• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:44
CET 22:44
KST 06:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview TL.net Map Contest #21: Winners
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Clair Obscur - Expedition 33 Path of Exile Should offensive tower rushing be viable in RTS games? Stormgate/Frost Giant Megathread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
About SC2SEA.COM US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2314 users

[Civ 4] Game 4 - Team B

Forum Index > General Games
Post a Reply
1 2 3 4 5 7 8 9 Next All
Fen
Profile Blog Joined June 2006
Australia1848 Posts
July 18 2010 15:13 GMT
#1
[image loading]

Team B
Ok, this will be the thread for team B, please post your turns in this thread, so we do not get confused with the other team. You may post as much as you like in either thread, but its important we keep the games seperate so there is no confusion.

The rules of this game are identical to the ones posted in the other thread. http://www.teamliquid.net/forum/viewmessage.php?topic_id=134970 If you are unsure of them. There will be no rules made against using information from the other team's game as they are impossible to enforce.

Before taking your turn, please double check a few things.
  • That you are on Team B - Your name should appear on the roster below. If it does not, do not just go ahead and play, contact me, or look at the other roster to see if you are there instead
  • That you are in the right thread - Its very important to keep this clean
  • That you are playing as the correct Civ. Remember that you have to select the civ you are supposed to be playing as when you start the game. Team B is England, and therefore you should be playing as England. We don't want to see someone posting as the wrong team.
  • That when you PM the next person, you get the right person on your team


Hopefully this will go smoothly, so good luck team B

Roster
Biochemist
nosliw
Lunaticman
Zyphen[p]
Qatol
Dobrev
Lexpar
Keilah
Fen
Profile Blog Joined June 2006
Australia1848 Posts
Last Edited: 2010-07-18 15:36:21
July 18 2010 15:25 GMT
#2
So once again, it is the dawn of time, and the mighty Teamliquid is ready to build an empire that will go down in the history books as the greatest civilization ever. However this time, they are split. A cruel act of god has seperated teamliquid into different groups, with each group picking up their own banner. How will this change affect the mighty teamliquidians? Will the course of history play out the same way, or will the butterfly effect result in drastic changes? Only time will tell.

[image loading]

The second group of teamliquidians rally under the banner of the English, they turn to their first great leader, to begin their journey to glory. This great leader's name, is Biochemist.

http://www.sendspace.com/file/6rrh9d

(Note: Save files cannot be opened in single player mode, you must open in multiplayer mode or by just double clicking the save file and letting civ load it all up for you)
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
July 18 2010 15:37 GMT
#3
Got it, will play soon.
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
July 18 2010 16:33 GMT
#4
Assuming command of the not-so-vast English host, I decided to settle in place at the start so we could get both the gems and the ivory. I recruited a scout from a nearby native village, and discovered a second batch of gems! Looks like we might be able to get an early tech advantage.

[image loading]

A few turns later a second village gives us a map, which reveals even more gems to the southwest. Lots of jungle there though, so perhaps a better third city than second.

[image loading]

JulyZerg drops by for some afternoon tea, and the roots of a promising friendship are formed. The centuries roll by, but generally not much else happens.

[image loading]

Our brave warriors discover the edge of the Korean border, and discover that they will soon have a monopoly on gold. My greedy British colonialist/imperialist superiority complex kicks in and I decide we probably won't be good friends after all.

[image loading]

The world as we know it in 3500 BC.

[image loading]

Not much happened... worker almost finished, bronze working almost done. I figure we can make a gem mine and then chop the next worker/settler out while getting agriculture for the corn. No fish in range so fishing isn't going to help us at the moment, but there are plenty of options for the next city, although we should wait until copper pops before deciding on a spot. If we take the koreans out with an axe rush, we'll have this whole nice little strip of land to ourselves. Also renamed London to Victoria in honor of our fat founder.

Save:
http://www.megafileupload.com/en/file/251788/TLB-BC-3500-CivBeyondSwordSave.html

PM'd nosliw
Zyphen[p]
Profile Joined May 2010
United States91 Posts
July 18 2010 16:43 GMT
#5
Wow, good start for us (grassland gems imba?), but that double gold start for Wang Kon (who's FIN) could be really bad news. It's hard to judge from the screenshot, but if we could take him out somewhat early before he consolidates a tech lead, that'd probably be good.

