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Diablo III General Discussion - Page 580

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Seiniyta
Profile Joined May 2010
Belgium1815 Posts
June 09 2012 14:54 GMT
#11581
I'm sad Tyrael got nerfed, He already was being nerfed after losing his wings and crashing down on a cathedral as a human and now Blizzard makes him not more then a puny peasant!
Pokemon Master
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
Last Edited: 2012-06-09 15:05:04
June 09 2012 15:03 GMT
#11582
On June 09 2012 19:50 Silidons wrote:
Show nested quote +
On June 09 2012 19:47 HaXXspetten wrote:
On June 09 2012 19:30 HolydaKing wrote:
On June 09 2012 18:15 HaXXspetten wrote:
okay Inferno Siegebreaker post-nerf as a melee is soooo slow >.>

I guess another nerf that really is worse for melee characters than for ranged ones Ah well, it was certainly necessary.

Honestly I think the whole "ranged so ez, melee is underpowered" idea is greatly exaggerated, I have a Wizard that has cleared Inferno, and a Monk in mid Act III, and while I agree it's generally easier on my main, it's not that bad. The only things I really react to is heavy hitting ranged mobs, like Heralds of Pestilence for example, and melee-only bosses, like the Siegebreaker, those are soooo much easier and faster for a ranged class.

I love playing with both, so I don't mind farming more with my Wiz, I just don't like the idea of me not being given much of a choice here. I know that they're reducing the damage of mobs in A2+, and I really feel like it's needed in A3+ at least (A2 is okay), as you seriously need five times the investment in gear as a melee class to not die to the insane dps you're forced to tank.

Let's see, how much gold did you earn with your wizard, and what did you buy your monk? Post monk stats here.

I played from A1 Normal to A3 Inferno with a dps build (with a 2h btw) in roughly 42 hours, and it was all really easy, A2 Inferno included. After that it got a bit harder, and I decided to go for a tankier spec with LoH dual wield as is more common, albeit my dps got cut by like 70%. Currently have this, all-in-all bought for about 1,5 mil:
+ Show Spoiler +
[image loading]
^ As you might notice by my current lack of gold / potions, I feel obliged to play with my Wiz for now, but that's okay :s

Edit: oh, except they nerfed Tyrael T.T
jester-
Profile Blog Joined February 2011
Canada547 Posts
June 09 2012 15:47 GMT
#11583
On June 09 2012 21:06 starfries wrote:
Something I just learned: you can get multiple valor stacks for killing multiple elites in one hit. If you kill two elites in one hit, you get two stacks, three gives you three stacks, and so on. You have to finish the pack in that hit though.

If you have enough damage to do it, it should speed up farming runs a lot. I think I'll start taking spike traps on my siegebreaker runs. or maybe even fan of knives/cluster arrow. and exploding palm on my monk


I don't think this is necessarily true. There is a known bug where life-linked mobs will give 1-3 stacks when killed, but I've never heard of it happening with anything but the life linked elites.
Arise, chicken sandwich.
Brockster
Profile Joined June 2010
Germany82 Posts
June 09 2012 15:54 GMT
#11584
thats prolly because you dont whittle any other Champion pack down in the exact same time. Normally you focusfire one out and kill them one after the other, i m sure it may at least be possible to recreate the bug with other Champion packs, not with Elite though. If you can manage to kite and dmg them down at the same time.

Simple Question: Is it possible to roll an Affix lvl of 70 (Pillaging) on items right now and if so, how and when? Do i need a certain iLvl on the item? i cannot find an answer in the interwebs and i searched for over an hour now.
Because the database lists Affix lvl up to 63, and then some of them make a jump to a lvl 70 affix, eg for MF from Seeking Amulet to Pillaging Amulet.
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
June 09 2012 16:04 GMT
#11585
Every time there's a new patch ( or after I download and install the new patch) I lose ALL MY FRICKIN GOLD. Seriously wtf kind of shit is this.
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
June 09 2012 16:08 GMT
#11586
Well I've killed several champions in the same hit at lvl 60 before, and I've never seen anything like what you just described.

