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On August 11 2011 11:56 antelope591 wrote:Show nested quote +On August 11 2011 11:12 xarthaz wrote: look, the game WILL be centered around pvp just like modern d2 is, that is inevitable.
the guys that have pve conquered and are geared up, there is nothing else left to accomplish than pvp, making pvp the ultimate ends, and pve the means to reach that ends. Those "die hard" pvpers spend waaay more time gathering their perfect set of items than they do actually pvping. Then they get bored after a week and start working to gear their next perfect pvp char.
I'm definitely one of them. Spent countless hours maxing pvp chars and never pvped much outside my friends. With my friends I wore crappier gear to make things fair.
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On August 11 2011 11:12 xarthaz wrote: look, the game WILL be centered around pvp just like modern d2 is, that is inevitable.
the guys that have pve conquered and are geared up, there is nothing else left to accomplish than pvp, making pvp the ultimate ends, and pve the means to reach that ends.
This is why Blizzard is making "Inferno" Difficulty. After you're done with what you tought was PvE, you'll get PvE that will make you weep blood and where boss fights are the stuff of heroic raid achievments.
And there's going to be PvP where you can use all that shiny gear to smash some faces, but that's not the main point.
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On August 11 2011 04:56 DrBoo wrote:Show nested quote +On August 11 2011 04:51 andrewlt wrote:On August 11 2011 02:11 DrBoo wrote:On August 11 2011 01:55 Bibdy wrote:On August 11 2011 01:39 howerpower wrote: I'm really surprised by how many people think that real money trading is okay, even after years of Blizzard stance against it. It's the difference between an underground, black market and having everything out in the open, regulated and controlled. Anyone who supports the legalization of marijuana should be able to see the parallels. What? I never knew Marijuana could make me more powerful in the real world... I can see how you can put the two together but the thing is buying items off the RMAH causes my character to become stronger and more powerful then yours just because I have more money they you. I agree having it as a black market thing isn't good but it also limits the people who are going to do it and for the most part people get caught and banned for doing it. There might be the few people walking around with bought gear but for the most part its going to be legit people playing the game without advantage from having more money then another person. Sure some people can get all that good gear without paying but they actually have to spend a good amount of time in the game to actually get better and earn it. I have a fulltime job and I could easily buy anything I wanted in Diablo 3 from the RMAH but I just don't like the idea of being able to buy my self towards being better. Its like saying in starcraft 2 I won't bother playing for more then 30minutes a day then just buy lessons everyday instead of actually playing longer. It will probably make you better then the average person who simply plays for a few hours a day instead of only a short amount of time. Should dedication and time spent playing be eliminated by simply just paying your way to greatness instead of working hard at something to achieve it? So, basically, your entire argument against RMAH is that in Diablo 2, you can cover your eyes and pretend that nobody else is doing it. And Diablo 3 is terrible because the official RMAH shattered your illusions about how easy and widespread buying items on unofficial channels really is. What? No... not at all my argument is that you're buying power in Diablo 3 and blizzard is actively supporting it. I know people bought power in Diablo 2 but then again they never had a competitive PvP system which they're trying to implement in Diablo 3.
No they aren't. Blizzard has straight up stated that they will not be balancing the game for PvP and it is not intended to be a competitive E-Sport. Stop talking out your fucking ass and do some reading
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On August 11 2011 05:43 PepperoniPiZZa wrote:Show nested quote +On August 11 2011 05:13 [Agony]x90 wrote:On August 11 2011 04:47 PepperoniPiZZa wrote:On August 11 2011 03:45 TotalBiscuit wrote: Well once again this thread taught me that the kind of people that call my opinions retarded generally have no idea what they're talking about to begin with XD
You cannot buy power in LoL, anyone who tells you otherwise has no clue what they're talking about. Boosts are not the same thing. Exp boosts for instance are actually DETRIMENTAL to your play, since they'll get you up to higher levels quicker but you won't have the IP to buy your runes properly if you rush. That and people sorely overestimate how important runes actually are. Even at level 3 across the board they are minor stat increases. Necessary, but not game-breaking. You cannot buy runes, nor can you make yourself anymore powerful than any other player with cash.
