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On March 27 2012 11:39 Zooper31 wrote:Show nested quote +On March 26 2012 23:47 Valashu wrote: The beginning of the vid was quite informative but the last part struck me as strange
I just heard a lot of "probably this" and "maybe that", the conclusion might be correct but only if the cost of the gems is high, which is a really big if.
To put it bluntly, people can pay to win somewhere, the question is how much they have to pay to win and where they can press their advantage. 20 silver gave you 90 gems in the store. Subject to change but it was that way in the beta. You could buy an extra bag slot for 400gems or an extra bank tab (20 slots) for 600gems. You could also buy several type of boosts for 150gems, experience, karma, crafting, and gold which lasted an hour. Those were the only ones that stuck out the most at giving big advantages. Max amount of money I had was like 50 silver at lvl20, then again I didn't vendor anything but grey junk, used most of it for crafting.
Keep in mind, that was with everyone getting FREE gems to disperse for gold/silver. It's trading based, so if less people are selling gems they bought, and more people are buying gems with silver/gold, the price will rocket up.
Personally, the advantages given from the gems are irritating, and the integration of a structured "Money buying system" is rather a slap in the face. I understand where Anet is coming from--the gold farming business is lucrative, and they want a piece of of that ass, but it hurts the players as a whole imho--sanctioning the purchase just makes it seem pointless to try and compete on a market wide level if you're not planning to dump lots of money into the game.
The loot chests (Think TF2 system) is just another irritation. Hopefully they realize how stupid paid advantages are and stick to what they did in GW1--cosmetic and ease-of-use (Costumes, minipets, extra char slots/bank panes, etc) because that wasn't gamebreaking.
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It appears they have an nda when in the past have claimed they wont have one but alas ( im curious as to why till now an angry crzy parent havent sued some mmo company for trying to enter a non disclusure agreement with a minor through internet so this mochery will stop )
regardless since i cant post my experience in the 2 beta wekends on their site , ill do it here , granted i dont have a beta but a friend of mine has and tried all classes for 2x3 weekends litterally playing all weekends long.
Now it seems ill be one of the first with negative comments. In the past ive mention i really hate the non pvp progression trhough items or abilities but thats a design choice love it or hate it.
now however i want to speak about balance or more precicly for the absent of it.
for the first day when ive looked into the hundreds of potentially builds ( they have an awsome class system but soo many combinmations ) i thought well this will be hard to balance but my so far impression ( i know its beta but thats the point of it to discuss bout imbalances or other issues) is that the game lacks any short of balance or strategic depth in gameplay which is rly dissapointed.
for the classses without much analysis elementalist if far and beyond broken , can do anything be tanky , extreme dps , cc , group utilyt and with a broken ulti called tornado by far the strongest class which is able to spam spells from 4 schools without any restricitons.
warrior and necro are the follow up classes that provide solid dps , bit of cc , uber debuffs ( necro) or offensive buffs warrior.
Ranger comes next imo been rather ok. Thief at times can be ok but lacks oerall utility and survivability hes steal ability is rather useless as well rather average
guardian feels weak mainly cause all the defensives abilities and heals are crap atm and last and total gimp with broken abilities - useless wepons kits , weak turrets etc , which feels rather unfinished is the engineer - i mean total crap)
bout mesmer i cant tell havent played him at all
for the abilities , damage abilities , offensive buffs and conditions are kings whereas defensive abilities and heals are a non issue .
finally i was unimpressed with the cc system which is total absent. Its seems they dont have a working cc - immunity timers -system at all rather some short of 1-2 seconds stuns as cc which overall lacks much of a strategic gameplay. ( obviously i hate perma cc situation as well aka wow )
For the record which this lackof ae cc especially i dont see how zerg will be balance ( ofc thats the reason for been 100vs100 or 5vs5 rather than free roaming it seems , ) still the combat is just button mashing spamming offensive attacks. if arena net wont aknowlledge the fact that defensive abilities and heals are a joke atm ( i am been serious here a NON FACTOR ) i dont see how guild wars 2 will distringuish its self as a competative e sport or at any point wil provide any challenge.
Closing , its seems to me that this streamlization of gameplay ( if i can call it like that ) hurts serious todays games , after their thoughts of having gw2 as a console game i can see why they wont making more in depth atm and all they want is a just a glorified lol terms of gameplay.
that been said is beautiful , is fun and is free but i would rather been challenging and have much better gameplay balance ( ye i know is still beta )
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On March 30 2012 10:18 topoulo wrote: It appears they have an nda when in the past have claimed they wont have one but alas ( im curious as to why till now an angry crzy parent havent sued some mmo company for trying to enter a non disclusure agreement with a minor through internet so this mochery will stop )
regardless since i cant post my experience in the 2 beta wekends on their site , ill do it here , granted i dont have a beta but a friend of mine has and tried all classes for 2x3 weekends litterally playing all weekends long.
Now it seems ill be one of the first with negative comments. In the past ive mention i really hate the non pvp progression trhough items or abilities but thats a design choice love it or hate it.
now however i want to speak about balance or more precicly for the absent of it.
for the first day when ive looked into the hundreds of potentially builds ( they have an awsome class system but soo many combinmations ) i thought well this will be hard to balance but my so far impression ( i know its beta but thats the point of it to discuss bout imbalances or other issues) is that the game lacks any short of balance or strategic depth in gameplay which is rly dissapointed.
for the classses without much analysis elementalist if far and beyond broken , can do anything be tanky , extreme dps , cc , group utilyt and with a broken ulti called tornade by far the strongest class which is able to spam spells from 4 schools without any restricitons.
warrior and necro are the follow up classes that provide solid dps , bit of cc , uber debuffs ( necro) or offensive buffs warrior.
