On July 10 2012 08:05 Assault_1 wrote: or filter for stats on specific legendaries just boggles my mind
You can sort of filter for stats on legendaries if you put the exact level and change the item quality to legendary, and make sure the item type is as specific as possible.
For example, if you want Andys visage with dex and a socket, you would do lvl 60, legendary, and helm, and then search for attack speed (to get rid of other lvl 60 legendary helms), socket and dex.
Not perfect, but it works
AS is no normal helm-stat. Therefore you cannot search for it, even if you set the filter to legendary. For Andys you need to search for: Poison resist, Life Regeneration, and Crit. Get rid of one stat (probably crit) and input the one stat (dex, int,...) you want to have. Then search.
What people want is basically saying: "Andariels Visage" "Dex - Armor - Socket". And it only shows Andys with Dex /armor /socket.
You can search for increased attack speed, socket, dex on armor, just search "All Armor Type" then filter by legendary. don't filter by helms, filter by level like the other guy mentioned, your only gonna see Andariels. Same is true if your looking for something like Inna's Glory you can search movespeed, IAS, and then sort by legendary, or if your looking for something else.
The only time it's hard to search for something is when it doesn't show up in all armor types, I believe off hands, and weapon legendaries are hard to sort, and of course, rares with more than 3 things on them, so sad you can only search for 3 things.
I search for Andy's helm by searching for main stat, 3% crit chance and socket (because I want sockets). Helm of Command is the only other legendary that shows up regularly if you search for 3% crit.
On July 09 2012 13:07 CamTSU wrote: Reposted from reddit, but this is the most well constructed criticism of the game's flaws that I've found so far, and I really think he articulated many of them well.
Hopefully we can pass this along and get it some exposure.
I laughed at how he complains about difficulty when he's simply undergeared. Then I stopped reading when he wanted to wade through enemies as though he's invulnerable. Sorry, only elite minions can do that. For the part that I read, he has some valid points, but the rest is just whining.
Right now as the game is itemized now, you can start inferno with gear ~15-20% of max, finish inferno at 30-40%. When you get to the 70-80%+ you damn well should be able to wade through monsters as if you were invulnerable. Hell was hard in D2 if you had no idea what you were doing, It also became faceroll if you did know what you were doing.
That's what he wanted to do... obviously he isn't gonna live very long doing that.
On July 09 2012 14:48 fishjie wrote:
On July 09 2012 13:53 Heh_ wrote:
On July 09 2012 13:07 CamTSU wrote: Reposted from reddit, but this is the most well constructed criticism of the game's flaws that I've found so far, and I really think he articulated many of them well.
Hopefully we can pass this along and get it some exposure.
I laughed at how he complains about difficulty when he's simply undergeared. Then I stopped reading when he wanted to wade through enemies as though he's invulnerable. Sorry, only elite minions can do that. For the part that I read, he has some valid points, but the rest is just whining.
Are you joking or did you not even read the post? His points are valid. Ps I don't think the game is hard. Act 1 was hard until I geared up on auction. Now its a joke. Act 3 is tough for me, but once I get more boring gear (cause the itemization is broken as mentioned in the post) it will be zzzz ez. Yet I find myself agreeing with the article.
Yes. Some of his points are valid. Some of his ain't. He comes off as another one who complains that he can't just 1a to victory, even after Blizzard nerfed Inferno to satisfy players like him. If he didn't whine about being undergeared, I would have agreed with much more of his post.
The problem is that the only way to beat the game is through 1a.
Terribly stupid game mechanics such as crowd control completely remove micro from the equation. Oh look arcane sentries I'm going to dodge them, OH WAIT I GOT FEARED. so. freaking. stupid. All crowd control affixes should be removed, period.