Do learn about the thing you're discussing before bashing me for my opinion on it, hmm? For a limited amount of time, IP boosts provide a power advantage. If you take two equally skilled people that have both been playing LoL for 2 weeks and let them face off in a duel, both will have an equal chance at winning. If, however, one of these two has been using an IP boost, then the guy who has been using the IP boost will have a better chance at winning. That's assuming they only pick mirror heroes because if they're allowed to freely pick heroes, the guy that pays $$ is much more likely to be able to counter pick. You might argue that this is irrelevant because it's not a 1on1 game and I will disagree because if I, as a team captain, have to recruit one of these two, I will always recruit the guy that spends $$ because his laning phase will be better and he's gonna be more versatile. If, by your definition, you're unable to buy power in LoL then, also by your definition, you're unable to buy power in D3. Don't play much LoL I take it? Nothing in LoL matters competative wise until lvl 30. They used to allow lvl 20 people in ranked. The result? EVERYONE hated it. Even if a lvl 29 showed up in your ranked, the other players would be pissed as hell. Then again, the 1-29 phase is like a rite of passage and consists of only about 5-15% of the total games played by people who are at all competative. Having more IP may also get you more champs, but I would never ever pick one person over another because he has more champions. I would pick laning ability first and from there have the person buy what ever champs he/she needs in order to be useful for the team. + Show Spoiler +Another thing that people should realize is that the true hardcore D2 players were the ones trading in games, on D2JSP or whatever forum/site out there in order to accrue wealth. No one was impressed if you had a lvl 88 character. Any idiot could do that by being rushed and doing runs. What was impressive were the guys that had characters full of items.
And you know what? Those were the guys who every revered as the good players. If its the same in D3, its very likely that a smart/good/dedicated/hardcore player will utilize all options possible in order to optimize their trading. This means that they'll use either gold or money auctions along with in game trading in order to churn out a profit. In the end though, these true players will eventually generate a wealth that is 50 times larger than the average players (without putting money into the system!)
A person who hops on the game and purchases an item won't spend that much in order to have a full trading inventory. These people will buy the bare minimum; enough to equip their characters with the best. And then after they're done doing that, the rest of the "real" players will look at them and say, "nothing to trade? you must suck". And if someone tries to just buy their way into the auction and trading system, my guess would be that they'll learn a hard lesson in economics. I know I would. I sucked at this aspect of the game, but my friends were very good. If i buy my items, what happens if I no longer care about my character or what not? A good player would trade them for a profit, thus making more money. Bad players like me (or spoiled little kids) will just end up losing the money i paid in order to get those items.
To use another person's example earlier, if I could buy my way into grand masters in SC2, I would never do it in a million years. Wanna know why? Because if i didn't earn it, i would never survive there. I would dish out the money to buy my spot there and lose it within 30 games. I can't counterfit skill, meaning that even if I buy my way into status, I cannot keep it unless I truly deserve it, or continuously dish out money on a weekly basis, which is just downright idiotic and pathetic (and everyone will know it too!).
I'm not afraid to admit there's a stigma on microtransactions, but I wouldn't say it's because I'm afraid spoiled kids will be able to match me in "skill" just by doing so. If this happens to be the case, only then would Blizzard lose my respect as a consumer. Cool. Where's the counter argument to me saying that for a limited amount of time, money buys power in LoL? For a limited amount of time, my argument still holds true even after hitting level 30. If you have 2 equally skilled teams that only just recently hit level 30 and let them face off, both have an equal chance at winning. If, however, one of those teams uses IP boosts then, the team that uses IP boosts has a better chance at winning. That's all assuming both teams mirror their picks because if they can freely pick heroes, the team that pays $$ will be much more likely to be able to outpick the opposing team.
Except here's the funny thing about that. If you're mirroring your picks, someone can't pick something different because then they aren't mirroring the picks (i.e. the teams are different now) so your whole argument falls apart. There is more than one viable pick in LoL, having more champions does not mean you are a better player. You have to actually be good at that champion too.
Allow me to point something out for you. If I have two players who each own three champions and are equally skilled with those champions then we can say that these two players are equally skilled (for this example, we are ignoring the 10 free champions that are available each week). But let's say one of them buys an IP boost and has earned enough extra IP to buy another champion. Now that player has four champions, but if he is equally good with this fourth champion as he is with the other three then he is now a better player then the guy who only owns three and therefore you can not have an equal match-up and your example breaks down. Now, let's say he buys the champion and has no experience and skill with him, so they are still equally skilled players. If this player uses the fourth champion in the game these two play, he will be at a disadvantage against the player who is using a champion in which he is familiar and experienced with while this player is still learning the ropes of the new champion.
More champions != better player.
