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Diablo III General Discussion - Page 583

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kastoob
Profile Joined May 2010
Australia153 Posts
June 10 2012 10:46 GMT
#11641
I'm confused:
+ Show Spoiler +
[image loading]
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
June 10 2012 10:48 GMT
#11642
On June 10 2012 17:42 Fontong wrote:
Oh my


rofl
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
dmfg
Profile Joined May 2008
United Kingdom591 Posts
June 10 2012 11:20 GMT
#11643
On June 10 2012 19:46 kastoob wrote:
I'm confused:
+ Show Spoiler +
[image loading]


There's a minimum bid increment. I guess someone else made a bid that was higher than your old bid, but your max bid wasn't high enough to make another bid for you.
StyLeD
Profile Joined January 2011
United States2965 Posts
June 10 2012 11:44 GMT
#11644
Hey guys,

I'm at a loss on how to win auctions. Too many times I've seen uber-good deals that I've planned up to 36 hours in advance crash and fall because every time I bid I get "Your bid was too low" as a message.

After the first two tries I started using a timer - I'd sync up the time so I knew when exactly a bid was going to end. However, I just lost a bid where I bid 5 seconds before the bid ended - this was to ensure some time for the "checking..." screen to complete after the bid.

Should I bid exactly before (does the bid happen once the bid is confirmed or upon clicking "Bid")? Should I bid higher than the minimum (or the minimum after that) as a precaution? I switch between two pages quickly to see if there are any updates, and there were none when I made my bid. It's quite frustrating getting outbidded at the last second on a variety of low-priced equips time and time again despite my best efforts.

Anyone have any tips/tricks other than "click faster" (I already click quite fast).


^As to the quoted comment above me, the update speed of that is ridiculously slow. I've seen that page take over 5 minutes to refresh to the latest bid.
"Even gophers love Starcraft" - Tasteless. || Davichi | IU <3
Warri
Profile Joined May 2010
Germany3208 Posts
June 10 2012 11:58 GMT
#11645
On June 10 2012 20:44 StyLeD wrote:
Hey guys,

I'm at a loss on how to win auctions. Too many times I've seen uber-good deals that I've planned up to 36 hours in advance crash and fall because every time I bid I get "Your bid was too low" as a message.

After the first two tries I started using a timer - I'd sync up the time so I knew when exactly a bid was going to end. However, I just lost a bid where I bid 5 seconds before the bid ended - this was to ensure some time for the "checking..." screen to complete after the bid.

Should I bid exactly before (does the bid happen once the bid is confirmed or upon clicking "Bid")? Should I bid higher than the minimum (or the minimum after that) as a precaution? I switch between two pages quickly to see if there are any updates, and there were none when I made my bid. It's quite frustrating getting outbidded at the last second on a variety of low-priced equips time and time again despite my best efforts.

Anyone have any tips/tricks other than "click faster" (I already click quite fast).


^As to the quoted comment above me, the update speed of that is ridiculously slow. I've seen that page take over 5 minutes to refresh to the latest bid.

it doesnt refresh to the "latest bid" it refreshes to the highest bid. If someone bids 100000m and someone else only bids 3m, the price will still be 3 something m. Unil someone bids 5m, then it will be 5 somethign m, but the same person who bid 100000m will still be winning. Until someone bids more than that. So instead of "planning in advance" just immediately bid what you really want to bid maximum.
StyLeD
Profile Joined January 2011
United States2965 Posts
Last Edited: 2012-06-10 12:22:30
June 10 2012 12:20 GMT
#11646
On June 10 2012 20:58 Warri wrote:
Show nested quote +
On June 10 2012 20:44 StyLeD wrote:
Hey guys,

I'm at a loss on how to win auctions. Too many times I've seen uber-good deals that I've planned up to 36 hours in advance crash and fall because every time I bid I get "Your bid was too low" as a message.

After the first two tries I started using a timer - I'd sync up the time so I knew when exactly a bid was going to end. However, I just lost a bid where I bid 5 seconds before the bid ended - this was to ensure some time for the "checking..." screen to complete after the bid.

