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[Civ 4] Game 4 - Team B - Page 4

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
July 22 2010 13:09 GMT
#61
lol at 5 dyes in a giant clump.
Zyphen[p]
Profile Joined May 2010
United States91 Posts
Last Edited: 2010-07-22 14:55:13
July 22 2010 14:55 GMT
#62
Haha, Lexpar... I dunno, I guess I was tired when making that post. Not really sure how I put Chinese there. Time to go edit...
Without music, life would be a mistake.
briann
Profile Joined December 2009
United States121 Posts
Last Edited: 2010-07-22 15:58:14
July 22 2010 15:53 GMT
#63
sry to post here but just started playing the game and it seems really intimidating with all the options is there a good tutorial somewhere, i did not see a beginner tutorial mission
( bought a pack of all the civ 4 stuff so i assume beyond the sword is what i should be using.)
Zyphen[p]
Profile Joined May 2010
United States91 Posts
July 22 2010 16:00 GMT
#64
What options in particular are intimidating? Map setup?

And there's still some vanilla players out there, but most play BtS, I think (balance issues resolved in BtS that're present in vanilla, or something to that effect).
Without music, life would be a mistake.
briann
Profile Joined December 2009
United States121 Posts
July 22 2010 16:33 GMT
#65
well i guess i just need to adapt to the huge build time of units. Like vs the computer i lost because i did not have the 20 or so turns it takes to build a warrior and my original one was out exploring
Zyphen[p]
Profile Joined May 2010
United States91 Posts
July 22 2010 16:39 GMT
#66
How did you get in a war that early? o_O Misclicked on the first contact window? I've lost games that way from overzealous spacebar pressing...

What speed are you playing?
Without music, life would be a mistake.
briann
Profile Joined December 2009
United States121 Posts
July 22 2010 17:01 GMT
#67
normal, basically what i did was built my city then told my warriors to auto explore, researched a bunch of stuff and at the same time my workers ( 1st unit i built ) were done i found enemy and dec war. then they attacked and instantly killed my city because there was nobody to defend ( my troops were a bit too slow and were like 2 turns behind.

vs ai easiest mode.
duel size map .
normal speed.
MTF
Profile Blog Joined January 2005
United States1739 Posts
July 22 2010 17:14 GMT
#68
On July 23 2010 02:01 briann wrote:
normal, basically what i did was built my city then told my warriors to auto explore, researched a bunch of stuff and at the same time my workers ( 1st unit i built ) were done i found enemy and dec war. then they attacked and instantly killed my city because there was nobody to defend ( my troops were a bit too slow and were like 2 turns behind.

vs ai easiest mode.
duel size map .
normal speed.


Don't declare war on somebody when you have nothing to defend yourself with, especially on such a small map size and that quick a speed. War also has other consequences, such as creating unhappiness (which causes your population to stop working tiles) in your cities over time. So, I'd advise against randomly declaring war on everyone you meet in the future. :p

I mostly learned Civ by playing, though I picked up tips from reading the forums at Civ Fanatics and from watching a few playthroughs by TheMeInTeam. Good luck, have fun!
Think. :)
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2010-07-23 03:15:56
July 23 2010 02:17 GMT
#69
I didn't get a PM, but I got the save anyways. Glad to see we aren't actually semi-isolated. I'll play my turns either tonight or tomorrow. Either way, I should have my post up tomorrow.

A few questions:

Why are we getting the wheel so early? I mean, it isn't a TERRIBLE choice, but I would rather either get Writing faster or Sailing. Either way, getting out the first Great Scientist will give us a nice boost to tech, especially with the capital we have.

Why wasn't the corn farmed the second agriculture was done? It is less important for us to get the mine up on the copper than it is for us to get that food up and running as quickly as possible.

Why was the second warrior fortified in the city? Barbarians won't enter your borders until there are 2*N cities on the continent, where N is the number of civilizations on the continent. This means that our second warrior should be out fogbusting for us. We can use a later warrior to fortify in the city.


On July 23 2010 02:14 MTF wrote:
Show nested quote +
On July 23 2010 02:01 briann wrote:
normal, basically what i did was built my city then told my warriors to auto explore, researched a bunch of stuff and at the same time my workers ( 1st unit i built ) were done i found enemy and dec war. then they attacked and instantly killed my city because there was nobody to defend ( my troops were a bit too slow and were like 2 turns behind.

vs ai easiest mode.
duel size map .
normal speed.


