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On March 26 2013 13:03 doubleupgradeobbies! wrote:Haven't had time to try it much, I'm glad that recon got the old bolt action rifle back. I really didn't understand R5's dislike for 'quickscoping', especially in the context of actual quickscoping being impossible, since you can't fire for 250ms while it scopes in. The 'briefscoping' that was possible was very much a skill based shot where you needed to quickly adjust your aim after the scope, then zoom back out after your shot for mobility. The chargeup rifle, while still very effective was a weapon catered to lower skilled players who stood far away and aimed slowly, and was an exceptionally boring weapon. So yeah... glad the old rifle is back. On another note: From the brief amount of time I've tried the new patch, assault and dragonfly bio have both been dumbed down to an incredible degree. I can't believe they actually made the tigerclaw projectile faster, all the decent players have been telling them that a faster projectile would actually make the shot easier than it actually was before, splash or not. At even a semi decent level of play, splash doesn't matter, it's always been about hitting the midairs, and now those are incredibly easy, and consequently so is the entire tigerclaw frame(even if they no longer have afterburner). Also splash on dragonfly needler, and dear god the massive splash on firecat, is it even possible to miss now?  I took about a 1.5 month break from Firefall to wait for tier 3, because they made it sound like it would be a tier with a higher skill ceiling (and the bolt action sniper rifle would be back). Now that they patched, I'm kinda dissapointed now, instead of being a higher skill ceiling tier, everything is now much much easier than it used to be, especially with the shorter TTKs. It's like R5 is just paying lip service to the competitive PvP community, they talk about all these changes to increase skill ceiling, then every progressive patch it gets dumbed down more  /endrant Hopefully, the inevitable balance patches to come will at least increase the TTK, so it's less of a 'whoever gets the first shot of wins the fight' style shooter that it has become.
It's pretty obvious high lvl PvP is not at the top of the list for this patch because they're rebuilding pretty much the entire class structure from the ground up. Give it time, it's probably not as bad as you think it is and the egregious things will likely get fixed pretty quickly. That's how it's gone for a while now. I still can't download this damn patch because I have shitty internet and it's something like 7gb and won't let me resume.
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Open beta just hit. anyone playing?
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I've been playing since closed beta. Have a personal glider+bike and various thumpers.
I pretty much enjoy thumping in this game over Fallen fighting actually.
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I might give this game another go since it went into open beta. In early early beta i pretty much explored all there was i wanted to see with friends and there was not much else to do as PVP was kind of flawed. maybe that has changed alot?
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I've been coming and going with the subsequent patches that have been implemented. This game has a bunch of good stuff going for it (chief among them the best production value I've ever seen in a F2P game) and a staff that interacts well while listening to the community. Definitely worth the download...
I haven't figured out the newest crafting system yet, but once I do I imagine playing around on my frames a bit more.
Add me for thumps group as well. Kronen is my handle in FF.
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open beta is today, anyone else trying this out?
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Firefallfest kinda mediocre this year, at least Day[9] and Scoots were fun. Gonna start playing more of this game when I have the time, it's just one of those "not enough hours in the day" things.
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Sooo buggy. Have to relog every 5 mins to get calldowns to work, crafting station every 2 minutes.
seriously, they need to implement a /relog command, everything breaks every few minutes and relog is the only thing that fixes it.
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On July 13 2013 04:45 daemir wrote: Sooo buggy. Have to relog every 5 mins to get calldowns to work, crafting station every 2 minutes.
seriously, they need to implement a /relog command, everything breaks every few minutes and relog is the only thing that fixes it. I've been having no problems, don't know what's up for you.
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8748 Posts
I just tried this game out. PvE doesn't seem alive yet if you don't bring your own friends. I run around the world forever and only see a single person here and there. PvP seems pretty well alive, very short queue times.
edit: Apparently there are instances that are more populated and have lots of events going on but I'm not sure how you get to them.
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i usually see a ton of people, whenever a tornado spawns, there'll be 10-20 ppl there within a few min
they commented on your situation where the shard is suppose to be shutdown due to low pop, but there's some bug that still lets ppl in
i think the pve is okay, but their class system w/ battleframes tiers seems terribly designed. the optimal play is to get your tier 1 accord frames just enough exp to unlock pilot tokens and buy a tier 2 frame (which are strictly better than t1 so you never want to use t1 again). but to do this you're better off NEVER getting abilities because they'd be a waste of exp.
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On July 14 2013 05:29 deth2munkies wrote:Show nested quote +On July 13 2013 04:45 daemir wrote: Sooo buggy. Have to relog every 5 mins to get calldowns to work, crafting station every 2 minutes.
seriously, they need to implement a /relog command, everything breaks every few minutes and relog is the only thing that fixes it. I've been having no problems, don't know what's up for you.
