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Red 5 Studios unveils Firefall f2p shooter MMO

Forum Index > General Games
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1 2 3 4 5 30 31 32 Next All
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2010-09-04 02:35:06
September 04 2010 02:33 GMT
#1
[image loading]

After so much speculating, and anxiety that then company would go under and the game never revealed nor released can breathe easier now.

Gameplay video from PAX:

http://www.vimeo.com/14580971


Irvine, CA-based Red 5 Studios has announced its long-awaited first title at the Penny Arcade Expo today -- a free to play team-based action shooter PC MMO called Firefall [gameplay video], slated for a 2011 release.

The title has been in production in various incarnations for a number of years, but looked as if it might not see the light of day when the developer laid off 30 employees early this year.

However, Chinese MMO publisher and developer The9 staged a timely intervention and helped Red 5 get back on track by acquiring the firm with an investment of approximately $20 million in March.



The game will be free-to-play and will utilize microtransactions to allow players to purchase extra items and build their characters. It is powered by a "highly modified version" of the Offset Engine, made by the now shuttered Project Offset team at chip maker Intel.

Tribes and Tribes 2 lead designer Scott Youngblood is on board as Firefall's lead designer, as the title "thrusts hundreds of players together into a lush, dynamic open world combining intense competitive multiplayer and large-scale cooperative gameplay."

The game will feature a free-to-play model that "allows players to experience every detail of the vibrant world without having to pay a single penny", while updates to the game, dynamic world events, and other content will also be offered without a price tag, and a marketplace will allow fans to purchase optional enhancements.


Source

"Smokey, this is not 'Nam, this is bowling. There are rules."
eSen1a
Profile Blog Joined March 2010
Australia1058 Posts
September 04 2010 02:37 GMT
#2
all you gotta do is bold microtransactions and the game is now irrelevant
ArvickHero
Profile Blog Joined October 2007
10387 Posts
September 04 2010 02:44 GMT
#3
if this is like Gunz where prem items break the game, I will be pissed
Writerptrk
keV.
Profile Blog Joined February 2009
United States3214 Posts
Last Edited: 2010-09-04 03:19:12
September 04 2010 03:07 GMT
#4
Definitely a game worth watching, Red 5 is headed by big time Ex-Blizzard employees. Also, tribes was a GREAT game.

First impressions, it kinda looks like a much more polished and styliezed Global Agenda. (Read: Better)
"brevity is the soul of wit" - William Shakesman
udgnim
Profile Blog Joined April 2009
United States8024 Posts
Last Edited: 2010-09-04 04:19:22
September 04 2010 04:15 GMT
#5
third person Borderlands w/ Jetpacks

looks like they did a decent job making the jetpacks feel natural

Offset engine doesn't look too bad
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
infinitestory
Profile Blog Joined April 2010
United States4053 Posts
September 04 2010 04:37 GMT
#6
On September 04 2010 13:15 udgnim wrote:
Borderlands

awesome

On September 04 2010 13:15 udgnim wrote:
Jetpacks

awesome

I'm looking forward to this bundle of awesome. :>
The graphics look great for a f2p game, and the jetpacks add a pretty interesting mechanic not usually seen in shooters. I'm vaguely reminded of Gears of War in some aspects.
Translator:3
Bosu
Profile Blog Joined June 2008
United States3247 Posts
September 04 2010 04:57 GMT
#7
WOW. The game looks stunning. If it is actually fun I will definitely be playing this.
#1 Kwanro Fan
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
September 04 2010 05:00 GMT
#8
i love jetpacks
♞ Your soul will forever be lost in the void of a horse. ♞
Alventenie
Profile Joined July 2007
United States2147 Posts
September 04 2010 05:02 GMT
#9
Best part i like is that you can be 3rd person shooting rather than just first person =P.
MrBitter
Profile Joined January 2008
United States2940 Posts
September 04 2010 05:06 GMT
#10
Man, this game looks really cool. Definitely going to be keeping my eye on it.
Spiffeh
Profile Joined May 2010
United States830 Posts
September 04 2010 05:07 GMT
#11
I'm going to be looking out for this at PAX. thanks
Reapercometh
Profile Joined September 2010
United States46 Posts
March 16 2011 00:15 GMT
#12
I didn't want to make anew thread for this but there are new videos popping up from the current Pax going on. First link has an in depth explanation with the lead designer second is a guy playing a match as recon