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These little hypotheticals of having two mathematically equally skilled people, with 'skill caps' and other tripe are always the stuff of hilarity.
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this may not contribute AT ALL
BUT I WANT THIS GAME SOOOO BAD :-)
Also the new AH looks like so much fun for me.
let me list my pro's so i can actually contribute to the discussion. less botters less spammers more fun for players who love to trade (i'm a stats whore and I love numbers going up) more income for Blizz so more support for the game
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On August 11 2011 23:09 STS17 wrote:Show nested quote +On August 11 2011 04:56 DrBoo wrote:On August 11 2011 04:51 andrewlt wrote:On August 11 2011 02:11 DrBoo wrote:On August 11 2011 01:55 Bibdy wrote:On August 11 2011 01:39 howerpower wrote: I'm really surprised by how many people think that real money trading is okay, even after years of Blizzard stance against it. It's the difference between an underground, black market and having everything out in the open, regulated and controlled. Anyone who supports the legalization of marijuana should be able to see the parallels. What? I never knew Marijuana could make me more powerful in the real world... I can see how you can put the two together but the thing is buying items off the RMAH causes my character to become stronger and more powerful then yours just because I have more money they you. I agree having it as a black market thing isn't good but it also limits the people who are going to do it and for the most part people get caught and banned for doing it. There might be the few people walking around with bought gear but for the most part its going to be legit people playing the game without advantage from having more money then another person. Sure some people can get all that good gear without paying but they actually have to spend a good amount of time in the game to actually get better and earn it. I have a fulltime job and I could easily buy anything I wanted in Diablo 3 from the RMAH but I just don't like the idea of being able to buy my self towards being better. Its like saying in starcraft 2 I won't bother playing for more then 30minutes a day then just buy lessons everyday instead of actually playing longer. It will probably make you better then the average person who simply plays for a few hours a day instead of only a short amount of time. Should dedication and time spent playing be eliminated by simply just paying your way to greatness instead of working hard at something to achieve it? So, basically, your entire argument against RMAH is that in Diablo 2, you can cover your eyes and pretend that nobody else is doing it. And Diablo 3 is terrible because the official RMAH shattered your illusions about how easy and widespread buying items on unofficial channels really is. What? No... not at all my argument is that you're buying power in Diablo 3 and blizzard is actively supporting it. I know people bought power in Diablo 2 but then again they never had a competitive PvP system which they're trying to implement in Diablo 3. No they aren't. Blizzard has straight up stated that they will not be balancing the game for PvP and it is not intended to be a competitive E-Sport. Stop talking out your fucking ass and do some reading
I never stated they're trying to make it a competitive E-Sport I'm simply stating that they're going to have it as a competitive feature in the game. Even if they don't plan on making it an E-Sport they're going to make it like end game content since that's what happens when you beat the game. The only thing left to do is PvP... unless they've added the RMAH as a way to extend the game so people can farm stuff for hours after they've beat the game...
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Hopefully they do it right and tune the experience curve steep enough that only like 5 people will get max level like in classic d2. But that isn't going to happen i think :/
You should go look at the panel they had on d3 pvp at blizzcon because they made it very clear how separate they where going to keep it from pve. And also how they would not be their focus with d3 at all.