Ranger comes next imo been rather ok. Thief at times can be ok but lacks oerall utility and survivability hes steal ability is rather useless as well rather average
guardian feels weak mainly cause all the defensives abilities and heals are crap atm and last and total gimp with broken abilities - useless wepons kits , weak turrets etc , which feels rather unfinished is the engineer - i mean total crap)
bout mesmer i cant tell havent played him at all
for the abilities , damage abilities , offensive buffs and conditions are kings whereas defensive abilities and heals are a non issue .
finally i was unimpressed with the cc system which is total absent. Its seems they dont have a working cc - immunity timers -system at all rather some short of 1-2 seconds stuns as cc which overall lacks much of a strategic gameplay. ( obviously i hate perma cc situation as well aka wow )
For the record which this lackof ae cc especially i dont see how zerg will be balance ( ofc thats the reason for been 100vs100 or 5vs5 rather than free roaming it seems , ) still the combat is just button mashing spamming offensive attacks. if arena net wont aknowlledge the fact that defensive abilities and heals are a joke atm ( i am been serious here a NON FACTOR ) i dont see how guild wars 2 will distringuish its self as a competative e sport or at any point wil provide any challenge.
Closing , its seems to me that this streamlization of gameplay ( if i can call it like that ) hurts serious todays games , after their thoughts of having gw2 as a console game i can see why they wont making more in depth atm and all they want is a just a glorified lol terms of gameplay.
that been said is beautiful , is fun and is free but i would rather been challenging and have much better gameplay balance ( ye i know is still beta )
It's in the closed beta stage abnd you expect there to be in depth character builds and pvp strats? That shit takes a long time to get to. Think about hellions in sc2. Everyone in beta called them trash, worthless, garbage, now look. One of the most used units in tvz and tvt. Same with balance. You get balance from people metagaming the shit ouf of the game and finding the strongest builds then balancing from there.
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Haha, you said the ranger was Ok and didn't mention the Pet A.I. What game were you playing exactly?
Already know you're full of it.
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It's in the closed beta stage abnd you expect there to be in depth character builds and pvp strats? That shit takes a long time to get to. Think about hellions in sc2. Everyone in beta called them trash, worthless, garbage, now look. One of the most used units in tvz and tvt. Same with balance. You get balance from people metagaming the shit ouf of the game and finding the strongest builds then balancing from there. .
Mmo isnt rts and i dont expect a perfect balance , im not utopist , also thats what beta impressions are .About your helion example it doesnt change the fact that after 1,5 year that sc2 is out all other units got nerfed for helions to be that powerfull so its not the best example .
furthemore my worst impression like i said and if you would pass the first 2 lines of my post is the lack of any short of a functional cc system.
Its just a glorified button masher which isnt suprising since they wanna make a cloncole version of it .
Haha, you said the ranger was Ok and didn't mention the Pet A.I. What game were you playing exactly?
Already know you're full of it. dude srsly you can read that everywher that pet ai is focked up , it was in every mmo from wow to warhammer what would you expect. Key word is also i wont go into much of details you seem to miss ( for instance i can tell you how op is necro with lich form or throwing a plague after signet of spite + this ability that makes it ae i dont recall wiping the floor with everyone ) . also for solo pvp , and zerg fest ranger does fine regardless the pet problems so yea i think is ok compare to engineer for instance of thief
Also , for i dont know , 100th time yea its beta but thats waht betas for to discuss you have different opinion just say so and stop the troll posts.
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Attention Europeans!
We've now established a European Teamliquid thread here.
We hope to see you there anytime soon. :-)
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On March 30 2012 10:18 topoulo wrote: It appears they have an nda when in the past have claimed they wont have one but alas ( im curious as to why till now an angry crzy parent havent sued some mmo company for trying to enter a non disclusure agreement with a minor through internet so this mochery will stop )
regardless since i cant post my experience in the 2 beta wekends on their site , ill do it here , granted i dont have a beta but a friend of mine has and tried all classes for 2x3 weekends litterally playing all weekends long.
Now it seems ill be one of the first with negative comments. In the past ive mention i really hate the non pvp progression trhough items or abilities but thats a design choice love it or hate it.
now however i want to speak about balance or more precicly for the absent of it.
for the first day when ive looked into the hundreds of potentially builds ( they have an awsome class system but soo many combinmations ) i thought well this will be hard to balance but my so far impression ( i know its beta but thats the point of it to discuss bout imbalances or other issues) is that the game lacks any short of balance or strategic depth in gameplay which is rly dissapointed.
for the classses without much analysis elementalist if far and beyond broken , can do anything be tanky , extreme dps , cc , group utilyt and with a broken ulti called tornado by far the strongest class which is able to spam spells from 4 schools without any restricitons.
warrior and necro are the follow up classes that provide solid dps , bit of cc , uber debuffs ( necro) or offensive buffs warrior.
Ranger comes next imo been rather ok. Thief at times can be ok but lacks oerall utility and survivability hes steal ability is rather useless as well rather average
guardian feels weak mainly cause all the defensives abilities and heals are crap atm and last and total gimp with broken abilities - useless wepons kits , weak turrets etc , which feels rather unfinished is the engineer - i mean total crap)
bout mesmer i cant tell havent played him at all
for the abilities , damage abilities , offensive buffs and conditions are kings whereas defensive abilities and heals are a non issue .
finally i was unimpressed with the cc system which is total absent. Its seems they dont have a working cc - immunity timers -system at all rather some short of 1-2 seconds stuns as cc which overall lacks much of a strategic gameplay. ( obviously i hate perma cc situation as well aka wow )
For the record which this lackof ae cc especially i dont see how zerg will be balance ( ofc thats the reason for been 100vs100 or 5vs5 rather than free roaming it seems , ) still the combat is just button mashing spamming offensive attacks. if arena net wont aknowlledge the fact that defensive abilities and heals are a joke atm ( i am been serious here a NON FACTOR ) i dont see how guild wars 2 will distringuish its self as a competative e sport or at any point wil provide any challenge.
