Diablo III General Discussion - Page 580
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Seiniyta
Belgium1815 Posts
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HaXXspetten
Sweden15718 Posts
On June 09 2012 19:50 Silidons wrote: Let's see, how much gold did you earn with your wizard, and what did you buy your monk? Post monk stats here. I played from A1 Normal to A3 Inferno with a dps build (with a 2h btw) in roughly 42 hours, and it was all really easy, A2 Inferno included. After that it got a bit harder, and I decided to go for a tankier spec with LoH dual wield as is more common, albeit my dps got cut by like 70%. Currently have this, all-in-all bought for about 1,5 mil: + Show Spoiler + | ||
jester-
Canada547 Posts
On June 09 2012 21:06 starfries wrote: Something I just learned: you can get multiple valor stacks for killing multiple elites in one hit. If you kill two elites in one hit, you get two stacks, three gives you three stacks, and so on. You have to finish the pack in that hit though. If you have enough damage to do it, it should speed up farming runs a lot. I think I'll start taking spike traps on my siegebreaker runs. or maybe even fan of knives/cluster arrow. and exploding palm on my monk ![]() I don't think this is necessarily true. There is a known bug where life-linked mobs will give 1-3 stacks when killed, but I've never heard of it happening with anything but the life linked elites. | ||
Brockster
Germany82 Posts
Simple Question: Is it possible to roll an Affix lvl of 70 (Pillaging) on items right now and if so, how and when? Do i need a certain iLvl on the item? i cannot find an answer in the interwebs and i searched for over an hour now. Because the database lists Affix lvl up to 63, and then some of them make a jump to a lvl 70 affix, eg for MF from Seeking Amulet to Pillaging Amulet. | ||
solidbebe
Netherlands4921 Posts
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HaXXspetten
Sweden15718 Posts
Oh, and fuck Blizzard for the embarrassment that is the post-nerf Tyrael. Talk about fixing the issue in the wrong way lol. | ||
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TheYango
United States47024 Posts
On June 09 2012 23:33 starfries wrote: I think the ease of farming A3 and A4 actually helps players in A1, because a lot of the stuff that would be considered "junk" to a player in act 4 and sold for cheap is actually pretty useful to players in A1. Granted, it's hard to earn money when all of your stuff sells for peanuts, but I think any player can muster up 1M which should be enough to get you through A2 or at least fairly far (depending on skill). The key is to spend money wisely and not blow it on bad purchases, which admittedly can be hard to avoid unless you already know what you're doing. The problem is that this is only true for weapons (which predominantly get their value from DPS). A4 blues can't roll any better than A1/A2 when it comes to properties like main stat/resist all/etc., which means that easy access to A3/A4 blues doesn't make getting stats in non-weapon slots easier. A 100 main stat/100 vit/60 resist all piece of armor isn't any cheaper by virtue of having A3/A4 access. This in turn disproportionately helps the ranged classes. Having a 1k+ DPS weapon in A1 can help a Wiz/DH overcome lack of gear in other slots. This is not the case for Barb/Monk which still need to meet steep survivability requirements to progress. I would go back to using a trash A1 weapon on my Barb if it meant that weapon drops from Warden/Butcher weren't automatically trash and could make me more money to upgrade everything else. | ||
NotSorry
United States6722 Posts
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HaXXspetten
Sweden15718 Posts
On June 10 2012 01:27 NotSorry wrote: You're all crazy Tyrael wasn't nerfed, he was buffed at being useless. Just like DHs should be buffed at having low dps you mean? ![]() | ||
Daumen
Germany1073 Posts
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Heh_
Singapore2712 Posts
On June 09 2012 23:21 coopes wrote: anyone notice a fix on underbridge chest too? was doing a few siege runs today and literally was 0/8 for a chest when it spawned..could be bad luck ^^ I noticed that too... underbridge has no chests nor goblins. Keep depths level 1 rare chest replaced by a normal one at the side... upon opening the skeletons come out.. I'll test more and post what I found out. Edit: nerfs confirmed. Tried about 40 times. No more goblins and rare chests in underbridge. The rare chest in keep depths lvl 1 has been replaced with a white chest. | ||
Tula
Austria1544 Posts
On June 10 2012 04:33 Heh_ wrote: I noticed that too... underbridge has no chests nor goblins. Keep depths level 1 rare chest replaced by a normal one at the side... upon opening the skeletons come out.. I'll test more and post what I found out. Had 1 out of 12 underbridge chests, and 2 goblin spawns in 12 runs (which Tyrael aggroed before i had finished cleaning the room) didn't check keep lvl 1 (simply detest soul rippers too much to enter that zone) but even if they changed the rate, that still seems fine to me. Frankly if they made dungeons truly random (at least regarding chest spawns and goblins i mean, I know that they cannot change the entire engine obviously) I'd be fine with that. If they gave every chest a 1/100 chance to spawn as resplendent, there would be a bonus to doing true full runs instead of point farming. One thing I'd change if I