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On August 12 2011 00:12 DrBoo wrote:Show nested quote +On August 11 2011 23:09 STS17 wrote:On August 11 2011 04:56 DrBoo wrote:On August 11 2011 04:51 andrewlt wrote:On August 11 2011 02:11 DrBoo wrote:On August 11 2011 01:55 Bibdy wrote:On August 11 2011 01:39 howerpower wrote: I'm really surprised by how many people think that real money trading is okay, even after years of Blizzard stance against it. It's the difference between an underground, black market and having everything out in the open, regulated and controlled. Anyone who supports the legalization of marijuana should be able to see the parallels. What? I never knew Marijuana could make me more powerful in the real world... I can see how you can put the two together but the thing is buying items off the RMAH causes my character to become stronger and more powerful then yours just because I have more money they you. I agree having it as a black market thing isn't good but it also limits the people who are going to do it and for the most part people get caught and banned for doing it. There might be the few people walking around with bought gear but for the most part its going to be legit people playing the game without advantage from having more money then another person. Sure some people can get all that good gear without paying but they actually have to spend a good amount of time in the game to actually get better and earn it. I have a fulltime job and I could easily buy anything I wanted in Diablo 3 from the RMAH but I just don't like the idea of being able to buy my self towards being better. Its like saying in starcraft 2 I won't bother playing for more then 30minutes a day then just buy lessons everyday instead of actually playing longer. It will probably make you better then the average person who simply plays for a few hours a day instead of only a short amount of time. Should dedication and time spent playing be eliminated by simply just paying your way to greatness instead of working hard at something to achieve it? So, basically, your entire argument against RMAH is that in Diablo 2, you can cover your eyes and pretend that nobody else is doing it. And Diablo 3 is terrible because the official RMAH shattered your illusions about how easy and widespread buying items on unofficial channels really is. What? No... not at all my argument is that you're buying power in Diablo 3 and blizzard is actively supporting it. I know people bought power in Diablo 2 but then again they never had a competitive PvP system which they're trying to implement in Diablo 3. No they aren't. Blizzard has straight up stated that they will not be balancing the game for PvP and it is not intended to be a competitive E-Sport. Stop talking out your fucking ass and do some reading I never stated they're trying to make it a competitive E-Sport I'm simply stating that they're going to have it as a competitive feature in the game. Even if they don't plan on making it an E-Sport they're going to make it like end game content since that's what happens when you beat the game. The only thing left to do is PvP... unless they've added the RMAH as a way to extend the game so people can farm stuff for hours after they've beat the game...
Just like the other guy said and my response to that exact same line of thinking; 'PvP is going to EVENTUALLY be the only thing people do after a few years of the game's release once people grind their way into boredom with the PvE and only the die-hards are left standing, therefore they must do absolutely everything in their power to cater to it, NOW!'. Do I have that right?
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Russian Federation124 Posts
Oh no our dear blizzard is clearly in need of financial aid i think we should make a aid blizzard fund!
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I wonder how hard it would actually be to buy the game, sell items and make the game pay for itself? Let alone make a living haha
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On August 12 2011 01:01 Bibdy wrote:Show nested quote +On August 12 2011 00:12 DrBoo wrote:On August 11 2011 23:09 STS17 wrote:On August 11 2011 04:56 DrBoo wrote:On August 11 2011 04:51 andrewlt wrote:On August 11 2011 02:11 DrBoo wrote:On August 11 2011 01:55 Bibdy wrote:On August 11 2011 01:39 howerpower wrote: I'm really surprised by how many people think that real money trading is okay, even after years of Blizzard stance against it. It's the difference between an underground, black market and having everything out in the open, regulated and controlled. Anyone who supports the legalization of marijuana should be able to see the parallels. What? I never knew Marijuana could make me more powerful in the real world... I can see how you can put the two together but the thing is buying items off the RMAH causes my character to become stronger and more powerful then yours just because I have more money they you. I agree having it as a black market thing isn't good but it also limits the people who are going to do it and for the most part people get caught and banned for doing it. There might be the few people walking around with bought gear but for the most part its going to be legit people playing the game without advantage from having more money then another person. Sure some people can get all that good gear without paying but they actually have to spend a good amount of time in the game to actually get better and earn it. I have a fulltime job and I could easily buy anything I wanted in Diablo 3 from the RMAH but I just don't like the idea of being able to buy my self towards being better. Its like saying in starcraft 2 I won't bother playing for more then 30minutes a day then just buy lessons everyday instead of actually playing longer. It will probably make you better then the average person who simply plays for a few hours a day instead of only a short amount of time. Should dedication and time spent playing be eliminated by simply just paying your way to greatness instead of working hard at something to achieve it? So, basically, your entire argument against RMAH is that in Diablo 2, you can cover your eyes and pretend that nobody else is doing it. And Diablo 3 is terrible because the official RMAH shattered your illusions about how easy and widespread buying items on unofficial channels really is. What? No... not at all my argument is that you're buying power in Diablo 3 and blizzard is actively supporting it. I know people bought power in Diablo 2 but then again they never had a competitive PvP system which they're trying to implement in Diablo 3. No they aren't. Blizzard has straight up stated that they will not be balancing the game for PvP and it is not intended to be a competitive E-Sport. Stop talking out your fucking ass and do some reading I never stated they're trying to make it a competitive E-Sport I'm simply stating that they're going to have it as a competitive feature in the game. Even if they don't plan on making it an E-Sport they're going to make it like end game content since that's what happens when you beat the game. The only thing left to do is PvP... unless they've added the RMAH as a way to extend the game so people can farm stuff for hours after they've beat the game... Just like the other guy said and my response to that exact same line of thinking; 'PvP is going to EVENTUALLY be the only thing people do after a few years of the game's release once people grind their way into boredom with the PvE and only the die-hards are left standing, therefore they must do absolutely everything in their power to cater to it, NOW!'. Do I have that right?