So instead I just gear up until I can get chain feared/frozen while being hit by desecration and plague and laugh at the damage. so yeah, 1a (good ol' tank and spank) is the only way to beat the game as a meelee. skill is thrown out the window due to how badly designed this game is.
i only have a barb, but i imagine other classes get hard countered by bs such as reflect damage. pretty sure that's an insta death for DH if they're not careful. in d2 vs iron maiden you could be smart and switch into a weapon like a wand that did low physical damage but tons of elemental damage. or switch to a skill that did all elemental damage. no such luck in d3. i've seen mortar and vortex roflstomp glass cannons as well. like i said, completely stupid abilities that you cannot avoid via "skill" or micro. its like they tried to make the game an MMO.
AWFUL DESIGN.
At its core, Diablo is a very simple game. Simplicity in its gameplay is one of the biggest reasons it became so popular. When a game is simple, there's a limit to how legitimately difficult developers can make it. And we can see this in inferno difficulty right now. The developers couldn't do much of anything except resort to extremely cheap, cheesy abilities and straight up gear checks.
There is little skill in the game. It's not the game you play when you want to showcase elite videogame skill. It's the game you play when you get cheesed 20 times in a row in SC2 ladder and need to bash something easy to take your frustration out on. The sooner developers and a certain very vocal segment of the player base understands this, the better.
To me, D2 became more fun as I went from normal to hell difficulty. D3 is the opposite. The gear grind to get adequately geared for later acts in inferno is just mind numbingly boring. It's funny also that they want people to farm elite/champion packs while they are the least fun encounters in the game because of their design.
Diablo is not a game of skill per se, but there is "micro" you can do to end up with far more favorable engagements. As a meelee, repositioning yourself constantly so that you only fight one elite at a time (instead of being swarmed), or engaging only at chokepoints. As a ranged, kiting. There is map awareness and reflexes required. In D2, you could up the "difficulty" by coming up with "fun" builds like a paladin ranger (seriously) or a meelee sorc (seriously). In D3, there arent many viable builds.
They did manage to come up with some good fun mechanics, provided they tweak them. I love arcane sentries. You have to dodge them, which is a lot of fun. It takes "skill". Dodging desecration is a good idea too. The frozen balls on the ground are a nice touch, because it requires "skill" to run away, but instead of freezing your character, it should just slow them instead.
Bottom line the game would be more enjoyable if they got rid of affixes that remove micro.
That's why I love D1 the most. Abusing terrain is the most fun part of combat for me. D2 shifted away from it by adding a gazillion abilities that force you away from chokes. D3 pulled back a little but still have way too plenty.
One of the biggest problems with some of the mechanics you mention is the rate of spam. Arcane sentry forcing you to reposition is fun, but not with the current cooldown. With my barb, by the time I reposition, I may get a few swings before the mob can put another one down. Waller is probably the biggest offender since I'm pretty sure the walls last just as long or almost as long as the cooldown on the ability.
In the end, I believe the best type of difficulty for this type of game is the difficulty that players create for themselves.
On July 10 2012 08:05 Assault_1 wrote: or filter for stats on specific legendaries just boggles my mind
You can sort of filter for stats on legendaries if you put the exact level and change the item quality to legendary, and make sure the item type is as specific as possible.
For example, if you want Andys visage with dex and a socket, you would do lvl 60, legendary, and helm, and then search for attack speed (to get rid of other lvl 60 legendary helms), socket and dex.
Not perfect, but it works
AS is no normal helm-stat. Therefore you cannot search for it, even if you set the filter to legendary. For Andys you need to search for: Poison resist, Life Regeneration, and Crit. Get rid of one stat (probably crit) and input the one stat (dex, int,...) you want to have. Then search.
What people want is basically saying: "Andariels Visage" "Dex - Armor - Socket". And it only shows Andys with Dex /armor /socket.
You can search for increased attack speed, socket, dex on armor, just search "All Armor Type" then filter by legendary. don't filter by helms, filter by level like the other guy mentioned, your only gonna see Andariels. Same is true if your looking for something like Inna's Glory you can search movespeed, IAS, and then sort by legendary, or if your looking for something else.
The only time it's hard to search for something is when it doesn't show up in all armor types, I believe off hands, and weapon legendaries are hard to sort, and of course, rares with more than 3 things on them, so sad you can only search for 3 things.
