be next to untouchable in pvp, and super mobile in pve, but that's ok. | ||
doubleupgradeobbies!
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Australia1187 Posts
The chargeup rifle, while still very effective was a weapon catered to lower skilled players who stood far away and aimed slowly, and was an exceptionally boring weapon. So yeah... glad the old rifle is back. On another note: From the brief amount of time I've tried the new patch, assault and dragonfly bio have both been dumbed down to an incredible degree. I can't believe they actually made the tigerclaw projectile faster, all the decent players have been telling them that a faster projectile would actually make the shot easier than it actually was before, splash or not. At even a semi decent level of play, splash doesn't matter, it's always been about hitting the midairs, and now those are incredibly easy, and consequently so is the entire tigerclaw frame(even if they no longer have afterburner). Also splash on dragonfly needler, and dear god the massive splash on firecat, is it even possible to miss now? ![]() I took about a 1.5 month break from Firefall to wait for tier 3, because they made it sound like it would be a tier with a higher skill ceiling (and the bolt action sniper rifle would be back). Now that they patched, I'm kinda dissapointed now, instead of being a higher skill ceiling tier, everything is now much much easier than it used to be, especially with the shorter TTKs. It's like R5 is just paying lip service to the competitive PvP community, they talk about all these changes to increase skill ceiling, then every progressive patch it gets dumbed down more ![]() /endrant Hopefully, the inevitable balance patches to come will at least increase the TTK, so it's less of a 'whoever gets the first shot of wins the fight' style shooter that it has become. | ||
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