One of the biggest issues we discovered with IAS was that it actively limited build diversity. While IAS was pretty strong on its own, when coupled with certain gear and skill combinations, it simply became too alluring for a lot of players to ignore. So, instead of seeing an increase in gear and skill diversity over time, what we actually saw was more and more players shifting to IAS-focused builds almost exclusively. On a scale large, it was crippling experimentation and skill diversity.
A lot of players think we reduced the value of IAS because it made characters too powerful. While that's not a totally unreasonable conclusion to jump to, it's definitely not true. We don't think "doing a lot of damage" or "doing too much damage" is enough reason for us to nerf something outright. IAS was an outlier -- it's not that it made characters too powerful, but rather that it caused a few builds to become vastly superior to others. On top of that, it introduced a ton of bugs just due to how fast characters were attacking when stacked to its upper limits.
The initial iteration of IAS was flawed in many ways. So, in effort to promote skill diversity and remove several game-impacting bugs from the environment, we reduced the value overall. We're fairly happy with where IAS is right now, as well as skill diversity in general (though we're going to need to do some additional skill balancing to bring it up to where we want).
Blizzard tells you how to have fun in a game and rather than patch the game to fix something buggy, we're just going to nerf the stat that is causing the bugginess
uhh, what? the ias nerf makes a lot of sense and was a good change. Read the justification more closely.
Is there any word on set items getting a buff also in the 1.1 patch or whatever that patch number is going to be? They mention that they were going to be buffing legendary items so does that include set items also or no words yet?
Hey; my friends are playing this game, and they hope to make some nice euros off it But only one of them made 25+6 off of selling 1 very good legendary and a good level 15 shoulders. Today it seems they started selling/buying mats and selling gems or something like that and 3 of them are to make 1700 euros if all these comodities sell. I feel like it's a waste of their time and want to give them a reality check, but I might seem too arrogant without certain facts.
These new comodities/mats are to make nice money or not?
Well good job Blizzard, can't even play the game with the stupid patch loop bullshit. (Looks like only affects Australians). On top of that is the patch really ~2gb?...I tried one solution method and the patcher says ~2gb download....Australian internet has limited bandwidth too....zzzzzz
On July 11 2012 23:25 Mondieu wrote: These new comodities/mats are to make nice money or not?
I doubt people are going to buy tome of secrets or anything similar for €0,25 per piece... retardedly high price tbh
Yeah I doubt people buy cheap commodities at that price. I'll try to post some because I'm bored but I really doubt it, its worth nothing on gah I dont think people would buy on GAH...
Has anyone thought of deleting their character(s) after stashing all their gear, for a sex change or whatever reason? I mean, i doubt many people are hitting the character cap, but maybe you don't like the name, their voice, whatever.
Edit: and now that I'm posting this in the D3 thread instead of the DotA 2 thread, there's that handy video in the post above featuring Diablo doing the same thing.
On July 12 2012 09:59 Ansinjunger wrote: Has anyone thought of deleting their character(s) after stashing all their gear, for a sex change or whatever reason? I mean, i doubt many people are hitting the character cap, but maybe you don't like the name, their voice, whatever.
Edit: and now that I'm posting this in the D3 thread instead of the DotA 2 thread, there's that handy video in the post above featuring Diablo doing the same thing.
I just turn the voice volume to zero. And I don't actually bother about how my character looks... The only time I've ever bothered with customization (dyes) is to spam lovely dye for achievements.
One of the biggest issues we discovered with IAS was that it actively limited build diversity. While IAS was pretty strong on its own, when coupled with certain gear and skill combinations, it simply became too alluring for a lot of players to ignore. So, instead of seeing an increase in gear and skill diversity over time, what we actually saw was more and more players shifting to IAS-focused builds almost exclusively. On a scale large, it was crippling experimentation and skill diversity.
A lot of players think we reduced the value of IAS because it made characters too powerful. While that's not a totally unreasonable conclusion to jump to, it's definitely not true. We don't think "doing a lot of damage" or "doing too much damage" is enough reason for us to nerf something outright. IAS was an outlier -- it's not that it made characters too powerful, but rather that it caused a few builds to become vastly superior to others. On top of that, it introduced a ton of bugs just due to how fast characters were attacking when stacked to its upper limits.
The initial iteration of IAS was flawed in many ways. So, in effort to promote skill diversity and remove several game-impacting bugs from the environment, we reduced the value overall. We're fairly happy with where IAS is right now, as well as skill diversity in general (though we're going to need to do some additional skill balancing to bring it up to where we want).
Blizzard tells you how to have fun in a game and rather than patch the game to fix something buggy, we're just going to nerf the stat that is causing the bugginess
uhh, what? the ias nerf makes a lot of sense and was a good change. Read the justification more closely.
IAS needed a nerf but the way they did it wasn't really that well thought out and they had 0 stat compensation, making people look for the alternative crit dmg even more. That then highlights another issue with sky high crit dmg and player/mob scaling in general.
On July 12 2012 14:24 Heh_ wrote: Ooohhh I found rare arch axe (ilvl63).... 98% crit dmg 650 LoH 11% IAS..... + Show Spoiler +
300 dps.
Haha I usually just not look at any stat other than DPS if it's lower than 750 and vendor it. Too bad I've only found 2 750+ DPS weapons so far >.>
same here. so far the highest dps weapon I've found is the crossbow Im currently using which is a shit blue with no other stats except +19% damage making a total of 850dps.
i found my first ilvl 63 legendary staff with +98% crit +8(?) crit chance, +23%mf, socket and 340dps.
i dont know why this shit is even dropping in inferno. its just stupid