Yes I completely agree I think they need to make PvP a solid system that's going to be balanced or else they'll simply have a game that people play for a year or less then quit. With the amount of money they're able to make off the RMAH I doubt they want people to quit after less then a year since they ran out of content. So its in everyone's best interest that they make PvP balanced and viable.
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On August 12 2011 01:01 Bibdy wrote:Show nested quote +On August 12 2011 00:12 DrBoo wrote:On August 11 2011 23:09 STS17 wrote:On August 11 2011 04:56 DrBoo wrote:On August 11 2011 04:51 andrewlt wrote:On August 11 2011 02:11 DrBoo wrote:On August 11 2011 01:55 Bibdy wrote:On August 11 2011 01:39 howerpower wrote: I'm really surprised by how many people think that real money trading is okay, even after years of Blizzard stance against it. It's the difference between an underground, black market and having everything out in the open, regulated and controlled. Anyone who supports the legalization of marijuana should be able to see the parallels. What? I never knew Marijuana could make me more powerful in the real world... I can see how you can put the two together but the thing is buying items off the RMAH causes my character to become stronger and more powerful then yours just because I have more money they you. I agree having it as a black market thing isn't good but it also limits the people who are going to do it and for the most part people get caught and banned for doing it. There might be the few people walking around with bought gear but for the most part its going to be legit people playing the game without advantage from having more money then another person. Sure some people can get all that good gear without paying but they actually have to spend a good amount of time in the game to actually get better and earn it. I have a fulltime job and I could easily buy anything I wanted in Diablo 3 from the RMAH but I just don't like the idea of being able to buy my self towards being better. Its like saying in starcraft 2 I won't bother playing for more then 30minutes a day then just buy lessons everyday instead of actually playing longer. It will probably make you better then the average person who simply plays for a few hours a day instead of only a short amount of time. Should dedication and time spent playing be eliminated by simply just paying your way to greatness instead of working hard at something to achieve it? So, basically, your entire argument against RMAH is that in Diablo 2, you can cover your eyes and pretend that nobody else is doing it. And Diablo 3 is terrible because the official RMAH shattered your illusions about how easy and widespread buying items on unofficial channels really is. What? No... not at all my argument is that you're buying power in Diablo 3 and blizzard is actively supporting it. I know people bought power in Diablo 2 but then again they never had a competitive PvP system which they're trying to implement in Diablo 3. No they aren't. Blizzard has straight up stated that they will not be balancing the game for PvP and it is not intended to be a competitive E-Sport. Stop talking out your fucking ass and do some reading I never stated they're trying to make it a competitive E-Sport I'm simply stating that they're going to have it as a competitive feature in the game. Even if they don't plan on making it an E-Sport they're going to make it like end game content since that's what happens when you beat the game. The only thing left to do is PvP... unless they've added the RMAH as a way to extend the game so people can farm stuff for hours after they've beat the game... Just like the other guy said and my response to that exact same line of thinking; ' PvP is going to EVENTUALLY be the only thing people do after a few years of the game's release once people grind their way into boredom with the PvE and only the die-hards are left standing, therefore they must do absolutely everything in their power to cater to it, NOW!'. Do I have that right?
I sincerely hope you were being sarcastic both times you said this. I need not state why, although if you wish to have your stupidity handed back, you may reach me here or PM me.
Nobody gives a fuck about PvP right now. If you do, you may need your priorities straightened. In fact, if you give a fuck about any video game...
