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Nokarot
Profile Blog Joined April 2010
United States1410 Posts
Last Edited: 2012-04-11 04:11:29
April 11 2012 04:11 GMT
#2701
and again, I'm stupid.
beep beep boop
irninja
Profile Blog Joined June 2010
United States1220 Posts
Last Edited: 2012-04-11 04:32:47
April 11 2012 04:23 GMT
#2702
On April 11 2012 12:47 Nokarot wrote:
Show nested quote +
On April 10 2012 23:46 irninja wrote:
On April 10 2012 23:15 Nokarot wrote:
Just preordered, should be fun time.

Not really interested in joining the TL guild, though. I've played with some of you guys on TS and some of you are fun folk (not all, sadly,) but I refuse to "submit an application" and "be reviewed based on my availability/etc" for the main PVP guild. I had top-20 GvG success in Vanilla GW1 (for what little its worth) just by enjoying the company of my friends, and as far as I'm concerned, that's the best way to structure a guild. I trust my friends more than I trust somebodies resume.

That said, I wish you guys the best of luck, anyway. I look forward to seeing the TL Guild zerg it up on WvW. I just hope I'm on the right team when that happens. As for Arenas, well, best of luck with making a team that gets along together, I guess.



Sadly that's not quite how it works. Your first impressions are skewed a bit. The main reason we formed so long ago is because of your exact "just by enjoying the company of my friends". There's very few in the guild who are strangers, and most have known each other for over a year or more, playing games such as what you mention, League, and others over time. I think you'll find while hanging out that you'll naturally click with certain personality types in TS, some I feel share the same attitude you do. That being said, you can easily bring any friends with you into the guild via the Vanguard system.

Consider joining the Vanguard, where to get in (to that part of the guild) you literally need someone in the guild to vouch for your maturity and aptitude. Nothing else, no resumes, no attendance. It's a free pass for those who do not wish to take the game so seriously.

Otherwise we're more concentrated on our situation in structured PvP than we are in WvW, but we are forming tactics and relationships in the same manner, because we have so many excited for it. However you wish to call it (zerging or otherwise) guilds/servers like what we're organizing will be the ones shooting to the top. We look forward to working with vVv and others in our alliance to make sure that in the case of WvW, we continue to be well known and respected.

And your GvG experience is well respected, don't downplay it. I wish you the best.



Vanguard is fine, I think it would be better if any TL person could get in (being allowed to build friendships witin GW2 rather than forcing them to play SC2/LoL/etc,) with a probationary thing going on to weed out any people who don't fit in. But, ultimately, how Vanguard is run doesn't concern me.

I'm talking about your try-outs for the main A-team PVP Arena squad. If you're opening the guild to the public and restricting your A-team to "whoever played league of legends with us and theorycrafted GW2 the most," or any other kind of aptitude tests, it's not very inviting. I respect that for structured PVP you have to choose 5 competent people to represent the guild, to climb whatever GW2 PVP ladder exists, but a lot of people will be left out in the process.

My ultimate suggestion (I guess I should have gotten this out of the way sooner) is that instead of creating an "A-Team," a separate guild should be made for each squad of 5-7 people. You'd have something like "Team Legacy Vanguard" (PVE and WvW) which everybody is in, and on Arena-specific characters, they'd be in guilds such as "TL Battalion," "TL Assault," "TL Bombardiers" or whatever. Groups of friends can create their own PVP Squad within the Vanguard (instead of an A Team representing the whole teamliquid.net forums) and, if they choose to WvW with those characters, unite under the same banner via Teamspeak or whatever.

This would welcome everybody to represent Team Legacy / the Teamliquid.net forums with more freedom. It would complicate things a little, sure, and I know that there are guild benefits that you can level up and whatnot, but ultimately I think it would still be better. If you have an A-Team competing for all the glory and a B, C, D, E and F team either forced to play unranked matches or possibly tank the guilds arena ladder rating, it's not really fun for anyone.

This is just my constructive criticism anyway. I know you never asked for it, and I'm not trying to tell you what to do or step on your shoes, I'm just envisioning ways I believe would improve it if I were to consider joining. Ultimately, I'm not asking you to make these changes for me, but for the sake of a fair and inviting teamliquid.net based guild. I respect that you've probably put more work in to this than anyone, but a public guild should have a more lenient hierarchy. Not everybody wants to WvW.


My ultimate suggestion (I guess I should have gotten this out of the way sooner) is that instead of creating an "A-Team," a separate guild should be made for each squad of 5-7 people. You'd have something like "Team Legacy Vanguard" (PVE and WvW) which everybody is in, and on Arena-specific characters, they'd be in guilds such as "TL Battalion," "TL Assault," "TL Bombardiers" or whatever. Groups of friends can create their own PVP Squad within the Vanguard (instead of an A Team representing the whole teamliquid.net forums) and, if they choose to WvW with those characters, unite under the same banner via Teamspeak or whatever.