Closing , its seems to me that this streamlization of gameplay ( if i can call it like that ) hurts serious todays games , after their thoughts of having gw2 as a console game i can see why they wont making more in depth atm and all they want is a just a glorified lol terms of gameplay.
that been said is beautiful , is fun and is free but i would rather been challenging and have much better gameplay balance ( ye i know is still beta )
dude really appreciate this info. oh god i sincerely hope it is not streamlined button mashing as you say....i was really hoping for something new that would take the mmorpg world by storm. more of the same? ugh....i hope that is not the case when I try it out.
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On March 30 2012 11:05 Golgotha wrote:Show nested quote +On March 30 2012 10:18 topoulo wrote: It appears they have an nda when in the past have claimed they wont have one but alas ( im curious as to why till now an angry crzy parent havent sued some mmo company for trying to enter a non disclusure agreement with a minor through internet so this mochery will stop )
regardless since i cant post my experience in the 2 beta wekends on their site , ill do it here , granted i dont have a beta but a friend of mine has and tried all classes for 2x3 weekends litterally playing all weekends long.
Now it seems ill be one of the first with negative comments. In the past ive mention i really hate the non pvp progression trhough items or abilities but thats a design choice love it or hate it.
now however i want to speak about balance or more precicly for the absent of it.
for the first day when ive looked into the hundreds of potentially builds ( they have an awsome class system but soo many combinmations ) i thought well this will be hard to balance but my so far impression ( i know its beta but thats the point of it to discuss bout imbalances or other issues) is that the game lacks any short of balance or strategic depth in gameplay which is rly dissapointed.
for the classses without much analysis elementalist if far and beyond broken , can do anything be tanky , extreme dps , cc , group utilyt and with a broken ulti called tornado by far the strongest class which is able to spam spells from 4 schools without any restricitons.
warrior and necro are the follow up classes that provide solid dps , bit of cc , uber debuffs ( necro) or offensive buffs warrior.
Ranger comes next imo been rather ok. Thief at times can be ok but lacks oerall utility and survivability hes steal ability is rather useless as well rather average
guardian feels weak mainly cause all the defensives abilities and heals are crap atm and last and total gimp with broken abilities - useless wepons kits , weak turrets etc , which feels rather unfinished is the engineer - i mean total crap)
bout mesmer i cant tell havent played him at all
for the abilities , damage abilities , offensive buffs and conditions are kings whereas defensive abilities and heals are a non issue .
finally i was unimpressed with the cc system which is total absent. Its seems they dont have a working cc - immunity timers -system at all rather some short of 1-2 seconds stuns as cc which overall lacks much of a strategic gameplay. ( obviously i hate perma cc situation as well aka wow )
For the record which this lackof ae cc especially i dont see how zerg will be balance ( ofc thats the reason for been 100vs100 or 5vs5 rather than free roaming it seems , ) still the combat is just button mashing spamming offensive attacks. if arena net wont aknowlledge the fact that defensive abilities and heals are a joke atm ( i am been serious here a NON FACTOR ) i dont see how guild wars 2 will distringuish its self as a competative e sport or at any point wil provide any challenge.
Closing , its seems to me that this streamlization of gameplay ( if i can call it like that ) hurts serious todays games , after their thoughts of having gw2 as a console game i can see why they wont making more in depth atm and all they want is a just a glorified lol terms of gameplay.
that been said is beautiful , is fun and is free but i would rather been challenging and have much better gameplay balance ( ye i know is still beta ) dude really appreciate this info. oh god i sincerely hope it is not streamlined button mashing as you say....i was really hoping for something new that would take the mmorpg world by storm. more of the same? ugh....i hope that is not the case when I try it out.
well there is no mana in the game, so guess what happens when all your skills are essentially free.
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On March 30 2012 11:05 Golgotha wrote:Show nested quote +On March 30 2012 10:18 topoulo wrote: It appears they have an nda when in the past have claimed they wont have one but alas ( im curious as to why till now an angry crzy parent havent sued some mmo company for trying to enter a non disclusure agreement with a minor through internet so this mochery will stop )
regardless since i cant post my experience in the 2 beta wekends on their site , ill do it here , granted i dont have a beta but a friend of mine has and tried all classes for 2x3 weekends litterally playing all weekends long.
Now it seems ill be one of the first with negative comments. In the past ive mention i really hate the non pvp progression trhough items or abilities but thats a design choice love it or hate it.
now however i want to speak about balance or more precicly for the absent of it.
for the first day when ive looked into the hundreds of potentially builds ( they have an awsome class system but soo many combinmations ) i thought well this will be hard to balance but my so far impression ( i know its beta but thats the point of it to discuss bout imbalances or other issues) is that the game lacks any short of balance or strategic depth in gameplay which is rly dissapointed.
for the classses without much analysis elementalist if far and beyond broken , can do anything be tanky , extreme dps , cc , group utilyt and with a broken ulti called tornado by far the strongest class which is able to spam spells from 4 schools without any restricitons.
warrior and necro are the follow up classes that provide solid dps , bit of cc , uber debuffs ( necro) or offensive buffs warrior.
Ranger comes next imo been rather ok. Thief at times can be ok but lacks oerall utility and survivability hes steal ability is rather useless as well rather average
guardian feels weak mainly cause all the defensives abilities and heals are crap atm and last and total gimp with broken abilities - useless wepons kits , weak turrets etc , which feels rather unfinished is the engineer - i mean total crap)
bout mesmer i cant tell havent played him at all
for the abilities , damage abilities , offensive buffs and conditions are kings whereas defensive abilities and heals are a non issue .
finally i was unimpressed with the cc system which is total absent. Its seems they dont have a working cc - immunity timers -system at all rather some short of 1-2 seconds stuns as cc which overall lacks much of a strategic gameplay. ( obviously i hate perma cc situation as well aka wow )
For the record which this lackof ae cc especially i dont see how zerg will be balance ( ofc thats the reason for been 100vs100 or 5vs5 rather than free roaming it seems , ) still the combat is just button mashing spamming offensive attacks. if arena net wont aknowlledge the fact that defensive abilities and heals are a joke atm ( i am been serious here a NON FACTOR ) i dont see how guild wars 2 will distringuish its self as a competative e sport or at any point wil provide any challenge.