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On August 12 2011 01:25 DrBoo wrote:Show nested quote +On August 12 2011 01:01 Bibdy wrote:On August 12 2011 00:12 DrBoo wrote:On August 11 2011 23:09 STS17 wrote:On August 11 2011 04:56 DrBoo wrote:On August 11 2011 04:51 andrewlt wrote:On August 11 2011 02:11 DrBoo wrote:On August 11 2011 01:55 Bibdy wrote:On August 11 2011 01:39 howerpower wrote: I'm really surprised by how many people think that real money trading is okay, even after years of Blizzard stance against it. It's the difference between an underground, black market and having everything out in the open, regulated and controlled. Anyone who supports the legalization of marijuana should be able to see the parallels. What? I never knew Marijuana could make me more powerful in the real world... I can see how you can put the two together but the thing is buying items off the RMAH causes my character to become stronger and more powerful then yours just because I have more money they you. I agree having it as a black market thing isn't good but it also limits the people who are going to do it and for the most part people get caught and banned for doing it. There might be the few people walking around with bought gear but for the most part its going to be legit people playing the game without advantage from having more money then another person. Sure some people can get all that good gear without paying but they actually have to spend a good amount of time in the game to actually get better and earn it. I have a fulltime job and I could easily buy anything I wanted in Diablo 3 from the RMAH but I just don't like the idea of being able to buy my self towards being better. Its like saying in starcraft 2 I won't bother playing for more then 30minutes a day then just buy lessons everyday instead of actually playing longer. It will probably make you better then the average person who simply plays for a few hours a day instead of only a short amount of time. Should dedication and time spent playing be eliminated by simply just paying your way to greatness instead of working hard at something to achieve it? So, basically, your entire argument against RMAH is that in Diablo 2, you can cover your eyes and pretend that nobody else is doing it. And Diablo 3 is terrible because the official RMAH shattered your illusions about how easy and widespread buying items on unofficial channels really is. What? No... not at all my argument is that you're buying power in Diablo 3 and blizzard is actively supporting it. I know people bought power in Diablo 2 but then again they never had a competitive PvP system which they're trying to implement in Diablo 3. No they aren't. Blizzard has straight up stated that they will not be balancing the game for PvP and it is not intended to be a competitive E-Sport. Stop talking out your fucking ass and do some reading I never stated they're trying to make it a competitive E-Sport I'm simply stating that they're going to have it as a competitive feature in the game. Even if they don't plan on making it an E-Sport they're going to make it like end game content since that's what happens when you beat the game. The only thing left to do is PvP... unless they've added the RMAH as a way to extend the game so people can farm stuff for hours after they've beat the game... Just like the other guy said and my response to that exact same line of thinking; 'PvP is going to EVENTUALLY be the only thing people do after a few years of the game's release once people grind their way into boredom with the PvE and only the die-hards are left standing, therefore they must do absolutely everything in their power to cater to it, NOW!'. Do I have that right? Yes I completely agree I think they need to make PvP a solid system that's going to be balanced or else they'll simply have a game that people play for a year or less then quit. With the amount of money they're able to make off the RMAH I doubt they want people to quit after less then a year since they ran out of content. So its in everyone's best interest that they make PvP balanced and viable.
D2 pvp is nowhere near balanced and plenty of people still play it..diablo is a game that's 90% about ITEMS, obtaining items and trading for them. Why the hell do people think the RMAH is getting implemented in the first place. The other 10% is gameplay/leveling all that other shit with a small throwaway section in there for PvP.
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On August 12 2011 01:25 DrBoo wrote: Yes I completely agree I think they need to make PvP a solid system that's going to be balanced or else they'll simply have a game that people play for a year or less then quit. With the amount of money they're able to make off the RMAH I doubt they want people to quit after less then a year since they ran out of content. So its in everyone's best interest that they make PvP balanced and viable. Are you a fan of PvP in Diablo 2? Because that game certainly didn't have to have a balance and viable PvP system to be immensely popular even today.