Not a bad leader draw, either.
Without music, life would be a mistake.
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
July 18 2010 16:45 GMT
#6
Should have renamed the city Gemtopolis, for real. Shame there's no rivers around you, but with financial+gems and [seemingly] owning the end of a peninsula, looks like Team B is off to the right start.
beep beep boop
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2010-07-18 16:57:35
July 18 2010 16:47 GMT
#7
We absolutely should not be axe rushing Wang. We have double gems and more gems nearby. We even got a peninsula. Just block him from expanding in our direction and then we can fill up our peninsula nicely. An axe rush would just slow down our expansion and get rid of someone who would be a nice trading partner, boosting our tech through the early game. Plus, protective archers are a little bit of a pain. I think we should be settling near those mountains relatively soon to try and keep Wang from taking too much land in our direction. After that, we need to secure those other gems so we can get our tech up and running nicely.

Also, this is a bit of a side tip, but players shouldn't get in the habit of axe rushing too much. It is a bad practice and simply doesn't work on the higher difficulty levels. Even on the lower difficulty levels, it is a huge waste of hammers which need to be put into workers, settlers, libraries, and maybe an early wonder depending on the situation.
Uff Da
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
July 18 2010 16:56 GMT
#8
On July 19 2010 01:47 Qatol wrote:
We absolutely should not be axe rushing Wang. We have double gems and more gems nearby. We even got a peninsula. Just block him from expanding in our direction and then we can fill up our peninsula nicely. An axe rush would just slow down our expansion and get rid of someone who would be a nice trading partner, boosting our tech through the early game. I think we should be settling near those mountains relatively soon to try and keep Wang from taking too much land in our direction. After that, we need to secure those other gems so we can get our tech up and running nicely.


These exact thoughts were going through my head, too. Settling quickly in his direction doesn't give us a very nice city right now though, since there's a lot of calendar resources there that are buried in jungle. Maybe there's something nice hidden in that strip of black. Where do you think the best city spot is?
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2010-07-18 17:12:03
July 18 2010 16:59 GMT
#9
On July 19 2010 01:56 Biochemist wrote:
Show nested quote +
On July 19 2010 01:47 Qatol wrote:
We absolutely should not be axe rushing Wang. We have double gems and more gems nearby. We even got a peninsula. Just block him from expanding in our direction and then we can fill up our peninsula nicely. An axe rush would just slow down our expansion and get rid of someone who would be a nice trading partner, boosting our tech through the early game. I think we should be settling near those mountains relatively soon to try and keep Wang from taking too much land in our direction. After that, we need to secure those other gems so we can get our tech up and running nicely.


These exact thoughts were going through my head, too. Settling quickly in his direction doesn't give us a very nice city right now though, since there's a lot of calendar resources there that are buried in jungle. Maybe there's something nice hidden in that strip of black. Where do you think the best city spot is?

I'm eyeing that rice personally. On the other side, I like the river squares, since that will give us a little health boost to let that city grow some. Since we're already almost done with BW, I guess we could get up a relatively quick IW and uncover some of that green though. I guess the spots I'd settle in right now are 1SE of the spices (near the mountain), which should get us that rice, and 1E of the dye, on the river, which should also give us the sugar (which gives 3 food before plantation). Obviously, that is subject to change based on what is in the black on the east side of the mountains.

Worst case, we wind up with a city which isn't very good for a while, but will secure a lot of land for us. Not the end of the world, especially with our start.

Either way, there is absolutely no need for an axe rush, and I think it will likely wind up hurting us, even if we win.
Uff Da
nosliw
Profile Blog Joined December 2008
United States2716 Posts
July 18 2010 17:43 GMT
#10
hmm quick question. Do I need to be connected to the Internet to play in multiplayer? I got the save, will play today if it doesn't require Internet connection.
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
Last Edited: 2010-07-18 18:03:24
July 18 2010 18:03 GMT
#11
Shouldn't need to. If you just double click the save file it should open up and everything's good to go.
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
July 18 2010 18:36 GMT
#12
Don't need internet to play, but you'll need internet to re-upload the save and write a report, of course.

And yeah, you guys have so many gems, rushing for those gold won't really be worth it. If you want the happiness you can always trade him for it, but expanding and gaining the early financial advantage will be better than rushing and having to use your financial cities to catch up.
beep beep boop
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
July 18 2010 20:01 GMT
#13
Should have gone agriculture first so you could grow with a decent food resource.

BW first means you can't grow efficiently, so you'll have to rely on chopping out the worker worker settler build, make sure your 1st warrior comes back in time to guard the second city location, and expand really fast.