Oh, and fuck Blizzard for the embarrassment that is the post-nerf Tyrael. Talk about fixing the issue in the wrong way lol.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-06-09 16:28:21
June 09 2012 16:17 GMT
#11587
On June 09 2012 23:33 starfries wrote:
I think the ease of farming A3 and A4 actually helps players in A1, because a lot of the stuff that would be considered "junk" to a player in act 4 and sold for cheap is actually pretty useful to players in A1. Granted, it's hard to earn money when all of your stuff sells for peanuts, but I think any player can muster up 1M which should be enough to get you through A2 or at least fairly far (depending on skill). The key is to spend money wisely and not blow it on bad purchases, which admittedly can be hard to avoid unless you already know what you're doing.

The problem is that this is only true for weapons (which predominantly get their value from DPS). A4 blues can't roll any better than A1/A2 when it comes to properties like main stat/resist all/etc., which means that easy access to A3/A4 blues doesn't make getting stats in non-weapon slots easier. A 100 main stat/100 vit/60 resist all piece of armor isn't any cheaper by virtue of having A3/A4 access.

This in turn disproportionately helps the ranged classes. Having a 1k+ DPS weapon in A1 can help a Wiz/DH overcome lack of gear in other slots. This is not the case for Barb/Monk which still need to meet steep survivability requirements to progress.

I would go back to using a trash A1 weapon on my Barb if it meant that weapon drops from Warden/Butcher weren't automatically trash and could make me more money to upgrade everything else.
Moderator
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
Last Edited: 2012-06-09 16:27:37
June 09 2012 16:27 GMT
#11588
You're all crazy Tyrael wasn't nerfed, he was buffed at being useless.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
June 09 2012 17:28 GMT
#11589
On June 10 2012 01:27 NotSorry wrote:
You're all crazy Tyrael wasn't nerfed, he was buffed at being useless.

Just like DHs should be buffed at having low dps you mean?
Daumen
Profile Joined July 2011
Germany1073 Posts
June 09 2012 17:48 GMT
#11590
I've read somewhere that the Life Leech effect is reduced in Inferno by 1/6 (or 1/8 ?) is the THORN effect also reduced? or anything else?
President of the ReaL Fan Club.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
Last Edited: 2012-06-09 19:48:57
June 09 2012 19:33 GMT
#11591
On June 09 2012 23:21 coopes wrote:
anyone notice a fix on underbridge chest too? was doing a few siege runs today and literally was 0/8 for a chest when it spawned..could be bad luck ^^

I noticed that too... underbridge has no chests nor goblins. Keep depths level 1 rare chest replaced by a normal one at the side... upon opening the skeletons come out.. I'll test more and post what I found out.

Edit: nerfs confirmed. Tried about 40 times. No more goblins and rare chests in underbridge. The rare chest in keep depths lvl 1 has been replaced with a white chest.
=Þ
Tula
Profile Joined December 2010
Austria1544 Posts
June 09 2012 19:46 GMT
#11592
On June 10 2012 04:33 Heh_ wrote:
Show nested quote +
On June 09 2012 23:21 coopes wrote:
anyone notice a fix on underbridge chest too? was doing a few siege runs today and literally was 0/8 for a chest when it spawned..could be bad luck ^^

I noticed that too... underbridge has no chests nor goblins. Keep depths level 1 rare chest replaced by a normal one at the side... upon opening the skeletons come out.. I'll test more and post what I found out.

Had 1 out of 12 underbridge chests, and 2 goblin spawns in 12 runs (which Tyrael aggroed before i had finished cleaning the room) didn't check keep lvl 1 (simply detest soul rippers too much to enter that zone) but even if they changed the rate, that still seems fine to me.