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On August 12 2011 01:36 antelope591 wrote:Show nested quote +On August 12 2011 01:25 DrBoo wrote:On August 12 2011 01:01 Bibdy wrote:On August 12 2011 00:12 DrBoo wrote:On August 11 2011 23:09 STS17 wrote:On August 11 2011 04:56 DrBoo wrote:On August 11 2011 04:51 andrewlt wrote:On August 11 2011 02:11 DrBoo wrote:On August 11 2011 01:55 Bibdy wrote:On August 11 2011 01:39 howerpower wrote: I'm really surprised by how many people think that real money trading is okay, even after years of Blizzard stance against it. It's the difference between an underground, black market and having everything out in the open, regulated and controlled. Anyone who supports the legalization of marijuana should be able to see the parallels. What? I never knew Marijuana could make me more powerful in the real world... I can see how you can put the two together but the thing is buying items off the RMAH causes my character to become stronger and more powerful then yours just because I have more money they you. I agree having it as a black market thing isn't good but it also limits the people who are going to do it and for the most part people get caught and banned for doing it. There might be the few people walking around with bought gear but for the most part its going to be legit people playing the game without advantage from having more money then another person. Sure some people can get all that good gear without paying but they actually have to spend a good amount of time in the game to actually get better and earn it. I have a fulltime job and I could easily buy anything I wanted in Diablo 3 from the RMAH but I just don't like the idea of being able to buy my self towards being better. Its like saying in starcraft 2 I won't bother playing for more then 30minutes a day then just buy lessons everyday instead of actually playing longer. It will probably make you better then the average person who simply plays for a few hours a day instead of only a short amount of time. Should dedication and time spent playing be eliminated by simply just paying your way to greatness instead of working hard at something to achieve it? So, basically, your entire argument against RMAH is that in Diablo 2, you can cover your eyes and pretend that nobody else is doing it. And Diablo 3 is terrible because the official RMAH shattered your illusions about how easy and widespread buying items on unofficial channels really is. What? No... not at all my argument is that you're buying power in Diablo 3 and blizzard is actively supporting it. I know people bought power in Diablo 2 but then again they never had a competitive PvP system which they're trying to implement in Diablo 3. No they aren't. Blizzard has straight up stated that they will not be balancing the game for PvP and it is not intended to be a competitive E-Sport. Stop talking out your fucking ass and do some reading I never stated they're trying to make it a competitive E-Sport I'm simply stating that they're going to have it as a competitive feature in the game. Even if they don't plan on making it an E-Sport they're going to make it like end game content since that's what happens when you beat the game. The only thing left to do is PvP... unless they've added the RMAH as a way to extend the game so people can farm stuff for hours after they've beat the game... Just like the other guy said and my response to that exact same line of thinking; 'PvP is going to EVENTUALLY be the only thing people do after a few years of the game's release once people grind their way into boredom with the PvE and only the die-hards are left standing, therefore they must do absolutely everything in their power to cater to it, NOW!'. Do I have that right? Yes I completely agree I think they need to make PvP a solid system that's going to be balanced or else they'll simply have a game that people play for a year or less then quit. With the amount of money they're able to make off the RMAH I doubt they want people to quit after less then a year since they ran out of content. So its in everyone's best interest that they make PvP balanced and viable. D2 pvp is nowhere near balanced and plenty of people still play it..diablo is a game that's 90% about ITEMS, obtaining items and trading for them. Why the hell do people think the RMAH is getting implemented in the first place. The other 10% is gameplay/leveling all that other shit with a small throwaway section in there for PvP.
I think the RMAH is being implemented since they don't have a subscription fee to this game and instead they want to add micro transactions. Since they know all the best items are going to be going on the RMAH and they take money each time an item is posted as well as when an item is sold. I did PvP in D2 quite a bit but mostly so I could be a dick and pop the body's of people who bought stuff online. (people with insane good items) I would like PvP in Diablo 3 to actually be viable and competitive since that's all that's going to be left once the game is like a year old.
On August 12 2011 01:38 bonifaceviii wrote:Show nested quote +On August 12 2011 01:25 DrBoo wrote: Yes I completely agree I think they need to make PvP a solid system that's going to be balanced or else they'll simply have a game that people play for a year or less then quit. With the amount of money they're able to make off the RMAH I doubt they want people to quit after less then a year since they ran out of content. So its in everyone's best interest that they make PvP balanced and viable. Are you a fan of PvP in Diablo 2? Because that game certainly didn't have to have a balance and viable PvP system to be immensely popular even today.
Yes it is in everyones best interest they make the PvP system very viable and overall balanced, because without the ability to mod the game. The game isn't going to stand the test of time like Diablo 2 did. The reason Diablo 2 is still super popular is because there's a lot of modding in the game. Hell people have made entire new additions to the game with big mod packs. PvP in Diablo 2 was shitty, anyone who thinks otherwise is just brainless or enjoys super one sided PvP. PvP was only fun because it was the only thing left to do in the game besides doing Baal runs. I think with this RMAH they're going to be killing the game off even faster because instead of having to a ton of hell Baal or cow runs for items you're going to end up just buying items from the RMAH and thus people are going to get bored of unbalanced PvP even quicker.
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Canada1169 Posts
If i'm being completely honest i think the Auction House will ruin the game. Soon enough will have players spending 30+ dollars on items and just dominating the game simply because of them throwing more money into the game. I feel it's a horrible idea and i think it'd only work if they took out the usage of actual money and only made it a sort of online auction using in game money. What do you guys think about the Auction House?
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Someone still has to farm for the items. Don't think that just because there's an RMAH, thousands of the best item will pop up.