On the plus side, you can axe rush if you find bronze, and Wang Kon is in a decent position to axe rush. The biggest reason not to rush a close opponent is that there's another AI on the other side of you who's going to suck up the land you would have expanded had you rapid expanded. You can always settle the northwest at your leisure, and wang kon's double gold will further fund breakneck expansion.

http://forums.civfanatics.com/showthread.php?t=352842 is the best technical axe/chariot rush guide on the site.
You get a 3rd worker with an axe rush, though, and you're usually better off getting the second worker in the capital while the second city grows to a bit.
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2010-07-18 20:22:22
July 18 2010 20:18 GMT
#14
On July 19 2010 05:01 igotmyown wrote:
Should have gone agriculture first so you could grow with a decent food resource.

BW first means you can't grow efficiently, so you'll have to rely on chopping out the worker worker settler build, make sure your 1st warrior comes back in time to guard the second city location, and expand really fast.

On the plus side, you can axe rush if you find bronze, and Wang Kon is in a decent position to axe rush. The biggest reason not to rush a close opponent is that there's another AI on the other side of you who's going to suck up the land you would have expanded had you rapid expanded. You can always settle the northwest at your leisure, and wang kon's double gold will further fund breakneck expansion.

http://forums.civfanatics.com/showthread.php?t=352842 is the best technical axe/chariot rush guide on the site.
You get a 3rd worker with an axe rush, though, and you're usually better off getting the second worker in the capital while the second city grows to a bit.

Again I'll say it. An axe rush would be a terrible idea from this position. A chariot rush is even worse (they would have to go through all that jungle and are weaker than axemen when it comes to attacking). We have enough high commerce resources in our area as it is. We should be focusing on blocking Wang from expanding towards us and then we can take the high commerce squares and get our tech going. Heck, even our leader's traits are better suited to expanding rather than rushing. And we will get left behind the civs on other continents if we don't have a trading partner in the early parts of the game. We haven't found anyone other than Wang so far, and he's a pretty good trading partner, especially with early gold. We can take Wang out later in the game when we actually need to take his land. Right now we don't need it and our economy couldn't support the land if we were to take it. An axe rush WILL hurt us a lot more than it helps.

I fully agree that we should have gotten Agriculture first though so we can work the corn. I thought we had done that. Nothing we can do about that now though. What we CAN do is get it up next and chop a forest after we get at the very least that grassland gem mined. Just don't chop out a warrior. If we're chopping, it needs to be a second worker to help us develop our area a bit more.
Uff Da
Lunaticman
Profile Joined November 2007
Sweden1097 Posts
July 18 2010 20:49 GMT
#15
It's hard to decided what to do at least for me since we have to much black on the map but an axe rush needs bronze and unless we find it in a good position we shouldn't consider it (not yet anyway).

I like the advice on trying to expand until there is no more room and use Wang as a trading partner. Depending on if we can discover other civilizations and especially important what religion will be spread/used on our continent we should make war/peace.

It is still a bit to early to look for a victory condition even though it is good to set them early (are we going for a cultural/space race etc.?) but finding a good second and third spot for our cities are key to better understanding our long term goals.

That's it for now keep going guys!

PS: Should we find some form of theme for our cities name? I suggest Progamers!
Failure is not an option
Qatol
Profile Blog Joined November 2006
United States3165 Posts
July 18 2010 21:08 GMT
#16
On July 19 2010 05:49 Lunaticman wrote:
It's hard to decided what to do at least for me since we have to much black on the map but an axe rush needs bronze and unless we find it in a good position we shouldn't consider it (not yet anyway).

I like the advice on trying to expand until there is no more room and use Wang as a trading partner. Depending on if we can discover other civilizations and especially important what religion will be spread/used on our continent we should make war/peace.

It is still a bit to early to look for a victory condition even though it is good to set them early (are we going for a cultural/space race etc.?) but finding a good second and third spot for our cities are key to better understanding our long term goals.

That's it for now keep going guys!

PS: Should we find some form of theme for our cities name? I suggest Progamers!

I think the priority has to be exploring that black area and figuring out the best place for a blocking city on that side. Axe rushes are almost always a bad idea unless they are in your face (like their borders are 2 squares from yours at the start) and you have nowhere to expand, or they are really close and their city is absolutely amazing (like 4 grassland gems + food amazing). I will also point out that Wang is Protective, which is usually a pretty bad trait, but provides a boost against axe rushes.

I think it is pretty safe to say that we probably shouldn't be thinking about cultural too much. We have a lot of good land and will want to settle more than is optimal for culture.
Uff Da
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
Last Edited: 2010-07-19 00:51:42
July 19 2010 00:47 GMT
#17
On July 19 2010 05:18 Qatol wrote:
Show nested quote +
On July 19 2010 05:01 igotmyown wrote:
Should have gone agriculture first so you could grow with a decent food resource.

BW first means you can't grow efficiently, so you'll have to rely on chopping out the worker worker settler build, make sure your 1st warrior comes back in time to guard the second city location, and expand really fast.