When we kicked started this idea in 2010, I must say Nokorat, I had the nearly the same grandeur ideals as you. The general idea was to form multiple guilds, each with differentials in how "hardcore" or "elitist" they may be, let each guild run on its own hierarchy and most importantly - let each members from all facets of the community co-exist. This would have worked perfectly if we were strictly a arena/gvg only guild.

We initially started just as such, and quickly learned two things:
-Team Liquid is not 100% made up of "nice" people".
-Guilds and the "Influence" system was incredibly lucrative to those who can utilize the benefits.

With those two things in mind, we started realizing that splitting up the guild was in essence splitting up the community. It created rifts. Example being: Those in group B didn't feel as "important" as those in group A. Or Group C felt they were far more skilled than Group A.

With the announcement of the influence system, it compounded the problem. Now with multiple guilds, it would be impossible to achieve the consistent rewards from spending influence with multiple smaller guilds. As a guild member you earn influence on everything you do. that influence is put into a pool that can be spent on permanent guild upgrades (trivial stuff such as guild titles/emblems) and also consumable items. These consumable items are immensely powerful, and effect the entire guild. In essence, if you host a sufficient number of quality members (quality = consistently gaining influence via S-PvP/WvW) you could indefinitely provide a plethora of bonuses to a large group of people.

This, in conjunction with getting rid of the "cliques" that were forming within the separate guilds, seemed a perfect solution to a worsening problem.

________________

Now skipping a year later. We realize that by created one larger main guild, we still had a few issues:
-Many of us had friends/family whom wishes to play with the guild, or be a part of it.
-Many of us had internet/gaming buddies who would not make the interview/application, but still wanted to play with TL.

Vanguard is fine, I think it would be better if any TL person could get in (being allowed to build friendships witin GW2 rather than forcing them to play SC2/LoL/etc,) with a probationary thing going on to weed out any people who don't fit in. But, ultimately, how Vanguard is run doesn't concern me.


Obviously we could not simply shoo our wives and gaming buddies away. We needed some sort of solution that allowed more leniency in recruitment (see -> free entry) but also kept the integrity and quality of the main guild intact. The guild got together and founded "Legacy Vanguard" to fulfill that role. Initially it was created to allow anyone, friends, family, fans of TL, the like, to join. You simply asked, you were in. What we learned was that in doing so, we ran into the same problem as the TL WoW guild is running to even now (see the TL wow guild thread). Idiots and imbeciles from all over joined, causing a mess in TeamSpeak, the forums, etc. It was then we decided we needed some sort of "firewall" to block the baddies, hence the referral process.

All of that said, the main Team Legacy guild still is split into two divisions. Let me explain. The guild runs off a Division system, where we break the guild into 70% Div1 (4/5 raid nights) and 30% Div2 (2/5 raid nights). We use a google document/forum attendance system for guild members to "check-in" or "call-out" for any given raid night during the week, or upcoming weeks for that matter.

We've been testing/perfecting this since we started. At any time, I can check the database and know I have 1xx members going to be online on this upcoming xx day. The logistics allow for complex planning with our alliance members, and for the guild members, it's very simple: Show up, or mark yourself off on a raid night via our system. We've embedded the forms into our own website forums to make it doubly easier for guild members to access. Being that the excel/google sheets auto-update and can also export, we can look at them from an "RTS-esque" perspective and plan raids better.

This system (simplified) also works perfectly with the structured pvp teams organizing within the guild now.

Sounds like a lot of work, but it really isn't. The development was, but now it's working perfectly. As a guild leader teaching other guild leaders this system, we all find that planning WvW raids is far more efficient, and for all guild members - - everyone knows exactly the status of online/offline guild members on their upcoming raids.

While you may think this is "over the top" or "needless", you would be surprised the simplicity and positive feedback we've received over it, and how amazing it is to look at a simple spreadsheet and know exactly when your friends/comrades will be online, whether it be for SPvP or WvW.

As far as structured PvP. The guild as a whole has a main focus of 5 nights a week WvW. Those that are in the guild for structured PvP know very well that they are exempt from that simple rule. So that argument is null and void if that is any guild member's focus. We have a large contingent focused on just that, and while they will be doing arena near non-stop, they also know they are more than welcome to participate in our raids at anytime as well, as an honored guest if you will, considering on most levels they are probably more apt for PvP.

tl; dr
So in the end we still have the guild split, but more pertaining to availability rather than skill. The only skill "split" is in terms of TL versus LV. TL using the same strict process we have been since 2010. LV accepting everyone who simply shows some effort in introducing themselves on TS.

