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[Civ 4] Game 4 - Team B - Page 6

Forum Index > General Games
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Keilah
Profile Joined May 2010
731 Posts
July 26 2010 04:18 GMT
#101
ah right, it's not easy to see. If you look at the minimap in my screens, you can see that the new city is to the southwest of the capital. When it pops borders, it will have access to pigs, corn, 2 gems, and a whole lot of grassland, making it the perfect cottage city to be used for legendary culture city #2. #1 and #3 are of course the capital and the GP farm to the East.
Zyphen[p]
Profile Joined May 2010
United States91 Posts
July 26 2010 04:35 GMT
#102
Ahh, okay, that sounds great, actually. I just thought it was in the middle of the jungle with nothing else around, so I was pretty skeptical at first
Without music, life would be a mistake.
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2010-07-26 05:20:09
July 26 2010 05:19 GMT
#103
On July 26 2010 12:39 Keilah wrote:
Show nested quote +
On July 26 2010 11:07 Qatol wrote:
On July 26 2010 10:02 Keilah wrote:
Why does the land look so much more pretty on Lexpar's system than anyone else's, including my own? I thought I had the graphics settings turned all the way up. What's your secret Lex?

Place the 2nd city 1 SW of the elephants, it steals land from the capital but it won't ever become an issue. 2S of the elephants could also be good, it loses coastal but it gains spices and maybe dyes? I wasn't too sure when looking at the map.

No dyes for 2S. One of my screenshots shows that area decently well. Why not aim for a spot which helps block a bit better, has fresh water, or start the GP farm? Your spots don't seem to be as good as the GP farm or have much in the way of blocking power. Personally, I'd start up the GP farm.


Because it's too far away and we didn't have enough workers, a way to pop borders, or iron working yet. Better to start up a nearby city that can be improved, then spread out. We also don't care about fresh water except in our three best cities, and unfortunately there's not much to be found. We'll just have to trade for health resources, which is fine because we're planning to be friendly.
Also I think the spot 2S of the elephants is the only reasonable choice for Korea-blocking, since they aren't going to spread so far as to take our GP farm land just yet. Note: d'oh on missing the horses, but I didn't know they were there until after the city was settled. Oh well.

Note to future leaders: Give in to EVERY demand of every civ, except the ones that cause bad relations with other civs (don't stop trading or declare war just because someone demands it). As long as we aren't killed by a hostile military, nobody is a threat to us because we're going to reach victory hundreds of turns before they come close. So wussified diplomacy is the name of the game. We're going to need more workers than usual (jungles), and less defenders than usual (peacemongering). Remember that we're going to be running pacifism fairly soon. Fogbusting to prevent barbarians >>> having enough units that we completely don't fear barbarians.

Oh so we are going culture. I wasn't sure we had decided on that. Okay that city makes a bit more sense now. Hammer city which also gives us a few extra resources and blocks a little land.
Uff Da
Keilah
Profile Joined May 2010
731 Posts
July 26 2010 05:36 GMT
#104
Poll: Culture or Diplo?

Culture victory (12)
 
67%

Diplomatic victory (6)
 
33%

18 total votes

Your vote: Culture or Diplo?

(Vote): Culture victory
(Vote): Diplomatic victory




OK, time for a quick vote. I think everyone wants culture for the education value, so I was going with that, but TBH I'd rather do diplo because I never have and I know 100% culture will be a breeze. No other victory is likely in this start except the even-more-boring-and-certain space race.
Lunaticman
Profile Joined November 2007
Sweden1097 Posts
July 26 2010 07:04 GMT
#105
I have never managed a cultural myself (or a diplomatic) but I would be more intrested in the execution of a cultural then a diplomatic victory because I have tried it myself and failed.
Failure is not an option
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
July 26 2010 19:19 GMT
#106
Got it. Will play as soon as I can.
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
July 27 2010 00:53 GMT
#107
Since a lot of people have been leaning towards expanding with all the good land, people might want to expand more aggressively and take the land. Needs more settlers, fogbusters, workers.
Tech is very nice and all, but if you're way out-teching what you will use (for example, we have writing, but our capital would be better off building another settler than a granary/library), there's no advantage versus having a lower tech rate.

