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Red 5 Studios unveils Firefall f2p shooter MMO - Page 29

Forum Index > General Games
Post a Reply
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terranallin
Profile Joined July 2012
22 Posts
December 27 2012 23:57 GMT
#561
If you got a spare key let me know. Thanks
whoso
Profile Joined October 2010
Germany523 Posts
December 28 2012 00:18 GMT
#562
On December 28 2012 03:47 deth2munkies wrote:
"Release" is a weird word in relation to Firefall. They're currently just building the game via the Gmail-style invite system, and eventually they're just going to let everyone play. The threshold is basically when they think there's enough content and stability to do so. Vague and arbitrary, yes, but keys are somewhat easy to come by.


i see. id assume its like dota 2, fluent transition between 'beta' and 'retail'. anyways, looking forward to play this sometimes in the future
Broodwurst
Profile Joined June 2011
Germany1586 Posts
December 28 2012 03:50 GMT
#563
3 more

U8M4H-JJ4TQ-FPA55-MT8XN
282DD-QAEVS-YG6IA-EB2O7
SPTZ5-OK0H0-LBOD7-YWV68
Fanboys = (ウ╹◡╹)ウ /// I like smiley faces
AnomalySC2
Profile Joined August 2012
United States2073 Posts
December 28 2012 04:01 GMT
#564
On December 28 2012 09:18 whoso wrote:
Show nested quote +
On December 28 2012 03:47 deth2munkies wrote:
"Release" is a weird word in relation to Firefall. They're currently just building the game via the Gmail-style invite system, and eventually they're just going to let everyone play. The threshold is basically when they think there's enough content and stability to do so. Vague and arbitrary, yes, but keys are somewhat easy to come by.


i see. id assume its like dota 2, fluent transition between 'beta' and 'retail'. anyways, looking forward to play this sometimes in the future


It has loads of potential, there is just next to nothing to do on the pve side of things. It looks like they're getting close to releasing more pve content so I'd recommend giving it a try after that comes out.
Khalum
Profile Joined September 2010
Austria831 Posts
December 28 2012 11:39 GMT
#565
PM me for a key if you have over 100 posts here. 5 available.
PerksPlus
Profile Joined July 2009
Canada105 Posts
Last Edited: 2013-01-11 10:36:53
January 11 2013 06:17 GMT
#566
5 keys up for grabs.

CKAV5-PLFNG-IHWWS-Z4GQW -gone
FEUBL-CMUTD-N36OD-MEPZC -gone
SELFL-G5A1X-Y7JWP-N5VUU- gone
UO2DD-14YDP-XN9II-1N53I
FN9Q9-OV9HV-42M33-QTCSB
Hold position will annhililate the terran race.
doubleupgradeobbies!
Profile Blog Joined June 2008
Australia1187 Posts
Last Edited: 2013-01-13 02:33:13
January 11 2013 15:32 GMT
#567
Phobos wrote:

  • New "Mouth" category for New You allowing for gas masks and other items that are not full-face.
  • Warpaint patterns are now available even without a custom warpaint.
  • You will now be alerted to what award you've unlocked when completing an achievement.
  • Chosen should fire more often with higher accuracy.
  • Hellclaw health increased to 1450 up from 1250.
  • Thumping near the melding should be slightly easier than before.
  • More resource veins should appear in the available world as opposed to behind the melding curtain or under unthumpable rocks.
  • Adjusted the costs on the Encapsulated Super-Melded Cell (less expensive) and the Empty Melding Anomaly Neutralizer (more expensive)
  • Changed Crystalline and Polymer resource categories to "Ionic" and "Covalent" respectively.
  • Blackwater and Orbital Comm Tower give out 2x the resources for both winning and losing.
  • Blackwater Harvester will now properly give out basalt.
  • Re-enabled basalt blending in manufacturing station.
  • Players will no longer be kicked for being AFK if they are queued for PvP in open world.
  • Secondary weapons once again have limited ammo.


Bug Fixes
  • Fixed an issue where Orbital Comm Tower matches would not be saved or would be saved incorrectly (Loss instead of a Win or vice versa)
  • Fixed issues where a team would get over backfilled (6v5 on TDM).
  • Player skill rating scaling will no longer start from scratch when requeuing after a failed match launch.
  • Fixed a memory leak on matchmaking servers.
  • Players should no longer go invisible after respawning
  • Terrain should no longer appear invisible after respawning.
  • Multiple performance optimizations.
  • Weird things that Lutz did that I can't comprehend because he uses code in his comments, but I'm sure are awesome changes.
  • Fixes for the garage erroring out due to "missing items".
  • Fixed bug that showed self heals displaying twice in 3rd person.
  • Fixed some client-side crashes.
  • Fixed an issue with squad challenges that would prevent the match from starting.
  • Fixed an issue where Baneclaw health scaling could give the Baneclaw way more health than was intended.
  • Fixed issues on Orbital Comm Tower that would not identify the correct winner.
  • Fixed the lower forcefields on the Orbital Comm Tower attacker spawn so that you can not leave the spawn until the match begins.
  • Fixed infinite glider exploit. Sorry.