Should I bid exactly before (does the bid happen once the bid is confirmed or upon clicking "Bid")? Should I bid higher than the minimum (or the minimum after that) as a precaution? I switch between two pages quickly to see if there are any updates, and there were none when I made my bid. It's quite frustrating getting outbidded at the last second on a variety of low-priced equips time and time again despite my best efforts.

Anyone have any tips/tricks other than "click faster" (I already click quite fast).


^As to the quoted comment above me, the update speed of that is ridiculously slow. I've seen that page take over 5 minutes to refresh to the latest bid.

it doesnt refresh to the "latest bid" it refreshes to the highest bid. If someone bids 100000m and someone else only bids 3m, the price will still be 3 something m. Unil someone bids 5m, then it will be 5 somethign m, but the same person who bid 100000m will still be winning. Until someone bids more than that. So instead of "planning in advance" just immediately bid what you really want to bid maximum.


I'm not understanding the difference between the "latest bid" and the "highest bid". According to your example wouldn't the 100000m bid be reflected as both the latest and highest bid? After all, you can't bid after that unless your bid is higher, right?

edit: unless you mean the other way around - that the minimum bid only reflects the "latest bid" not the "highest bid". So if someone 1s before me bid 3m and someone 1s before him bid 10m, I would only get a minimum bid of 3.1m reflecting the latest bid, even if his bid didn't go through?
"Even gophers love Starcraft" - Tasteless. || Davichi | IU <3
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2012-06-10 12:31:39
June 10 2012 12:28 GMT
#11647
easy to understand:

"Your Bid" is what you are willing to pay and the prize others have to pay to get the edge over your bid.

"Current Bid" is what others have paid for yet. It's also what you will have to pay when it's over, the difference of "Your Bid" and "Current Bid" is what you'll get back if you won.

It's (almost) like at eBay if i'm not wrong.
Steelavocado
Profile Joined May 2010
United States2123 Posts
June 10 2012 13:24 GMT
#11648
On June 10 2012 21:28 HolydaKing wrote:
easy to understand:

"Your Bid" is what you are willing to pay and the prize others have to pay to get the edge over your bid.

"Current Bid" is what others have paid for yet. It's also what you will have to pay when it's over, the difference of "Your Bid" and "Current Bid" is what you'll get back if you won.

It's (almost) like at eBay if i'm not wrong.

Yea it is like eBay. You put the most money you will want to pay (let's say 10 dollars). Every time someone else out bids you from 0.00-9.99$, you will insta-outbid that person. So on the AH, let's say you put a 1 mil bid on a ring. Even though your bid will read higher than the current bid, you still have the winning bid.
MIRACLE IS YOUR TI7 CHAMP
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
June 10 2012 18:03 GMT
#11649
I haven't played D3 in about a week now. It was partially because of work but honestly I don't even want to play right now.

I didn't expect D3 to be a perfect game but I thought it would last me longer than this for sure.
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
udgnim
Profile Blog Joined April 2009
United States8024 Posts
Last Edited: 2012-06-10 18:53:36
June 10 2012 18:53 GMT
#11650
it's fucking stupid that an obviously flawed and bad game design decision regarding hit detection is justified by Blizzard to be "fun"

http://diablo.incgamers.com/blog/comments/diablo-3-melee-monster-range-extensive

It’s intentional. We don’t want a game where the most effective way to play is to dodge in and out of enemy attacks. It’s not that difficult to do, and it’s just not a very fun way to play. “Most effective” and “not fun” just can’t be in the same sentence when describing part of the game. We want combat to be based on use of abilities, putting thought into builds, building up offensive and defensive stats, etc. Skill is absolutely a part of all of the systems you’ll use, and kiting can be too, but it’d be ridiculous if you could avoid all of the systems that make the game the game because you can time dodges of enemy attacks and negate every other factor.

Also think about just running past enemies to rush through an area and never being hit. Anyone looking to rush would love it! Which is why it’s not a good idea from a design perspective. It’s not something we’ll be changing.




Jay Wilson needs to be removed from D3 as game design lead and replaced with someone that actually understands how to have fun gameplay mechanics in a game.
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
June 10 2012 19:03 GMT
#11651
Oh wow. All this time I've been playing on US servers and when I get hit by shit I did not get hit by on my screen I just chalked it up to lag, and I just swore at Blizzard for making an offline game online. Little did I know it was intentionally designed that way.