Closing , its seems to me that this streamlization of gameplay ( if i can call it like that ) hurts serious todays games , after their thoughts of having gw2 as a console game i can see why they wont making more in depth atm and all they want is a just a glorified lol terms of gameplay.
that been said is beautiful , is fun and is free but i would rather been challenging and have much better gameplay balance ( ye i know is still beta ) dude really appreciate this info. oh god i sincerely hope it is not streamlined button mashing as you say....i was really hoping for something new that would take the mmorpg world by storm. more of the same? ugh....i hope that is not the case when I try it out.
I would like to hopefully set something straight and say that this is almost surely NOT the case. My feelings have been mirrored by a recent TB video (I believe it was the incredibly long video/podcast where he goes on for about 40 minutes about his impressions of the game) where the way that anet has implemented skills is far from just a game of wack-a-mole on cooldowns. There is definitely a layer of decision making thats going on, and i know this was definitely the case in GW1, that knocking someone down is great, but knocking someone down while they are doing something important is better. Same with dodging; rolling is great but you can do it only twice before waiting and if they catch you without the endurance to roll again, you could be in a pretty dire situation. Cooldowns replace mana; just because mana doesn't exist in the game doesn't mean there is are no resources that dictate when skills are used, see: opportunity costs.
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On March 30 2012 11:22 Terranist wrote:Show nested quote +On March 30 2012 11:05 Golgotha wrote:On March 30 2012 10:18 topoulo wrote: It appears they have an nda when in the past have claimed they wont have one but alas ( im curious as to why till now an angry crzy parent havent sued some mmo company for trying to enter a non disclusure agreement with a minor through internet so this mochery will stop )
regardless since i cant post my experience in the 2 beta wekends on their site , ill do it here , granted i dont have a beta but a friend of mine has and tried all classes for 2x3 weekends litterally playing all weekends long.
Now it seems ill be one of the first with negative comments. In the past ive mention i really hate the non pvp progression trhough items or abilities but thats a design choice love it or hate it.
now however i want to speak about balance or more precicly for the absent of it.
for the first day when ive looked into the hundreds of potentially builds ( they have an awsome class system but soo many combinmations ) i thought well this will be hard to balance but my so far impression ( i know its beta but thats the point of it to discuss bout imbalances or other issues) is that the game lacks any short of balance or strategic depth in gameplay which is rly dissapointed.
for the classses without much analysis elementalist if far and beyond broken , can do anything be tanky , extreme dps , cc , group utilyt and with a broken ulti called tornado by far the strongest class which is able to spam spells from 4 schools without any restricitons.
warrior and necro are the follow up classes that provide solid dps , bit of cc , uber debuffs ( necro) or offensive buffs warrior.
Ranger comes next imo been rather ok. Thief at times can be ok but lacks oerall utility and survivability hes steal ability is rather useless as well rather average
guardian feels weak mainly cause all the defensives abilities and heals are crap atm and last and total gimp with broken abilities - useless wepons kits , weak turrets etc , which feels rather unfinished is the engineer - i mean total crap)
bout mesmer i cant tell havent played him at all
for the abilities , damage abilities , offensive buffs and conditions are kings whereas defensive abilities and heals are a non issue .
finally i was unimpressed with the cc system which is total absent. Its seems they dont have a working cc - immunity timers -system at all rather some short of 1-2 seconds stuns as cc which overall lacks much of a strategic gameplay. ( obviously i hate perma cc situation as well aka wow )
For the record which this lackof ae cc especially i dont see how zerg will be balance ( ofc thats the reason for been 100vs100 or 5vs5 rather than free roaming it seems , ) still the combat is just button mashing spamming offensive attacks. if arena net wont aknowlledge the fact that defensive abilities and heals are a joke atm ( i am been serious here a NON FACTOR ) i dont see how guild wars 2 will distringuish its self as a competative e sport or at any point wil provide any challenge.
Closing , its seems to me that this streamlization of gameplay ( if i can call it like that ) hurts serious todays games , after their thoughts of having gw2 as a console game i can see why they wont making more in depth atm and all they want is a just a glorified lol terms of gameplay.
that been said is beautiful , is fun and is free but i would rather been challenging and have much better gameplay balance ( ye i know is still beta ) dude really appreciate this info. oh god i sincerely hope it is not streamlined button mashing as you say....i was really hoping for something new that would take the mmorpg world by storm. more of the same? ugh....i hope that is not the case when I try it out. well there is no mana in the game, so guess what happens when all your skills are essentially free.
what happens is that you have to work with cooldowns. If two noobs are going at each other and just bash the buttons then fine so be it, but any half decent player should be able to outplay those button mashers.
and really basing balance on WvW? That's just stupid, ofcourse the defensive abilities are not as powerful when 100 people are shooting at you.
5vs5 will be where you can look for balance but people who cry about balance based on their WvW experience are not people you want to listen to
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On March 31 2012 06:46 OhNoItsTheMunch wrote:Show nested quote +On March 30 2012 11:05 Golgotha wrote:On March 30 2012 10:18 topoulo wrote: It appears they have an nda when in the past have claimed they wont have one but alas ( im curious as to why till now an angry crzy parent havent sued some mmo company for trying to enter a non disclusure agreement with a minor through internet so this mochery will stop )
regardless since i cant post my experience in the 2 beta wekends on their site , ill do it here , granted i dont have a beta but a friend of mine has and tried all classes for 2x3 weekends litterally playing all weekends long.
