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On April 02 2012 22:10 irninja wrote:Show nested quote +On April 02 2012 19:38 Clow wrote: So, are we gonna have a Casual Casual version of the guild? :D I don't want to kiss somebody's ass to get a referral.. Then create your own guild. We use the referral system for a reason, and it works perfectly. It's to weed out the small plague of idiots that this great community we call Team Liquid unfortunately has to deal with. If hopping on TS and playing a game of SC2 or League, and getting to know a few members is your idea of a bad time, then why exactly are you joining a guild in the first place? For a free ride?
I don't like LoL. I'm brazilian and don't feel comfortable enough with my english to 'hop onto TS'. I don't really like SC2 either, I'd play some BW though.
Getting to know members is ok, obviously. I want to join a guild because that's basically what I like in MMOs, to have fun talking to other people while playing the game.
And what do you mean by a 'free ride'? If it's a casual guild, how would anyone get 'carried'? I don't get it.
As I said, I don't want to be forced into convincing someone to 'invite' me into the guild. If it's a guild for the TL community, I think everybody should at least have a chance to be a part of it. I've been a TL member for quite some time now and I've never received even a warning. My post count is low because I'd rather shut the fuck up than posting crap that doesn't contribute to the discussions.
I don't want a 'free ride'.
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I just found out about the the fight to survive mechanic in brood war. does anybody else find this silly? I think it's awkward and unnecessary. throwing rocks? seriously? looks retarded when half your party is dead and lying on the floor and their arms are spazzing out from throwing rocks. why would they do this?
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On April 05 2012 04:01 Golgotha wrote: I just found out about the the fight to survive mechanic in brood war. does anybody else find this silly? I think it's awkward and unnecessary. throwing rocks? seriously? looks retarded when half your party is dead and lying on the floor and their arms are spazzing out from throwing rocks. why would they do this?
It's alright in PvE but yeah you are right it's just stupid in PvP. When you kill someone they should just die instead of lie there and throw rocks, they also get 1 cc and another ability.
The way you kill people who are downed is also terrible, basically you run up to them and click on them and then your character will levitate up in the air doing a ridiculously looking killing blow animation which takes about 2-3 seconds to complete and requires melee range even for ranged characters. Looks even more retarded when multiple people do it just to get the killing blow.
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On April 05 2012 04:01 Golgotha wrote: I just found out about the the fight to survive mechanic in brood war. does anybody else find this silly? I think it's awkward and unnecessary. throwing rocks? seriously? looks retarded when half your party is dead and lying on the floor and their arms are spazzing out from throwing rocks. why would they do this? Freudian slip?
In all honesty, the whole "when you die you don't really die 'til someone 'finishes you'" was something I could never really get behind. I feel like it's an unnecessary element to the game that ultimately adds nothing but superficial depth.
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The reason for the fight to survive mechanic is to add an element of tactics of PvP, and it's a great idea IMO. Instead of just rewarding lonewolfs who do insane burst DPS, you need to not only take down enemies but to get control of the area and kill them off. Denying revives will be as important as downing enemies.
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I agree, the revive mechanic makes teamplay so much more important in 5v5s (and it was obviously already extremely important). In WvWvW it will just make things more intense and hectic, which I think is a good thing.
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On April 05 2012 04:23 Tobberoth wrote: The reason for the fight to survive mechanic is to add an element of tactics of PvP, and it's a great idea IMO. Instead of just rewarding lonewolfs who do insane burst DPS, you need to not only take down enemies but to get control of the area and kill them off. Denying revives will be as important as downing enemies.
i think the problem i have with it is some of the downed classes have better abilities than others, like thief teleport or ranger using pet to revive himself. it takes exactly two people to finish off a downed thief, which is obviously problematic.
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I liked the downed mechanic, as others said it brings tactics to PvP. Especially since theres no real effective healing, this prevents a team from steam rolling a control point by simply stacking glass cannons and focusing people down one at a time. You need to properly control the area and such in order to deny revives/allow time for your own executions.
In WoW, if you were fighting over a flag/control point, you could have one healer/tanky class simply sit on their ass and stay alive until their ally who just died respawns and comes running back. In GW2 you have to make the decision as to whether: revive an ally, taking yourself out of the fight/opening up to damage but potentially raising an ally, or executing an enemy, opening yourself up to damage for a few seconds but taking an enemy player out of the fight for good if you pull it off.
I'm sure certain things will get fleshed out during beta but I for one welcome something thats more than die, run back, die, run back, ect.
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On April 05 2012 04:14 Ryuu314 wrote:Show nested quote +On April 05 2012 04:01 Golgotha wrote: I just found out about the the fight to survive mechanic in brood war. does anybody else find this silly? I think it's awkward and unnecessary. throwing rocks? seriously? looks retarded when half your party is dead and lying on the floor and their arms are spazzing out from throwing rocks. why would they do this? Freudian slip? In all honesty, the whole "when you die you don't really die 'til someone 'finishes you'" was something I could never really get behind. I feel like it's an unnecessary element to the game that ultimately adds nothing but superficial depth.
rofl! my bad! cant believe I said brood war. now that would be horrible...zerglings throwing rocks as they die...
well like i said, i think it's very silly to have this mechanic.