Definately not the only one experiencing this, the chat is constantly filled with "why doesn't my hammer work?" because the calldown menu breaks down every couple of minutes.
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8748 Posts
Yeah I went to some tornadoes and chosen incursions and strike teams and there'd be less than 5 people there and I'd just die.
btw when I am PvE'ing I find it fastest to log off and log back on after completing an event so that I'm teleported to a tower with a glider and I can quickly get to my next destination. Is there some way to do this without having to re-log?
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Leg it.
I also just relog. It helps in clearing the calldown bugs as well. I've spent a good 20 minutes now trying to open up some upgrades on my recluse frame, http error 503 lulz.
well fk dat, error 503 too stronk, can't even login anymore.
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On July 15 2013 01:04 NonY wrote: Yeah I went to some tornadoes and chosen incursions and strike teams and there'd be less than 5 people there and I'd just die.
btw when I am PvE'ing I find it fastest to log off and log back on after completing an event so that I'm teleported to a tower with a glider and I can quickly get to my next destination. Is there some way to do this without having to re-log?
Nope. You have to relog to get to a glider fast.
Or you can find someone who has his personal glider ^^ I have a personal bike & glider pad which makes life much much easier. I dont ever need to relog to use a glidepad nowadays.
You guys should form your own parties. Shout in chat if people wants to join. During this open beta, i see that the chat is so depressingly empty. In closed beta, there's plenty of chatting & people forming parties to do thumping/events. I've started to do that too, but forming my own parties and leading people to do things.
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On July 15 2013 10:14 Mithhaike wrote:Show nested quote +On July 15 2013 01:04 NonY wrote: Yeah I went to some tornadoes and chosen incursions and strike teams and there'd be less than 5 people there and I'd just die.
btw when I am PvE'ing I find it fastest to log off and log back on after completing an event so that I'm teleported to a tower with a glider and I can quickly get to my next destination. Is there some way to do this without having to re-log? Nope. You have to relog to get to a glider fast. Or you can find someone who has his personal glider ^^ I have a personal bike & glider pad which makes life much much easier. I dont ever need to relog to use a glidepad nowadays. You guys should form your own parties. Shout in chat if people wants to join. During this open beta, i see that the chat is so depressingly empty. In closed beta, there's plenty of chatting & people forming parties to do thumping/events. I've started to do that too, but forming my own parties and leading people to do things.
Well they opened a ton of new shards and started shunting people there in anticipation of immense crowds that...didn't come. So the average pop of a shard is much, much lower than in closed beta.
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nah ppl came on the first day, it was hard just logging in.
the problem is no one stayed because the game has no content
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On July 17 2013 01:45 deth2munkies wrote:Show nested quote +On July 15 2013 10:14 Mithhaike wrote:On July 15 2013 01:04 NonY wrote: Yeah I went to some tornadoes and chosen incursions and strike teams and there'd be less than 5 people there and I'd just die.
btw when I am PvE'ing I find it fastest to log off and log back on after completing an event so that I'm teleported to a tower with a glider and I can quickly get to my next destination. Is there some way to do this without having to re-log? Nope. You have to relog to get to a glider fast. Or you can find someone who has his personal glider ^^ I have a personal bike & glider pad which makes life much much easier. I dont ever need to relog to use a glidepad nowadays. You guys should form your own parties. Shout in chat if people wants to join. During this open beta, i see that the chat is so depressingly empty. In closed beta, there's plenty of chatting & people forming parties to do thumping/events. I've started to do that too, but forming my own parties and leading people to do things. Well they opened a ton of new shards and started shunting people there in anticipation of immense crowds that...didn't come. So the average pop of a shard is much, much lower than in closed beta.
2 year closed beta will do that to a game
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On July 17 2013 02:03 heartlxp wrote: nah ppl came on the first day, it was hard just logging in.
the problem is no one stayed because the game has no content
Problem isn't the content amount so much as the fact that it doesn't do a good job of telling you what there IS to do. It kind of drops you in the world and says "Have fun." then spams you with POIs, a lot of people used to hand-holding quest systems can't handle it.
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Their queue system to get in is just fabulous
case 1) you try join game, it tells you are in queue at spot x/y. Then, it may or may not randomly just drop you back to login screen instead of progressing the queue
case 2) you press the logout button at the queue window, which you'd think would mean cancel the queueing. Well, it sends you back into the login screen that is faded out to background with some progression message Waiting for Response, that never goes away and the only solution I found was to kill the program from task manager
case 3) you get into the game, totally regardless of what number you are in the queue.
Sigh, how long you said this was in closed beta again? Maybe if they take another decade...
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