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On August 12 2011 01:25 DrBoo wrote:Show nested quote +On August 12 2011 01:01 Bibdy wrote:On August 12 2011 00:12 DrBoo wrote:On August 11 2011 23:09 STS17 wrote:On August 11 2011 04:56 DrBoo wrote:On August 11 2011 04:51 andrewlt wrote:On August 11 2011 02:11 DrBoo wrote:On August 11 2011 01:55 Bibdy wrote:On August 11 2011 01:39 howerpower wrote: I'm really surprised by how many people think that real money trading is okay, even after years of Blizzard stance against it. It's the difference between an underground, black market and having everything out in the open, regulated and controlled. Anyone who supports the legalization of marijuana should be able to see the parallels. What? I never knew Marijuana could make me more powerful in the real world... I can see how you can put the two together but the thing is buying items off the RMAH causes my character to become stronger and more powerful then yours just because I have more money they you. I agree having it as a black market thing isn't good but it also limits the people who are going to do it and for the most part people get caught and banned for doing it. There might be the few people walking around with bought gear but for the most part its going to be legit people playing the game without advantage from having more money then another person. Sure some people can get all that good gear without paying but they actually have to spend a good amount of time in the game to actually get better and earn it. I have a fulltime job and I could easily buy anything I wanted in Diablo 3 from the RMAH but I just don't like the idea of being able to buy my self towards being better. Its like saying in starcraft 2 I won't bother playing for more then 30minutes a day then just buy lessons everyday instead of actually playing longer. It will probably make you better then the average person who simply plays for a few hours a day instead of only a short amount of time. Should dedication and time spent playing be eliminated by simply just paying your way to greatness instead of working hard at something to achieve it? So, basically, your entire argument against RMAH is that in Diablo 2, you can cover your eyes and pretend that nobody else is doing it. And Diablo 3 is terrible because the official RMAH shattered your illusions about how easy and widespread buying items on unofficial channels really is. What? No... not at all my argument is that you're buying power in Diablo 3 and blizzard is actively supporting it. I know people bought power in Diablo 2 but then again they never had a competitive PvP system which they're trying to implement in Diablo 3. No they aren't. Blizzard has straight up stated that they will not be balancing the game for PvP and it is not intended to be a competitive E-Sport. Stop talking out your fucking ass and do some reading I never stated they're trying to make it a competitive E-Sport I'm simply stating that they're going to have it as a competitive feature in the game. Even if they don't plan on making it an E-Sport they're going to make it like end game content since that's what happens when you beat the game. The only thing left to do is PvP... unless they've added the RMAH as a way to extend the game so people can farm stuff for hours after they've beat the game... Just like the other guy said and my response to that exact same line of thinking; 'PvP is going to EVENTUALLY be the only thing people do after a few years of the game's release once people grind their way into boredom with the PvE and only the die-hards are left standing, therefore they must do absolutely everything in their power to cater to it, NOW!'. Do I have that right? Yes I completely agree I think they need to make PvP a solid system that's going to be balanced or else they'll simply have a game that people play for a year or less then quit. With the amount of money they're able to make off the RMAH I doubt they want people to quit after less then a year since they ran out of content. So its in everyone's best interest that they make PvP balanced and viable.
I really don't know what to say. The idea that balance can even be achieved is so far beyond the scope of my imagination. They have an impossible time balancing WoW Arena with strict sets of gear and a variety of abilities and classes. How does one look at D3's smorgasbord of items, classes, skills and rune system and imagine that balance, fairness, and all of those things the competitive community adores, can actually be achieved?
The best you're going to get is a matchmaking system based on your gear level. It's up to YOU GUYS to turn it into a competitive PvP game like you've done with D2. Blizzard didn't try to balance PvP there, ever, yet it still happened. It's up to you guys to make it. Honestly, you're just going to be wasting your time, energy and what shred of patience you have left waiting for Blizzard to do it for you.
On August 12 2011 01:32 Puph wrote: I sincerely hope you were being sarcastic both times you said this. I need not state why, although if you wish to have your stupidity handed back, you may reach me here or PM me.
Nobody gives a fuck about PvP right now. If you do, you may need your priorities straightened. In fact, if you give a fuck about any video game...
Rest assured that it was complete sarcasm. The vast majority of the people taking part in PvP for the first few years (at a wild guess) will merely do so casually, as is intended for the system.
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the time between today and the release of diablo 3 is agonizing. If I could just sleep and wake up to the day diablo 3 is released.
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