The guy I answered wrote "and make sure the item type is as specific as possible." But thanks for the hint with not specifying itemtype - I stand corrected! (though still have a problem with only 3 filter options :/)
On July 11 2012 06:45 Two_DoWn wrote: Only problem I have is a combo of jailer/waller/frozen with arcane enchanted or decorator and vortex with molten.
Sorry, I know its just a typo, but I giggled.
Damn goatman put the drum over there, I wanted it here next to the shrubbery dammit!
Another pretty decent analysis of what seperates diablo 3 from it's predecessors. I'm really liking how people are articulating the points instead of just forum ranting, this is constructive stuff that I really hope blizzard somehow gets ahold of
On July 11 2012 04:43 andrewlt wrote: In the end, I believe the best type of difficulty for this type of game is the difficulty that players create for themselves.
very good point. less jay wilson telling us how to play, moar freedom
On July 09 2012 13:07 CamTSU wrote: Reposted from reddit, but this is the most well constructed criticism of the game's flaws that I've found so far, and I really think he articulated many of them well.
Hopefully we can pass this along and get it some exposure.
I laughed at how he complains about difficulty when he's simply undergeared. Then I stopped reading when he wanted to wade through enemies as though he's invulnerable. Sorry, only elite minions can do that. For the part that I read, he has some valid points, but the rest is just whining.
Right now as the game is itemized now, you can start inferno with gear ~15-20% of max, finish inferno at 30-40%. When you get to the 70-80%+ you damn well should be able to wade through monsters as if you were invulnerable. Hell was hard in D2 if you had no idea what you were doing, It also became faceroll if you did know what you were doing.
That's what he wanted to do... obviously he isn't gonna live very long doing that.
On July 09 2012 14:48 fishjie wrote:
On July 09 2012 13:53 Heh_ wrote:
On July 09 2012 13:07 CamTSU wrote: Reposted from reddit, but this is the most well constructed criticism of the game's flaws that I've found so far, and I really think he articulated many of them well.
Hopefully we can pass this along and get it some exposure.
I laughed at how he complains about difficulty when he's simply undergeared. Then I stopped reading when he wanted to wade through enemies as though he's invulnerable. Sorry, only elite minions can do that. For the part that I read, he has some valid points, but the rest is just whining.
Are you joking or did you not even read the post? His points are valid. Ps I don't think the game is hard. Act 1 was hard until I geared up on auction. Now its a joke. Act 3 is tough for me, but once I get more boring gear (cause the itemization is broken as mentioned in the post) it will be zzzz ez. Yet I find myself agreeing with the article.
Yes. Some of his points are valid. Some of his ain't. He comes off as another one who complains that he can't just 1a to victory, even after Blizzard nerfed Inferno to satisfy players like him. If he didn't whine about being undergeared, I would have agreed with much more of his post.
The problem is that the only way to beat the game is through 1a.
Terribly stupid game mechanics such as crowd control completely remove micro from the equation. Oh look arcane sentries I'm going to dodge them, OH WAIT I GOT FEARED. so. freaking. stupid. All crowd control affixes should be removed, period.
So instead I just gear up until I can get chain feared/frozen while being hit by desecration and plague and laugh at the damage. so yeah, 1a (good ol' tank and spank) is the only way to beat the game as a meelee. skill is thrown out the window due to how badly designed this game is.
i only have a barb, but i imagine other classes get hard countered by bs such as reflect damage. pretty sure that's an insta death for DH if they're not careful. in d2 vs iron maiden you could be smart and switch into a weapon like a wand that did low physical damage but tons of elemental damage. or switch to a skill that did all elemental damage. no such luck in d3. i've seen mortar and vortex roflstomp glass cannons as well. like i said, completely stupid abilities that you cannot avoid via "skill" or micro. its like they tried to make the game an MMO.
AWFUL DESIGN.
At its core, Diablo is a very simple game. Simplicity in its gameplay is one of the biggest reasons it became so popular. When a game is simple, there's a limit to how legitimately difficult developers can make it. And we can see this in inferno difficulty right now. The developers couldn't do much of anything except resort to extremely cheap, cheesy abilities and straight up gear checks.