On the plus side, you can axe rush if you find bronze, and Wang Kon is in a decent position to axe rush. The biggest reason not to rush a close opponent is that there's another AI on the other side of you who's going to suck up the land you would have expanded had you rapid expanded. You can always settle the northwest at your leisure, and wang kon's double gold will further fund breakneck expansion.

http://forums.civfanatics.com/showthread.php?t=352842 is the best technical axe/chariot rush guide on the site.
You get a 3rd worker with an axe rush, though, and you're usually better off getting the second worker in the capital while the second city grows to a bit.

Again I'll say it. An axe rush would be a terrible idea from this position. A chariot rush is even worse (they would have to go through all that jungle and are weaker than axemen when it comes to attacking). We have enough high commerce resources in our area as it is. We should be focusing on blocking Wang from expanding towards us and then we can take the high commerce squares and get our tech going. Heck, even our leader's traits are better suited to expanding rather than rushing. And we will get left behind the civs on other continents if we don't have a trading partner in the early parts of the game. We haven't found anyone other than Wang so far, and he's a pretty good trading partner, especially with early gold. We can take Wang out later in the game when we actually need to take his land. Right now we don't need it and our economy couldn't support the land if we were to take it. An axe rush WILL hurt us a lot more than it helps.

I fully agree that we should have gotten Agriculture first though so we can work the corn. I thought we had done that. Nothing we can do about that now though. What we CAN do is get it up next and chop a forest after we get at the very least that grassland gem mined. Just don't chop out a warrior. If we're chopping, it needs to be a second worker to help us develop our area a bit more.


Uh huh

+ Show Spoiler [rush shadow] +

Second city
[image loading]

Just teched alphabet + declared on Wang Kon

[image loading]

10 axe rush

[image loading]

Useful trade

[image loading]

Have just enough to win...

[image loading]

In 2 rounds

[image loading]

Teching's pretty easy when you have 2 financial gold and 2 financial gems.

Warning: shadow round, do not look at it if you're going to play in the next few rounds, and don't reply with spoiler information.

Although I wouldn't recommend axe rushing protective leaders with gold (fast iron working for double chances at metal) unless you've got the build order down.
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2010-07-19 01:16:51
July 19 2010 01:01 GMT
#18
Warning: shadow round, do not look at it if you're going to play in the next few rounds, and don't reply with spoiler information.
+ Show Spoiler [shadow stuff] +

On July 19 2010 09:47 igotmyown wrote:
Show nested quote +
On July 19 2010 05:18 Qatol wrote:
On July 19 2010 05:01 igotmyown wrote:
Should have gone agriculture first so you could grow with a decent food resource.

BW first means you can't grow efficiently, so you'll have to rely on chopping out the worker worker settler build, make sure your 1st warrior comes back in time to guard the second city location, and expand really fast.

On the plus side, you can axe rush if you find bronze, and Wang Kon is in a decent position to axe rush. The biggest reason not to rush a close opponent is that there's another AI on the other side of you who's going to suck up the land you would have expanded had you rapid expanded. You can always settle the northwest at your leisure, and wang kon's double gold will further fund breakneck expansion.

http://forums.civfanatics.com/showthread.php?t=352842 is the best technical axe/chariot rush guide on the site.
You get a 3rd worker with an axe rush, though, and you're usually better off getting the second worker in the capital while the second city grows to a bit.

Again I'll say it. An axe rush would be a terrible idea from this position. A chariot rush is even worse (they would have to go through all that jungle and are weaker than axemen when it comes to attacking). We have enough high commerce resources in our area as it is. We should be focusing on blocking Wang from expanding towards us and then we can take the high commerce squares and get our tech going. Heck, even our leader's traits are better suited to expanding rather than rushing. And we will get left behind the civs on other continents if we don't have a trading partner in the early parts of the game. We haven't found anyone other than Wang so far, and he's a pretty good trading partner, especially with early gold. We can take Wang out later in the game when we actually need to take his land. Right now we don't need it and our economy couldn't support the land if we were to take it. An axe rush WILL hurt us a lot more than it helps.

I fully agree that we should have gotten Agriculture first though so we can work the corn. I thought we had done that. Nothing we can do about that now though. What we CAN do is get it up next and chop a forest after we get at the very least that grassland gem mined. Just don't chop out a warrior. If we're chopping, it needs to be a second worker to help us develop our area a bit more.


Uh huh

+ Show Spoiler [rush shadow] +

Second city
[image loading]

Just teched alphabet + declared on Wang Kon

[image loading]

10 axe rush

[image loading]

Useful trade

[image loading]

Have just enough to win...