monkey5476
Profile Joined January 2011
United States133 Posts
March 16 2011 00:20 GMT
#13
I attended PAX east and got to play this game. It was incredibly slow paced; nothing at all like tribes apart from the jetpacks. The weapons were very clunky to control, and the "skills" were pretty silly. I'm not interested in this game at all after playing it.
tw!tch
Profile Blog Joined October 2010
United States563 Posts
March 16 2011 00:24 GMT
#14
I played this game at PAX more than any other game at the convention. It was addicting, but it was hard to tell if that was because the line was easy to get on, or if it was because it was fun.

It WAS fun, definitely, but not very polished. Before I get reamed because "it was an early demo" etc, I just want to point out that it was clearly unfinished when I was playing it. That doesn't mean it won't be nicer when it releases, but it looked sloppy to me.

All of the classes were fun. Sniping was a bit too easy IMO, and the assault was easily the most fun/best class. When I was on a team that was working together it reminded me of TF2 gameplay a little bit. I don't know if i would buy it or not at this point but it's going to be interesting to see it develop.
Reapercometh
Profile Joined September 2010
United States46 Posts
March 16 2011 00:29 GMT
#15
There's no need to buy though. It's going to be free release with no pay to play either. There will be micro transactions but they said they won't make it pay to win and the micro transactions won't hurt balance.

It's a game that i think should be on more peoples radar
tw!tch
Profile Blog Joined October 2010
United States563 Posts
March 16 2011 00:57 GMT
#16
On March 16 2011 09:29 Reapercometh wrote:
There's no need to buy though. It's going to be free release with no pay to play either.

ah, my bad then
ProjectVirtue
Profile Blog Joined February 2009
Canada360 Posts
March 16 2011 18:04 GMT
#17
hmmm.....i'm not sure what to think.
"Tribes and Tribes 2 lead designer Scott Youngblood is on board as Firefall's lead designer,"

that made squeal like a giddy little school girl but alas, i'm afraid there's going to be too big of an attempt to appeal to the modern mainstream market and ultimately delivering poop like vengeance >_>
俺はダメ人間。。。
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2011-03-16 18:13:39
March 16 2011 18:08 GMT
#18
On March 17 2011 03:04 ProjectVirtue wrote:
hmmm.....i'm not sure what to think.
"Tribes and Tribes 2 lead designer Scott Youngblood is on board as Firefall's lead designer,"

that made squeal like a giddy little school girl but alas, i'm afraid there's going to be too big of an attempt to appeal to the modern mainstream market and ultimately delivering poop like vengeance >_>


There's no skiing. Any excitement you had about jetpacks should be null and void (Jetpacks without skiing just isn't right). I've heard it's a pretty solid game despite that though and it reminded me a bit of a Global Agenda style combat when I saw people playing it.
Logo
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
March 16 2011 18:13 GMT
#19
The game will be free-to-play and will utilize microtransactions to allow players to purchase extra items and build their characters

Stop calling it a microtransaction, you silly company. If your microtransactions directly affects game play, it's a required payment akin to the pricetag on buying a game if you want to play it at any sort of competitive level, and as thus should be listed as sales price.

But hey, maybe the game's decent. We'll see.
Savior broke my heart ;_; || twitch.tv/onnings
acker
Profile Joined September 2010
United States2958 Posts
Last Edited: 2011-03-16 18:27:34
March 16 2011 18:25 GMT
#20
On March 17 2011 03:13 plated.rawr wrote:
Stop calling it a microtransaction, you silly company. If your microtransactions directly affects game play, it's a required payment akin to the pricetag on buying a game if you want to play it at any sort of competitive level, and as thus should be listed as sales price.

But hey, maybe the game's decent. We'll see.


No it isn't. In general, it's only a required payment if you want to be competitive or special at the game. The majority of people out there are casual players. Dead Space sells Rivet Guns and other gameplay-affecting weapons off the side, but no one says that would be a required payment. Of course, Dead Space is single player, but the same principle applies for Navyfield (a multiplayer game) and...well, almost any other F2P-multiplayer game.

That said, they said that the microtransaction stuff would only be cosmetic and not impact gameplay.
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