Binary diff patch is approximately 13 megabytes.



New patch out, nothing particularly interesting, basalt has been put back into the game via Harvester, but it's currently low quality and not that useful.

Big stuff in the works though, they are looking to remove tiers and crafting from PvP, from what I gather each frame, irrespective of it being T1, T2 etc will have a set loadout in PvP that you can't change. The T2 frames will be balanced with the T1 frames so that they are horizontal options rather than flat out stronger like they are now, this is pretty close to what's already in the game if they just remove crafting from PvP. That way you can remove the tiering since T2 frames will theoretically be only as strong as the T1 frames, having higher tiers just means you have more (theoretically equally powered) loadouts to choose from for each class.

PvE progression will remain pretty much the same as now, you get to T2 via T1, and T3 via T2 etc once the higher tiers are out, crafting will make T2 frames all round stronger than T1 frames etc not much will change in PvE.

+ Show Spoiler +
also, 2 more keys:
TCB29-8AJU2-9VO22-7RY7H
NQ1A9-4DUT7-HBWUX-LKCS4

MSL, 2003-2011, RIP. OSL, 2000-2012, RIP. Proleague, 2003-2012, RIP. And then there was none... Even good things must come to an end.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
Last Edited: 2013-01-22 22:14:58
January 22 2013 22:14 GMT
#568


New Firefall trailer is out. Looks pretty awesome as always ;]
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Psyonic_Reaver
Profile Blog Joined June 2007
United States4337 Posts
January 24 2013 13:25 GMT
#569
I got a key. Don't want it.

First come first serve.

PR2TD-5SAZF-1ZP3U-AKISN.
So wait? I'm bad? =(
Teddyman
Profile Joined October 2008
Finland362 Posts
February 22 2013 20:40 GMT
#570
Open Beta weekend is on!

http://www.firefallthegame.com/betaweekends/

"Chess is a dead game" -Bobby Fischer 2004
whoso
Profile Joined October 2010
Germany523 Posts
February 24 2013 16:35 GMT
#571
gameplay looks nice. but im not too sure what to actually do (pve)? so there is mining and there are dynamic events such as chosen attacks or purple quests. something else?

also, i assume the weapon system isnt rpg like (such as borderlands)? as in variety of weapons with different modifiers and huge increase of dps over the span of the game
LaSt)ChAnCe
Profile Blog Joined June 2005
United States2179 Posts
February 25 2013 21:04 GMT
#572
i started playing yesterday and i am liking it so far.. feels like a nice mix between borderlands and planetside 2
Rouel
Profile Joined March 2009
Sweden138 Posts
February 26 2013 01:41 GMT
#573
On February 25 2013 01:35 whoso wrote:
gameplay looks nice. but im not too sure what to actually do (pve)? so there is mining and there are dynamic events such as chosen attacks or purple quests. something else?


That's it for now. We're actually betatesting (not token promotional beta to create buzz right before release) so things are moving along incrementally to test specific things.
An example is the pve enemies. The fluff isn't just The Chosen are the enemy, that's why there are enemy mobs standing around outside town.
Instead they are actively contesting for territory and we have to fight them to push back the melding across the whole planet Earth.
Taking and losing towers is very basic mechanic to test that.

also, i assume the weapon system isnt rpg like (such as borderlands)? as in variety of weapons with different modifiers and huge increase of dps over the span of the game


Tier 2 battleframes aren't just extra abilities, when you unlock tech with experience, you can craft an enhanced version of that unlock. Use a better mineral and you'll get a better item, purple Ferrite on your unlocked ammo and you'll be dishing.
The crafted upgrades can be significant- from damage reduction to runspeed and jumpjets and of course sheer dps.
A fully unlocked and crafted tier 2 is lightyears ahead of a newly unlocked tier 2.

The crafting is just testing so the basics work. You use thumpers to get extra resources outside of drops, you use resources to upgrade your battleframe and get bigger thumpers to thump even more resources.

That's it. No massive projects for vehicles or base building yet, or even trading.