Frankly if they made dungeons truly random (at least regarding chest spawns and goblins i mean, I know that they cannot change the entire engine obviously) I'd be fine with that. If they gave every chest a 1/100 chance to spawn as resplendent, there would be a bonus to doing true full runs instead of point farming.

One thing I'd change if I was Blizzard is I'd change the entire way MF is set up. Frankly they should focus far more on NV stacks (increase the bonus, increase the amount of stacks you can get) so that an ideal "farm" run would be an entire act. Basically as soon as you have 10 stacks of NV champions start to drop 2 rares every time, once you have 15 they should drop 3 etc.

That way farming full runs instead of "points" (whatever they may be, a chest, a goblin, a boss whoever) would pay off, which would make farming act 1 less of a chore (because more stuff will drop).

Also they should definitly remove anything below lvl 59 from the inferno drop tables. That is simply a kick in the face. If you kill siegebreaker 12 times and only get 5 out of 27 rares at level 60 (and yes i know that sample size is low) you loose quite a lot of motivation...
Coolness53
Profile Joined April 2010
United States668 Posts
June 09 2012 19:56 GMT
#11593
On June 10 2012 04:46 Tula wrote:
Show nested quote +
On June 10 2012 04:33 Heh_ wrote:
On June 09 2012 23:21 coopes wrote:
anyone notice a fix on underbridge chest too? was doing a few siege runs today and literally was 0/8 for a chest when it spawned..could be bad luck ^^

I noticed that too... underbridge has no chests nor goblins. Keep depths level 1 rare chest replaced by a normal one at the side... upon opening the skeletons come out.. I'll test more and post what I found out.

Had 1 out of 12 underbridge chests, and 2 goblin spawns in 12 runs (which Tyrael aggroed before i had finished cleaning the room) didn't check keep lvl 1 (simply detest soul rippers too much to enter that zone) but even if they changed the rate, that still seems fine to me.

Frankly if they made dungeons truly random (at least regarding chest spawns and goblins i mean, I know that they cannot change the entire engine obviously) I'd be fine with that. If they gave every chest a 1/100 chance to spawn as resplendent, there would be a bonus to doing true full runs instead of point farming.

One thing I'd change if I was Blizzard is I'd change the entire way MF is set up. Frankly they should focus far more on NV stacks (increase the bonus, increase the amount of stacks you can get) so that an ideal "farm" run would be an entire act. Basically as soon as you have 10 stacks of NV champions start to drop 2 rares every time, once you have 15 they should drop 3 etc.

That way farming full runs instead of "points" (whatever they may be, a chest, a goblin, a boss whoever) would pay off, which would make farming act 1 less of a chore (because more stuff will drop).

Also they should definitly remove anything below lvl 59 from the inferno drop tables. That is simply a kick in the face. If you kill siegebreaker 12 times and only get 5 out of 27 rares at level 60 (and yes i know that sample size is low) you loose quite a lot of motivation...


That would be cool. It would be cool just to have fun playing the act while it be efficient. I think if the more stacks you got it would increase the chance of not getting lower level items in inferno.
Fruitdealer, DongRaeGu, and Soulkey
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
June 09 2012 20:04 GMT
#11594
On June 10 2012 04:46 Tula wrote:
Also they should definitly remove anything below lvl 59 from the inferno drop tables. That is simply a kick in the face. If you kill siegebreaker 12 times and only get 5 out of 27 rares at level 60 (and yes i know that sample size is low) you loose quite a lot of motivation...