And if you have cows, you want to tech to pasture them immediately.
Qatol
Profile Blog Joined November 2006
United States3165 Posts
July 27 2010 02:04 GMT
#108
On July 27 2010 09:53 igotmyown wrote:
Since a lot of people have been leaning towards expanding with all the good land, people might want to expand more aggressively and take the land. Needs more settlers, fogbusters, workers.
Tech is very nice and all, but if you're way out-teching what you will use (for example, we have writing, but our capital would be better off building another settler than a granary/library), there's no advantage versus having a lower tech rate.

And if you have cows, you want to tech to pasture them immediately.

Getting out that first GS early is pretty important too...... But I'm not particularly good at culture wins, so I guess I will defer to Keliah on this.
Uff Da
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
July 27 2010 02:26 GMT
#109
Determined not to be remembered as the last in a line of impotent old men after his father and grandfather, Biochemist began his rule with grand plans and ambitions. Producing several workers, he mapped out his vision of the future and then began issuing orders for the accomplishment of his vision and the betterment of the great confederation of tribes known as England.

One of the first things that drew his attention was the stagnant and diseased village of York. Surrounded by Jungle and plagued by an unknown bug-borne wasting sickness, the villagers were dying almost as fast as they could be born. Knowing that a supply of corn might provide an alternative food source and alleviate some of their burden, Biochemist dispatched a group of villagers to clear a path to a nearby cornfield.

Meanwhile, other villagers began chopping the nearby forests for use as building materials to be used in Biochemist's grand plan.

[image loading]

Pigeons returning from the men on the two-thousand-year work boat voyage indicated that the edge of the known world had been found and they were now returning back from a more southerly direction. A few sailors on a trip ashore to gather produce and kidnap female natives for use in creating the next generation of sailors were ambushed by violent barbarians and killed. Undaunted, the work boat continued on...

[image loading]

A fourth group of hardy villagers was set to work on the forests around Victoria on the same year that the ideas of Priesthood began to take hold among the people of England. Setting to work on the pre-chopped forests in a perfectly coordinated display of foresight and vision, the Oracle was completed in only a few short years!
+ Show Spoiler +
[image loading]
.

[image loading]

After years of petty quibbling over trade prices, border policies, and criminal extradition laws, the Babylonians were finally convinced to bring a fair deal to the table. Much ethanol was consumed and many women were had over the course of the completely barbaric feast following this monumental occasion.[image loading]

Unfortunately during the aforementioned feast, Biochemist allegedly hit on his cousin's sister (dont' ask). His cousin, quite infuriated over the whole matter, liquidated his entire portfolio (As currency was being researched, a few various economic options were being experimented with in local markets) and spent the next several years funding a harmful propaganda campaign directed at England's unfortunate leader. Despite all he had accomplished over the preceeding years, the people began to view him as a rash, selfish man who did not have the best interests of the English confederation at heart. A few artist's renditions of the environmental devastation left in the wake of Biochemist's oracle-building campaign were circulated, and it was the last straw for the once-esteemed chieftain.

[image loading]

From that point a violent coup was only a matter of time, and it was only a few weeks until Biochemist's cousin nosliw assumed power at the head of an angry mob wearing Peta, NoVax, and Greenpeace t-shirts.

+ Show Spoiler +

http://www.mediafire.com/?ww6op56bx6rovr7

nosliw PM'd
+ Show Spoiler +
the bastard

Keilah
Profile Joined May 2010
731 Posts
July 27 2010 04:26 GMT
#110
On July 27 2010 09:53 igotmyown wrote:
Since a lot of people have been leaning towards expanding with all the good land, people might want to expand more aggressively and take the land. Needs more settlers, fogbusters, workers.
Tech is very nice and all, but if you're way out-teching what you will use (for example, we have writing, but our capital would be better off building another settler than a granary/library), there's no advantage versus having a lower tech rate.