Now it seems ill be one of the first with negative comments. In the past ive mention i really hate the non pvp progression trhough items or abilities but thats a design choice love it or hate it.
now however i want to speak about balance or more precicly for the absent of it.
for the first day when ive looked into the hundreds of potentially builds ( they have an awsome class system but soo many combinmations ) i thought well this will be hard to balance but my so far impression ( i know its beta but thats the point of it to discuss bout imbalances or other issues) is that the game lacks any short of balance or strategic depth in gameplay which is rly dissapointed.
for the classses without much analysis elementalist if far and beyond broken , can do anything be tanky , extreme dps , cc , group utilyt and with a broken ulti called tornado by far the strongest class which is able to spam spells from 4 schools without any restricitons.
warrior and necro are the follow up classes that provide solid dps , bit of cc , uber debuffs ( necro) or offensive buffs warrior.
Ranger comes next imo been rather ok. Thief at times can be ok but lacks oerall utility and survivability hes steal ability is rather useless as well rather average
guardian feels weak mainly cause all the defensives abilities and heals are crap atm and last and total gimp with broken abilities - useless wepons kits , weak turrets etc , which feels rather unfinished is the engineer - i mean total crap)
bout mesmer i cant tell havent played him at all
for the abilities , damage abilities , offensive buffs and conditions are kings whereas defensive abilities and heals are a non issue .
finally i was unimpressed with the cc system which is total absent. Its seems they dont have a working cc - immunity timers -system at all rather some short of 1-2 seconds stuns as cc which overall lacks much of a strategic gameplay. ( obviously i hate perma cc situation as well aka wow )
For the record which this lackof ae cc especially i dont see how zerg will be balance ( ofc thats the reason for been 100vs100 or 5vs5 rather than free roaming it seems , ) still the combat is just button mashing spamming offensive attacks. if arena net wont aknowlledge the fact that defensive abilities and heals are a joke atm ( i am been serious here a NON FACTOR ) i dont see how guild wars 2 will distringuish its self as a competative e sport or at any point wil provide any challenge.
Closing , its seems to me that this streamlization of gameplay ( if i can call it like that ) hurts serious todays games , after their thoughts of having gw2 as a console game i can see why they wont making more in depth atm and all they want is a just a glorified lol terms of gameplay.
that been said is beautiful , is fun and is free but i would rather been challenging and have much better gameplay balance ( ye i know is still beta ) dude really appreciate this info. oh god i sincerely hope it is not streamlined button mashing as you say....i was really hoping for something new that would take the mmorpg world by storm. more of the same? ugh....i hope that is not the case when I try it out. I would like to hopefully set something straight and say that this is almost surely NOT the case. My feelings have been mirrored by a recent TB video (I believe it was the incredibly long video/podcast where he goes on for about 40 minutes about his impressions of the game) where the way that anet has implemented skills is far from just a game of wack-a-mole on cooldowns. There is definitely a layer of decision making thats going on, and i know this was definitely the case in GW1, that knocking someone down is great, but knocking someone down while they are doing something important is better. Same with dodging; rolling is great but you can do it only twice before waiting and if they catch you without the endurance to roll again, you could be in a pretty dire situation. Cooldowns replace mana; just because mana doesn't exist in the game doesn't mean there is are no resources that dictate when skills are used, see: opportunity costs.
i played gw1 hardcore and I know what you are saying there was definitely a skill element that emphasized decision making, teamwork, and awesome counters. you could really come up with some wicked builds that would wreck opponents.
however the lacking element in gw1 was the absence of mechanical skill factoring into pvp. you get in range and do your rotation. i am hoping gw2 ups that part of the game with the dodging and manual aiming (?? is there aiming ??) so that it isnt just your spells that win the battle, but also your skill (positioning and movements).
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On March 31 2012 07:00 Golgotha wrote:Show nested quote +On March 31 2012 06:46 OhNoItsTheMunch wrote:On March 30 2012 11:05 Golgotha wrote:On March 30 2012 10:18 topoulo wrote: It appears they have an nda when in the past have claimed they wont have one but alas ( im curious as to why till now an angry crzy parent havent sued some mmo company for trying to enter a non disclusure agreement with a minor through internet so this mochery will stop )
regardless since i cant post my experience in the 2 beta wekends on their site , ill do it here , granted i dont have a beta but a friend of mine has and tried all classes for 2x3 weekends litterally playing all weekends long.
Now it seems ill be one of the first with negative comments. In the past ive mention i really hate the non pvp progression trhough items or abilities but thats a design choice love it or hate it.
now however i want to speak about balance or more precicly for the absent of it.
for the first day when ive looked into the hundreds of potentially builds ( they have an awsome class system but soo many combinmations ) i thought well this will be hard to balance but my so far impression ( i know its beta but thats the point of it to discuss bout imbalances or other issues) is that the game lacks any short of balance or strategic depth in gameplay which is rly dissapointed.
for the classses without much analysis elementalist if far and beyond broken , can do anything be tanky , extreme dps , cc , group utilyt and with a broken ulti called tornado by far the strongest class which is able to spam spells from 4 schools without any restricitons.
warrior and necro are the follow up classes that provide solid dps , bit of cc , uber debuffs ( necro) or offensive buffs warrior.