Have to admit this is having an effect on me. I have almost no MF on my gear but even with 5 NV I've not gotten a single good item from Siegebreaker yet in about 10 runs. Each run also takes me about an hour + to do.
Moderator
Unentschieden
Profile Joined August 2007
Germany1471 Posts
Last Edited: 2012-06-09 20:37:44
June 09 2012 20:30 GMT
#11595
The issue is that most resplendent chests are rewards for exploring a side dungeon which are harder relative to the area they are found in. The den was notable in beta for having wallers show up as example.
If all areas had "equal" loot there would be no point in exploring since going forward yields thw same rewards as looking around in a current area.
The stuff in the questline doesn´t need above average rewards since it´s required to progress and thus access more random stuff. Also questenemies are not random and thus far less dangerouse, even due to mere predictability, than the meaner random combos or setups that can occur in the wild.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
June 09 2012 20:59 GMT
#11596
On June 10 2012 05:04 Firebolt145 wrote:
Show nested quote +
On June 10 2012 04:46 Tula wrote:
Also they should definitly remove anything below lvl 59 from the inferno drop tables. That is simply a kick in the face. If you kill siegebreaker 12 times and only get 5 out of 27 rares at level 60 (and yes i know that sample size is low) you loose quite a lot of motivation...

Have to admit this is having an effect on me. I have almost no MF on my gear but even with 5 NV I've not gotten a single good item from Siegebreaker yet in about 10 runs. Each run also takes me about an hour + to do.

Welcome to random drops. I've gotten level 50 items from Azmodan runs, and items that go for 10m+.

Make the good drops more common and you won't make any more money from Siegebreaker, because prices will go down anyway.
udgnim
Profile Blog Joined April 2009
United States8024 Posts
June 09 2012 21:03 GMT
#11597
for any old D2 players, Whimsyshire is equivalent to the Pits imo

pretty easy mobs to clear but has chance to drop best stuff in game
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Unentschieden
Profile Joined August 2007
Germany1471 Posts
June 09 2012 21:08 GMT
#11598
On June 10 2012 06:03 udgnim wrote:
for any old D2 players, Whimsyshire is equivalent to the Pits imo

pretty easy mobs to clear but has chance to drop best stuff in game


Keep in mind that it has a reduced droprate compared to the real game. It´s just extremely safe since all enemies are melee and it´s the joke area, not the true endgame.
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
June 09 2012 21:09 GMT
#11599
On June 10 2012 05:59 Dfgj wrote:
Show nested quote +
On June 10 2012 05:04 Firebolt145 wrote:
On June 10 2012 04:46 Tula wrote:
Also they should definitly remove anything below lvl 59 from the inferno drop tables. That is simply a kick in the face. If you kill siegebreaker 12 times and only get 5 out of 27 rares at level 60 (and yes i know that sample size is low) you loose quite a lot of motivation...

Have to admit this is having an effect on me. I have almost no MF on my gear but even with 5 NV I've not gotten a single good item from Siegebreaker yet in about 10 runs. Each run also takes me about an hour + to do.

Welcome to random drops. I've gotten level 50 items from Azmodan runs, and items that go for 10m+.

Make the good drops more common and you won't make any more money from Siegebreaker, because prices will go down anyway.


But if everything is 60, even if it's shitty 60, at least you can break it down for mats. Hasn't bugged me much yet, but I can see where they're coming from.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
June 09 2012 22:20 GMT
#11600
On June 10 2012 06:09 JingleHell wrote:
Show nested quote +
On June 10 2012 05:59 Dfgj wrote:
On June 10 2012 05:04 Firebolt145 wrote:
On June 10 2012 04:46 Tula wrote:
Also they should definitly remove anything below lvl 59 from the inferno drop tables. That is simply a kick in the face. If you kill siegebreaker 12 times and only get 5 out of 27 rares at level 60 (and yes i know that sample size is low) you loose quite a lot of motivation...

Have to admit this is having an effect on me. I have almost no MF on my gear but even with 5 NV I've not gotten a single good item from Siegebreaker yet in about 10 runs. Each run also takes me about an hour + to do.

Welcome to random drops. I've gotten level 50 items from Azmodan runs, and items that go for 10m+.

Make the good drops more common and you won't make any more money from Siegebreaker, because prices will go down anyway.


But if everything is 60, even if it's shitty 60, at least you can break it down for mats. Hasn't bugged me much yet, but I can see where they're coming from.

Yeah, and then prices adjust. That might be better overall for crafting, but it's not going to make any farmers richer.
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