And if you have cows, you want to tech to pasture them immediately.



agreed, however we needed iron working before we could expand because of the jungles, and we used alphabet to get both iron working and animal husbandry. Now it's time to expand, but I see no reason to stop working the gems and that's all we need for a massive economy. Getting confucianism will be a nice help.
Keilah
Profile Joined May 2010
731 Posts
July 27 2010 05:37 GMT
#111
ugh, it's nice that you got the oracle i suppose, but if any great prophets are generated, it's bad for us overall. If one does pop, i think we should save him for a golden age later on, and make sure that the capital will never give birth to another great person. In case anyone gets the urge, please do NOT get a great scientist for an academy... unless it's to replace a great prophet I suppose.

In a culture win, you should be building only the wonders that produce great artists. We also want to save the forests as much as possible for the few wonders we DO want, as well as the big cathedrals. Remember that we want to be working cottages as much as humanly possible, so our main 3 cities won't be generating many hammers. (the GP farm getting food and artists, of course).

I posted this link earlier, but if people want to know how to do this, here it is again:

http://forums.civfanatics.com/showthread.php?t=298093
Keilah
Profile Joined May 2010
731 Posts
Last Edited: 2010-07-27 05:43:46
July 27 2010 05:39 GMT
#112
OMG, is that a library building in London? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO that is massive fail. That is a hammer city. It has no need of a library whatsoever. We get libraries in Victoria and York only.


Sorry for triple post ^^

Guys, if we're going for culture win, which it looks like we are, PLEASE read the page I linked to. We don't need another disorganized, unfocused fail game like the last one.
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
July 27 2010 05:57 GMT
#113
Hmm. I can re-do my turns if you guys want!
Keilah
Profile Joined May 2010
731 Posts
July 27 2010 06:00 GMT
#114
if you want to shoot for efficient winning, then go ahead and re-do. If you want to stick with the spirit of relaxed fun, then forget it =]

We're still going to win and it was a good writeup, so I say never mind. But if you want to do better it's up to you =]
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
July 27 2010 06:14 GMT
#115
Let's just go with it then. Perhaps the damage caused by getting a prophet or two instead of a great artist can be offset by having two holy cities (we can get philosophy first very easily) for the extra income? Or are holy cities bad too?
Zyphen[p]
Profile Joined May 2010
United States91 Posts
July 27 2010 06:25 GMT
#116
Keilah, what would be the problem with using the Oracle's GP to drop a shrine in our Conf. holy city? Not convinced it'll spread enough to be worthwhile?
Without music, life would be a mistake.
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
July 27 2010 06:35 GMT
#117
Libraries are fine in a double gem capital as long as you're not sacrificing expansion. There's a lot of different tech targets for cultural victories, such as free speech, printing press, democracy, sushi
If you're going for pyramids to rush buy cathedrals, it might be a little late for that.

Other great people can be used for a golden age tech switch to caste/pacifism.
Zyphen[p]
Profile Joined May 2010
United States91 Posts
July 27 2010 06:56 GMT
#118
igotmyown, London isn't the capital of England, Victoria is. :X It makes perfect sense in the double gem city, just not in London where there's no real prospects for commerce.
Without music, life would be a mistake.
Keilah
Profile Joined May 2010
731 Posts
Last Edited: 2010-07-27 07:25:33
July 27 2010 07:18 GMT
#119
well, a great artist gives minimum 4,000 culture in normal speed, 6,000 at epic, and can give more if settled early in a city with good multipliers. If the shrine will give more gold than that BEFORE we finish teching, then it's worthwhile. If not, then setting the hammer cities to producing gold and selling all our happiness resources should allow us to run 100% culture anyways, making any extra gold completely worthless.

Igotmyown, we do not need printing press (but can get it, seems like a breakeven deal), democracy, or the sushi corp (especially since we have hardly any seafood!).
We need the drama-music-etc techs up top, the basics (which we already have), and we need liberalism. That's it.

EDIT: oh yeah, and nationalism for the hermitage
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
Last Edited: 2010-07-27 07:32:37
July 27 2010 07:31 GMT
#120
I assume you build the hermitage in the worst of your three culture cities?

Also, I played another hundred turns for fun, and it was interesting to see how we could maintain a tech advantage over the AI even with hardly any trading. 4 gem start is hax
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