Don't declare war on somebody when you have nothing to defend yourself with, especially on such a small map size and that quick a speed. War also has other consequences, such as creating unhappiness (which causes your population to stop working tiles) in your cities over time. So, I'd advise against randomly declaring war on everyone you meet in the future. :p

I mostly learned Civ by playing, though I picked up tips from reading the forums at Civ Fanatics and from watching a few playthroughs by TheMeInTeam. Good luck, have fun!

MTF has the right idea. A few other players you might be interested in reading tips from are Kossin and Unconquered Sun (search for them on the civ fanatics site). You can really learn a lot if you read their games carefully. Also, the guides they have on the site here should give you a good idea of the basics of the game.
Uff Da
Keilah
Profile Joined May 2010
731 Posts
July 23 2010 03:00 GMT
#70
I think this game will be so easy, that I'm going to stop posting advice. GL everyone =]
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2010-07-23 03:16:18
July 23 2010 03:05 GMT
#71
On July 23 2010 12:00 Keilah wrote:
I think this game will be so easy, that I'm going to stop posting advice. GL everyone =]

Please don't. It is a good learning experience for everyone. It is still productive to make the win a little more efficient + teach people.
Uff Da
USn
Profile Joined March 2010
United States376 Posts
July 23 2010 03:33 GMT
#72
On July 23 2010 00:53 briann wrote:
sry to post here but just started playing the game and it seems really intimidating with all the options is there a good tutorial somewhere, i did not see a beginner tutorial mission
( bought a pack of all the civ 4 stuff so i assume beyond the sword is what i should be using.)


to tell the truth, I've been wondering the same thing. I've played civ 2 and 3 but this game is straight up more complicated.
Zyphen[p]
Profile Joined May 2010
United States91 Posts
July 23 2010 03:45 GMT
#73
On July 23 2010 11:17 Qatol wrote:
I didn't get a PM, but I got the save anyways. Glad to see we aren't actually semi-isolated. I'll play my turns either tonight or tomorrow. Either way, I should have my post up tomorrow.

Sorry, forgot to pass on the PM. Good to know you got the save, though.

A few questions:

Why are we getting the wheel so early? I mean, it isn't a TERRIBLE choice, but I would rather either get Writing faster or Sailing. Either way, getting out the first Great Scientist will give us a nice boost to tech, especially with the capital we have.

Writing was my other consideration, but I was thinking of hooking up the Copper first.

Why wasn't the corn farmed the second agriculture was done? It is less important for us to get the mine up on the copper than it is for us to get that food up and running as quickly as possible.

Pretty sure I did do that. If not, I think we lost what, two turns?

Why was the second warrior fortified in the city? Barbarians won't enter your borders until there are 2*N cities on the continent, where N is the number of civilizations on the continent. This means that our second warrior should be out fogbusting for us. We can use a later warrior to fortify in the city.

If you read my post, the Warrior finished on my last turn, and fortifying it was a placeholder for the next player.
Without music, life would be a mistake.
Qatol
Profile Blog Joined November 2006
United States3165 Posts
July 23 2010 04:25 GMT
#74
On July 23 2010 12:45 Zyphen[p] wrote:
Show nested quote +
On July 23 2010 11:17 Qatol wrote:
I didn't get a PM, but I got the save anyways. Glad to see we aren't actually semi-isolated. I'll play my turns either tonight or tomorrow. Either way, I should have my post up tomorrow.

Sorry, forgot to pass on the PM. Good to know you got the save, though.

Show nested quote +
A few questions:

Why are we getting the wheel so early? I mean, it isn't a TERRIBLE choice, but I would rather either get Writing faster or Sailing. Either way, getting out the first Great Scientist will give us a nice boost to tech, especially with the capital we have.

Writing was my other consideration, but I was thinking of hooking up the Copper first.

Show nested quote +
Why wasn't the corn farmed the second agriculture was done? It is less important for us to get the mine up on the copper than it is for us to get that food up and running as quickly as possible.

Pretty sure I did do that. If not, I think we lost what, two turns?

Show nested quote +
Why was the second warrior fortified in the city? Barbarians won't enter your borders until there are 2*N cities on the continent, where N is the number of civilizations on the continent. This means that our second warrior should be out fogbusting for us. We can use a later warrior to fortify in the city.

If you read my post, the Warrior finished on my last turn, and fortifying it was a placeholder for the next player.