There is little skill in the game. It's not the game you play when you want to showcase elite videogame skill. It's the game you play when you get cheesed 20 times in a row in SC2 ladder and need to bash something easy to take your frustration out on. The sooner developers and a certain very vocal segment of the player base understands this, the better.
To me, D2 became more fun as I went from normal to hell difficulty. D3 is the opposite. The gear grind to get adequately geared for later acts in inferno is just mind numbingly boring. It's funny also that they want people to farm elite/champion packs while they are the least fun encounters in the game because of their design.
Diablo is not a game of skill per se, but there is "micro" you can do to end up with far more favorable engagements. As a meelee, repositioning yourself constantly so that you only fight one elite at a time (instead of being swarmed), or engaging only at chokepoints. As a ranged, kiting. There is map awareness and reflexes required. In D2, you could up the "difficulty" by coming up with "fun" builds like a paladin ranger (seriously) or a meelee sorc (seriously). In D3, there arent many viable builds.
They did manage to come up with some good fun mechanics, provided they tweak them. I love arcane sentries. You have to dodge them, which is a lot of fun. It takes "skill". Dodging desecration is a good idea too. The frozen balls on the ground are a nice touch, because it requires "skill" to run away, but instead of freezing your character, it should just slow them instead.
Bottom line the game would be more enjoyable if they got rid of affixes that remove micro.
That's why I love D1 the most. Abusing terrain is the most fun part of combat for me. D2 shifted away from it by adding a gazillion abilities that force you away from chokes. D3 pulled back a little but still have way too plenty.
One of the biggest problems with some of the mechanics you mention is the rate of spam. Arcane sentry forcing you to reposition is fun, but not with the current cooldown. With my barb, by the time I reposition, I may get a few swings before the mob can put another one down. Waller is probably the biggest offender since I'm pretty sure the walls last just as long or almost as long as the cooldown on the ability.
In the end, I believe the best type of difficulty for this type of game is the difficulty that players create for themselves.
Holy shit if terrain abuse was the most fun you must have been like a pig in shit the first couple of weeks where that was all we did was exploit terrain.
On July 11 2012 08:38 thoradycus wrote: anyone unable to start diablo 3? It keeps telling me that a patch needs to be downloaded but it doesnt download anything
Same. Reading around battle.net forums it says American server players can't play until it has patched the other servers. (which i have no idea when
Another pretty decent analysis of what seperates diablo 3 from it's predecessors. I'm really liking how people are articulating the points instead of just forum ranting, this is constructive stuff that I really hope blizzard somehow gets ahold of
There's also just not enough carrot in this game, the carrot is only a random one and it turns out rotten most of the time, so D3 is mostly sticks.
One of the biggest issues we discovered with IAS was that it actively limited build diversity. While IAS was pretty strong on its own, when coupled with certain gear and skill combinations, it simply became too alluring for a lot of players to ignore. So, instead of seeing an increase in gear and skill diversity over time, what we actually saw was more and more players shifting to IAS-focused builds almost exclusively. On a scale large, it was crippling experimentation and skill diversity.
A lot of players think we reduced the value of IAS because it made characters too powerful. While that's not a totally unreasonable conclusion to jump to, it's definitely not true. We don't think "doing a lot of damage" or "doing too much damage" is enough reason for us to nerf something outright. IAS was an outlier -- it's not that it made characters too powerful, but rather that it caused a few builds to become vastly superior to others. On top of that, it introduced a ton of bugs just due to how fast characters were attacking when stacked to its upper limits.
The initial iteration of IAS was flawed in many ways. So, in effort to promote skill diversity and remove several game-impacting bugs from the environment, we reduced the value overall. We're fairly happy with where IAS is right now, as well as skill diversity in general (though we're going to need to do some additional skill balancing to bring it up to where we want).
Blizzard tells you how to have fun in a game and rather than patch the game to fix something buggy, we're just going to nerf the stat that is causing the bugginess