That is fucking stupid.
Moderator
starfries
Profile Blog Joined July 2009
Canada3508 Posts
June 10 2012 19:03 GMT
#11652
Yeah, that's stupid. "Not fun"? Really? But I guess it's "fun" to just stand in one place and button mash.
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
Infernal_dream
Profile Joined September 2011
United States2359 Posts
June 10 2012 19:05 GMT
#11653
On June 11 2012 03:53 udgnim wrote:
it's fucking stupid that an obviously flawed and bad game design decision regarding hit detection is justified by Blizzard to be "fun"

http://diablo.incgamers.com/blog/comments/diablo-3-melee-monster-range-extensive

Show nested quote +
It’s intentional. We don’t want a game where the most effective way to play is to dodge in and out of enemy attacks. It’s not that difficult to do, and it’s just not a very fun way to play. “Most effective” and “not fun” just can’t be in the same sentence when describing part of the game. We want combat to be based on use of abilities, putting thought into builds, building up offensive and defensive stats, etc. Skill is absolutely a part of all of the systems you’ll use, and kiting can be too, but it’d be ridiculous if you could avoid all of the systems that make the game the game because you can time dodges of enemy attacks and negate every other factor.

Also think about just running past enemies to rush through an area and never being hit. Anyone looking to rush would love it! Which is why it’s not a good idea from a design perspective. It’s not something we’ll be changing.


http://www.youtube.com/watch?v=PN8x64c6gsI

Jay Wilson needs to be removed from D3 as game design lead and replaced with someone that actually understands how to have fun gameplay mechanics in a game.


He's glass cannon and crying that he dies in one shot. Logic doesn't apply to gamers I guess.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-06-10 19:09:29
June 10 2012 19:08 GMT
#11654
On June 11 2012 04:03 Firebolt145 wrote:
Oh wow. All this time I've been playing on US servers and when I get hit by shit I did not get hit by on my screen I just chalked it up to lag, and I just swore at Blizzard for making an offline game online. Little did I know it was intentionally designed that way.

That is fucking stupid.

Actually, I think it's a really silly thing to complain about, given:

1) It functions the exact same way as D1/D2. If you're in range at the start of the attack animation, the attack will connect, regardless of where you are when the attack finishes. This really shouldnt surprise anyone at all.
2) There are legitimate game design reasons for it to function this way:
- As he mentioned, it makes rushing easier if you can run through a pack of monsters that should 1-shot you and not ever get hit by any of them
- It exacerbates class imbalance--ranged classes inherently benefit more from these types of dodging mechanics than melee classes because they don't need to be in melee range to attack back
Moderator
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
June 10 2012 19:10 GMT
#11655
On June 11 2012 04:05 Infernal_dream wrote:
Show nested quote +
On June 11 2012 03:53 udgnim wrote:
it's fucking stupid that an obviously flawed and bad game design decision regarding hit detection is justified by Blizzard to be "fun"

http://diablo.incgamers.com/blog/comments/diablo-3-melee-monster-range-extensive

It’s intentional. We don’t want a game where the most effective way to play is to dodge in and out of enemy attacks. It’s not that difficult to do, and it’s just not a very fun way to play. “Most effective” and “not fun” just can’t be in the same sentence when describing part of the game. We want combat to be based on use of abilities, putting thought into builds, building up offensive and defensive stats, etc. Skill is absolutely a part of all of the systems you’ll use, and kiting can be too, but it’d be ridiculous if you could avoid all of the systems that make the game the game because you can time dodges of enemy attacks and negate every other factor.

Also think about just running past enemies to rush through an area and never being hit. Anyone looking to rush would love it! Which is why it’s not a good idea from a design perspective. It’s not something we’ll be changing.


http://www.youtube.com/watch?v=PN8x64c6gsI

Jay Wilson needs to be removed from D3 as game design lead and replaced with someone that actually understands how to have fun gameplay mechanics in a game.


He's glass cannon and crying that he dies in one shot. Logic doesn't apply to gamers I guess.