was Blizzard is I'd change the entire way MF is set up. Frankly they should focus far more on NV stacks (increase the bonus, increase the amount of stacks you can get) so that an ideal "farm" run would be an entire act. Basically as soon as you have 10 stacks of NV champions start to drop 2 rares every time, once you have 15 they should drop 3 etc. That way farming full runs instead of "points" (whatever they may be, a chest, a goblin, a boss whoever) would pay off, which would make farming act 1 less of a chore (because more stuff will drop). Also they should definitly remove anything below lvl 59 from the inferno drop tables. That is simply a kick in the face. If you kill siegebreaker 12 times and only get 5 out of 27 rares at level 60 (and yes i know that sample size is low) you loose quite a lot of motivation... | ||
Coolness53
United States668 Posts
On June 10 2012 04:46 Tula wrote: Had 1 out of 12 underbridge chests, and 2 goblin spawns in 12 runs (which Tyrael aggroed before i had finished cleaning the room) didn't check keep lvl 1 (simply detest soul rippers too much to enter that zone) but even if they changed the rate, that still seems fine to me. Frankly if they made dungeons truly random (at least regarding chest spawns and goblins i mean, I know that they cannot change the entire engine obviously) I'd be fine with that. If they gave every chest a 1/100 chance to spawn as resplendent, there would be a bonus to doing true full runs instead of point farming. One thing I'd change if I was Blizzard is I'd change the entire way MF is set up. Frankly they should focus far more on NV stacks (increase the bonus, increase the amount of stacks you can get) so that an ideal "farm" run would be an entire act. Basically as soon as you have 10 stacks of NV champions start to drop 2 rares every time, once you have 15 they should drop 3 etc. That way farming full runs instead of "points" (whatever they may be, a chest, a goblin, a boss whoever) would pay off, which would make farming act 1 less of a chore (because more stuff will drop). Also they should definitly remove anything below lvl 59 from the inferno drop tables. That is simply a kick in the face. If you kill siegebreaker 12 times and only get 5 out of 27 rares at level 60 (and yes i know that sample size is low) you loose quite a lot of motivation... That would be cool. It would be cool just to have fun playing the act while it be efficient. I think if the more stacks you got it would increase the chance of not getting lower level items in inferno. | ||
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Firebolt145
Lalalaland34484 Posts
On June 10 2012 04:46 Tula wrote: Also they should definitly remove anything below lvl 59 from the inferno drop tables. That is simply a kick in the face. If you kill siegebreaker 12 times and only get 5 out of 27 rares at level 60 (and yes i know that sample size is low) you loose quite a lot of motivation... Have to admit this is having an effect on me. I have almost no MF on my gear but even with 5 NV I've not gotten a single good item from Siegebreaker yet in about 10 runs. Each run also takes me about an hour + to do. | ||
Unentschieden
Germany1471 Posts
If all areas had "equal" loot there would be no point in exploring since going forward yields thw same rewards as looking around in a current area. The stuff in the questline doesn´t need above average rewards since it´s required to progress and thus access more random stuff. Also questenemies are not random and thus far less dangerouse, even due to mere predictability, than the meaner random combos or setups that can occur in the wild. | ||
Dfgj
Singapore5922 Posts
On June 10 2012 05:04 Firebolt145 wrote: Have to admit this is having an effect on me. I have almost no MF on my gear but even with 5 NV I've not gotten a single good item from Siegebreaker yet in about 10 runs. Each run also takes me about an hour + to do. Welcome to random drops. I've gotten level 50 items from Azmodan runs, and items that go for 10m+. Make the good drops more common and you won't make any more money from Siegebreaker, because prices will go down anyway. | ||
udgnim
United States8024 Posts
pretty easy mobs to clear but has chance to drop best stuff in game | ||
Unentschieden
Germany1471 Posts
On June 10 2012 06:03 udgnim wrote: for any old D2 players, Whimsyshire is equivalent to the Pits imo pretty easy mobs to clear but has chance to drop best stuff in game Keep in mind that it has a reduced droprate compared to the real game. It´s just extremely safe since all enemies are melee and it´s the joke area, not the true endgame. | ||
JingleHell
United States11308 Posts
On June 10 2012 05:59 Dfgj wrote: Welcome to random drops. I've gotten level 50 items from Azmodan runs, and items that go for 10m+. Make the good drops more common and you won't make any more money from Siegebreaker, because prices will go down anyway. But if everything is 60, even if it's shitty 60, at least you can break it down for mats. Hasn't bugged me much yet, but I can see where they're coming from. | ||
Dfgj
Singapore5922 Posts
On June 10 2012 06:09 JingleHell wrote: But if everything is 60, even if it's shitty 60, at least you can break it down for mats. Hasn't bugged me much yet, but I can see where they're coming from. Yeah, and then prices adjust. That might be better overall for crafting, but it's not going to make any farmers richer. | ||
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