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On April 05 2012 04:23 Tobberoth wrote: The reason for the fight to survive mechanic is to add an element of tactics of PvP, and it's a great idea IMO. Instead of just rewarding lonewolfs who do insane burst DPS, you need to not only take down enemies but to get control of the area and kill them off. Denying revives will be as important as downing enemies.
im not against the reviving but do they really have to throw rocks? why cant they just stay down and dead/near death? do they really have to start chucking rocks like little kids? it's a gimmick that isn't necessary at all. keep the revive stuff but don't have bunch of people lying on the floor flinging rocks.
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On April 05 2012 07:19 Golgotha wrote:Show nested quote +On April 05 2012 04:23 Tobberoth wrote: The reason for the fight to survive mechanic is to add an element of tactics of PvP, and it's a great idea IMO. Instead of just rewarding lonewolfs who do insane burst DPS, you need to not only take down enemies but to get control of the area and kill them off. Denying revives will be as important as downing enemies. im not against the reviving but do they really have to throw rocks? why cant they just stay down and dead/near death? do they really have to start chucking rocks like little kids? it's a gimmick that isn't necessary at all. keep the revive stuff but don't have bunch of people lying on the floor flinging rocks.
What?
Throwing Rocks isn't like, the only ability there bro. Like Elementalists can summon earth hands to grab people and drag them down to snare them or turn into water vapor temporarily to move to a more advantageous position. Engineers can lay a booby trap on them that if the enemy finishes them, blows up and damages the enemy and can hook enemies to them to save their allies. Necromancers can fear the enemies trying to finish them, or give their team lifestealing that is helping them up.
It's not just "Go down and spam 1 to throw rocks until someone helps you"
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Pretty sure most of the default "1" skill for being downed anyways is throwing dirt to blind enemies trying to stop you, so you can buy a few more seconds for allies to help you. It's by no means a gimmick.
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On April 05 2012 07:19 Golgotha wrote:Show nested quote +On April 05 2012 04:23 Tobberoth wrote: The reason for the fight to survive mechanic is to add an element of tactics of PvP, and it's a great idea IMO. Instead of just rewarding lonewolfs who do insane burst DPS, you need to not only take down enemies but to get control of the area and kill them off. Denying revives will be as important as downing enemies. im not against the reviving but do they really have to throw rocks? why cant they just stay down and dead/near death? do they really have to start chucking rocks like little kids? it's a gimmick that isn't necessary at all. keep the revive stuff but don't have bunch of people lying on the floor flinging rocks.
The whole point of it is you're near death and using all of your remaining energy to fight for your life so throwing rocks doesn't seem that out of place. If you actually go through the downed state abilities for the different professions they do a lot more than just throw rocks. Check out http://wiki.guildwars2.com/wiki for more information on different profession's downed state abilities.
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Yeah, warriors are the only ones with a specific "Throw Rock" ability. It just so happens that the majority of the videos that demonstrate this mechanic in much detail have been from Warrior PoVs, at least that I've seen. In reality, every class has at least one damaging ability, one condition causing/removing ability, and some unique class-related mechanic (pet revival for rangers, engineer booby trap, warrior vengeance which allows you to rally temporarily and then die directly, etc.) in addition to the Bandage ability which is common to all classes. I mean, you could just sit there and spam your damage dealing ability until you are fully defeated, but you'll get much more mileage out of the mechanic if you make use of the other abilities as well.
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On April 05 2012 08:05 Roggle wrote: Yeah, warriors are the only ones with a specific "Throw Rock" ability. It just so happens that the majority of the videos that demonstrate this mechanic in much detail have been from Warrior PoVs, at least that I've seen. In reality, every class has at least one damaging ability, one condition causing/removing ability, and some unique class-related mechanic (pet revival for rangers, engineer booby trap, warrior vengeance which allows you to rally temporarily and then die directly, etc.) in addition to the Bandage ability which is common to all classes. I mean, you could just sit there and spam your damage dealing ability until you are fully defeated, but you'll get much more mileage out of the mechanic if you make use of the other abilities as well.
ah, my apologies. i only saw the rock throwing stuff, I should have looked into it more :3 that makes it better since there are unique abilities that each class has.
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I'd love to join Team Legacy, but it seems you need to be a "hardcore" mmo player in order to get in, sadly i didn't play WoW all that much... I feel a bit afraid that i'll get whooped just for having no proof of my teamwork experience, any tip on getting into TL?
Maybe i can join Legacy Vanguard meanwhile, how may i get a referral? I'm a LoL player too and sadly... I haven't found many people from the teamliquid community, I heard that "liquidparty" is kind-of random right now...
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Corinthos
Canada1842 Posts
hi guys, I pre-ordered and registered.
feel free to add me in game. Corinthos.6287
looking forward to the beta!
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For those of you getting 502 errors http://www.reddit.com/r/Guildwars2/comments/s28ah/502_error_on_registration/
Mike-OBrien-ArenaNet We're working on this error now. Since you're seeing this error during the registration phase, you've already successfully purchased the game, and have a key you can use to complete registration any time. There's no need to stay up tonight waiting. 
Update: registered! Everyone else who has been having problems has also registered
Have fun with GW2
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Have they announced a date for the first beta weekend thing or is that still up in the air?
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On April 10 2012 20:50 DannyJ wrote: Have they announced a date for the first beta weekend thing or is that still up in the air?
Either the 20th or 27th, I think.
I'll probably pre-order when they actually announce a weekend, no real rush at the moment.
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