Did you not read his comments? He's not complaining about being 1 shot, if you get hit by shit you deserve to be 1 shot. What he's commenting on is how he keeps getting hit by attacks even when he completely dodges/outranges them. Blizzard is justifying it because 'it’d be ridiculous if you could avoid all of the systems that make the game the game because you can time dodges of enemy attacks and negate every other factor'.

IMO this is comparable to removing micro from SC2 and making it a build order game.
Moderator
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-06-10 19:13:28
June 10 2012 19:12 GMT
#11656
On June 11 2012 04:10 Firebolt145 wrote:
IMO this is comparable to removing micro from SC2 and making it a build order game.

Except it's not because of genre precedent.

RPGs predominantly have always had combat systems that are driven primarily by your character's abilities, not by the player's. There are of course hybrids in recent times that have broken this mold, but I don't think Blizzard ever tried to advertise D3 as such a hybrid.

Again, it functioned the exact same way in D1/D2. It makes zero sense to expect the game to function any differently from the way it does, because all precedent leads to the game working this way.
Moderator
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
June 10 2012 19:13 GMT
#11657
On June 11 2012 04:08 TheYango wrote:
Show nested quote +
On June 11 2012 04:03 Firebolt145 wrote:
Oh wow. All this time I've been playing on US servers and when I get hit by shit I did not get hit by on my screen I just chalked it up to lag, and I just swore at Blizzard for making an offline game online. Little did I know it was intentionally designed that way.

That is fucking stupid.

Actually, I think it's a really silly thing to complain about, given:

1) It functions the exact same way as D1/D2. If you're in range at the start of the attack animation, the attack will connect, regardless of where you are when the attack finishes. This really shouldnt surprise anyone at all.
2) There are legitimate game design reasons for it to function this way:
- As he mentioned, it makes rushing easier if you can run through a pack of monsters that should 1-shot you and not ever get hit by any of them
- It exacerbates class imbalance--ranged classes inherently benefit more from these types of dodging mechanics than melee classes because they don't need to be in melee range to attack back

I agree that not every attack in the game should be easy to dodge, making the game akin to space invaders. But some of those clips in the video show it's taken too far.
Moderator
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
June 10 2012 19:15 GMT
#11658
On June 11 2012 04:12 TheYango wrote:
Show nested quote +
On June 11 2012 04:10 Firebolt145 wrote:
IMO this is comparable to removing micro from SC2 and making it a build order game.

Except it's not because of genre precedent.

RPGs predominantly have always had combat systems that are driven primarily by your character's abilities, not by the player's. There are of course hybrids in recent times that have broken this mold, but I don't think Blizzard ever tried to advertise D3 as such a hybrid.

Again, it functioned the exact same way in D1/D2. It makes zero sense to expect the game to function any differently from the way it does, because all precedent leads to the game working this way.

Gotta admit that I have not played D1/2 so I cannot comment on that. And although I expect gear/builds to heavily play a part, I also would've expected player skill playing a huge part, being able to weave in and out of attacks etc. Especially when so many enemy attacks/spells have animations that lead you to believe you can dodge them.
Moderator
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-06-10 19:21:29
June 10 2012 19:19 GMT
#11659
On June 11 2012 04:15 Firebolt145 wrote:
Gotta admit that I have not played D1/2 so I cannot comment on that. And although I expect gear/builds to heavily play a part, I also would've expected player skill playing a huge part, being able to weave in and out of attacks etc. Especially when so many enemy attacks/spells have animations that lead you to believe you can dodge them.

Most of the ones that are really obvious like the Dark Berserker or Fallen Overseer overhead swing are dodge-able.
Moderator
Xiron
Profile Joined August 2010
Germany1233 Posts
June 10 2012 19:23 GMT
#11660
The one in the video doesn't fit that--it's a freaking teleport attack. What the hell is the point of Diablo teleporting to you if it doesn't guarantee a melee hit? It's pretty obvious that if he teleports, you have to blow a defensive cooldown to not get hit.


But if you already blowed 3 skills to not get hit, and he is still teleporting to you, you can be the best player in the world, it's pure luck.
"The way of life can be free and beautiful. But we have lost the way. " - Charlie Chaplin
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