Ah okay, just trying to figure out the logic behind the wheel. I guess the axes will make barbs a non-factor. The corn thing is more important though. Heck, I'm not even sure I want the copper before the second gems. We need to be focusing on city growth right now. Our town is far too small. I read the post but must have missed the warrior thing. Sorry!
Uff Da
Zyphen[p]
Profile Joined May 2010
United States91 Posts
July 23 2010 05:15 GMT
#75
Ah, no problem. And yeah, I agree with you that we need to focus on growth - really needed that Corn up earlier, but what can yeh do. Just wondering, why Sailing? Writing / GS I understand, but is it just for seaside trade routes?

I remember making a mental note to interrupt the copper mine to farm the Corn, but we all know how those work ("whoops, I let that failgold wonder complete....")
Without music, life would be a mistake.
Keilah
Profile Joined May 2010
731 Posts
July 23 2010 08:36 GMT
#76
ok then, at request...

until our city grows beyond size 3, the tiles we want to work, in order, are: Wheat, Grassland Gems, Grassland Hills Gems. But we should be whipping frequently in the earliest turns, so we won't grow past size 3 for a while. The only reason to mine the copper is so we can build an axe to defend vs barbs, which is not a priority yet.

Therefore, mining copper quickly = waste of worker turns and slowing down our tech + growth.

I think the wheel is a fine tech, I advise rushing the alphabet so we can tech broker everything before anyone else gets alphabet. We also want to be laying down cottages early. The only other tech route I could see being good is iron working so we can clear out the jungles asap, but I think alphabet would be better.
Dobrev
Profile Joined February 2010
Bulgaria30 Posts
July 23 2010 13:28 GMT
#77
I don't like the idea of two teams compeating each other so I am dropping out. Have fun.
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2010-07-23 20:23:28
July 23 2010 20:22 GMT
#78
On July 23 2010 14:15 Zyphen[p] wrote:
Ah, no problem. And yeah, I agree with you that we need to focus on growth - really needed that Corn up earlier, but what can yeh do. Just wondering, why Sailing? Writing / GS I understand, but is it just for seaside trade routes?

I remember making a mental note to interrupt the copper mine to farm the Corn, but we all know how those work ("whoops, I let that failgold wonder complete....")

Sailing also allows lighthouses, which give extra food for lakes. I'm eyeing that GP farm town as the second town location, so a lighthouse would make sense because there is a lot of jungle there. Also, lighthouse + fish is nice. Finally, the trade route is just icing.

On July 23 2010 22:28 Dobrev wrote:
I don't like the idea of two teams compeating each other so I am dropping out. Have fun.

We aren't competing with anyone. We are just playing on the same map as group A. No competition at all.
Uff Da
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
Last Edited: 2010-07-23 22:39:39
July 23 2010 22:39 GMT
#79
Whipping is mathematically inferior to building workers/settlers straight up, especially without a granary. Whipping with a granary still only generates about 1.5-2 hammers per turn on average.

Example: you grow from size 2 to 3 (12 x 2 = 24 food), taking 5 turns, then start a worker and whip. Those 5 turns of growth, you could generate 7 food+hammers with corn/gems, 7 x 5 = 35 > 30, 10 food+hammers with corn/copper, 10 x 5 = 50 > 30.
As the hammer:food ratio increases, whipping and regrowing gets worse and worse for pure worker/settler production.
If you look up vocum insineratio for whipping, it concludes whipping special tiles and grassland mines is counterproductive, while whipping plains hills is good.

Early copper is far superior to gems for expansion attempts.


Except for organized, lighthouses are not very cost effective early on. The almost guaranteed foreign trade routes are a much bigger deal when you have a fair number of cities(you can connect to nearby neighbors by road, but if they're not connected to their next neighbor by road, you get nothing). The problem with lighthouses is coastal tiles aren't that good if you have alternatives, and the opportunity cost of building granaries (a worker, granary, 2/3 of a library or 3/5 of a settler) are much better. Once you've built enough of the above, then they become a good choice.
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2010-07-23 23:30:43
July 23 2010 23:27 GMT
#80
The reason I mention the early lighthouse in this case is we only have 1 food tile in our BFC. Food-wise, a tile with 3 food and 3 commerce (lake + lighthouse) is the second best tile in our BFC (behind the corn). I don't like the idea of building a lighthouse to develop just 1 tile, but sailing will also help the fish squares in the second town. Either way, I'm probably going to have to chop + farm a grassland forest next to the lake very soon so we can get up a 3 food square in the BFC just to keep city growth high.

And it's a bit of a moot point because we are getting the wheel right now. This makes sailing a bit of an unnecessary delay until at least after writing, and probably until after we get alphabet.
Uff Da
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