Ultimately these test content is rather sparse so make sure to press K and queue for PVP. It's very good, maps are on the small side for testing but it's really fun and there are too few active PVPers on EU server.
Khalum
Profile Joined September 2010
Austria831 Posts
February 26 2013 08:05 GMT
#574
Yeah, it's either that or this game will stay in it's current state forever. Because quite frankly, there hasn't been much happening in the past year or so.
Rouel
Profile Joined March 2009
Sweden138 Posts
February 26 2013 16:14 GMT
#575
Well, kind of everything has happened... but it doesn't amount to much.
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
February 26 2013 17:45 GMT
#576
On January 23 2013 07:14 Tachion wrote:
http://youtu.be/cStkVg5CLQw

New Firefall trailer is out. Looks pretty awesome as always ;]

That trailer is so unrealistic. You would never jump into water. Everyone knows water kills you. For whatever reason.
1Focus
Profile Blog Joined October 2011
United States409 Posts
March 19 2013 07:56 GMT
#577
anyone have a spare key to sharE? i wantzz lol
Twitter: iF0CUS
Saihv
Profile Joined March 2013
Finland54 Posts
March 19 2013 10:05 GMT
#578
Sent one in a PM 1focus :p

here's the rest of my spare keys:

JE48X-LK6RZ-DG2QX-3XNMS

0THXD-FZRMJ-NK3HE-1285F

34DFL-S7OHD-6L4FH-DZ4CX

0S3CX-86E3K-4H9TT-ES85B


Kronen
Profile Blog Joined March 2011
United States732 Posts
March 25 2013 17:37 GMT
#579
I'm pretty surprised there hasn't been a post since the last big content patch. I'm on my phone so I can't link (easily) the patch notes but suffice to say the game has undergone a major rework! Improvements across the board in my experience. The world itself retains the vertical feel and beautiful vistas without the problems of terrain blocking that existed before. The randomly spawning ares missions that appear on the map are a nice addition and the buildings in all areas feel more functional. There's coffee pots in a break room, bunks in a sleeping area, comm stations in control rooms. The details of the beta are getting ironed out. Each frame has a new and distinctive firing animation that really adds something. In particular, the "heavy" class's shots now look soooo much better as they are now plasma bolts rather than 1980 Top Gun style tracer rounds.

On top of that, if you leveled multiple toons, all the xp has been refunded so you can upgrade and get pilot points for free basically (you can get the next big frame from the xp you've already built up in game). I'm not familiar with how old crafting materials port into the new crafting system, so that's something someone else will have to comment on. The one detraction from he previous version is that now all frames come with a fixed group of abilities that are no longer interchangeable. This means I can't hop around on my boost/cannonball assault frame and be next to untouchable in pvp, and super mobile in pve, but that's ok.
doubleupgradeobbies!
Profile Blog Joined June 2008
Australia1187 Posts
Last Edited: 2013-03-26 04:09:32
March 26 2013 04:03 GMT
#580
Haven't had time to try it much, I'm glad that recon got the old bolt action rifle back. I really didn't understand R5's dislike for 'quickscoping', especially in the context of actual quickscoping being impossible, since you can't fire for 250ms while it scopes in. The 'briefscoping' that was possible was very much a skill based shot where you needed to quickly adjust your aim after the scope, then zoom back out after your shot for mobility.

The chargeup rifle, while still very effective was a weapon catered to lower skilled players who stood far away and aimed slowly, and was an exceptionally boring weapon. So yeah... glad the old rifle is back.

On another note: From the brief amount of time I've tried the new patch, assault and dragonfly bio have both been dumbed down to an incredible degree. I can't believe they actually made the tigerclaw projectile faster, all the decent players have been telling them that a faster projectile would actually make the shot easier than it actually was before, splash or not. At even a semi decent level of play, splash doesn't matter, it's always been about hitting the midairs, and now those are incredibly easy, and consequently so is the entire tigerclaw frame(even if they no longer have afterburner). Also splash on dragonfly needler, and dear god the massive splash on firecat, is it even possible to miss now?

I took about a 1.5 month break from Firefall to wait for tier 3, because they made it sound like it would be a tier with a higher skill ceiling (and the bolt action sniper rifle would be back).

Now that they patched, I'm kinda dissapointed now, instead of being a higher skill ceiling tier, everything is now much much easier than it used to be, especially with the shorter TTKs. It's like R5 is just paying lip service to the competitive PvP community, they talk about all these changes to increase skill ceiling, then every progressive patch it gets dumbed down more

/endrant

Hopefully, the inevitable balance patches to come will at least increase the TTK, so it's less of a 'whoever gets the first shot of wins the fight' style shooter that it has become.
MSL, 2003-2011, RIP. OSL, 2000-2012, RIP. Proleague, 2003-2012, RIP. And then there was none... Even good things must come to an end.
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