Ranger comes next imo been rather ok. Thief at times can be ok but lacks oerall utility and survivability hes steal ability is rather useless as well rather average
guardian feels weak mainly cause all the defensives abilities and heals are crap atm and last and total gimp with broken abilities - useless wepons kits , weak turrets etc , which feels rather unfinished is the engineer - i mean total crap)
bout mesmer i cant tell havent played him at all
for the abilities , damage abilities , offensive buffs and conditions are kings whereas defensive abilities and heals are a non issue .
finally i was unimpressed with the cc system which is total absent. Its seems they dont have a working cc - immunity timers -system at all rather some short of 1-2 seconds stuns as cc which overall lacks much of a strategic gameplay. ( obviously i hate perma cc situation as well aka wow )
For the record which this lackof ae cc especially i dont see how zerg will be balance ( ofc thats the reason for been 100vs100 or 5vs5 rather than free roaming it seems , ) still the combat is just button mashing spamming offensive attacks. if arena net wont aknowlledge the fact that defensive abilities and heals are a joke atm ( i am been serious here a NON FACTOR ) i dont see how guild wars 2 will distringuish its self as a competative e sport or at any point wil provide any challenge.
Closing , its seems to me that this streamlization of gameplay ( if i can call it like that ) hurts serious todays games , after their thoughts of having gw2 as a console game i can see why they wont making more in depth atm and all they want is a just a glorified lol terms of gameplay.
that been said is beautiful , is fun and is free but i would rather been challenging and have much better gameplay balance ( ye i know is still beta ) dude really appreciate this info. oh god i sincerely hope it is not streamlined button mashing as you say....i was really hoping for something new that would take the mmorpg world by storm. more of the same? ugh....i hope that is not the case when I try it out. I would like to hopefully set something straight and say that this is almost surely NOT the case. My feelings have been mirrored by a recent TB video (I believe it was the incredibly long video/podcast where he goes on for about 40 minutes about his impressions of the game) where the way that anet has implemented skills is far from just a game of wack-a-mole on cooldowns. There is definitely a layer of decision making thats going on, and i know this was definitely the case in GW1, that knocking someone down is great, but knocking someone down while they are doing something important is better. Same with dodging; rolling is great but you can do it only twice before waiting and if they catch you without the endurance to roll again, you could be in a pretty dire situation. Cooldowns replace mana; just because mana doesn't exist in the game doesn't mean there is are no resources that dictate when skills are used, see: opportunity costs. i played gw1 hardcore and I know what you are saying  there was definitely a skill element that emphasized decision making, teamwork, and awesome counters. you could really come up with some wicked builds that would wreck opponents. however the lacking element in gw1 was the absence of mechanical skill factoring into pvp. you get in range and do your rotation. i am hoping gw2 ups that part of the game with the dodging and manual aiming (?? is there aiming ??) so that it isnt just your spells that win the battle, but also your skill (positioning and movements).
then the game you are looking for is TERA. Positioning always matters in MMO's. LOS'ing people is all about position. Guild wars 1 was never about singular rotations for maximized dps, you had to react to what was going on versus just spamming 21432143 so on.
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On March 31 2012 08:50 Infernal_dream wrote:Show nested quote +On March 31 2012 07:00 Golgotha wrote:On March 31 2012 06:46 OhNoItsTheMunch wrote:On March 30 2012 11:05 Golgotha wrote:On March 30 2012 10:18 topoulo wrote: It appears they have an nda when in the past have claimed they wont have one but alas ( im curious as to why till now an angry crzy parent havent sued some mmo company for trying to enter a non disclusure agreement with a minor through internet so this mochery will stop )
regardless since i cant post my experience in the 2 beta wekends on their site , ill do it here , granted i dont have a beta but a friend of mine has and tried all classes for 2x3 weekends litterally playing all weekends long.
Now it seems ill be one of the first with negative comments. In the past ive mention i really hate the non pvp progression trhough items or abilities but thats a design choice love it or hate it.
now however i want to speak about balance or more precicly for the absent of it.
for the first day when ive looked into the hundreds of potentially builds ( they have an awsome class system but soo many combinmations ) i thought well this will be hard to balance but my so far impression ( i know its beta but thats the point of it to discuss bout imbalances or other issues) is that the game lacks any short of balance or strategic depth in gameplay which is rly dissapointed.
for the classses without much analysis elementalist if far and beyond broken , can do anything be tanky , extreme dps , cc , group utilyt and with a broken ulti called tornado by far the strongest class which is able to spam spells from 4 schools without any restricitons.
warrior and necro are the follow up classes that provide solid dps , bit of cc , uber debuffs ( necro) or offensive buffs warrior.
Ranger comes next imo been rather ok. Thief at times can be ok but lacks oerall utility and survivability hes steal ability is rather useless as well rather average
guardian feels weak mainly cause all the defensives abilities and heals are crap atm and last and total gimp with broken abilities - useless wepons kits , weak turrets etc , which feels rather unfinished is the engineer - i mean total crap)
bout mesmer i cant tell havent played him at all
for the abilities , damage abilities , offensive buffs and conditions are kings whereas defensive abilities and heals are a non issue .
finally i was unimpressed with the cc system which is total absent. Its seems they dont have a working cc - immunity timers -system at all rather some short of 1-2 seconds stuns as cc which overall lacks much of a strategic gameplay. ( obviously i hate perma cc situation as well aka wow )
For the record which this lackof ae cc especially i dont see how zerg will be balance ( ofc thats the reason for been 100vs100 or 5vs5 rather than free roaming it seems , ) still the combat is just button mashing spamming offensive attacks. if arena net wont aknowlledge the fact that defensive abilities and heals are a joke atm ( i am been serious here a NON FACTOR ) i dont see how guild wars 2 will distringuish its self as a competative e sport or at any point wil provide any challenge.