I always appreciate feedback from those worthy of giving it, so no need to apologize. Just take my 2 cents: Fame and glory in Guild Wars 2 will come in more than just structured PvP. While many will be looking to the e-sports/structured pvp scene for notoriety (and rightfully so) there will many others as well looking and saying: "How is that server doing so well in WvW?" or "Oh crap we just got paired up with the server TL is on". I fully believe having a well-rounded reputation in both scenes is most fruitful in not only increasing our community image (which is already everywhere), but also our developing fiscal ventures. (more on that another time).

I've typed enough. I hope some of this makes sense, it's quite fragmented, and poorly edited. It's late and I've had a rough day at work.



www.teamlegacy.net | MMO junkies
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
Last Edited: 2012-04-11 04:53:51
April 11 2012 04:51 GMT
#2703
I never truly thought anything was wrong conerning WvW, just Arena PVP. I'm still inclined to believe a lot of people who are available enough to qualify for TL (as opposed to Vanguard) will be lefl out. League of Legends benefits from having more players, a spectator function and several people interested in streaming/watching during any given night.

However, ranked arena matches will be forced to pick 5 people. If there's 15+ people competing for that, it's bound to create some tension. They'll still be free to WvW, yes, but someone like me wants to focus on arena 90% of the time. With so many people, though, I might only get in to 5% of the ranked arena matches, unless both yourself and the system allow multiple groups to play ranked freely, regardless of whether another ranked team is playing. World of Warcraft arena wasn't centered around guilds, but rather individual player-made arena teams. GW1 didn't have that, your whole guild was ranked on the GVG ladder, and only 1 team could play at a time. I assume GW2 would be the same, but maybe not.

I can see where I might have been wrong on some points, though. With the influence system, it seems there's only so much you can really do with such a large amount of people, and you don't want to spread that influence out within 4 mini-guilds. I still think there ought to be a better solution, but maybe there isn't.
beep beep boop
NoobieOne
Profile Joined August 2010
United States1183 Posts
April 11 2012 05:00 GMT
#2704
On April 11 2012 13:51 Nokarot wrote:
I never truly thought anything was wrong conerning WvW, just Arena PVP. I'm still inclined to believe a lot of people who are available enough to qualify for TL (as opposed to Vanguard) will be lefl out. League of Legends benefits from having more players, a spectator function and several people interested in streaming/watching during any given night.

However, ranked arena matches will be forced to pick 5 people. If there's 15+ people competing for that, it's bound to create some tension. They'll still be free to WvW, yes, but someone like me wants to focus on arena 90% of the time. With so many people, though, I might only get in to 5% of the ranked arena matches, unless both yourself and the system allow multiple groups to play ranked freely, regardless of whether another ranked team is playing. World of Warcraft arena wasn't centered around guilds, but rather individual player-made arena teams. GW1 didn't have that, your whole guild was ranked on the GVG ladder, and only 1 team could play at a time. I assume GW2 would be the same, but maybe not.

I can see where I might have been wrong on some points, though. With the influence system, it seems there's only so much you can really do with such a large amount of people, and you don't want to spread that influence out within 4 mini-guilds. I still think there ought to be a better solution, but maybe there isn't.


Many of us are interested in doing structured as well as WvWvW I know i would definitely be running structured pvp matches with guild-mates hopefully at a decently high level. I can not guarantee the time for our competitive structured only team and still enjoy WvW but that doesn't mean I automatically can't play structured. As far as I know we can have many structured teams going at once with no problem so there shouldn't be issues.
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
Last Edited: 2012-04-11 05:09:14
April 11 2012 05:06 GMT
#2705
If that's the case (though I'm not sure it will be, depends on how it works,) I don't have a problem with it, so long as everybody is allowed to play it without others getting upset when they lose and tank the ladder rating. You could say they can just play unranked or whatever but some people might not want to do that.

I guess now that I think about it, all I'm doing is theorycrafting alternatives "just in case" there is some limiting factor to arena stuff. Maybe there won't be, maybe the in-game system will flawlessly synergize with the goals of the guild. I'm just a worrier. I guess I'll shut up until it becomes a problem, if it ever does. Hopefully it wont.
beep beep boop
petzergling
Profile Blog Joined August 2008
538 Posts
April 11 2012 06:11 GMT
#2706
I hope tl people arent too excited for structured pvp... i have a feeling you are going to be very disappointed if you enjoyed GW1
Mod Edit: Don't bold your entire post
Josh_rakoons
Profile Joined December 2011
United Kingdom1158 Posts
April 11 2012 06:28 GMT
#2707
This is based on .... what? exactly? Beta footage?
NoobieOne
Profile Joined August 2010
United States1183 Posts
April 11 2012 06:51 GMT
#2708
On April 11 2012 15:11 petzergling wrote:
I hope tl people arent too excited for structured pvp... i have a feeling you are going to be very disappointed if you enjoyed GW1