[image loading]

In 2 rounds

[image loading]

Teching's pretty easy when you have 2 financial gold and 2 financial gems.

Warning: shadow round, do not look at it if you're going to play in the next few rounds, and don't reply with spoiler information.

Although I wouldn't recommend axe rushing protective leaders with gold (fast iron working for double chances at metal) unless you've got the build order down.

On July 19 2010 01:47 Qatol wrote:
We absolutely should not be axe rushing Wang. We have double gems and more gems nearby. We even got a peninsula. Just block him from expanding in our direction and then we can fill up our peninsula nicely. An axe rush would just slow down our expansion and get rid of someone who would be a nice trading partner, boosting our tech through the early game. Plus, protective archers are a little bit of a pain. I think we should be settling near those mountains relatively soon to try and keep Wang from taking too much land in our direction. After that, we need to secure those other gems so we can get our tech up and running nicely.

Also, this is a bit of a side tip, but players shouldn't get in the habit of axe rushing too much. It is a bad practice and simply doesn't work on the higher difficulty levels. Even on the lower difficulty levels, it is a huge waste of hammers which need to be put into workers, settlers, libraries, and maybe an early wonder depending on the situation.

I didn't say you couldn't do it. I just said that it wasn't as good as leaving him alive and expanding.

Also, does this rush work on higher difficulty levels? I have basically given up axe rushing on Immortal and Deity because I flat out lose (either because the rush just dies or I'm so far behind in tech after the rush I can't catch up to the other AIs). I'd be interested to hear if you have a rush build that doesn't put you really far behind for those difficulty levels. I usually wind up having to go into FE/HE or a SSE into a rifle/cav push.
Uff Da
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
July 19 2010 02:34 GMT
#19
Since this is just general information, a well built axe/chariot rush is a pretty sure thing on immortal (normal speed), except in certain situations (skirmishers, they start with copper). You have to learn the window and not waste worker turns/production/build wasteful stuff. If you attack too early, you won't be able to overwhelm their free archers. If you attack too late, they've hooked up iron too long and pumped multiple axes. So the target attack size is about 10 axes/14 chariots vs 3 to 4 archers/axes, max of one axe, as fast as possible, chopping as much as you need to. You can also choose to whip the last round and even skip the barracks in the second city if your window looks too tight.

If you go writing right after bw/ah, then wheel, you can tech about halfway to alphabet/aesthetics, then use conquest gold to get the rest of the way (or save and go binary research after a library), and you've regained tech parity.

It will work in certain situations in deity, although you won't always be able to kill them outright.
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
July 19 2010 02:43 GMT
#20
I don't think anyone is talking about whether or not its possible to axe rush, but whether or not its the best option. I'm not on ya'lls team but you guys have prime expanding territory and so long as you can cut Wang off from it, you've got yourself an amazing tech advantage- something only boosted by making friends with Wang (before eventually destroying him, perhaps, but still.)
beep beep boop
1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
IPSL
20:00
Ro16 Group A
Dewalt vs WolFix
eOnzErG vs Bonyth
Liquipedia
BSL 21
20:00
ProLeague - RO32 Group D
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
LiquipediaDiscussion
Online Event
18:00
Coaches Corner 2v2
RotterdaM606
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 606
Nathanias 96
DisKSc2 24
StarCraft: Brood War
ZZZero.O 279
yabsab 10
Dota 2
Pyrionflax232
League of Legends
JimRising 46
Counter-Strike
fl0m986
pashabiceps754
allub194
kRYSTAL_84
Super Smash Bros
hungrybox69
Heroes of the Storm
Khaldor256
Other Games
tarik_tv8110
gofns6834
Grubby5164
B2W.Neo607
Beastyqt412
ToD78
Organizations
Other Games
EGCTV898
gamesdonequick763
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 40
• davetesta29
• Adnapsc2 9
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Airneanach81
• FirePhoenix14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2620
• Ler104
League of Legends
• Doublelift1472
Other Games
• imaqtpie1520
• Shiphtur242
Upcoming Events
Replay Cast
1h 16m
Wardi Open
14h 16m
Monday Night Weeklies
19h 16m
Replay Cast
1d 1h
WardiTV Korean Royale
1d 14h
BSL: GosuLeague
1d 23h
The PondCast
2 days
Replay Cast
3 days
RSL Revival
3 days
BSL: GosuLeague
3 days
[ Show More ]
RSL Revival
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
IPSL
5 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
6 days
Wardi Open
6 days
IPSL
6 days
StRyKeR vs OldBoy
Sziky vs Tarson
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.