Closing , its seems to me that this streamlization of gameplay ( if i can call it like that ) hurts serious todays games , after their thoughts of having gw2 as a console game i can see why they wont making more in depth atm and all they want is a just a glorified lol terms of gameplay.
that been said is beautiful , is fun and is free but i would rather been challenging and have much better gameplay balance ( ye i know is still beta ) dude really appreciate this info. oh god i sincerely hope it is not streamlined button mashing as you say....i was really hoping for something new that would take the mmorpg world by storm. more of the same? ugh....i hope that is not the case when I try it out. I would like to hopefully set something straight and say that this is almost surely NOT the case. My feelings have been mirrored by a recent TB video (I believe it was the incredibly long video/podcast where he goes on for about 40 minutes about his impressions of the game) where the way that anet has implemented skills is far from just a game of wack-a-mole on cooldowns. There is definitely a layer of decision making thats going on, and i know this was definitely the case in GW1, that knocking someone down is great, but knocking someone down while they are doing something important is better. Same with dodging; rolling is great but you can do it only twice before waiting and if they catch you without the endurance to roll again, you could be in a pretty dire situation. Cooldowns replace mana; just because mana doesn't exist in the game doesn't mean there is are no resources that dictate when skills are used, see: opportunity costs. i played gw1 hardcore and I know what you are saying  there was definitely a skill element that emphasized decision making, teamwork, and awesome counters. you could really come up with some wicked builds that would wreck opponents. however the lacking element in gw1 was the absence of mechanical skill factoring into pvp. you get in range and do your rotation. i am hoping gw2 ups that part of the game with the dodging and manual aiming (?? is there aiming ??) so that it isnt just your spells that win the battle, but also your skill (positioning and movements). then the game you are looking for is TERA. Positioning always matters in MMO's. LOS'ing people is all about position. Guild wars 1 was never about singular rotations for maximized dps, you had to react to what was going on versus just spamming 21432143 so on.
lol yup, i signed up for both i will report back once Ive tried both betas
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On March 31 2012 13:14 Golgotha wrote:Show nested quote +On March 31 2012 08:50 Infernal_dream wrote:On March 31 2012 07:00 Golgotha wrote:On March 31 2012 06:46 OhNoItsTheMunch wrote:On March 30 2012 11:05 Golgotha wrote:On March 30 2012 10:18 topoulo wrote: It appears they have an nda when in the past have claimed they wont have one but alas ( im curious as to why till now an angry crzy parent havent sued some mmo company for trying to enter a non disclusure agreement with a minor through internet so this mochery will stop )
regardless since i cant post my experience in the 2 beta wekends on their site , ill do it here , granted i dont have a beta but a friend of mine has and tried all classes for 2x3 weekends litterally playing all weekends long.
Now it seems ill be one of the first with negative comments. In the past ive mention i really hate the non pvp progression trhough items or abilities but thats a design choice love it or hate it.
now however i want to speak about balance or more precicly for the absent of it.
for the first day when ive looked into the hundreds of potentially builds ( they have an awsome class system but soo many combinmations ) i thought well this will be hard to balance but my so far impression ( i know its beta but thats the point of it to discuss bout imbalances or other issues) is that the game lacks any short of balance or strategic depth in gameplay which is rly dissapointed.
for the classses without much analysis elementalist if far and beyond broken , can do anything be tanky , extreme dps , cc , group utilyt and with a broken ulti called tornado by far the strongest class which is able to spam spells from 4 schools without any restricitons.
warrior and necro are the follow up classes that provide solid dps , bit of cc , uber debuffs ( necro) or offensive buffs warrior.
Ranger comes next imo been rather ok. Thief at times can be ok but lacks oerall utility and survivability hes steal ability is rather useless as well rather average
guardian feels weak mainly cause all the defensives abilities and heals are crap atm and last and total gimp with broken abilities - useless wepons kits , weak turrets etc , which feels rather unfinished is the engineer - i mean total crap)
bout mesmer i cant tell havent played him at all
for the abilities , damage abilities , offensive buffs and conditions are kings whereas defensive abilities and heals are a non issue .
finally i was unimpressed with the cc system which is total absent. Its seems they dont have a working cc - immunity timers -system at all rather some short of 1-2 seconds stuns as cc which overall lacks much of a strategic gameplay. ( obviously i hate perma cc situation as well aka wow )
For the record which this lackof ae cc especially i dont see how zerg will be balance ( ofc thats the reason for been 100vs100 or 5vs5 rather than free roaming it seems , ) still the combat is just button mashing spamming offensive attacks. if arena net wont aknowlledge the fact that defensive abilities and heals are a joke atm ( i am been serious here a NON FACTOR ) i dont see how guild wars 2 will distringuish its self as a competative e sport or at any point wil provide any challenge.
Closing , its seems to me that this streamlization of gameplay ( if i can call it like that ) hurts serious todays games , after their thoughts of having gw2 as a console game i can see why they wont making more in depth atm and all they want is a just a glorified lol terms of gameplay.
that been said is beautiful , is fun and is free but i would rather been challenging and have much better gameplay balance ( ye i know is still beta ) dude really appreciate this info. oh god i sincerely hope it is not streamlined button mashing as you say....i was really hoping for something new that would take the mmorpg world by storm. more of the same? ugh....i hope that is not the case when I try it out. I would like to hopefully set something straight and say that this is almost surely NOT the case. My feelings have been mirrored by a recent TB video (I believe it was the incredibly long video/podcast where he goes on for about 40 minutes about his impressions of the game) where the way that anet has implemented skills is far from just a game of wack-a-mole on cooldowns. There is definitely a layer of decision making thats going on, and i know this was definitely the case in GW1, that knocking someone down is great, but knocking someone down while they are doing something important is better. Same with dodging; rolling is great but you can do it only twice before waiting and if they catch you without the endurance to roll again, you could be in a pretty dire situation. Cooldowns replace mana; just because mana doesn't exist in the game doesn't mean there is are no resources that dictate when skills are used, see: opportunity costs. i played gw1 hardcore and I know what you are saying  there was definitely a skill element that emphasized decision making, teamwork, and awesome counters. you could really come up with some wicked builds that would wreck opponents. however the lacking element in gw1 was the absence of mechanical skill factoring into pvp. you get in range and do your rotation. i am hoping gw2 ups that part of the game with the dodging and manual aiming (?? is there aiming ??) so that it isnt just your spells that win the battle, but also your skill (positioning and movements). then the game you are looking for is TERA. Positioning always matters in MMO's. LOS'ing people is all about position. Guild wars 1 was never about singular rotations for maximized dps, you had to react to what was going on versus just spamming 21432143 so on. lol yup, i signed up for both  i will report back once Ive tried both betas
Both of them should be fairly good games. I personally plan on getting both (since GW2 doesn't have a subscription fee still leaves room for a game that does as much as I hate the concept. I enjoyed both games in the beta's though.