We know that GW2 pvp is very different from GW1 pvp in terms of the game type. However, in its core it is similar to GW1 with teamwork playing a huge part and well coordinated splits and convergences will make a good team. The position game is something every high level GW1 pvper learns.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 11 2012 07:23 GMT
#2709
I actually don't care about PvP much in MMO's, but I am really looking forward to hitting world vs world once I hit level 80 (I know I can do it earlier, and I might but I doubt it ). I enjoy PvE much more but world vs world does look like a lot of fun ^_^.
When I think of something else, something will go here
ydeer1993
Profile Joined January 2012
United Kingdom569 Posts
April 11 2012 11:11 GMT
#2710
whens the next beta weekend? pre purchased it on the website!
**MMA** - MVP - Seed !
Roggle
Profile Joined November 2010
United States142 Posts
April 11 2012 12:00 GMT
#2711
They haven't announced the specific date yet, just that it will be later this month.
petzergling
Profile Blog Joined August 2008
538 Posts
April 11 2012 16:14 GMT
#2712
On April 11 2012 15:51 NoobieOne wrote:
Show nested quote +
On April 11 2012 15:11 petzergling wrote:
I hope tl people arent too excited for structured pvp... i have a feeling you are going to be very disappointed if you enjoyed GW1


We know that GW2 pvp is very different from GW1 pvp in terms of the game type. However, in its core it is similar to GW1 with teamwork playing a huge part and well coordinated splits and convergences will make a good team. The position game is something every high level GW1 pvper learns.


the core gameplay of gw2 is much more similar to wow then it is to gw1. the way you "split and converge" in gw1 really doesnt resemble gw2 at all.
Mod Edit: Don't bold your entire post
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
April 11 2012 17:11 GMT
#2713
On April 12 2012 01:14 petzergling wrote:
Show nested quote +
On April 11 2012 15:51 NoobieOne wrote:
On April 11 2012 15:11 petzergling wrote:
I hope tl people arent too excited for structured pvp... i have a feeling you are going to be very disappointed if you enjoyed GW1


We know that GW2 pvp is very different from GW1 pvp in terms of the game type. However, in its core it is similar to GW1 with teamwork playing a huge part and well coordinated splits and convergences will make a good team. The position game is something every high level GW1 pvper learns.


the core gameplay of gw2 is much more similar to wow then it is to gw1. the way you "split and converge" in gw1 really doesnt resemble gw2 at all.


Regardless, people who like organized small-scale PVP will gravitate towards it. The reason I prefer arena type stuff over WvW is because I feel it's more about "building a deck" with limited resources (IE 5 players) and coming up with new combinations etc, rather than an open world environment where those with larger numbers are more likely to succeed (even if good tactics can overcome that, it's an advantage/disadvantage I don't personally find entertaining.)

It doesn't have to be a copy of GW1 GvG to be enjoyable.
beep beep boop
Pwnographics
Profile Joined January 2011
New Zealand1097 Posts
April 12 2012 05:18 GMT
#2714
I just have one question - once you've bought the skin for the piece of armour you wanted, does all gold become henceforth useless?
Lumi
Profile Blog Joined August 2009
United States1616 Posts
April 12 2012 05:21 GMT
#2715
So who else is in the stress test coming up on Friday? Had to sign an NDA for it.
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
ydeer1993
Profile Joined January 2012
United Kingdom569 Posts
Last Edited: 2012-04-12 12:07:25
April 12 2012 12:07 GMT
#2716
Well im pumped for 20th of april then, pre purchased just for beta coulda bought the game from work on release with discount!
**MMA** - MVP - Seed !
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 12 2012 19:06 GMT
#2717
On April 12 2012 14:21 Lumi wrote:
So who else is in the stress test coming up on Friday? Had to sign an NDA for it.


not me .
When I think of something else, something will go here
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
April 12 2012 21:46 GMT
#2718
I have to say its not really a community guild if you have a referral invite process.

Just saying.
iKill[ShocK]
Profile Blog Joined July 2008
Vietnam3530 Posts
April 13 2012 00:53 GMT
#2719
just preordered ^.^
<3 Kim Taeyeon
irninja
Profile Blog Joined June 2010
United States1220 Posts
April 13 2012 02:31 GMT
#2720
On April 13 2012 06:46 KillerSOS wrote:
I have to say its not really a community guild if you have a referral invite process.

Just saying.


We tried the whole "invite every joe-blow" concept. It went horribly.

I'm sorry, it just did. We had to have some sort of process.
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