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Hey guys,
I just purchased Guild Wars again, incl. all expansions. I'm planning to speed-farm the 30 Hall of Monument points and I'll invite anyone who wants to join. Additionally, I'd also welcome any help possible. :-)
Guild Wars Europe Character: Mrs Pantythief Teamliquid Europe
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So, are we gonna have a Casual Casual version of the guild? :D I don't want to kiss somebody's ass to get a referral..
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On March 30 2012 10:18 topoulo wrote: It appears they have an nda when in the past have claimed they wont have one but alas ( im curious as to why till now an angry crzy parent havent sued some mmo company for trying to enter a non disclusure agreement with a minor through internet so this mochery will stop )
regardless since i cant post my experience in the 2 beta wekends on their site , ill do it here , granted i dont have a beta but a friend of mine has and tried all classes for 2x3 weekends litterally playing all weekends long.
Now it seems ill be one of the first with negative comments. In the past ive mention i really hate the non pvp progression trhough items or abilities but thats a design choice love it or hate it.
now however i want to speak about balance or more precicly for the absent of it.
for the first day when ive looked into the hundreds of potentially builds ( they have an awsome class system but soo many combinmations ) i thought well this will be hard to balance but my so far impression ( i know its beta but thats the point of it to discuss bout imbalances or other issues) is that the game lacks any short of balance or strategic depth in gameplay which is rly dissapointed.
for the classses without much analysis elementalist if far and beyond broken , can do anything be tanky , extreme dps , cc , group utilyt and with a broken ulti called tornado by far the strongest class which is able to spam spells from 4 schools without any restricitons.
warrior and necro are the follow up classes that provide solid dps , bit of cc , uber debuffs ( necro) or offensive buffs warrior.
Ranger comes next imo been rather ok. Thief at times can be ok but lacks oerall utility and survivability hes steal ability is rather useless as well rather average
guardian feels weak mainly cause all the defensives abilities and heals are crap atm and last and total gimp with broken abilities - useless wepons kits , weak turrets etc , which feels rather unfinished is the engineer - i mean total crap)
bout mesmer i cant tell havent played him at all
for the abilities , damage abilities , offensive buffs and conditions are kings whereas defensive abilities and heals are a non issue .
finally i was unimpressed with the cc system which is total absent. Its seems they dont have a working cc - immunity timers -system at all rather some short of 1-2 seconds stuns as cc which overall lacks much of a strategic gameplay. ( obviously i hate perma cc situation as well aka wow )
For the record which this lackof ae cc especially i dont see how zerg will be balance ( ofc thats the reason for been 100vs100 or 5vs5 rather than free roaming it seems , ) still the combat is just button mashing spamming offensive attacks. if arena net wont aknowlledge the fact that defensive abilities and heals are a joke atm ( i am been serious here a NON FACTOR ) i dont see how guild wars 2 will distringuish its self as a competative e sport or at any point wil provide any challenge.
Closing , its seems to me that this streamlization of gameplay ( if i can call it like that ) hurts serious todays games , after their thoughts of having gw2 as a console game i can see why they wont making more in depth atm and all they want is a just a glorified lol terms of gameplay.
that been said is beautiful , is fun and is free but i would rather been challenging and have much better gameplay balance ( ye i know is still beta )
I stopped reading your post after you said tornado is the most broken ulti. And just fyi in most cases when people complain about button mashing it's because you just dont know what youre doing and just complain about that, when superior players will be able to know the right situation and what skills to use during them. This fact is solidified when you said you have no idea what a mesmer does, if you have no idea what a full class does or how powerful it is; it just puts everything else you said in perspective : D
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Lalalaland34484 Posts
Have to say ^ is true. To me, streetfighter is the biggest button mashing game in the world, but any pro will beat me 50 times in a row without breaking a sweat. Same thing here.
edit: Wait what, where did they say they wanted to make a console version of this?!
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On April 02 2012 19:38 Clow wrote: So, are we gonna have a Casual Casual version of the guild? :D I don't want to kiss somebody's ass to get a referral..
Then create your own guild. We use the referral system for a reason, and it works perfectly. It's to weed out the small plague of idiots that this great community we call Team Liquid unfortunately has to deal with.
If hopping on TS and playing a game of SC2 or League, and getting to know a few members is your idea of a bad time, then why exactly are you joining a guild in the first place? For a free ride?
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On April 02 2012 22:10 irninja wrote:Show nested quote +On April 02 2012 19:38 Clow wrote: So, are we gonna have a Casual Casual version of the guild? :D I don't want to kiss somebody's ass to get a referral.. Then create your own guild. We use the referral system for a reason, and it works perfectly. It's to weed out the small plague of idiots that this great community we call Team Liquid unfortunately has to deal with. If hopping on TS and playing a game of SC2 or League, and getting to know a few members is your idea of a bad time, then why exactly are you joining a guild in the first place? For a free ride?
Wait, is that really how getting into the guild works? I would love to hop on TS and play a game of sc2 and get to know a few members. I was kinda iffy on the idea of joining a huge guild, but I recently found the "Tales of Tyria" podcast hosted by Bridger (which gets significantly fewer views than it should) and they are constantly talking about Team Legacy and I really makes me want to get involved.
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